TWM648058U - Digital content joint team presentation competition and community popularity quantification system - Google Patents
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Abstract
一種數位內容的聯合團隊展示競賽及社群熱度量化系統,由一展示模組實施,該展示模組包含一展示伺服器及一用戶大數據伺服器,該方法包含:複數個用戶參加一展示團隊,該展示伺服器將該些用戶匯入的數位內容作為展物,該展示伺服器提供顯示該展物及/或該展示團隊到一展示主題,並紀錄該展物及/或該展示團隊的一社群互動行為數據再傳送到該用戶大數據伺服器,該用戶大數據伺服器依不同社群互動行為的質量差異分別計算一展物社群熱度及/或一團隊社群熱度並分別儲存到一資料庫,用戶可藉由參加團隊來增加所創作之數位內容的人氣與價值。 A joint team display competition and community heat quantification system for digital content is implemented by a display module. The display module includes a display server and a user big data server. The method includes: multiple users participating in a display team , the display server uses the digital content imported by the users as exhibits, the display server provides the display of the exhibits and/or the display team to a display theme, and records the information of the exhibits and/or the display team. The social interaction behavior data is then sent to the user big data server. The user big data server calculates the social popularity of an exhibit and/or the social popularity of a team based on the quality differences of different social interaction behaviors and stores them respectively. Into a database, users can increase the popularity and value of the digital content they create by joining teams.
Description
本創作涉及數位內容藉由參加聯合展示的團隊機制及技術,尤其是一種透過團隊性的社群互動提升各展示內容的社群熱度,並提供數位內容展示的社群熱度量化技術。 This creation involves the team mechanism and technology of participating in a joint display of digital content, especially a technology that enhances the social popularity of each displayed content through team-based social interaction and provides a quantitative technology for digital content display.
隨者網際網路技術的發展及普及,任何人都可在網路平台發佈數位內容創作,而數位內容創作的價值或受歡迎程度基本上都是依賴社群網站使用者的點贊數、評論數等簡單加總,然此類方法因採用參數較為單一很容易通過刻意的刷贊、刷評論等方式來操作。另一種即是利用人工主觀評價來判定觀眾的回覆內容是否受歡迎,這類評價方式主觀性較強,且無法量化。 With the development and popularization of Internet technology, anyone can publish digital content creations on online platforms, and the value or popularity of digital content creations basically relies on the number of likes and comments from users of social networking sites. The numbers are simply added up. However, this method uses relatively single parameters and is easy to operate by deliberately brushing likes and comments. The other is to use manual subjective evaluation to determine whether the audience's reply content is popular. This type of evaluation method is highly subjective and cannot be quantified.
對數位內容的創作者或持有者來說,要知道手中的數位作品在網路平台受歡迎程度及哪些類型的數位內容比較受歡迎,都沒有一個很好的方法,再者,現有的數位內容展示平台都是靠創作者個人來發表,要累積熱度多是依賴個人知名度,對於新手所創作的數位內容要如何快速地打響知名度確實是本領域的一項重要課題,因此,本創作設計出一種客觀評估數位內容的團隊社群熱度計算系統,藉由團隊的力量可以快速累積個 人的數位內容曝光度。 For digital content creators or holders, there is no good way to know the popularity of the digital works in their hands on online platforms and which types of digital content are more popular. Furthermore, existing digital Content display platforms are all published by individual creators. To accumulate popularity, they mostly rely on personal popularity. How to quickly gain popularity for digital content created by novices is indeed an important issue in this field. Therefore, this creative design A team social popularity calculation system that objectively evaluates digital content. Through the power of the team, individuals can be quickly accumulated. Exposure of people’s digital content.
有鑑於此,本創作提供了一種數位內容的聯合團隊展示競賽及社群熱度量化系統,利用團隊聯合展示的方式結合大數據資料庫的演算法來體現數位內容的社群熱度價值。 In view of this, this creation provides a joint team display competition and community popularity quantification system for digital content. It uses the team joint display method combined with the algorithm of the big data database to reflect the community popularity value of digital content.
本創作一種數位內容的聯合團隊展示競賽及社群熱度量化系統,由一展示模組實施,適用於能以一用戶帳戶登入該展示模組的一用戶裝置,該展示模組包含一展示伺服器以及一用戶大數據伺服器,該系統包含:該展示伺服器接收該用戶裝置的一新增展物請求或一選擇現有展物請求;若為該新增展物請求,該展示伺服器允許該用戶裝置上傳或匯入一數位內容作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫,若為該選擇現有展物請求,則由該資料庫取得對應該用戶帳戶儲存的數位內容,提供該用戶裝置選擇其中之一作為該展物;該展示伺服器藉由一展示團隊策畫/選擇介面接收該用戶裝置參加一展示團隊的一團隊參展請求;因應該團隊參展請求,該展示伺服器將該展物參加該展示團隊的資訊儲存到該資料庫,並提供顯示該展物和該展示團隊的一展示介面,藉由該展示介面分別紀錄該展物和該展示團隊的一社群互動行為數據,該展示伺服器將該社群互動行為數據傳送到該用戶大數據伺服器;該用戶大數據伺服器接收該社群互動行為數據,依不同社群互動行為質量差異分別計算該展物和該展示團隊的一社群熱度,並將該社群熱度傳送到該展示伺服器;以及該展示伺服器接收該社群熱度,將該展物和該展示團隊的社群熱度分別儲 存到該資料庫。 This invention creates a joint team display competition and community heat quantification system for digital content, which is implemented by a display module and is suitable for a user device that can log in to the display module with a user account. The display module includes a display server And a user big data server, the system includes: the display server receives a new exhibit request or a select existing exhibit request from the user device; if the new exhibit request is made, the display server allows the The user device uploads or imports a digital content as an exhibit, and associates the digital content with the user account and stores it in a database. If a request is made for selecting an existing exhibit, the database obtains the information stored in the user account corresponding to it. Digital content, providing the user device to select one of them as the exhibit; the display server receives a team exhibition request of the user device to join an exhibition team through a display team planning/selection interface; in response to the team's exhibition request, The display server stores the information that the exhibit participates in the display team in the database, and provides a display interface that displays the exhibit and the display team, and records the information of the exhibit and the display team through the display interface. A social interaction behavior data. The display server transmits the social interaction behavior data to the user big data server; the user big data server receives the social interaction behavior data and distinguishes it according to the quality difference of different social interaction behaviors. Calculate a social popularity of the exhibit and the display team, and transmit the social popularity to the display server; and the display server receives the social popularity, and transmits the social popularity of the exhibit and the display team Store separately Save to this database.
在一實施例中,匯入該數位內容之方式包括由各數位內容平台之網址匯入以及由加密貨幣錢包匯入。 In one embodiment, methods of importing the digital content include importing from the URL of each digital content platform and importing from a cryptocurrency wallet.
在一實施例中,本創作之方法進一步包括:該展示伺服器提供一展物編輯介面,藉由該展物編輯介面接收該用戶裝置輸入的一展物說明,將該展物說明儲存到該資料庫,並顯示於該展物之該展示介面。 In one embodiment, the creative method further includes: the display server provides an exhibit editing interface, receives an exhibit description input by the user device through the exhibit editing interface, and stores the exhibit description in the database and displayed in the display interface of the exhibit.
在一實施例中,本創作之方法進一步包括:該展示伺服器藉由該展示團隊策畫/選擇介面接收該用戶裝置的一策畫展示團隊請求,因應該策畫展示團隊請求,提供一展示團隊建置介面,藉由該展示團隊建置介面接收一展示團隊資訊以及一發布展示團隊請求,將該展示團隊訊儲存到該資料庫,並顯示於該展示團隊之該展示介面。 In one embodiment, the method of the invention further includes: the display server receives a planning display team request from the user device through the display team planning/selection interface, and provides a display in response to the planning display team request. The team building interface receives a display team information and a release display team request through the display team building interface, stores the display team information in the database, and displays it in the display interface of the display team.
在一實施例中,本創作之方法進一步包括:該展示伺服器藉由該展示團隊策畫/選擇介面接收該用戶裝置的一選擇展示團隊請求,因應該選擇展示團隊請求,根據該資料庫之紀錄,判斷是否已加入該展示團隊。 In one embodiment, the method of the present invention further includes: the display server receives a display team selection request from the user device through the display team planning/selection interface, and in response to the display team selection request, according to the database Record to determine whether you have joined the display team.
在一實施例中,本創作之方法進一步包括:該展示伺服器依據複數個展示主題,產生每一展示主題的一展示團隊社群競賽排行榜。 In one embodiment, the creative method further includes: the display server generates a display team social competition ranking list for each display theme based on a plurality of display themes.
在一些實施例中,該社群熱度係根據以下運算公式產生:社群熱度=(社群互動行為)*(個人化行為評估權重)*(當前平台行為權重);社群互動行為包括:點讚、留言、分享、追蹤以及瀏覽;個人化行為評估權重:依照該用戶大數據伺服器針對該用戶帳戶的行為演算評估社群互動行為權重; 當前平台行為權重:依照該用戶大數據伺服器統計該展示模組的行為演算評估社群互動行為權重。 In some embodiments, the community popularity is generated according to the following calculation formula: community popularity = (community interaction behavior) * (personalized behavior evaluation weight) * (current platform behavior weight); community interaction behavior includes: click Like, comment, share, track and browse; personalized behavior evaluation weight: evaluate the weight of social interaction behavior according to the behavior calculation of the user's big data server for the user account; Current platform behavior weight: Evaluate the weight of social interaction behavior based on the user's big data server's behavioral calculation of the display module.
在一實施例中,本創作之方法進一步包括:該展示伺服器將該展示團隊的社群熱度顯示於該展示團隊之該展示介面。 In one embodiment, the method of the present invention further includes: the display server displays the social popularity of the display team on the display interface of the display team.
在一實施例中,本創作之方法進一步包括:該展示伺服器將該展物的社群熱度顯示於該展物之該展示介面。 In one embodiment, the method of the present invention further includes: the display server displays the social popularity of the exhibit on the display interface of the exhibit.
該用戶裝置包含手機、電腦、平板、手持裝置。 The user device includes a mobile phone, computer, tablet, and handheld device.
藉由本創作,可將用戶參加展示的數位內容獲得的社群熱度客觀地進行量化,讓用戶了解所擁有的數位內容受歡迎的程度,以及了解哪些類型的數位內容比較受歡迎。 Through this creation, the social popularity gained by the digital content displayed by users can be objectively quantified, allowing users to understand the popularity of the digital content they own and what types of digital content are more popular.
為使能更進一步瞭解本創作的特徵及技術內容,請參閱以下有關本創作的詳細說明與圖式,然而所提供的圖式僅用於提供參考與說明,並非用來對本創作加以限制。 In order to further understand the characteristics and technical content of this creation, please refer to the following detailed description and diagrams about this creation. However, the diagrams provided are only for reference and illustration and are not used to limit this creation.
10:展示模組 10: Display module
100:展示伺服器 100: Display server
200:用戶大數據伺服器 200:User big data server
20:用戶裝置 20: User device
X10~X40:數位內容的聯合團隊展示競賽及社群熱度量化系統之流程 X10~X40: Digital content joint team presentation competition and the process of social heat quantification system
S110~S420:另一數位內容的聯合團隊展示競賽及社群熱度量化系統之流程 S110~S420: Another digital content joint team demonstrates the process of competition and social heat quantification system
【圖1】本創作一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統的方框示意圖;【圖2】本創作一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統的方法流程圖;【圖3】本創作一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統的方法流程圖。 [Figure 1] A block diagram of a joint team presentation competition for digital content and a community heat quantification system according to an embodiment of the present invention; [Figure 2] A joint team presentation competition for digital content and a community heat quantification system according to an embodiment of the present invention. The method flow chart of the system; [Figure 3] The method flow chart of the digital content joint team presentation competition and community heat quantification system according to an embodiment of the present invention.
以下詳細描述參考隨附圖式。只要有可能,在圖式及以下描述中使用相同附圖標號來指代相同或類似部分。儘管本文中描述若干說明性實施例,但修改、調適以及其他實施方式是有可能的。舉例而言,可對圖式中示出的組件及步驟作出替代、添加或修改,且可藉由對所揭露的系統進行替代、重新排序、移除或添加步驟來修改本文中所描述的說明性系統。因此,以下詳細描述不限於所揭露的實施例,本創作的適當範疇由隨附申請專利範圍界定。 The following detailed description refers to the accompanying drawings. Wherever possible, the same reference numbers are used in the drawings and the following description to refer to the same or similar parts. Although several illustrative embodiments are described herein, modifications, adaptations, and other implementations are possible. For example, substitutions, additions, or modifications may be made to the components and steps illustrated in the drawings, and the descriptions described herein may be modified by substituting, reordering, removing, or adding steps to the disclosed systems. sexual system. Accordingly, the following detailed description is not limited to the disclosed embodiments, and the proper scope of the invention is defined by the appended claims.
在本說明書中,「內容」為一種概念,表示實現於文字、圖像、影片、音檔或其組合之資訊或個別資訊元素,並可供予展示。 In this manual, "content" is a concept that represents information or individual information elements implemented in text, images, videos, audio files, or a combination thereof, and can be displayed.
在本說明書中,詞語「單元」、「模組」、「裝置」、「終端」、「模組」或「系統」等,在本文係指由相應硬體執行之一硬體與軟體之組合。例如,硬體可為一資料處理裝置,例如一內建中央處理器或其他處理器之行動裝置及個人電腦。另外,由硬體執行之軟體在本文可指被執行之程序、物件、可執行檔、執行緒以及程式等。 In this specification, the words "unit", "module", "device", "terminal", "module" or "system" refer to a combination of hardware and software executed by the corresponding hardware. . For example, the hardware may be a data processing device, such as a mobile device or a personal computer with a built-in central processing unit or other processor. In addition, software executed by hardware may refer to executed programs, objects, executable files, threads, programs, etc. herein.
本創作提供一種數位內容的聯合團隊展示競賽及社群熱度量化系統,由一展示模組10實施,適用於能以一用戶帳戶登入該展示模組10的一用戶裝置20,請參考圖1,其為根據本創作一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統的方框示意圖。該展示模組10可包含兩個計算機,其一是展示伺服器100,其二是用戶大數據伺服器200,這兩個計算機可以分別設置在不同的地方,該用戶裝置20可以透過網路連接到 該展示伺服器100,該展示伺服器100與該用戶大數據伺服器200則可以直接連接或是透過網路連接。 This invention provides a joint team display competition and community heat quantification system for digital content, which is implemented by a display module 10 and is suitable for a user device 20 that can log in to the display module 10 with a user account. Please refer to Figure 1. It is a block schematic diagram of a joint team presentation competition and social heat quantification system for digital content according to an embodiment of the present invention. The display module 10 may include two computers, one of which is the display server 100 and the second is the user big data server 200. These two computers can be respectively installed in different places, and the user device 20 can be connected through the network. arrive The display server 100, the display server 100 and the user big data server 200 can be connected directly or through a network.
本領域普通技術人員應該具備有計算機結構與計算機組織的通常知識,可以理解到本創作並不限定這些計算機的形式,以及網路連接的架構,展示伺服器100和用戶大數據伺服器200可以由多個計算機聯合組成,只要其提供相對應的功能即可,計算機包含處理器、連接至處理器模組記憶體與伺服網路介面。處理器可以用於執行儲存在記憶體當中的作業系統與應用程式,包含資料庫管理系統(DBMS,database management system)、網頁模組(web server)與/或網頁應用程式模組(web application server)在內,用於實現本創作所述實施例提及的多個步驟。本創作整體可以透過網站平台、應用程式(APP)或其他方式實現。 Those of ordinary skill in the art should have general knowledge of computer structures and computer organizations. It can be understood that this invention does not limit the form of these computers and the architecture of network connections. The display server 100 and the user big data server 200 can be Multiple computers are jointly composed, as long as they provide corresponding functions. The computer includes a processor, a memory module connected to the processor, and a servo network interface. The processor can be used to execute operating systems and applications stored in the memory, including database management system (DBMS), web server and/or web application server. ), used to implement multiple steps mentioned in the embodiments of this creation. The whole creation can be realized through website platform, application program (APP) or other means.
該展示伺服器100用於提供和處理展示相關的資訊服務,例如可以包含或連接到一資料庫,該資料庫儲存展示資料與相關資訊,上述的展示資料與相關資訊可以包含但不限於下列:用戶資料、數位內容、展物資料、展示團隊資料、社群互動行為數據、社群熱度等。 The display server 100 is used to provide and process display-related information services. For example, it may include or be connected to a database that stores display data and related information. The above display data and related information may include but is not limited to the following: User information, digital content, exhibit information, display team information, community interaction behavior data, community popularity, etc.
雖然圖1中未繪製,但展示模組10與用戶裝置20亦可透過網路連接各個社群媒體平台、影音平台、加密貨幣平台和非同質化代幣(Non-fungible token,NFT)交易平台,藉由分享或授權等機制,將用戶在該些平台分享的數位內容匯入到展示模組10。 Although not shown in Figure 1, the display module 10 and the user device 20 can also connect to various social media platforms, audio and video platforms, cryptocurrency platforms and non-fungible token (NFT) trading platforms through the Internet. , through mechanisms such as sharing or authorization, the digital content shared by users on these platforms is imported into the display module 10.
請參考圖1、2,本創作一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統,由一展示模組10實施,該展示模組包含一展示伺服器100以及一用戶大數據伺服器200,該方法包含: X10.該展示伺服器100藉由一展示團隊策畫/選擇介面接收複數個用戶裝置20參加一展示團隊的一團隊參展請求;X20.因應該團隊參展請求,該展示伺服器100將該些用戶裝置20之複數個用戶帳戶匯入的複數個數位內容作為複數個展物,並將該些展物參加該展示團隊的資訊儲存到一資料庫;X30.進一步,該展示伺服器100提供顯示該些展物及/或該展示團隊到一展示主題的一展示介面,藉由該展示介面分別紀錄該些展物及/或該展示團隊的一社群互動行為數據,該展示伺服器100將該社群互動行為數據傳送到該用戶大數據伺服器200;以及X40.該用戶大數據伺服器200接收該社群互動行為數據,依不同社群互動行為的質量差異分別計算對應該些展物的一展物社群熱度及/或該展示團隊的一團隊社群熱度,並將該展物社群熱度及/或該團隊社群熱度傳送到該展示伺服器100並分別儲存到該資料庫。 Please refer to Figures 1 and 2. A joint team display competition and community heat quantification system for digital content according to an embodiment of this invention is implemented by a display module 10. The display module includes a display server 100 and a user big data Server 200, this method contains: X10. The display server 100 receives a team exhibition request for a plurality of user devices 20 to join a display team through a display team planning/selection interface; X20. In response to the team's exhibition request, the display server 100 will The plurality of digital contents imported by the plurality of user accounts of the device 20 are used as a plurality of exhibits, and the information of the exhibits participating in the display team is stored in a database; The exhibits and/or the display team go to a display interface of a display theme, and a community interaction behavior data of the exhibits and/or the display team is recorded through the display interface, and the display server 100 records the social interaction behavior data of the exhibits and/or the display team. The group interaction behavior data is transmitted to the user big data server 200; and The social popularity of the exhibit and/or the social popularity of a team of the display team are transmitted to the display server 100 and stored in the database respectively.
在一實施例中,該展示伺服器100進一步提供一團隊管理介面,該團隊管理介面包含一展物展示管理介面可讓一管理者在展期內可任意調動該展示團隊內的該展物在不同的該展示主題參展,可依該展物社群競賽排行榜調整該展示團隊內參展的該展物以獲取該團隊社群熱度排行榜較高的名次。 In one embodiment, the display server 100 further provides a team management interface. The team management interface includes an exhibit display management interface that allows an administrator to arbitrarily mobilize the exhibits in the display team in different locations during the exhibition period. If you participate in an exhibition with this exhibition theme, you can adjust the exhibits exhibited in the exhibition team according to the social competition ranking list of the exhibit to obtain a higher ranking in the team's social popularity ranking list.
上述中,該展示伺服器100接收由一管理者帳號發布的一展物展示管理請求,該展示伺服器100依該展物展示管理請求調整該展示主題內參展的該展物並發送通知訊息到該展物之該用戶裝置20。 In the above, the display server 100 receives an exhibit display management request issued by an administrator account. The display server 100 adjusts the exhibits exhibited in the display theme according to the exhibit display management request and sends a notification message to The user device 20 of the exhibit.
在一實施例中,該團隊管理介面進一步包含一交換管理介面,該交換管理功能可讓該管理者指定團隊內該展物及/或該用戶與另一團 隊內的該展物及/或該用戶進行交換。 In one embodiment, the team management interface further includes an exchange management interface. The exchange management function allows the administrator to specify the exhibit and/or the user in the team to communicate with another team. The exhibit and/or the user in the team can be exchanged.
上述中,該展示伺服器100接收由該管理者帳號發布的一交換管理請求,該展示伺服器100依該交換管理請求發送通知訊息到另一團隊之該管理者帳號之該用戶裝置20;該展示伺服器100接收另一團隊之該管理者帳號之該用戶裝置20發送的一同意交換請求即進行交換該展物及/或該用戶。 In the above, the presentation server 100 receives an exchange management request issued by the administrator account, and the presentation server 100 sends a notification message to the user device 20 of the administrator account of another team according to the exchange management request; The display server 100 receives a consent exchange request sent by the user device 20 of the administrator account of another team and then exchanges the exhibit and/or the user.
請參考圖3,其為根據本創作另一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統的方法流程圖,該方法包含如下所述:步驟S110:該展示伺服器100接收該用戶裝置20的一新增展物請求或一選擇現有展物請求;步驟S120:若為該新增展物請求,該展示伺服器100允許該用戶裝置20上傳或匯入一數位內容作為一展物,並將該數位內容關聯該用戶帳戶儲存到一資料庫;步驟S130:若為該選擇現有展物請求,則由該資料庫取得對應該用戶帳戶儲存的該數位內容,提供該用戶裝置20選擇其中之一作為該展物;步驟S310:該展示伺服器100藉由一展示團隊策畫/選擇介面接收該用戶裝置參加一展示團隊的一團隊參展請求;步驟S320:因應該團隊參展請求,該展示伺服器100將該展物參加該展示團隊的資訊儲存到該資料庫,並提供顯示該展物和該展示團隊的一展示介面,藉由該展示介面分別紀錄該展物和該展示團隊的一社群互動行為數據,該展示伺服器100將該社群互動行為數據傳送到該用戶大數據伺服器200; 步驟S410:該用戶大數據伺服器200接收該社群互動行為數據,依不同社群互動行為質量差異分別計算該展物和該展示團隊的一社群熱度,並將該社群熱度傳送到該展示伺服器100;以及步驟S420:該展示伺服器100接收該社群熱度,將該展物和該展示團隊的社群熱度分別儲存到該資料庫。 Please refer to Figure 3, which is a method flow chart of a joint team display competition and social heat quantification system for digital content according to another embodiment of the present invention. The method includes the following: Step S110: The display server 100 receives the A request for a new exhibit or a request for selecting an existing exhibit from the user device 20; Step S120: If the request is for a new exhibit, the display server 100 allows the user device 20 to upload or import a digital content as an exhibit. object, and associate the digital content with the user account and store it in a database; Step S130: If there is a request for selecting an existing exhibit, obtain the digital content stored corresponding to the user account from the database, and provide it to the user device 20 Select one of them as the exhibit; Step S310: The display server 100 receives a team exhibition request for the user device to join a display team through a display team planning/selection interface; Step S320: In response to the team's exhibition request, The display server 100 stores the information that the exhibit participates in the display team in the database, and provides a display interface that displays the exhibit and the display team, and records the exhibit and the display team respectively through the display interface. A social interaction behavior data, the display server 100 transmits the social interaction behavior data to the user big data server 200; Step S410: The user big data server 200 receives the social interaction behavior data, calculates a community popularity of the exhibit and the display team based on the quality difference of different social interaction behaviors, and transmits the social popularity to the Display server 100; and step S420: the display server 100 receives the social popularity, and stores the social popularity of the exhibit and the display team into the database respectively.
在一實施例中,本創作之方法進一步包括步驟S140:該展示伺服器100提供一展物編輯介面,藉由該展物編輯介面接收該用戶裝置20輸入的一展物說明,將該展物說明儲存到該資料庫,並顯示於該展物之該展示介面。 In one embodiment, the creative method further includes step S140: the display server 100 provides an exhibit editing interface, receives an exhibit description input by the user device 20 through the exhibit editing interface, and edits the exhibit. The description is stored in the database and displayed in the display interface of the exhibit.
在一實施例中,該社群熱度進一步包括一展物社群熱度、一用戶社群熱度及一團隊社群熱度。 In one embodiment, the community popularity further includes an exhibit community popularity, a user community popularity and a team community popularity.
在一實施例中,本創作之方法進一步包括步驟S211:該展示伺服器100藉由該展示團隊策畫/選擇介面接收該用戶裝置20的一策畫展示團隊請求,因應該策畫展示團隊請求,提供一展示團隊建置介面,藉由該展示團隊建置介面接收一展示團隊資訊以及一發布展示團隊請求,將該展示團隊訊儲存到該資料庫,並顯示於該展示團隊之該展示介面。 In one embodiment, the creative method further includes step S211: the display server 100 receives a planning display team request from the user device 20 through the display team planning/selection interface, and responds to the planning display team request. , provide a display team building interface, receive a display team information and a display team release request through the display team building interface, store the display team information in the database, and display it in the display interface of the display team .
在一實施例中,本創作之方法進一步包括步驟S212:該展示伺服器100藉由該展示團隊策畫/選擇介面接收該用戶裝置20的一選擇展示團隊請求,因應該選擇展示團隊請求,根據該資料庫之紀錄,判斷是否已加入該展示團隊。 In one embodiment, the method of the invention further includes step S212: the display server 100 receives a display team selection request from the user device 20 through the display team planning/selection interface, and in response to the display team selection request, according to The records in the database are used to determine whether the user has joined the display team.
在一實施例中,本創作之方法進一步包括步驟S221:該展示伺服器100藉由一展示主題策畫/選擇介面接收該用戶裝置20的一策畫展 示主題請求,因應該策畫展示主題請求,提供一展示主題建置介面,藉由該展示主題建置介面接收一展示主題資訊以及一發布展示主題請求,將該展示主題訊儲存到該資料庫,並顯示於該展示主題之該展示介面。 In one embodiment, the creation method further includes step S221: the display server 100 receives a curated exhibition of the user device 20 through a display theme planning/selection interface. Display theme request, in response to the planned display theme request, provide a display theme building interface, receive a display theme information and a publishing display theme request through the display theme building interface, and store the display theme information in the database , and displayed in the display interface of the display theme.
在一實施例中,本創作之方法進一步包括步驟S222:該展示伺服器100藉由該展示主題策畫/選擇介面接收該用戶裝置20的一選擇展示主題請求。 In one embodiment, the creative method further includes step S222: the display server 100 receives a display theme selection request from the user device 20 through the display theme planning/selection interface.
在一實施例中,本創作之方法進一步包括步驟S510:該展示伺服器100將該展示團隊的該團隊社群熱度顯示於該展示團隊之該展示介面。 In one embodiment, the creative method further includes step S510: the display server 100 displays the team social popularity of the display team on the display interface of the display team.
在一實施例中,本創作之方法進一步包括步驟S610:該展示伺服器100將該展物的該展物社群熱度顯示於該展物之該展示介面。 In one embodiment, the creative method further includes step S610: the display server 100 displays the exhibit social popularity of the exhibit on the display interface of the exhibit.
在一實施例中,本創作之方法進一步包括步驟S710:該展示伺服器100依據複數個展示主題,產生每一展示主題的一社群熱度排行榜,該社群熱度排行榜包含一展物排行榜、一用戶排行榜、一展示團隊排行榜。 In one embodiment, the creative method further includes step S710: the display server 100 generates a community popularity ranking list for each display theme based on a plurality of display themes. The community popularity ranking list includes an exhibit ranking. A ranking list, a user ranking list, and a display team ranking list.
較佳的,該展示主題進一步包含影音串流平台(如YouTube、TikTok...)、社群平台(如Facebook、Line...)。 Preferably, the display theme further includes video streaming platforms (such as YouTube, TikTok...) and social platforms (such as Facebook, Line...).
在一實施例中,該展物社群熱度係根據以下運算公式產生:展物社群熱度=(社群互動行為)*(個人化行為評估權重)*(當前平台行為權重);社群互動行為包括:點讚、留言、分享、追蹤以及瀏覽;個人化行為評估權重:依照該用戶大數據伺服器針對該用戶帳戶的行為演 算評估社群互動行為權重;當前平台行為權重:依照該用戶大數據伺服器統計該展示主題的行為演算評估社群互動行為權重。 In one embodiment, the exhibit's social popularity is generated according to the following calculation formula: the exhibit's social popularity = (social interaction behavior) * (personalized behavior evaluation weight) * (current platform behavior weight); social interaction Behaviors include: likes, comments, sharing, tracking and browsing; personalized behavior evaluation weight: based on the behavior evolution of the user's big data server for the user account. Calculate and evaluate the weight of community interaction behavior; current platform behavior weight: evaluate the weight of community interaction behavior based on the user's big data server's behavioral calculation of the display topic.
上述中,各行為權重由該用戶大數據伺服器依社群互動行為歷史紀錄計算或由管理者為設定。 Among the above, the weight of each behavior is calculated by the user's big data server based on the history of social interaction behavior or set by the administrator.
例如,社群互動行為是由該用戶大數據伺服器利用AI演算法對點讚、留言、分享、追蹤以及瀏覽進行權重評估,但不僅限於此。 For example, social interaction behavior is determined by the user's big data server using AI algorithms to evaluate the weight of likes, comments, shares, tracking and browsing, but it is not limited to this.
例如,個人行為權重是由該用戶大數據伺服器利用AI演算法對所有用戶帳戶曾經發生過的社群互動行為進行權重評估,對用戶帳戶發生社群互動行為的頻率與輕易度計算出權重分數,但不僅限於此。 For example, the weight of personal behavior is the use of AI algorithms by the user's big data server to evaluate the weight of social interaction behaviors that have occurred in all user accounts, and calculate the weight score based on the frequency and ease of social interaction behaviors in the user account. , but not limited to this.
例如,平台行為權重是由該用戶大數據伺服器利用AI演算法對該展示主題的熱門程度或/及觀眾特性進行權重評估,但不僅限於此。 For example, the platform behavior weight is determined by the user's big data server using AI algorithms to evaluate the popularity of the display topic or/and the characteristics of the audience, but it is not limited to this.
一實施例中,例如,某用戶所展出的展物E1的社群互動行為數據如下:
社群互動行為:點讚、留言、分享、追蹤以及瀏覽;展物社群熱度=(瀏覽*權重+點讚*權重+分享*權重+留言*權重+追蹤*權重)*平台行為權重;B1展物社群熱度=(2000*1+200*4+20*6+10*8+5*10)*1=3050;B2展物社群熱度=(1500*1+150*4+15*6+2*8+1*10)*2=4432;該展物E1的展物總社群熱度=3050+4432=7482。 Social interaction behaviors: likes, comments, sharing, tracking and browsing; exhibit social popularity = (browsing * weight + like * weight + sharing * weight + message * weight + tracking * weight) * platform behavior weight; B1 The social popularity of exhibits=(2000*1+200*4+20*6+10*8+5*10)*1=3050; the social popularity of B2 exhibits=(1500*1+150*4+15* 6+2*8+1*10)*2=4432; the total social popularity of exhibit E1=3050+4432=7482.
較佳的,上述中該社群互動行為數據,進一步可依互動行為用戶的個人行為權重先進行計算,例如上述實施例中B1主題的5個追蹤數分別是由A1、A2、A3、A4、A5所貢獻,則B1社群熱度為:B1展物社群熱度=(2000*1+200*4+20*6+10*8+(0+1+2+3+4)*10)*1=3100。 Preferably, the above social interaction behavior data can be further calculated based on the personal behavior weight of the interactive behavior user. For example, in the above embodiment, the five tracking numbers of the B1 topic are respectively composed of A1, A2, A3, A4, A5's contribution, then the B1 community popularity is: B1 exhibit community popularity = (2000*1+200*4+20*6+10*8+(0+1+2+3+4)*10)* 1=3100.
在一實施例中,該社群互動行為之留言內容依自然語言分析後再給予不同權重分數。 In one embodiment, the message content of the social interaction behavior is analyzed according to natural language and then given different weight scores.
承上述,上述實施例中B2主題的該社群互動行為數據之2筆留言,例如,是負面1有1筆、正向2有1筆,則B2展物社群熱度為:B2展物社群熱度=(1500*1+150*4+15*6+(-5+10)*8+1*10)*2=4480。 Following the above, in the above embodiment, the two comments of the social interaction behavior data of the B2 topic, for example, there are 1 negative 1 and 1 positive 2, then the B2 exhibit community popularity is: B2 exhibit community Group popularity=(1500*1+150*4+15*6+(-5+10)*8+1*10)*2=4480.
例如,在一實施例中,該展示團隊的該團隊社群熱度計算方
式:
上述中,該社群熱度排行榜之該展物社群競賽排行榜:
上述中,該社群熱度排行榜之該用戶社群競賽排行榜:
上述中,該社群熱度排行榜之該團隊社群熱度排行榜:
在一實施例中,該展物對應的該展物排行榜、該用戶排行榜、該展示團隊排行榜可轉換為一等級經驗值並進行累積。 In one embodiment, the exhibit ranking, the user ranking, and the display team ranking corresponding to the exhibit can be converted into first-level experience points and accumulated.
本創作另一實施例的數位內容的聯合團隊展示競賽及社群熱度量化系統,該系統包含:複數個用戶裝置20對應複數個用戶帳戶,該些用戶裝置20儲存有複數個數位內容;一展示模組10連接該些用戶裝置20,該展示模組10包含:一展示伺服器100,該展示伺服器100包含:一展示團隊策畫/選擇介面,該些用戶裝置20可在該展示團隊策畫/選擇介面選擇參加一展示團隊,並發送的一團隊參展請求;一資料庫,因應該團隊參展請求該資料庫儲存該些用戶裝置20匯入的該些數位內容並作為複數個展物,並儲存該些展物參加該展示團隊的資訊;一展示介面,藉由一展示主題顯示該些展物及/或該展示團隊,進一步分別紀錄該些展物及/或該展示團隊的一社群互動行為數據;以及一用戶大數據伺服器200連接該展示伺服器100,接收該社群互動行為數 據依不同社群互動行為的質量差異分別計算對應該些展物的一展物社群熱度及/或一團隊社群熱度並分別儲存到該資料庫。 A joint team display competition and social heat quantification system for digital content according to another embodiment of the present invention includes: a plurality of user devices 20 corresponding to a plurality of user accounts, and the user devices 20 store a plurality of digital contents; a display The module 10 is connected to the user devices 20. The display module 10 includes: a display server 100. The display server 100 includes: a display team planning/selection interface. The user devices 20 can configure the display team in the display team. The drawing/selection interface selects a team to participate in the exhibition and sends a team exhibition request; a database stores the digital contents imported by the user devices 20 as a plurality of individual exhibits in response to the team's exhibition request, and Store information that the exhibits participate in the display team; a display interface displays the exhibits and/or the display team through a display theme, and further records the exhibits and/or a community of the display team respectively Interaction behavior data; and a user big data server 200 is connected to the display server 100 to receive the social interaction behavior data. The social popularity of an exhibit and/or the social popularity of a team corresponding to those exhibits are respectively calculated based on the quality differences of different social interaction behaviors and stored in the database respectively.
以本創作整體透過應用程式(APP)實現為例說明。用戶操作用戶裝置20開啟應用程式,應用程式顯示操作頁面,用戶在操作頁面選擇要新增展物或選擇現有展物來參加展示。若用戶選擇該現有物品,則在操作頁面顯示先前在資料庫儲存的數位內容列表供用戶選擇一個作為展物。若用戶選擇該新增展物,則操作頁面開啟來源選項供用戶選擇及/或填寫,來源選項包含用戶裝置20上傳、網址(URL)匯入以及加密貨幣錢包匯入,網址可為用戶在社群媒體平台、影音平台、加密貨幣平台和NFT交易平台上所分享數位內容的網址,而加密貨幣錢包則可為存有所購買的NFT的加密貨幣錢包,例如小狐狸錢包(Metamask),當透過加密貨幣錢包匯入時,需進行第三方授權流程,此為本領域之通常知識,亦非本創作之重點,不再贅述細節。 Take the entirety of this creation being implemented through an application (APP) as an example. The user operates the user device 20 to open the application, and the application displays an operation page. On the operation page, the user selects to add a new exhibit or select an existing exhibit to participate in the display. If the user selects the existing item, a list of digital contents previously stored in the database is displayed on the operation page for the user to select one as an exhibit. If the user selects the new exhibit, the operation page opens source options for the user to select and/or fill in. The source options include user device 20 upload, website address (URL) import, and cryptocurrency wallet import. The URL can be the user's social media address. The URL of the digital content shared on the group media platform, audio and video platform, cryptocurrency platform and NFT trading platform, and the cryptocurrency wallet can be a cryptocurrency wallet that stores the purchased NFT, such as the Little Fox Wallet (Metamask). When importing a cryptocurrency wallet, a third-party authorization process is required. This is common knowledge in this field and is not the focus of this creation, so the details will not be repeated.
若用戶選擇用戶裝置20上傳,則可從用戶裝置20中的相簿及/或資料夾選擇數位內容。若用戶選擇網址匯入,該操作頁面進一步要求該用戶填入數位內容的連結網址,而後應用程式會解析網址是否正確,若錯誤,要求該用戶重新填入網址。若用戶選擇加密貨幣錢包匯入,則應用程式連結第三方授權單位進行授權流程,讓用戶進入加密貨幣錢包選擇數位內容。用戶所上傳或匯入的數位內容會關聯用戶帳戶儲存到資料庫。 If the user selects the user device 20 to upload, the digital content can be selected from the photo album and/or folder in the user device 20 . If the user chooses to import the URL, the operation page further requires the user to fill in the link URL of the digital content. The application will then analyze whether the URL is correct. If it is incorrect, the user will be asked to re-fill in the URL. If the user chooses to import from a cryptocurrency wallet, the application will connect to the third-party authorization unit to perform the authorization process, allowing the user to enter the cryptocurrency wallet to select digital content. The digital content uploaded or imported by the user will be stored in the database in association with the user account.
當用戶上傳或匯入數位內容作為展物後,應用程式可開啟展物編輯介面讓用戶進行展物的編輯及說明,亦可跳過此步驟,進入展示團隊策畫/選擇介面,參加展示團隊並提出團隊參展請求,當應用程式接收團 隊參展請求後,用戶的展物和所屬展示團隊的相關資訊會被儲存到資料庫,應用程式會開啟顯示有展物和展示團隊的展示介面。 After the user uploads or imports digital content as an exhibit, the application can open the exhibit editing interface for the user to edit and explain the exhibits. They can also skip this step and enter the display team planning/selection interface to join the display team. and make a request for the team to participate in the exhibition. When the application receives the group After requesting a team to participate in the exhibition, the user's exhibits and related information of the display team will be stored in the database, and the application will open a display interface showing the exhibits and display team.
在展示團隊策畫/選擇介面,用戶可選擇要自己策畫新的展示團隊或者是選擇有興趣的展示團隊。當用戶選擇策畫展示團隊時,應用程式會開啟展示團隊建置介面,讓用戶建置展示團隊資訊並發布展示團隊,完成後即可提出團隊參展請求。用戶想選擇有興趣的展示團隊時,從可在展示團隊策畫/選擇介面瀏覽目前已發布的展示團隊相關資訊並進行選擇,當選擇其中一個展示團隊後,應用程式會由資料庫的紀錄判斷用戶之前是否已加入此展示團隊,若已加入,則顯示參展需知並讓用戶選擇是否確認提出團隊參展請求,若未加入,同樣也會顯示參展需知,並讓用戶選擇是否同意加入此展示團隊以及是否確認提出團隊參展請求。 In the display team planning/selection interface, users can choose to plan a new display team themselves or select an interested display team. When the user chooses to plan a display team, the application will open the display team creation interface, allowing the user to create display team information and publish the display team. After completion, the user can submit a request for the team to participate in the exhibition. When users want to select a display team they are interested in, they can browse the currently published display team-related information in the display team planning/selection interface and make a selection. When one of the display teams is selected, the application will determine it based on the records in the database. Whether the user has joined this exhibition team before? If so, the exhibition requirements will be displayed and the user can choose whether to confirm the team's exhibition request. If not, the exhibition requirements will also be displayed and the user will be able to choose whether to agree to join this exhibition. team and whether to confirm the request for team participation.
在展示介面中,會顯示用戶的展物以及所屬展示團隊其他用戶的展物,可提供應用程式所有的用戶進行點讚、留言、分享、追蹤以及瀏覽等社群互動行為,應用程式會紀錄展物和展示團隊的社群互動行為數據,並依不同社群互動行為質量差異分別計算展物和展示團隊的社群熱度。依應用程式管理者的設計,可選擇在展示介面顯示或不顯示展物和展示團隊的社群熱度。 In the display interface, the user's exhibits and the exhibits of other users of the display team will be displayed, allowing all users of the application to perform social interaction behaviors such as likes, comments, sharing, tracking, and browsing. The application will record the exhibits. The social interaction behavior data of the exhibit and the display team are collected, and the social popularity of the exhibit and the display team is calculated based on the quality differences of different social interaction behaviors. According to the design of the application administrator, you can choose to display or not display the exhibits and the social popularity of the display team in the display interface.
在應用程式中,可依據展示團隊的展物類型,將展示團隊歸類到某個展示主題,並統計排名此展示主題所有展示團隊的社群熱度,產生每一展示主題的展示團隊社群競賽排行榜,藉此產生團體戰遊戲競賽性的樂趣,刺激用戶發表更好的數位內容來展示。此外,亦可將展示團隊的社群熱度轉換為經驗值,當累積到特定的經驗值後,可升級獲得獎勵,藉 此也可達到刺激用戶發表更好的數位內容來展示的目的。 In the application, the display team can be classified into a certain display theme based on the type of exhibits of the display team, and the social popularity of all display teams in this display theme can be counted and ranked to generate a display team social competition for each display theme. Rankings are used to generate the competitive fun of team battle games and stimulate users to publish better digital content for display. In addition, the social popularity of the display team can also be converted into experience points. After accumulating specific experience points, you can upgrade and obtain rewards. This can also achieve the purpose of stimulating users to publish better digital content for display.
儘管本文已經描述了某些示例性實施例和實施方式,但是根據該描述,其他實施例和修改將是顯而易見的。因此,本創作構思不限於這樣的示例性實施例,而是限於所提出的權利要求和各種明顯修改和等效佈置的更廣泛的範圍。 Although certain exemplary embodiments and implementations have been described herein, other embodiments and modifications will be apparent from this description. Therefore, the inventive concept is not limited to such exemplary embodiments, but rather is limited to the broader scope of the presented claims and various obvious modifications and equivalent arrangements.
10:展示模組 10: Display module
100:展示伺服器 100: Display server
200:用戶大數據伺服器 200:User big data server
20:用戶裝置 20: User device
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