CN106573167A - User identifying dart - Google Patents
User identifying dart Download PDFInfo
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- CN106573167A CN106573167A CN201580041714.XA CN201580041714A CN106573167A CN 106573167 A CN106573167 A CN 106573167A CN 201580041714 A CN201580041714 A CN 201580041714A CN 106573167 A CN106573167 A CN 106573167A
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F42—AMMUNITION; BLASTING
- F42B—EXPLOSIVE CHARGES, e.g. FOR BLASTING, FIREWORKS, AMMUNITION
- F42B12/00—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material
- F42B12/02—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material characterised by the warhead or the intended effect
- F42B12/36—Projectiles, missiles or mines characterised by the warhead, the intended effect, or the material characterised by the warhead or the intended effect for dispensing materials; for producing chemical or physical reaction; for signalling ; for transmitting information
- F42B12/362—Arrows or darts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0605—Decision makers and devices using detection means facilitating arbitration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/14—Apparatus for signalling hits or scores to the shooter, e.g. manually operated, or for communication between target and shooter; Apparatus for recording hits or scores
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/15—Miscellaneous features of sport apparatus, devices or equipment with identification means that can be read by electronic means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
- A63B2225/54—Transponders, e.g. RFID
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Chemical & Material Sciences (AREA)
- Combustion & Propulsion (AREA)
- Multimedia (AREA)
- Mechanical Engineering (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
根据本发明的一个实施例公开一种飞镖,本发明适用于解决诸如前述问题。该飞镖包括:尖端,其形成飞镖的一端,其一端能够与飞镖游戏装置的飞镖靶接触;管部,该管部的一端与尖端的另一端相接合,并且形成飞镖的本体;杆部,该杆部的一端与管部的另一端相接合;以及翼部,其形成飞镖的另一端,并且其一端与杆部的另一端相接合,以及,在此,用户识别模块可与尖端、管部、杆部和翼部中的一个相接合。
According to one embodiment of the present invention, a dart is disclosed, which is applicable to solving problems such as those described above. The dart includes: a tip forming one end of the dart, the tip being capable of contacting a dartboard of a dart game device; a tube, one end of which is engaged with the other end of the tip and forms the body of the dart; a shaft, one end of which is engaged with the other end of the tube; and a wing forming the other end of the dart, one end of which is engaged with the other end of the shaft; and wherein, a user identification module is engaged with one of the tip, the tube, the shaft, and the wing.
Description
技术领域technical field
本公开涉及一种飞镖系统,尤其涉及一种包括用户识别模块的飞镖针。The present disclosure relates to a dart system, and more particularly to a dart needle including a user identification module.
背景技术Background technique
通常,飞镖针是指“小的箭状物”并且飞镖游戏是一种通过将箭状的飞镖针投掷至标记有数字的圆形飞镖靶的涉及得分点的游戏。飞镖游戏具有的优势在于,如果仅箭头形的飞镖针和飞镖靶是可用的,任何人可以随时随地玩飞镖游戏。近年来,由于已开发各种游戏方法,并且规划了得分方法,飞镖游戏被开发成为全球性娱乐项目,因此,所有年龄段的男性和女性已经方便地玩飞镖游戏。Generally, a dart pin means a "little arrow" and the game of darts is a game involving scoring points by throwing an arrow-shaped dart pin onto a numbered circular dart board. The game of darts has the advantage that anyone can play the game of darts anytime and anywhere if only an arrow-shaped dart needle and a dartboard are available. In recent years, since various game methods have been developed, and scoring methods have been planned, the dart game has been developed as a global entertainment item, and thus, men and women of all ages have conveniently played the dart game.
通常,为了玩飞镖游戏,飞镖游戏的参与者需要在相同的时间及相同的空间参与游戏。然而,随着通信技术的发展,已经开发电子飞镖游戏装置,其中飞镖游戏的每个参与者可远程参与飞镖游戏,从而不受时间和空间限制地参与游戏,并通过通信网络远程地传输其游戏结果或游戏过程。电子飞镖游戏装置可以电感应飞镖靶的击中点并自动地累计得分以及向玩家提供累计的得分。Generally, in order to play a dart game, participants of the dart game need to participate in the game at the same time and in the same space. However, with the development of communication technology, electronic dart game devices have been developed in which each participant of the dart game can participate in the dart game remotely, thereby participating in the game without time and space limitations, and remotely transmitting its game through a communication network The outcome or the course of the game. The electronic dart game device can electrically sense the hit point of the dartboard and automatically accumulate points and provide the accumulated points to the player.
然而,涉及此飞镖游戏系统的大多数现有技术仅描述飞镖游戏装置和飞镖游戏服务器,且实际上并未对通过加强飞镖针的形状和功能而提供更好的用户体验的方法进行探讨。However, most of the prior arts related to this dart game system only describe the dart game device and the dart game server, and do not actually discuss methods for providing better user experience by enhancing the shape and function of dart needles.
发明内容Contents of the invention
技术问题technical problem
本公开致力于通过加强飞镖针的形状和功能以提升用户在玩飞镖游戏时的体验。The present disclosure aims to enhance the user's experience when playing a dart game by enhancing the shape and function of the dart needle.
解决方案solution
本公开的实施例提供一种飞镖针,从而实施前述目标。飞镖针包括:尖端,其形成飞镖针的一端,并且具有可与飞镖游戏装置的飞镖靶接触的一端;管部,该管部的一端与尖端的另一端相连,以形成飞镖针的本体;杆部,该杆部的一端与飞镖管的另一端相连;以及翼部,其形成飞镖针的另一端,并且具有与杆部的另一端相连的一端,以及在此,用户识别模块可与尖端、管部、杆部和翼部中的一个相连。Embodiments of the present disclosure provide a dart needle so as to achieve the foregoing objectives. The dart needle comprises: a tip forming one end of the dart needle and having an end contactable with a dart board of a dart game device; a tube having one end connected to the other end of the tip to form the body of the dart needle; a shaft and a wing portion forming the other end of the dart needle and having an end connected to the other end of the shaft, and where the user identification module is connectable to the tip, One of the tube, stem and wing is connected.
本公开的另一实施例提供一种飞镖游戏装置。飞镖游戏装置可以包括:飞镖靶,其能够容纳投掷的飞镖针;网络连接单元,用于通过网络与飞镖游戏服务器通信;以及用户辨识单元,与相连于飞镖针的用户识别模块通信以接收包含于飞镖针的用户识别模块中的数据。Another embodiment of the present disclosure provides a dart game device. The dart game device may include: a dart board capable of receiving dart needles for throwing; a network connection unit for communicating with a dart game server through a network; and a user identification unit for communicating with a user identification module connected to the dart needle to receive Data in the user identification module of the dart needle.
有益效果Beneficial effect
根据本公开的实施例,由于飞镖针的形状和功能可被加强,当玩飞镖游戏时可提升用户的体验。According to an embodiment of the present disclosure, since the shape and function of a dart pin can be enhanced, a user's experience can be enhanced when playing a dart game.
附图说明Description of drawings
图1是根据本公开的实施例的飞镖游戏装置的框图;FIG. 1 is a block diagram of a dart game device according to an embodiment of the present disclosure;
图2是根据本公开的实施例的飞镖游戏装置的透视图;2 is a perspective view of a dart game device according to an embodiment of the present disclosure;
图3是根据本公开的实施例的包括多个飞镖游戏装置及服务器的飞镖游戏网络的概念图;3 is a conceptual diagram of a dart game network including a plurality of dart game devices and a server according to an embodiment of the present disclosure;
图4a示意性示出根据本公开的实施例的飞镖针的形状;Figure 4a schematically illustrates the shape of a dart needle according to an embodiment of the present disclosure;
图4b示意性示出根据本公开的另一实施例的飞镖针的形状;Figure 4b schematically illustrates the shape of a dart needle according to another embodiment of the present disclosure;
图4c示意性示出根据本公开的又一实施例的飞镖针的形状;Figure 4c schematically illustrates the shape of a dart needle according to yet another embodiment of the present disclosure;
图5示出在根据本公开的实施例的飞镖游戏系统中的部件之中执行的操作;FIG. 5 illustrates operations performed among components in a dart game system according to an embodiment of the present disclosure;
图6示出根据本公开的实施例的飞镖针和飞镖游戏装置。Figure 6 illustrates a dart needle and dart game device according to an embodiment of the present disclosure.
具体实施方式detailed description
现在将结合附图描述各种实施例,相似的附图标记用于代表附图中相似的元件。在说明书中,提出各种描述以提供对本公开的理解。然而,显而易见的是,可脱离特定描述来执行实施例。在其他示例中,以框图形式提出已知的结构和装置以便于描述实施例。Various embodiments will now be described with reference to the drawings, in which like reference numerals are used to represent like elements. In the specification, various descriptions are presented to provide understanding of the present disclosure. It is apparent, however, that the embodiments may be practiced without the specific description. In other instances, well-known structures and devices are presented in block diagram form in order to facilitate describing the embodiments.
“部件”、“模块”、“系统”等术语被用于在说明书中表示计算机相关的实体、硬件、固件、软件以及软件与硬件的结合,或软件的执行。例如,部件可能是但不限于在处理器上执行的处理过程、处理器、对象、执行线程、程序和/或计算机。例如,在计算设备上执行的应用以及该计算设备均可为部件。一个或多个部件可存在于处理器和/或执行线程中,以及一个部件可位于一台计算机中或分布于两台或更多台计算机中。进一步地,部件可以通过具有存储在其中的各种数据结构的各种计算机可读介质执行。例如,部件可以根据具有一个或多个数据包的信号(例如,从一个部件通过诸如因特网的网络传输至另一系统的数据,该部件与本地系统和分布系统中的其他部件交互)通过本地和/或远程处理执行通信。The terms "component", "module", "system" and the like are used in the specification to refer to a computer-related entity, hardware, firmware, software, a combination of software and hardware, or an execution of software. For example, a component may be, but is not limited to being limited to, a process executing on a processor, a processor, an object, a thread of execution, a program, and/or a computer. For example, both an application executing on a computing device and the computing device can be components. One or more components can reside within a processor and/or thread of execution, and a component can be localized on one computer or distributed among two or more computers. Further, components can execute from various computer readable media having various data structures stored thereon. For example, a component may communicate locally and in response to a signal having one or more packets (e.g., data transmitted from one component to another system over a network such as the Internet, the component interacting with the local system and other components in a distributed system). /or remoting execution communication.
提供提出的实施例的描述,以便本公开领域内的技术人员使用或实施本公开。这些实施例的各种变型对本领域技术人员将是明显的,且在不脱离本公开的范围的前提下,在本文中限定的通用原理可被应用在其他实施例中。因此,本公开并不限于在本文中提出的实施例,而应当在与本文中提出的原理和新特征相一致的最广范围内分析本公开。The description of the proposed embodiments is provided to enable any person skilled in the art of the disclosure to use or practice the disclosure. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the scope of the present disclosure. Therefore, the present disclosure is not limited to the embodiments presented herein, but the present disclosure should be analyzed in the broadest scope consistent with the principles and novel features presented herein.
在说明书中使用的术语“飞镖”和“飞镖针”可互换地使用。此外,在说明书中使用的术语“玩家”和“用户”也可互换地使用。此外,在说明书中使用的术语“点”和“区域”也可互换地使用。The terms "dart" and "dart needle" are used interchangeably in the specification. In addition, the terms "player" and "user" used in the specification are also used interchangeably. In addition, the terms "point" and "area" used in the specification are also used interchangeably.
图1是根据本公开的实施例的飞镖游戏装置的框图。FIG. 1 is a block diagram of a dart game device according to an embodiment of the present disclosure.
根据本公开的实施例的飞镖游戏装置100可包括飞镖靶(可选地,飞镖板)110,感测单元120,用户输入单元130,输出单元140,摄像机单元150,网络连接单元160,用户辨识单元170,存储器180、控制器190等。图1中示出的部件并非是必须的。因此,可实施具有比图1中所示出的更多或更少部件的飞镖游戏装置。在下文中,将依次描述这些部件。The dart game device 100 according to an embodiment of the present disclosure may include a dart target (optionally, a dart board) 110, a sensing unit 120, a user input unit 130, an output unit 140, a camera unit 150, a network connection unit 160, a user recognition Unit 170, memory 180, controller 190, etc. The components shown in Figure 1 are not required. Accordingly, a dart game device may be implemented having more or fewer components than shown in FIG. 1 . Hereinafter, these components will be described in sequence.
飞镖靶110可包括得分板,其中靶心位于中心,且存在由以靶心为圆心的同心圆以及从靶心径向地延伸的直线分段的区域,每个区域分别被分配各自的得分。在得分板上可以形成多个孔,飞镖的尖端可以插入至多个孔中。The dart board 110 may include a score board in which a bull's eye is located at the center and there are areas segmented by concentric circles centered on the bull's eye and straight lines radially extending from the bull's eye, each of which is assigned a respective score. A plurality of holes may be formed on the score plate, and the tip of the dart may be inserted into the plurality of holes.
飞镖靶110包括以下将描述的显示器142,显示器142可变地改变飞镖靶110的得分分布以及被分配得分的区域的形状。在这种情况下,飞镖靶110包括在显示器142中被堆叠成具有触摸屏形式的光学透射式触摸板。The dartboard 110 includes a display 142 , which will be described below, and which variably changes the distribution of scores of the dartboard 110 and the shape of an area to which scores are assigned. In this case, dartboard 110 includes an optically transmissive touchpad stacked in display 142 in the form of a touchscreen.
感测单元120可感测飞镖游戏用户关于飞镖靶110进行的游戏。即,当用户投掷飞镖针且飞镖针到达飞镖靶110时,感测单元120可感测飞镖针到达飞镖靶110的哪个部分。感测单元120可使得实际用户的游戏可被评估。关于用户投掷飞镖的游戏,感测单元120可感测投掷出的飞镖针击中飞镖靶110的哪个区域并立即将其转换为得分。感测单元120对与飞镖击中的区域相对应的得分进行电转换,以将转换的得分传输至控制器190。可选地,感测单元120可传输与飞镖针击中的区域对应的电信号至控制器190,以及在此,控制器190可计算电信号对应的得分。The sensing unit 120 may sense a game played by a dart game user with respect to the dart board 110 . That is, when the user throws the dart needle and the dart needle reaches the dart board 110 , the sensing unit 120 may sense which part of the dart board 110 the dart needle reaches. The sensing unit 120 may allow actual user's games to be evaluated. Regarding the game where the user throws darts, the sensing unit 120 may sense which area of the dartboard 110 the thrown dart needle hits and immediately convert it into a score. The sensing unit 120 electrically converts the score corresponding to the area hit by the dart to transmit the converted score to the controller 190 . Optionally, the sensing unit 120 may transmit an electrical signal corresponding to the area hit by the dart needle to the controller 190, and here, the controller 190 may calculate a score corresponding to the electrical signal.
用户输入单元130接收用于控制飞镖游戏装置100的用户的输入。用户输入单元130可包括各种类型的输入构件,包括小型键盘、薄膜开关、触摸板(电阻式/电容式)、调节旋钮、滚轮开关、键盘等。用户输入单元130还可包括摄像机151-153、麦克风等。此外,用户输入单元130还可包括将在下文描述的短程通信模块(未示出)。在本公开的实施例中,用户输入单元130可用于包括网络连接单元160的短程通信模块(未示出)。当用户输入单元130包括网络连接单元160的短程通信模块时,用户输入单元130可用于接收通过外部控制台设备输入的用户输入。作为短程通信技术,可使用蓝牙、射频识别(RFID)、近场通信(NFC)、红外数据关联(IrDA)、超宽带(UWB)、紫峰协议(ZigBee)等。例如,当用户输入单元130使用红外通信执行短程通信时,外部控制台设备可以是红外远程控制器。可选地,当用户输入单元130使用蓝牙功能执行短程通信时,外部控制台设备可以是包括蓝牙模块的移动设备。包括蓝牙模块的移动设备可以是,例如,包括蓝牙模块的智能手机。The user input unit 130 receives a user's input for controlling the dart game device 100 . The user input unit 130 may include various types of input members including a keypad, a dome switch, a touch pad (resistive/capacitive), an adjustment knob, a wheel switch, a keypad, and the like. The user input unit 130 may further include cameras 151-153, a microphone, and the like. In addition, the user input unit 130 may further include a short-range communication module (not shown) which will be described below. In an embodiment of the present disclosure, the user input unit 130 may be used for a short-range communication module (not shown) including the network connection unit 160 . When the user input unit 130 includes the short-range communication module of the network connection unit 160, the user input unit 130 may be used to receive a user input input through an external console device. As the short-range communication technology, Bluetooth, radio frequency identification (RFID), near field communication (NFC), infrared data association (IrDA), ultra wideband (UWB), ZigBee, and the like can be used. For example, when the user input unit 130 performs short-range communication using infrared communication, the external console device may be an infrared remote controller. Alternatively, when the user input unit 130 performs short-range communication using a Bluetooth function, the external console device may be a mobile device including a Bluetooth module. A mobile device including a Bluetooth module may be, for example, a smartphone including a Bluetooth module.
根据本公开的实施例,当用户输入单元130使用短程通信时,用户输入单元130可与附接于或插入至飞镖针中的短距离模块通信。According to an embodiment of the present disclosure, when the user input unit 130 uses short-range communication, the user input unit 130 may communicate with a short-range module attached or inserted into a dart needle.
用户可通过用户输入单元130选择飞镖游戏模式、比赛安排请求、比赛认证、飞镖游戏玩家的数量、飞镖游戏比赛模式等。例如,用户可通过用户输入单元130选择飞镖游戏玩家的数量、飞镖游戏比赛模式(零一游戏、板球游戏(cricket game)、累加游戏等)、飞镖游戏模式(单机游戏、网络游戏等)、在线/离线比赛安排请求,以及比赛许可。A user may select a dart game mode, a match arrangement request, a match authentication, the number of dart game players, a dart game match mode, etc. through the user input unit 130 . For example, the user can select the number of dart game players, dart game competition mode (zero one game, cricket game (cricket game), accumulation game, etc.), dart game mode (stand-alone game, network game, etc.) Online/offline match scheduling request, and match permission.
用户输入单元130通过感测用户的按键操作或用户的触摸输入接收信号,或通过摄像机151-153或麦克风接收用户的语音或动作,以将接收到的信号、语音或动作转换为输入信号。为此,可使用已知的语音辨识技术或动作辨识技术。The user input unit 130 receives a signal by sensing a user's key operation or a user's touch input, or receives a user's voice or motion through cameras 151-153 or a microphone to convert the received signal, voice or motion into an input signal. For this, known speech recognition techniques or motion recognition techniques can be used.
用于生成与视觉、听觉或触觉相关的输出的输出单元140可以包括声音输出单元141、显示器142、照明单元143等。The output unit 140 for generating an output related to vision, hearing or touch may include a sound output unit 141, a display 142, a lighting unit 143, and the like.
声音输出单元141可将从网络连接单元160接收的或存储于存储器180中的音频数据以游戏音效、奖励、游戏行为指南、游戏方法描述等形式输出。声音输出单元141还可输出与由飞镖游戏装置100执行的功能相关的声音信号(例如,游戏效果声音)。声音输出单元141还可输出通过网络连接单元160接收的使用另一飞镖游戏装置320(参见图3)的游戏玩家或第三人的语音。声音输出单元141可包括接收器、扬声器、蜂鸣器等。此外,当飞镖游戏装置100测量投掷的飞镖针的速度时,可通过声音输出单元141将关于速度和/或奖励的信息输出为音频信息。The sound output unit 141 may output the audio data received from the network connection unit 160 or stored in the memory 180 in the form of game sound effects, rewards, game behavior guides, game method descriptions, and the like. The sound output unit 141 may also output sound signals (eg, game effect sounds) related to functions performed by the dart game device 100 . The sound output unit 141 may also output a voice of a game player or a third person using another dart game device 320 (see FIG. 3 ) received through the network connection unit 160 . The sound output unit 141 may include a receiver, a speaker, a buzzer, and the like. In addition, when the dart game device 100 measures the speed of the thrown dart needle, information about the speed and/or bonus may be output as audio information through the sound output unit 141 .
显示器142显示(输出)在飞镖游戏装置100中处理的信息。例如,当飞镖游戏装置100处于玩游戏模式指南模式时,显示器142可输出可选择的玩游戏模式。此外,当飞镖游戏装置100接收在线/离线比赛安排请求时,显示器142可输出比赛安排等待玩家列表。此外,当飞镖游戏装置100玩游戏时,显示器142可显示通过感测单元120感测的得分,或输出通过网络连接单元160接收的通过拍摄使用另一飞镖游戏装置的游戏玩家或第三人而获取的图像。The display 142 displays (outputs) information processed in the dart game device 100 . For example, when the dart game device 100 is in the game play mode guide mode, the display 142 may output selectable game play modes. In addition, when the dart game device 100 receives an online/offline matchmaking request, the display 142 may output a matchmaking waiting player list. In addition, when the dart game device 100 is playing a game, the display 142 may display the score sensed by the sensing unit 120, or output the score received by the network connection unit 160 by photographing a game player using another dart game device or a third person. acquired image.
此外,当飞镖游戏装置100测量飞镖针的速度时,显示器142可显示飞镖针的所测量的速度信息或显示其他人的飞镖针的速度信息和/或与事先确定的预定速度信息的比较信息。In addition, when the dart game device 100 measures the speed of the dart needle, the display 142 may display the measured speed information of the dart needle or display the speed information of other people's dart needle and/or comparison information with predetermined predetermined speed information determined in advance.
显示器142可包括液晶显示器(LED)、薄膜晶体管液晶显示器(TFT LED)、有机发光二极管(OLED)、柔性显示器和3D显示器中的至少一种。某些显示器可被配置为透明的或光学透射式以通过显示器查看外界。此可称为透明显示器,并且透明显示器的典型示例包括透明OLED(TOLED)等。The display 142 may include at least one of a liquid crystal display (LED), a thin film transistor liquid crystal display (TFT LED), an organic light emitting diode (OLED), a flexible display, and a 3D display. Certain displays can be configured to be transparent or optically transmissive to view the outside world through the display. This may be called a transparent display, and typical examples of the transparent display include transparent OLED (TOLED) and the like.
在本公开的实施例中,根据飞镖游戏装置100的实施形式,可存在两个或更多个显示器142。例如,在飞镖游戏装置100中,多个显示器可彼此分离地或一体地布置于一个表面上,以及进一步地,分别布置于不同表面上。例如,显示器142可包括布置于飞镖靶110的上端的显示器和布置于飞镖靶110的下端的显示器,或可包括其中的一个显示器。然而,前述显示器所布置的位置为示例,为了设计或视觉效果的需求,显示器可被布置于各种位置。In an embodiment of the present disclosure, there may be two or more displays 142 depending on the implementation of the dart game device 100 . For example, in the dart game device 100, a plurality of displays may be arranged on one surface separately from each other or integrally, and further, be arranged on different surfaces respectively. For example, the display 142 may include a display disposed at an upper end of the dart board 110 and a display disposed at a lower end of the dart board 110 , or may include one of them. However, the positions where the aforementioned displays are arranged are examples, and the displays may be arranged in various positions for design or visual effect requirements.
触摸传感器可以用于将施加在显示器142的特定部分的压力或在显示器142的特定部分处生成的电容的变化转换为电输入信号。触摸传感器还可用于检测触摸压力以及触摸位置和区域。当对于触摸传感器存在触摸输入时,与触摸输入相对应的信号被发送至触摸控制器。触摸控制器处理信号并且之后将与其相对应的数据传输至控制器190。因此,控制器190可以辨识显示器142的哪个区域被触摸。The touch sensor may be used to convert pressure applied to a specific portion of the display 142 or a change in capacitance generated at a specific portion of the display 142 into an electrical input signal. Touch sensors can also be used to detect touch pressure as well as touch location and area. When there is a touch input to the touch sensor, a signal corresponding to the touch input is sent to the touch controller. The touch controller processes the signal and then transmits data corresponding thereto to the controller 190 . Accordingly, the controller 190 can recognize which area of the display 142 is touched.
照明单元143输出用于通知飞镖游戏装置100的事件的发生的信号。飞镖游戏装置100中发生的事件的示例包括飞镖游戏玩家的识别、游戏的获胜或失败、飞镖的直接击中、飞镖游戏玩家的变化、游戏结束等。照明单元143可以包括发光二极管(LED)并通过LED的闪烁将事件的发生通知给用户。LED被布置在飞镖靶110的底部以根据事件的发生,根据预存储的闪烁图案进行闪烁。例如,一个或多个LED可被分配至飞镖靶110的各个部分。分配的LED被布置在飞镖靶110的底部,且可被布置在朝向飞镖游戏装置100的外部的方向上。当LED发光时,LED发出的光可以穿过由透明或半透明材料制成的飞镖靶110以将视觉输出传递给用户。可选地,LED发出的光可以通过飞镖靶110中存在的间隙将视觉输出传递给用户。The lighting unit 143 outputs a signal for notifying the dart game device 100 of the occurrence of an event. Examples of events occurring in the dart game device 100 include identification of a dart game player, winning or losing a game, direct hit of a dart, change of a dart game player, end of a game, and the like. The lighting unit 143 may include a light emitting diode (LED) and notify the user of the occurrence of an event by blinking the LED. The LEDs are arranged at the bottom of the dartboard 110 to blink according to a pre-stored blinking pattern according to the occurrence of an event. For example, one or more LEDs may be assigned to various portions of dart board 110 . The assigned LEDs are arranged at the bottom of the dartboard 110 and may be arranged in a direction toward the outside of the dart game device 100 . When the LEDs emit light, the light emitted by the LEDs can pass through the dartboard 110 made of transparent or translucent material to deliver visual output to the user. Optionally, light from the LEDs may pass through the gaps present in the dart board 110 to deliver visual output to the user.
输出单元140还可以输出不同于视频信号或音频信号的另一种形式,例如,用于通过振动通知事件的发生的信号。在本公开的实施例中,如图1所示出,输出单元140可包括声音输出单元141、显示器142以及照明单元143。例如,输出单元140可通过各种方法输出关于飞镖针的所测量的速度和/或奖励的信息。The output unit 140 may also output another form other than a video signal or an audio signal, for example, a signal for notifying the occurrence of an event through vibration. In an embodiment of the present disclosure, as shown in FIG. 1 , the output unit 140 may include a sound output unit 141 , a display 142 and a lighting unit 143 . For example, the output unit 140 may output information about the measured speed and/or reward of the dart needle through various methods.
摄像机单元150包括多个摄像机151-153,因此,由摄像机151-153处理的图像帧可存储于存储器180中,或通过网络连接单元160被传输至外部。根据使用环境摄像机单元150可由一个摄像机组成或由两个或更多个摄像机组成。The camera unit 150 includes a plurality of cameras 151-153, and thus, image frames processed by the cameras 151-153 may be stored in the memory 180 or transmitted to the outside through the network connection unit 160. The camera unit 150 may consist of one camera or consist of two or more cameras according to usage circumstances.
在本公开的实施例中,摄像机单元150可被布置以拍摄飞镖针的运动轨迹上的两个或更多个点。在本公开的实施例中,摄像机单元150可包括多个摄像机,并且各个摄像机可被布置以拍摄分别与其对应的点。当存在多个摄像机时,可通过使用多个摄像机测量飞镖针的速度。可将关于所测量的速度的信息传输至控制器190或存储器180。In an embodiment of the present disclosure, the camera unit 150 may be arranged to photograph two or more points on the movement trajectory of the dart needle. In an embodiment of the present disclosure, the camera unit 150 may include a plurality of cameras, and each camera may be arranged to photograph points respectively corresponding thereto. When multiple cameras are present, the speed of the dart needle can be measured by using multiple cameras. Information about the measured speed may be transmitted to the controller 190 or the memory 180 .
在本公开的实施例中,摄像机单元150中的至少一些摄像机可被布置以拍摄包括飞镖靶110的图像帧,其他摄像机可被布置以拍摄与飞镖游戏中的游戏规则直接相关的图像帧。例如,为了拍摄与飞镖游戏规则直接相关的图像帧,摄像机可被布置以拍摄在其上投掷飞镖的投掷线。摄像机单元150中包括的多个摄像机151-153可被布置以拍摄至少一些彼此重叠的图像帧。在本公开的实施例中,当摄像机单元150包括一个摄像机时,摄像机可以是被布置以拍摄飞镖靶110的至少一部分和与游戏规则直接相关的图像帧(如,飞镖游戏中的投掷线)的全景摄像机。In an embodiment of the present disclosure, at least some cameras in the camera unit 150 may be arranged to capture image frames including the dartboard 110, and other cameras may be arranged to capture image frames directly related to game rules in the dart game. For example, in order to capture image frames directly related to the rules of a darts game, a camera may be arranged to capture a throwing line on which darts are thrown. The plurality of cameras 151-153 included in the camera unit 150 may be arranged to capture at least some image frames overlapping each other. In an embodiment of the present disclosure, when the camera unit 150 includes a camera, the camera may be arranged to capture at least a portion of the dart board 110 and image frames directly related to the rules of the game (such as a throwing line in a dart game). panoramic camera.
在本公开的实施例中,摄像机单元150可被布置以拍摄投掷线的部分和/或玩家以及飞镖针的运动轨迹上的两个或更多个点。可选地,摄像机单元150可被布置以拍摄飞镖靶110的至少部分以及飞镖针的运动轨迹上的两个或更多个点。目的可以是确定玩家的违规动作并测量飞镖针的速度。摄像机单元150可通过一个摄像机执行上述拍摄,或可通过多个摄像机执行上述拍摄。In an embodiment of the present disclosure, the camera unit 150 may be arranged to photograph a portion of the throwing line and/or two or more points on the movement trajectory of the player and the dart needle. Optionally, the camera unit 150 may be arranged to photograph at least part of the dartboard 110 and two or more points on the movement trajectory of the dart needle. The purpose can be to determine the player's illegal action and measure the speed of the dart needle. The camera unit 150 may perform the above-described photographing through one camera, or may perform the above-described photographing through a plurality of cameras.
例如,当玩飞镖游戏时,违规动作可被大致分为两个方面。作为第一方面,可提供玩家越过投掷线的动作作为一个示例,以及作为第二方面,可提供玩家擅自按压飞镖靶的动作作为一个示例。在本公开中,可使用两个摄像机以确定违规动作的两种类型,其中一个摄像机可拍摄包括投掷线的玩家的操作,而其他摄像机可拍摄飞镖靶。相应地,由于本公开的上述技术特征可以不仅检查玩家是否只是越过投掷线玩游戏,还确定玩家或第三人是否擅自按压飞镖游戏镖靶,可在享受飞镖游戏时保证公平性和可靠性。For example, when playing a game of darts, violations can be roughly divided into two areas. As a first aspect, an action of a player crossing a throwing line may be provided as an example, and as a second aspect, an action of a player pressing a dart board without authorization may be provided as an example. In this disclosure, two cameras may be used to determine the two types of violations, one camera may film the player's actions including the throwing line, while the other camera may film the dartboard. Accordingly, since the above-mentioned technical features of the present disclosure can not only check whether the player just crosses the throwing line to play the game, but also determine whether the player or a third person presses the dartboard of the dart game without authorization, fairness and reliability can be guaranteed while enjoying the dart game.
相应地,飞镖游戏装置100可在保证飞镖游戏的可靠性和公平性的同时通过有效地使用一个或多个摄像机最大化娱乐性方面。Accordingly, the dart game device 100 can maximize the aspect of entertainment by effectively using one or more cameras while ensuring the reliability and fairness of the dart game.
此外,可基于飞镖游戏模式、飞镖游戏装置的特性和大小、用户设置以及用户信息改变飞镖游戏装置100中的摄像机的数量、布置以及角度方向。例如,仅一个摄像机可被布置以拍摄飞镖针的整个运动区域。In addition, the number, arrangement, and angular direction of cameras in the dart game device 100 may be changed based on the dart game mode, characteristics and size of the dart game device, user settings, and user information. For example, only one camera may be arranged to capture the entire range of motion of the dart needle.
网络连接单元160可以包括在飞镖游戏装置100和有线/无线通信系统之间或在飞镖游戏装置100和飞镖游戏装置100所位于的网络之间能够实现无线通信的一个或多个模块。在本公开的实施例中,网络连接单元160可包括传输单元和接收单元。网络连接单元160可以包括用于访问网络的有线/无线互联网模块。作为无线互联网技术,可以使用无线LAN(WLAN)(Wi-Fi)、无线宽带(Wibro)、全球微波互联接入(Wimax)、高速下行链路分组接入(HSDPA)等。作为有线互联网技术,可以使用数字用户线(XDSL)、光纤到户(FTTH)、电力线通信(PLC)等。The network connection unit 160 may include one or more modules capable of wireless communication between the dart game device 100 and a wired/wireless communication system or between the dart game device 100 and a network where the dart game device 100 is located. In an embodiment of the present disclosure, the network connection unit 160 may include a transmission unit and a reception unit. The network connection unit 160 may include a wired/wireless Internet module for accessing a network. As the wireless Internet technology, Wireless LAN (WLAN) (Wi-Fi), Wireless Broadband (Wibro), World Interoperability for Microwave Access (Wimax), High Speed Downlink Packet Access (HSDPA), and the like can be used. As the wired Internet technology, digital subscriber line (XDSL), fiber to the home (FTTH), power line communication (PLC), and the like can be used.
此外,网络连接单元160包括短程通信模块以将数据传输至电子装置以及从电子装置接收数据,其中电子装置位于距飞镖游戏装置100相对短的距离内且包括短程通信模块。作为短程通信技术,可以使用蓝牙、射频识别(RFID)、NFC、红外数据关联(IrDA)、超宽带(UWB)、紫峰协议(ZigBee)等。In addition, the network connection unit 160 includes a short-range communication module to transmit data to and receive data from the electronic device, which is located within a relatively short distance from the dart game device 100 and includes the short-range communication module. As the short-range communication technology, Bluetooth, radio frequency identification (RFID), NFC, infrared data association (IrDA), ultra wideband (UWB), ZigBee, and the like can be used.
此外,网络连接单元160可与飞镖游戏服务器通信。例如,当飞镖游戏装置100的短程通信模块经由附接于或插入至飞镖针的短程通信模块接收关于飞镖针的用户信息或识别信息时,网络连接单元160可与飞镖游戏服务器通信,以从服务器接收或检索用于飞镖针的用户信息或识别信息。Also, the network connection unit 160 may communicate with a dart game server. For example, when the short-range communication module of the dart game device 100 receives user information or identification information on the dart needle via the short-range communication module attached to or inserted into the dart needle, the network connection unit 160 may communicate with the dart game server to receive information from the server. Receive or retrieve user information or identifying information for a dart pin.
在本公开的实施例中,网络连接单元160可感测感测网络的连接状态和网络的收发速度。通过网络连接单元160接收的数据可通过输出单元140被输出、通过存储器180被存储或通过短程通信模块被传输至位于短程内的其他电子装置。In the embodiment of the present disclosure, the network connection unit 160 can sense the connection state of the network and the transmission and reception speed of the network. Data received through the network connection unit 160 may be output through the output unit 140, stored through the memory 180, or transmitted to other electronic devices within a short range through the short-range communication module.
另外,当飞镖游戏装置100测量飞镖针的速度时,可通过网络连接单元160基于玩家的识别信息将关于飞镖针的速度的信息传输至玩家的移动装置或PC。In addition, when the dart game device 100 measures the speed of the dart needle, information about the speed of the dart needle may be transmitted to the player's mobile device or PC through the network connection unit 160 based on the player's identification information.
用户辨识单元170通过作为一种短程通信技术射频识别(RFID)技术、NFC技术等使用无线电波辨识远程用户的唯一信息。例如,用户可以持有包括RFID模块的卡、移动终端或唯一飞镖游戏设备,如他/她自己的个人飞镖设备(例如,飞镖针)。用于识别用户的信息(如,在数据库服务器(DB)(参见图2)中注册的用户的个人ID、识别码等)可被记录在用户持有的用户识别模块中。飞镖游戏装置100识别用户持有的用户识别模块以识别使用飞镖游戏装置100玩游戏的飞镖游戏用户并为识别的飞镖游戏玩家更新数据库或累积新数据。在本公开的实施例中,用户辨识单元170可集成于用户输入单元130中。The user identification unit 170 identifies unique information of a remote user by using radio waves as a short-range communication technology Radio Frequency Identification (RFID) technology, NFC technology, and the like. For example, a user may hold a card including an RFID module, a mobile terminal, or a unique darts game device, such as his/her own personal darts device (eg, a dart needle). Information for identifying a user, such as a user's personal ID registered in a database server (DB) (see FIG. 2 ), an identification code, etc., may be recorded in a user identification module held by the user. The dart game device 100 identifies a user identification module held by a user to identify a dart game user who plays a game using the dart game device 100 and updates a database or accumulates new data for the recognized dart game player. In an embodiment of the present disclosure, the user identification unit 170 may be integrated into the user input unit 130 .
用户识别单元170可以包括可以通过除RFID技术之外的接触/非接触方法传输并接收用户的唯一信息的各种技术(如,诸如蓝牙的短程通信技术等,或使用IC芯片的短程通信技术)。进一步地,用户识别单元170可以包括生物数据识别模块,生物数据识别模块通过与用户输入单元130的麦克风、触摸板、摄像机单元150等相互作用识别玩家的生物数据(语音、指纹和面部)。The user identification unit 170 may include various technologies that can transmit and receive user's unique information by a contact/non-contact method other than RFID technology (for example, a short-range communication technology such as Bluetooth, etc., or a short-range communication technology using an IC chip) . Further, the user identification unit 170 may include a biological data identification module, which identifies the player's biological data (voice, fingerprint and face) by interacting with the microphone, touch pad, camera unit 150, etc. of the user input unit 130.
存储器180可以将用于控制器190的动作的程序存储其中,并将输入/输出数据(例如,电话薄、消息、静止的图像、运动画面等)暂时地或永久地存储于其中。存储器180可以存储关于在触摸屏上触摸输入期间的各种图案振动和声音输出的数据。存储器180可以包括闪存式存储介质、硬盘式存储介质、多媒体卡微型存储介质、卡式存储器(例如,SD或XD存储器等)、随机存取存储器(RAM)、静态随机存取存储器(SRAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、可编程只读存储器(PROM)、磁存储器、磁盘和光盘中的至少一种类型的存储介质。飞镖游戏装置100可以与互联网上进行存储器180的存储功能的网络存储一起操作。The memory 180 may store therein programs for actions of the controller 190 and store input/output data (eg, phonebook, messages, still images, moving pictures, etc.) therein temporarily or permanently. The memory 180 may store data regarding various pattern vibrations and sound output during a touch input on the touch screen. The memory 180 may include a flash storage medium, a hard disk storage medium, a multimedia card micro storage medium, a card memory (for example, SD or XD memory, etc.), random access memory (RAM), static random access memory (SRAM), At least one type of storage medium selected from Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), Programmable Read Only Memory (PROM), magnetic memory, magnetic disk, and optical disk. The dart game device 100 may operate with a web storage that performs a storage function of the memory 180 on the Internet.
在本公开的实施例中,存储器180可存储通过拍摄飞镖针的运动轨迹上的至少两点所获取的拍摄数据中的至少一些。另外,存储器180可根据与飞镖针相连的用户识别模块存储飞镖针的用户信息或识别信息。另外,存储器180可在预定时间后删除所存储的拍摄数据中的未被其他部件或其他设备(如,控制器190等)加载的拍摄数据。In an embodiment of the present disclosure, the memory 180 may store at least some of photographing data acquired by photographing at least two points on the motion trajectory of the dart needle. In addition, the memory 180 may store user information or identification information of the dart needle according to a user identification module connected to the dart needle. In addition, the memory 180 may delete photographing data that is not loaded by other components or other devices (eg, the controller 190 , etc.) among the stored photographing data after a predetermined time.
在本公开的额外实施例中,可存储于存储器180中的信息可包括针对每个用户的个人记录竞赛/时间/地点/游戏类型的记录、针对用户的每个飞镖针的游戏记录、针对用户的每个针-管部组合的游戏记录(当对针以及管部赋予单独辨识构件和单独辨识编号时)、针对用户的每个所使用的飞镖针的速度/游戏记录信息等。In additional embodiments of the present disclosure, the information that may be stored in the memory 180 may include a record for each user's individual race/time/place/type of game, a game record for each of the user's dart pins, a record for the user's The game record of each needle-barrel combination (when the needle and the tube are assigned a separate identification member and a separate identification number), speed/game record information for each dart needle used by the user, etc.
通常,控制器190控制飞镖游戏装置100的所有动作。例如,在飞镖游戏的情况下,可为每个游戏参与者收集通过感测单元120感测的得分,将收集的得分传输至通过网络连接的另一个飞镖游戏装置200,并从通过网络连接的另一个飞镖游戏装置200接收收集的得分,并记录根据收集的结果的游戏获胜/失败记录、得分等。控制器190可以进行图案识别处理以将在触摸屏或摄像机上进行的运动输入、写输入等辨识为文字或图像。此外,控制器可以通过使用语音文字转换(STT)功能进行语音辨识以将通过麦克风输入的语音辨识为文字。Generally, the controller 190 controls all actions of the dart game device 100 . For example, in the case of a darts game, the scores sensed by the sensing unit 120 can be collected for each game participant, the collected scores can be transmitted to another dart game device 200 connected through the network, and can be obtained from the connected dart game device 200 through the network. Another dart game device 200 receives collected scores, and records game winning/losing records, scores, etc. according to the collected results. The controller 190 may perform pattern recognition processing to recognize motion input, writing input, etc. performed on the touch screen or the camera as text or images. In addition, the controller may perform speech recognition by using a speech-to-text (STT) function to recognize speech input through a microphone as text.
在本公开的实施例中,控制器190至少部分地基于当飞镖针到达飞镖靶时的时间为至少两个点中的每个确定时间帧数据并且分别加载与确定的时间帧数据相对应的拍摄数据,以计算飞镖针的速度。在此,可在当飞镖针到达飞镖靶时的时间之前,基于当飞镖针到达飞镖靶时的时间、飞镖针的平均速度信息以及点中距离信息中的至少一个,相对于各个点确定时间帧数据。例如,可相对于一个点(例如,第一点)确定比当飞镖针到达飞镖靶时的时间提前0.02秒的时间,并可相对于另一点(例如,第二点)确定比当飞镖针到达飞镖靶时的时间提前0.01秒的时间。In an embodiment of the present disclosure, the controller 190 determines time frame data for each of the at least two points based at least in part on the time when the dart needle reaches the dart target and loads the shots corresponding to the determined time frame data respectively. data to calculate the speed of the dart needle. Here, the time frame may be determined with respect to each point based on at least one of the time when the dart needle reaches the dart board, the average speed information of the dart needle, and the distance information in the point before the time when the dart needle reaches the dart board. data. For example, a time that is 0.02 seconds earlier than when the dart needle reaches the dartboard may be determined relative to one point (e.g., a first point) and may be determined relative to another point (e.g., a second point) earlier than when the dart needle reaches the dart board. The time on the dartboard is advanced by 0.01 seconds.
此外,控制器190可通过确定来自加载的拍摄数据的点之间的距离差以及用于各个点的时间帧数据之间的时间差,计算飞镖针的速度。例如,可基于预定点(例如,第一点和第二点)之间的距离差(例如,30cm)以及通过拍摄点所获取的拍摄数据之间的时间差(例如,0.03秒)确定飞镖针的速度(例如,10m/s)。即,控制器190可通过V=ΔD÷ΔT计算飞镖针的速度。在此,V可表示飞镖针的速度,T可表示用于各个点的拍摄数据之间的时间差,以及ΔD可表示点之间的距离差。In addition, the controller 190 may calculate the speed of the dart needle by determining the distance difference between points from the loaded shooting data and the time difference between time frame data for each point. For example, the distance of the dart needle can be determined based on the distance difference (for example, 30 cm) between predetermined points (for example, the first point and the second point) and the time difference (for example, 0.03 seconds) between the shooting data acquired by shooting the points. Velocity (for example, 10m/s). That is, the controller 190 may calculate the speed of the dart needle by V=ΔD÷ΔT. Here, V may represent a speed of a dart needle, T may represent a time difference between photographed data for respective points, and ΔD may represent a distance difference between points.
可选地,控制器190可通过V=(ΔD×COSθ)÷ΔT计算飞镖针的速度。在此,θ可表示飞镖针的航行角(snaking angle)。即,投掷的飞镖针的运动轨迹可具有曲线形状。相应地,控制器190通过分析飞镖针的加载的拍摄数据值修正飞镖针的航行角,从而更加精确地确定飞镖针的速度。Alternatively, the controller 190 can calculate the speed of the dart needle by V=(ΔD×COSθ)÷ΔT. Here, θ may represent a snaking angle of the dart needle. That is, the motion locus of the thrown dart needle may have a curved shape. Correspondingly, the controller 190 corrects the sailing angle of the dart needle by analyzing the loaded shooting data value of the dart needle, so as to more accurately determine the speed of the dart needle.
在本公开的实施例中,控制器190可基于由飞镖游戏装置的用户辨识单元接收的数据,为每个飞镖针生成统计数据。另外,控制器190可基于由飞镖游戏装置的用户辨识单元接收的数据确定提供额外奖励。In an embodiment of the present disclosure, the controller 190 may generate statistical data for each dart needle based on data received by the user identification unit of the dart game device. In addition, the controller 190 may determine to provide additional rewards based on data received by the user identification unit of the dart game device.
在本公开的实施例中,当控制器190感测存储器的容量已超出时,控制器190可允许从存储器180中存储的拍摄数据之中的最旧图像有序地删除图像。此外,控制器190可控制存储器180以在特定时间段之后删除未加载的拍摄数据。In an embodiment of the present disclosure, when the controller 190 senses that the capacity of the memory has been exceeded, the controller 190 may allow images to be sequentially deleted from the oldest image among photographing data stored in the memory 180 . Also, the controller 190 may control the memory 180 to delete unloaded photographing data after a certain period of time.
如图1所示出,由于控制器190可与所有上面提及的其他部件通信,控制器190可有组织地控制对应部件的操作。As shown in FIG. 1 , since the controller 190 can communicate with all the above-mentioned other components, the controller 190 can organically control the operations of the corresponding components.
例如,通过使用软件、硬件或其组合,可在计算机可读记录介质或可被类似于计算机的装置读取的记录介质中实施本文中描述的各种实施例。根据硬件实施方式,可以通过使用ASIC(专用集成电路)、DSP(数字信号处理器)、DSPD(数字信号处理装置)、PLD(可编程逻辑装置)、FPGA(现场可编程门阵列)、处理器、控制器、微控制器、微处理器和用于进行其他功能的电子单元中的至少一个来实施本文中描述的实施例。在一些情况下,可以通过控制器190自身来实施说明书中描述的实施例。根据软件实施方式,可以通过独立的软件模块来实施说明书中描述的实施例,如过程和功能。这些软件模块中的每个可以进行说明书中描述的一个或多个功能和操作。可以通过由恰当的程序语言写成的软件应用来实施软件代码。软件代码可被存储在存储器180中,并由控制器190执行。For example, various embodiments described herein can be implemented in a computer-readable recording medium or a recording medium that can be read by a computer-like device by using software, hardware, or a combination thereof. According to the hardware implementation, it can be implemented by using ASIC (Application Specific Integrated Circuit), DSP (Digital Signal Processor), DSPD (Digital Signal Processing Device), PLD (Programmable Logic Device), FPGA (Field Programmable Gate Array), processor , a controller, a microcontroller, a microprocessor, and an electronic unit for performing other functions to implement the embodiments described herein. In some cases, the embodiments described in the specification may be implemented by the controller 190 itself. According to the software implementation, the embodiments described in the specification, such as procedures and functions, can be implemented by independent software modules. Each of these software modules can perform one or more functions and operations described in the specification. Software codes can be implemented by a software application written in an appropriate programming language. The software codes may be stored in the memory 180 and executed by the controller 190 .
图2是根据本公开的实施例的飞镖游戏装置的透视图。FIG. 2 is a perspective view of a dart game device according to an embodiment of the present disclosure.
如图2所示出,可以通过将图1中所示的部件安装在壳体H中形成根据本公开的实施例的飞镖游戏装置100。飞镖靶110、显示器142、照明单元143、声音输出单元141、摄像机单元150和用户辨识单元170可被布置在飞镖游戏装置100的前表面上。As shown in FIG. 2 , the dart game device 100 according to an embodiment of the present disclosure may be formed by installing the components shown in FIG. 1 in a housing H. As shown in FIG. The dartboard 110 , the display 142 , the lighting unit 143 , the sound output unit 141 , the camera unit 150 and the user recognition unit 170 may be disposed on the front surface of the dart game device 100 .
可以布置飞镖靶110,以使正中心位于根据飞镖游戏的规则的位置(例如,在垂直方向距地面的5英尺8英寸)处。照明单元143-1、143-2和143-3可被布置在飞镖游戏装置100的各种部分以将各种可变的视觉效果传递给飞镖游戏装置100的玩家。例如,照明单元143-1被布置在飞镖靶110的侧面并可用于将照明照射至飞镖靶110。照明单元143-1还可以根据飞镖游戏的事件输出预定的照明效果。进一步地,照明单元143-1可以输出具有各种颜色的照明效果。The dart board 110 may be arranged so that the exact center is at a location according to the rules of the game of darts (eg, 5 feet 8 inches from the ground in the vertical direction). The lighting units 143 - 1 , 143 - 2 and 143 - 3 may be arranged at various parts of the dart game device 100 to deliver various variable visual effects to a player of the dart game device 100 . For example, the lighting unit 143 - 1 is arranged at a side of the dartboard 110 and may be used to irradiate lighting to the dartboard 110 . The lighting unit 143-1 may also output predetermined lighting effects according to events of the dart game. Further, the lighting unit 143-1 may output lighting effects with various colors.
照明单元143-2可被形成为在垂直方向上沿壳体H的向前突起延伸。像照明单元143-1一样,照明单元143-2可以根据飞镖游戏的事件输出预定的照明效果,并输出具有各种颜色的照明效果。The lighting unit 143-2 may be formed to extend along the forward protrusion of the housing H in a vertical direction. Like the lighting unit 143-1, the lighting unit 143-2 may output predetermined lighting effects according to events of the dart game, and output lighting effects having various colors.
照明单元143-3可被布置在壳体H的顶部和/或侧面。照明单元143-3可以根据飞镖游戏的事件输出预定的照明效果并输出具有各种颜色的照明效果。特别地,照明单元143-3可为与用户辨识单元相关的事件输出照明效果。The lighting unit 143-3 may be disposed on the top and/or side of the housing H. As shown in FIG. The lighting unit 143-3 may output predetermined lighting effects according to events of the dart game and output lighting effects having various colors. In particular, the lighting unit 143-3 may output lighting effects for events related to the user recognition unit.
选择性地,飞镖游戏装置100可选择性地与另一飞镖游戏装置相连,且包括在水平方向上延伸的飞镖盘P。飞镖盘P可进一步包括照明单元143-4。飞镖盘P可以与飞镖游戏装置100一体结合或选择性地附接至飞镖游戏装置100或与飞镖游戏装置100分离。Alternatively, the dart game device 100 may be selectively connected to another dart game device, and includes a dart board P extending in a horizontal direction. The dart board P may further include a lighting unit 143-4. The dart board P may be integral with the dart game device 100 or selectively attached to or separate from the dart game device 100 .
当飞镖盘P与飞镖游戏装置100一体结合或选择性地附接至飞镖游戏装置100时,飞镖盘P可以与飞镖游戏装置100电连接。可以沿飞镖盘P的外围布置飞镖游戏装置100的照明单元143-4,如图3所示。根据游戏规则,飞镖盘P的一端可根据投掷线距飞镖靶的距离延伸至投掷线将位于的位置。照明单元143-4可被布置在与投掷线相对应的位置处。The dart board P may be electrically connected with the dart game device 100 when the dart board P is integrated with the dart game device 100 or selectively attached to the dart game device 100 . The lighting unit 143-4 of the dart game device 100 may be arranged along the periphery of the dart board P, as shown in FIG. 3 . Depending on the rules of the game, one end of the dart board P may extend to where the throwing line would be located depending on the distance of the throwing line from the dart board. The lighting unit 143-4 may be arranged at a position corresponding to the throwing line.
尽管未在图2中示出,照明单元(未示出)被布置在飞镖靶110的底部以在用户(玩家)方向上发出照明效果。照明单元(未示出)可以包括根据构成飞镖靶的每个分段分配的不同的照明元件的组合。Although not shown in FIG. 2 , a lighting unit (not shown) is disposed at the bottom of the dart board 110 to emit lighting effects in a user (player) direction. The lighting unit (not shown) may comprise a combination of different lighting elements assigned to each section making up the dartboard.
飞镖游戏装置100的壳体H可包括布置在用户方向上的显示器142。显示器142可根据飞镖游戏的进展显示用户需要的信息(例如,收集的得分、玩游戏的玩家的信息、相应游戏通关所需的得分、没在玩游戏的对手玩家的信息、飞镖针的速度的信息、飞镖针的速度的比较的信息等)。依据飞镖游戏的进展,显示器142可以根据事件显示视觉效果。例如,当用户使用三次飞镖投掷机会连续击中位于飞镖靶100的正中心的靶心时,显示器142可显示与相应事件相对应的预存的运动画面。运动画面可存储于飞镖游戏装置100的存储器180中,或通过网络连接单元160从服务器接收运动画面。The housing H of the dart game device 100 may include a display 142 arranged in a user direction. The display 142 can display the information required by the user according to the progress of the dart game (for example, collected scores, information of players who play the game, scores required for corresponding game clearance, information of opponent players who are not playing the game, speed of the dart needle). information, information on the comparison of the speed of dart needles, etc.). Depending on the progress of the game of darts, the display 142 may display visual effects based on events. For example, when the user continuously hits a bull's-eye located at the very center of the dart board 100 using three dart throwing opportunities, the display 142 may display a pre-stored motion picture corresponding to the corresponding event. The moving picture may be stored in the memory 180 of the dart game device 100 or received from a server through the network connection unit 160 .
通过与照明单元143-1、143-2、143-3、143-4和声音输出单元141联结,显示器142可以根据事件的发生向用户提供视觉和听觉效果。换言之,当预定的事件发生时,显示器142、照明单元143-1、143-2、143-3和143-4以及声音输出单元140可以关于对应事件一起输出照明效果、显示效果和声音效果。By being coupled with the lighting units 143-1, 143-2, 143-3, 143-4 and the sound output unit 141, the display 142 can provide visual and auditory effects to the user according to the occurrence of events. In other words, when a predetermined event occurs, the display 142, the lighting units 143-1, 143-2, 143-3, and 143-4, and the sound output unit 140 may output lighting effects, display effects, and sound effects together with respect to the corresponding event.
在图2中,示出了显示器142被布置在飞镖靶110的下端,但可以对显示器142的数量和布置位置进行各种修改。In FIG. 2 , it is shown that the displays 142 are arranged at the lower end of the dart board 110 , but various modifications may be made to the number and arrangement positions of the displays 142 .
可以以键区按钮的形式配置用户输入单元130,如图2所示。然而,如上所描述,用户输入单元130可被配置为包括触摸屏的各种类型。用户操作用户输入单元130的键盘按钮以选择待被用户玩的游戏的模式、离线比赛请求以及比赛许可。The user input unit 130 may be configured in the form of keypad buttons, as shown in FIG. 2 . However, as described above, the user input unit 130 may be configured in various types including a touch screen. The user operates a keypad button of the user input unit 130 to select a mode of a game to be played by the user, an offline game request, and a game permission.
声音输出单元141也被布置在飞镖游戏装置100的壳体H的前表面上以输出声音。也可对声音输出单元141的数量和布置位置进行各种修改。A sound output unit 141 is also disposed on the front surface of the housing H of the dart game device 100 to output sound. Various modifications may also be made to the number and arrangement positions of the sound output units 141 .
摄像机单元150可被安装在飞镖游戏装置100的壳体H的顶部,如图2所示出。摄像机单元150被布置的位置可以是可变的。摄像机单元150可包括一个或多个摄像机151-153,其可拍摄飞镖靶110以及投掷线。可将通过摄像机单元150拍摄的图像传递至存储器180。可选地,可通过网络连接单元160将通过摄像机单元150拍摄的图像传递至服务器或其他飞镖游戏装置。在本公开的实施例中,通过摄像机单元150拍摄的运动画面中的仅一些可被最终存储于存储器180中或通过网络连接单元160被传递至服务器。The camera unit 150 may be installed on the top of the housing H of the dart game device 100 as shown in FIG. 2 . The location where the camera unit 150 is arranged may be variable. The camera unit 150 may include one or more cameras 151-153 which may photograph the dart board 110 as well as the throwing line. Images photographed by the camera unit 150 may be transferred to the memory 180 . Optionally, the images captured by the camera unit 150 may be transmitted to a server or other dart game devices through the network connection unit 160 . In an embodiment of the present disclosure, only some of the moving pictures photographed by the camera unit 150 may be finally stored in the memory 180 or transferred to a server through the network connection unit 160 .
尽管在图2中未示出,用户辨识单元170可被布置于飞镖游戏装置100的壳体H的前表面的多个位置,且包括短程通信模块。用户投掷与用户识别模块相连的飞镖针,以完成用户认证。此外,用户触摸用户辨识单元170附近的用于辨识用户的卡片,以完成用户认证。Although not shown in FIG. 2 , the user recognition unit 170 may be disposed at various positions on the front surface of the housing H of the dart game device 100 and include a short-range communication module. The user throws the dart needle connected with the user identification module to complete user authentication. In addition, the user touches a card for identifying the user near the user identifying unit 170 to complete user authentication.
图2中示出的内容和前述飞镖游戏装置100的外形的描述仅为用于描述的示例,根据本公开的飞镖游戏装置100并不限于图2所示的外形。The contents shown in FIG. 2 and the foregoing description of the appearance of the dart game device 100 are merely examples for description, and the dart game device 100 according to the present disclosure is not limited to the appearance shown in FIG. 2 .
图3是根据本公开的实施例的包括多个飞镖游戏装置及服务器的飞镖游戏网络的概念图。FIG. 3 is a conceptual diagram of a dart game network including a plurality of dart game devices and a server according to an embodiment of the present disclosure.
如图3所示出,第一玩家P1使用的飞镖游戏装置310可通过网络与一个或多个服务器(媒体服务器MS、重赛(replay)服务器RS以及飞镖游戏服务器GS)连接。As shown in FIG. 3 , the dart game device 310 used by the first player P1 may be connected to one or more servers (media server MS, replay server RS, and dart game server GS) through a network.
多个用户可通过使用相同的第一飞镖游戏装置310在相同的时间和相同的空间玩游戏。然而,当位于与第一玩家P1远程范围处的第二玩家P2想要参与飞镖游戏时,第二飞镖游戏玩家P2通过使用第二飞镖游戏装置320通过网络与一个或多个服务器(媒体服务器MS、重赛服务器RS以及飞镖游戏服务器GS)连接,以向第一飞镖游戏装置310传输信息和从第一飞镖游戏装置310接收信息,从而进行游戏。A plurality of users can play games at the same time and in the same space by using the same first dart game device 310 . However, when the second player P2 located in the remote range from the first player P1 wants to participate in the dart game, the second dart game player P2 communicates with one or more servers (media server MS , the rematch server RS and the dart game server GS) are connected to transmit information to and receive information from the first dart game device 310 to play the game.
第一飞镖游戏装置310以及第二飞镖游戏装置320可经由一个或多个服务器(媒体服务器MS、重赛服务器RS以及飞镖游戏服务器GS)传输和接收信息,或飞镖游戏装置310和320在其间直接传输和接收信息。The first dart game device 310 and the second dart game device 320 may transmit and receive information via one or more servers (media server MS, replay server RS, and dart game server GS), or the dart game devices 310 and 320 may communicate directly between them. transmit and receive information.
游戏可以在不同的地点进行,在该不同地点处玩家P1和P2同时玩游戏,或通过以下方法进行游戏,其中玩家P1和P2在不同时间不同地点玩飞镖游戏,并且通过在DB服务器DB中存储游戏内容决定获胜/失败或排名。在本公开的实施例中,一种或多种数量的玩家可参与一个游戏。The game can be played at different places where players P1 and P2 play at the same time, or by a method where players P1 and P2 play darts at different times and places, and by storing in the DB server DB Game content determines win/loss or ranking. In embodiments of the present disclosure, one or more numbers of players may participate in a game.
媒体服务器MS可存储飞镖游戏玩家P1和P2的游戏比赛运动画面,通过使用存储于飞镖游戏装置310和320中的摄像机或麦克风存储这些运动画面。在本公开的实施例中,媒体服务器MS可包含在DB服务器DB中。The media server MS may store game play motion pictures of the dart game players P1 and P2 by using cameras or microphones stored in the dart game devices 310 and 320 to store the motion pictures. In an embodiment of the present disclosure, the media server MS may be included in the DB server DB.
重赛服务器RS可存储用户的飞镖游戏执行运动画面。可根据飞镖游戏装置中的待重赛的用户的请求将存储的运动画面传输至飞镖游戏装置。重赛服务器RS可包含在DB服务器中。The replay server RS can store the user's dart game execution motion picture. The stored motion picture may be transmitted to the dart game device at the request of a user who is about to rematch in the dart game device. The replay server RS may be included in the DB server.
另外,尽管未示出,在本公开的附加实施例中,中继服务器可在多个飞镖游戏装置310和320之间连接或中继(relay)数据通信。中继服务器在位于远程范围内的多个飞镖游戏装置310和320之中形成通信网络,以允许形成对等(P2P)网络。In addition, although not shown, in additional embodiments of the present disclosure, a relay server may connect or relay data communication between a plurality of dart game devices 310 and 320 . The relay server forms a communication network among a plurality of dart game devices 310 and 320 located within a remote range to allow formation of a peer-to-peer (P2P) network.
游戏服务器GS可在飞镖游戏装置310和320之间交换信息(由每个游戏玩家获取的得分、飞镖针的速度信息、用户信息、飞镖针识别信息以及在各个游戏玩家之中用于相互通信的信息),通过各个飞镖游戏装置310和320传输基于游戏规则的优势或告警,或,此外,进行为进行飞镖游戏和控制飞镖游戏装置310和320所需的信息的传输和接收。游戏服务器GS累计游戏的获胜/失败以及各个游戏参与者310和320的得分、飞镖针的平均速度信息等,以将累计的游戏的获胜/失败、得分以及平均速度信息传输至DB服务器。The game server GS can exchange information between the dart game devices 310 and 320 (score obtained by each game player, speed information of the dart needle, user information, dart needle identification information, and information for mutual communication among the respective game players). information), through each dart game device 310 and 320 to transmit an advantage or warning based on game rules, or, in addition, to perform the transmission and reception of information required for playing the game of darts and controlling the dart game device 310 and 320. The game server GS accumulates the win/loss of the game and the scores of the respective game participants 310 and 320, the average speed information of dart needles, etc. to transmit the accumulated win/loss of the game, the score and the average speed information to the DB server.
DB服务器可存储各个游戏参与者310和320的个人信息、游戏的获胜/失败,以及飞镖针的速度信息、排名信息、针对每个游戏的得分信息,或针对每个游戏的重赛运动画面。DB服务器可存储为每个用户分段的信息。DB服务器可以为每个用户授予唯一码,并通过使用唯一码管理每个用户的信息。唯一码可被存储在每个用户持有的用户识别模块(NFC、相连有RFID或IC芯片的飞镖针、存储于移动终端中的RFID卡或RFID模块)中。因此,飞镖游戏装置310和320可通过所包含的用户辨识单元170识别每个游戏参与者。DB服务器甚至还可以将用于识别的唯一码授予各个飞镖游戏装置310和320,并管理用于授予至飞镖游戏装置310和320的每个识别码的游戏数据。The DB server may store personal information of the respective game participants 310 and 320, win/loss of the game, and speed information of dart needles, ranking information, score information for each game, or rematch motion picture for each game. The DB server can store information segmented for each user. The DB server can grant a unique code to each user, and manage information of each user by using the unique code. The unique code can be stored in the subscriber identification module (NFC, dart needle connected with RFID or IC chip, RFID card or RFID module stored in the mobile terminal) held by each user. Accordingly, the dart game devices 310 and 320 can identify each game participant through the included user identification unit 170 . The DB server can even grant a unique code for identification to each dart game device 310 and 320 and manage game data for each identification code granted to the dart game device 310 and 320 .
在本公开的实施例中,用户可通过使用移动设备(包括具有移动通信功能的电子装置如移动终端、便携式电话、PDA、PDP等)330或PC 340访问网络服务器WS。网络服务器WS可通过互联网或内联网与移动设备330和/或PC 340连接。另外,网络服务器WS甚至还可与飞镖游戏装置310和320连接。网络服务器WS与DB服务器DB连接以向玩家提供存储于DS服务器中的游戏数据。In an embodiment of the present disclosure, a user can access the web server WS by using a mobile device (including an electronic device having a mobile communication function such as a mobile terminal, a portable phone, a PDA, a PDP, etc.) 330 or a PC 340 . The web server WS can be connected with the mobile device 330 and/or the PC 340 via the Internet or an intranet. In addition, the web server WS can even be connected with the dart game devices 310 and 320 . The web server WS is connected with the DB server DB to provide players with game data stored in the DS server.
下文中,将描述典型飞镖游戏的规则和与其相关联的玩家的统计数据。Hereinafter, the rules of a typical game of darts and the statistics of the players associated therewith will be described.
可被根据本公开的实施例的飞镖游戏装置100执行的飞镖游戏可以包括01游戏(零一游戏)、板球游戏、累加游戏、对战模式等。Dart games that may be performed by the dart game device 100 according to an embodiment of the present disclosure may include an 01 game (zero one game), a cricket game, an accumulation game, a battle mode, and the like.
两个团队(可选地,两个玩家)同时一个接一个回合地轮流向飞镖靶投掷飞镖来进行01游戏。一个回合包括三次飞镖投掷动作。游戏的目的在于每个回合的总得分达到目标得分(100或1000的倍数加上01分的得分,如301、501、701、901、1101、1501分等)。可以根据参与该回合的玩家的数量任意调整目标得分和比赛回合。The 01 game is played by two teams (optionally, two players) simultaneously taking turns throwing darts at the dartboard one round after another. A round consists of three dart throws. The purpose of the game is that the total score of each round reaches the target score (multiples of 100 or 1000 plus 01 points, such as 301, 501, 701, 901, 1101, 1501 points, etc.). Target scores and game rounds can be adjusted arbitrarily based on the number of players participating in the round.
在板球游戏中,类似于01游戏,通过在第一回合中投掷三个飞镖进行回合。可以通过只使用位于飞镖靶的中心处的靶心区以及20、19、18、17、16和15的得分区进行标准的板球游戏。当相应的板球数字被击中且具有3个标记时,该板球数字被标记为玩家的位置。当相应的板球数字被击中且具有4个或更多标记时,则与该数字对应的得分被累加以夺取这些得分。本文中,可以使用2个标记和3个标记分别计算飞镖靶的双倍区和三倍区。尽管相应的板球数字被标记为玩家的位置,但是当玩家的对手也对该板球数字标记3次时,相应的板球数字被视为关闭,且不再加上得分。游戏的目的可被设置为获得高分直至常规的回合结束或关闭所有的板球数字和获得高于对手的得分。In the game of cricket, similar to the 01 game, a round is played by throwing three darts in the first round. A standard game of cricket can be played by using only the bull's eye area at the center of the dartboard and the 20, 19, 18, 17, 16 and 15 scoring areas. The cricket number is marked as the player's position when the corresponding cricket number is hit and has 3 marks. When the corresponding cricket number is hit with 4 or more marks, then the points corresponding to that number are added up to capture those points. Here, 2 markers and 3 markers can be used to calculate the double zone and triple zone of the dart board, respectively. Although the corresponding cricket number is marked as the player's position, when the player's opponent also marks the cricket number 3 times, the corresponding cricket number is considered off and no more points are added. The object of the game can be set to score high until the end of regular overs or to close all cricket numbers and score higher than your opponent.
累加游戏为在预定数量的回合内获取最高得分的玩家获胜的游戏。A cumulative game is a game in which the player who achieves the highest score within a predetermined number of rounds wins.
除在先提及的游戏之外,通过飞镖游戏装置100可以玩各种类型的游戏,且飞镖游戏装置100的游戏模式并不限于前述游戏方案。例如,通过测量飞镖针的速度并利用测量的速度,可产生多种额外游戏模式。例如,可产生一种游戏模式,其中向以与预定速度值最匹配的速度值投掷飞镖针的用户提供附加分。可选地,除了上面描述的常规游戏模式,在计算知名飞镖游戏玩家的飞镖针的平均速度且提前存储计算的平均速度之后,可输出通过比较普通玩家的飞镖针的平均速度与知名玩家之中的特定玩家的速度所获取的数据,以加强飞镖游戏的娱乐性方面。In addition to the aforementioned games, various types of games can be played through the dart game device 100, and the game modes of the dart game device 100 are not limited to the aforementioned game schemes. For example, by measuring the speed of a dart needle and utilizing the measured speed, various additional game modes can be generated. For example, a game mode may be created in which additional points are awarded to the user who throws the dart needle at a speed value that best matches a predetermined speed value. Alternatively, in addition to the regular game mode described above, after calculating the average speed of the dart needles of well-known dart game players and storing the calculated average speed in advance, it is possible to output the The data captured on the speed of a particular player in order to enhance the entertainment aspect of the game of darts.
在本公开的实施例中,可以根据对应游戏规则,独立于累加游戏、板球游戏和01游戏的获胜或失败定义玩家的统计数据。In an embodiment of the present disclosure, a player's statistics may be defined independently of wins or losses of cumulative games, cricket games, and 01 games according to corresponding game rules.
例如,可以通过用01游戏中飞镖投掷次数除玩家赢得的总得分计算每个飞镖的得分(PPD)。可选地,可以通过计算在一个回合内玩家的标记次数计算每个回合的标记(MPR)。例如,在板球游戏中,当玩家在一个回合中进行三次飞镖投掷动过,且在三次飞镖投掷动作中,飞镖分别击中15三倍区、19单倍区和20双倍区时,MPR变成(3+1+2)/1=6.00(MPR)。在随后的回合中,当玩家进行三次飞镖投掷动作且在三次飞镖投掷动作中,飞镖分别未能击中、击中18双倍区、击中20单倍区,则MPR变成(3+1+2+0+2+1)/2=4.5(MPR)。For example, the points per dart (PPD) may be calculated by dividing the total points earned by the player by the number of dart throws in the 01 game. Optionally, the marks per round (MPR) can be calculated by counting the number of times a player marks in a round. For example, in a cricket game, when a player makes three dart throws in one round, and the darts hit 15 triples, 19 singles and 20 doubles in the three dart throws, the MPR It becomes (3+1+2)/1=6.00(MPR). In subsequent rounds, when the player performs three dart throwing actions and in the three dart throwing actions, the darts respectively fail to hit, hit the 18 double area, and hit the 20 single area, then the MPR becomes (3+1 +2+0+2+1)/2=4.5(MPR).
作为玩家的统计数据的PPD和MPR还可被存储为玩家的个人数据或识别数据。可选地,在累加游戏中,每次游戏的玩家的平均得分、每次游戏的玩家的最高得分记录等可被存储为玩家的统计数据。The PPD and MPR, which are the player's statistical data, may also be stored as the player's personal data or identification data. Alternatively, in a cumulative game, the player's average score per game, the player's highest score record per game, etc. may be stored as player statistics.
飞镖游戏装置100可以根据相应的模式玩飞镖游戏并将每个玩家的游戏记录传输至游戏服务器GS或DB服务器DB。游戏服务器GS或DB服务器DB可以根据相应的游戏记录为每个玩家计算PPD和/或MPR,并将计算的PPD和/或MPR存储为玩家的累计PPD和/或MPR统计数据。进一步地,游戏服务器GS或DB服务器DB可以分别存储玩家的游戏记录。例如,在玩家过去玩的01游戏、累加游戏或板球游戏中,游戏服务器GS或DB服务器DB可以记录玩家每次使用飞镖针击中的飞镖的分段部分的信息。游戏服务器GS或DB服务器DB可以存储玩家的累计(平均)PPD和/或MPR数据以及最高PPD和/或MPR数据。The dart game device 100 may play a dart game according to a corresponding mode and transmit each player's game record to the game server GS or the DB server DB. The game server GS or DB server DB can calculate PPD and/or MPR for each player according to the corresponding game records, and store the calculated PPD and/or MPR as the player's accumulated PPD and/or MPR statistics. Further, the game server GS or the DB server DB can respectively store the player's game records. For example, in the 01 game, the accumulation game or the cricket game played by the player in the past, the game server GS or the DB server DB can record the information of the segmented part of the dart hit by the player every time using the dart needle. Game server GS or DB server DB can store cumulative (average) PPD and/or MPR data and highest PPD and/or MPR data of players.
游戏服务器GS或DB服务器DB可以是两个物理上分离的服务器。可选地,游戏服务器GS或DB服务器DB可以是一个物理上集成的服务器且可根据服务器中进行的任务区分。进一步地,如上所述,一个服务器可以同时作为游戏服务器GS和DB服务器DB。Game server GS or DB server DB can be two physically separated servers. Optionally, the game server GS or the DB server DB can be a physically integrated server and can be distinguished according to the tasks performed in the server. Further, as mentioned above, one server can serve as the game server GS and DB server DB at the same time.
游戏服务器GS或DB服务器DB可存储玩家的个人统计数据,并且可根据对应的统计数据向玩家授予等级(可选地,级别(阶级))。可依照PPD和/或MPR向玩家授予等级和/或级别(阶级),其可被存储作为个人数据或个人识别信息。The game server GS or the DB server DB can store the player's personal statistical data, and can award a rank (optionally, a rank (class)) to the player according to the corresponding statistical data. Ranks and/or ranks (ranks) may be awarded to players pursuant to the PPD and/or MPR, which may be stored as personal data or personally identifiable information.
图4a是示意性地示出根据本公开的实施例的飞镖针400的形状的图。FIG. 4a is a diagram schematically showing the shape of a dart needle 400 according to an embodiment of the present disclosure.
图4a中的飞镖针400可包括软镖的飞镖针以及硬镖的飞镖针。The dart needles 400 in Fig. 4a may include dart needles for soft darts and dart needles for hard darts.
如图4a所示出,根据本公开的实施例的飞镖针400可由尖端401、管部402、杆部403、翼部404以及用户识别模块405构成。As shown in FIG. 4 a , a dart needle 400 according to an embodiment of the present disclosure may be composed of a tip 401 , a tube 402 , a stem 403 , a wing 404 and a user identification module 405 .
此外,在图4中示出的飞镖针400的形状仅作为示例,并且可存在具有各种形状的飞镖针。例如,在图4a中,示出存在于管部402的外围上的多个凹槽和/或突起,但是不包括凹槽和/或突起的管部402的形状也可包括在本公开的范围内。In addition, the shape of the dart needle 400 shown in FIG. 4 is only an example, and there may be dart needles having various shapes. For example, in FIG. 4a, a plurality of grooves and/or protrusions are shown present on the periphery of the tube portion 402, but shapes of the tube portion 402 that do not include grooves and/or protrusions may also be included within the scope of the present disclosure. Inside.
尖端401可形成飞镖针400的一端,其一端可与飞镖游戏装置的飞镖靶接触。即,尖端401可直接击中飞镖靶(可选地,飞镖板)。在硬镖(可选地,钢镖)的情况下,尖端401可由金属材料制成,以及在软镖的情况下,尖端401可由塑料材料制成。在软镖情况下,尖端401还可根据尖端401的大小而被称为短尖或长尖。The tip 401 may form one end of the dart needle 400, one end of which may come into contact with a dart board of a dart game device. That is, the tip 401 may hit a dart board (optionally, a dart board) directly. In the case of a hard dart (optionally a steel dart), the tip 401 may be made of a metal material, and in the case of a soft dart, the tip 401 may be made of a plastic material. In the case of soft darts, the tip 401 may also be referred to as a short tip or a long tip, depending on the size of the tip 401 .
在本公开的实施例中,管部402的一端与尖端401的另一端相连,以形成飞镖针400的本体。通常,管部402可由金属制成且可具有各种重量、材料、重心、切割方法等。例如,可以配置管部402的金属可包括各种类型的金属,包括黄铜、钨、镍及其组合。In an embodiment of the present disclosure, one end of the tube 402 is connected with the other end of the tip 401 to form the body of the dart needle 400 . In general, the tube portion 402 may be made of metal and may have various weights, materials, centers of gravity, cutting methods, and the like. For example, the metal from which tube portion 402 may be configured may include various types of metals, including brass, tungsten, nickel, and combinations thereof.
在本公开的实施例中,飞镖针400的重量可取决于管部402的形状和材料。例如,飞镖针400的重量可以是16g至20g(在软镖的情况下)或20g至50g(在硬镖的情况下)。飞镖针400的重量仅作为示例,根据用户喜好和飞镖游戏规则可获得各种重量。In embodiments of the present disclosure, the weight of the dart needle 400 may depend on the shape and material of the tube 402 . For example, dart needle 400 may weigh 16g to 20g (in the case of soft darts) or 20g to 50g (in the case of hard darts). The weight of the dart needle 400 is by way of example only and various weights are available depending on user preference and the rules of the dart game.
另外,管部402可具有各种重心,投掷飞镖针400时的轨迹可根据管部402的重心的位置而不同。In addition, the tube portion 402 may have various centers of gravity, and the locus when the dart needle 400 is thrown may differ depending on the position of the center of gravity of the tube portion 402 .
杆部403的一端可与管部402的另一端相连。杆部403可与管部402和翼部404连接。杆部403可具有各种长度或材料并成为用于决定飞镖针400的重心的一个元件。One end of the rod part 403 can be connected with the other end of the tube part 402 . The stem portion 403 may be connected to the tube portion 402 and the wing portion 404 . The shaft portion 403 can be of various lengths or materials and becomes an element for determining the center of gravity of the dart needle 400 .
翼部404可形成飞镖针400的另一端,其一端可与杆部403的另一端相连。翼部404可与飞镖针400的飞行相关,并且投掷的飞镖针400的飞行轨迹可根据翼部404的形状而不同。翼部404可由包括塑料、纤维等的各种材料制成。Wing 404 may form the other end of dart needle 400 , one end of which may be connected to the other end of shaft 403 . The wings 404 may be associated with the flight of the dart needle 400 , and the flight trajectory of the thrown dart needle 400 may vary depending on the shape of the wings 404 . Wings 404 may be made from a variety of materials including plastic, fiber, and the like.
飞镖针400的部件401、402、403、404以及405可以以各种形式彼此相连。例如,管部402和杆部403中的每个可包括内凹槽或外凸起,并且由于管部402和杆部403中的每个可顺时针或逆时针旋转,两个部件可彼此相连。此外,飞镖针400的部件401、402、403、404以及405可通过包括注塑、超声波融合等的各种连接和附接方法彼此连接。The parts 401, 402, 403, 404 and 405 of the dart needle 400 may be connected to each other in various ways. For example, each of the tube portion 402 and the stem portion 403 can include an inner groove or an outer protrusion, and since each of the tube portion 402 and the stem portion 403 can be rotated clockwise or counterclockwise, the two parts can be connected to each other . Furthermore, the components 401 , 402 , 403 , 404 , and 405 of the dart needle 400 may be connected to each other by various connection and attachment methods including injection molding, ultrasonic fusion, and the like.
根据本公开的实施例的飞镖针400可具有用户识别模块405。用户识别模块405可包括短程通信模块,其包括蓝牙、NFC、RFID、IC芯片以及微芯片。The dart needle 400 according to an embodiment of the present disclosure may have a user identification module 405 . The subscriber identification module 405 may include a short-range communication module including Bluetooth, NFC, RFID, IC chip, and microchip.
根据本公开的实施例的用户识别模块405可与飞镖针400的尖端401、管部402、杆部403以及翼部404中的至少一个相连。例如,用户识别模块405可附接在杆部403的外围上或插入至杆部403的内部。当用户识别模块405被插入至杆部403的内部时,杆部403可包括用于形成用于将用户识别模块405插入至杆部403内部的空间的开口。The user identification module 405 according to an embodiment of the present disclosure may be connected to at least one of the tip 401 , the tube 402 , the stem 403 and the wing 404 of the dart needle 400 . For example, the subscriber identification module 405 may be attached on the periphery of the stem 403 or inserted into the interior of the stem 403 . When the subscriber identification module 405 is inserted into the inside of the stem part 403 , the stem part 403 may include an opening for forming a space for inserting the subscriber identification module 405 into the inside of the stem part 403 .
作为另一示例,用户识别模块405可具有环形形状或圆形形状以被附接以覆盖杆部403的外围。当用户识别模块405附接在杆部403的外围上时,用户识别模块405可充当飞镖针400的手柄部分,其可向用户提供对于飞镖的极好握感。可选地,用户识别模块405可显示飞镖针400的手柄部分。用户识别模块可附接在管部402和杆部403中的一个的侧面,以显示飞镖针400的手柄部分。As another example, the user identification module 405 may have a ring shape or a circular shape to be attached to cover the periphery of the stem part 403 . When the user identification module 405 is attached on the periphery of the shaft part 403, the user identification module 405 may serve as a handle part of the dart needle 400, which may provide a user with an excellent grip on the dart. Optionally, user identification module 405 may display a handle portion of dart needle 400 . A user identification module may be attached to the side of one of the tube portion 402 and the stem portion 403 to reveal the handle portion of the dart needle 400 .
另外,用户识别模块405可包括可附接于/分离于飞镖针400的形状。In addition, the user identification module 405 may include a shape attachable/detachable to the dart needle 400 .
作为又一示例,用户识别模块405可(分离于)附接于翼部404的部分(例如,后部),以允许用户控制飞镖针400的飞行轨迹或重心。As yet another example, the user identification module 405 may be (separately) attached to a portion (eg, the rear) of the wing 404 to allow the user to control the flight trajectory or center of gravity of the dart needle 400 .
相应地,当飞镖针400的尖端401接触飞镖游戏装置的飞镖靶时,飞镖针400的用户信息、识别信息或唯一编号可通过用户识别模块405被传递至飞镖游戏装置。Correspondingly, when the tip 401 of the dart needle 400 touches the dartboard of the dart game device, the user information, identification information or unique number of the dart needle 400 can be transmitted to the dart game device through the user identification module 405 .
作为再一示例,用户识别模块405可具有管状形状,以覆盖飞镖针400的杆部403的外围。As yet another example, the user identification module 405 may have a tubular shape to cover the periphery of the shaft 403 of the dart needle 400 .
在前述示例中,已描述用户识别模块405与飞镖针400的杆部403相连的示例,但用户识别模块405也可以以类似方式与飞镖针400的尖端401、管部402和/或翼部404相连。In the foregoing example, an example in which the user identification module 405 is connected to the shaft 403 of the dart needle 400 has been described, but the user identification module 405 may also be connected to the tip 401, the barrel 402 and/or the wing 404 of the dart needle 400 in a similar manner. connected.
例如,在用户识别模块405附接在由金属材料制成的管部402的外围的情况下,为了防止由金属材料引起的电磁波的干扰现象,可在管部402的外围黏附由单独绝缘材料制成的管状或环形构件,并且用户识别模块405可附接于此构件的外围。For example, in the case where the subscriber identification module 405 is attached to the periphery of the pipe portion 402 made of a metal material, in order to prevent the interference phenomenon of electromagnetic waves caused by the metal material, a separate insulating material may be attached to the periphery of the pipe portion 402. A tubular or ring-shaped member, and the user identification module 405 can be attached to the periphery of this member.
可选地,可连接用户识别模块405以包围飞镖针400的部件的部分的外围,并且可额外地连接单独盖体以包围相连的用户识别模块405的外围,从而保护用户识别模块405免受外部的影响。Optionally, a user identification module 405 may be attached to surround the periphery of part of the dart needle 400 components, and a separate cover may additionally be attached to surround the periphery of the connected user identification module 405, thereby protecting the user identification module 405 from external Impact.
图4b是示意性示出根据本公开的另一实施例的飞镖针的形状的图。Fig. 4b is a diagram schematically showing the shape of a dart needle according to another embodiment of the present disclosure.
如图4b所示出,用户识别模块405可(例如)与相连于飞镖针400的一个部件(例如,杆部403)的环形连结部分的部分相连。As shown in FIG. 4b, the user identification module 405 may, for example, be connected to a portion of the ring-shaped linking portion of a component of the dart needle 400 (eg, the stem portion 403).
前述相连方法仅作为示例,用户识别模块405可在没有单独连结部分的情况下与飞镖针400相连,或用户识别模块405可连同具有各种形状的连结部分与飞镖针400相连。即,飞镖针400和用户识别模块405之间的各种相连方法还可存在。The foregoing connection method is just an example, and the user identification module 405 may be connected to the dart needle 400 without a separate connection part, or the user identification module 405 may be connected to the dart needle 400 together with connection parts having various shapes. That is, various connection methods between the dart needle 400 and the subscriber identification module 405 may also exist.
图4c是示意性示出根据本公开的又一实施例的飞镖针的形状的图。Fig. 4c is a diagram schematically showing the shape of a dart needle according to yet another embodiment of the present disclosure.
图4c示出的示例示例性地展示用户识别模块405可被插入至飞镖针400的部分。用户识别模块405可通过不同方法被插入至飞镖针400的部件401、402、403以及404的内部。The example shown in FIG. 4c exemplarily shows a portion of a user identification module 405 that can be inserted into the dart needle 400 . The user identification module 405 can be inserted into the parts 401 , 402 , 403 and 404 of the dart needle 400 by different methods.
如图4c所示出,当用户识别模块405被插入至杆部403的内部时,杆部403可包括用于形成用于将用户识别模块405插入至杆部403内部的空间的开口。As shown in FIG. 4 c , when the subscriber identification module 405 is inserted into the interior of the stem 403 , the stem 403 may include an opening for forming a space for inserting the subscriber identification module 405 into the interior of the stem 403 .
在图4c中,示出仅用户识别模块405的部分被插入至飞镖针400的内部,而用户识别模块405的整体被插入至飞镖针400的内部以不能从外部观察用户识别模块405。另外,图4c中示出的用户识别模块405可被插入,以与飞镖针400的杆部403分离。In Fig. 4c, it is shown that only part of the user identification module 405 is inserted into the inside of the dart needle 400, while the whole of the user identification module 405 is inserted into the inside of the dart needle 400 so that the user identification module 405 cannot be observed from the outside. In addition, the user identification module 405 shown in FIG. 4c may be inserted to be separated from the shaft 403 of the dart needle 400 .
在本公开的实施例中,用户识别模块405可被插入至飞镖针400的管部402和杆部403的接合部分的空间中。当管部402和杆部403彼此相连时,在管部402和杆部403的一个部件的半径或直径被制为较大尺寸的情况下,可以以与半径或直径的差值相同的厚度形成用户识别模块405。因此,由于插入了用户识别模块405,可加强管部402和杆部403的连接。In an embodiment of the present disclosure, the user identification module 405 may be inserted into the space of the joint portion of the tube part 402 and the rod part 403 of the dart needle 400 . When the pipe portion 402 and the stem portion 403 are connected to each other, in the case where the radius or diameter of one part of the pipe portion 402 and the stem portion 403 is made into a larger size, it can be formed in the same thickness as the difference in radius or diameter Subscriber Identification Module 405 . Therefore, due to the insertion of the user identification module 405, the connection of the tube part 402 and the rod part 403 can be strengthened.
尽管已在上面的示例中描述管部402和杆部403,用户识别模块405所插入的部件并不限于此。Although the tube part 402 and the rod part 403 have been described in the above example, the part into which the subscriber identification module 405 is inserted is not limited thereto.
此外,用户识别模块405可与飞镖针400的部件中的多个部件相连。例如,当存在第一用户识别模块与管部402相连且第二用户识别模块与杆部403相连时,可依据(即,针对用户的每个管-杆部)部件组合来存储游戏记录、速度信息、用户信息、奖励效果等。Additionally, the subscriber identification module 405 may be connected to multiple ones of the components of the dart needle 400 . For example, when there is a first user identification module connected to the tube 402 and a second user identification module connected to the shaft 403, game records, speeds, etc. can be stored per component combination (i.e., for each tube-stem of the user). Information, user information, reward effects, etc.
图5示出根据在本公开的实施例的飞镖游戏系统500中的部件之中执行的操作。FIG. 5 illustrates operations performed among components in a dart game system 500 according to an embodiment of the present disclosure.
根据本公开的实施例的飞镖游戏系统500可包括飞镖(针)501、飞镖游戏装置502以及飞镖游戏服务器503。A dart game system 500 according to an embodiment of the present disclosure may include a dart (needle) 501 , a dart game device 502 , and a dart game server 503 .
当用户在玩飞镖游戏中投掷飞镖针501时,或当飞镖针501到达飞镖靶时,可通过与飞镖针501相连的用户识别模块将飞镖针的识别信息或用户信息传递至飞镖游戏装置502(504)。如上所描述,飞镖游戏装置502的用户认证单元可用于执行与用户识别模块的短程通信。When the user throws the dart needle 501 in playing dart games, or when the dart needle 501 reaches the dart board, the identification information or user information of the dart needle can be transmitted to the dart game device 502 through the user identification module connected with the dart needle 501 ( 504). As described above, the user authentication unit of the dart game device 502 may be used to perform short-range communication with the user identification module.
例如,当使用NFC技术实施飞镖针501的用户识别模块405时,飞镖针501的用户识别模块可以是无源(passive)NFC(即,充当标签),并且飞镖游戏装置502的用户认证单元可包括有源(active)NFC(即,充当读取器)。此外,用户识别模块405和用户认证单元可以以有源通信模式操作。在此情况下,飞镖游戏装置502的用户认证单元和飞镖针501的用户识别模块405可使用自生成射频(RF)场彼此通信,以允许P2P通信。For example, when the user identification module 405 of the dart pin 501 is implemented using NFC technology, the user identification module of the dart pin 501 may be passive NFC (i.e., act as a tag), and the user authentication unit of the dart game device 502 may include Active (active) NFC (ie, acting as a reader). Furthermore, the subscriber identification module 405 and the subscriber authentication unit may operate in an active communication mode. In this case, the user authentication unit of the dart game device 502 and the user identification module 405 of the dart needle 501 may communicate with each other using a self-generated radio frequency (RF) field to allow P2P communication.
NFC模块可在(例如)13.56MHz的频率下操作,并且NFC模块可操作的模式可包括卡片模式(或卡片模拟模式)、读/写模式、P2P模式等。在此,例如,可以以将存储于作为无源标签的用户识别模块405的信息传输至有源读取器(例如,用户认证单元)的方式实施卡片模拟模式。作为另一示例,可以以用户识别模块405读取用户认证单元的无源标签信息的方式实施读/写模式。作为又一示例,P2P模式表示飞镖游戏装置502的用户认证单元以及飞镖针501的用户识别模块405可如上所描述主动地彼此通信。The NFC module may operate at a frequency of, for example, 13.56 MHz, and the modes in which the NFC module may operate may include card mode (or card emulation mode), read/write mode, P2P mode, and the like. Here, for example, the card emulation mode may be implemented in such a way that information stored in the subscriber identification module 405 as a passive tag is transmitted to an active reader (eg, a subscriber authentication unit). As another example, the read/write mode may be implemented in such a way that the subscriber identification module 405 reads the passive tag information of the subscriber authentication unit. As yet another example, the P2P mode means that the user authentication unit of the dart game device 502 and the user identification module 405 of the dart needle 501 can actively communicate with each other as described above.
在本公开的额外实施例中,当通过RFID技术实施用户识别模块405和用户认证单元时,这些部件可作为RFID标签和/或RFID读取器操作。RFID标签和RFID读取器可由天线和/或芯片构成。例如,用户识别模块405可包括RFID标签以及用户认证单元可包括RFID读取器。In additional embodiments of the present disclosure, when the user identification module 405 and the user authentication unit are implemented by RFID technology, these components may operate as RFID tags and/or RFID readers. RFID tags and RFID readers can consist of antennas and/or chips. For example, the user identification module 405 may include an RFID tag and the user authentication unit may include an RFID reader.
此RFID标签可根据使用的电源而被分为无源型、半无源型以及有源型。无源型可表示仅通过读取器的电源读取数据并执行通信的情况;半无源型可表示如此情况:将诸如电池等的自电源嵌入至标签中,且可因此自电源被用于读取数据而读取器的电源可被用于通信;以及有源型可表示标签的电源用于读取数据和通信的情况。另外,可根据使用的频率将RFID标签以及RFID读取器分为低频识别(LFID)(120KHz至140KHz)、高频识别(HFID)(13.56MHz)、超高频识别(UHFID)(868MHz至956MHz)等。This RFID tag can be classified into a passive type, a semi-passive type, and an active type according to a power source used. Passive type can mean the case where data is read and communication is performed only by the reader's power source; semi-passive type can mean the case where a self-power source such as a battery is embedded in the tag, and thus the self-power source can be used for The data is read and the power of the reader can be used for communication; and the active type can indicate the case where the power of the tag is used for reading data and communication. In addition, RFID tags and RFID readers can be divided into low frequency identification (LFID) (120KHz to 140KHz), high frequency identification (HFID) (13.56MHz), ultra high frequency identification (UHFID) (868MHz to 956MHz) according to the frequency used. )Wait.
再次参照图5,飞镖游戏装置502可通过用户认证单元辨识或存储飞镖针的识别信息和/或飞镖针的用户信息(505)。另外,飞镖游戏装置502比较通过飞镖针辨识或存储的信息与其存储器中的信息(例如,比较信息中的唯一编号等),以提取或检索与飞镖针匹配的用户信息或识别信息。Referring again to FIG. 5 , the dart game device 502 may identify or store identification information of dart needles and/or user information of dart needles through the user authentication unit ( 505 ). In addition, the dart game device 502 compares the information identified or stored by the dart needle with the information in its memory (for example, the unique number in the comparison information, etc.) to extract or retrieve user information or identification information matching the dart needle.
此外,飞镖游戏装置502(例如,网络连接单元)可将从飞镖针传递的信息传递至飞镖游戏服务器503(506)。在此情况下,飞镖游戏服务器503可通过检索用户的识别信息或与接收的信息匹配的飞镖针的识别信息,认证用户或飞镖针(507)。In addition, the dart game device 502 (eg, a network connection unit) may communicate the information communicated from the dart needle to the dart game server 503 (506). In this case, the dart game server 503 may authenticate the user or the dart needle by retrieving the user's identification information or the identification information of the dart needle matching the received information (507).
然后,飞镖游戏服务器503可将关于认证的用户或飞镖针的信息传输至飞镖游戏装置502。在此情况下,从飞镖游戏服务器503传输至飞镖游戏装置502的信息可包括各种统计信息,其包括用户的认证信息、用户的识别信息、用户的个人记录、针对每个比赛/时间/地点/游戏类型的记录、准确率、针对用户的每个飞镖针的游戏记录、奖励效果、针对飞镖针的每个部件或针对部件每种组合的记录、飞镖针的速度等。Then, the dart game server 503 may transmit information about the authenticated user or the dart needle to the dart game device 502 . In this case, the information transmitted from the dart game server 503 to the dart game device 502 may include various statistical information including the user's authentication information, the user's identification information, the user's personal record, the / Record of game type, accuracy, game record for each dart pin of the user, bonus effect, record for each part of the dart pin or for each combination of parts, speed of the dart pin, etc.
在此,通过飞镖针的单元奖励效果可包括具有各种形式的奖励。例如,奖励可包括输出每个用户预存的图像、语音和或视频(UX增强),在特定用户或飞镖针的情况下提供额外得分(得分增强)、当使用特定用户或飞镖针执行特定任务时提供单独效果(任务提供),仅允许使用关于特定比赛而认证的飞镖针(用作比赛的进入代价)等。Here, the unit bonus effect through the dart needle may include bonuses having various forms. For example, rewards can include outputting pre-stored images, voices and or videos per user (UX enhancements), providing additional points in the case of a specific user or dart pin (score boost), when a specific user or dart pin is used to perform a specific task Individual effects are provided (task offering), only dart needles certified for a specific game are allowed to be used (used as an entry cost for a game), and the like.
然后,飞镖游戏装置502可基于从服务器503接收的信息生成或输出奖励效果。此外,可通过飞镖游戏装置502(例如,控制器和/或存储器)实施服务器503的操作。The dart game device 502 may then generate or output a bonus effect based on the information received from the server 503 . Additionally, operations of the server 503 may be implemented by the dart game device 502 (eg, controller and/or memory).
图5中示出的技术特征仅作为示例,可通过飞镖游戏系统500中的附加部件(例如,其他飞镖游戏装置或其他类型的服务器)实施类似的操作。The technical features shown in FIG. 5 are only examples, and similar operations may be implemented by additional components in the dart game system 500 (eg, other dart game devices or other types of servers).
图6示出根据本公开的实施例的飞镖针601和飞镖游戏装置100。FIG. 6 illustrates a dart needle 601 and a dart game device 100 according to an embodiment of the present disclosure.
当用户投掷飞镖针601时,包含在飞镖针601中的用户识别模块以及飞镖游戏装置100的用户认证单元602可通过短程通信交换数据。When the user throws the dart pin 601, the user identification module included in the dart pin 601 and the user authentication unit 602 of the dart game device 100 may exchange data through short-range communication.
例如,当用户手持飞镖针601并准备投掷飞镖针601时,或当飞镖针601已被投掷或飞镖针601已被投掷到飞镖靶时,包含于飞镖针601中的识别信息可被传递至飞镖游戏装置100。在此情况下,飞镖游戏装置100可执行登录步骤以用于基于传递的识别信息进行飞镖游戏。即,在不具有单独登录步骤的情况下,可通过飞镖针601和飞镖游戏装置100的用户认证单元602之间的短程通信实现登录步骤。For example, when a user holds dart needle 601 and is about to throw dart needle 601, or when dart needle 601 has been thrown or dart needle 601 has been thrown to a dartboard, the identification information contained in dart needle 601 may be passed to the dartboard. Game device 100. In this case, the dart game device 100 may perform a login step for playing a dart game based on the passed identification information. That is, without having a separate log-in step, the log-in step can be realized by short-range communication between the dart needle 601 and the user authentication unit 602 of the dart game device 100 .
即,可向每个飞镖针601分配唯一编号,此唯一编号可被传递至飞镖游戏装置和服务器,并且服务器可检索与唯一编号匹配的用户编号,以最终实施更多娱乐性类型的用户辨识。可选地,可将用户信息输入至飞镖针601中,并且可将输入的用户信息传递至飞镖游戏装置,以辨识在飞镖游戏装置处的用户。That is, each dart pin 601 can be assigned a unique number, which can be communicated to the dart game device and the server, and the server can retrieve a user number matching the unique number to ultimately enable more entertaining types of user identification. Optionally, user information may be entered into the dart needle 601 and the entered user information may be communicated to the dart gaming device to identify the user at the dart gaming device.
因此,通过与飞镖针601相连的用户识别模块和飞镖游戏装置的用户认证单元602之间的短程通信,在进行飞镖游戏时,相较于现有技术中的飞镖游戏装置,可允许用户享受更好的用户体验。Therefore, through the short-range communication between the user identification module connected to the dart needle 601 and the user authentication unit 602 of the dart game device, when playing a dart game, compared with the dart game device in the prior art, the user can be allowed to enjoy more Good user experience.
本领域技术人员应理解的是,可通过使用各种不同的预定技术和手段表示信息和信号。例如,可通过电压、电流、电磁波、磁场或粒子、光场或粒子、或其预定组合表示在上面描述中提及的数据、指令、命令、信息、信号、比特、符号以及芯片。Those skilled in the art would understand that information and signals may be represented by using various different predetermined technologies and means. For example, data, instructions, commands, information, signals, bits, symbols, and chips mentioned in the above description may be represented by voltage, current, electromagnetic wave, magnetic field or particle, light field or particle, or a predetermined combination thereof.
本公开的领域中的技术人员将理解,可通过关于本文中公开的实施例所描述的电子硬件、各种类型的程序或设计代码(为便于描述,在此指示为“软件”)或其组合实施各种示例性的逻辑块、模块、处理器、构件、电路以及算法步骤。为了清楚地描述硬件和软件的互容性,已在上文关于其功能大体描述各种示例性部件、块、模块、电路以及步骤。此功能被实施为硬件还是软件取决于对特定应用和整个系统给定的设计约束。本公开领域的技术人员可实施关于每个特定应用通过各种方法所描述的功能,但不应当分析为,脱离本公开范围的实施确定。Those skilled in the field of the present disclosure will understand that electronic hardware, various types of programs or design codes (herein indicated as "software" for ease of description) or combinations thereof described with respect to the embodiments disclosed herein Various illustrative logical blocks, modules, processors, components, circuits and algorithm steps are implemented. To clearly describe the mutual compatibility of hardware and software, various illustrative components, blocks, modules, circuits, and steps have been described above generally in terms of their functionality. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints given to the overall system. Those skilled in the art of the present disclosure may implement the described functionality in various ways for each particular application, but should not be construed as a departure from the implementation of the scope of the present disclosure.
此外,本文提出的各种实施例可以被实施为使用方法、装置或标准编程和/或工程技术制成的产品。术语“制成的产品”包括可被预定的计算机可读设备访问的计算机程序、载体或介质。例如,计算机可读介质包括但不限于磁存储设备(例如,硬盘、软盘、磁条等等)、光盘(例如,CD、DVD等等)、智能卡以及闪存设备(例如,EEPROM、卡、条、键控等等)。进一步地,本文提出的各种存储介质包括用于存储信息的一个或多个装置和/或其它机器可读介质。术语“机器可读介质”包括但不限于可以存储、拥有和/或转移指令和/或数据的无线通道和各种其它介质。Furthermore, the various embodiments presented herein may be implemented as a manufactured product using methods, apparatus, or standard programming and/or engineering techniques. The term "article of manufacture" includes a computer program, carrier, or medium that is accessible by a predetermined computer-readable device. For example, computer-readable media include, but are not limited to, magnetic storage devices (e.g., hard disk, floppy disk, magnetic strip, etc.), optical disks (e.g., CD, DVD, etc.), smart cards, and flash memory devices (e.g., EEPROM, keying, etc.). Further, various storage media set forth herein include one or more devices and/or other machine-readable media for storing information. The term "machine-readable medium" includes, but is not limited to, wireless channels and various other media that can store, possess and/or transfer instructions and/or data.
应理解的是,在提出的过程中的步骤的特定顺序或层级结构是典型途径的一个示例。应理解的是,可基于设计优先度重新排列在本公开的范围内的过程中的步骤的特定顺序或层级结构。所附方法权利要求以样本顺序提供各种步骤的要素,但其并不表示方法权利要求限于所提出的特定顺序或层级结构。It is understood that the specific order or hierarchy of steps in the processes presented is an example of a typical approach. Based on design priorities, it is understood that the specific order or hierarchy of steps in processes within the scope of the present disclosure may be rearranged. The accompanying method claims present elements of the various steps in a sample order, and are not meant to be limited to the specific order or hierarchy presented.
提供实施例的描述以使本公开领域的技术人员使用或实施本公开。实施例的各种修改对本领域技术人员而言将是明显的,且本文限定的一般原理在不脱离本公开的范围的情况下可以应用于其它实施例。因此,本公开不限于本文提出的实施例,而是应该在与本文提出的原理和新特征相结合的最广范围内分析本公开。The description of the embodiments is provided to enable any person skilled in the art of the disclosure to use or practice the disclosure. Various modifications to the embodiments will be readily apparent to those skilled in the art, and the general principles defined herein may be applied to other embodiments without departing from the scope of the present disclosure. Therefore, the present disclosure is not limited to the embodiments presented herein, but the present disclosure should be analyzed in the broadest scope in combination with the principles and novel features presented herein.
用于发明的方式way to invent
已描述了与用于实现本公开的最佳方式相关联的内容。The contents associated with the best mode for carrying out the present disclosure have been described.
工业实用性Industrial Applicability
本公开可用于飞镖游戏装置、飞镖游戏方法、个人认证、飞镖针、飞镖游戏设备、用户认证等。The present disclosure can be used for a dart game device, a dart game method, personal authentication, a dart needle, a dart game device, user authentication, and the like.
Claims (12)
Applications Claiming Priority (3)
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|---|---|---|---|
| KR10-2014-0098160 | 2014-07-31 | ||
| KR1020140098160A KR101633664B1 (en) | 2014-07-31 | 2014-07-31 | User identifiable dart pin |
| PCT/KR2015/008017 WO2016018112A1 (en) | 2014-07-31 | 2015-07-30 | User identifying dart |
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| CN106573167A true CN106573167A (en) | 2017-04-19 |
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| EP (1) | EP3175893A4 (en) |
| JP (1) | JP6392973B2 (en) |
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| TWI759190B (en) * | 2021-04-29 | 2022-03-21 | 宋志雲 | Dart equipment with recognition ability |
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| KR20160015645A (en) | 2016-02-15 |
| WO2016018112A1 (en) | 2016-02-04 |
| EP3175893A1 (en) | 2017-06-07 |
| KR101633664B1 (en) | 2016-06-27 |
| US20170211917A1 (en) | 2017-07-27 |
| JP2017528183A (en) | 2017-09-28 |
| JP6392973B2 (en) | 2018-09-19 |
| EP3175893A4 (en) | 2018-03-21 |
| MY182982A (en) | 2021-02-05 |
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