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TWI326611B - - Google Patents

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Publication number
TWI326611B
TWI326611B TW096109203A TW96109203A TWI326611B TW I326611 B TWI326611 B TW I326611B TW 096109203 A TW096109203 A TW 096109203A TW 96109203 A TW96109203 A TW 96109203A TW I326611 B TWI326611 B TW I326611B
Authority
TW
Taiwan
Prior art keywords
game
ball
media
coin
control unit
Prior art date
Application number
TW096109203A
Other languages
Chinese (zh)
Other versions
TW200806375A (en
Inventor
Masato Okuaki
Hiroto Nakamoto
Toru Omoto
Junichi Yamaguchi
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200806375A publication Critical patent/TW200806375A/en
Application granted granted Critical
Publication of TWI326611B publication Critical patent/TWI326611B/zh

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)

Description

1326611 (1) 九、發明說明 【發明所屬之技術領域】 本發明係關於將第1遊藝媒體與第2遊藝媒體供給至 遊玩場域部的遊戲機。 【先前技術】 作爲利用遊藝媒體的遊戲機之一種,公知有使玩家投 入之硬幣落下至貯留多數的硬幣之遊玩場域部,藉由推幣 台盤推出該落下之硬幣,使硬幣群的並排方式變化,伴隨 該變化將從遊玩場域部的所定範圍落下之硬幣支付給玩家 的所謂硬幣推幣遊戲機。又,作爲此種推幣遊戲機,亦提 供有將與作爲第1遊藝媒體的硬幣種類不同之第2遊藝媒 體(作爲一例係球)一倂供給至遊玩場域部,使該第2遊 藝媒體與硬幣一起移動,以第2遊藝媒體從遊玩場域部落 下作爲條件而執行抽選處理,並將因應該抽選結果之獎金 賦予玩家的遊戲機。依據如此之遊戲機,於遊玩場域部除 了第1遊藝媒體之外,亦被供給有第2遊藝媒體,該第2 遊藝媒體係連動於第1遊藝媒體而被推出’從遊玩場域部 排除,藉此獲得獎金的機會將賦予玩家。因爲硬幣等之遊 藝媒體的動態被物理法則支配,故因應該等遊藝媒體之動 態而賦予獲得獎金的機會的話,則可一邊排除遊戲機之人 爲性操作介入的印象’ 一邊相較於利用單一種類的遊藝媒 體之遊戲機,更使玩家可期待獎金的獲得。 -5- (2) (2)1326611 【發明內容】 〔發明所欲解決之課題〕 在前述遊戲機,存在於遊玩場域部之第2遊藝媒體的 個數越多,則關於玩家的獲得獎金之期待越高。所以,如 存在於遊玩場域部之第2遊藝媒體的個數減少,則可當爲 關於玩家之獲得獎金爲不利狀況,有失去積蓄遊戲的意欲 之虞。尤其是第2遊藝媒體不存在於遊玩場域部的話,則 該傾向會提高。在提供商業用途之遊戲機產生如此狀態 時’會產生遊戲機的運轉率或者是營收降低之不便的狀 況。 在此,本發明的目的係不僅供給第1遊藝媒體至遊玩 場域部而亦第2遊藝媒體至遊玩場域部的遊戲機,其中, 提供即使存在於遊玩場域部之第2遊藝媒體的個數減少, 亦可賦予玩家繼續進行遊戲之動機的遊戲機。 〔用以解決課題之手段〕 本發明係一種遊戲機,具備:第1遊藝媒體供給手 段’係依據玩家的操作,將第1遊藝媒體供給至遊玩場域 部;基本遊戲執行手段,係與投入至前述遊玩場域部之前 述第1遊藝媒體的動作建立關聯而執行基本遊戲,並將因 應該基本遊戲的遊戲結果之獎金賦予玩家;第2遊藝媒體 供給手段,係在前述基本遊戲產生所定狀態時,將與前述 第1遊藝媒體種類不同之第2遊藝媒體供給至前述遊玩場 域部;及獎金機會賦予手段’係在藉由與前述第1遊藝媒 (S ) -6- (3) (3)1326611 體的動作連動之第2遊藝媒體的動作而該第2遊藝媒體從 前述遊玩場域部被排除時,賦予玩家獲得獎金的機會,其 特徵爲具備:媒體數量檢測手段,係檢測出存在於前述遊 玩場域部之前述第2遊藝媒體的個數;及優惠賦予手段, 係在前述媒體數量檢測手段檢測出之前述第2遊藝媒體的 個數減少至少於所定數時,賦予關聯於對前述玩家的前述 獎金之支付的優惠。藉此,解決前述課題。 依據本發明的遊戲機,在存在於遊玩場域部之第2遊 藝媒體的個數減少至少於所定數時,因應此而藉由優惠賦 予手段賦予關聯於對玩家的獎金之支付的優惠。所以,即 使第2遊藝媒體的個數減少,亦可經由新賦予之優惠而使 玩家持有接收獎金的期待。藉此,賦予玩家關於繼續進行 遊戲的動機’可謀求遊戲機的運轉率、收益性等的提升。 再者,於本發明的遊戲機中,基本遊戲係依據第1遊 藝媒體的投入而保障玩家的遊藝機會者即可,其基本遊戲 的範圍係可適切設定。基本遊戲之獎金的賦予係作爲將第 1遊藝媒體本身支付給玩家者亦可,或作爲將與第1遊藝 媒體有互換性的遊藝價値賦予玩家者亦可。支付第1遊藝 媒體時’其樣態係作爲對於玩家直接地支付第1遊藝媒體 亦可’或作爲將第1遊藝媒體支付至遊玩場域部等,將第 1遊藝媒體間接地支付給玩家者亦可。第2遊藝媒體係作 爲用以執行爲了將獎金支付給玩家而執行之抽選及其他各 種處理的媒體而加以利用亦可,第2遊藝媒體本身作爲獎 金支付給玩家亦可。以優惠賦予手段賦予之優惠係作爲關 (4) 1326611 聯於獎金的支付者即可。例如,賦予玩家用以決定獎金的 抽選機會等,第2遊藝媒體的減少之外,將達成任何追加 條件時執行獎金的支付之機會作爲優惠而賦予玩家亦可。 • 或者,將獎金的支付本身作爲優惠而賦予亦可。進而,本 發明的遊戲機係可包含以下所述之形態》 • 於本發明的遊戲機之一形態中,前述優惠賦予手段, • 係藉由執行提高在前述基本遊戲中前述所定狀態成立之機 # 率的處理’賦予前述優惠亦可。依據該形態,在基本遊戲 成立所定狀態而第2遊藝媒體供給至遊玩場域部的機率會 提升。因此’可謀求第2遊藝媒體的個數減少時,到接著 供給第2遊藝媒體爲爲止之所要時間的減短。藉此,可對 於玩家賦予繼續進行遊戲的動機。 於本發明的遊戲機之一形態中,前述基本遊戲執行手 段’係作爲包含於前述基本遊戲的遊戲,執行在前述第1 遊藝媒體通過前述遊玩場域部的所定位置時,一邊遵從所 Φ 定控制規則來控制當選機率,一邊實施使當選對象發生之 ' 抽選處理,並在前述當選對象成立時,對於玩家直接或間 接支付獎金的抽選遊戲,前述優惠賦予手段,係執行提高 前述抽選遊戲之前述當選對象成立之機率的處理及使前述 當選對象成立時之獎金量增加的處理中至少任一方的處 理’藉此賦予前述優惠亦可。依據該形態,第2遊藝媒體 的個數減少時’在作爲基本遊戲之一種而執行之抽選遊戲 成立當選對象之機率提高’或前述當選對象成立時的獎金 量會增加。所以’即使第2遊藝媒體的個數減少之狀況, -8- (5) 1326611 亦可經由抽選遊戲而使玩家持有獲得較一般多之 待感。爲此,可賦予玩家對於繼續進行遊戲的動 於本發明的遊戲機之一形態中,前述第1遊 硬幣,前述基本遊戲執行手段係作爲包含於前述 之遊戲而執行以下遊戲:推幣遊戲,係一邊將作 前述遊玩場域部之硬幣群,利用在前述遊玩場域 運動之推幣台盤加以推出,一邊將從前述遊玩場 定範圍排出之硬幣,作爲獎金而支付給玩家; 戲,係在前述硬幣通過前述遊玩場域部的所定位 施遵從所定控制規則而一邊控制當選機率一邊使 產生的抽選處理,並在前述當選對象成立時,將 作爲獎金,對玩家直接地或間接地支付,前述第 體供給手段,係在前述抽選遊戲中所定遊藝媒體 成立時,則當作在前述基本遊戲中前述所定狀態 執行前述第2遊藝媒體的供給,前述前述優惠賦 係執行提高在前述抽選遊戲中前述遊藝媒體支付 之機率的處理、提高在前述抽選遊戲中前述當選 之機率的處理及使前述當選對象成立時的前述硬 數量增加的處理中至少任一處理,藉此賦予前 可。 依據該形態,在推幣遊戲中硬幣從遊玩場域 範圍排出時,則執行抽選遊戲,在該抽選遊戲當 立時’作爲獎金而支付硬幣。又,在抽選遊戲中 支付對象成立時係第2遊藝媒體被供給至遊玩場 獎金的期 機。 藝媒體係 基本遊戲 爲貯留於 部內往返 域部的所 及抽選遊 置時,實 當選對象 前述硬幣 2遊藝媒 支付對象 發生者, 予手段, 對象成立 對象成立 幣之獎金 述優惠亦 部的所定 選對象成 遊藝媒體 域部,藉 -9- (6) 1326611 由從遊玩場域部排除該第2遊藝媒體,而賦予 金的機會。然後,在存在於遊玩場域部之第2 個數減少時’作爲優惠,遊藝媒體支付對象成 提高,當選對象成立之機率亦將提高,或者對 的成立而支付之硬幣的獎金數量亦將增加。所 玩場域部之第2遊藝媒體的個數減少,亦可使 得更多獎金的期待感。爲此,可賦予玩家對於 戲的動機。 於本發明的遊戲機之一形態中,前述優惠 係在檢測出於前述遊玩場域部,前述第2遊藝 之狀態時’賦予前述優惠亦可。依據該形態, 2遊藝媒體不存在於遊玩場域部的狀態,藉由 使玩家持有再獲得獎金的期待感並賦予繼續進 機。 於本發明的遊戲機之一形態中,前述獎金 段係具備:物理抽選機構,係擷取從前述遊玩 之第2遊藝媒體,且賦予該第2遊藝媒體物理 複數選擇項中抽選至少1項選擇項,並控制與 抽選機構所致之抽選結果建立關聯的對玩家之 亦可。於該形態的遊戲機,第2遊藝媒體係被 抽選機構所致之抽選用的媒體,與該物理抽選 關聯而控制對玩家之獎金的支付。物理抽選機 果依存於媒體的物理性動作,關於抽選結果, 爲性較難以介入,故有可易於提高相對於玩家 玩家獲得獎 遊藝媒體的 立之機率將 於當選對象 以,即使遊 玩家持有獲 繼續進行遊 賦予手段, 媒體不存在 即使成爲第 賦予優惠可 行遊戲的動 機會賦予手 場域部排除 性動作,從 該前述物理 獎金的支付 定義爲物理 的結果建立 構係抽選結 遊戲機的人 之獲得獎金 -10- (7) (7)1326611 的期待感之優點。相反地,如存在於遊玩場域部之第2遊 藝媒體的個數減少,則物理抽選機構所致之抽選的機會亦 減少,無法充分發揮物理抽選機構的優點,有削減玩家繼 續進行遊戲的意欲之虞。相對於此,如果對於第2遊藝媒 體的個數之減少而賦予優惠的話,則在第2遊藝媒體的個 數增加爲止之間,可對於玩家賦予繼續進行遊戲的動機。 〔發明之效果〕 如上所述,依據本發明的遊戲機,在第2遊藝媒體的 個數減至少至少於所定數量時,藉由賦予玩家關聯於獎金 賦予之優惠,使玩家持有獲得獎金的期待,藉此賦予玩家 關於繼續進行遊戲的動機,可謀求遊戲機的運轉率、收益 性等的提高。 【實施方式】 使用圖1〜圖5說明本發明遊戲機G的構成的槪略如 下。圖1係關於本發明之一形態的遊戲機G之俯視圖。遊 戲機G係具有:中央單元CN、4台附屬設備單元SA、及 16台遊戲站單元ST。各附屬設備單元SA係以於中央單 元CN下方包圍中央單元CN之方式配置,於各附屬設備 單元SA之周圍係配置有4台遊戲站單元ST。亦即,遊戲 機G具備以中央單元CN爲中心,其周圍配置有4個附屬 設備單元SA,並在各附屬設備單元SA的周圍配置有4談 遊戲站單元ST的構造。在遊戲站單元ST,係作爲基本遊 < S ) -11 - (8) (8)1326611 戲而分別執行作爲遊藝媒體而利用硬幣的所謂推幣遊戲及 與該推幣遊戲建立關聯的數位抽選遊戲。在附屬設備單元 SA,係與遊戲站單元ST之數位抽選遊戲的遊戲結果建立 關聯而執行附屬設備抽選。在中央單元CN,係與遊戲站 單元ST之數位抽選遊戲的遊戲結果,或者附屬設備單元 SA之附屬設備抽選的抽選結果建立關聯,作爲中央遊戲 進行中央抽選或大獎吃角子老虎抽選。 圖2係揭示1台附屬設備單元SA與組合於其知1台 遊戲站單元ST。遊戲站單元ST,係具備:左右一對操作 部1〇’係玩家用以進行遊戲相關的操作;遊玩場域部 12,係執行硬幣推幣遊戲;硬幣供給部13,係用以將作爲 第1遊藝媒體的硬幣Μ供給至遊玩場域部12;球投入部 14’係用以將作爲第2遊藝媒體的球Β投入至遊玩場域部 12;球搬運部15’係用以將球Β送出至附屬設備單元SA 爲止;及遊戲站監視器16,係用以顯示遊戲畫面等。遊玩 場域部12係具備貯留硬幣Μ的主台盤20及副台盤21之 同時,更具備前後滑動運動於該等台盤20、21上的推幣 台盤22、23。於主台盤20及副台盤21係鋪上聚積般地貯 留有硬幣Μ。遊玩場域部12係藉由以透明板等的間隔壁 圍繞,而對於外部形成屏蔽。 參考第3圖,說明遊戲站單元ST之硬幣Μ流動的槪 略。玩家從設置在操作部10之硬幣投入口(未圖示)投 入硬幣Μ時,其硬幣Μ係經由硬幣滑道17落下到硬幣供 給部13的硬幣供給斗13a的其中任一方。從硬幣供給斗 -12- (9) 1326611 13a在玩家的硬幣投入之前,對於配置在遊戲站單元 左右的硬幣排出部18分別支付硬幣Μ,使該等硬幣Μ * 準備對遊玩場域部12的投入而分別被保持在硬幣排出 ' 18內。保持在硬幣排出部18的代幣Μ係以玩家所致之 幣Μ的投入之同步時機送到硬幣滑道19,硬幣Μ並從 • 滑道19投入至副台盤21上。再者,滑道19的朝向係 . 由操作設置在操作部10左右的搖桿10a而可以變化其 # 右方向 投入至遊玩場域部12的硬幣Μ係落下至副台盤21 留’或者從副台盤21落下到主台盤20。停留在副台盤 上的硬幣Μ群是藉由推幣台盤23的往返移動而被推進 前方(玩家站立的位置側’以下皆同),藉此從副台盤 的前端推出硬幣Μ,該被推出的硬幣μ滑落傾斜部24 移動至主台盤20’並貯留在此處。貯留於主台盤2〇上 硬幣Μ群係藉由推幣台盤22的往返運動而被推進至 ® 方’藉此硬幣Μ落下至主台盤20之周圍。落下後的硬 ' Μ係被回收到圖2所示之抬升供給斗25內。然後,與 主台盤20的前端落下之硬幣μ相同數量的硬幣μ係作 玩家獲得之硬幣,從抬升供給斗25被支付至操作部10 間的硬幣支付部1 1。硬幣支付部丨〗係位於覆蓋遊玩場 部12之間隔壁的外部,玩家可以從該處接受被支付的 幣Μ。 回到圖2,於傾斜部24設置有複數個開口部24a 24b、24c作爲使硬幣M通過(落下)之檢查器。滑落 ST 係 部 代 該 藉 左 貯 21 至 2 1 而 之 刖 幣 從 爲 之 域 硬 傾 -13- 1326611 do) 斜部24途中之硬幣Μ —旦落下至任一開口部24a、24b、 24c時,以未圖示的感測器檢測出其硬幣Μ的通過,以其 檢測訊號作爲啓動器而在遊戲站監視器16上開始數位抽 選遊戲。數位抽選遊戲係一種競爭在遊戲站監視器16上 排列成橫向一列所顯示的3個圖案(構圖、記號、數字 等)的組合是否與所定當選對象一致的吃角子老虎遊戲。 作爲其數位抽選遊戲的當選對象之一係準備有「球」。例 如,在球的構圖備齊3個時則當選「球」之對象。當選該 對象時,球Β係球投入部14投入到主台盤2 0。對於球投 入部14之球Β的供給係於後詳述。再者,在本形態中, 作爲球Β係設置有種類不同的一般球Β1與特殊球Β2,但 是不需要加以區別時則標記爲球Β。 投入至主台盤20上的球Β係藉由推幣台盤22的往返 移動和硬幣Μ同時朝主台盤20的前方緩緩地被推出。球 Β從主台盤20的前端落下時,該落下之球Β係藉由球搬 運部15搬運至附屬設備單元SA。圖4係揭示球搬運部15 所致之球Β的搬運路徑。從主台盤20落下之球Β係經由 球管道26被收入至球升降器27。球升降器27,係使被收 入之球Β沿著坡道28 —邊上升而一邊搬送至坡道28的尾 端(上端)爲止。在附屬設備單元SA,係使用被搬運至 坡道28的尾端爲止之球Β來執行附屬設備抽選。 如圖2所示’附屬設備單元SA,係具備:賓果平台 30;球載具40,係設置在該賓果平台30外圍;一對球供 給機構50Α、50Β,係配置於賓果平台30之周圍;及一對 < -14- (11) (11)1326611 球投入機構60A、60B,係夾著賓果平台30而配置在球供 給機構50A、50B之相反側。賓果平台30,係藉由未圖示 的驅動機構,以垂直方向的軸線爲中心,朝著單方向旋轉 驅動。賓果平台30的上面,係以環狀的圍籬31區分成外 週部32A與內週部32B。於各部32A、32B,具有球B可 通過程度之直徑的圓形得獎袋32a、32b以貫通賓果平台 30般地設置。於外週部32A係設置有32個得獎袋32a, 於內週部32B係設置有32個得獎袋33a。於得獎袋32a、 33a分別係分配有構成附屬設備抽選的選擇項之號碼或圖 案。於外週部32A的得獎袋32a係擇一地分配有32〜1的 數値及「JP機會」的文字。再者,本說明書中,「JP」爲 jackpot,亦即作爲中頭獎的簡稱而使用。另一方面,於內 週部32B的32個得獎袋33a係各分配3個適當組合的33 〜1的數値,於剩下2個得獎袋33a則分配有「JP機會」 的文字。 球載具40係可沿著賓果平台30的外週移動。球載具 40,係個別執行從球供給機構50A、50B對於各遊戲站單 元ST的球投入部14之球B的搬送、及從各遊戲站單元 ST的球搬運部15對於球投入機構60A、60B之球B的搬 送。於球供給機構50A、50B,通過賓果平台30的得獎袋 32a、33a之球係可因應其種類選擇地被導入。作爲一例, 於球供給機構50A導入一般球B1,於球供給機構50B則 導入特殊球B2。球供給機構51A、50B,係將被導入之球 B個別收入至螺旋輸送器51而移送到上方,將到達螺旋 -15- (12) (12)[Technical Field] The present invention relates to a game machine that supplies a first game medium and a second game medium to a play field unit. [Prior Art] As one of the game machines using the game media, it is known that the coins put by the player are dropped to the play field portion where the coins are stored, and the coins are pushed out by the push coin table to make the coins group side by side. The mode changes, and the coin that is dropped from the predetermined range of the game field portion is paid to the player's so-called coin pusher. Further, as such a push-pull game machine, a second game medium (as an example of a ball) different from the type of the coin as the first game media is also supplied to the play field unit, and the second game media is provided. Moving with the coin, the second game media performs the lottery process as a condition from the play field tribe, and gives the player's game machine a bonus for the lottery result. According to such a game machine, in addition to the first game media, the second game media was also provided in the play field area, and the second game media was launched in conjunction with the first game media, and was excluded from the game field. The opportunity to get a bonus will be given to the player. Since the dynamics of the game media such as coins are governed by physical laws, the opportunity to receive bonuses can be eliminated by waiting for the dynamics of the game media, and the impression of human intervention in the game machine can be excluded. The variety of game media game consoles allows players to expect bonuses. -5- (2) (2) 1326611 [Problem to be Solved by the Invention] In the game machine, the number of the second game media existing in the game field area is larger, and the bonus is obtained for the player. The higher the expectation. Therefore, if the number of the second game media existing in the field of the game field is reduced, it can be regarded as an unfavorable situation regarding the player's bonus, and there is a desire to lose the game. In particular, if the second game media does not exist in the game field, the tendency will increase. When the game machine for commercial use produces such a state, the operating rate of the gaming machine or the inconvenience of lowering the revenue may occur. Here, the object of the present invention is to provide a game machine that not only supplies the first game media to the game field but also the second game media to the game field, and provides the second game media even if it exists in the game field. The number of players is reduced, and the game machine that gives the player the motivation to continue the game can also be given. [Means for Solving the Problem] The present invention relates to a game machine comprising: a first game media supply means s "providing a first game media to a play field domain according to a player's operation; a basic game execution means, an input and an input The basic game is executed in association with the operation of the first game media of the play field area, and the bonus of the game result of the basic game is given to the player; the second game media supply means is in the predetermined state of the basic game generation. When the second game media of the first amusement media type is supplied to the play field area; and the bonus opportunity providing means is based on the first game media (S) -6-(3) ( 3) 1326611 The action of the second game media linked to the movement of the body, and when the second game media is excluded from the game field portion, the player is given an opportunity to obtain a bonus, and is characterized in that: the media quantity detecting means is detected The number of the second game media present in the play field area; and the offer providing means is the second detected by the media amount detecting means The number of media arts at the time by at least a predetermined number, giving preferential associated with the payment of the above bonus of the aforementioned players. Thereby, the above problems are solved. According to the game machine of the present invention, when the number of the second game media existing in the play field area is reduced by at least a predetermined number, the offer associated with the bonus to the player is given by the offer means. Therefore, even if the number of the second game media is reduced, the player can be expected to receive the bonus via the newly-granted offer. As a result, the player is given the motivation to continue the game, and the operation rate and profitability of the game machine can be improved. Further, in the game machine of the present invention, the basic game system can protect the player's game player according to the input of the first game media, and the range of the basic game can be appropriately set. The bonus of the basic game may be given to the player as the first game media itself, or as a player who will be interchangeable with the first game media. When the first game media is paid, the mode is "paying the first game media directly to the player" or paying the first game media to the game field department, etc., and indirectly paying the first game media to the player. Also. The second game media may be used as a medium for performing lottery and various other processes for paying a bonus to the player, and the second game media itself may be paid as a prize to the player. The concession granted by the preferential means is used as the payer of the bonus (4) 1326611. For example, in addition to the reduction of the second game media, the opportunity for the player to perform the bonus payment will be given as a discount to the player in addition to the reduction of the second game media. • Alternatively, the payment of the bonus itself may be granted as a discount. Further, the game machine of the present invention may include the following aspects: In one aspect of the game machine of the present invention, the bonus providing means is configured to improve the establishment of the predetermined state in the basic game by execution. #率的处理' gives the aforementioned offers. According to this aspect, the probability that the second game media is supplied to the game field portion is increased when the basic game is established. Therefore, when the number of the second game media is reduced, the time required to supply the second game media is shortened. Thereby, the player can be given an incentive to continue the game. In one aspect of the game machine of the present invention, the basic game execution means ' is a game included in the basic game, and when the first game medium passes through a predetermined position of the play field area, The control rule is used to control the probability of being elected, and the lottery process for causing the selected object to be performed is performed, and when the selected object is established, the lottery game for directly or indirectly paying the bonus to the player, the preferential giving means is performed to improve the aforementioned lottery game. The processing of the probability of the establishment of the object of the selection and the processing of at least one of the processes of increasing the amount of the prize when the object to be selected is established may be provided by the above-mentioned offer. According to this aspect, when the number of the second game media is reduced, the probability of the winner is selected in the lottery game executed as one of the basic games, or the bonus amount at the time when the selected object is established increases. Therefore, even if the number of the second game media is reduced, -8-(5) 1326611 can also make the player hold more general feelings through the lottery game. For this reason, in one aspect of the game machine according to the present invention for continuing the game, the first game play, the basic game execution means executes the following game as a push game, as the game included in the game. The coin group that is to be used as the play field area is pushed out by the push coin table in the play field, and the coin discharged from the predetermined range of the game is paid as a bonus to the player; The lottery process is performed when the coin is controlled by the positioning of the aforementioned play field portion in accordance with the predetermined control rule while controlling the probability of selection, and when the selected object is established, it will be paid as a bonus to the player directly or indirectly. In the first body supply means, when the game media set in the lottery game is established, the supply of the second game media is performed in the predetermined state in the basic game, and the bonus system execution is improved in the lottery game. The processing of the aforementioned amusement media payment rate is improved in the aforementioned lottery game. The probability of the process and the process of increasing the number of hard objects during the establishment of any elected at least one processing, thereby impart front. According to this aspect, when the coin is discharged from the play field range in the push coin game, the lottery game is executed, and the coin is paid as a bonus when the lottery game is established. Further, in the lottery game, when the payment object is established, the second game media is supplied to the game bonus. When the basic game of the art media is stored in the department of the department and the selection of the game, the object of the above-mentioned coin 2 game media payment object is selected, and the target is established. The object is a game media field department, and the opportunity to give gold is given by the exclusion of the second game media from the play field department by -9-(6) 1326611. Then, when the second number exists in the field of the game field, 'as a discount, the entertainment media payment target will increase, the probability of the selected object will increase, or the number of coins paid for the establishment of the game will increase. . The number of the second game media in the field area is reduced, and the expectation of more bonuses can be obtained. To this end, the player can be given motivation for the play. In one aspect of the game machine of the present invention, the offer may be given to the offer when detecting the state of the game field and the state of the second game. According to this aspect, the 2 game media does not exist in the state of the game field, and the player is held with the expectation of winning the prize and is given the opportunity to continue the game. In one aspect of the game machine of the present invention, the bonus section includes: a physical drawing unit that extracts at least one of the second game media from the game and selects at least one of the physical plural selections of the second game media. And control the players who are associated with the lottery results from the selection agency. In the gaming machine of this form, the second game media is selected by the drawing institution, and is associated with the physical lottery to control the payment of the player's bonus. The physical selection machine depends on the physical action of the media. As for the result of the selection, it is difficult to intervene for sex. Therefore, there is a possibility that it is easy to improve the chance of winning the prize game media relative to the player player, even if the player holds The continuation of the means of granting the game, the media does not exist, even if it is the action given to the preferentially feasible game, the action of the aforementioned physical bonus is defined as the result of the physical establishment of the person who constructs the game of the game. The advantage of the expectation of the bonus -10 (7) (7) 1326611. On the contrary, if the number of the second game media existing in the field of the game field is reduced, the chances of the lottery by the physical drawing institution are also reduced, and the advantages of the physical drawing institution cannot be fully utilized, and the desire for the player to continue the game is reduced. After that. On the other hand, if a discount is given to the number of the second game media, the player can be given the motivation to continue the game until the number of the second game media increases. [Effects of the Invention] As described above, in the gaming machine according to the present invention, when the number of the second game media is reduced by at least a predetermined number, the player is given a bonus by giving the player a bonus associated with the bonus. It is expected that the player can be motivated to continue the game, and the operation rate and profitability of the game machine can be improved. [Embodiment] A schematic diagram of the configuration of the gaming machine G of the present invention will be described with reference to Figs. 1 to 5 . Fig. 1 is a plan view of a gaming machine G according to an embodiment of the present invention. The game machine G has a central unit CN, four auxiliary equipment units SA, and six game station units ST. Each of the accessory units SA is disposed so as to surround the central unit CN below the central unit CN, and four game station units ST are disposed around each of the accessory units SA. In other words, the game machine G has a structure in which four accessory units SA are disposed around the central unit CN, and four game unit STs are arranged around each of the accessory units SA. In the game station unit ST, as a basic tour <S) -11 - (8) (8) 1326611, a so-called push coin game using coins as a game media and a digital lottery associated with the push game are respectively performed. game. The accessory device unit SA is associated with the game result of the digital drawing game of the station unit ST to perform the accessory device drawing. The central unit CN is associated with the game result of the digital drawing game of the station unit ST or the drawing result of the drawing of the accessory device of the accessory equipment unit SA, and is used as a central game for central drawing or grand prize slot drafting. Fig. 2 shows an auxiliary equipment unit SA and a game station unit ST combined with it. The game station unit ST includes: a pair of right and left operation units 1'' for playing a game-related operation; a play field unit 12 for executing a coin push game; and a coin supply unit 13 for The coin Μ of the game media is supplied to the play field unit 12; the ball input unit 14' is for putting the ball as the second game media into the play field unit 12; the ball transport unit 15' is for arranging the ball The game station monitor 16 is sent to the accessory device unit SA; and the game station monitor 16 is used to display a game screen or the like. The play field unit 12 is provided with a main table tray 20 and a sub-tray 21 in which the coin cassettes are stored, and further includes pusher trays 22 and 23 that slide forward and backward on the trays 20 and 21. The coin tray is stored in the main tray 20 and the sub-plate 21 in a stacked manner. The play field portion 12 is surrounded by a partition wall such as a transparent plate to form a shield for the outside. Referring to Fig. 3, the flow of the coin Μ flow of the station unit ST will be described. When the player throws a coin hopper from a coin insertion opening (not shown) provided in the operation unit 10, the coin 落 is dropped to the coin supply hopper 13a of the coin supply unit 13 via the coin slide 17. From the coin supply hopper-12-(9) 1326611 13a, before the coin input of the player, coins Μ are respectively paid for the coin discharge portions 18 disposed on the right and left of the station unit, so that the coins Μ* are prepared for the play field portion 12. The inputs are kept in the coin discharge '18, respectively. The tokens held in the coin discharge portion 18 are sent to the coin chute 19 at the timing of the input of the coin by the player, and the coins are fed from the chute 19 to the sub-chassis 21. Further, the orientation of the chute 19 can be changed by operating the rocker 10a provided on the left and right of the operation unit 10, and the coin that is thrown into the play field portion 12 in the right direction can be dropped to the sub-tray 21 to leave or The sub-tray 21 is dropped to the main tray 20. The group of coins remaining on the sub-tray is pushed forward by the reciprocating movement of the push-pull disk 23 (the position side of the player standing is the same), whereby the coin 推出 is pushed out from the front end of the sub-tray. The pushed-out coin μ-slipping inclined portion 24 is moved to the main table 20' and stored therein. The coins are stored on the main tray 2, and the coin group is pushed to the ® side by the reciprocating movement of the coin tray 22, whereby the coins are dropped to the periphery of the main tray 20. The hard raft after falling is recovered into the lift supply hopper 25 shown in Fig. 2. Then, the same number of coins μ as the coin μ dropped from the front end of the main table 20 are used as the coins obtained by the player, and are paid from the lift supply hopper 25 to the coin paying unit 11 between the operation units 10. The coin payment department is located outside the partition wall covering the play field portion 12 from which the player can accept the paid currency. Referring back to Fig. 2, a plurality of openings 24a, 24b, and 24c are provided in the inclined portion 24 as an inspector for passing (falling) the coin M. Sliding off the ST system on behalf of the left storage 21 to 2 1 and the coin is hardly tilted from the field - 13 - 1326611 do) The coin on the way of the oblique portion 24 - when falling to any of the openings 24a, 24b, 24c The sensor (not shown) detects the passage of its coin ,, and starts the digital drawing game on the station monitor 16 with its detection signal as the starter. The digital drawing game is a slot game in which a combination of three patterns (pictures, symbols, numbers, etc.) displayed in a horizontal column arranged on the station monitor 16 is matched with the selected object. One of the candidates for the digital drawing game is prepared to have a "ball". For example, when the composition of the ball is prepared, the object of the "ball" is elected. When the object is selected, the ball ball input unit 14 is put into the main table 20. The supply of the ball for the ball throwing portion 14 will be described in detail later. Further, in the present embodiment, the general ball 1 and the special ball 2 are provided as different types of ball systems, but they are marked as balls when they are not required to be distinguished. The ball thrown onto the main table 20 is gradually pushed out toward the front of the main table 20 by the reciprocal movement of the pusher table 22 and the coin Μ. When the ball is dropped from the front end of the main table 20, the dropped ball is transported to the accessory unit SA by the ball transport unit 15. Fig. 4 is a view showing a conveyance path of the ball which is caused by the ball carrying portion 15. The ball that has fallen from the main table 20 is received into the ball lifter 27 via the ball duct 26. The ball lifter 27 transports the received ball sill to the trailing end (upper end) of the ramp 28 while rising along the ramp 28. In the accessory unit SA, the attachment of the accessory device is performed using the ball that is carried to the trailing end of the ramp 28. As shown in FIG. 2, the accessory device unit SA includes a bingo platform 30; a ball carrier 40 is disposed on the periphery of the bingo platform 30; and a pair of ball supply mechanisms 50Α, 50Β are disposed on the bingo platform 30. Around; and a pair of -14-(11) (11) 1326611 ball-input mechanisms 60A, 60B are disposed on opposite sides of the ball supply mechanisms 50A, 50B with the bingo platform 30 interposed therebetween. The bingo platform 30 is rotationally driven in one direction around the axis in the vertical direction by a drive mechanism (not shown). The upper surface of the bingo platform 30 is divided into an outer peripheral portion 32A and an inner peripheral portion 32B by an annular fence 31. In each of the portions 32A and 32B, the circular prize bags 32a and 32b having the diameter B of the ball B are provided so as to penetrate the bingo platform 30. 32 prize bags 32a are provided in the outer peripheral portion 32A, and 32 prize bags 33a are provided in the inner peripheral portion 32B. The winning bags 32a, 33a are respectively assigned a number or a pattern of options constituting the drawing of the accessory device. In the prize bag 32a of the outer peripheral portion 32A, a number of 32 to 1 and a character of "JP Opportunity" are alternately assigned. Furthermore, in this specification, "JP" is jackpot, which is used as an abbreviation for the jackpot. On the other hand, in the 32 prize bags 33a of the inner peripheral portion 32B, three appropriate combinations of 33 to 1 are assigned, and the "JP Opportunities" characters are assigned to the remaining two prize bags 33a. The ball carrier 40 is movable along the periphery of the bingo platform 30. The ball carrier 40 performs the transfer of the ball B of the ball input unit 14 of each of the game station units ST from the ball supply mechanisms 50A and 50B, and the ball transfer mechanism 15 from the ball transport unit 15 of each game station unit ST. The ball B of 60B is transported. In the ball supply mechanisms 50A, 50B, the ball systems passing through the prize bags 32a, 33a of the bingo platform 30 can be selectively introduced depending on the type thereof. As an example, the general ball B1 is introduced into the ball supply mechanism 50A, and the special ball B2 is introduced into the ball supply mechanism 50B. The ball supply mechanisms 51A, 50B individually collect the introduced ball B to the auger 51 and transfer it to the upper side to reach the spiral -15-(12) (12)

1326611 輸送器51上端之球B從排出部52逐一地支付。 自排出部52之球B的支付而使球載具40移動至 52的正下方,藉此將從球排出部52排出之球B交 載具40的叉部41。從球供給機構50A、50B接收 球載具40,係使該球B沿著賓果平台30的外週移 搬送之遊戲站單元ST的球投入部14爲止,之後, 叉部41朝外側傾斜,將球B支付至球投入部14 14a的上端。被支付之球B係滑下坡道14a,經由 置選擇機構14b投入至主台盤20的任意位置。 另一方面,球B被搬出至遊戲站單元ST的球 15時,球載具40係移動至搬出該球B的球搬運商 坡道28內側,從坡道28接收球B,之後,將球B 球投入機構6 0A或60B的位置爲止。球載具40是 B搬送至球投入機構6 0A、60B之任一,係與球B 建立關聯。例如,一般球B1的場合,球載具40 B1搬運至球投入機構60a爲止,另—方面,特殊驾 場合,球載具40則是將球B2搬送至球投入機構 止。 球投入機構60A、60B係個別具備球升降器61 件62。球升降器61係可於上下方向往返移動。一 ί 從球載具40被搬送至球投入機構6〇Α時,則該球 構60Α的球升降器61將會下降,之後,球載具40 41朝著球升降器61側傾斜而球Β1從球載具40被 球升降器61。接收球B1之球升降器61係上升至 :係於來 .排出部 付至球 球B之 動至應 藉由使 的坡道 投入位 搬運部 5 15之 搬送至 否將球 的種類 係將球 B2 的 60B爲 及球導 投球B1 投入機 的叉部 交付至 球導件 -16- (13) (13)1326611 62的上端爲止,之後,朝向球導件62傾斜形成向下坡 度。藉此,將一般球B1交付至球導件62。被交付至球導 件62的一般球B1係從球導件62的前端投入至賓果平台 30的外週部32。在從球載具40將特殊球B2搬送至球投 入機構60B之狀況,球投入機構6 0B的球升降器61下 降,球B2係從球載具40搬送至球升降器61,之後,使 球升降器61與球投入機構60A進行相同動作,特殊球B2 交付至球投入機構60B的球導件62。被交付至球導件62 的一般球B1係從球導件62的前端投入至賓果平台30的 外週部33。 中央單元CN係如圖5所示,具有:中央監視器70、 大輪盤71、及大球投入機構72。大輪盤71係藉由未圖示 的驅動機構以所定速度朝一方向旋轉驅動。大輪盤71的 周圍係設置有複數個得獎袋71a。於各得獎袋71a係作爲 當選對象而分配有硬幣Μ的枚數(或者倍數)或者各種遊 戲模式。開始中央遊戲時,大輪盤用的大球73從球投入 機構72被投入到大輪盤71的外週。其大球73伴隨大輪 盤71的旋轉而一邊搖動於大輪盤71的周圍,一邊進入任 —的得獎袋71a內。而因應該大球73進入之得獎袋71a 的優惠係賦予玩家。 再者,遊戲站單元ST、附屬設備單元SA及中央單元 CN係作爲用以增添遊戲氣氛的表演裝置,個別設置有電 子特效裝置或音響裝置。作爲電子特效裝置,係例如,於 遊戲站沿著硬幣Μ投入後到排出至遊玩場域部12爲止的 -17- (14) (14)1326611 The ball B at the upper end of the conveyor 51 is paid one by one from the discharge portion 52. The ball carrier 40 is moved directly below the 52 from the payment of the ball B of the discharge portion 52, whereby the ball B discharged from the ball discharge portion 52 carries the fork portion 41 of the carrier 40. The ball carrier 40 is received from the ball supply mechanisms 50A and 50B, and the ball B is moved along the outer circumference of the bingo platform 30 to the ball input portion 14 of the station unit ST. Thereafter, the fork portion 41 is inclined outward. The ball B is paid to the upper end of the ball input portion 14 14a. The ball B to be paid is slid down the ramp 14a, and is fed to an arbitrary position of the main pallet 20 via the selection mechanism 14b. On the other hand, when the ball B is carried out to the ball 15 of the station unit ST, the ball carrier 40 moves to the inside of the ball carrier ramp 28 carrying the ball B, receives the ball B from the ramp 28, and then the ball The position of the B ball input mechanism 60A or 60B. The ball carrier 40 is transported to any of the ball input mechanisms 60A and 60B, and is associated with the ball B. For example, in the case of the general ball B1, the ball carrier 40 B1 is transported to the ball input mechanism 60a, and on the other hand, in the special case, the ball carrier 40 transfers the ball B2 to the ball input mechanism. The ball input mechanisms 60A and 60B are individually provided with a ball lifter 61 62. The ball lifter 61 is reciprocally movable in the vertical direction. When the ball carrier 40 is transported to the ball input mechanism 6〇Α, the ball lifter 61 of the ball structure 60Α will be lowered, and thereafter, the ball carrier 40 41 is tilted toward the ball lifter 61 side and the ball 1 is tilted. The ball carrier 40 is lifted from the ball lifter 61. The ball lifter 61 that receives the ball B1 is raised to: the ball is delivered to the ball B, and the ball is fed to the position transporting unit 5 15 to the ball. The 60B of B2 is delivered to the upper end of the ball guide-16-(13) (13) 1326611 62, and is then inclined toward the ball guide 62 to form a downward slope. Thereby, the general ball B1 is delivered to the ball guide 62. The general ball B1 delivered to the ball guide 62 is inserted from the front end of the ball guide 62 to the outer peripheral portion 32 of the bingo platform 30. When the special ball B2 is transported from the ball carrier 40 to the ball shooting mechanism 60B, the ball lifter 61 of the ball input mechanism 60B is lowered, and the ball B2 is transferred from the ball carrier 40 to the ball lifter 61, and then the ball is made. The lifter 61 performs the same operation as the ball input mechanism 60A, and the special ball B2 is delivered to the ball guide 62 of the ball input mechanism 60B. The general ball B1 delivered to the ball guide 62 is fed from the front end of the ball guide 62 to the outer peripheral portion 33 of the bingo platform 30. As shown in FIG. 5, the central unit CN includes a center monitor 70, a large wheel 71, and a large ball input mechanism 72. The large wheel 71 is rotationally driven in one direction at a predetermined speed by a drive mechanism (not shown). A plurality of prize bags 71a are provided around the large wheel 71. Each of the prize bags 71a is assigned a number (or a multiple) of coins 作为 as a selection object or various game modes. When the center game is started, the large ball 73 for the large roulette is put into the outer circumference of the large roulette 71 from the ball input mechanism 72. The large ball 73 is swung around the large wheel 71 with the rotation of the large wheel 71, and enters the prize bag 71a. The bonus for the prize bag 71a that the big ball 73 enters is given to the player. Further, the station unit ST, the accessory unit SA, and the center unit CN are provided as performance devices for adding a game atmosphere, and an electronic special effect device or an audio device is separately provided. The electronic special effects device is, for example, -17-(14) (14) after the game station is placed along the coin cassette and discharged to the play field portion 12.

1326611 移動路徑’設置有複數個LED。附屬設備單元 燈以獲得從賓果平台30的下方以賓果平台30 爲中央的環狀照明。中央單元CN的大輪盤1 71a係在邊緣形成複數個LED。作爲音響裝置 器’從該揚聲器適當輸出音效或BGM。如圖1 戲機G的各附屬設備單元S A間係設置有隔件 件SP的下面係設有移動燈L與表演用的揚聲器 接著’說明遊戲機G的控制系之構造。如 於遊戲機G係作爲控制該遊戲機〇的動作之 分別設置有主機控制單元100、主機PC (但;S 人電腦的簡稱,以下相同)110、中央PC120 單元130、附屬設備控制單元140及遊戲站控 以作爲控制其遊戲機G動作的電腦單元。附屬 元1係作爲附屬設備單元SA的構成要素,於 SA各設置有1個作爲附屬設備單元,遊戲站控 係作爲遊戲站單元ST的構成要素,於各遊戲封 各設置有1個。亦即,在遊戲機G的整體係設 附屬設備控制單元1 40與1 6台的遊戲站控制單 等單元110〜150係經由LAN線路160而相互 可相互交換各種遊戲或抽選的控制所需資訊。 線路160係可以在適當的位置介在有集線器, 接亦可。 主機控制單元100係擔任遊戲機G的整體 控制等,主機PC110是控制遊戲機G的本體 SA設置有 的旋轉軸線 1的得獎袋 係設置揚聲 所示,於遊 SP。於各隔 f ° 圖6所示, 電腦單元, k , PC爲個 、中央控制 制單元1 5 0 設備控制單 各周邊單元 制單元1 5 0 i單元ST上 置有4台的 元1 5 0。該 連接,藉此 再者,LAN 即呈星型連 管理、統籌 表演部111 (S ) -18- (15) (15)1326611 的動作。於本體表演部111,係例如上述移動燈L或者隔 件SP上的揚聲器之不屬於中央單元CN'附屬設備單元 SA及遊戲站單元ST之任一的表演裝置是包含於本體表演 部1 1 1。中央PC 120係擔任中央監視器70的顯示控制。 中央控制單元1 3 0係依據感測器群1 3 1檢測出中央單 元CN的狀態,而操作中央驅動部丨32及中央表演部 133’藉此分別控制利用中央遊戲的執行及中央單元CN的 遊戲上的表演。於感測器群131係包含有檢測對於大輪盤 71的各得獎袋71a的大球73的得獎之有無的得奬感測 器。例如可利用接近開關、反射式或穿透式的光感測器等 作爲得獎感測器。於中央驅動部1 3 2係包含用以旋轉驅動 大輪盤71的電動機等的驅動裝置、用以驅動大球投入機 構72的致動器等。於中央表演部133係包含中央單元CN 固有的燈、揚聲器等的表演裝置。 附屬設備控制單元1 40係依據感測器群1 4 1檢測出之 附屬設備單元SA的狀態,操作附屬設備驅動部142及附 屬設備表演部1 43,藉此分別控制附屬設備抽選的執行、 球B的搬送及利用附屬設備單元SA之遊戲上的表演。於 感測器群141係包含有檢測賓果平台30的各得獎袋32a、 3 3 a之球B通過之有無的得獎感測器、檢測球載具40周 圍方向的位置的載具位置感測器。得獎感測器係例如可利 用接近開關、穿透式或反射式的光感測器。於附屬設備驅 動部M2係包含:旋轉驅動賓果平台30的電動機等之驅 動裝置;沿著賓果平台30外週驅動球載具40的致動器; -19- (16) (16)1326611 操作球載具40的叉部41的致動器;分別驅動球供給機構 50A、50B的螺旋輸送器51及球排出部52的致動器;及 升降驅動球投入機構60 A、60B之球升降器61的致動器 等。於附屬設備表演部143係包含附屬設備單元SA固有 的燈、揚聲器等的表演裝置。 遊戲站控制單元1 5 0係依據感測器群1 5 1檢測出之遊 戲站單元ST的狀態,操作遊戲站驅動部152及遊戲站表 演部153,藉此分別控制以遊戲站單元ST所應執行的推 幣遊戲、數位抽選遊戲及利用遊戲站單元ST之遊戲上的 表演。又,遊戲站控制單元150係也擔任遊戲站監視器16 的顯示控制。於感測器群1 5 1係包含:關於硬幣的檢測之 硬幣感測器群;關於球B的檢測之球感測器群;及檢測搖 桿l〇a、推幣台盤22、23之可動部分的位置的位置感測器 群。 於硬幣感測器群係包含:檢測從硬幣投入口之硬幣Μ 的投入的硬幣投入感測器;檢測從硬幣排出部18之硬幣 Μ的排出的硬幣排出感測器;作爲檢查器的檢測朝著開口 部24a〜24c的硬幣Μ落下之檢測感測器;檢測從主台盤 20前端落下的硬幣Μ的落下硬幣感測器;及檢測從抬升 供給斗25支付至硬幣支付部11的硬幣μ的硬幣支付感測 器等。而於該等感測器係亦可以使用與習知硬幣遊戲機的 硬幣感測器相同之接近開關、光感測器及微動開關等。 又’於球感測器群係包含檢測出從球投入部14投入球Β 的球投入感測器,及檢測出從主台盤20落下而交付至球 -20- (17) (17)1326611 搬運部15的球B的球落下感測器等。球落下感測器係具 有作爲判別球B的種類’即落下之球B相當於一般球B1 或特殊球B2之何者的感測器的功能。球B的種類的判別 係因應球Bl、B2的不同而輸出不同訊號的感測器,作爲 球落下感測器使用,而藉此以實現。例如使球B 1、B 2之 任一方爲樹脂製,另一方爲金屬製的狀況,可利用金屬感 測器來判別球B1、B2的種類。球B1、B2的反射率不同 時,利用反射式的光感測器作爲球落下感測器,因應其感 測器的輸出訊號之強度而判別球B的種類亦可。藉由以球 落下感測器判別球B的種類,可特定球載具4 0應搬送球 B的球投入機構60A、60B。 於遊戲站驅動部152係包含:硬幣供給斗斗13a;抬 升供給斗25的各個驅動裝置;實現硬幣排出部18的硬幣 排出動作隻致動器;使推幣台盤22、23進行往返運動的 電動機等之驅動裝置;操作球投入部14的投入位置選擇 機構14b的致動器;及驅動球搬運部15的球升降器27之 驅動裝置等。於遊戲站表演部153係包含遊戲站單元ST 固有的燈、揚聲器等的表演裝置。 接著,參照圖7〜圖20來說明以遊戲機G執行的各 種處理。首先,針對遊戲機G之選出率的管理加以說明。 在本形態的遊戲機G,係藉由各遊戲站控制單元150,計 算各遊戲站單元ST之硬幣Μ的投入數量及支付數量,在 每個遊戲站單元ST以適當的週期運算選出率。在所定計 算期間內,硬幣投入感測器檢測出之硬幣Μ的投入數量爲 -21 - (18) (18)1326611 NS Tin,同期間內硬幣支付感測器檢測出之應幣Μ的支付 數量爲NSTout時,求得以前者除後者的値NSTout/NSTin 的百分率,藉此可以特定計算期間內遊戲站單元ST的現 狀之選出率POst。但是,遊戲機G具備將玩家所寄存硬 幣Μ的數量作爲代額數量加以保持,在代額數量的領取與 兌換上,從硬幣排出部18將硬幣Μ投入至遊玩場域部 12,並藉由將硬幣Μ的支付加算至代額數量而處理的功能 時,必須分別將從代額數量的減算量加入至投入數量 NSTin ’將對於代額數量的加算量加入至支付數量 NSTout,求得選出率POst。 在本形態的遊戲機G,將各遊戲站單元ST之選出率 POst適度加以均一化般地,在主機控制單元1〇0和各遊戲 站控制單元1 5 0中分別連結圖7所示之處理並加以執行。 亦即’主機控制單元100係以適度的週期執行整體選出率 管理常式,與此同步各遊戲站控制單元150執行個別選出 率管理常式》該等常式一旦開始時,首先遊戲站控制單元 150係在步驟S11將其本身運算的選出率P0st通知主機控 制單元100。接受此一通知,主機控制單元1〇〇在步驟 S21取得各遊戲站單元ST的選出率POst,接著在步驟 S22運算整體的選出率P〇all,並將其運算結果通知各遊 戲站控制單兀150。整體的選出率P〇all係作爲一例對於 各遊戲站單元ST的選出率P〇st加以單純平均即可。 遊戲站控制單元150係在步驟S12取得來自主機控制 單元100的選出率POall,接著在步驟S13依據本身的選 -22- (19) (19)1326611 出率POst與整體的選出率POall的差,決定本身遊戲站 單元ST之目標選出率POsttgt。於各遊戲站控制單元150 係預先設定有作爲初始値的標準目標選出率POsttgt。然 後,各遊戲站控制單元150係使本身運算之選出率p〇st 朝著其初始値的目標賠率Posttgt般地,適當調整數位抽 選遊戲的當選機率(當選對象成立的機率)等。此外,遊 戲站控制單元150係在步驟S13中本身的選出率p〇st和 整體選出率POall的差超過容許範圍而擴大時,則修正其 目標選出率POsttgt以減小其差値。例如,本身的選出率 POsttgt高於整體的選出率 POall時,則將目標選出率 Posttgt設定爲低於初始値。如此,藉由使目標選出率 POsttgt變化,可抑制遊戲站單元ST間的選出率p〇st的 不均~1 ° 接著’參照圖8說明各遊戲站單元ST之遊戲的控 制。各遊戲站單元ST中,執行推幣台盤22、23 —邊以所 定週期繼續地重複往返運動,一邊因應來自硬幣投入口之 硬幣Μ的投入而將硬幣Μ投入到遊玩場域部12的硬幣推 幣遊戲。圖8係揭示回應從該硬幣投入口之硬幣Μ的投入 之檢測’遊戲站控制單元1 5 0執行之遊戲基本控制常式的 流程圖。圖8的遊戲基本控制常式中,遊戲站控制單元 150係首先在步驟S101執行用以將硬幣Μ投入至遊玩場 域部12所需處理。此時的硬幣μ的流向係如參考圖3之 說明。 在下一個步驟S 1 0 2中,遊戲站控制單元1 5 0係判別 -23- (20) (20)1326611 硬幣Μ是否進入作爲檢查器的開口部24 a至24c之任一。 進入檢查器時,遊戲站控制單元 150係前進到步驟 S103,開始數位抽選遊戲的吃角子老虎抽選。亦即,遊戲 站控制單元150係圖9所示之遊戲畫面200顯示於遊戲站 監視器16,使用亂數等來抽選並排成橫向一列而配置之可 變顯示部201a、200b、201c所應分別顯示的構圖。構圖 的決定順序係可依據通常的吃角子老虎遊戲機器相同的控 制原則來進行。然後,將已被抽選之構圖一邊賦予可變顯 示部201a、201b、201c預定的表演效果(動畫等)而一 邊加以顯示。再者,於遊戲畫面200係同樣設置有賓果遊 戲部210,對此如後說明。 吃角子老虎抽選結束後,遊戲站控制單元150係前進 至步驟S1 04,判別在吃角子老虎抽選所決定之3個構圖 的組合是否爲落選對象,如果是落選對象的場合即結束此 次的常式。另一方面,在步驟S104爲非落選對象之狀 況,即以吃角子老虎抽選中中選對象成立時,遊戲站控制 單元150係前進至步驟S1 05以下,執行因應中選對象種 類的處理。亦即,遊戲站控制單元150係首先在步驟 S1 05判別「球」的中選對象是否成立。在「球」的對象 成立時,遊戲站控制單元150係前進至步驟S1 06而執行 一般球B1對遊玩場域部12的支付(投入)。亦即,對於 附屬設備控制單元140要求一般球B1的支付。而因應其 要求,附屬設備控制單元140係從球供給機構50A排出一 般球B1,將此藉由球載具40支付到遊戲站單元St的球 (S ) -24- (21) (21)1326611 投入部14的坡道14a。與該一般球B1的支付同步,遊戲 站控制單元150係使球投入部14的投入位置選擇機構14b 動作,將一般球B1投入到遊玩場域部12的適當位置。一 旦完成一般球B1的投入時,遊戲站控制單元15〇係結束 本次常式。 在步驟S105「球」的中選對象未成立的場合,遊戲 站控制單元1 5 0係前進到步驟S 1 07,判別以吃角子老虎 抽選「通常構圖」的中選對象是否成立。「通常構圖」的 中選對象時,遊戲站控制單元150係前進至步驟S108, 執行將與「通常構圖」的中選對象建立對應之數量的硬幣 Μ從硬幣供給部1 3供給至遊玩場域部1 2的處理。以下, 硬幣Μ的支付係代表從抬升供給斗2 5對於硬幣支付部1 1 之硬幣Μ的支付,硬幣Μ的供給則代表從硬幣供給部1 3 對遊玩場域部12之硬幣Μ的供給。來自硬幣供給部13之 硬幣Μ的供給係可僅經由硬幣排出部1 8及硬幣滑道1 9的 路徑,但是,在大量的硬幣Μ同時供給至遊玩場域部12 時,係經由其他的路徑供給硬幣Μ亦可。 接著在步驟S1 09中,遊戲站控制單元150係將吃角 子老虎抽選的模式設定在一般模式,之後,結束本次常 式。關於吃角子老虎抽選的模式係於後詳述。在步驟 S107「通常構圖」的中選對象未成立時,遊戲站控制單元 150係前進至步驟S110,判別「機率變動構圖」的中選對 象是否成立。「機率變動構圖」的中選對象成立時,遊戲 站控制單元150係前進至步驟S111,將與「機率變動構 (S ) -25- (22) (22)1326611 圖」建立對應之數量的硬幣Μ供給到遊玩場域部12。接 著在步驟S112中,遊戲站控制單元150係將吃角子老虎 抽選的模式設定在機率變動模式,之後,結束本次常式。 所謂機率變動模式係在吃角子老虎抽選,中選對象成立的 機率大於一般模式的模式。即,「機率變動構圖」的中選 對象只要成立時,在步驟S112即開始機率變動模式,或 者持續同一模式。然後,機率變動模式中「通常構圖」的 中選對象成立時,藉由步驟S109的處理而結束機率變動 模式。 在步驟S110「機率變動構圖」的中選對象未成立 時’遊戲站控制單元1 5 0係前進至步驟S 1 1 3,判別「賓 果圖案特徵」的中選對象是否成立。「賓果圖案特徵」的 中選對象成立時,遊戲站控制單元150係前進至步驟 S114’執行賓果卡片圖案特徵設定處理。賓果卡片圖案特 徵設定處理係變化組合以附屬設備單元SA執行之附屬設 備抽選與在圖9之賓果遊戲部210所顯示的賓果卡片211 的賓果遊戲之玩家的優惠,藉此用以使關於硬幣Μ的支付 數量之玩家的期待値變化的處理。以下,針對該點而加以 說明。 於圖10擴大揭示賓果遊戲部210。於賓果遊戲部210 係顯示有賓果卡片211。賓果卡片211係具有將9個格子 Μ排成3行3列之矩陣狀排列的構造,於各格子適當配置 1〜9的數値。該等數値係與附加於附屬設備單元Sa之賓 果平台30的得獎袋32a、33a的數値建立對應。在球Β落 -26- (23) 13266111326611 Move Path' is set with a plurality of LEDs. The accessory unit lights are used to obtain an annular illumination centered on the bingo platform 30 from below the bingo platform 30. The large wheel 1 71a of the central unit CN forms a plurality of LEDs at the edges. As the acoustic device, the sound effect or BGM is appropriately output from the speaker. As shown in Fig. 1, each of the accessory units S A of the machine G is provided with a moving lamp L and a speaker for performance on the lower side of the spacer SP. Next, the structure of the control system of the game machine G will be described. The game machine G is provided with a host control unit 100, a host PC (however, the abbreviation of the S-person computer, the same applies hereinafter) 110, the central PC 120 unit 130, the accessory device control unit 140, and the like as the operation of controlling the game machine. The game station is controlled as a computer unit that controls the movement of its gaming machine G. The accessory element 1 is a component of the accessory device unit SA, and one of the SA is provided as an accessory device unit, and the game station control system is a component of the game station unit ST, and one game device is provided for each game cover. That is, the game station control unit 110 to 150, which is provided with the accessory device control unit 140 and 16 in the game machine G as a whole, can mutually exchange various game or lottery control required information via the LAN line 160. . The line 160 can be connected to a hub at an appropriate location. The host control unit 100 serves as the overall control of the game machine G, and the host PC 110 controls the winning pitch of the rotation axis 1 provided on the body SA of the game machine G as shown in Fig. As shown in Figure 6, the computer unit, k, PC is a central control unit 1 5 0 device control unit each peripheral unit unit 1 5 0 i unit ST is placed with 4 units 1 5 0 . In this case, the LAN is in the form of a star connection management and coordination of the performance of the performance department 111 (S) -18-(15) (15) 1326611. In the main body performance unit 111, for example, the performance device of the speaker on the moving lamp L or the spacer SP that does not belong to any of the central unit CN' accessory device unit SA and the game station unit ST is included in the body performance unit 1 1 1 . The central PC 120 serves as display control for the center monitor 70. The central control unit 130 detects the state of the central unit CN according to the sensor group 133, and operates the central driving unit 丨32 and the central performance unit 133' to thereby control the execution of the central game and the central unit CN, respectively. The performance on the game. The sensor group 131 includes a prize sensor that detects the presence or absence of the prize for the large ball 73 of each of the prize bags 71a of the large wheel 71. For example, a proximity switch, a reflective or transmissive photo sensor, or the like can be used as the winning sensor. The central drive unit 133 includes a drive unit for driving a motor or the like of the large reel 71, an actuator for driving the large ball input mechanism 72, and the like. The central performance unit 133 is a performance device including a lamp, a speaker, and the like that are unique to the central unit CN. The accessory device control unit 140 operates the accessory device driving unit 142 and the accessory device performance unit 1 43 in accordance with the state of the accessory device unit SA detected by the sensor group 141, thereby controlling the execution of the accessory device selection, respectively. The transfer of B and the performance of the game using the accessory equipment unit SA. The sensor group 141 includes a winning sensor that detects the presence or absence of the ball B of each of the prize bags 32a and 33a of the bingo platform 30, and a position of the vehicle that detects the position in the direction around the ball carrier 40. Sensor. The award-winning sensor can be, for example, a proximity switch, a transmissive or a reflective light sensor. The accessory device driving unit M2 includes: a driving device that rotationally drives the motor of the bingo platform 30, and the like; an actuator that drives the ball carrier 40 along the periphery of the bingo platform 30; -19-(16) (16) 1326611 An actuator that operates the fork portion 41 of the ball carrier 40; an actuator that drives the screw conveyor 51 and the ball discharge portion 52 of the ball supply mechanisms 50A, 50B, respectively; and a ball lift of the lift drive ball input mechanisms 60 A, 60B The actuator of the device 61 or the like. The accessory device performance unit 143 is a performance device including a lamp, a speaker, and the like that are unique to the accessory device unit SA. The game station control unit 150 operates the game station drive unit 152 and the game station performance unit 153 according to the state of the game station unit ST detected by the sensor group 151, thereby controlling the game station unit ST accordingly. Execution of the push coin game, the digital lottery game, and the performance on the game using the game station unit ST. Further, the station control unit 150 also serves as display control of the station monitor 16. The sensor group 1 1 1 includes: a coin sensor group for detecting the coin; a ball sensor group for detecting the ball B; and a detecting rocker l〇a, the push coin table 22, 23 A group of position sensors for the position of the movable portion. The coin sensor group includes: a coin insertion sensor that detects the input of the coin 从 from the coin insertion port; and a coin discharge sensor that detects the discharge of the coin hopper from the coin discharge portion 18; a detection sensor in which the coins of the openings 24a to 24c are dropped; a falling coin sensor that detects a coin hopper falling from the front end of the main table 20; and a coin that is paid from the lift supply hopper 25 to the coin paying portion 11 The coin pays for the sensor and so on. The proximity sensors, photosensors, and microswitches of the coin sensor of the conventional coin game machine can also be used for the sensor systems. Further, the 'ball sensor group includes a ball input sensor that detects the input of the ball from the ball input unit 14, and detects that it has fallen from the main table 20 and is delivered to the ball -20-(17) (17) 1326611 The ball of the ball B of the transport unit 15 drops a sensor or the like. The ball drop sensor system has a function as a sensor that discriminates the type of the ball B, that is, the ball B that falls down corresponds to the general ball B1 or the special ball B2. The type of the ball B is determined by using a sensor that outputs a different signal depending on the balls Bl and B2, and is used as a ball drop sensor. For example, one of the balls B1 and B2 is made of resin, and the other is made of metal. The type of the balls B1 and B2 can be determined by a metal sensor. When the reflectances of the balls B1 and B2 are different, a reflection type photosensor is used as the ball drop sensor, and the type of the ball B may be determined in accordance with the intensity of the output signal of the sensor. By discriminating the type of the ball B with the ball drop sensor, it is possible to specify that the ball carrier 40 should carry the ball input mechanisms 60A, 60B of the ball B. The game station drive unit 152 includes: a coin supply bucket 13a; each drive device that raises the supply bucket 25; an actuator that realizes the coin discharge operation of the coin discharge unit 18; and a reciprocating movement of the coin trays 22 and 23. A driving device such as a motor; an actuator that operates the input position selecting mechanism 14b of the ball input portion 14; and a driving device for the ball lifter 27 that drives the ball conveying portion 15. The game station performance unit 153 is a performance device including a lamp, a speaker, and the like that are unique to the game station unit ST. Next, various processes executed by the game machine G will be described with reference to Figs. 7 to 20 . First, the management of the selection rate of the gaming machine G will be described. In the game machine G of the present embodiment, the number of coins and the number of payouts of the coin cassettes of the respective station units ST are calculated by the respective station control units 150, and the selection rate is calculated in an appropriate cycle for each of the station units ST. During the calculation period, the coin-input sensor detects the amount of coin Μ input - 21 - (18) (18) 1326611 NS Tin, and the amount of the coin payment detected by the coin-paying sensor during the same period In the case of NSTout, the percentage of the former NSTout/NSTin of the former is obtained, whereby the current selection rate POst of the station unit ST in the calculation period can be specified. However, the game machine G has the number of coins stored in the player as the amount of the token, and the coin is discharged from the coin discharge unit 18 to the play field unit 12 by the amount of the token amount. When adding the payment of the coin 至 to the function of the amount of the ration, it is necessary to add the amount of the amount of the amount of the amount of the amount to the amount of the input NSTin 'to add the amount of the amount of the amount of the amount to the amount of payment NSTout, and obtain the selection rate. POst. In the game machine G of the present embodiment, the selection rate POst of each of the station units ST is appropriately equalized, and the processing shown in FIG. 7 is connected to the host control unit 1〇0 and each of the game station control units 150. And implement it. That is, the host control unit 100 executes the overall selection rate management routine in a moderate cycle, and synchronizes the game station control units 150 to perform the individual selection rate management routine. When the routines start, the game station control unit first The 150 system notifies the host control unit 100 of the selection rate P0st of its own operation in step S11. Upon receiving this notification, the host control unit 1 obtains the selection rate POst of each station unit ST in step S21, and then calculates the overall selection rate P〇all in step S22, and notifies each game station control unit of the result of the operation. 150. As an example, the overall selection rate P〇all may simply average the selection rate P〇st of each station unit ST. The game station control unit 150 obtains the selection rate POall from the host control unit 100 in step S12, and then in step S13 according to the difference between the selection rate -22-(19) (19) 1326611 and the overall selection rate POall. Determine the target selection rate POsttgt of the game station unit ST itself. Each of the station control units 150 is preset with a standard target selection rate POsttgt as an initial frame. Then, each of the station control units 150 adjusts the selection probability p〇st of the own calculation to the target odds Posttgt of the initial game, and appropriately adjusts the election probability of the digital drawing game (the probability that the selected object is established). Further, when the difference between the selection rate p〇st of the own and the overall selection ratio POall in the step S13 exceeds the allowable range and expands, the game station control unit 150 corrects the target selection rate POsttgt to reduce the difference. For example, if the selection rate POsttgt is higher than the overall selection rate POall, the target selection rate Posttgt is set lower than the initial threshold. By changing the target selection rate POsttgt, the variation of the selection rate p〇st between the station units ST can be suppressed to 1°. Next, the control of the game of each station unit ST will be described with reference to Fig. 8 . In each of the game station units ST, the coin-receiving trays 22 and 23 are executed, and the reciprocating motion is continuously repeated for a predetermined period, and the coins are put into the play field portion 12 in response to the input of the coin cassette from the coin insertion port. Push coin game. Fig. 8 is a flow chart showing the basic control routine of the game executed by the game station control unit 150 in response to the detection of the input of the coin cassette from the coin insertion port. In the game basic control routine of Fig. 8, the station control unit 150 first performs processing required to put the coin 至 into the play field portion 12 at step S101. The flow direction of the coin μ at this time is as described with reference to Fig. 3. In the next step S1 0 2, the station control unit 150 determines whether or not the coin cassette enters any of the opening portions 24a to 24c as the inspector. Upon entering the checker, the station control unit 150 proceeds to step S103 to start the slot machine lottery of the digital lottery game. In other words, the game station control unit 150 displays the game screen 200 shown in FIG. 9 on the station monitor 16, and selects the variable display portions 201a, 200b, and 201c which are arranged in a horizontal row by using a random number or the like. The composition shown separately. The order in which the composition is decided can be based on the same control principles of the usual Slots gaming machine. Then, the composition selected by the drawing is given to the variable display portions 201a, 201b, and 201c in a predetermined performance effect (movie or the like) and displayed. Further, the bingo game unit 210 is also provided on the game screen 200, which will be described later. After the slot machine lottery is finished, the station control unit 150 proceeds to step S1 04 to determine whether the combination of the three compositions determined by the slot machine lottery is the object of the selection, and if it is the object of the selection, the current time is ended. formula. On the other hand, if the object to be unselected is in the step S104, that is, when the object selected by the slot machine is selected, the station control unit 150 proceeds to step S1 05 or lower, and executes processing corresponding to the type of the selected object. That is, the station control unit 150 first determines whether or not the winning object of "ball" is established in step S1 05. When the object of the "ball" is established, the station control unit 150 proceeds to step S106 to execute the payment (input) of the general ball B1 to the play field unit 12. That is, the payment of the general ball B1 is required for the accessory device control unit 140. In response to the request, the accessory device control unit 140 discharges the general ball B1 from the ball supply mechanism 50A, and pays the ball (S) -24-(21) (21) 1326611 to the station unit St by the ball carrier 40. The ramp 14a of the input unit 14. In synchronization with the payment of the general ball B1, the station control unit 150 operates the input position selecting means 14b of the ball input unit 14, and puts the general ball B1 at an appropriate position in the play field unit 12. Once the input of the general ball B1 is completed, the station control unit 15 ends the routine. When the selection target of the "ball" is not established in step S105, the station control unit 150 advances to step S1 07 to determine whether or not the winning object of the "normal composition" is selected by the slot machine. When the object of the "normal composition" is selected, the station control unit 150 proceeds to step S108, and executes the number of coins that are associated with the selected object of "normal composition" from the coin supply unit 13 to the play field. The processing of the part 12. Hereinafter, the payment of the coin 代表 represents the payment of the coin 对于 from the lift hopper 2 to the coin dispensing unit 1 1 , and the supply of the coin 代表 represents the supply of the coin 从 from the coin supply unit 13 to the play field unit 12 . The supply of the coin cassette from the coin supply unit 13 can be performed only via the path of the coin discharge unit 18 and the coin slide 19, but when a large number of coins are simultaneously supplied to the play field unit 12, the other paths are passed. It is also possible to supply coins. Next, in step S1 09, the station control unit 150 sets the mode of the slot machine to the normal mode, and then ends the routine. The mode of the slot machine selection is detailed later. When the selection target of "normal composition" is not established in step S107, the station control unit 150 proceeds to step S110 to determine whether or not the selected object of the "probability change composition" is satisfied. When the selected object of the "probability change composition" is established, the station control unit 150 proceeds to step S111 and sets the number of coins corresponding to the "probability change configuration (S) - 25 - (22) (22) 1326611 map". Μ is supplied to the play field unit 12. Next, in step S112, the station control unit 150 sets the mode of the slot machine selection in the probability change mode, and then ends the current routine. The so-called probability change mode is in the slot machine lottery, and the probability that the selected object is established is greater than the mode of the general mode. In other words, when the selected object of the "probability change composition" is established, the probability change mode is started in step S112, or the same mode is continued. Then, when the selection target of "normal composition" in the probability fluctuation mode is established, the probability change mode is ended by the processing of step S109. When the selection target of the "probability change composition" is not satisfied in step S110, the game station control unit 150 advances to step S1 1 3 to determine whether or not the selected object of the "bingo pattern feature" is satisfied. When the selected object of the "bingo pattern feature" is established, the station control unit 150 proceeds to step S114' to execute the bingo card pattern feature setting process. The bingo card pattern feature setting processing is a combination of the accessory device executed by the accessory device unit SA and the player of the bingo game of the bingo card 211 displayed in the bingo game unit 210 of FIG. The processing of the change of the expectation of the player about the amount of the payment of the coin. Hereinafter, this point will be described. The bingo game section 210 is enlarged and expanded in FIG. A bingo card 211 is displayed on the bingo game unit 210. The bingo card 211 has a structure in which nine grids are arranged in a matrix of three rows and three columns, and numbers of 1 to 9 are appropriately arranged in the respective grids. These numbers are associated with the number of prize bags 32a, 33a attached to the bin platform 30 of the accessory equipment unit Sa. Falling in the ball -26- (23) 1326611

下至附屬設備抽選使得獎袋32a或3 3a之任一時,則附加 在得獎袋32a、33a之數値則成爲有效。藉由在賓果卡片 211的縱方向、橫方向或者對角線方向並排3個有效的數 値,構成賓果成立,將顯示在賠率顯示區212之數量的硬 幣供給至遊玩場域部12。於賓果卡片211的左邊及下邊係 設置有賓果圖案特徵顯示區213。於賓果圖案特徵顯示區 2 1 3係分別與賓果卡片2 1 1橫方向線、縱方向線及對角線 方向線建立對應,設置圖案特徵顯示部214a〜214h。於該 等圖案特徵顯示部21 4a〜21 4h係在對應之線上成立賓 果’即,3個有效的數値並排時,則追加顯示在賠率顯示 區212之硬幣Μ數量的供給,顯示對應應賦予玩家之優惠 的構圖。該等的優惠係直接地或間接地關於硬幣對玩家的 支付,且該等優惠賦予選出率的影響係相互不同。在本形 態,作爲優惠係準備有相對於顯示在賠率顯示區212之硬 幣數量的獎賞數量的加算、一般球Β1或特殊球Β2對遊玩 場域部12的投入、「JP機會」的賦予等。在圖10之範 例,於圖案特徵顯示部214a、214e出現顯示之特殊球Β2 的投入的構圖,於圖案特徵顯示部214b、214d、214f、 21 4h出現顯示一般球B1的投入的構圖,於圖案特徵顯示 部214c出現顯示「JP機會」的賦予的構圖。所以,在賓 果卡片211的最上面一行有效數値3個並排成於橫方向 時,則伴隨賓果成立,將特殊球B2投入至遊玩場域部 12 ° 在圖8之步驟S114的賓果卡片圖案特徵設定處理, -27- (24) 1326611When the selection of the bonus bag 32a or 3 3a is made by any of the accessory devices, the number of the bonus bags 32a, 33a is valid. By arranging three valid numbers in the longitudinal direction, the lateral direction, or the diagonal direction of the bingo card 211, the bingo is established, and the number of coins displayed in the odds display area 212 is supplied to the play field section 12. . A bingo pattern display area 213 is provided on the left and lower sides of the bingo card 211. The bingo pattern feature display area 2 1 3 is associated with the bingo card 2 1 1 horizontal line, the vertical direction line, and the diagonal direction line, respectively, and the pattern feature display portions 214a to 214h are provided. When the pattern feature display units 21 4a to 21 4h are provided with bingo on the corresponding line, that is, when three valid numbers are arranged side by side, the supply of the number of coins 显示 in the odds display area 212 is additionally displayed, and the display corresponds to The composition of the offer that should be given to the player. Such offers are directly or indirectly related to the payment of coins to the player, and the effects of such offers on the selection rate are different from each other. In the present embodiment, the addition of the number of prizes to the number of coins displayed in the odds display area 212, the input of the general ball 1 or the special ball 2 to the play field unit 12, and the "JP opportunity" are provided as the bonus system. . In the example of FIG. 10, in the pattern feature display portions 214a and 214e, the composition of the input of the special ball 2 is displayed, and the pattern display portions 214b, 214d, 214f, and 21h appear to display the input of the general ball B1. The feature display unit 214c displays a composition for displaying the "JP opportunity". Therefore, when the effective number of the top row of the bingo card 211 is three and arranged side by side in the horizontal direction, the special ball B2 is put into the play field portion 12° with the bingo established. The guest in step S114 of Fig. 8 Card pattern feature setting processing, -27- (24) 1326611

重新追加使圖案特徵顯示部214a〜214h之任—出現的構 圖(優惠)或者修正,藉此在賓果成立時使玩家獲得的優 惠變化。藉此,可控制硬幣的選出率°例如’現實的選出 率Post低於目標選出率POsttgt時’預先準備之複數個優 惠中,相較於其他的優惠會優先選擇影響提高選出率方向 較大之優惠(換句話說1有關更多硬幣支付的優惠),藉 此可以使選出率POst儘早收束至目標選出率POsttgt。相 反地,現實的選出率Post高於目標選出率POsttgt時,預 先準備之複數個優惠中,相較於其他的優惠會優先選擇影 響降低選出率方向較小之優惠(換句話說,硬幣的支付數 量相對地較少之優惠),藉此可以使選出率POst儘早收 束至目標選出率POsttgt。該等優惠的選擇,係例如將各 優惠影響選出率的大小預先予以定量化,因應其定量化之 値而基本設定選擇各優惠的機率,在欲控制提高選出率的 方向時,使對於選出率的影響(但是,對於提高方向的影 響)較大之優惠的選擇機率高於基本設定,相反地,在欲 控制降低賠率的方向時,使對於賠率的影響較小之優惠的 選擇機率高於基本設定即可。在步驟114圖案特徵設定處 理完成時,遊戲站控制單元150係結束本次常式。 在圖8之步驟S113中「賓果圖案特徵」的中選對象 未成立時’遊戲站控制單元150係前進至步驟S115,判 別「直接附屬設備」的中選對象是否成立。「直接附屬設 備」的中選對象成立時,遊戲站控制單元150係前進至步 驟123°另一方面,「直接附屬設備」的中選對象未成立 -28- (25) (25)1326611 時’遊戲站控制單元150係前進至步驟S116,識別爲 「直接中央」的中選對象成立。接著在步驟S123,遊戲 站控制單元15〇係對於中央控制單元130要求中央抽選的 執行’之後’結束本次常式。再者,此時球B未被運送到 球搬運部15’故球B1從球供給機構5〇a支付至球載具 40,將該球B1搬送至球投入機構6〇a爲止而執行附屬設 備抽選。 在圖8之步驟S102’硬幣Μ未進入至檢查器時,遊 戲站控制單元1 5 0係前進至步驟s 1 2 0,判別球Β是否落 下到主台盤20。如球Β未落下,則結束本次常式。另一 方面’球Β落下時’遊戲站控制單元15〇則前進至步驟 S121,判別落下之球Β是否爲特殊球Β2。球Β種類的判 別係如關於圖6之感測器群1 5 1的說明。落下之球β爲特 殊球Β2時,遊戲站控制單元15〇係前進至步驟S122,決 定爲應在賓果平台30的內週部33執行附屬設備抽選者。 另一方面,落下之球Β不爲特殊球Β2時,遊戲站控制單 元150係前進至步驟S123’決定爲應在賓果平台30的外 週部3 2執行附屬設備抽選者。判別應執行附屬設備抽選 的區域之後,遊戲站控制單元150係前進至步驟S124, 對於附屬設備控制單元140要求附屬設備抽選。此時,遊 戲站控制單元150亦將指定應在外週部32或內週部33之 任一執行附屬設備抽選的資訊提供給附屬設備控制單元 140。附屬設備抽選的要求之後,遊戲站控制單元15〇係 結束本次常式。並且,合倂附屬設備抽選的要求,遊戲站 (S ) -29- (26) (26)1326611 控制單元150係以落下之球B被搬送至坡道28的尾端爲 止之方式,控制球搬運部15的動作。 圖U係揭示回應來自遊戲站控制單元150之附屬設 備抽選的要求,附屬設備控制單元140執行之附屬設備抽 選常式的流程圖。附屬設備抽選常式中,附屬設備控制單 元140係首先在步驟S201’藉由遊戲站控制單元150所 提供的資訊,判別是否應在外週部32或內週部33之任一 執行附屬設備抽選。應在外週部32執行之狀況,附屬設 備控制單元140係前進至步驟S202,以遊戲站單元ST的 球搬運部15搬送之球B(此時係一般球B1)從球投入機 構60A投入至外週部32之方式,控制球載具40及球投入 機構60 A的動作。另一方面,應在內週部33執行附屬設 備抽選之狀況,附屬設備控制單元140係前進至步驟 S203,以遊戲站單元ST的球搬運部15搬送之球B (此時 係特殊球B2)從球投入機構60B投入至內週部33之方 式,控制球載具40及球投入機構60B的動作》 球B的投入後,附屬設備控制單元140係前進至步驟 S204,依據包含於感測器群1 4 1的得獎感測器的檢測訊 號,讀取被投入之球B是否落下至任一的得獎袋32a (或 33a)。在接著的步驟S205中,附屬設備控制單元140係 判別球B落下之得獎袋32a (或33a) 是否爲JP機會袋 (即,附有「JP機會」文字的得獎袋)。然後,爲JP機 會袋的場合,附屬設備控制單元 M0係前進至步驟 S206,對於中央控制單元130要求中央抽選。而得獎袋並 -30- (27) 1326611 非JP機會袋時,則跳過步驟S206。 於其次的步驟S207中,附屬設備控制單元14〇係對 於主機控制單元100及遊戲站控制單元15〇(但是,爲要 求附屬設備抽選的遊戲站控制單元15〇),通知球B落下 之得獎袋32a (或33a)的號碼或文字。並在該通知之 • 後’附屬設備控制單元1 4 0係結束附屬設備抽選常式。 - 圖12係揭示主機控制單元100對應來自附屬設備控 Φ 制單元140的得獎袋號碼或文字(以下,以號碼代表)的 通知’執行得獎機率判定常式的流程圖。該常式係賓果台 平30的各得獎袋32a、33a之球B的落下機率(球B的進 入容易度)因機械誤差等影響而不均一,故掌握其機率的 偏差並反映在遊戲的控制上而加以執行β該常式中,主機 控制單元1 00係首先在步驟S 3 〇 !對應來自附屬設備控制 單元140的得獎袋號碼的通知,更新得獎次數資料。得獎 次數資料係例如圖13所示,將附加於得獎袋32a、33a的 Φ 得獎袋號碼(1〜9的數値及「JP」)與各號碼的得獎次數 、 N1〜N9、Njp建立對應並加以記憶之資料。得獎次數係在 適當採樣期間(作爲一例爲過去1000次的抽選次數)內 者。例如,接收球B得到在附屬設備抽選中附加號碼1之 得獎袋3 2a的獎賞之要旨的通知時,在袋號碼1的得獎次 數N1加算1’並且從對應在採樣期間內最早的抽選機會 的袋號碼x(x爲1〜9的其中之一,或JP)的得獎次數 Nx減算1。 接著’主機控制單元100係在步驟S302運算每個袋 -31 - (28) (28)1326611 號碼的得獎機率。該運算係以採樣期間內的抽選次數除以 各袋各號碼的得獎次數N1〜N9、Njp的値。再者,針對 對應「JP機會」之袋號碼JP的得獎機率亦可省略其運 算。接著,在步驟S3 02,主機控制單元100係將運算後 的各袋號碼的得獎機率通知遊戲站控制單元150,之後結 束本次常式。再者,於步驟S303中成爲通知目的地之遊 戲站控制單元150係與包含通知附屬設備抽選之結果的附 屬設備控制單元140的附屬設備單元SA組合之4台遊戲 站單元SA的控制單元1 50。亦即,得獎機率判定常式係 將附屬設備單元SA和與此組合的4台遊戲站單元ST作 爲一個單位,區別其各單位並加以執行。 圖1 4係揭示遊戲站控制單元1 5 0在從附屬設備控制 單元〗4〇通知得獎袋號碼時,執行之賓果遊戲常式的流程 圖。於賓果遊戲常式中,遊戲站控制單元150係首先在步 驟S13 1,使與從附屬設備控制單元140通知之得獎袋32a 或33a號碼的相同數値在賓果卡片211上加以有效化。但 是’得獎袋爲「JP機會」時則不進行有效化。 接著在步驟S132中,遊戲站控制單元150係判別在 賓果卡片211是否賓果成立(即,是否3個有效數値並排 成一列)。賓果成立時,遊戲站控制單元150係前進至步 驟S133’作爲相對於賓果成立的報酬,將賓果WIN數量 與重複WIN數量的總計數量之硬幣μ,供給至遊玩場域 部12。在此,賓果WIN數量係顯示於圖1〇的賠率顯示區 212的數量。重複WIN數量係顯示於圖1〇的重複數量顯 -32- (29) 1326611 示部215的數量。關於重複WIN數量係於後詳述。進 而,於步驟S133中,遊戲站控制單元150係將對應圖10 之賓果遊戲部210的圖案特徵顯示部214a〜214h之中, 出現於賓果成立的行或列(以下,將此稱爲得獎線)的顯 示部之構圖的優惠賦予玩家。在本形態,係例如賦予硬幣 • 支付數量的加算、球B的投入、「JP機會」的賦予等優 • 惠。「JP機會」的賦予係與圖12之處理從步驟S205進行 % 至S2〇6時相同,爲中央抽選的要求》 於其次的步驟S135中,遊戲站控制單元15〇係重設 得獎線上的圖案特徵(亦即,消除對應該得獎線的優 惠)。之後,遊戲站控制單元150係前進至步驟S136, 取得從主機控制單元100通知之各袋號碼的得獎機率。接 著在步驟S137中,遊戲站控制單元150係一邊參考袋號 碼的得獎機率及選出率POst與目標選出率p〇sttgt的差, 一邊執行得獎線上的數値之排列更換。例如,如圖1 5所 ® 示’賓果卡片的中央行變成得獎線,該得獎線上的數値爲 • 7、6、4’並且在對應該等數値的得獎袋號碼的得獎機率 P7、P6、P4中存在有P7 > P6 > P4的大小關係之狀況◊在 步驟S137的排列更換處理’係再設定配置在該得獎線上 之3個數値的排列順序。賓果卡的中央格子係可同時包含 縱方向、橫方向及對角線方向之任一條線的格子,在此配 置得獎機率較高之數値時’和配置得獎機率較低之數値時 的比較中’賓果成立的機率係相對地提高。因此,於步驟 S137的排列更換中’目標選出率p〇sttgt充分地高於現實 -33- (30) 1326611 的選出率POst時,在中央的格子配置得獎機率最高 値7 ’其他的數値則分配到左右的格子內。藉此,可 果成II的機率提高。另一方面,目標選出率POsttgt 地低於現實的選出率POst時,在中央的格子配置得 率最低的數値4,其他的數値則分配到左右的格子內 此’可使賓果成立的機率降低。如上所述,因應得獎 而實施數値的排列更換,使賓果成立的機率變化,藉 選出率POst儘早地變化至目標選出率p0sttg^ 回到圖1 4,繼續說明。實施得獎線之數値的排列 之後,遊戲站控制單元150係結束本次常式。並且, 更換後的得獎線之各數値係成爲被無效化的初始狀態 一方面’在步驟S132賓果未成立時,遊戲站控制 150係前進至步驟S140,判別中獎袋號碼是否爲重複 附屬設備抽選所通知之數値係在賓果卡片211上被有 時’則判定爲重複。被判定爲重複時,遊戲站控制 150係前進至步驟S141,將重複步驟增加1步驟。亦 將圖10的顯示於重複枚數顯示部215之重複WIN枚 更一階段較大値。在圖10之例中,重複WIN數量係 複次數1次時爲10枚、2次時爲20枚、3次時爲40 緩慢增加。在賓果成立時,係將因應重複次數之重複 數量的硬幣供給至遊玩場域部12 (參照步驟S133)。 接著在步驟S142中,遊戲站控制單元150係執 般球B1對遊玩場域部12的支付。該處理係與圖8的 S106相同即可。一般球B1支付後,遊戲站控制單元 的數 使賓 充分 獎機 。藉 機率 此使 更換 排列 。另 單元 。在 效化 單元 即, 數變 在重 枚地 WIN 行一 步驟 -34- 150 (31) (31)1326611 即結束本次常式》在步驟S140並非重複時,遊戲站控制 單元150係前進至步驟S143,執行預定數量硬幣μ的供 給,之後結束本次常式。 圖16係揭示回應中央抽選的要求,中央控制單元13〇 執行之中央抽選常式的流程圖。中央抽選係除了在圖8的 步驟S117或圖11的步驟S206被要求之外,同樣在圖14 的步驟S133所賦予之賓果圖案特徵爲「JP機會」時亦被 要求。中央抽選常式中,中央控制單元13〇係首先在步驟 S401執行中央抽選。亦即,—邊使大輪盤71旋轉,—邊 將大球73從大球投入機構72投入。接著在步驟S4〇2 中,中央控制單元1 3 0係判別大球73是否進入作爲JP獲 得袋所定義的得獎袋71a內。再者,從大球73的投入至 球進入爲止需要相當時間之狀況,由於大球73的投入一 旦中斷處理時’大球73進入任一大輪盤71的得獎袋71a 的檢測作爲觸動而再度開始圖16的處理亦可。 在步驟S402判斷大球73進入到JP獲得袋時,中央 控制單元130係前進至步驟S4〇3,對於要求中央抽選後 的遊戲站控制單元150指示對應jp當選之數量的硬幣之 對遊玩場域部12的供給。硬幣供給的指示後係結束本次 常式。再者,從附屬設備控制單元要求中央抽選時, 對於其附屬設備控制單元140要求中央抽選的遊戲站控制 單兀150係成爲硬幣供給指示的通知目的地。另一方面, 在步驟S402大球73未進入到jp獲得袋時,中央控制單 元130係則進至步驟S4〇4,判別作爲大獎吃角子老虎袋 -35- (32) 1326611 所定義的得獎袋71a是否有大球73進入。大獎吃角子老 虎袋內有大球73進入時,中央控制單元130係前進至步 驟S405,於主機控制單元1〇〇要求大獎吃角子老虎抽選 的執行,之後結束本次常式。 在步驟S404大球73未進入大獎吃角子老虎袋時,中 央控制單元130係前進至步驟S406,將與中央抽選建立 對應之數量的硬幣Μ對遊玩場域部12的供給,指示於遊 戲站控制單元150。此時的供給數量充分少於在步驟S403 指示之數量。亦可因應大球73進入的得獎袋71a之種類 而指示不同的數量。硬幣供給指示的通知目的地係與步驟 S403之狀況相同。硬幣供給的指示後,中央控制單元130 係結束本次常式。 圖17係揭示主機控制單元100因應來自中央控制單 元130之大獎吃角子老虎抽選的要求(圖16的步驟 S405)所執行之大獎吃角子老虎抽選常式的流程圖。大獎 吃角子老虎抽選常式中,主機控制單元100係首先在步驟 S501執行大獎吃角子老虎抽選。大獎吃角子老虎抽選系 和遊戲站單元ST的遊戲站監視器16上執行之數位抽選遊 戲相同,藉由3個構圖的組合,競爭中獎對象的成否的吃 角子老虎抽選,但是,其遊戲畫面係經由中央PC 120而顯 示於中央監視器70上。大獎吃角子老虎抽選之構圖組合 可 定亦 決定 的決 句 換 考 參 子 角 吃 獎 大 即 ’ 圖 說在 話 所 m: 理 處 的 7 虎算 老運 的 率 機 選 當 之 選 抽 率 出 選 的 罃 整 之 0 POall -36- (33) (33)1326611 大獎吃角子老虎抽選的執行後,主機控制單元100係 前進至步驟S5 02’判別在大獎吃角子老虎抽選是否成立 「高額獎金模式」的當選對象。「高額獎金模式」的當選 對象成立時,主機控制單元1〇〇係前進至步驟S503,對 於遊戲站控制單元150要求轉變至高額獎金模式。此時的 要求目的地係在圖16的步驟S405,對於中央控制單元 130要求構成要求成爲大獎吃角子老虎抽獎之契機的中央 抽選的遊戲站控制單元150。在高額獎金模式的移轉之要 求後,主機控制單元100係結束本次常式。 在步驟S502「高額獎金模式」的當選對象未成立 時,主機控制單元1〇〇係前進至步驟S504,判別「附屬 設備遊戲」的當選對象是否成立。「附屬設備遊戲」的當 選對象成立時’主機控制單元100係前進至步驟S505, 對於要求中央抽選的附屬設備控制單元140要求所定中央 遊戲的執行。在該要求後,主機控制單元100係結束本次 常式。要求附屬設備遊戲的執行之附屬設備控制單元140 係以所定程序執行附屬設備遊戲,將因應其遊戲結果之硬 幣Μ的供給,對遊戲站控制單元15〇指示(與步驟s 5 03 的要求目的地相同)。 步驟S5 04中「附屬設備遊戲」的當選對象未成立 時,主機控制單元100係前進至步驟S 5 06,判別「硬幣 WIN」的當選對象是否成立。「硬幣WIN」的當選對象成 立時,主機控制單元100係前進至步驟S 5 07,對於遊戲 站控制單元150指示JP數量的供給(圖16的步驟S403 < S ) -37- (34) (34)1326611 所指示之供給數量),對於遊戲站控制單元1 50指示加算 與「硬幣WIN」的當選對象建立對應之數量的數量之硬幣 的供給。此時的指示目的地亦與步驟S 5 03相同。硬幣供 給的要求後,主機控制單元100係結束本次常式。 在步驟S 5 06「硬幣WIN」的當選對象未成立時,主 機控制單元100係前進至步驟S508,對於中央控制單元 130要求中央抽選的再執行。接受此一要求,中央控制單 元130係再度執行圖16的中央抽選。要求中央抽選的再 執行之後,主機控制單元100係結束本次常式。 圖18係揭示從主機控制單元100要求轉變至高額獎 金模式時(圖17的步驟S503),遊戲站控制單元150執 行之高額獎金模式常式的流程圖。該常式係在檢測出硬幣 Μ對遊玩場域部12之投入時,取代圖8的遊戲基本控制 常式而執行。亦即,高額獎金模式的執行時,並不執行依 據遊戲基本控制常式之遊戲控制。又,執行高額獎金模式 時,取代圖9所示之遊戲畫面200,圖19所示之遊戲畫面 220係顯不於遊戲站監視器16上。遊戲畫面220係在橫方 向設置3個可變顯示部201a、201b、201c之點與圖9的 遊戲畫面200共通’但是’在畫面上部係設有繼續條件顯 示部221來取代賓果遊戲部210之點不同。於繼續條件顯 示部2 2 1係橫向一列並排顯示有1〜9的數値,且該等的 數値係以因應有效或無效之不同樣態作爲使高額獎金模式 繼續之數値而顯示。在圖19有效數値是賦予圓形記號, 無效數値則是賦予X記號。 -38- (35) (35)1326611 於高額獎金模式常式中,遊戲站控制單元150係首先 在步驟S151執行硬幣投入處理’接著在步驟S151判別硬 幣Μ是否進入得獎的檢查器內。硬幣Μ進入檢查器時, 遊戲站控制單元1 5 0係前進到步驟S 1 5 3,執行在遊戲站 監視器16上執行之作爲數位抽選遊戲的吃角子老虎抽 選。此時的當選對象係僅限定於同一數値備齊3個之狀 況。又,當選機率係設定爲高於圖8的步驟S103之當選 機率。接著在步驟S154中,遊戲站控制單元150係判別 在吃角子老虎抽選所得之構圖的組合是否爲落選對象,若 是爲落選對象則結束本次常式。 另一方面,在步驟S154中並非落選對象時,遊戲站 控制單元150係前進至步驟S155,執行因應在吃角子老 虎抽選成立之當選對象之數量的硬幣Μ對遊玩場域部12 的供給。接著在步驟S156中,遊戲站控制單元15〇係切 換關於中選號碼(即,3個備齊之數値)的有效、無效。 例如,如圖19所示數値3備齊3個而當選對象成立時, 則切換其數値3的有效、無效。例如,於圖19中,藉由 以繼續條件顯示部22 1賦予數値3圓形記號,而數値3成 爲有效’故數値3備齊3個時係數値3從有效備切換成無 效,伴隨此’顯示於繼續條件顯示部2 2 1之數値3係從賦 予圓形記號的樣態備切換爲賦予X記號的樣態。結束有 效、無效的切換之後,遊戲站控制單元150係結束本次常 式。 另一方面,在步驟S152硬幣μ未進入至檢查器時, -39- (36) (36)1326611 遊戲站控制單元150係前進至步驟S160,判別球B是否 從主台盤2〇落下。如球B未落下,則結束本次常式。另 一方面’球B落下時’遊戲站控制單元150則前進至步驟 S161’判別落下之球B是否爲特殊球B2。球B種類的判 別係如關於圖6之感測器群1 5 1的說明。落下之球B爲特 殊球B2時,遊戲站控制單元150係前進至步驟S162,決 定爲應在賓果平台30的內週部33執行附屬設備抽選者。 另一方面,落下之球B不爲特殊球B2時,遊戲站控制單 元150係前進至步驟S163,決定爲應在賓果平台30的外 週部3 2執行附屬設備抽選者。判別應執行附屬設備抽選 的區域之後,遊戲站控制單元150係前進至步驟S164, 對於附屬設備控制單元140要求附屬設備抽選。此時,遊 戲站控制單元150亦將指定應在外週部32或內週部33之 任一執行附屬設備抽選的資訊提供給附屬設備控制單元 140·附屬設備抽選的要求之後,遊戲站控制單元15〇係 結束本次常式。並且’合倂附屬設備抽選的要求,遊戲站 控制單元150係以落下之球B被搬送至坡道28的尾端爲 止之方式,控制球搬運部1 5的動作。 藉由圖18的步驟S1 64的處理,要求附屬設備抽選的 附屬設備控制單元1 4 0係遵從圖1 1的程序而執行附屬設 備抽選。遊戲站控制單元150係接受其附屬設備抽選的結 果’執行圖20所示之高額獎金模式結束控制常式。該常 式係用以控制高額獎金模式的繼續或結束。於初始的步驟 S 1 7 1中’遊戲站控制單元1 5 〇係取得從附屬設備控制單 -40- (37) (37)The composition (concession) or correction of the appearance of the pattern feature display portions 214a to 214h is newly added, whereby the superiority obtained by the player is changed when the bingo is established. In this way, the selection rate of the coin can be controlled. For example, when the actual selection rate Post is lower than the target selection rate POsttgt, the plurality of offers prepared in advance will preferentially increase the selection rate in comparison with other preferential treatments. Offer (in other words 1 for more coin payment), so that the election rate POst can be converged to the target selection rate POsttgt as early as possible. Conversely, when the actual election rate Post is higher than the target selection rate POsttgt, the pre-prepared plurality of offers will preferentially lower the preference in the direction of lowering the selection rate (in other words, the payment of coins) compared to other offers. A relatively small number of offers), whereby the selection rate POst can be converged to the target selection rate POsttgt as early as possible. For the selection of these offers, for example, the size of each preferential influence selection rate is quantified in advance, and the probability of selecting each offer is basically set in accordance with the quantification thereof, and the selection rate is selected when the direction of the selection rate is to be controlled. The influence (but, for the purpose of improving the direction), the probability of selection of a larger concession is higher than the basic setting, and conversely, when it is desired to control the direction of lowering the odds, the probability of selection of a concession having less influence on the odds is high. In the basic settings. When the pattern feature setting processing is completed in step 114, the station control unit 150 ends the current routine. When the selected object of the "Bindo Pattern Feature" is not satisfied in the step S113 of Fig. 8, the game station control unit 150 proceeds to a step S115 to determine whether or not the selected object of the "direct attached device" is satisfied. When the selected object of the "direct attached device" is established, the station control unit 150 proceeds to step 123. On the other hand, when the selected object of "direct attached device" is not established -28-(25) (25) 1326611' The station control unit 150 proceeds to step S116, and the selected object identified as "direct center" is established. Next, in step S123, the station control unit 15 terminates the current routine for the central control unit 130 to request execution of the central lottery. Further, at this time, the ball B is not transported to the ball transport unit 15', so the ball B1 is paid from the ball supply mechanism 5〇a to the ball carrier 40, and the ball B1 is transported to the ball input mechanism 6〇a to execute the accessory device. Lottery. When the coin Μ has not entered the checker in step S102' of Fig. 8, the game station control unit 150 advances to step s 1 2 0 to determine whether the ball sill falls to the main table 20. If the ball is not dropped, the routine is ended. On the other hand, when the ball is dropped, the station control unit 15 proceeds to step S121 to determine whether or not the dropped ball is a special ball 2. The determination of the type of ball is as described with respect to the sensor group 151 of Fig. 6. When the falling ball β is the special ball Β 2, the station control unit 15 proceeds to step S122, and determines that the accessory device lottery should be executed on the inner peripheral portion 33 of the bingo platform 30. On the other hand, when the dropped ball is not the special ball 2, the station control unit 150 proceeds to step S123' to determine that the accessory picker should be executed on the outer peripheral portion 32 of the bingo platform 30. After discriminating the area where the accessory device lottery should be performed, the station control unit 150 proceeds to step S124, and the accessory device control unit 140 requests the accessory device to be selected. At this time, the game station control unit 150 also supplies information specifying that any of the peripheral portion 32 or the inner peripheral portion 33 performs the extraction of the accessory device to the accessory device control unit 140. After the request for the sorting of the attached equipment, the station control unit 15 terminates the routine. In addition, the game station (S) -29-(26) (26) 1326611 control unit 150 controls the ball handling in such a manner that the falling ball B is transported to the trailing end of the ramp 28. The action of the part 15. Figure U is a flow chart showing the attachment routine of the accessory device executed by the accessory device control unit 140 in response to the request from the device selection of the station control unit 150. In the accessory device drawing routine, the accessory device control unit 140 first determines whether or not the accessory device lottery should be performed at any of the outer peripheral portion 32 or the inner peripheral portion 33 by the information provided by the station control unit 150 in step S201'. In the case where the outer peripheral portion 32 is to be executed, the accessory device control unit 140 proceeds to step S202, and the ball B (in this case, the general ball B1) carried by the ball carrying portion 15 of the station unit ST is thrown out from the ball shooting mechanism 60A. The manner of the peripheral portion 32 controls the movement of the ball carrier 40 and the ball input mechanism 60A. On the other hand, the attachment of the accessory device is performed in the inner peripheral portion 33, and the accessory device control unit 140 proceeds to step S203 to transfer the ball B by the ball carrying portion 15 of the station unit ST (in this case, the special ball B2) After the ball input mechanism 60 is inserted into the inner peripheral portion 33, and the operation of the ball carrier 40 and the ball input mechanism 60B is controlled, the accessory device control unit 140 proceeds to step S204, and is included in the sensor. The detection signal of the winning sensor of the group 1 4 1 reads whether the ball B to be dropped has fallen to any of the prize bags 32a (or 33a). In the next step S205, the accessory device control unit 140 determines whether or not the prize bag 32a (or 33a) dropped by the ball B is a JP chance bag (i.e., a prize bag with the "JP Opportunity" text attached). Then, in the case of the JP machine bag, the accessory device control unit M0 proceeds to step S206, and the central control unit 130 is requested to perform center lottery. When the prize bag is -30-(27) 1326611 non-JP chance bag, step S206 is skipped. In the next step S207, the accessory device control unit 14 informs the host control unit 100 and the game station control unit 15 (but, for the game station control unit 15 that requests the accessory device to be selected), to notify the ball B that the prize is dropped. The number or text of the bag 32a (or 33a). And after the notification, the accessory device control unit 1 400 ends the accessory device drawing routine. - Fig. 12 is a flow chart showing that the host control unit 100 executes the winning probability determination routine corresponding to the winning bag number or the text (hereinafter, represented by the number) from the accessory device control unit 140. In this routine, the probability of falling of the ball B of each of the prize bags 32a and 33a of the bingo platform 30 (the ease of entry of the ball B) is not uniform due to mechanical errors, etc., so the deviation of the probability is grasped and reflected in the game. In the routine, the host control unit 100 first updates the winning number data in response to the notification of the winning bag number from the accessory device control unit 140 in step S3!. The number of prizes is, for example, as shown in FIG. 13, the number of prizes (numbers of 1 to 9 and "JP") added to the prize bags 32a and 33a, and the number of prizes of each number, N1 to N9, Njp establishes information that corresponds to and memorizes. The number of awards is within the appropriate sampling period (as an example of the number of selections in the past 1000). For example, when receiving the ball B, when the notification of the prize of the prize bag 3 2a of the additional number 1 is selected by the accessory device, the number of prizes N1 of the bag number 1 is incremented by 1' and the earliest lottery is selected from the corresponding sampling period. The number of prizes Nx of the bag number x (x is one of 1 to 9 or JP) of the opportunity is reduced by 1. Next, the host control unit 100 calculates the winning probability of each bag -31 - (28) (28) 1326611 number in step S302. This calculation divides the number of lottery times in the sampling period by the number of winning times N1 to N9 and Njp of each bag number. Furthermore, the chance of winning the bag number JP corresponding to the "JP Opportunity" can also be omitted. Next, in step S302, the host control unit 100 notifies the game station control unit 150 of the chance of winning each of the calculated bag numbers, and then ends the current routine. Further, the game station control unit 150 that becomes the notification destination in step S303 is a control unit 1 of four game station units SA that are combined with the accessory device unit SA including the accessory device control unit 140 that notifies the result of the extraction of the accessory device. . That is, the winning probability determination routine sets the auxiliary equipment unit SA and the four game station units ST combined therewith as one unit, and distinguishes each unit and executes it. Fig. 14 is a flow chart showing the execution of the bingo game routine when the game station control unit 150 informs the prize bag number from the accessory device control unit. In the bingo game routine, the station control unit 150 first validates the same number of the number of the prize pockets 32a or 33a notified from the accessory device control unit 140 on the bingo card 211 in step S13. . However, when the prize bag is "JP Opportunity", it will not be validated. Next, in step S132, the station control unit 150 determines whether or not the bingo is established in the bingo card 211 (i.e., whether or not there are 3 valid numbers and arranged in a row). When the bingo is established, the station control unit 150 proceeds to step S133' as a reward for the establishment of the bingo, and supplies the number of bingo WINs and the total number of coins of the number of duplicate WINs to the play field portion 12. Here, the number of bingo WINs is shown in the number of odds display areas 212 of Fig. 1 . The number of repeated WINs is shown in Figure 1. The number of repeats is -32- (29) 1326611. The number of duplicate WINs is detailed later. Further, in step S133, the game station control unit 150 appears in the row or column in which the bingo is formed among the pattern feature display portions 214a to 214h of the bingo game unit 210 of Fig. 10 (hereinafter, this is called The offer of the composition of the display part of the prize line is given to the player. In this embodiment, for example, the coin is added, the amount of payment is added, the input of the ball B, and the "JP opportunity" are given. The assignment of the "JP Opportunity" is the same as the process of FIG. 12 from the time S1 to S2〇6 in step S205, and is the request of the central lottery. In the next step S135, the game station control unit 15 resets the prize line. Pattern features (ie, eliminating the discount for the winning line). Thereafter, the station control unit 150 proceeds to step S136 to acquire the chance of winning each bag number notified from the host control unit 100. Next, in step S137, the station control unit 150 performs the arrangement and replacement of the number of lines on the winning line while referring to the difference between the winning probability of the bag number and the selection rate POst and the target selection rate p〇sttgt. For example, as shown in Figure 5, the central bank of the 'Bunny Card' becomes the winning line. The number on the winning line is • 7, 6, 4' and the number of the winning bag number corresponding to the number is equal. In the prize rate P7, P6, and P4, there is a P7 > P6 > P4 size relationship. The arrangement replacement process in step S137 resets the order of the three numbers arranged on the prize line. The central lattice of the bingo card can contain a grid of any one of the vertical direction, the horizontal direction and the diagonal direction. When the number of chances of winning a higher rate is set, the number of the chances of the prize is lower. In the comparison of the time, the probability of the establishment of bingo is relatively higher. Therefore, when the target selection rate p〇sttgt is sufficiently higher than the actual selection rate POst of the actual-33-(30) 1326611 in the arrangement replacement in step S137, the probability of the highest arrangement in the central grid is 値7' other numbers. Then it is allocated to the left and right grids. Thereby, the probability of becoming II can be improved. On the other hand, when the target selection rate POsttgt is lower than the actual selection rate POst, the number of grids with the lowest distribution rate in the center is 値4, and the other numbers are allocated to the left and right grids. The probability is reduced. As described above, the number of orders is changed in accordance with the award, and the probability of the bingo being changed is changed, and the selection rate POst is changed as early as possible to the target selection rate p0sttg^. Returning to Fig. 14, the description will be continued. After the arrangement of the number of prize lines is performed, the station control unit 150 ends the current routine. Further, the number of the prize lines after the replacement is the initial state of being invalidated. On the other hand, when the bingo is not established in step S132, the station control 150 proceeds to step S140 to determine whether the winning bag number is a duplicate accessory. The number notified by the device lottery is sometimes "received as repeated" on the bingo card 211. When it is determined that the repetition is repeated, the station control 150 advances to step S141, and the repeating step is incremented by one step. The repeating WIN display shown in the repeating number display unit 215 of Fig. 10 is also made larger. In the example of Fig. 10, the number of repeated WINs is 10 for one copy, 20 for two, and 40 for three. When the bingo is established, the number of coins of the number of repetitions is supplied to the play field portion 12 (refer to step S133). Next, in step S142, the station control unit 150 performs the payment of the game field B1 to the game field portion 12. This processing may be the same as S106 of Fig. 8 . After the general ball B1 is paid, the number of the game station control unit makes the guest fully prized. Borrow rate This causes the replacement to be arranged. Another unit. In the effect unit, the number change is repeated in the WIN line one step -34-150 (31) (31) 1326611, and the current routine is terminated. When the step S140 is not repeated, the station control unit 150 proceeds to the step. S143, the supply of the predetermined number of coins μ is performed, and then the current routine is ended. Figure 16 is a flow chart showing the central drawing routine executed by the central control unit 13 in response to the request for central lottery. The central drawing system is also required in addition to the step S117 of Fig. 8 or the step S206 of Fig. 11, and also when the bingo pattern feature given in step S133 of Fig. 14 is "JP opportunity". In the central drawing routine, the central control unit 13 first performs central drawing in step S401. That is, while the large wheel 71 is rotated, the large ball 73 is fed from the large ball input mechanism 72. Next, in step S4〇2, the central control unit 130 determines whether or not the large ball 73 has entered the prize pocket 71a defined as the JP-acquired bag. In addition, it takes a considerable amount of time from the input of the large ball 73 to the entry of the ball. When the input of the large ball 73 is interrupted, the detection of the winning bag 71a of the large ball 73 entering any of the large wheels 71 is again triggered as a touch. The process of Fig. 16 can also be started. When it is determined in step S402 that the large ball 73 has entered the JP acquisition bag, the central control unit 130 proceeds to step S4〇3, and instructs the game station control unit 150 after the central drawing selection to indicate the number of coins corresponding to the jp selected game field. The supply of the part 12. The instruction of the coin supply ends this routine. Further, when the accessory device control unit requests the central lottery, the game station control unit 150 for which the accessory device control unit 140 requests the central lottery is the notification destination of the coin supply instruction. On the other hand, when the large ball 73 does not enter the jp obtaining pocket in step S402, the central control unit 130 proceeds to step S4〇4 to discriminate the prize as defined in the jackpot slot-35-(32) 1326611. Whether the bag 71a has a large ball 73 enters. When the big ball 73 enters the tiger bag, the central control unit 130 proceeds to step S405, and the host control unit 1 requests the execution of the jackpot lottery, and then ends the routine. When the big ball 73 has not entered the jackpot slot machine bag in step S404, the central control unit 130 proceeds to step S406 to supply the supply of the number of coins corresponding to the central lottery to the play field portion 12, indicating the game station control. Unit 150. The supply amount at this time is sufficiently smaller than the number indicated in step S403. It is also possible to indicate a different number depending on the type of the prize bag 71a into which the large ball 73 enters. The notification destination of the coin supply instruction is the same as that of step S403. After the instruction of the coin supply, the central control unit 130 ends the current routine. Fig. 17 is a flow chart showing the jackpot drawing routine executed by the host control unit 100 in response to the request for the jackpot slotting from the central control unit 130 (step S405 of Fig. 16). In the jackpot slotting routine, the host control unit 100 first performs the jackpot slot drafting in step S501. The jackpot slotter is the same as the digital lottery game executed on the game station monitor 16 of the game station unit ST, and the combination of the three compositions is used to compete for the winner of the slot game, but the game screen is Displayed on the central monitor 70 via the central PC 120. The combination of the composition of the award-winning slotted tigers can be decided. The decision-making sentence is also changed. The ginseng-corner is the big prize. The picture is said to be in the position: the 7 tigers of the old machine are selected as the election rate. After the execution of the Grand Prize Slots Lottery, the host control unit 100 proceeds to step S5 02' to determine whether the "high bonus mode" is established in the Grand Prize slot machine lottery. The elected object. When the selected object of the "high bonus mode" is established, the host control unit 1 proceeds to step S503, and requests the game station control unit 150 to shift to the high bonus mode. The requested destination at this time is in step S405 of Fig. 16, and the central control unit 130 is requested to form a game station control unit 150 constituting a central drawing which is required to become a grand prize slot machine lottery. After the request for the transfer of the high bonus mode, the host control unit 100 ends the current routine. When the selected object of the "high bonus mode" is not established in step S502, the host control unit 1 proceeds to step S504 to determine whether or not the selected object of the "affiliated device game" is established. When the selected object of the "subsidiary device game" is established, the host control unit 100 proceeds to step S505, and requests the execution of the predetermined center game for the accessory device control unit 140 that requests the central lottery. After this request, the host control unit 100 ends the current routine. The accessory device control unit 140 that requests execution of the accessory device game executes the accessory device game in a predetermined program, and instructs the game station control unit 15 to supply the coin 因 according to the result of the game (with the requested destination of step s 5 03 the same). When the object of selection of "Affiliated Device Game" in step S5 04 is not established, the host control unit 100 proceeds to step S506 to determine whether or not the object of selection of "Coin WIN" is established. When the selected object of "Coin WIN" is established, the host control unit 100 proceeds to step S507, and instructs the game station control unit 150 to supply the number of JPs (step S403 <S) of Fig. 16 -37-(34) ( 34) The supply amount indicated by 1326611, for the game station control unit 150 to instruct the addition of the number of coins corresponding to the number of objects selected for the "coin WIN". The indication destination at this time is also the same as step S503. After the request for coin supply, the host control unit 100 ends the current routine. When the object of selection of "coin WIN" is not established in step S506, the host control unit 100 proceeds to step S508 to request the central control unit 130 to perform re-execution of the central lottery. In response to this request, the central control unit 130 performs the central lottery of Figure 16 again. After the re-execution of the central lottery is required, the host control unit 100 ends the current routine. Fig. 18 is a flow chart showing the high bonus mode routine executed by the station control unit 150 when the host control unit 100 requests a transition to the high prize mode (step S503 of Fig. 17). This routine is executed in place of the game basic control routine of Fig. 8 when detecting the coin Μ input to the play field unit 12. That is, when the execution of the high bonus mode is performed, the game control based on the game basic control routine is not executed. Further, when the high bonus mode is executed, the game screen 220 shown in Fig. 19 is not displayed on the game station monitor 16 instead of the game screen 200 shown in Fig. 9 . The game screen 220 is similar to the game screen 200 of FIG. 9 in that the three variable display units 201a, 201b, and 201c are disposed in the horizontal direction. However, the continuation condition display unit 221 is provided on the upper portion of the screen instead of the bingo game unit 210. The point is different. The continuation condition display unit 2 2 1 displays a number of 1 1 to 9 in a row in the horizontal direction, and the numbers are displayed in a number that causes the high bonus mode to continue in a different state in response to the valid or invalid. In Fig. 19, the effective number is given to the circular mark, and the invalid number is given to the X mark. -38- (35) (35) 1326611 In the high bonus mode routine, the station control unit 150 first performs coin input processing in step S151. Then, in step S151, it is judged whether or not the coin cassette has entered the prize inspector. When the coin Μ enters the checker, the station control unit 150 advances to step S1 5 3 to execute the slot machine lottery as a digital lottery game executed on the station monitor 16. The selected objects at this time are limited to the same number of three items. Further, the election probability is set to be higher than the selection probability of step S103 of Fig. 8. Next, in step S154, the station control unit 150 determines whether or not the combination of the composition obtained by the slot machine drawing is the object of the selection, and terminates the current routine if it is the object of the selection. On the other hand, when it is not the object of the selection in step S154, the station control unit 150 proceeds to step S155 to execute the supply of the coin Μ to the play field unit 12 in accordance with the number of coins to be selected in the game. Next, in step S156, the station control unit 15 switches the validity and invalidation of the selected number (i.e., the number of the three stocks). For example, when the number 3 is prepared as shown in FIG. 19 and the selected object is established, the number 値3 is switched to be valid or invalid. For example, in FIG. 19, by the continuation condition display unit 22 1, the number 圆形3 circular mark is given, and the number 値3 becomes valid. Therefore, when the number 値3 is prepared, the coefficient 値3 is switched from the valid standby to the invalid. The number 値3 displayed in the continuation condition display unit 2 2 1 is switched from the mode in which the circular symbol is given to the X symbol. After ending the effective and invalid handover, the station control unit 150 ends the current routine. On the other hand, when the coin μ has not entered the checker in step S152, the -39-(36) (36) 1326611 station control unit 150 proceeds to step S160 to determine whether or not the ball B has fallen from the main table 2 . If the ball B has not fallen, the current routine is ended. On the other hand, when the ball B is dropped, the station control unit 150 proceeds to step S161' to discriminate whether or not the falling ball B is the special ball B2. The determination of the ball B type is as described with respect to the sensor group 151 of Fig. 6. When the dropped ball B is the special ball B2, the station control unit 150 proceeds to step S162, and determines that the accessory device extractor should be executed on the inner peripheral portion 33 of the bingo platform 30. On the other hand, when the dropped ball B is not the special ball B2, the station control unit 150 proceeds to step S163, and determines that the accessory device lottery should be executed on the outer peripheral portion 32 of the bingo platform 30. After discriminating the area where the accessory device lottery should be performed, the station control unit 150 proceeds to step S164, and the accessory device control unit 140 requests the accessory device to be selected. At this time, the station control unit 150 also specifies the information that the peripheral device 32 or the inner peripheral portion 33 should perform the extraction of the accessory device to the accessory device control unit 140. The system ends this routine. Further, the game station control unit 150 controls the operation of the ball transport unit 15 so that the dropped ball B is transported to the trailing end of the ramp 28 as required for the picking of the attached equipment. By the processing of step S1 64 of Fig. 18, the accessory device control unit 1 4 that requests the extraction of the accessory device performs the accessory device lottery in accordance with the procedure of Fig. 11. The station control unit 150 accepts the result of the drawing of its accessory device' to execute the high bonus mode end control routine shown in Fig. 20. This routine is used to control the continuation or end of the high bonus mode. In the initial step S 1 7 1 'game station control unit 1 5 is taken from the accessory device control list -40- (37) (37)

1326611 元140通知之得獎袋的號碼。接著在步驟SI 72 4 站控制單元1 5 0係判別在步驟S 1 7 1取得的得獎袋 否爲「JP」(即,球B是否進入JP機會袋)。得 碼爲「JP」時,則前進至步驟S173,結束高額獎金 恢復到圖8所示之遊戲基本控制與處理。之後,遊 制單元150係結束本次常式。再者,在此僅結束高 模式,在附屬設備抽選中產生「JP機會」時,則處 至圖18之中央抽選進行以下。 在圖20的步驟S172,得獎袋號碼並非「JP」 戲站控制單元1 50係前進至步驟S 1 74,判別得獎 是否爲無效數値。在此所謂無效數値係在圖19之 面220的繼續條件顯示部221賦予記號的數 後,得獎袋號碼與無效數値一致時,遊戲站控制單 係前進至步驟173。得獎袋號碼並非無效數値時, 控制單元150係跳過步驟S173,結束本次的處理 以上的常式,在附屬設備抽選中,球B落下至與無 一致的號碼之得獎袋時,或者在附屬設備抽選發生 會而處理前進至中央抽選時,則結束高額獎金模 以,在附屬設備抽選中球B落下之得獎袋的號碼與 値一致時,則繼續高額獎金模式。 遊戲站控制單元150亦進而具備依據存在於遊 部12之球B的個數,使遊戲站單元ST的遊戲內容 功能。具體來說,存在於遊玩場域部12之球B的 0’亦即,球B不存在於遊玩場域部12時,遊戲站 ,遊戲 號碼是 獎袋號 模式, 戲站控 額獎金 理前進 時,遊 袋號碼 遊戲畫 値。然 元 15 0 遊戲站 。根據 效數値 JP機 式。所 有效數 玩場域 變化的 個數爲 控制單 -41 - (38) 1326611 元150係執行用以提高相對於玩家獲得硬幣的期 理。以下,參考圖21及圖22說明該處理的內容 圖21係揭示爲了檢測出存在於遊玩場域部 的個數,遊戲站控制單元150執行之球計算處理 程圖。遊戲站控制單元150係在遊戲站單元ST 幣遊戲之間,以所定週期重複執行圖21的常式 算處理常式中,遊戲站控制單元150係首先在# 判斷球B是否被投入至遊玩場域部12。該判斷 包含於感測器群1 5 1之球感測器群的球投入感 行。但是,不利用感測器,亦可藉由是否已指示Ϊ 入(即,在從前次圖21的常式之執行時至本次 行爲止之間,是否執行圖8的步驟S106或圖1 S 1 42 ),來判別球B之投入的有無。 在步驟S 1 8 1判斷球B已被投入時,遊戲站 1 50則前進至步驟S 1 82,加算1至用以記憶球B 球計數器的計數値。之後,遊戲站控制單元1 5 0 次常式。球計數器爲確保於遊戲站控制單元150 等之虛擬計數器即可。另一方面,在步驟S181 : 未被投入時,遊戲站控制單元150則前進至步顆 判斷是否檢測出從遊玩場域部12之球B的落下 係可利用包含於感測器群1 5 1之球感測器群的球 器來進行。判斷球B未落下時,遊戲站控制單元 束本次常式。對此,1判斷球B已落下時,遊戲 元150則前進至步驟S184,從球計數器的計數値 待値之處 〇 1 2之球B 常式的流 中執行硬 。於球計 、驟 S 1 8 1 係可利用 測器來進 农B的投 常式的執 4的步驟 控制單元 的個數之 係結束本 的 RAM Μ斷球Β S183, 。該判斷 落下感測 1 5 0即結 站控制單 減去1。 -42- (39) (39)1326611 在下一個步驟S185,遊戲站控制單元15〇係判斷記憶於 球計數器之球B的個數是否爲〇β球b的個數爲〇時,遊 戲站控制單元150係前進至步驟S186,指示空球模式的 開始’之後結束本次常式。伴隨空球模式的開始,藉由於 遊戲站監視器16上顯示特別畫面等,通知玩家空球模式 的開始亦可。另一方面,球B的個數並非爲〇時,遊戲站 控制單元150係跳過步驟S186,結束本次的處理。 在圖21的步驟S186指示空球模式的開始時,遊戲站 控制單元150係執行圖22的空球模式常式來代替圖8的 遊戲基本控制常式。亦即,遊戲站控制單元1 5 0係在檢測 出硬幣Μ對遊玩場域部12之投入時,取代圖8的遊戲基 本控制常式而執行圖22的常式。 於圖22的空球模式常式中,遊戲站控制單元150係 首先在步驟S191執行硬幣投入處理,接著在步驟S192判 別硬幣Μ是否進入得獎的檢查器內。硬幣Μ進入檢查器 時’遊戲站控制單元150係前進到步驟S193,執行在遊 戲站監視器16上執行之作爲數位抽選遊戲的吃角子老虎 抽選。但是,在該吃角子老虎抽選,中選對象係設定爲當 選代表球Β的投入之「球」中獎,或代表對遊玩場域部 12之硬幣Μ的供給之「硬幣」中獎之兩種類。又,當選 「球」的中選對象之機率係設定爲高於遵從圖8的遊戲基 本控制常式,執行吃角子老虎抽選時的「球」中選對象之 當選機率。進而,當選「硬幣」的中選對象之機率係設定 爲高於遵從圖8的遊戲基本控制常式而執行之吃角子老虎 -43- (40) 1326611 抽選時的「通常構圖」中選對象之當選機率。也就是說, 相較於在遊戲基本控制常式下進行之吃角子老虎抽選,相 對於玩家的獲得硬幣之期待値提高之方式,控制當選機 率。 接著於步驟S194中,遊戲站控制單元150係判斷於 ' 吃角子老虎抽選中「球」的中選對象是否成立。當選 . 「球」時’遊戲站控制單元150係前進至步驟S195,對 φ 於附屬設備控制單元14〇要求一般球B1的支付。而因應 其要求’附屬設備控制單元140係從球供給機構50A排出 —般球B1’將此藉由球載具40支付到遊戲站單元ST的 球投入部14的坡道14a。與該一般球B1的支付同步,遊 戲站控制單元150係使球投入部14的投入位置選擇機構 14b動作,將一般球B1投入到遊玩場域部12的適當位 置。一旦完成一般球B1的投入時,遊戲站控制單元ι5〇 係前進至步驟S196’結束空球模式。亦即,以—般球B1 # 的支付,結束空球模式。藉此,遊戲站控制單元150係回 - 到圖8的遊戲基本控制常式。步驟S196的執行後,遊戲 站控制單元150係結束本次常式。 在圖22之步驟S194中未當選「球」的中選對象時, 遊戲站控制單元150係前進至步驟S1 97,判斷是否在吃 角子老虎抽選中當選「硬幣」的中選對象。當選「硬幣」 時’遊戲站控制單元150係前進至步驟S198,執行將所 定數量的硬幣Μ從硬幣供給部13供給至遊玩場域部12的 處理。此時的硬幣Μ之供給數量係與圖8的步驟S1 08之 -44- (41) (41)1326611 數量相同亦可,但是將更多數量的硬幣Μ供給至遊玩場域 部12亦可。硬幣的供給結束時,遊戲站控制單元15〇係 回到步驟S191。再者,在步驟S192否定判斷時,或在步 驟S197爲否定判斷時,遊戲站控制單元15〇係回到步驟 S191 ° 依據上述之空球模式,遊玩場域部12係在球B不存 在時’以高於遊戲基本控制常式中投入一般球B1的機率 之機率’ 「球」中選對象成立而一般球B1被投入至遊玩 場域部12。所以,相較於遊戲基本控制常式的執行時,可 謀求球B不存在於遊玩場域部12之狀態的持續時間的短 縮。而且,當選「硬幣」的中選對象之機率亦提高,關於 獲得硬幣之期待値本身亦提高至高於遊戲基本控制常式所 致之控制狀態。藉此,即使球B不存在於遊玩場域部 12’亦可賦予玩家繼續進行遊戲的動機,因此提高遊戲機 G的運轉率、收益性。 在以上之形態,遊戲站單元S T的硬幣供給部1 3係相 當於第1遊藝媒體供給手段,用以執行遊戲站單元ST的 推幣遊戲及數位抽選遊戲的構造係相當於基本遊戲執行手 段,用以將球B投入至遊玩場域部12之附屬設備單元SA 的球供給機構50A、50B及載具40以及遊戲站單元ST的 球投入部14係相當於第2遊藝媒體供給手段,利用球B 的附屬設備抽選集對應該抽選結果而用以執行賓果遊戲之 遊戲站單元ST的球搬運部15、附屬設備單元SA及遊戲 站控制單元150係相當於獎金機會賦予手段。又,遊戲站 -45- (42) (42)1326611 控制單元150係藉由執行圖21的常式,作爲媒體數量檢 測手段而作用,且藉由執行圖22的常式,作爲優惠賦予 手段而作用。進而,附屬設備單元SA係相當於物理抽選 機構。 本發明係並不限於前述之形態,亦可以各種之形態實 施。優惠賦予手段賦予之優惠係可如下下所示,適切地變 更、追加。不存在球B時,藉由以機率變動模式來執行吃 角子老虎抽選,賦予優惠亦可。藉由以對於作爲檢査器的 開口部24a、24b、24c而硬幣Μ易於進入之方式,使遊玩 場域部12的硬幣移動路徑變化,賦予優惠亦可。而關於 賓果圖案特徵,使任何優惠發生亦可。在吃角子老虎抽選 中「球」中選對象成立時,藉由以特殊球Β2代替一般球 Β1來支付至遊玩場域部12,而賦予優惠亦可。 基本遊戲係不限定於組合推幣遊戲與吃角子老虎抽選 者,只要與第1遊藝媒體的動作建立關聯而執行遊戲,亦 可進行各種變更。例如,作爲基本遊戲,執行彈珠遊戲等 亦可。在第2遊藝媒體從遊玩場域部排除時賦予之獎金機 會亦可進行各種變更。例如,對應第2遊藝媒體之從遊玩 場域部的排除’不經由如附屬設備抽選之進一步的抽選處 理’而支付獎金亦可。使第2遊藝媒體內藏於獎品,將此 對於玩家作爲獎金支付亦可。 在前述形態,在檢測出球Β不存在於遊玩場域部12 時賦予優惠,但是,本發明係並不限定於如此形態。例 如,球Β的個數超過2以上的所定數而減少時,即使球β (S ) -46- (43) (43)1326611 殘留於遊玩場域部1 2亦賦予任何優惠亦可。作爲賦予優 惠之基準的所定數,藉由設定複數値,因應球B的個數之 減少而階段性地賦予優惠亦可。此時,個數越減少,使優 惠越變化成有利之物品亦可。進而,例如因應選出率之高 低而使所定數變化等,將賦予優惠之基準的所定數作爲可 變動亦可。 【圖式簡單說明】 〔圖1〕揭示關於本發明一實施形態之遊戲機的槪略 構成圖。 〔圖2〕揭示附屬設備單元及組合在該單元的1台遊 戲站單元的立體圖。 〔圖3〕揭示遊戲站單元之硬幣的流向圖。 〔圖4〕揭示遊戲站單元之球的流向圖。 〔圖5〕中央單元的立體圖。 〔圖6〕揭示遊戲機之控制系的槪略構成之區塊圖。 〔圖7〕揭示主機控制單元及遊戲站控制單元執行用 以選出率管理之處理的流程圖。 〔圖8〕揭示遊戲站控制單元回應硬幣的投入而執行 遊戲基本控制常式的流程圖。 [圖9〕揭示顯示在遊戲站單元的監測器上之遊戲畫 面的圖。 〔圖1〇〕揭示在設置在圖9之遊戲畫面內的賓果遊戲 部的詳細圖。 -47- (44) (44)1326611 〔圖11〕揭示附屬設備控制單元執行之附屬設備抽選 常式的流程圖。 〔圖12〕揭示主機控制單元執行之得獎機率判定常式 的流程圖。 〔圖13〕揭示主機控制單元保持之得獎次數資料的 圖。 〔圖14〕揭示遊戲站控制單元回應附屬設備抽選結果 的通知而執行賓果遊戲常式的流程圖。 〔圖1 5〕用以說明賓果遊戲的得獎線上的數値排列變 動方法的圖。 〔圖16〕揭示中央控制單元執行之中央抽選常式的流 程圖。 〔圖17〕揭示主機控制單元執行之大獎吃角子老虎抽 選常式的流程圖。 〔圖18〕揭示遊戲站控制單元取代遊戲基本常式執行 高額獎金模式常式的流程圖。 〔圖19〕揭示在高額獎金模式時顯示於遊戲站之監視 器上的遊戲畫面的槪略圖。 〔圖20〕揭示爲了進行高額獎金模式的結束判定,遊 戲站控制單元執行之高額獎金模式結束控制常式的流程 圖。 〔圖21〕揭示遊戲站控制單元執行之球計算處理常式 的流程圖。 〔圖 22〕揭示遊戲站痙制單元執行之空球模式 -48- (45) (45)1326611 (empty mode)常式的流程圖。 【主要元件符號說明】 1 〇 :操作部 1 0 a :搖桿 1 1 :硬幣支付部 1 2 :遊玩場域部 1 3 :硬幣供給部 1 3 a :硬幣供給斗 1 4 :球投入部 14a :坡道 14b:投入位置選擇機構 1 5 :球搬運部 1 6 :遊戲站監視器 1 7 :硬幣滑道 1 8 :硬幣排出部 1 9 :滑道 20 :主台盤 2 1 :副台盤 22,23 :推幣台盤 24 :傾斜部 24a , 24b , 24c :開口部 25 :抬升供給斗 26 :球管道 -49 (46)1326611 2 7 :球升降器 28 :坡道 30 :賓果平台 31 :圍籬 32,32A :外週部 32B,33 :內週部 3 2 a,3 3 a :得獎袋1326611 yuan 140 notice the number of the prize bag. Next, in step SI 72, the station control unit 150 determines whether the winning pocket obtained in step S17 7 is "JP" (i.e., whether the ball B enters the JP opportunity pocket). When the code is "JP", the process proceeds to step S173, and the high bonus is returned to the game basic control and processing shown in Fig. 8. Thereafter, the game unit 150 ends the current routine. In addition, only the high mode is ended here, and when "JP Opportunity" is generated in the drawing of the attached device, the following is performed in the center drawing of Fig. 18. In step S172 of Fig. 20, the prize bag number is not "JP". The station control unit 150 advances to step S1 74 to determine whether or not the prize is an invalid number. When the number of tokens is given to the continuation condition display unit 221 of the face 220 of Fig. 19, and the winning bag number matches the number of invalid numbers ,, the game station control unit proceeds to step 173. When the winning bag number is not invalid, the control unit 150 skips step S173, ends the routine of the current process, and selects the accessory device, and when the ball B falls to the winning bag of the number that does not match, Or, when the processing of the accessory device is selected and the process proceeds to the central lottery, the high bonus mode is ended, and when the number of the prize bag dropped by the accessory device draws the ball B, the high bonus mode is continued. The game station control unit 150 further has a game content function of the game station unit ST in accordance with the number of balls B existing in the game unit 12. Specifically, there is a 0' of the ball B of the play field portion 12, that is, when the ball B does not exist in the play field portion 12, the game station, the game number is the prize bag number mode, and the game station controls the bonus amount forward. When the game is played, the game number is drawn. Ran 15 0 game station. According to the effect 値 JP machine. The number of valid field changes is Control Order -41 - (38) 1326611 Element 150 is executed to increase the period of coins obtained relative to the player. Hereinafter, the contents of the processing will be described with reference to Figs. 21 and 22. Fig. 21 is a diagram showing a ball calculation processing executed by the station control unit 150 in order to detect the number of pieces existing in the play field portion. The game station control unit 150 is repeatedly executed between the game station unit ST coin games at a predetermined cycle in the routine calculation routine of FIG. 21, and the game station control unit 150 first determines whether the ball B is put into the play field at # Domain Department 12. This determination is included in the ball input sense of the ball sensor group of the sensor group 151. However, whether or not the sensor is used, whether or not the intrusion has been instructed (i.e., whether the step S106 of Fig. 8 or Fig. 1 S is performed between the execution of the routine of the previous Fig. 21 and the current behavior) 1 42 ), to determine the presence or absence of the input of the ball B. When it is judged in step S1 8 1 that the ball B has been put in, the game station 150 proceeds to step S1 82 to add 1 to the count 用以 for storing the ball B ball counter. After that, the station control unit is 1 0 0 routines. The ball counter is a virtual counter that is secured to the station control unit 150 or the like. On the other hand, in step S181: when not input, the station control unit 150 proceeds to the step to determine whether or not the drop system of the ball B from the play field portion 12 is detected to be available in the sensor group 1 1 1 The ball of the ball sensor group is carried out. When it is judged that the ball B has not fallen, the station control unit bundles the current routine. In this regard, when it is judged that the ball B has fallen, the game element 150 proceeds to step S184, and performs hard from the stream of the ball B routine where the count of the ball counter is 値1. In the ball meter, the step S 1 8 1 can be used to enter the farmer's routine. The number of control units is the number of control units. The RAM is broken. S183,. This judgment drops the sensing 150 to the station control list minus 1. -42- (39) (39) 1326611 In the next step S185, the station control unit 15 determines whether the number of balls B stored in the ball counter is 〇β ball b is 〇, the station control unit The 150 series proceeds to step S186 to indicate the start of the air ball mode and ends the current routine. With the start of the air ball mode, the player can be notified of the start of the air ball mode by displaying a special screen or the like on the station monitor 16. On the other hand, if the number of balls B is not 〇, the station control unit 150 skips step S186 and ends the current process. When the start of the air ball mode is indicated in step S186 of Fig. 21, the station control unit 150 executes the air ball mode routine of Fig. 22 instead of the game basic control routine of Fig. 8. In other words, when the game station control unit 150 detects the input of the coin Μ to the play field unit 12, the routine of Fig. 22 is executed instead of the game basic control routine of Fig. 8 . In the air ball mode routine of Fig. 22, the station control unit 150 first performs coin input processing in step S191, and then determines in step S192 whether or not the coin cassette has entered the prize inspector. When the coin Μ enters the checker, the game station control unit 150 proceeds to step S193 to execute the slot machine lottery which is executed on the game station monitor 16 as a digital lottery game. However, in the slot machine lottery, the winning object is set to be the "ball" winning of the representative of the player's input, or the "coin" winning of the supply of the coin 游 of the play field 12 . Further, the probability of the selected object of the selected "ball" is set to be higher than the basic game control routine according to Fig. 8, and the probability of selecting the object selected in the "ball" for the slot machine lottery is executed. Further, the probability of selecting the object of the "coin" is set to be higher than that of the "normal composition" when the slot machine -43-(40) 1326611 is selected in accordance with the game basic control routine of FIG. The probability of being elected. That is to say, compared to the slot machine lottery conducted under the basic control routine of the game, the probability of winning is controlled in relation to the way the player's expectation of obtaining the coin is improved. Next, in step S194, the station control unit 150 determines whether or not the winning object of the "slot" "ball" is established. When the "ball" is selected, the game station control unit 150 proceeds to step S195 to request the payment of the general ball B1 for the accessory device control unit 14 . In response to the request, the accessory device control unit 140 is discharged from the ball supply mechanism 50A, and the ball B1' is paid by the ball carrier 40 to the ramp 14a of the ball input portion 14 of the station unit ST. In synchronization with the payment of the general ball B1, the game station control unit 150 operates the input position selecting means 14b of the ball input unit 14, and inputs the general ball B1 to an appropriate position of the play field unit 12. Upon completion of the input of the general ball B1, the station control unit ι5 proceeds to step S196' to end the air ball mode. That is, the empty ball mode is ended with the payment of the general ball B1 #. Thereby, the station control unit 150 returns to the game basic control routine of Fig. 8. After the execution of step S196, the station control unit 150 ends the current routine. When the winning object of "ball" is not selected in step S194 of Fig. 22, the station control unit 150 proceeds to step S1 97 to judge whether or not the winning object of the "coin" is selected in the slot machine drawing. When the "coin" is selected, the station control unit 150 proceeds to step S198 to execute a process of supplying a predetermined number of coins from the coin supply unit 13 to the play field unit 12. The number of coins to be fed at this time may be the same as the number of -44-(41) (41) 1326611 of step S1 08 of Fig. 8, but a larger number of coins may be supplied to the play field portion 12. When the supply of the coins is completed, the station control unit 15 returns to step S191. Furthermore, when the determination is negative in step S192, or when the determination is negative in step S197, the station control unit 15 returns to step S191. According to the above-described air ball mode, the play field unit 12 is in the absence of the ball B. 'The probability of the probability of putting the general ball B1 higher than the game basic control routine' is selected, and the general ball B1 is put into the play field unit 12. Therefore, compared with the execution of the game basic control routine, the duration of the state in which the ball B does not exist in the play field portion 12 can be shortened. Moreover, the probability of being selected as a "coin" is also increased, and the expectation of obtaining a coin itself is also raised above the control state of the game's basic control routine. Thereby, even if the ball B does not exist in the play field portion 12', the player can be given the motivation to continue the game. Therefore, the operation rate and profitability of the game machine G are improved. In the above aspect, the coin supply unit 13 of the station unit ST corresponds to the first game medium supply means, and the structure for executing the push screen game and the digital lottery game of the station unit ST corresponds to the basic game execution means. The ball supply mechanisms 50A and 50B for loading the ball B to the accessory device unit SA of the play field unit 12, and the ball input unit 14 of the carrier 40 and the game station unit ST are equivalent to the second game media supply means, and the ball is used. The ball transport unit 15, the accessory device unit SA, and the game station control unit 150 of the game station unit ST for performing the bingo game corresponding to the lottery result of B are equivalent to the bonus opportunity giving means. Further, the game station-45-(42) (42) 1326611 control unit 150 functions as a medium quantity detecting means by executing the routine of Fig. 21, and by executing the routine of Fig. 22 as a preferential providing means. effect. Further, the accessory device unit SA corresponds to a physical drawing unit. The present invention is not limited to the above-described embodiments, and may be embodied in various forms. The discounts given by the offer means can be changed and added as shown below. When there is no ball B, it is also possible to give a discount by performing a slot machine lottery in a probability change mode. By making the coins Μ easy to enter the openings 24a, 24b, and 24c as the inspectors, the coin moving path of the play field unit 12 can be changed to give a discount. Regarding the characteristics of the bingo pattern, any discount can occur. When the object selected in the "ball" is established in the slot machine lottery, the special ball Β 2 is used instead of the general ball Β 1 to pay to the play field unit 12, and the offer may be given. The basic game system is not limited to the combination pusher game and the slot machine lottery, and various changes can be made by executing the game in association with the action of the first game media. For example, as a basic game, a marble game or the like can be executed. The bonus game given by the second game media when it is excluded from the play field can also be changed. For example, it is also possible to pay a bonus in accordance with the exclusion of the second game media from the play field section, without further drawing by the selection of the accessory device. The second entertainment media is included in the prize, and the player can be paid as a bonus. In the above-described embodiment, it is detected that the ball is not present in the play field unit 12, but the present invention is not limited to this form. For example, when the number of the ball pythons is less than or equal to the predetermined number of 2 or more, even if the ball β (S ) -46 - (43) (43) 1326611 remains in the play field portion 12, any discount may be given. As a fixed number to which the benefit is given, by setting the plural number, it is also possible to provide a discount in stages depending on the number of balls B. At this time, the more the number is reduced, the more the benefits can be changed into favorable items. Further, for example, the fixed number may be changed depending on the selection rate, and the fixed number of the basis for the offer may be changed. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic diagram showing the configuration of a game machine according to an embodiment of the present invention. Fig. 2 is a perspective view showing an accessory unit and a game station unit incorporated in the unit. [Fig. 3] A flow diagram showing the coins of the game station unit. FIG. 4 is a flow chart showing the ball of the game station unit. [Fig. 5] A perspective view of the central unit. Fig. 6 is a block diagram showing a schematic configuration of a control system of a game machine. Fig. 7 is a flow chart showing a process in which the host control unit and the station control unit perform processing for selection rate management. [Fig. 8] A flow chart showing that the game station control unit executes the basic control routine of the game in response to the input of the coin. [Fig. 9] A diagram showing a game screen displayed on the monitor of the station unit. Fig. 1A is a detailed view showing a bingo game section provided in the game screen of Fig. 9. -47- (44) (44) 1326611 [Fig. 11] A flow chart showing the selection of the accessory device by the accessory device control unit. Fig. 12 is a flow chart showing the winning probability determination routine executed by the host control unit. [Fig. 13] A diagram showing the data of the number of prizes held by the host control unit. Fig. 14 is a flow chart showing the execution of the bingo game routine by the station control unit in response to the notification of the sorting result of the accessory device. [Fig. 15] A diagram for explaining a method of arranging and changing the number of lines on the winning line of the bingo game. Fig. 16 is a flow chart showing the central drawing routine executed by the central control unit. Fig. 17 is a flow chart showing the grand prize slotting routine of the host control unit. [Fig. 18] A flow chart showing that the game station control unit executes the high bonus mode routine instead of the game basic routine. Fig. 19 is a schematic diagram showing a game screen displayed on the monitor of the game station in the high bonus mode. [Fig. 20] discloses a flow chart of the high bonus mode end control routine executed by the game station control unit in order to judge the end of the high bonus mode. Fig. 21 is a flow chart showing the routine of the ball calculation processing executed by the station control unit. [Fig. 22] A flowchart showing a routine of the air ball mode -48-(45) (45) 1326611 (empty mode) executed by the game station tanning unit. [Description of main component symbols] 1 〇: operation unit 1 0 a : joystick 1 1 : coin payment unit 1 2 : play field unit 1 3 : coin supply unit 1 3 a : coin supply hopper 1 4 : ball input unit 14a : ramp 14b: input position selection mechanism 1 5 : ball transport unit 1 6 : game station monitor 1 7 : coin chute 1 8 : coin discharge unit 1 9 : chute 20 : main table 2 1 : sub-disc 22, 23: push coin table 24: inclined portion 24a, 24b, 24c: opening portion 25: lift supply bucket 26: ball pipe - 49 (46) 1326611 2 7 : ball lifter 28: ramp 30: bingo platform 31: Fences 32, 32A: outer peripheral portion 32B, 33: inner peripheral portion 3 2 a, 3 3 a : prize bag

4 0 :球載具 41 :叉部 50A,50B:球供給機構 51 :螺旋輸送器 5 2 :球排出部 60A,60B :球投入機構 61 :球升降器 62 :球導件4 0 : ball carrier 41 : fork 50A, 50B: ball supply mechanism 51 : screw conveyor 5 2 : ball discharge 60A, 60B : ball input mechanism 61 : ball lifter 62 : ball guide

70 :中央監視器 71 :大輪盤 7 1 a :得獎袋 72 :大球投入機構 73 :大球70: Central monitor 71: Large roulette 7 1 a : Winning bag 72: Big ball input mechanism 73: Big ball

1〇〇 :主機控制單元 1 1 0 :主機PC 1 1 1 :本體表演部 120 :中央PC -50- (47)13266111〇〇 : Host control unit 1 1 0 : Host PC 1 1 1 : Main body performance department 120 : Central PC -50- (47) 1326611

1 30 :中央控 13 1,14 1,15 1 1 32 :中央驅 133 :中央表 140 :附屬設 1 4 2 :附屬設 143 :附屬設 150 :遊戲站 152 :遊戲站 1 5 3 :遊戲站 160 : LAN 線 200 :遊戲畫 201a , 201b , 210 :賓果遊 21 1 :賓果卡 2 1 2 :賠率顯 213 :賓果圖 2 1 4a〜214h : 215 :重複數 220 :遊戲畫 221 :繼續條 B :球 B 1 : —般球 B2 :特殊球 制單元 =感測器群 動部 演部 備控制單元 備驅動部 備表演部 控制單元 驅動部 表演部 路 面 20 1c :可變顯示部 戲部 片1 30 : Central control 13 1,14 1,15 1 1 32 : Central drive 133 : Central table 140 : Attachment 1 4 2 : Attachment 143 : Attachment 150 : Game station 152 : Game station 1 5 3 : Game station 160: LAN line 200: Game paintings 201a, 201b, 210: Bingo tour 21 1 : Bingo card 2 1 2: Odds 213: Bingo Figure 2 1 4a~214h: 215: Repeat number 220: Game painting 221 :Continue bar B : Ball B 1 : General ball B2 : Special ball making unit = Sensor group moving part performing part control unit Backup driving part Performing part control unit Driving part Performance part road surface 20 1c : Variable display unit Theater film

Tfs 1¾ 案特徵顯示區 圖案特徵顯示部 量顯示部 面 件顯示部 -51 - (48) (48)1326611 CN :中央單元 G :遊戲機 Μ :硬幣 SA :附屬設備單元 S Ρ :隔件 ST :遊戲站單元 L :移動燈Tfs 13⁄4 case feature display area pattern feature display part display part display part -51 - (48) (48) 1326611 CN : central unit G : game machine Μ : coin SA : accessory unit S Ρ : spacer ST : Game station unit L: moving lights

Claims (1)

1326611 __ - 卿(月啦細正替換頁 十、申請專利範圍 第96109203號專利申請案 中文申請專利範圍修正本 民國99年1月21日修正 1·一種遊戲機,係具備: 第1遊藝媒體供給手段,係依據玩家的操作,將第1 遊藝媒體供給至遊玩場域部; φ 基本遊戲執行手段,係與投入至前述遊玩場域部之前 述第1遊藝媒體的動作建立關聯而執行基本遊戲,並將因 應該基本遊戲的遊戲結果之獎金賦予玩家; 第2遊藝媒體供給手段,係在前述基本遊戲產生第2 遊藝媒體供給狀態時,將與前述第1遊藝媒體種類不同之 第2遊藝媒體供給至前述遊玩場域部; 獎金機會賦予手段,係在藉由與前述第1遊藝媒體的 動作連動之第2遊藝媒體的動作而該第2遊藝媒體從前述 # 遊玩場域部被排除時,賦予玩家獲得獎金的機會: 媒體數量檢測手段,係檢測出存在於前述遊玩場域部 之前述第2遊藝媒體的個數;及 優惠賦予手段,係在前述媒體數量檢測手段檢測出之 前述第2遊藝媒體的個數減少至少於所定數時,賦予關聯 於對前述玩家的前述獎金之支付的優惠; 其特徵爲: 前述媒體檢測手段,係具備: 供給檢測手段,係檢測出前述第2遊藝媒體被供給至 1326611 --- I I 带\刺曰修(成)正替換頁 1 . ··· 前述遊玩場域部之狀況,而輸出檢訊號;及 排除檢測手段,係檢測出前述第2遊藝媒體從前述遊 玩場域部被排除之狀況,而輸出檢訊號; 依據藉由前述供給檢測手段及前述排除檢測手段分gij 檢測之檢測訊號,檢測出存在於前述遊玩場域部之前述第 2遊藝媒體的個數。 2 .如申請專利範圍第1項所記載之遊戲機,其中, 前述優惠賦予手段’係藉由執行提高在前述基本遊戲 中前述所定狀態成立之機率的處理,賦予前述優惠。 3 ·如申請專利範圍第1項所記載之遊戲機,其中, 前述基本遊戲執行手段,係作爲包含於前述基本遊戲 的遊戲,執行在前述第1遊藝媒體通過前述遊玩場域部的 抽選處理開始位置時,一邊遵從所定控制規則來控制當選 機率,一邊實施使當選對象發生之抽選處理,並在前述當 選對象成立時,對於玩家直接或間接支付獎金的抽選遊 戲; 前述優惠賦予手段,係執行提高前述抽選遊戲之前述 當選對象成立之機率的處理及使前述當選對象成立時之獎 金量增加的處理中至少任一方的處理’藉此賦予前述優 惠。 4.如申請專利範圍第1項所記載之遊戲機,其中, 前述第1遊藝媒體係硬幣; 前述基本遊戲執行手段係作爲包含於前述基本遊戲之 遊戲而執行以下遊戲:推幣遊戲’係一邊將作爲貯留於前 -2 - ⑧ 132.6611 #丨月>1日修(粟)正替換頁 •:m τ· i Mi' .!«- -12.Λ-'! »'— _ I 述遊玩場域部之硬幣群,利用在前述遊玩場域部內往 動之推幣台盤加以推出,一邊將從前述遊玩場域部的 範圍排出之硬幣,作爲獎金而支付給玩家:及抽選遊 ' 係在前述硬幣通過前述遊玩場域部的抽選處理開始 時,實施遵從所定控制規則而一邊控制當選機率一邊 選對象產生的抽選處理,並在前述當選對象成立時, 述硬幣作爲獎金,對玩家直接地或間接地支付; φ 前述第2遊藝媒體供給手段,係在前述抽選遊戲 定遊藝媒體支付對象成立時,則當作在前述基本遊戲 述第2遊藝媒體供給狀態發生者,執行前述第2遊藝 的供給; 前述前述優惠賦予手段,係執行提高在前述抽選 中前述遊藝媒體支付對象成立之機率的處理、提高在 抽選遊戲中前述當選對象成立之機率的處理及使前述 對象成立時的前述硬幣之獎金數量增加的處理中至少 # 處理,藉此賦予前述優惠。 5 ·如申請專利範圍第1項至第4項中任一項所記 遊戲機,其中, 前述優惠賦予手段’係在檢測出於前述遊玩場域 前述第2遊藝媒體不存在之狀態時,賦予前述優惠。 6.如申請專利範圍第1項所記載之遊戲機,其中, 前述獎金機會賦予手段係具備: 物理抽選機構,係擷取從前述遊玩場域部排除之 遊藝媒體’且賦予該第2遊藝媒體物理性動作,從複 返運 所定 戲, 位置 使當 將前 中所 中前 媒體 遊戲 前述 當選 任一 載之 部, 第2 數選 -3- 1326611 _ "™* __I^" 11 II 嘴 年f月>1曰修(f)正替換頁 _ 擇項中抽選至少1項選擇項; 並控制與該前述物理抽選機構所致之抽選結果建立關 聯的對玩家之獎金的支付。 7.如申請專利範圍第2項所記載之遊戲機,其中, 前述獎金機會賦予手段係具備: 物理抽選機構,係擷取從前述遊玩場域部排除之第2 遊藝媒體,且賦予該第2遊藝媒體物理性動作,從複數選 擇項中抽選至少1項選擇項; 並控制與該前述物理抽選機構所致之抽選結果建立關 聯的對玩家之獎金的支付。 8 ·如申請專利範圍第3項所記載之遊戲機,其中, 前述獎金機會賦予手段係具備: 物理抽選機構,係擷取從前述遊玩場域部排除之第2 遊藝媒體’且賦予該第2遊藝媒體物理性動作,從複數選 擇項中抽選至少1項選擇項; 並控制與該前述物理抽選機構所致之抽選結果建立關 聯的對玩家之獎金的支付。 9.如申請專利範圍第4項所記載之遊戲機,其中, 前述獎金機會賦予手段係具備: 物理抽選機構,係擷取從前述遊玩場域部排除之第2 遊藝媒體’且賦予該第2遊藝媒體物理性動作,從複數選 擇項中抽選至少1項選擇項; 並控制與該前述物理抽選機構所致之抽選結果建立關 聯的對玩家之獎金的支付。 -4 - ⑧ 1326611 啊年丨月寸曰修⑻正替換頁 10.如申請專利範圍第5項所記載之遊戲機,其中, 前述獎金機會賦予手段係具備: 物理抽選機構,係擷取從前述遊玩場域部排除之第2 遊藝媒體,且賦予該第2遊藝媒體物理性動作,從複數選 擇項中抽選至少1項選擇項; 並控制與該前述物理抽選機構所致之抽選結果建立關 聯的對玩家之獎金的支付。1326611 __ - Qing (monthly fine replacement page 10, patent application scope 96109203 patent application Chinese patent application scope amendments. January 21, 1999 amendments 1. A game machine, with: 1st entertainment media supply According to the operation of the player, the first game media is supplied to the play field area; φ the basic game execution means is executed in association with the operation of the first game media input to the play field area, and the basic game is executed. And the second game media supply means is to supply the second game media different from the first game media type when the second game media supply state is generated in the basic game. The bonus game providing means is provided by the action of the second game media linked to the action of the first game media, and the second game media is excluded from the play field portion. Players' chances of winning the prize: The media quantity detection means detects the aforementioned second game in the aforementioned play field area. And the preferential means for providing a discount associated with the payment of the bonus to the player when the number of the second game media detected by the media quantity detecting means is reduced by at least a predetermined number; The media detecting means is characterized in that: the supply detecting means detects that the second game medium is supplied to the 1326611 --- II belt / Hedgehog repair (form) positive replacement page 1. ··· The status of the domain department, and the output of the detection signal; and the detection means for detecting the situation in which the second game media is excluded from the play field area, and outputting the test number; according to the supply detection means and the foregoing exclusion detection The game device detects the number of the second game media that is present in the play field area according to the test signal detected by the gij. 2. The game machine according to the first aspect of the patent application, wherein the offer means The above-mentioned offer is given by performing a process of increasing the probability that the aforementioned state is established in the basic game described above. In the game machine according to the above aspect, the basic game execution means is a game included in the basic game, and when the first game medium passes the drawing process start position of the play field area, the predetermined control is executed. a rule for controlling the probability of being elected, and performing a lottery process for causing the selected object to occur, and a lottery game for directly or indirectly paying a bonus to the player when the selected object is established; the preferential means of providing the aforementioned selected object for improving the aforementioned lottery game The process of at least one of the process of establishing the probability of the establishment and the process of increasing the amount of the bonus when the object of the selection is established is provided by the process of providing the above-mentioned offer. 1 game media is a coin; the aforementioned basic game execution means is executed as a game included in the aforementioned basic game: the push coin game 'the side will be stored as a front - 2 - 13 132.6611 #丨月>1日修( Su) is replacing page •:m τ· i Mi' .!«- -12.Λ-'! »'- _ I The coin group of the play field department is pushed out by the push coin table in the play field area, and the coins discharged from the range of the play field area are paid to the player as a bonus: and the lottery tour' When the coin is started by the lottery process of the game field portion, the lottery process is performed while controlling the selection probability while controlling the selection probability, and when the selected object is established, the coin is used as a bonus and directly to the player. In the case of the above-mentioned second game art media supply means, the second game art supply means is executed as the second game art supply state in the basic game description, and the second game is executed. The supply of the above-mentioned coupons is performed by the process of increasing the probability that the entertainment media payment object is established in the drawing, the process of increasing the probability of the selection of the selected object in the lottery game, and the coin when the object is established. The amount of bonus increase is processed in at least # processing, thereby giving Concessions. The gaming machine according to any one of the first to fourth aspects of the invention, wherein the bonus providing means is provided when detecting that the second game media does not exist in the play field The aforementioned offers. 6. The game machine according to claim 1, wherein the bonus opportunity providing means includes: a physical drawing means for extracting a game media excluded from the play field area and providing the second game media Physical action, from the return of the game to the game, the position to be the former media in the former media game selected for any of the above, the second number -3- 1326611 _ "TM* __I^" 11 II mouth The year f month > 1 曰 repair (f) is replacing the page _ option to select at least one item; and controlling the payment of the player's bonus associated with the lottery result caused by the aforementioned physical drawing institution. 7. The game machine according to the second aspect of the invention, wherein the bonus opportunity providing means includes: a physical drawing means for extracting a second game medium excluded from the play field area, and providing the second game medium The game media physical action selects at least one option from the plurality of selection items; and controls payment of the player's bonus associated with the lottery result caused by the aforementioned physical drawing institution. 8. The gaming machine according to the third aspect of the invention, wherein the bonus opportunity providing means includes: a physical drawing means for extracting the second amusement media "excluded from the play field area" and assigning the second The game media physical action selects at least one option from the plurality of selection items; and controls payment of the player's bonus associated with the lottery result caused by the aforementioned physical drawing institution. 9. The gaming machine according to the fourth aspect of the invention, wherein the bonus opportunity providing means includes: a physical drawing means for extracting a second amusement media "excluded from the play field area" and assigning the second The game media physical action selects at least one option from the plurality of selection items; and controls payment of the player's bonus associated with the lottery result caused by the aforementioned physical drawing institution. -4 - 8 1326611 丨 丨 曰 ( ( ( ( ( ( ( 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Playing the second game media excluded by the field department, and assigning the second game media physical action, selecting at least one option from the plurality of selection items; and controlling the selection result associated with the lottery result by the physical drawing institution Payment for the player's bonus.
TW096109203A 2006-04-03 2007-03-16 Game machine TW200806375A (en)

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JP7114123B1 (en) * 2021-07-19 2022-08-08 株式会社コナミアミューズメント GAME SYSTEM, GAME SYSTEM OPERATING METHOD AND PROGRAM

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KR20080104075A (en) 2008-11-28
TW200806375A (en) 2008-02-01
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