[go: up one dir, main page]

TWI849561B - A method of qualitatively changing valuable technology for digital content presentation. - Google Patents

A method of qualitatively changing valuable technology for digital content presentation. Download PDF

Info

Publication number
TWI849561B
TWI849561B TW111141667A TW111141667A TWI849561B TW I849561 B TWI849561 B TW I849561B TW 111141667 A TW111141667 A TW 111141667A TW 111141667 A TW111141667 A TW 111141667A TW I849561 B TWI849561 B TW I849561B
Authority
TW
Taiwan
Prior art keywords
display
exhibit
server
digital content
user
Prior art date
Application number
TW111141667A
Other languages
Chinese (zh)
Other versions
TW202420205A (en
Inventor
陳冠宇
姚佑霖
Original Assignee
遊戲橘子數位科技股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 遊戲橘子數位科技股份有限公司 filed Critical 遊戲橘子數位科技股份有限公司
Priority to TW111141667A priority Critical patent/TWI849561B/en
Publication of TW202420205A publication Critical patent/TW202420205A/en
Application granted granted Critical
Publication of TWI849561B publication Critical patent/TWI849561B/en

Links

Landscapes

  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A method for qualitatively changing valuable technology for digital content display, the method includes a display server receiving a digital content as an exhibit, the display server providing the exhibit to the display themes, and recording through a display interface the group interaction behavior data is sent to a user big data server. The user big data server calculates a theme display score and a total display score of the exhibit according of different community interaction behaviors, and accumulates a theme display score ranking, and further compare a qualitative change threshold, if the qualitative change threshold is met, send a qualitative change message to the user device, the display server receives a qualitative change confirmation request for the exhibit sent by the user device, and the display server will the exhibits are converted into valuable virtual assets and stored in the database.

Description

數位內容展示的質變有價技術的方法 Methods for qualitatively changing valuable technologies for displaying digital content

本發明涉及數位內容在各個平台公開的互動行為記錄是否具有價值,尤其是一種數位內容展示的質變有價技術的方法。 The present invention relates to whether the interactive behavior records of digital content disclosed on various platforms have value, and in particular to a method for qualitatively changing the valuable technology of digital content display.

隨者網際網路技術的發展及普及,任何人都可在網路平台發布數位內容創作,而數位內容創作的價值或受歡迎程度基本上都是依賴社群網站使用者的點贊數、評論數等簡單加總,然此類方法因為發布的數位內容類型及網路平台類型的差異而無從得知創作的數位內容是否具有價值。 With the development and popularization of Internet technology, anyone can publish digital content creation on the Internet platform. The value or popularity of digital content creation basically depends on the simple addition of the number of likes and comments from users of social networking sites. However, this method cannot determine whether the digital content created is valuable due to the differences in the types of digital content published and the types of Internet platforms.

對數位內容的創作者或持有者來說,要知道手中的數位作品在是否具有發行虛擬資產的價值,都沒有一個很好的方法,因此,如何設計出一種全面了解數位內容是否具有發行虛擬資產的價值則成為本領域的一項重要課題。 For creators or holders of digital content, there is no good way to know whether the digital works in their hands have the value of issuing virtual assets. Therefore, how to design a comprehensive method to understand whether digital content has the value of issuing virtual assets has become an important topic in this field.

有鑑於此,本發明提供了一種數位內容展示的質變有價技術的方法,利用聯合展示的方式結合大數據資料庫的演算法來體現數位內容是否具有發行虛擬資產的價值。 In view of this, the present invention provides a method for qualitatively changing the value of digital content display technology, which uses a joint display method combined with a big data database algorithm to reflect whether the digital content has the value of issuing virtual assets.

本發明提供一種數位內容展示的質變有價技術的方法,由一展示系統實施,適用於能以一用戶帳戶登入該展示系統的一用戶裝置,該展示系統包含一展示伺服器及一用戶大數據伺服器。 The present invention provides a method of qualitatively changing the value of digital content display technology, which is implemented by a display system and is applicable to a user device that can log in to the display system with a user account. The display system includes a display server and a user big data server.

本發明一種數位內容展示的質變有價技術的方法,該方法包含:該展示伺服器接收該用戶裝置選擇的一數位內容和一展物類型作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫;該展示伺服器藉由一展示主題策畫/選擇介面接收該用戶裝置參加複數個展示主題的一參展請求;因應該參展請求,該展示伺服器將該展物參加該些展示主題的資訊儲存到該資料庫,並提供顯示該展物到該些展示主題的一展示介面,藉由該展示介面分別紀錄該展物對應該些展示主題的一社群互動行為數據,該展示伺服器將該社群互動行為數據傳送到一用戶大數據伺服器;該用戶大數據伺服器接收該社群互動行為數據,依不同社群互動行為的差異分別依該些展示主題計算該展物的一主題展示分數、一展示總分數並累計一主題展示分數排名,並將該主題展示分數及該主題展示分數排名傳送到該展示伺服器並儲存到該資料庫。 The present invention discloses a method for qualitatively changing the value of digital content display technology, the method comprising: the display server receives a digital content and an exhibit type selected by the user device as an exhibit, and associates the digital content with the user account and stores it in a database; the display server receives an exhibition request from the user device to participate in a plurality of exhibition themes through an exhibition theme planning/selection interface; in response to the exhibition request, the display server stores information about the exhibit participating in the exhibition themes in the database, and provides a display of the exhibit in the exhibition themes. A display interface is used to record the social interaction behavior data of the exhibit corresponding to the display themes respectively, and the display server transmits the social interaction behavior data to a user big data server; the user big data server receives the social interaction behavior data, calculates a theme display score and a total display score of the exhibit according to the display themes according to the differences in different social interaction behaviors, and accumulates a theme display score ranking, and transmits the theme display score and the theme display score ranking to the display server and stores them in the database.

該展示伺服器接收該主題展示分數排名比對一質變閾值;若該主題展示分數排名符合該質變閾值,則該展示伺服器傳送一質變訊息到該用戶帳戶之該用戶裝置,該展示伺服器藉由一展物質變介面接收該用戶裝置發送的該展物之一質變確認請求;以及,因應該質變確認請求,該展示伺服器將該展物轉成一有價值的虛擬資產並儲存到該資料庫。 The display server receives the theme display score ranking and compares it with a quality change threshold; if the theme display score ranking meets the quality change threshold, the display server sends a quality change message to the user device of the user account, and the display server receives a quality change confirmation request of the exhibit sent by the user device through an exhibit quality change interface; and, in response to the quality change confirmation request, the display server converts the exhibit into a valuable virtual asset and stores it in the database.

上述中,該有價值的虛擬資產包含NFT或可至區塊鏈錢包及任何交易平台交易的虛擬資產形式。 In the above, the valuable virtual assets include NFT or virtual assets that can be traded in blockchain wallets and any trading platform.

質變後的該有價值的虛擬資產可當虛擬收藏品亦可於平台上進行任何交易、交換、贈送。 After the qualitative change, the valuable virtual assets can be used as virtual collections and can also be traded, exchanged, or given away on the platform.

在一實施例中,該展物之該主題展示分數係根據以下運算公式產生:主題展示分數=(社群互動行為)*(權重);社群互動行為包括:點讚、留言、分享、追蹤以及瀏覽;權重:依照該用戶大數據伺服器針對社群互動行為演算評估各社群互動行為權重。 In one embodiment, the theme display score of the exhibit is generated according to the following calculation formula: theme display score = (social interaction behavior) * (weight); social interaction behavior includes: likes, comments, sharing, tracking and browsing; weight: the weight of each social interaction behavior is evaluated according to the user big data server for social interaction behavior calculation.

該交易單元依該展物歷史交易紀錄計算該質變閾值,當該主題展示分數及/或該展示總分數超出該質變閾值時說明該展物具有質變有價的價值。 The transaction unit calculates the qualitative change threshold based on the historical transaction records of the exhibit. When the theme display score and/or the total display score exceeds the qualitative change threshold, it indicates that the exhibit has a qualitatively valuable value.

一實施例中該質變閾值計算公式:質變閾值=Σ(展示總分數 * 時間權重)/筆數。 In one embodiment, the formula for calculating the qualitative change threshold is: qualitative change threshold = Σ(total display score * time weight)/number of entries.

另一實施例中該質變閾值計算公式:質變閾值=Σ(主題展示分數 * 時間權重)/筆數。 In another embodiment, the formula for calculating the qualitative change threshold is: qualitative change threshold = Σ(topic display score * time weight)/number of entries.

另一實施例中該質變閾值計算公式:質變閾值=Σ(主題展示分數排名 * 時間權重)/筆數。 In another embodiment, the formula for calculating the qualitative change threshold is: qualitative change threshold = Σ(topic display score ranking * time weight)/number of entries.

另一實施例中該質變閾值依透過高社群認同價值的內容來對應推薦,該質變閾可設定1%、5%、10%。 In another embodiment, the qualitative change threshold is recommended based on the content with high social recognition value, and the qualitative change threshold can be set to 1%, 5%, or 10%.

當該展物符合該質變閾值時提供該質變價格給用戶做參考,一實施例中該質變價格計算公式:質變價格=Σ(成交價格 * 時間權重)/筆數。 When the exhibit meets the quality change threshold, the quality change price is provided to the user for reference. In one embodiment, the quality change price calculation formula is: quality change price = Σ(transaction price * time weight)/number of transactions.

較佳的,該展示主題包含影音串流平台(如YouTube、TikTok...)、社群平台(如Facebook、Line...)。 Preferably, the display theme includes video streaming platforms (such as YouTube, TikTok...), social platforms (such as Facebook, Line...).

較佳的,匯入該數位內容之方式包括由各數位內容平台之網址匯入以及由加密貨幣錢包匯入。 Preferably, the digital content can be imported from the URL of each digital content platform and from a cryptocurrency wallet.

較佳的,該用戶裝置包含手機、電腦、平板、手持裝置。 Preferably, the user device includes a mobile phone, a computer, a tablet, or a handheld device.

為使能更進一步瞭解本發明的特徵及技術內容,請參閱以下有關本發明的詳細說明與圖式,然而所提供的圖式僅用於提供參考與說明,並非用來對本發明加以限制。 To further understand the features and technical contents of the present invention, please refer to the following detailed description and drawings of the present invention. However, the drawings provided are only for reference and description and are not used to limit the present invention.

10:展示系統 10: Display system

100:展示伺服器 100: Display server

200:用戶大數據伺服器 200: User big data server

20:用戶裝置 20: User device

S200~S900:數位內容展示的質變有價技術的方法之流程 S200~S900: The process of qualitative change and valuable technology for digital content display

S110~S140:新增展物請求之流程 S110~S140: Process for requesting new exhibits

A10~A80:另一數位內容展示的質變有價技術的方法之流程 A10~A80: Another process of qualitatively changing the valuable technology of digital content display

【圖1】本發明一實施例的數位內容展示的質變有價技術的方法之系統方框示意圖;【圖2】本發明一實施例的數位內容展示的質變有價技術的方法流程圖;【圖3】本發明一實施例的展物質變介面示意圖;【圖4】本發明一實施例的展示介面虛擬資產(NFT)標記示意圖;【圖5】本發明一實施例的新增展物請求流程圖;【圖6】本發明另一實施例的數位內容展示的質變有價技術的方法流程圖。 [Figure 1] System block diagram of the method of qualitative change valuable technology for digital content display in one embodiment of the present invention; [Figure 2] Flow chart of the method of qualitative change valuable technology for digital content display in one embodiment of the present invention; [Figure 3] Schematic diagram of the display interface of one embodiment of the present invention; [Figure 4] Schematic diagram of the virtual asset (NFT) mark of the display interface in one embodiment of the present invention; [Figure 5] Flow chart of the request for adding new exhibits in one embodiment of the present invention; [Figure 6] Flow chart of the method of qualitative change valuable technology for digital content display in another embodiment of the present invention.

以下詳細描述參考隨附圖式。只要有可能,在圖式及以下描述中使用相同附圖標號來指代相同或類似部分。儘管本文中描述若干說明 性實施例,但修改、調適以及其他實施方式是有可能的。舉例而言,可對圖式中示出的組件及步驟作出替代、添加或修改,且可藉由對所揭露的方法進行替代、重新排序、移除或添加步驟來修改本文中所描述的說明性方法。因此,以下詳細描述不限於所揭露的實施例,本發明的適當範疇由隨附申請專利範圍界定。 The following detailed description refers to the accompanying drawings. Whenever possible, the same figure numbers are used in the drawings and the following description to refer to the same or similar parts. Although several illustrative embodiments are described herein, modifications, adaptations, and other embodiments are possible. For example, substitutions, additions, or modifications may be made to the components and steps shown in the drawings, and the illustrative methods described herein may be modified by substituting, reordering, removing, or adding steps to the disclosed methods. Therefore, the following detailed description is not limited to the disclosed embodiments, and the proper scope of the invention is defined by the scope of the accompanying patent applications.

在本說明書中,「內容」為一種概念,表示實現於文字、圖像、影片、音檔或其組合之資訊或個別資訊元素,並可供予展示。 In this manual, "content" is a concept that refers to information or individual information elements that are realized in text, images, videos, audio files, or a combination thereof and can be displayed.

在本說明書中,詞語「單元」、「模組」、「裝置」、「終端」、「伺服器」或「系統」等,在本文係指由相應硬體執行之一硬體與軟體之組合。例如,硬體可為一資料處理裝置,例如一內建中央處理器或其他處理器之行動裝置及個人電腦。另外,由硬體執行之軟體在本文可指被執行之程序、物件、可執行檔、執行緒以及程式等。 In this specification, the terms "unit", "module", "device", "terminal", "server" or "system" refer to a combination of hardware and software executed by the corresponding hardware. For example, the hardware may be a data processing device, such as a mobile device and a personal computer with a built-in central processing unit or other processor. In addition, the software executed by the hardware may refer to the executed program, object, executable file, thread and program, etc.

本發明提供一種數位內容展示的質變有價技術的方法,由一展示系統10實施,適用於能以一用戶帳戶登入該展示系統10的一用戶裝置20,請參考圖1,其為根據本發明一實施例的數位內容展示的質變有價技術的方法之系統方框示意圖。該展示系統10可包含兩個計算機,一展示伺服器100及一用戶大數據伺服器200,這兩個計算機可以分別設置在不同的地方,該展示伺服器100與該用戶大數據伺服器200則可以直接連接或是透過網路連接,該用戶裝置20可以透過網路連接到該展示伺服器100。 The present invention provides a method for qualitatively changing the valuable technology of digital content display, which is implemented by a display system 10 and is applicable to a user device 20 that can log in to the display system 10 with a user account. Please refer to Figure 1, which is a system block diagram of the method for qualitatively changing the valuable technology of digital content display according to an embodiment of the present invention. The display system 10 may include two computers, a display server 100 and a user big data server 200. The two computers can be set in different places respectively. The display server 100 and the user big data server 200 can be directly connected or connected through a network. The user device 20 can be connected to the display server 100 through a network.

本領域普通技術人員應該具備有計算機結構與計算機組織的通常知識,可以理解到本發明並不限定這些計算機的形式,以及網路連接的架構,該展示伺服器100和該用戶大數據伺服器200可以由多個計算機 聯合組成,只要其提供相對應的功能即可,計算機包含處理器、連接至處理器模組記憶體與伺服網路介面。處理器可以用於執行儲存在記憶體當中的作業系統與應用程式,包含資料庫管理系統(DBMS,database management system)、網頁伺服器(web server)與/或網頁應用程式伺服器(web application server)在內,用於實現本發明所述實施例提及的多個步驟。本發明整體可以透過網站平台、應用程式(APP)或其他方式實現。 Ordinary technicians in this field should have general knowledge of computer structure and computer organization, and can understand that the present invention does not limit the form of these computers and the architecture of network connection. The display server 100 and the user big data server 200 can be composed of multiple computers combined as long as they provide corresponding functions. The computer includes a processor, a memory connected to the processor module, and a server network interface. The processor can be used to execute operating systems and applications stored in the memory, including a database management system (DBMS), a web server (web server) and/or a web application server (web application server), to implement the multiple steps mentioned in the embodiments of the present invention. The present invention as a whole can be implemented through a website platform, an application program (APP) or other methods.

該展示伺服器100用於提供和處理展示相關的資訊服務,例如可以包含或連接到一資料庫,該資料庫儲存展示資料與相關資訊,上述的展示資料與相關資訊可以包含但不限於下列:用戶資料、數位內容、展物資料、展示團隊資料、社群互動行為數據、社群熱度等、交易紀錄。 The exhibition server 100 is used to provide and process exhibition-related information services, for example, it may include or be connected to a database, which stores exhibition data and related information. The above exhibition data and related information may include but are not limited to the following: user data, digital content, exhibit data, exhibition team data, social interaction behavior data, social popularity, etc., transaction records.

該用戶大數據伺服器200進一步包含一質變閾值計算單元(圖未示),該用戶大數據伺服器200依虛擬資產交易平台之一歷史交易紀錄計算對應數位內容的質變閾值及/或質變價格。 The user big data server 200 further includes a quality change threshold calculation unit (not shown), and the user big data server 200 calculates the quality change threshold and/or quality change price of the corresponding digital content based on a historical transaction record of a virtual asset trading platform.

上述中,虛擬資產交易平台可以是但不僅是非同質化代幣(Non-fungible token,NFT)交易平台。 Among the above, the virtual asset trading platform can be but not only a non-fungible token (NFT) trading platform.

上述中,該歷史交易紀錄可從本系統及/或外部資料庫匯入。 In the above, the historical transaction records can be imported from this system and/or external database.

雖然圖1中未繪製,但該展示系統10與該用戶裝置20亦可透過網路連接各個社群媒體平台、影音平台、加密貨幣平台和非同質化代幣(Non-fungible token,NFT)交易平台,藉由分享或授權等機制,將用戶在該些平台分享的數位內容匯入到該展示系統10。 Although not shown in FIG. 1 , the display system 10 and the user device 20 can also be connected to various social media platforms, video platforms, cryptocurrency platforms, and non-fungible token (NFT) trading platforms through the Internet, and the digital content shared by users on these platforms can be imported into the display system 10 through sharing or authorization mechanisms.

請參考圖2,其為根據本發明一實施例,由一展示系統實施,適用於能以一用戶帳戶登入該展示系統的一用戶裝置20,該展示系統包含 一展示伺服器100以及一用戶大數據伺服器200,該方法包含:步驟S200:該展示伺服器100接收該用戶裝置20選擇的一數位內容和一展物類型作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫;步驟S300:該展示伺服器100藉由一展示主題策畫/選擇介面接收該用戶裝置20參加複數個展示主題的一參展請求;步驟S400:因應該參展請求,該展示伺服器100將該展物參加該些展示主題的資訊儲存到該資料庫,並提供顯示該展物到該些展示主題的一展示介面,藉由該展示介面分別紀錄該展物對應該些展示主題的一社群互動行為數據,該展示伺服器100將該社群互動行為數據傳送到該用戶大數據伺服器200;步驟S410:該用戶大數據伺服器200接收該社群互動行為數據,依不同社群互動行為的差異分別依該些展示主題計算該展物的一展示分數,並將該展示分數傳送到該展示伺服器100並儲存到該資料庫;步驟S500:該展示伺服器100接收該展示分數,依該展物及/或該展物類型向該用戶大數據伺服器200之一質變閾值計算單元取得一質變閾值及/或一質變價格;步驟S600:該展示伺服器100比對該展示分數是否達到或超過該質變閾值;步驟S700:若是,則該展示伺服器100傳送一質變訊息到該用戶帳戶之該用戶裝置20,若否,則結束流程;步驟S800:該展示伺服器100藉由一展物質變介面接收該用戶裝置20發送的該展物之一質變確認請求;以及步驟S900:因應該質變確認請求,該展示伺服器100將該展物轉成有價值的 虛擬資產(例如非同質化代幣,Non-fungible token,NFT)並儲存到該資料庫。 Please refer to FIG. 2, which is an embodiment of the present invention, implemented by a display system, and applicable to a user device 20 that can log in to the display system with a user account. The display system includes a display server 100 and a user big data server 200. The method includes: step S200: the display server 100 receives a digital content and an exhibit type selected by the user device 20 as an exhibit, and associates the digital content with the user account and stores it in a database; step S300: the display server 100 stores the digital content in a database through a display server 100; The theme planning/selection interface receives a request from the user device 20 to participate in a plurality of exhibition themes; Step S400: In response to the exhibition request, the exhibition server 100 stores the information of the exhibit participating in the exhibition themes in the database, and provides a display interface for displaying the exhibit in the exhibition themes, and records the social interaction behavior data of the exhibit corresponding to the exhibition themes through the display interface, and the exhibition server 100 transmits the social interaction behavior data to the user big data server 200; Step S410: The user The user big data server 200 receives the social group interaction behavior data, calculates a display score of the exhibit according to the display themes according to the differences in different social group interaction behaviors, and transmits the display score to the display server 100 and stores it in the database; step S500: the display server 100 receives the display score, obtains a quality change threshold and/or a quality change price from a quality change threshold calculation unit of the user big data server 200 according to the exhibit and/or the exhibit type; step S600: the display server 100 compares the exhibit Whether the score reaches or exceeds the qualitative change threshold; Step S700: If yes, the display server 100 transmits a qualitative change message to the user device 20 of the user account, if not, the process ends; Step S800: The display server 100 receives a qualitative change confirmation request of the exhibit sent by the user device 20 through an exhibit material change interface; and Step S900: In response to the qualitative change confirmation request, the display server 100 converts the exhibit into a valuable virtual asset (such as a non-fungible token, NFT) and stores it in the database.

較佳的,該質變訊息包含該質變價格及/或一展物質變介面連結請求,用戶點擊該展物質變介面連結請求即連結該展示伺服器100打開該展物質變介面,請參考圖3。 Preferably, the quality change message includes the quality change price and/or a link request for an exhibition material change interface. When the user clicks on the link request for the exhibition material change interface, the exhibition server 100 is linked to open the exhibition material change interface. Please refer to FIG3.

在一實施例中,本發明之方法進一步包括,將完成質變的該展物進行一虛擬資產標記(例如NFT),並顯示該虛擬資產標記(例如NFT)到該展物的該展示介面,請參考圖4。 In one embodiment, the method of the present invention further includes marking the exhibit that has completed the qualitative change with a virtual asset mark (such as NFT), and displaying the virtual asset mark (such as NFT) on the display interface of the exhibit, please refer to Figure 4.

在一實施例中,本發明之方法進一步包括,該用戶大數據伺服器200依完成質變的該展物之該社群互動行為數據計算出對該展物具有高度關注的一潛在買家,該潛在買家可依自然語言分析該展物之該社群互動行為數據之留言具有購買意願者、在歷史交易紀錄中彙總該展物類型具有交易紀錄者及/或擁有該展物類型之用戶。 In one embodiment, the method of the present invention further includes that the user big data server 200 calculates a potential buyer who has a high degree of interest in the exhibit based on the social interaction behavior data of the exhibit that has completed qualitative change. The potential buyer can analyze the comments of the social interaction behavior data of the exhibit based on natural language to find out those who have a willingness to buy, those who have transaction records of the exhibit type in historical transaction records, and/or users who own the exhibit type.

承上所述,該展示伺服器100發送訊息到該潛在買家之該用戶裝置20。 As mentioned above, the display server 100 sends a message to the user device 20 of the potential buyer.

承上所述,該展示伺服器100發送該潛在買家到該展物對應的該用戶帳戶之該用戶裝置20。 As mentioned above, the exhibition server 100 sends the potential buyer to the user device 20 of the user account corresponding to the exhibit.

較佳的,該展示伺服器100發送訊息包含該質變價格。 Preferably, the display server 100 sends a message including the quality change price.

較佳的,該展示分數進一步包含一主題展示分數、一展示總分數及一主題展示分數排名。 Preferably, the display score further includes a topic display score, a total display score and a topic display score ranking.

請參考圖5,本發明一實施例之方法:步驟S110:該展示伺服器100接收該用戶裝置20的一新增展物請求或一選擇現有展物請求; 步驟S120:若為該新增展物請求,該展示伺服器100允許該用戶裝置20上傳或匯入該數位內容;步驟S130:若為該選擇現有展物請求,則由該資料庫取得對應該用戶帳戶儲存的該數位內容,提供該用戶裝置20選擇該數位內容。 Please refer to FIG. 5 , a method of an embodiment of the present invention: Step S110: the display server 100 receives a request for adding a new exhibit or a request for selecting an existing exhibit from the user device 20; Step S120: if it is a request for adding a new exhibit, the display server 100 allows the user device 20 to upload or import the digital content; Step S130: if it is a request for selecting an existing exhibit, the digital content stored in the corresponding user account is obtained from the database, and the user device 20 is provided with the digital content for selection.

本發明之方法進一步包括步驟S140:該展示伺服器100提供一展物編輯介面,藉由該展物編輯介面接收該用戶裝置20輸入的一展物說明,將該展物說明儲存到該資料庫,並顯示於該展物之該展示介面。 The method of the present invention further includes step S140: the exhibition server 100 provides an exhibition editing interface, receives an exhibition description input by the user device 20 through the exhibition editing interface, stores the exhibition description in the database, and displays it on the exhibition interface of the exhibit.

在一實施例中,本發明之方法進一步包括:步驟S210:該展示伺服器100藉由該展示主題策畫/選擇介面接收該用戶裝置20的一新增展示主題請求或一選擇現有展示主題請求;步驟S220:若為該新增展示主題請求,該展示伺服器100儲存該用戶裝置20在該展示主題策畫/選擇介面建置一展示主題、一主題類型及一主題說明到該資料庫;步驟S230:若為該選擇現有展示主題請求,則由該用戶裝置20在該展示主題策畫/選擇介面選擇該展示主題。 In one embodiment, the method of the present invention further includes: step S210: the display server 100 receives a request for adding a display theme or a request for selecting an existing display theme from the user device 20 through the display theme planning/selection interface; step S220: if it is a request for adding a display theme, the display server 100 stores a display theme, a theme type and a theme description established by the user device 20 in the display theme planning/selection interface to the database; step S230: if it is a request for selecting an existing display theme, the user device 20 selects the display theme in the display theme planning/selection interface.

在一實施例中,其中,匯入該數位內容之方式包括由各數位內容平台之網址匯入以及由加密貨幣錢包匯入。 In one embodiment, the method of importing the digital content includes importing from the URL of each digital content platform and importing from a cryptocurrency wallet.

一實施例中,該數位內容之該展物類型包含音軌、歌曲、照片、短片、表情符號、數位畫作、遊戲道具、虛擬物品......,但不僅限於此。 In one embodiment, the exhibit type of the digital content includes audio tracks, songs, photos, short videos, emoticons, digital paintings, game props, virtual items, etc., but is not limited to these.

一實施例中,該展示主題之該主題類型包含音檔、圖片、影片、插圖、畫作、遊戲、物品......,但不僅限於此。 In one embodiment, the theme type of the display theme includes audio files, pictures, videos, illustrations, paintings, games, objects, etc., but is not limited to these.

在一實施例中,該展物之該主題展示分數係根據以下運算公式產生,但不僅限於此:主題展示分數=(社群互動行為)*(權重);社群互動行為包括:點讚、留言、分享、追蹤以及瀏覽;權重:依照該用戶大數據伺服器針對社群互動行為演算評估各社群互動行為權重。 In one embodiment, the theme display score of the exhibit is generated according to the following calculation formula, but not limited to this: theme display score = (social interaction behavior) * (weight); social interaction behavior includes: likes, comments, sharing, tracking and browsing; weight: the weight of each social interaction behavior is evaluated according to the user big data server for social interaction behavior calculation.

例如,該社群互動行為是由該用戶大數據伺服器利用AI演算法對點讚、留言、分享、追蹤以及瀏覽進行評估,但不僅限於此。 For example, the social interaction behavior is evaluated by the user's big data server using AI algorithms for likes, comments, sharing, tracking, and browsing, but is not limited to this.

Figure 111141667-A0305-02-0012-1
Figure 111141667-A0305-02-0012-1

較佳的,該展示分數進一步累積該些主題之該展示分數及/或歷史的該展示分數成該展示總分數。 Preferably, the display score further accumulates the display scores of the topics and/or the historical display scores into the total display score.

一實施例中,例如,某用戶所展出的展物E1的該社群互動行為數據如下:

Figure 111141667-A0305-02-0012-2
In one embodiment, for example, the social interaction behavior data of an exhibit E1 exhibited by a certain user is as follows:
Figure 111141667-A0305-02-0012-2

社群互動行為:點讚、留言、分享、追蹤以及瀏覽;主題展示分數=(瀏覽*權重+點讚*權重+分享*權重+留言*權重+追蹤*權重);B1主題展示分數=(2000*1+200*4+20*6+10*8+5*10)=3050; B2主題展示分數=(1500*1+150*4+15*6+2*8+1*10)=2216;E1展示總分數=3050+2216=5266。 Social interaction behaviors: like, comment, share, follow and browse; Topic display score = (browse*weight + like*weight + share*weight + comment*weight + follow*weight); B1 topic display score = (2000*1+200*4+20*6+10*8+5*10)=3050; B2 topic display score = (1500*1+150*4+15*6+2*8+1*10)=2216; E1 display total score = 3050+2216=5266.

該交易單元依該展物歷史交易紀錄計算該質變閾值,當該主題展示分數及/或該展示總分數超出該質變閾值時說明該展物具有質變有價的價值,該質變閾值=Σ(展示分數 * 時間權重)/筆數。 The transaction unit calculates the qualitative change threshold based on the historical transaction records of the exhibit. When the theme display score and/or the total display score exceeds the qualitative change threshold, it means that the exhibit has a qualitative change value. The qualitative change threshold = Σ(display score * time weight)/number of transactions.

一實施例中在一時間區間內,相同展物依展示總分數的該質變閾值計算公式:質變閾值=Σ(展示總分數 * 時間權重)/筆數;例如,一數位插圖展物交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0013-3
In one embodiment, within a time period, the qualitative change threshold of the same exhibit based on the total display score is calculated using the formula: qualitative change threshold = Σ(total display score * time weight)/number of transactions; for example, a digital illustration exhibit transaction record is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0013-3

該質變閾值計算公式:(2.3*107*1+1.9*107*0.9+2.0*107*0.9+1.9*107*0.8)/4=1.8325*107The calculation formula for the mass change threshold is: (2.3*10 7 *1+1.9*10 7 *0.9+2.0*10 7 *0.9+1.9*10 7 *0.8)/4=1.8325*10 7 .

一實施例中在一時間區間內,相同展物類型依展示總分數的該質變閾值計算公式:質變閾值=Σ(展示總分數 * 時間權重)/筆數;例如,一遊戲展物類型交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0013-4
Figure 111141667-A0305-02-0014-5
In one embodiment, within a time period, the qualitative change threshold of the same exhibit type based on the total display score is calculated as follows: qualitative change threshold = Σ (total display score * time weight) / number of transactions; for example, a game exhibit type transaction record is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0013-4
Figure 111141667-A0305-02-0014-5

該質變閾值計算公式:(2.2*107*1+2.1*107*0.9+2.0*107*0.9+1.9*107*0.8)/4=1.8525*107The calculation formula for the mass change threshold is: (2.2*10 7 *1+2.1*10 7 *0.9+2.0*10 7 *0.9+1.9*10 7 *0.8)/4=1.8525*10 7 .

一實施例中在一時間區間內,相同主題類型依主題展示分數的該質變閾值計算公式:質變閾值=Σ(主題展示分數 * 時間權重)/筆數;例如,一影音主題類型交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0014-6
In one embodiment, within a time period, the qualitative change threshold of the same theme type according to the theme display score is calculated by the formula: qualitative change threshold = Σ (theme display score * time weight) / number of transactions; for example, a video theme type transaction record is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0014-6

該質變閾值計算公式:(2.1*102*1+1.6*102*0.9+1.5*102*0.9+1.9*102*0.8)/4=1.6025*102The calculation formula for the mass change threshold is: (2.1*10 2 *1+1.6*10 2 *0.9+1.5*10 2 *0.9+1.9*10 2 *0.8)/4=1.6025*10 2 .

另一實施例中在一時間區間內,相同主題類型依主題展示分數排名的該質變閾值計算公式:質變閾值=Σ(主題展示分數排名 * 時間權重)/筆數;例如,一物品主題類型交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0015-7
In another embodiment, within a time period, the qualitative change threshold of the same theme type ranked by theme display score is calculated by the formula: qualitative change threshold = Σ (theme display score ranking * time weight) / number of transactions; for example, the transaction record of an item theme type is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0015-7

該質變閾值計算公式:(1*1+2*0.9+1*0.9+4*0.8)/4=1.725。 The calculation formula of the quality change threshold is: (1*1+2*0.9+1*0.9+4*0.8)/4=1.725.

該交易單元依該展物歷史交易紀錄計算一質變價格,當該展物符合該質變閾值時提供該質變價格給用戶做參考。 The transaction unit calculates a quality change price based on the historical transaction records of the exhibit, and provides the quality change price to the user for reference when the exhibit meets the quality change threshold.

一實施例中在一時間區間內,相同展物的該質變價格計算公式:質變價格=Σ(成交價格 * 時間權重)/筆數;例如,一數位插圖展物交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0015-8
In one embodiment, the formula for calculating the qualitative change price of the same exhibit within a time period is: qualitative change price = Σ(transaction price * time weight)/number of transactions; for example, a digital illustration exhibit transaction record is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0015-8

該質變價格計算公式:(10000*1+9000*0.9+9000*0.9+8000*0.8)/4=8150。 The formula for calculating the price of the quality change is: (10000*1+9000*0.9+9000*0.9+8000*0.8)/4=8150.

一實施例中在一時間區間內,相同展物類型的該質變價格計 算公式:質變價格=Σ(成交價格 * 時間權重)/筆數;例如,一遊戲展物類型交易紀錄如下,該時間區間設定近3年:

Figure 111141667-A0305-02-0016-9
In one embodiment, the formula for calculating the qualitative change price of the same exhibit type within a time period is: qualitative change price = Σ(transaction price * time weight)/number of transactions; for example, the transaction record of a game exhibit type is as follows, and the time period is set to the past 3 years:
Figure 111141667-A0305-02-0016-9

該質變價格計算公式:(7000*1+5000*0.9+6000*0.9+8000*0.8)/4=5825。 The formula for calculating the price of the quality change is: (7000*1+5000*0.9+6000*0.9+8000*0.8)/4=5825.

上述各實施例,該質變閾值與該質變價格計算公式可互相組合使用。 In the above embodiments, the quality change threshold and the quality change price calculation formula can be used in combination with each other.

該展物及/或該展物類型若無法取得該質變閾值及/或該質變價格,進一步依相近的該展物類型的該質變閾值及/或該質變價格。 If the quality change threshold and/or quality change price cannot be obtained for the exhibit and/or the exhibit type, the quality change threshold and/or quality change price of the similar exhibit type shall be further used.

請參考圖6,本發明一種數位內容展示的質變有價技術的方法,該方法包含:步驟A10:該展示伺服器100接收該用戶裝置20選擇的一數位內容和一展物類型作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫;步驟A20:該展示伺服器100藉由一展示主題策畫/選擇介面接收該用戶裝置20參加複數個展示主題的一參展請求;步驟A30:因應該參展請求,該展示伺服器100將該展物參加該些展示主題的資訊儲存到該資料庫,並提供顯示該展物到該些展示主題的一展示介 面,藉由該展示介面分別紀錄該展物對應該些展示主題的一社群互動行為數據,該展示伺服器100將該社群互動行為數據傳送到一用戶大數據伺服器200;步驟A40:該用戶大數據伺服器200接收該社群互動行為數據,依不同社群互動行為的差異分別依該些展示主題計算該展物的一展示分數並累計一主題展示分數排名,並將該主題展示分數及該主題展示分數排名傳送到該展示伺服器100並儲存到該資料庫;步驟A50:該展示伺服器100接收該主題展示分數排名比對一質變閾值;步驟A60:若該主題展示分數排名符合該質變閾值,則該展示伺服器100傳送一質變訊息到該用戶帳戶之該用戶裝置20,若否,則結束流程;步驟A70:該展示伺服器100藉由一展物質變介面接收該用戶裝置20發送的該展物之一質變確認請求;以及步驟A80:因應該質變確認請求,該展示伺服器100將該展物轉成一有價值的虛擬資產並儲存到該資料庫。 Referring to FIG. 6 , the present invention discloses a method for a qualitatively valuable technology for displaying digital content, the method comprising: step A10: the display server 100 receives a digital content and an exhibit type selected by the user device 20 as an exhibit, and associates the digital content with the user account and stores it in a database; step A20: the display server 100 receives a request from the user device 20 to participate in a plurality of display themes through an exhibition theme planning/selection interface; Step A30: In response to the exhibition request, the exhibition server 100 stores the information of the exhibit participating in the exhibition themes in the database, and provides a display interface for displaying the exhibit in the exhibition themes. The display interface records the social interaction behavior data of the exhibit corresponding to the exhibition themes, and the exhibition server 100 transmits the social interaction behavior data to a user big data server 200; Step A40: The user big data The server 200 receives the social interaction behavior data, calculates a display score of the exhibit according to the display themes according to the differences in different social interaction behaviors, and accumulates a theme display score ranking, and transmits the theme display score and the theme display score ranking to the display server 100 and stores them in the database; Step A50: The display server 100 receives the theme display score ranking and compares it with a quality change threshold; Step A60: If the theme display score is If the number ranking meets the quality change threshold, the display server 100 sends a quality change message to the user device 20 of the user account, otherwise, the process ends; Step A70: The display server 100 receives a quality change confirmation request of the exhibit sent by the user device 20 through an exhibit quality change interface; and Step A80: In response to the quality change confirmation request, the display server 100 converts the exhibit into a valuable virtual asset and stores it in the database.

上述中,該質變閾值依透過高社群認同價值的內容來對應推薦,該質變閾值可設定為1%~10%數值,符合該主題展示分數排名的前1%~10%的該展物具有質變價值。 In the above, the qualitative change threshold is recommended according to the content with high social recognition value. The qualitative change threshold can be set to a value of 1%~10%. The exhibits that meet the top 1%~10% of the theme display score ranking have qualitative change value.

另一實施例中,本發明一種數位內容展示的質變有價技術的方法,由一展示系統實施,適用於能以一用戶帳戶登入該展示系統的一用戶裝置,該展示系統包含一展示伺服器以及一用戶大數據伺服器,該方法包含:該展示伺服器接收該用戶裝置選擇的一數位內容作為一展物,並將該數位 內容關聯該用戶帳戶儲存到一資料庫;該展示伺服器提供顯示該展物到該展示主題的一展示介面,藉由該展示介面分別紀錄該展物的一社群互動行為數據,該展示伺服器將該社群互動行為數據傳送到該用戶大數據伺服器;該用戶大數據伺服器接收該社群互動行為數據,依不同社群互動行為的差異計算該展物的一展示分數,並將該展示分數傳送到該展示伺服器並儲存到該資料庫;該展示伺服器接收該展示分數,依該展物向該用戶大數據伺服器之一質變閾值計算單元取得一質變閾值;以及該展示伺服器將該展示分數比對該質變閾值,若該展示分數達到或超過該質變閾值則將該展物轉成一有價值的虛擬資產並儲存到該資料庫。 In another embodiment, the present invention provides a method of qualitatively changing the value of digital content display technology, which is implemented by a display system and is applicable to a user device that can log in to the display system with a user account. The display system includes a display server and a user big data server. The method includes: the display server receives a digital content selected by the user device as an exhibit, and associates the digital content with the user account and stores it in a database; the display server provides a display interface for displaying the exhibit to the display theme, and records a social interaction behavior data of the exhibit through the display interface. The display server will The social interaction behavior data is transmitted to the user big data server; the user big data server receives the social interaction behavior data, calculates a display score of the exhibit according to the difference of different social interaction behaviors, and transmits the display score to the display server and stores it in the database; the display server receives the display score, obtains a quality change threshold from a quality change threshold calculation unit of the user big data server according to the exhibit; and the display server compares the display score with the quality change threshold, and if the display score reaches or exceeds the quality change threshold, the exhibit is converted into a valuable virtual asset and stored in the database.

以本發明整體透過應用程式(APP)實現為例說明。用戶操作用戶裝置20開啟應用程式,應用程式顯示操作頁面,用戶在操作頁面選擇要新增展物或選擇現有展物來參加展示。若用戶選擇該現有物品,則在操作頁面顯示先前在資料庫儲存的數位內容列表供用戶選擇一個作為展物。若用戶選擇該新增展物,則操作頁面開啟來源選項供用戶選擇及/或填寫,來源選項包含用戶裝置20上傳、網址(URL)匯入以及加密貨幣錢包匯入,網址可為用戶在社群媒體平台、影音平台、加密貨幣平台和NFT交易平台上所分享數位內容的網址,而加密貨幣錢包則可為存有所購買的NFT的加密貨幣錢包,例如小狐狸錢包(Metamask),當透過加密貨幣錢包匯入時,需進行第三方授權流程,此為本領域之通常知識,亦非本發明之重點,不再贅述細節。 The present invention is implemented as a whole through an application program (APP) as an example. The user operates the user device 20 to open the application program, and the application program displays an operation page. The user selects to add a new exhibit or select an existing exhibit to participate in the display on the operation page. If the user selects the existing item, the operation page displays a list of digital contents previously stored in the database for the user to select one as an exhibit. If the user selects the new exhibit, the operation page opens the source options for the user to select and/or fill in. The source options include user device 20 upload, URL (URL) import, and cryptocurrency wallet import. The URL can be the URL of the digital content shared by the user on the social media platform, video platform, cryptocurrency platform and NFT trading platform, and the cryptocurrency wallet can be the cryptocurrency wallet that stores the purchased NFT, such as Metamask. When importing through a cryptocurrency wallet, a third-party authorization process is required. This is common knowledge in this field and is not the focus of the present invention, so the details will not be repeated.

若用戶選擇用戶裝置20上傳,則可從用戶裝置20中的相簿及/或資料夾選擇數位內容。若用戶選擇網址匯入,該操作頁面進一步要求該用戶填入數位內容的連結網址,而後應用程式會解析網址是否正確,若錯誤,要求該用戶重新填入網址。若用戶選擇加密貨幣錢包匯入,則應用程式連結第三方授權單位進行授權流程,讓用戶進入加密貨幣錢包選擇數位內容。用戶所上傳或匯入的數位內容會關聯用戶帳戶儲存到資料庫。 If the user chooses to upload from the user device 20, the digital content can be selected from the album and/or folder in the user device 20. If the user chooses to import from a URL, the operation page further requires the user to fill in the link URL of the digital content, and then the application will parse whether the URL is correct. If it is incorrect, the user is required to re-enter the URL. If the user chooses to import from a cryptocurrency wallet, the application will connect to a third-party authorization unit for the authorization process, allowing the user to enter the cryptocurrency wallet to select digital content. The digital content uploaded or imported by the user will be associated with the user account and stored in the database.

當用戶上傳或匯入數位內容作為展物後,應用程式可開啟展物編輯介面讓用戶進行展物的編輯及說明,亦可跳過此步驟,進入展示團隊策畫/選擇介面,參加展示團隊並提出參展請求,當應用程式接收參展請求後,用戶的展物和所屬展示團隊的相關資訊會被儲存到資料庫,應用程式會開啟顯示有展物和展示團隊的展示介面。 After users upload or import digital content as exhibits, the application can open the exhibit editing interface to allow users to edit and describe exhibits. Users can also skip this step and enter the exhibition team planning/selection interface to join an exhibition team and submit an exhibition request. When the application receives the exhibition request, the user's exhibits and the relevant information of the exhibition team will be stored in the database, and the application will open the exhibition interface showing the exhibits and exhibition teams.

在展示團隊策畫/選擇介面,用戶可選擇要自己策畫新的展示團隊或者是選擇有興趣的展示團隊。當用戶選擇策畫展示團隊時,應用程式會開啟展示團隊建置介面,讓用戶建置展示團隊資訊並發布展示團隊,完成後即可提出參展請求。用戶想選擇有興趣的展示團隊時,從可在展示團隊策畫/選擇介面瀏覽目前已發布的展示團隊相關資訊並進行選擇,當選擇其中一個展示團隊後,應用程式會由資料庫的紀錄判斷用戶之前是否已加入此展示團隊,若已加入,則顯示參展需知並讓用戶選擇是否確認提出參展請求,若未加入,同樣也會顯示參展需知,並讓用戶選擇是否同意加入此展示團隊以及是否確認提出參展請求。 In the exhibition team planning/selection interface, users can choose to plan a new exhibition team or choose an exhibition team of interest. When the user chooses to plan an exhibition team, the application will open the exhibition team building interface, allowing the user to build the exhibition team information and publish the exhibition team. After completion, the user can submit an exhibition request. When the user wants to select an exhibition team of interest, he can browse the currently published exhibition team related information and make a selection in the exhibition team planning/selection interface. After selecting one of the exhibition teams, the application will determine whether the user has joined this exhibition team before based on the records in the database. If the user has joined, the exhibition notice will be displayed and the user will be asked to choose whether to confirm the exhibition request. If the user has not joined, the exhibition notice will also be displayed, and the user will be asked to choose whether to agree to join this exhibition team and whether to confirm the exhibition request.

在展示介面中,會顯示用戶的展物以及所屬展示團隊其他用戶的展物,可提供應用程式所有的用戶進行點讚、留言、分享、追蹤以及 瀏覽等社群互動行為,應用程式會紀錄展物和展示團隊的社群互動行為數據,並依不同社群互動行為差異分別計算展物和展示團隊的社群熱度。依應用程式管理者的設計,可選擇在展示介面顯示或不顯示展物和展示團隊的社群熱度。 In the display interface, the user's exhibits and exhibits of other users in the display team will be displayed, providing all users of the application with social interaction behaviors such as likes, comments, sharing, tracking and browsing. The application will record the social interaction behavior data of the exhibits and the display team, and calculate the social popularity of the exhibits and the display team respectively according to the differences in different social interaction behaviors. According to the design of the application administrator, you can choose to display or not display the social popularity of the exhibits and the display team in the display interface.

儘管本文已經描述了某些示例性實施例和實施方式,但是根據該描述,其他實施例和修改將是顯而易見的。因此,本發明構思不限於這樣的示例性實施例,而是限於所提出的權利要求和各種明顯修改和等效佈置的更廣泛的範圍。 Although certain exemplary embodiments and implementations have been described herein, other embodiments and modifications will be apparent from this description. Therefore, the inventive concept is not limited to such exemplary embodiments, but rather to the broader scope of the claims set forth and various obvious modifications and equivalent arrangements.

S200~S900:數位內容展示的質變有價技術的方法之流程 S200~S900: The process of qualitative change and valuable technology for digital content display

Claims (10)

一種數位內容展示的質變有價技術的方法,由一展示系統實施,適用於能以一用戶帳戶登入該展示系統的一用戶裝置,該展示系統包含一展示伺服器以及一用戶大數據伺服器,該方法包含:該展示伺服器接收該用戶裝置選擇的一數位內容作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫;該展示伺服器提供顯示該展物到一展示主題的一展示介面,藉由該展示介面分別紀錄該展物的一社群互動行為數據,該展示伺服器將該社群互動行為數據傳送到該用戶大數據伺服器;該用戶大數據伺服器接收該社群互動行為數據,依不同社群互動行為的差異計算該展物的一展示分數,並將該展示分數傳送到該展示伺服器並儲存到該資料庫;該展示伺服器接收該展示分數,依該展物向該用戶大數據伺服器之一質變閾值計算單元取得一質變閾值,該質變閾值計算單元依一歷史交易紀錄計算對應該展物的該質變閾值;以及該展示伺服器將該展示分數比對,若該展示分數達到或超過該質變閾值則將該展物轉成一有價值的虛擬資產並儲存到該資料庫。 A method of qualitatively changing the valuable technology of digital content display is implemented by a display system and is applicable to a user device that can log in to the display system with a user account. The display system includes a display server and a user big data server. The method includes: the display server receives a digital content selected by the user device as an exhibit, and associates the digital content with the user account and stores it in a database; the display server provides a display interface for displaying the exhibit to a display theme, and records social interaction behavior data of the exhibit through the display interface. The display server transmits the social interaction behavior data to the user big data server. server; the user big data server receives the social interaction behavior data, calculates a display score of the exhibit according to the difference of different social interaction behaviors, and transmits the display score to the display server and stores it in the database; the display server receives the display score, obtains a quality change threshold from a quality change threshold calculation unit of the user big data server according to the exhibit, and the quality change threshold calculation unit calculates the quality change threshold corresponding to the exhibit according to a historical transaction record; and the display server compares the display score, and if the display score reaches or exceeds the quality change threshold, the exhibit is converted into a valuable virtual asset and stored in the database. 如請求項1所述之數位內容展示的質變有價技術的方法,該展示伺服器進一步包含接收該用戶裝置選擇一展物類型對應該數位內容。 The method of qualitatively changing the value of digital content display as described in claim 1, wherein the display server further includes receiving the user device to select an exhibit type corresponding to the digital content. 如請求項1所述之數位內容展示的質變有價技術的方法,該展示分數達到或超過該質變閾值進一步傳送一質變訊息到該用戶帳戶之該用戶裝置。 The method of qualitatively changing the value of digital content display as described in claim 1, wherein the display score reaches or exceeds the qualitative change threshold and further transmits a qualitative change message to the user device of the user account. 如請求項1所述之數位內容展示的質變有價技術的方法,該質 變閾值計算公式包含:質變閾值=Σ(展示分數 * 時間權重)/筆數。 The method of qualitative change valuable technology for displaying digital content as described in claim 1, the formula for calculating the qualitative change threshold includes: qualitative change threshold = Σ(display score * time weight)/number of items. 如請求項1所述之數位內容展示的質變有價技術的方法,該質變閾值計算單元進一步依該歷史交易紀錄計算對應該展物的一質變價格。 In the method of the digital content display quality change technology as described in claim 1, the quality change threshold calculation unit further calculates a quality change price corresponding to the exhibit according to the historical transaction record. 如請求項5所述之數位內容展示的質變有價技術的方法,該質變價格計算公式包含:質變價格=Σ(成交價格 * 時間權重)/筆數。 The method of qualitative change pricing technology for digital content display as described in claim 5, the formula for calculating the qualitative change price includes: qualitative change price = Σ(transaction price * time weight)/number of transactions. 如請求項1所述之數位內容展示的質變有價技術的方法,該展示分數包含一主題展示分數、一展示總分數及一主題展示分數排名。 The method of qualitatively changing the valuable technology of digital content display as described in claim 1, wherein the display score includes a theme display score, a total display score, and a theme display score ranking. 如請求項7所述之數位內容展示的質變有價技術的方法,該質變閾值計算公式包含:該主題展示分數排名的前1~10%。 As described in claim 7, the method of qualitative change valuable technology for displaying digital content, the qualitative change threshold calculation formula includes: the top 1~10% of the theme display score ranking. 如請求項1所述之數位內容展示的質變有價技術的方法,該用戶大數據伺服器依完成質變的該展物之該社群互動行為數據計算出對該展物具有高度關注的一潛在買家並傳送到該展示伺服器,進一步該展示伺服器發送訊息到該展物對應的該用戶帳戶之該用戶裝置。 As described in claim 1, the method of the qualitative change valuable technology of digital content display, the user big data server calculates a potential buyer who has a high degree of interest in the exhibit based on the social interaction behavior data of the exhibit that has completed the qualitative change and transmits it to the display server, and the display server further sends a message to the user device of the user account corresponding to the exhibit. 如請求項9所述之數位內容展示的質變有價技術的方法,該展示伺服器依該潛在買家對應的該用戶帳戶發送訊息到該用戶裝置。 In the method of qualitatively changing the value of digital content display as described in claim 9, the display server sends a message to the user device according to the user account corresponding to the potential buyer.
TW111141667A 2022-11-01 2022-11-01 A method of qualitatively changing valuable technology for digital content presentation. TWI849561B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW111141667A TWI849561B (en) 2022-11-01 2022-11-01 A method of qualitatively changing valuable technology for digital content presentation.

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW111141667A TWI849561B (en) 2022-11-01 2022-11-01 A method of qualitatively changing valuable technology for digital content presentation.

Publications (2)

Publication Number Publication Date
TW202420205A TW202420205A (en) 2024-05-16
TWI849561B true TWI849561B (en) 2024-07-21

Family

ID=92074085

Family Applications (1)

Application Number Title Priority Date Filing Date
TW111141667A TWI849561B (en) 2022-11-01 2022-11-01 A method of qualitatively changing valuable technology for digital content presentation.

Country Status (1)

Country Link
TW (1) TWI849561B (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101833820A (en) * 2010-05-11 2010-09-15 广州雷丁派力信息科技有限公司 Multimedia self-service terminal for selling digital content and selling method
CN110706018A (en) * 2019-08-30 2020-01-17 四川大学 A Balanced and Win-Win Data Asset Pricing Mechanism
CN112016941A (en) * 2019-05-29 2020-12-01 腾讯科技(深圳)有限公司 Virtual article pickup method, device, terminal and storage medium
CN113824974A (en) * 2021-08-27 2021-12-21 北京达佳互联信息技术有限公司 Virtual asset sending method and device, electronic equipment and storage medium
CN115034784A (en) * 2022-04-22 2022-09-09 杭州溪塔科技有限公司 Transaction method and device based on block chain

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101833820A (en) * 2010-05-11 2010-09-15 广州雷丁派力信息科技有限公司 Multimedia self-service terminal for selling digital content and selling method
CN112016941A (en) * 2019-05-29 2020-12-01 腾讯科技(深圳)有限公司 Virtual article pickup method, device, terminal and storage medium
CN110706018A (en) * 2019-08-30 2020-01-17 四川大学 A Balanced and Win-Win Data Asset Pricing Mechanism
CN113824974A (en) * 2021-08-27 2021-12-21 北京达佳互联信息技术有限公司 Virtual asset sending method and device, electronic equipment and storage medium
CN115034784A (en) * 2022-04-22 2022-09-09 杭州溪塔科技有限公司 Transaction method and device based on block chain

Also Published As

Publication number Publication date
TW202420205A (en) 2024-05-16

Similar Documents

Publication Publication Date Title
US11902614B2 (en) Interactive video distribution system and video player utilizing a client server architecture
US10506278B2 (en) Interactive video distribution system and video player utilizing a client server architecture
US9824406B1 (en) Facilitating discussion group formation and interaction
US9899063B2 (en) System and methods for providing user generated video reviews
US8577741B1 (en) Methods and apparatus for generating recommendations for gifts
US9754296B2 (en) System and methods for providing user generated video reviews
US20070168216A1 (en) Social networking and e-commerce integration
US20090099853A1 (en) Contextual product placement
JP2007510967A (en) Personalized selection and display of user-supplied content that facilitates browsing of electronic catalogs
US20090150203A1 (en) Online personal appearance advisor
US20110256933A1 (en) Internet based community game
US20220044301A1 (en) Information processing device
TWM640817U (en) System for qualitatively changing valuable technology for digital content display
TWI849561B (en) A method of qualitatively changing valuable technology for digital content presentation.
JP2003346011A (en) System for mediating real estate, and method and computer program for realizing it
TWM640818U (en) System for digital content displayed community interactive behavior course transfer
TWI842172B (en) The transfer method of community interaction behavior process in digital content display.
JP2001243310A (en) Content information browsing apparatus, content information browsing method, and content information browsing system
TWI874837B (en) Digital content team display contests and methods for quantifying community popularity
JP6903553B2 (en) Providing equipment, providing method and providing program
WO2024243995A1 (en) Digital content joint team display contest and social media popularity quantification method
KR20180055768A (en) Apparatus and the method for providing trading of editing moving picture
TWM648058U (en) Digital content joint team presentation competition and community popularity quantification system
JP6941973B2 (en) Providing equipment, providing method and providing program