[go: up one dir, main page]

TWI322703B - - Google Patents

Download PDF

Info

Publication number
TWI322703B
TWI322703B TW096105799A TW96105799A TWI322703B TW I322703 B TWI322703 B TW I322703B TW 096105799 A TW096105799 A TW 096105799A TW 96105799 A TW96105799 A TW 96105799A TW I322703 B TWI322703 B TW I322703B
Authority
TW
Taiwan
Prior art keywords
game
bead
selection
odds
unit
Prior art date
Application number
TW096105799A
Other languages
Chinese (zh)
Other versions
TW200806374A (en
Inventor
Masato Okuaki
Toru Omoto
Genichiro Okitani
Shingo Ishii
Original Assignee
Konami Digital Entertainment
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment filed Critical Konami Digital Entertainment
Publication of TW200806374A publication Critical patent/TW200806374A/en
Application granted granted Critical
Publication of TWI322703B publication Critical patent/TWI322703B/zh

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/0645Electric lottos or bingo games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/001Generating random numbers; Lottery apparatus with balls or the like
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/02Roulette-like ball games

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Time Recorders, Dirve Recorders, Access Control (AREA)
  • Pinball Game Machines (AREA)

Description

1322703 (1) 九、發明說明 【發明所屬之技術領域】 本發明是關於具備利用抽選用媒體的物理性動作從複 數個選擇項抽選至少一個選擇項的物理性抽選機構的遊戲 機0 【先前技術】 Φ —般所熟知的有具備使滾珠等其他抽選用媒體在抽選 盤上繼續地物理性動作而導入其中之一的媒體收取部,藉 _ 此抽選收取其抽選用媒體後的對應媒體收取部的選擇項所 成的物理性抽選機構,及與其物理性抽選機構的抽選結果 關聯而執行預定的遊戲,將對應其遊戲結果的量的遊藝價 値支付給遊戲者的遊戲執行手段的遊戲機。該種遊戲機中 ’藉著物理性抽選機構的使用,對於各選擇項的抽選機率 的遊戲機的勉強操作上困難來擔保遊戲的公平性。並且, • 賦予物理性抽選機構的尺寸,設計等外觀因素的獨特性可 以提升遊戲者對於遊戲機的眼睛捕捉效果,尤其在謀求眼 睛捕捉效果的商業用途的遊戲機領域中,可頻繁看見設置 該種物理性抽選機構的例。 【發明內容】 〔發明所欲解決之課題〕 但是’上述的物理性抽選機構中,由於機械誤差各選 擇項的抽選機率未必是均一,會存在有容易抽選的選擇項 -5- (2) (2)1322703 與抽選困難的選擇項。在不考慮抽選機率不均一的場合, 會產生與抽選結果關聯所執行遊戲的中選機率等的偏差, 也會對於遊藝價値賠率的控制造成意想不到的影響。 因此,本發明提供可以藉著賠率的控制來適當反應存 在於物理性抽選機構的抽選機率不均一的遊戲機爲目的。 〔解決課題用的手段〕 本發明,具備:利用抽選用媒體的物理性動作從複數 個選擇項抽選至少一個選擇項的物理性抽選機構,及與上 述物理性抽選機構的抽選結果關聯執行預定的遊戲,將對 應上述遊戲結果的量的遊藝價値支付給遊戲者的遊戲執行 手段所成的遊戲機中,具備:根據預定的抽樣期間內的抽 選結果,運算抽選各選擇項的機率的機率運算手段,及參 照藉著上述機率運算手段所運算的機率控制上述遊戲的上 述遊藝價値的賠率的賠率控制手段,藉以解決上述的課題 〇 本發明的遊戲機,根據預定抽樣期間內的抽選結果分 別運算抽選各選擇項的機率,可以統計掌握存在於物理性 抽選機構抽選機率的不均一。並且,參照所運算的抽選機 率來控制賠率,藉以排除因抽選機率不均一對於賠率產生 意想不到的影響,在賠率的控制上可適當反應抽選機率的 不均一。 本發明遊戲機之一形態中,上述遊戲執行手段虛擬地 產生以預定配置來排列對應上述抽選機構所抽選的上述各 -6- (3) 1322703 複數個選擇項的複數個構圖的構圖配置區域,也可以構成 使分別對應上述抽選機構的複數次抽選所選出的複數個選 擇項之上述構圖配置區域內的複數個構圖,在形成預定的 ' 中選排列的場合支付遊藝價値給遊戲者。根據此一形態, ' 對應所抽選的選擇項的構圖在形成中選排列的場合支付遊 藝價値。並且,將選擇項抽選機率的不均一反應在構圖的 排列,或者對於中選排列的形成所支付的遊藝價値的量的 0 控制,可藉此實現反應抽選機率不均一的賠率的控制。 上述的形態中,上述賠率控制手段也可以根據上述所 運算的機率來變化上述構圖配置區域的構圖的排列,控制 上述賠率。此時,選擇項分別所抽選的機率存在有不均一 時,在構圖配置區域內中選排列成立的機率可因應選擇項 的抽選機率的不均一加以變化。因此設定構圖的排列使得 中選排列容易成立,或者操作構圖的排列使中選機率的成 立困難,藉此隨著中選排列的成立使得支付遊藝價値的可 φ 能性變化,可藉此控制賠率。並且,上述賠率控制手段也 可以變化上述構圖的排列以減少上述賠率的現在値與目標 値的差。如上述使得構圖的排列變化時,可以儘早控制賠 率至目標値。 本發明的遊戲機之一形態中’作爲上述遊戲執行手段 ,也可以在上述構圖配置區域虛擬產生使得上述構圖在縱 向及橫向同數量呈陣列排列的賓果卡’上述賓果卡的縱向 、橫向或對角線方向任一方向的線上’所有的構圖形成對 應上述抽選機構所抽選的選擇項的構圖時,作爲形成上述 (4) 1322703 中選排列而執行上述遊藝價値的支付。根據此一形態,對 應排列在賓果卡上的縱向、橫向或斜向的一連續構圖所有 的選擇項爲抽選機構所抽選出的場合視爲中選排列成立而 ' 支付遊藝價値。此時,抽選選擇項的機率存在有不均一時 ' ,藉著排列在一條線上的構圖的組合內容,在其線上同時 使得中選排列的成立機率變化。因此,操作構圖的排列可 控制賠率。 0 產生賓果卡的形態中,上述賠率控制手段也可以在形 成上述中選排列時,關於對應包含在該等中選排列的各構 圖的選擇項,根據上述機率運算手段運算的機率使該等構 圖的排列順序變化,藉以控制上述賠率。根據此一形態, ' 只須進行每一中選排列成立時變化構圖的排列順序的簡單 _ 操作即可控制賠率。 並且,使構圖的排列順序變化的形態中,上述賠率控 制手段也可以在上述賠率的現在値低於目標値時,變化上 φ 述構圖的排列順序使對應中選機率相對高的選擇項的構圖 配置在上述中選排列上的中央,上述賠率的現在値高於目 標値時,變化上述構圖的排列順序使對應中選機率相對較 低的選擇項的構圖配置在上述中選排列上的中央。賓果卡 中,配置在其中央的構圖同時包含在縱向、橫向及斜向的 任一方向的線上。因此,只要在卡的中央配置對應抽選機 率高的選擇項即可提高中選排列成立的機率,在卡的中央 配置對應抽選機率較低的選擇項則會降低中選排列成立的 機率。因此,賠率的現在値低於目標値時,在中選排列成 -8- (5) 1322703 立的線中央優先配置對應抽選機率高的選擇項的構 將對應抽選機率高的選擇項的構圖定位在卡的中央 中選排列成立的機率,藉此可使賠率儘早提高到目 另一方面,賠率的現在値高於目標値時,在中選排 的線中央優先配置對應抽選機率低的選擇項的構圖 對應抽選機率低的選擇項的構圖定位在卡的中央, 選排列成立的機率,藉以使賠率儘早降低至目標値 〔發明效果〕 如以上說明,本發明的遊戲機,根據預定的抽 內的抽選結果分別運算抽選各選擇項的機率,藉此 ' 掌握存在於物理性抽選機構的抽選機率的不均一, 其運算後的抽選機率控制賠率,可藉此排除因抽選 均一對於賠率所導致意想不到的影響。因此,可以 將存在於物理性抽選機構的抽選機率不均一反映在 φ 値的賠率的控制上。 【實施方式】 使用第1圖〜第5圖說明本發明遊戲機G的構 略如下。第1圖爲本發明之一形態所涉及遊戲機G 圖。遊戲機G’具有:中央單元CN; 4台周邊單j 及16台機台單元ST。各周邊單元SA被配置在中 CN的下方包圍著中央單元CN,各周邊單元SA的 置有4個機台單元ST。亦即,遊戲機g具備將中 圖時, ,提高 標値。 列成立 時,將 降低中 樣期間 統計地 並參照 機率不 適當地 遊藝價 成的槪 的俯瞰 :S A ; 央單元 周圍配 央單元 -9- (6) 1322703 CN配置在中央,其周圍配置有4個周邊單元SA,並在各 周邊單元SA的周圍配置有4個機台單元ST的構成。機 台單元ST是分別執行作爲遊藝媒體而利用代幣的所謂推 ' 幣式遊戲及與其推幣式遊戲相關的數位抽選遊戲。周邊單 ' 元SA是執行與機台單元ST的數位抽選遊戲的遊戲結果 相關的周邊抽選。中央單元CN是根據機台單元ST的數 位抽選遊戲的遊戲結果,或者周邊單元SA的周邊抽選的 φ 抽選結果,作爲中央遊戲進行中央抽選或最高獎角子機抽 選。 第2圖是表示1台周邊單元SA,及與此組合的1台 機台單元ST。機台單元ST,具備:遊戲者進行遊戲相關 ' 的操作用的左右一對操作部1 〇 ;執行代幣推幣遊戲的遊戲 區部12;將第1遊藝媒體的代幣Μ供給遊戲區部12用的 代幣供給部13;將作爲第2遊藝媒體的珠子Β投入到周 邊單元SA用的珠子投入部14;珠子Β送出至周邊單元 φ SA爲止用的珠子搬運部15;及顯示遊戲畫面等用的機台 監測器16。遊戲區部12具備停留代幣Μ的主擡面20及 副檯面21的同時,並在該等檯面20、21上具備前後滑動 運動的推幣台22、23。主擡面20及副檯面21上停留聚集 著代幣Μ。遊戲區部1 2爲透明板等的間隔壁所圍繞,藉 此對於外部形成屏蔽。 參閱第3圖,說明機台單元ST的代幣Μ流動的槪略 。遊戲者從設置在操作部10的代幣投入口(未圖示)投入代 幣Μ時,其代幣Μ經由代幣滑槽1 7落下到代幣供給部j 3 -10- (7) 1322703 的代幣斗13a的其中任一方。從代幣斗1Sa在遊戲者的代 幣投入之前,對於配置在機台單元ST左右的代幣排出部 分別支付代幣Μ,使該等代幣μ準備於遊戲區部12的 投入而分別被保持在代幣排出部18內。保持在代幣排出 部18的代幣Μ是以遊戲者投入代幣μ的同步時機送到代 幣滑道19。從其滑道19將代幣Μ投入到副檯面21上。 並且,滑道19的方向是藉著設置在操作部1〇左右的操作 φ 桿10a的操作可以變化其左右方向。 投入到遊戲區部12的代幣Μ落下至副檯面21停留, . 或者從副檯面21落下到主檯面20。停留在副檯面21上的 代幣Μ群是藉著推幣台23的往返移動朝著前方(遊戲者站 立的位置側,以下皆同)推壓,藉此從副檯面2 1的前端推 出代幣Μ。被推出的代幣Μ滑落到傾斜部24而移動至主 檯面20,停留在此處。停留在主檯面2〇上的代幣μ群藉 著推幣台22的往返移動向前方推壓,藉以使代幣μ落下 φ 到主檯面20的周圍。落下後的代幣Μ被回收到第2圖表 示的提升斗25內。並且’與主檯面20的前端落下的代幣 Μ相同枚數的代幣Μ是作爲遊戲者所獲得的代幣從提升斗 25支付至操作部1 〇間的代幣支付部η。位在覆蓋遊戲區 部1 2的間隔壁的外部,遊戲者可以從該處接受支付的代 幣Μ。 回到第2圖,傾斜部24設有複數個開口部24a、24b 、24c作爲代幣Μ通過(落下)用檢查器。滑落傾斜部24途 中的代幣Μ —旦落下到任一開口部24a、2灿' 24c時,以 -11 - (8) 1322703 未圖示的感測器檢測其代幣Μ的通過,以其檢測訊號作爲 啓動器在機台監測器1 6上開始數位抽選遊戲。數位抽選 遊戲是一種在機台監測器1 6上排列成橫向一列所顯示的3 ' 個圖案(構圖、記號、數字等)的組合是否與預定中選對象 ' 一致的比賽的投幣式遊戲。作爲其數位抽選遊戲的中選對 象之一準備的「珠子」。例如珠子的構圖三個一致時,即 中選「珠子」中選對象。中選此一中選對象時,將珠子Β φ 從珠子投入部14投入到主檯面20。對於珠子投入部14的 珠子Β的供給是如後述。並且,本形態中,設有種類不同 的一般珠子Β1與特殊珠子Β2作爲珠子Β,但是不需要加 以區別時則標記爲珠子Β。 '投入到主檯面20上的珠子Β藉著推幣台22的往返移 動和代幣Μ同時朝著主檯面20的前方緩緩被推出。珠子 Β從主檯面20的前端落下時,其落下的珠子Β藉著珠子 搬運部15搬運到周邊單元SA。第4圖是表示根據珠子搬 φ 運部15搬運珠子Β的搬運路徑。從主檯面20落下後的珠 子Β經由珠子管道26收入至珠子升降器27。珠子升降器 27使收入的珠子Β沿著斜面28 —邊上升而運送到斜面28 的終端(上端)爲止。周邊單元SA是使用搬運到斜面28的 終端爲止的珠子Β執行周邊抽選。 如第2圖表示’周邊單元SA,具備:賓果台30;設 置在其賓果台30外圍的珠子載具40;配置在賓果台30周 圍的一對珠子供給機構50Α、50Β;及夾著賓果台30配置 在珠子供給機構50Α、50Β相反側的一對珠子投入機構 1322703 ⑼ 60A、60B。賓果台30藉著未圖示的驅動機構以鉛直方向 的軸線爲中央朝著單向轉動驅動。賓果台30的上面是以 環狀的圍籬31區分成外圍部32A與內周圍部32B。各部 ' 32A、32B設有貫穿賓果台30的具有珠子B可通過程度直 • 徑的圓形中獎袋32a、32b。外圍部32A設有10個中獎袋 3 2a,內周圍部32B設有5個中獎袋33a。中獎袋32a、 33a分別分配有構成周邊抽選的選擇項的號碼或圖案。外 φ 圍部32A的中獎袋32a擇一地分配有1〜9的數値及「JP 機會」的文字。再者,本說明書中,「JP」爲jackpot, 亦即使用意味著中頭彩的簡稱。另一方面,內周圍部32B 的3個中獎袋33a各分配3個適當組合的1〜9的數値,其 他的2個中獎袋33a則是分配「JP機會」的文字。 珠子載具40可以沿著賓果台30的外圍移動。珠子載 具40分別執行從珠子供給機構50 A、50B對於各機台單元 ST的珠子投入部14之珠子B的運送、從各機台單元ST φ 的珠子搬運部15對於珠子投入機構60A、60B之珠子B 的運送。通過賓果台30的中獎袋32a、33a的珠子可對應 其種類選擇地導入到珠子供給機構50A、50B的下部。其 中一例是在珠子供給機構50A導入一般珠子B1,在珠子 供給機構50B導入特殊珠子B2。珠子供給機構51A、50B 是將導入的珠子B分別收入螺旋輸送器51而移送到上方 ,將到達螺旋輸送器51上端的珠子B從排出部52逐一地 支付。連結來自排出部52的珠子B的支付使珠子載具40 移動至排出部52的正下方,藉以將珠子排出部52所排出 -13- 1322703 do) 的珠子B傳送到珠子載具40的叉部41。從珠子供給機構 5 0A、50B接受珠子B後的珠子載具40使其珠子B沿著賓 果台30的外圍移動到應運送之機台單元ST的珠子投入部 ' 14爲止,隨後,叉部41朝外側傾斜,藉此在珠子投入部 • 14的斜面14a的上端支付珠子Β»所支付的珠子B滑下斜 面14a,經投入位置選擇機構14b投入到主檯面20的任意 位置。 φ 另一方面,珠子B被運出到機台單元ST的珠子搬運 部15時,珠子載具40移動至運出其珠子B的珠子搬運部 1 5的斜面28內側,從斜面28接受珠子B,隨後,將珠子 B運送到珠子投入機構60A、60B的位置爲止。珠子載具 40是否將珠子B運送到珠子投入機構60A、60B的其中之 一是關係到珠子B的種類。例如,一般珠子B1的場合, 珠子載具40將珠子B1搬運到珠子投入機構60A,另一方 面,特殊珠子B2的場合,珠子載具40則是將珠子B2搬 φ 運到珠子投入機構60B爲止。 珠子投入機構60A、60B分別具備珠子升降器61及珠 子導件62。珠子升降器61可以在上下方向往返移動。一 般珠子B1從珠子載具40被搬運到珠子投入機構60A時, 使其珠子投入機構6 0 A的珠子升降器61下降,隨後,珠 子載具40的叉部41朝著珠子升降器61側傾斜從珠子載 具4〇到珠子升降器61接受珠子B1。接受珠子B1後的珠 子升降器61上升至珠子導件62的上端爲止,隨後,朝著 珠子導件62傾斜形成向下坡度。藉此,將一般珠子B1傳 -14- (11) 1322703 送至珠子導件62。傳送到珠子導件62的一般珠子B1是 從珠子導件62的前端投入到賓果台3 0的外圍部32。從珠 子載具40將特殊珠子B2搬運到珠子投入機構60B的場合 ' ’使珠子投入機構60B的珠子升降器61下降將珠子B2從 ' 珠子載具40傳送到珠子升降器61,隨後,使珠子升降器 61與珠子投入機構6 0A同樣動作,將特殊珠子B2傳送到 珠子投入機構60B的珠子導件62。傳送到珠子導件62的 φ 特殊珠子B2被從珠子導件62的前端投入到賓果台30的 內周圍部33。 中央單元CN是如第5圖表示,具有··中央監測器70 ;大輪盤71;及大珠子投入機構72。大輪盤71被未圖示 的驅動機構以預定的速度朝一方向轉動驅動。大輪盤71 的周圍設有複數個中獎袋71a。各中獎袋71a分配有作爲 中選對象用的代幣Μ的枚數(或者倍數)或者各種遊戲模式 。一旦中央遊戲開始時,大輪盤用的大珠子73從珠子投 φ 入機構72被投入到大輪盤71的外圍。其大珠子73隨著 大輪盤71的轉動而持續在大輪盤71的周圍擺動,進入其 中之一的中獎袋71a內。根據其大珠子73進入中獎袋71a 的優惠賦予遊戲者。 再者’機台單元ST、周邊單元SA及中央單元CN分 別設有電裝飾裝置或音響裝置以作爲增添遊戲氛圍用的演 出裝置。電裝飾裝置有例如’在機台上設有沿著代幣]^投 入後至排出到遊戲區部12爲止的移動路徑的複數個led 。周邊單兀SA設有燈以獲得從賓果台3〇的下方以賓果台 -15- (12) 1322703 3〇的旋轉軸線爲中央的環狀照明。中央單元CN的大輪盤 71的中獎袋71a在邊緣形成複數個LED。設有擴音器作爲 音響裝置’從其擴音器適當輸出音效或BGM。如第1圖表 • 示’遊戲機G的各周邊單元SA間設有隔件SP。各隔件 SP的下面設有移動燈L與演出用的擴音器。 接著,說明遊戲機G的控制系的構成。如第6圖表示 ’在遊戲機G上分別設有主控制單元i 00、主機PC (但是 | ,PC爲個人電腦的簡稱,以下相同)110、中央PC120、中 央控制單元130、周邊控制單元140及機台控制單元150 . 以作爲控制其遊戲機G動作的電腦單元。周邊控制單元 140在各周邊單元SA上各設有1個作爲周邊單元SA的構 成元件’機台控制單元150在各機台單元ST上各設有1 個作爲機台單元ST的構成元件。亦即,遊戲機G的整體 設有4台的周邊控制單元140與16台的機台控制單元150 。該等單元1 1〇~1 50是經由LAN線路160彼此連接,藉 φ 此可以彼此交換各種遊戲,或者抽選控制上所需的資訊。 再者’ LAN線路1 60可以在適當的位置間設置轂,即呈星 型連接。 主控制單元100擔任遊戲機G的整體管理、統籌控制 等’主PC 110是控制遊戲機G的主體演出部U1的動作 。主體演出部1 1 1,例如上述移動燈L或者隔件SP上的 擴音器之不屬於中央單元CN、周邊單元SA及機台單元 ST其中之一的演出裝置是包含在主體演出部1U。中央 PC 120是擔任中央監測器70的顯示控制。 -16- (13) 1322703 中央控制單元1 3 0是根據感測器群1 3 1檢測 元CN的狀態操作中央驅動部132及中央演出部 此分別控制利用中央遊戲的執行及中央單元CN ' 的演出。感測器群1 3 1包含有檢測對於大輪盤: ' 獎袋71a的大珠子73的有無中獎的中獎感測器 利用接近開關、反射式或穿透式的光感測器等作 測器。中央驅動部132包含大輪盤71轉動驅動 φ 等的驅動裝置、驅動大珠子投入機構72用的致 中央演出部133在中央單元CN包含原有的燈、 的演出裝置。 周邊控制單元1 40是根據感測器群1 4 1檢測 單元SA的狀態,操作周邊驅動部142及周邊演 ,藉此分別控制周邊抽選的執行、珠子B的運送 邊單元SA的遊戲上的演出。感測器群141包含 果台30的中獎袋32a、33a的各個珠子B有無通 φ 感測器、檢測珠子載具40周圍方向的位置的載 測器。中獎感測器例如可利用接近開關或者穿透 式的光感測器。周邊驅動部142,包含:轉動驅 30的馬達等驅動裝置;沿著賓果台30外圍驅動 4〇的致動器;操作珠子載具40的叉部41的致動 驅動珠子供給機構5 0A、5 0B的螺旋輸送器51及 部52的致動器;及升降驅動珠子投入機構60A、 子升降器61的致動器等。周邊演出部143在周S 上包含固有的燈、擴音器等的演出裝置。1322703 (1) IX. Description of the Invention [Technical Field] The present invention relates to a game machine 0 having a physical drawing mechanism for extracting at least one option from a plurality of selection items by physical action of drawing media. 】 As is well known, there is a media collection unit that allows one of the other media, such as balls, to continue to physically move on the selection tray, and then draws the corresponding media collection unit after selecting the selected media. The physical drawing unit formed by the selection item and the game machine executing the predetermined game in association with the drawing result of the physical drawing unit, and paying the game price corresponding to the amount of the game result to the game executing means of the player. In the game machine, by the use of the physical drawing mechanism, it is difficult to ensure the fairness of the game for the barely difficult operation of the game machine of the selection probability of each option. Moreover, the uniqueness of the appearance factors such as the size and design of the physical drawing mechanism can enhance the eye catching effect of the player on the gaming machine, especially in the field of game machines for commercial use for eye catching effects, which can be frequently seen. An example of a physical selection mechanism. SUMMARY OF THE INVENTION [Problems to be Solved by the Invention] However, in the physical drawing apparatus described above, since the selection probability of each option of the mechanical error is not necessarily uniform, there is an option of easy selection -5 - (2) ( 2) 1322703 Options with difficulty in drawing. In the case where the sampling probability is not uniform, the deviation of the winning probability of the game executed in association with the drawing result is generated, and the control of the amusement price is unexpectedly affected. Therefore, the present invention provides a game machine which can appropriately respond to the game machine having a non-uniform sampling probability in the physical drawing mechanism by the control of the odds. [Means for Solving the Problem] The present invention includes: a physical drawing unit that extracts at least one selection item from a plurality of selection items by a physical operation of extracting a medium, and performs a predetermined execution in association with a drawing result of the physical drawing unit; In the game machine in which the game price corresponding to the amount of the game result is paid to the game execution means of the player, the game includes a probability calculation means for calculating the probability of selecting each option based on the result of the lottery in the predetermined sampling period. And the odds control means for controlling the odds of the above-mentioned game price by the probability calculated by the probability calculation means, thereby solving the above problem, the game machine of the present invention, respectively, according to the lottery results in the predetermined sampling period Calculate the probability of selecting each option, and statistically grasp the inhomogeneity of the probability of selection in the physical selection mechanism. Moreover, the odds are controlled by referring to the calculated sampling rate, thereby eliminating the unintended effect on the odds due to the unevenness of the sampling probability, and the odds of the sampling probability can be appropriately reflected in the control of the odds. In one aspect of the game machine of the present invention, the game execution means virtually generates a composition arrangement area in which a plurality of combinations of the plurality of selection items of the respective -6-(3) 1322703 selected by the drawing means are arranged in a predetermined arrangement. It is also possible to constitute a plurality of compositions in the composition arrangement area for a plurality of selection items selected corresponding to the plurality of lottery selections of the drawing means, and to pay the game price to the player when the predetermined 'medium arrangement' is formed. According to this aspect, the composition corresponding to the selected selections pays the game price in the case where the selected arrangement is formed. Further, the non-uniformity of the selection lottery rate is reflected in the arrangement of the composition, or the control of the amount of the game price 支付 paid for the formation of the selected arrangement, thereby achieving the control of the odds of the reaction sampling probability. In the above aspect, the odds control means may change the arrangement of the composition of the composition arrangement area based on the probability of the calculation, and control the odds. At this time, when there is a non-uniformity in the probability that the selection items are selected separately, the probability that the selection is established in the composition configuration area may be changed according to the unevenness of the selection probability of the selection item. Therefore, the arrangement of the composition is set such that the selection of the middle selection is easy to establish, or the arrangement of the operation composition makes it difficult to establish the probability of the selection, thereby controlling the compensation of the price of the game price as the selection of the selection is completed. rate. Further, the odds control means may change the arrangement of the composition to reduce the difference between the current 値 and the target 上述 of the above odds. When the arrangement of the composition is changed as described above, the odds can be controlled as early as possible to the target. In one aspect of the game machine of the present invention, as the game execution means, a longitudinal or horizontal direction of the bingo card of the bingo card in which the composition is arranged in the same number in the vertical and horizontal directions may be virtually generated in the composition arrangement area. Or, when all the patterns on the line in either direction of the diagonal direction form a composition corresponding to the selection selected by the drawing means, the payment of the above-mentioned amusement price is performed as the selection of the above-mentioned (4) 1322703. According to this aspect, all of the options corresponding to the vertical, horizontal or oblique continuous composition arranged on the bingo card are selected by the drawing institution as the winning arrangement and the 'paid fare price'. At this time, there is a non-uniformity when the probability of the selection option is present, and the probability of the establishment of the selected arrangement is changed on the line by the combination content of the composition arranged on one line. Therefore, the arrangement of the operational composition controls the odds. In the form of generating the bingo card, the odds control means may cause the selection of the respective components included in the selected ones to be calculated according to the probability of the probability calculation means when the above-described selection arrangement is formed. The order of the composition is changed to control the above odds. According to this form, the odds can be controlled by simply performing a simple operation of changing the order of the composition when each of the selected columns is established. Further, in the aspect in which the order of the composition is changed, the odds control means may change the arrangement order of the upper φ composition when the current 値 of the odds is lower than the target 使 so that the selection corresponding to the high probability of selection is relatively high. The composition is arranged in the center of the above-mentioned selected arrangement, and when the current odds of the above-mentioned odds are higher than the target, the order of the above-described composition is changed so that the composition of the selection corresponding to the relatively low probability of selection is arranged on the above-mentioned selected arrangement. Central. In the bingo card, the composition placed in the center of the frame contains both lines in the longitudinal, lateral, and oblique directions. Therefore, as long as the selection item corresponding to the high selection rate is arranged in the center of the card, the probability of the selection of the middle selection is increased, and the selection of the lower selection probability in the center of the card reduces the probability that the selection is established. Therefore, when the odds are now lower than the target ,, the selection of the selection of the selection center with the highest probability of selection in the center of the line of the -8-(5) 1322703 line will be matched with the composition of the selection with high sampling probability. Positioning in the center of the card is selected to set the probability, so that the odds can be raised as soon as possible. On the other hand, when the odds are higher than the target, the center of the selected line is preferentially assigned to the lower picking rate. The composition of the selection item corresponds to the composition of the selection item having a low probability of selection, and is positioned at the center of the card, and the probability of the arrangement is selected, so that the odds are lowered to the target as early as possible. [Invention Effect] As described above, the game machine of the present invention is based on The sampling result in the predetermined pumping respectively calculates the probability of selecting each option, thereby 'acquiring the non-uniformity of the sampling probability existing in the physical drawing institution, and the counting probability after the operation is controlled to control the odds, thereby eliminating the uniformity by the drawing. Unexpected impact on odds. Therefore, it is possible to reflect the unevenness of the sampling rate existing in the physical drawing unit in the control of the odds of φ 値. [Embodiment] The configuration of the gaming machine G of the present invention will be described below using Figs. 1 to 5 . Fig. 1 is a view showing a game machine G according to an aspect of the present invention. The gaming machine G' has: a central unit CN; four peripheral single j and sixteen machine units ST. Each of the peripheral units SA is disposed below the center CN and surrounds the central unit CN, and each of the peripheral units SA is provided with four machine units ST. In other words, when the game machine g has the middle picture, the standard is raised. When the column is established, it will reduce the overlooking of the 中 统计 统计 : SA : : : : : : : : : SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA SA The peripheral unit SA has a configuration in which four machine units ST are arranged around each peripheral unit SA. The station unit ST is a so-called push-coin type game that uses tokens as a game media and a digital lottery game related to the push-to-coin game. The peripheral unit 'yuan SA is a peripheral lottery that is related to the game result of the digital lottery game of the machine unit ST. The central unit CN is a result of the game based on the digital drawing game of the machine unit ST or the φ lottery result of the peripheral drawing of the peripheral unit SA, and is used as a central game for central drawing or highest horn slot selection. Fig. 2 is a view showing a single peripheral unit SA and a single unit unit ST combined therewith. The machine unit ST includes a pair of left and right operation units 1 for performing a game-related operation by the player, a game area unit 12 for executing a token push game, and a token for the first game media to the game area. a token supply unit 13 for 12; a bead feed unit 14 for the peripheral game unit SA; a bead transfer unit 15 for feeding the bead to the peripheral unit φ SA; and a display game screen A machine monitor 16 for use. The game area unit 12 includes a main lift surface 20 and a sub-surface 21 on which the tokens are placed, and the push screens 22 and 23 that slide forward and backward are provided on the table tops 20 and 21. The main lifting surface 20 and the sub-top surface 21 are stacked with tokens. The game zone portion 12 is surrounded by a partition wall such as a transparent plate, thereby forming a shield for the outside. Referring to Fig. 3, the strategy of the token flow of the machine unit ST will be described. When the player inputs the token from the token input port (not shown) provided in the operation unit 10, the token is dropped via the token chute 17 to the token supply unit j 3 -10- (7) 1322703 Any one of the tokens 13a. Before the token vouchers 1Sa are put in the tokens of the player, the tokens are placed on the token discharge sections arranged on the left and right of the machine unit ST, and the tokens are prepared for the input of the game zone unit 12, respectively. It is held in the token discharge unit 18. The token held in the token discharge unit 18 is sent to the token chute 19 at the timing of the synchronization of the player's input of the token μ. The tokens are thrown from the chute 19 onto the sub-stage 21. Further, the direction of the chute 19 can be changed in the left-right direction by the operation of the operation φ lever 10a provided on the left and right of the operation portion 1A. The tokens thrown into the game zone portion 12 fall to the sub-stage 21, or fall from the sub-stage 21 to the main table 20. The token group that stays on the countertop 21 is pushed forward by the reciprocating movement of the pusher table 23 (the player's standing position side, the same below), thereby pushing the generation from the front end of the countertop 2 1 Currency. The introduced token Μ slides down to the inclined portion 24 and moves to the main table 20, where it stays. The token group that stays on the main table 2 is pushed forward by the reciprocating movement of the pusher table 22, so that the token μ falls φ to the periphery of the main table 20. The tokens that have fallen are recycled to the lift bucket 25 shown in the second chart. Further, the same number of tokens as the tokens dropped from the leading end of the main table 20 are paid as tokens obtained by the player from the lift hopper 25 to the token payment unit η between the operation units 1. Located outside the partition covering the game area 12, the player can accept the payment of the token from there. Returning to Fig. 2, the inclined portion 24 is provided with a plurality of opening portions 24a, 24b, and 24c as a checker for passing (falling) the token. When the tokens in the middle of the sliding inclined portion 24 are dropped to any of the openings 24a and 2' 24c, the passage of the tokens is detected by a sensor not shown in -11 - (8) 1322703, The detection signal is used as a starter to start a digital lottery game on the machine monitor 16. The digital lottery game is a coin-operated game in which a combination of 3' patterns (compositions, symbols, numbers, etc.) displayed in a horizontal column on the machine monitor 16 is consistent with a predetermined selected object. "Beads" prepared as one of the selected objects in the digital drawing game. For example, when the composition of the beads is the same, the object selected in the "beads" is selected. When the selected object is selected, the bead Β φ is introduced from the bead input unit 14 to the main table top 20. The supply of the beads to the bead input unit 14 will be described later. Further, in the present embodiment, the general bead Β1 and the special bead Β2 of different types are provided as the bead Β, but when it is not necessary to distinguish it, it is marked as the bead Β. The beads that are put on the main table 20 are slowly pushed out toward the front of the main table 20 by the reciprocal movement of the pusher table 22 and the tokens. When the beads are dropped from the front end of the main table top 20, the fallen beads are transported to the peripheral unit SA by the bead transfer unit 15. Fig. 4 is a view showing a conveyance path for transporting the beads according to the bead transport unit 15. The beads that have fallen from the main table 20 are collected into the bead lifter 27 via the bead duct 26. The bead lifter 27 causes the collected bead raft to rise along the slope 28 and transport it to the end (upper end) of the slope 28. The peripheral unit SA performs peripheral sampling using the beads that are transported to the end of the inclined surface 28. 2 shows a 'peripheral unit SA, including: a bingo stage 30; a bead carrier 40 provided at the periphery of the bingo stage 30; a pair of bead supply mechanisms 50Α, 50Β disposed around the bingo stage 30; The bingo stage 30 is disposed at a pair of bead input mechanisms 1322703 (9) 60A, 60B on the opposite side of the bead supply mechanisms 50A, 50B. The bingo stage 30 is driven to rotate in one direction with the drive mechanism (not shown) centered on the axis in the vertical direction. The upper surface of the bingo stage 30 is divided into a peripheral portion 32A and an inner peripheral portion 32B by a ring-shaped fence 31. Each of the sections '32A, 32B is provided with circular prize pockets 32a, 32b which extend through the bingo stage 30 and have a straight diameter of the beads B. The outer peripheral portion 32A is provided with ten winning pockets 3 2a, and the inner peripheral portion 32B is provided with five winning pockets 33a. The winning bags 32a, 33a are respectively assigned numbers or patterns constituting the selection of the peripheral drawing. The winning bag 32a of the outer φ circumference 32A is alternatively assigned a number of 1 to 9 and a character of "JP Opportunity". Furthermore, in this specification, "JP" is jackpot, that is, the abbreviation for the use of the jackpot. On the other hand, the three winning pockets 33a of the inner peripheral portion 32B are each assigned three appropriate combinations of numbers 1 to 9, and the other two winning pockets 33a are characters for which "JP Opportunities" are assigned. The bead carrier 40 can move along the periphery of the bingo table 30. The bead carrier 40 performs the conveyance of the beads B from the bead supply mechanisms 50 A and 50B to the bead input portions 14 of the respective table units ST, and the bead transfer units 15 to the bead insertion mechanisms 60A and 60B from the respective table units ST φ. The delivery of the beads B. The beads passing through the prize pockets 32a and 33a of the bingo stage 30 can be selectively introduced into the lower portion of the bead supply mechanisms 50A and 50B in accordance with the type thereof. An example of this is that the bead supply mechanism 50A introduces the general bead B1, and the bead supply mechanism 50B introduces the special bead B2. The bead supply mechanisms 51A and 50B transfer the introduced beads B to the auger 51 and transfer them to the upper side, and the beads B that have reached the upper end of the auger 51 are paid one by one from the discharge unit 52. The payment of the bead B connected from the discharge portion 52 causes the bead carrier 40 to move directly below the discharge portion 52, thereby transferring the bead B of the bead discharge portion 52 discharged 13-13322703 do) to the fork portion of the bead carrier 40. 41. The bead carrier 40 after receiving the bead B from the bead supply mechanisms 50A, 50B moves the bead B along the periphery of the bingo table 30 to the bead input portion '14 of the machine unit ST to be transported, and then, the fork 41 is inclined to the outside, whereby the bead B which has been paid by the bead Β» is slid down the inclined surface 14a at the upper end of the inclined surface 14a of the bead input portion 14 and is placed at an arbitrary position of the main table 20 via the input position selecting mechanism 14b. φ On the other hand, when the bead B is carried out to the bead transport unit 15 of the machine unit ST, the bead carrier 40 moves to the inside of the inclined surface 28 of the bead transport unit 15 from which the bead B is carried out, and receives the bead B from the inclined surface 28. Then, the beads B are transported to the positions of the bead input mechanisms 60A, 60B. Whether the bead carrier 40 transports the bead B to the bead input mechanism 60A, 60B is related to the kind of the bead B. For example, in the case of the bead B1, the bead carrier 40 transports the bead B1 to the bead input mechanism 60A, and in the case of the special bead B2, the bead carrier 40 carries the bead B2 to the bead input mechanism 60B. . The bead input mechanisms 60A and 60B are provided with a bead lifter 61 and a bead guide 62, respectively. The bead lifter 61 can reciprocate in the up and down direction. When the bead carrier B1 is transported from the bead carrier 40 to the bead input mechanism 60A, the bead feeder 61 of the bead input mechanism 60A is lowered, and then the fork 41 of the bead carrier 40 is inclined toward the bead lifter 61 side. The bead B1 is received from the bead carrier 4 to the bead lifter 61. The bead lifter 61 after receiving the bead B1 is raised to the upper end of the bead guide 62, and then inclined toward the bead guide 62 to form a downward slope. Thereby, the general bead B1 transmits -14-(11) 1322703 to the bead guide 62. The general bead B1 transferred to the bead guide 62 is inserted from the front end of the bead guide 62 to the peripheral portion 32 of the bingo stage 30. When the special bead B2 is transported from the bead carrier 40 to the bead input mechanism 60B, 'the bead lifter 61 of the bead input mechanism 60B is lowered to transfer the bead B2 from the bead carrier 40 to the bead lifter 61, and then the bead is made The lifter 61 operates in the same manner as the bead input mechanism 60A, and transfers the special bead B2 to the bead guide 62 of the bead input mechanism 60B. The φ special bead B2 transferred to the bead guide 62 is thrown from the front end of the bead guide 62 to the inner peripheral portion 33 of the bingo stage 30. The central unit CN is as shown in Fig. 5, and has a central monitor 70, a large wheel 71, and a large bead input mechanism 72. The large wheel 71 is rotationally driven in one direction at a predetermined speed by a drive mechanism (not shown). A plurality of winning pockets 71a are provided around the large wheel 71. Each of the winning pockets 71a is assigned a number (or a multiple) of tokens used as a selection target or various game modes. Once the central game begins, the large bead 73 for the large roulette is thrown into the periphery of the large roulette 71 from the beading mechanism 72. The large bead 73 continues to swing around the large wheel 71 as the large wheel 71 rotates, entering the winning bag 71a of one of them. The player is given a discount based on the big bead 73 entering the winning bag 71a. Further, the machine unit ST, the peripheral unit SA, and the central unit CN are respectively provided with electric decorative devices or audio devices as an output device for adding a game atmosphere. The electric decorative device has, for example, a plurality of leds which are provided with a movement path from the token to the game zone 12 after being placed on the machine. The peripheral unit SA is provided with a lamp to obtain an annular illumination centered on the axis of rotation of the bingo stage -15-(12) 1322703 3〇 from below the bingo stage. The winning pocket 71a of the large wheel 71 of the central unit CN forms a plurality of LEDs at the edges. A loudspeaker is provided as an acoustic device' to properly output sound effects or BGM from its loudspeaker. As shown in the first chart, a spacer SP is provided between each peripheral unit SA of the game machine G. A moving lamp L and a loudspeaker for performance are provided on the lower surface of each spacer SP. Next, the configuration of the control system of the game machine G will be described. As shown in Fig. 6, 'the main control unit i 00, the host PC (but |, PC is short for personal computer, the same below) 110, the central PC 120, the central control unit 130, and the peripheral control unit 140 are respectively provided on the gaming machine G. And the machine control unit 150. As a computer unit that controls the operation of the game machine G. The peripheral control unit 140 is provided with one constituent element as the peripheral unit SA in each of the peripheral units SA. The machine control unit 150 is provided with one constituent element as the machine unit ST on each of the machine unit STs. That is, the game machine G is provided with four peripheral control units 140 and sixteen machine control units 150 as a whole. The units 1 1 〇 1 1 50 are connected to each other via a LAN line 160, by which φ can exchange various games with each other, or draw information required for control. Furthermore, the 'LAN line 1 60' can be placed in a proper position between the hubs, i.e., in a star connection. The main control unit 100 serves as overall management and coordination control of the game machine G. The main PC 110 controls the operation of the main performance unit U1 of the game machine G. The main body performance unit 1 1 1 includes, for example, the performance device of the above-mentioned moving lamp L or the speaker on the spacer SP which does not belong to one of the central unit CN, the peripheral unit SA, and the machine unit ST, and is included in the main body performance unit 1U. The central PC 120 is a display control that serves as the central monitor 70. -16- (13) 1322703 The central control unit 1 30 0 operates the central drive unit 132 and the central performance unit according to the state of the sensor group 133 detecting element CN. This controls the execution of the central game and the central unit CN', respectively. show. The sensor group 1 3 1 includes a sensor for detecting the presence or absence of a large bead 73 of the medal pouch 71a. A proximity sensor, a reflection type or a transmissive photo sensor or the like is used. The central drive unit 132 includes a drive device that rotationally drives φ or the like of the large wheel 71, and a display device that drives the large bead insertion mechanism 72 to include the original lamp in the central unit CN. The peripheral control unit 140 controls the peripheral driving unit 142 and the peripheral performance based on the state of the sensor unit 141 detecting unit SA, thereby controlling the execution of the peripheral drawing and the game performance of the shipping side unit SA of the bead B, respectively. . The sensor group 141 includes a sensor for each of the beads B of the prize pockets 32a and 33a of the fruit table 30, and a sensor for detecting the position in the direction around the bead carrier 40. The winning sensor can utilize, for example, a proximity switch or a transmissive light sensor. The peripheral driving unit 142 includes a driving device such as a motor that rotates the drive 30; an actuator that drives 4 turns along the periphery of the bingo stage 30; and an actuation of the fork portion 41 that operates the bead carrier 40 drives the bead supply mechanism 50A, The actuators of the screw conveyor 51 and the portion 52 of the 50B; and the actuators for driving the bead input mechanism 60A, the sub-lifter 61, and the like. The peripheral performance unit 143 includes a performance device such as a lamp or a loudspeaker that is unique to the week S.

出中央單 133,藉 的遊戲上 1的各中 。例如可 爲中獎感 用的馬達 動器等。 擴音器等 出的周邊 出部143 及利用周 有檢測賓 過的中獎 具位置感 式或反射 動賓果台 珠子載具 器;分別 珠子排出 60B的珠 |單元SA -17- (14) 1322703 機台控制單元150是感測器群151根據機台單元ST 的狀態,操作機台驅動部152及機台演出部153,藉此分 別控制以機台單元ST所應執行的推幣遊戲、數位抽選遊 ' 戲及利用機台單元ST之遊戲上的演出。並且,機台控制 單元150同時也擔任機台監測器16的顯示控制。感測器 群1 5 1,包含:代幣Μ檢測用的相關代幣感測器群;珠子 檢測用的相關珠子感測器群;及檢測操作桿1 0a、推幣台 φ 22、23的活動部分的位置的位置感測器群。 代幣感測器群,包含:檢測從代幣投入口之代幣Μ投 _ 入用的代幣投入感測器;檢測從代幣排出部1 8之代幣Μ 的排出用的代幣排出感測器;作爲檢查器的朝著開口部 24a〜24c的代幣Μ落下之檢測用檢測感測器;檢測從主檯 面20前端落下的代幣Μ的落下代幣感測器;及檢測從提 升斗25支付到代幣支付部1 1的代幣Μ的代幣支付感測器 等。該等感測器也可以使用與習知代幣遊戲機的代幣感測 φ 器相同的接近開關、光感測器及微動開關等。珠子感測器 群包含檢測從珠子投入部14投入珠子Β的珠子投入感測 器,及檢測從主檯面20落下傳送到珠子搬運部15的珠子 Β的珠子落下感測器等。珠子落下感測器同時具有作爲判 別珠子Β的種類,即落下的珠子Β是相當於一般珠子Β1 或特殊珠子Β2其中之一的感測器的功能。珠子Β的種類 的判別是使用根據珠子Β1、Β2的不同所輸出不同訊號的 感測器作爲珠子落下感測器可加以實現。例如珠子Β 1、 Β2的其中一方爲樹脂製,另一方爲金屬製的場合,可利 -18- (15) 1322703 用金屬感測器判別珠子B1、B2的種類。珠子Bl、B2的 反射率不同時’利用反射式的光感測器作爲珠子落下感測 器’根據其感測器輸出訊號的強度判別珠子B的種類即可 • 。藉珠子落下感測器判別珠子B的種類,可藉此特定珠子 — 載具4〇而可運送珠子B的珠子投入機構60A、60B。 機台驅動部152,包含:代幣斗13a;提升斗25的各 個驅動裝置;實現代幣排出部18的代幣排出動作的致動 φ 器;使推幣台22' 23往返運動的馬達等的驅動裝置;操 作珠子投入部14的投入位置選擇機構14b的致動器;及 驅動珠子搬運部15的珠子升降器27的驅動裝置等。機台 演出部153在機台單元ST上包含固有的燈、擴音器等的 演出裝置。 接著,參閱第7圖〜第20圖說明藉遊戲機G所執行的 各種處理。首先,針對遊戲機G的賠率的管理說明如下。 本形態的遊戲機G是藉著各機台控制單元150,計算各機 φ 台單元ST的代幣Μ的投入枚數及支付枚數,在每個機台 單元ST以適當的週期運算賠率。在預定的計算期間內, 代幣投入感測器檢測出的代幣Μ的投入枚數爲NSTin,同 期間內代幣支付感測器檢測出的代幣Μ的支付枚數爲 NSTout時,求得以前者除後者的値NSTout/NSTin的百分 率,藉此可以特定計算期間內機台單元ST的現狀的賠率 P〇st。但是,將遊戲者所寄存代幣Μ的枚數作爲信貸枚數 加以保持,在信貸枚數的領取與兌換上,從代幣排出部18 將代幣Μ投入到遊戲區部12,遊戲機G具備將代幣μ的 -19- (16) 1322703 支付加算到信貸枚數加以處理功能時,必須分別將信貸枚 數的減算量加入到投入枚數NSTin,將對於信貸枚數的加 算量加入到支付枚數NSTout,求得賠率P〇st。 ' 本形態的遊戲機G爲了將各機台單元St的賠率P0st 適度加以均一化,在主控制單元1 0 0和各機台控制單元 1 5 〇中分別連結第7圖表示的處理加以執行。亦即,主控 制單元100以適度的週期執行整體賠率的管理路徑,與此 φ 同步各機台控制單元150執行個別賠率管理路徑。該等路 徑一旦開始時,首先機台控制單元150在步驟S11將其本 身運算的賠率POst通知主控制單元1〇〇。接受此一通知, 主控制單元100在步驟S2 1取得各機台單元ST的賠率 POst,接著在步驟S22運算整體的賠率p〇all,將其運算 結果通知各機台控制單元150。整體的賠率Poall作爲一 例對於各機台單元st的賠率post加以單純平均即可。 機台控制單元150在步驟S12取得來自主控制單元 鲁 100的賠率POall,接著在步驟S13根據本身的賠率p〇st 與整體的賠率P〇 all的差,決定本身機台單元ST的目標 賠率POsttgt。各機台控制單元150預先設定有作爲初期 値的標準目標賠率p〇sttgt。並且,各機台控制單元15〇 適當調整數位抽選遊戲的中選機率(中選對象成立的機率) 等控制使本身所運算賠率p〇st朝著其初期値的目標賠率 P〇Sttgt。此外,機台控制單元150在步驟S13本身的賠率 POst和整體賠率POaU的差超過容許範圍而擴大時,修正 其目標賠率POsttgt以減小其差値。例如,本身的賠率 -20- (17) 1322703 POsttgt高於整體的賠率POall時,設定目標賠率POsttgt 低於初期値。藉著以上目標賠率POsttgt的變化,可抑制 機台單元ST間的賠率POst的不均一。 ' 接著,參照第8圖說明各機台單元ST的遊戲的控制 ' 。各機台單元ST中,推幣台22、23以預定的週期繼續地 重複往返運動,根據來自代幣Μ投入口的代幣Μ的投入 將代幣Μ投入到遊戲區部12以執行推幣遊戲。第8圖是 φ 表示反應從其代幣Μ投入口的代幣Μ的投入檢測,機台 控制單元1 5 0執行的遊戲基本控制路徑的流程圖。第8圖 的遊戲基本控制路徑中,機台控制單元150首先在步驟 S 1 〇 1執行將代幣Μ投入到遊戲區部1 2所必要的處理。此 時的代幣Μ的流動如參照第3圖已作的說明。 接著在步驟S102中,機台控制單元150是判別代幣 Μ是否進入作爲檢査器的開口部24a至24c的其中之一。 進入檢查器時,機台控制單元150前進到步驟S103,開 φ 始數位抽選遊戲的角子機抽選。亦即,機台控制單元150 是將第9圖表示的遊戲畫面2 00顯示在機台監測器16上 ,利用隨機數等抽選橫向一列排列配置的可變顯示部20 1 a 、2 0 1 b、20 1 c所應分別顯示的構圖。構圖的決定順序可根 據通常的投幣式遊戲機相同的控制原則進行。並且,將所 抽選的構圖對於可變顯示部20 1a、201b、201c分別繼續 賦予預定的演出效果(動畫等)加以顯示。再者,遊戲畫面 200同樣設有賓果遊戲部210,對此如後說明。 角子機抽選結束後,機台控制單元150前進到步驟 -21 - (18) 1322703 s 1 04,判別角子機抽選所決定的3個構圖的組合是否爲落 選對象’落選對象的場合即結束此次的路徑。另一方面, 在步驟S1 04爲非落選對象的場合,即以角子機抽選中選 ' 對象成立的場合,機台控制單元150前進到步驟S105以 ' 下執行反應中選對象種類的處理。亦即,機台控制單元 150前進到步驟S106執行一般珠子Bi對於遊戲區部12 的支付(投入)。亦即’對於周邊控制單元140要求一般珠 φ 子B1的支付。根據其要求周邊控制單元14〇從珠子供給 機構50 A排出一般珠子B1,將此藉著珠子載具40支付到 機台單元ST的珠子投入部14的斜面14a。與其一般珠子 B1的支付同步機台控制單元15〇使得珠子投入部14的投 入位置選擇機構l4b動作’將一般珠子B1投入到遊戲區 部12的適當位置。一旦完成—般珠子B1的投入時,機台 控制單元150即結束此次的路徑。 在步驟S105「珠子」的中選對象未成立的場合,機 φ 台控制單兀1 5 〇前進到步驟S 1 0 7判別以角子機抽選「通 常構圖」的中選對象是否成立。「通常構圖」的中選對象 的場合’機台控制單元1 5 〇前進到步驟S 1 〇 8執行將對應 「通常構圖」的中選對象的枚數的代幣Μ從代幣供給部 13供給至遊戲區部12的處理。以下,代幣Μ的支付是意 味者從提升斗25對於代幣支付部u之代幣μ的支付,代 幣Μ的供給則是意味著從代幣供給部13對於遊戲區部12 之代幣Μ的供給。從代幣供給部1 3的代幣μ的供給可以 只經由代幣排出部18及代幣滑道19的路徑,但是大量的 -22- (19) 1322703 代幣Μ同時供給到遊戲區部1 2時也可以經由其 供給代幣Μ。 接著在步驟S109中,機台控制單元15〇是 • 抽選的模式設定在通常的模式,隨後結束此次的 ' 子機抽選的模式是如後述。之後結束此次的路徑 抽選的模式是如後述。步驟S107「通常構圖」 象未成立的場合,機台控制單元150前進到步驟 φ 別「機率變動構圖」的中選對象是否成立。「機 圖」的中選對象成立的場合,機台控制單元15〇 . 驟S11l將對應「機率變動構圖」枚數的代幣Μ 戲區部12。接著在步驟S112中,機台控制單元 角子機抽選的模式設定在機率變動模式,隨後結 路徑。機率變動模式是角子機抽選的中選對象成 大於通常模式的模式。「機率變動構圖」的中選 成立時在步驟S112即開始機率變動模式,或者 φ 模式。並且,機率變動模式中「通常構圖」的中 立的場合’根據步驟S109的處理結束機率變動模 步驟S110中「機率變動構圖」的中選對象 場合,機台控制單元1 5 〇前進到步驟s 1 1 3,判 圖案特徵」的中選對象成立。「賓果圖案特徵」 象成立的場合’機台控制單元15〇前進到步驟 行賓果卡圖案特徵設定處理。賓果卡圖案特徵設 變化組合周邊單元SA所執行的周邊抽選與第9 戲部210所顯示的賓果卡211的賓果遊戲的遊戲 他的路徑 將角子機 路徑。角 。角子機 的中選對 S 1 1 0 判 率變動構 前進到步 供給到遊 150是將 束此次的 立的機率 對象只要 持續同一 選對象成 :式。 未成立的 別「賓果 的中選對 S 1 1 4,執 定處理是 圖賓果遊 者的優惠 -23- (20) 1322703 ,藉此變化代幣Μ的支付枚數有關遊戲者的期待値用的處 理。以下,針對該點說明。 第10圖是放大表示賓果遊戲部210。賓果遊戲部210 " 顯示有賓果卡211»賓果卡211具有將9個格子以3行3 ' 列的矩陣形排列的構成,各格子適當配置1 ~9的數値。該 等數値是對應賦予周邊單元SA的賓果台30的中獎袋32a 、33a的數値。藉周邊抽選使中獎袋32a、33a的其中之一 φ 珠子B落下時,賦予其中獎袋32a、33a的數値即爲有效 ,在賓果卡2 1 1的縱向、橫向或者對角線方向排列3個有 .效的數値,構成賓果成立,將顯示在顯示區212枚數的代 幣供給至遊戲區部12。賓果卡211的左邊及右邊設有賓果 圖案特徵顯示區213。賓果圖案特徵顯示區213分別對應 於賓果卡2 1 1橫向的線、縱向的線及對角線方向的線,設 置圖案特徵顯示部214a~214h。該等圖案特徵顯示部 2 l4a〜2 14h在對應的線上成立賓果,即3個有效的數値排 φ 列時’追加顯示在顯示區2 1 2之代幣Μ枚數的供給,顯示 應賦予遊戲者優惠的構圖。該等的優惠皆直接或間接地關 係到代幣對於遊戲者的支付,並且該等優惠賦予賠率的影 響皆彼此不同。本形態是準備對於顯示在顯示區212的代 幣枚數的枚數的加算、一般珠子Β1或特殊珠子Β2對遊戲 區部12的投入、「JTP機會」的賦予等爲優惠。第1〇圖的 例中’分別出現圖案特徵顯示部214a、214e顯示特殊珠 子B2投入的構圖、圖案特徵顯示部214b、214d、214f、 214h顯示一般珠子B1的投入、圖案特徵顯示部214c顯 -24- (21) 1322703 示「JP機會」的賦予。因此,在賓果卡211的最上一行3 個橫向排列有效的數値時,隨著賓果成立將特殊珠子B2 投入到遊戲區部1 2。 • 第8圖的步驟S114的賓果卡圖案特徵設定處理是重 新追加使得圖案特徵顯示部214a~214h的其中之一出現的 構圖(優惠)或者修正,藉以在賓果成立時變化遊戲者獲得 的優惠。可藉此控制代幣的賠率。例如,現實的賠率Post _ 低於目標賠率POsttgt時,預先準備的複數個優惠中,對 於提高賠率方向的影響較大的優惠,換言之,影響更多代 幣支付的優惠與其他的優惠比較被優先選擇,藉此可以使 賠率POst儘早收斂至目標賠率POsttgt。相反地,現實的 ' 賠率P〇st高於目標賠率POsttgt時,預先準備的複數個優 惠中,對於提高賠率方向的影響較小的優惠,換言之,相 對於代幣支付量少的優惠與其他的優惠比較被優先選擇, 藉此可以使賠率POst儘早收斂至目標賠率POsttgt。該等 φ 優惠的選擇,例如將各優惠賦予賠率的影響大小預先予以 定量化,對應其定量化的値基本設定選擇各優惠的機率, 在控制提高賠率的方向時,對於賠率的影響(但是,對於 提高方向的影響)使得較大優惠的選擇機率高於基本設定 ,相反地在控制降低賠率的方向時,對於賠率的影響使得 較小優惠的選擇機率高於基本設定即可。在步驟114 一旦 完成圖案特徵設定處理時,機台控制單元150即結束此次 的路徑。 第8圖的步驟S113中「賓果圖案特徵」的中選對象 -25 - (22) (22)1322703 未成立的場合,機台控制單元150前進到步驟S115,判 別「直接周邊」的中選對象是否成立。「直接周邊」的中 選對象成立的場合,機台控制單元150前進到步驟123。 另一方面,「直接周邊」的中選對象未成立的場合,機台 控制單元1 5 0前進到步驟S 1 1 6,識別爲「直接周邊」的 中選對象成立。接著在步驟S123,機台控制單元150對 於中央控制單元130要求中央抽選的執行,隨後,結束此 次的路徑。再者,此時珠子B未被運送到珠子搬運部15 ’因此珠子B 1從珠子供給機構5 0 A支付到珠子載具40, 將其珠子B1搬送到珠子投入機構60A爲止執行周邊抽選 〇 在第8圖的步驟S1 02代幣Μ未進入到檢查器的場合 ’機台控制單元1 5 0前進到步驟S 1 2 0,判別珠子Β是否 落下到主檯面20。珠子Β如未落下時即結束此次的路徑 。另一方面,珠子Β落下的場合,機台控制單元150則前 進到步驟S121,判別落下的珠子Β是否爲特殊珠子Β2。 珠子Β的種類的判別是有關如第6圖感測器群丨5丨的說明 。落下的珠子B爲特殊珠子B2的場合,機台控制單元 150前進到步驟S122,決定在賓果台30的內周圍部33執 行周邊抽選。另一方面,落下的珠子B並非特殊珠子B2 的場合,機台控制單元150前進到步驟S123,決定在賓 果台30的外圍部32執行周邊抽選。判別應執行周邊抽選 的區域之後’機台控制單元150前進到步驟S124,對於 周邊控制單元140要求周邊抽選。此時,機台控制單元 -26 - (23) (23)1322703 15〇指定在外圍部32或內周圍部33的其中之一應執行周 邊抽選的資訊同樣被提供到周邊控制單元140。周邊抽選 的要求後’機台控制單元150結束此次的路徑。並且,合 倂周邊抽選的要求,機台控制單元15〇控制珠子搬運部15 的動作將落下的珠子B搬送到斜面28的終端爲止。 第11圖是表示反應來自機台控制單元150的周邊抽 選的要求,周邊控制單元140執行周邊抽選路徑的流程圖 。周邊抽選路徑中,周邊控制單元140首先於步驟S201 根據機台控制單元1 50所提供的資訊判別是否應在外圍部 32或內周圍部33的其中之一執行。應在外圍部32執行的 場合’藉著周邊控制單元140前進到步驟S2〇2,控制珠 子載具40及珠子投入機構6 0A的動作將機台單元ST的珠 子搬運部15所搬送的珠子B(此時爲一般珠子B1)從珠子 投入機構60A投入到外圍部32。另一方面,在內周圍部 33執行周邊抽選時,周邊控制單元14〇前進到步驟S203 ,周邊控制單元140前進到步驟S203,控制珠子載具40 及珠子投入機構60B的動作將機台單元ST的珠子搬運部 15所搬送的珠子B(此時爲特殊珠子B2)從珠子投入機構 60B投入到內周圍部33。 珠子B的投入後,周邊控制單元140前進到步驟 S 204 ’根據包含於感測器群141的中獎感測器的檢測訊號 讀取所投入的珠子B是否落下到其中之一的中獎袋 32a(33a)。在接著的步驟S205中,周邊控制單元140是判 別珠子B落下的中獎袋32a(33a)是否爲JP機會袋,即賦 -27- (24) 1322703 予「JP機會」文字的中獎袋。並且,爲JP機會袋的場合 ’周邊控制單元140前進到步驟S206,對於中央控制單 元130要求中央抽選。中獎袋並非Jp機會袋的場合,即 跳過步驟S206。 ' 其次的步驟S207中,周邊控制單元14〇對於主控制 單元1〇〇及機台控制單元150 (但是,要求周邊抽選的機台 控制單元150),通知珠子B落下的中獎袋32a(或者33a) φ 的號碼或文字。在其通知後,周邊控制單元140結束周邊 抽選路徑。 . 第12圖是表示主控制單元100對應來自周邊控制單 元140的中獎袋號碼或文字(以下,以號碼代表)的通知所 執行中獎機率判別路徑的流程圖。該路徑爲了使賓果台30 的各中獎袋32a' 33a的珠子B的落下機率(珠子B的進入 容易度)不因機械誤差等影響而形成均一,掌握其機率的 不均一反映在遊戲的控制上加以執行。該路徑中,主控制 φ 單元丨〇〇首先在步驟S301對應來自周邊控制單元140的 中獎袋號碼的通知來更新中獎次數數據。中獎次數數據是 例如第13圖所示對應中獎袋32a、33a的中獎袋的號碼 (1〜9的數値及「JP」與對於各號碼的中獎次數N1-N9、 Njp所記憶的數據。中獎次數是在適當抽樣期間(其中—例 爲過去1 000次的抽選次數)內。例如藉著周邊抽選在賦予 號碼1的中獎袋32a接受珠子B1中獎的通知的場合,在 袋號碼1的中獎次數N1加算I,並且抽樣期間內從對應 最早的抽選機會的袋號碼x(x爲1〜9的其中之一,或JP) -28- (25) 1322703 的中獎次數Nx減算1。 接著,主控制單元100在步驟S302運算每一袋號碼 的中獎機率。其運算是以抽樣期間內的抽選次數除各袋各 ' 號碼的中獎次數N1〜N9、Njp的値。再者,也可以對於「 ' JP機會」的袋號碼JP的中獎機率省略其運算。接著,在 步驟S3 02主控制單元1〇〇將運算後的各袋號碼的中獎機 率通知機台控制單元150,隨後結束此次的路徑。並且, φ 在步驟S3 03形成通知目的地的機台控制單元150是與包 含通知周邊抽選的結果的周邊控制單元140的周邊單元 . SA組合之4台機台單元SA的控制單元150。亦即,中獎 機率判定路徑是將周邊單元SA和與此組合的4台機台單 元ST構成一個單位,區別其各單位加以執行。 第14圖是表示機台控制單元150從周邊控制單元140 通知中獎袋號碼的場合所執行賓果遊戲路徑的流程圖。賓 果遊戲路徑中,機台控制單元150首先在步驟S131,使 φ 得與周邊控制單元140所通知的中獎袋32a或33a號碼的 相同數値在賓果卡2 1 1上加以有效化。但是,中獎袋爲「 JP機會」時則不能進行有效化。 接著在步驟S132中,機台控制單元150是判別賓果 卡2 1 1是否賓果成立,即是否3個有效數値排列成一列。 賓果成立的場合’機台控制單元150前進到步驟S133, 將賓果WIN枚數與重複WIN枚數的總計枚數的代幣μ作 爲相對於賓果成立的報酬而供給遊戲區部12。在此,賓果 WIN枚數爲顯示在第10圖的剩餘顯示區212的枚數。重 -29- (26) 1322703 複WIN枚數是顯示在第l〇圖的重複枚數顯示部215的枚 數。針對重複WIN枚數是如後述。並且,步驟S133中, 機台控制單元15〇是對應第10圖的賓果遊戲部210的圖 _ 案特徵顯示部214a~214h之中,賓果成立的行或列(以下 ' ’將此稱爲中獎線)的顯示部所出現構圖的優惠賦予遊戲 者。本形態是賦予例如代幣支付枚數的加算、珠子B的投 入、「JP機會」的賦予等優惠。「jp機會」的賦予是與 0 第12圖的步驟S205到S206所進行的處理同樣爲中央抽 選的要求。 其次的步驟S1 35中,機台控制單元150重設中獎線 上的圖案特徵,亦即消除對應其中獎線的優惠。隨後,機 台控制單元15〇前進到步驟S136,取得從主控制單元1〇〇 所通知各袋號碼的中獎機率。接著在步驟S137中,機台 控制單元150持續地參照袋號碼的中獎機率及賠率p〇st 與目標賠率POsttgt的差執行中獎線上的數値排列更換。 φ 例如’如第15圖表示賓果卡的中央行變成中獎線,其中 獎線上的數値爲7、6、4,並且考慮對應該等數値的中獎 袋號碼的中獎機率P7、P6、P4存在有P7>P6>P4的大小 關係的場合》步驟S137的排列更換處理是再設定配置在 該中獎線上的3個數値的排列順序。賓果卡的中央檢查器 爲同時包含縱向、橫向及對角線方向其中之一的線所獲得 的格子,在此配置中獎機率高的數値時,和配置中獎機率 低的數値時比較,可以使賓果成立的機率相對地提高。因 此,步驟S137的排列更換中,目標賠率POsttgt充分地高 -30- (27) (27)1322703 於現實的賠率POst時,在中央的格子配置中獎機率最高 的數値7,其他的數値則分配到左右的格子內。藉此,使 得賓果成立的機率上升。另一方面,目標賠率POsttgt充 分低於現實的賠率POst時,在中央的格子配置中獎機率 最低的數値4,將其他的數値分配到左右的格子。藉此, 降低賓果成立的機率。如上述,對應中獎機率實施數値的 排列更換可以變化賓果成立的機率,藉以使賠率POst儘 早地變化至目標賠率POsttgt。 回到第1 4圖繼續說明如下。實施中獎線數値的排列 更換之後,機台控制單元1 5 0即結束此次的路徑。並且, 排列更換後的中獎線的各數値是形成無效的初期狀態。另 一方面,步驟 S132賓果未成立的場合,機台控制單元 150前進到步驟S140,判別中獎袋號碼是否爲重複。周邊 抽選所通知的數値在賓果卡211上有效化的場合判定爲重 複。判定爲重複時,機台控制單元1 5 〇前進到步驟S 1 4 1 ,將重複步驟增加1步驟。亦即,將第10圖的重複枚數 顯示部21 5所顯示的重複WIN枚數變更一階段較大値。 第10圖的例中,重複WIN枚數重複次數1次時爲1〇枚 、2次時爲20枚、3次時爲40枚地緩慢增加。賓果成立 時,將對應重複次數的重複WIN枚數的代幣供給於遊戲 區部12(參照步驟S133)。 接著在步驟S142中,機台控制單元150執行一般珠 子B1對於遊戲區部12的支付。此一處理與第8圖的步驟 S106相同即可。一般珠子B1支付後,機台控制單元150 -31 - (28) (28)1322703 即結束此次的路徑。步驟S140並非重複的場合,機台控 制單元150前進到步驟S143執行預定枚數代幣Μ的供給 ’隨後結束此次的路徑。 第16圖是表示反應中央抽選的要求中央控制單元130 執行中央抽選路徑的流程圖。中央抽選除了在第8圖的步 驟S117或第11圖的步驟S206所要求的之外,同樣在「 JP機會」時同樣會要求第14圖的步驟S133所賦予的賓果 圖案特徵。中央抽選路徑中,中央控制單元130首先在步 驟S401執行中央抽選。亦即,繼續地轉動大輪盤71將大 珠子73從大珠子投入機構72投入。接著在步驟S402中 ,中央控制單元1 30是判別大珠子73是否進入作爲JP而 獲得袋所定義的中獎袋71a內。再者,從大珠子73的投 入到珠子進入爲止需要相當時間的場合,由於大珠子7 3 的投入一旦中斷處理時,也可以大珠子73進入大輪盤71 的其中之一中獎袋71a的檢測作爲觸動而再開始第16圖 的處理。 步驟S402判斷大珠子73進入到JP獲得袋的場合, 中央控制單元13〇前進到步驟S4〇3,對於要求中央抽選 後的機台控制單元150指示對應JP中選枚數的代幣對遊 戲區部1 2的供給。代幣供給的指示後結束此次的路徑。 並且,從周邊控制單元140要求中央抽選的場合,相對於 其周邊控制單元140要求中央抽選的機台控制單元150是 形成代幣供給指示的通知目的地。另一方面,在步驟 S4〇2大珠子73未進入到JP獲得袋的場合,中央控制單元 -32- (29) 1322703 130前進到步驟S4〇4,判別最高獎袋所定義的中獎袋71a 是否有大珠子73進入。最高獎袋內有大珠子73進入的場 合’中央控制單元130前進到步驟S405對於主控制單元 ' 100要求最高獎角子機抽選的執行,隨後結束此次的路徑 • 〇 步驟S404大珠子73未進入最高獎袋的場合,中央控 制單元130前進到步驟S406,將中央抽選所對應枚數的 φ 代幣Μ對於遊戲區部12的供給指示於機台控制單元150 。此時的供給枚數充分較步驟S403所指示的枚數少。也 可以根據大珠子73進入的中獎袋71a的種類指示不同的 枚數。代幣供給指示的通知目的地是與步驟S403的場合 相同。代幣供給的指示後,中央控制單元1 3 0結束此次的 路徑。 第17圖是表示主控制單元100反應來自中央控制單 元130的大中獎抽選的要求(第16圖的步驟S405)所執行 φ 最高獎角子機抽選路徑的流程圖。最高獎角子機抽選路徑 中’主控制單元100首先在步驟S501執行最高獎角子機 抽選。最高獎角子機抽選是和機台單元ST的機台監測器 1 6上所執行數位抽選遊戲相同,藉著3個構圖的組合中獎 對象的成否比賽的角子機抽選,但是其遊戲畫面是藉由中 央PC120顯示在中央監測器70上。最高獎角子機抽選的 構圖組合的決定’換言之,即在最高獎角子機抽選的中選 機率的決定也可以參照第7圖的處理所運算的整體的賠率 Ρ Ο al 1 〇 -33- (30) 1322703 最高獎角子機抽選的執行後,主控制單元 步驟S502,藉最高獎角子機抽選判別是否成 金模式」的中選對象。「筒額獎金模式」的中 ' 的場合’主控制單元100前進到步驟S503, 制單兀150要求朝著筒額獎金模式的移轉。此 的地是在第16圖的步驟S405對於中央控制單 構成要求最高獎角子機抽獎契機的中央抽選的 φ 元150。對於高額獎金模式的移轉要求後, 100結束此次的路徑。 • 步驟S502「高額獎金模式」的中選對象 合,主控制單元1 0 0前進到步驟S 5 0 4,判別 」的中選對象是否成立。「周邊遊戲」的中選 場合’主控制單元1 0 〇前進到步驟S 5 0 5,對 抽選的周邊控制單元140要求預定中央遊戲的 要求後’主控制單元1 〇 〇結束此次的路徑。要 φ 的執行的周邊控制單元140以預定的程序執行 將對應其遊戲結果的代幣Μ的供給指示於機 150(與步驟S503的要求目的地相同)。 步驟S504中「周邊遊戲」的中選對象未 ’主控制單元1 〇 〇前進到步驟s 5 0 6,判別「 的中選對象是否成立。「代幣WIN」的中選對 合’主控制單兀100前進到步驟S507,針對 元150的JP枚數(第16圖的步驟S403所指示丨 ’對於機台控制單元1 5 〇指示加算反應「代幣 100前進到 立「高額獎 選對象成立 對於機台控 時的要求目 元130要求 機台控制單 主控制單元 未成立的場 「周邊遊戲 對象成立的 於要求中央 執行。在其 求周邊遊戲 周邊遊戲, 台控制單元 成立的場合 代幣 WIN」 象成立的場 機台控制單 均供給枚數) WIN」的中 -34- (31) 1322703 選對象枚數之枚數代幣的供給。此時的指示目的地是與步 驟S503相同。在代幣供給的要求後,主控制單元1〇〇結 束此次的路徑。 • 步驟S506「代幣WIN」的中選對象未成立的場合, 主控制單元100前進到步驟S508,對於中央控制單元13〇 要求中央抽選的再執行。接受此一要求,中央控制單元 13〇再次執行第16圖的中央抽選。要求中央抽選的再執行 φ 之後,主控制單元1 00結束此次的路徑。 第18圖是表不從主控制單兀1〇〇要求轉移至高額獎 金模式的場合(第17圖的步驟S5 03)機台控制單元15〇執 fr商額獎金模式路徑的流程圖。該路徑是檢測出代幣μ對 於遊戲區部12投入的場合,取代第8圖的遊戲基本控制 路徑來執行。亦即,高額獎金模式執行時,並不執行根據 遊戲基本控制路徑的遊戲控制。又,執行高額獎金模式的 場合,取代桌9圖表不的遊戲畫面200,將第19圖表示的 遊戲畫面22〇顯不在機台監測器16上。遊戲畫面220在 橫向設置3個可變顯示部201a、201b、201c的點雖然is 第9圖的遊戲畫面200共通,但是在畫面上部設有繼續條 件顯Tpc部221取代賓果遊戲部210的點不同。繼續條件顯 示部221橫向一列並排顯示有丨〜9的數値,並且該等的數 値是以根據有效或無效的不同樣態顯示以作爲高額獎金模 式繼續的數値。第19圖中有效數値是賦予圓圈符號,無 效數値則是賦予X符號。 1 5〇首先在步驟 高額獎金模式路徑中,機台控制單元 -35- (32) 1322703 S 1 5 1執行代幣投入處理,接著在步驟S 1 5 1判別代幣Μ是 否進入中獎的檢查器內。代幣Μ進入到檢查器的場合,機 台控制單元1 5 0前進到步驟S 1 5 3,執行作爲機台監測器 • 16上所執行數位抽選遊戲的角子機抽選。此時的中選對象 • 僅限定在同一數値3個一致的場合。並且,中選機率設定 高於第8圖的步驟S103的中選機率。接著在步驟S154中 ,機台控制單元1 50是判別角子機抽選所獲得的構圖的組 φ 合是否爲落選對象,若是爲落選對象則結束此次的路徑。 另一方面,步驟S154並非落選對象的場合,機台控 _ 制單元1 5 0前進到步驟S 1 5 5,執行反應角子機抽選成立 的中選對象枚數的代幣Μ對於遊戲區部12的供給。接著 在步驟S1 56中,機台控制單元150進行中選號碼,即關 於3個一致的數値之有效、無效的轉換。例如,第19圖 表示數値3的3個一致中選對象成立的場合,轉換其數値 3的有效、無效。例如,第1 9圖中在繼續條件顯示部2 2 1 • 賦予數値3圓圈形狀,藉此數値3形成有效,因此數値3 的3個一致時數値3從有效轉換成無效,隨此繼續條件顯 示部22 1所顯示的數値3從賦予圓圈形狀的樣態轉換爲賦 予X符號的樣態。結束有效、無效的轉換之後,機台控制 箄元1 5 0結束此次的路徑。 另一方面,在步驟S152代幣Μ未進入到檢查器的場 合’機台控制單元1 5 0錢進到步驟S 1 6 0,判別珠子Β是 杏從主檯面20落下。珠子Β如未落下即結束此次的路徑 。另一方面,珠子Β落下的場合,機台控制單元150前進 -36- (33) 1322703 到步騾S161’判別落下的珠子b是否爲特殊珠子B2。珠 子B種類的判別是如第6圖的感測器群丨5 1的相關說明。 落下的珠子B爲特殊珠子B2的場合,機台控制單元15〇 ’ 前進到步驟S162’決定在賓果台30的內周圍部33執行 ' 周邊抽選。另一方面’落下的珠子B並非特殊珠子B2的 場合,機台控制單元1 5 0則前進到步驟S 1 6 3,決定在賓 果台30的外圍部32執行周邊抽選。在判別執行周邊抽選 φ 的區域之後’機台控制單元150前進到步驟S164,對於 周邊控制單元140要求周邊抽選。此時,機台控制單元 . 150同時將指定於外圍部32或者內周圍部33的其中之一 執行周邊抽選的資訊提供給周邊控制單元140。周邊抽選 的要求後,機台控制單元150結束此次的路徑。再者,合 倂周邊抽選的要求’機台控制單元150控制珠子搬運部15 的動作,將落下的珠子B搬運到斜面28的終端爲止。 根據第18圖的步驟S164的處理要求周邊抽選的周邊 # 控制單元140是根據第11圖的程序執行周邊抽選。機台 控制單元150接受其周邊抽選的結果,執行第20圖表示 高額獎金模式結束控制路徑。該路徑是作爲控制高額獎金 模式的繼續或結束之用。最初的步驟S171中,機台控制 單元150取得周邊控制單元14〇所通知的中獎袋的號碼。 接著在步驟Sl72中,機台控制單元150判別步驟S171取 得的中獎袋號碼是否爲「jp」,即珠子B是否進入jp機 會袋。中獎袋號碼爲「JP」時前進到歩驟S173結束高額 獎金模式,恢復到第8圖表示對於遊戲基本控制的處理。 -37- (34) 1322703 隨後’機台控制單元150結束此次的路徑。並且, 結束高額獎金模式,在周邊抽選中形成「JP機會」 第16圖中央抽選進行以下的處理。 第20圖的步驟S172中獎袋號碼並非「JPj的 機台控制單元1 5 0前進到步驟S 1 74,判別中獎袋 否爲無效數値。在此所謂無效數値是在第19圖的 面22 0的繼續條件顯示部221賦予X符號的數値。 中獎袋號碼與無效數値一致的場合,機台控制單元 進到步驟S173。中獎袋號碼並非無效數値的場合 控制單元15〇跳過步驟S173結束此次的處理。根 的路徑,在周邊抽選中,珠子Β落下到與無效數値 號碼的中獎袋的場合,或者藉周邊抽選形成jP機 進到中央抽選加以處理的場合則結束高額獎金模式 ,在周邊抽選珠子Β落下的中獎袋的號碼與有效數 的場合則繼續高額獎金模式。 以上的形態中,分別相當於周邊單元SA在物 選機構:珠子Β在抽選用媒體:機台控制單元150 執行手段及賠率控制手段;及主控制單元1 〇〇在機 手段。 本發明不限於以上的形態,可以種種的形態加 。例如,上述的形態中,將作爲抽選用媒體的珠子 遊戲區部12投入,但是也可以不經由遊戲區部12 邊抽選。物理性抽選機構不僅限於周邊單元SA的 只要可利用抽選用媒體的物理性動作隨機抽選至少 在此僅 時,到 場合, 號碼是 遊戲畫 並且, 1 50前 ,機台 據以上 一致的 會而前 。因此 値一致 理性抽 在遊戲 率運算 以實施 Β經由 執行周 構成, 一個選 -38- (35) 1322703 擇項即可適當加以變更。例如,藉著骰子的點、硬幣的表 內面等抽選至少一個選擇項的物理性抽選機構。或者也可 以在具有至少一個選擇項與其分別對應的複數個媒體接收 ' 部的抽選盤上對抽選用媒體賦予物理性動作,將該抽選用 - 媒體收入到其中之一的媒體接收部,藉此作爲決定所抽選 的選擇項的物理性抽選機構。遊戲執行手段不僅限於執行 賓果遊戲,只要與物理性抽選機構的抽選結果相關可執行 φ 遊戲即可適當加以變更。例如,將構圖排列呈矩陣形,形 成構圖配置區域的場合中,將對應所抽選的選擇項的構圖 配置在構圖配置區域的四角隅部時形成中選排列等可加以 適當變更。 ' 賠率控制手段不僅限於賓果卡上的構圖排列方法的例 ,也可以變更影響賠率的各種要素。例如,上述的型態中 ,在高額獎金模式執行的角子機抽選,操作角子機抽選使 得珠子B的中獎機率與高中獎袋的號碼同—數値爲無效(x φ 符號),與中獎機率低的中獎袋號碼同一數値則爲有效(圓 圈符號),可提高高額獎金模式結束的機率。藉此可獲得 抑制賠率提昇的效果。根據賓果卡2 1 1上數値的排列可以 產生每一線上形成賓果成立機率的不同,因此配置使對於 賓果成立的機率低的線提高對賠率方向影響的更大優惠, 配置使對於賓果成立的機率低的線提高對賠率方向影響的 較小優惠時,可獲得抑制賠率上升的效果。 本發明不僅限於組合機台單元ST、周邊單元SA及中 央單元CN構成的遊戲機。例如將單一的物理性抽選機構 -39- (36) (36)1322703 與單一的機台單元ST組合,或者即使在單一的機台單元 ST內組入物理性抽選機構所構成的遊戲機有可以運用於 本發明。本發明不僅限於根據現實上支付遊藝媒體來實現 遊藝價値對遊戲者的的遊戲機,並可運用在虛擬的遊藝媒 體實現遊藝價値的支付等的遊戲機。 【圖式簡單說明】 第1圖是表示本發明一實施形態涉及遊戲機的槪略構 成圖。 第2圖是表示周邊單元及組合在該單元的1台機台單 元的透視圖。 第3圖是表示機台單元的代幣的流動圖。 第4圖是表示機台單元的珠子的流動圖 第5圖爲中央單元的透視圖。 第6圖是表示遊戲機控制系的槪略構成的方塊圖。 第7圖是表示主控制單元及機台控制單元執行賠率管 理用處理的流程圖。 第8圖是表示機台控制單元反應代幣的投入而執行遊 戲基本控制路徑的流程圖。 第9圖是表示顯示在機台單元的監測器上的遊戲畫面 的圖。 第10圖是表示設置在第9圖的遊戲畫面內的賓果遊 戲部的詳細圖。 第1 1圖是表示周邊控制單元執行周邊抽選路徑的流 -40- (37) (37)1322703 植圖。 第12圖是表示主控制單元執行中獎機率判定路徑的 流程圖。 第13圖是顯示主控制單元執行保持的中獎次數數據 的圖。 第14圖是表示機台控制單元反應周邊抽選結果的通 知執行賓果遊戲路徑的流程圖。 第15圖爲說明賓果遊戲的中獎線上的數値排列變動 方法用的圖。 第16圖是表示中央控制單元執行的中央抽選路徑的 流程圖。 第1 7圖是表示主控制單元執行大獎抽選路徑的流程 圖》 第18圖是表示機台控制單元取代遊戲基本路徑執行 獎品模式路徑的流程圖。 第19圖是表示在獎品模式時顯示於機台顯示機上的 遊戲畫面的槪略圖。 $ 2 〇圖是顯示爲了進行獎品模式的結束控制判定, 機〇控制單兀執行獎品模式結束路徑的流程圖。 【主要元件符號說明】 1 0 :操作部 1 0 a :操作桿 1 2 :遊戲區部 -41 - (38) 1322703 1 3 :代幣供給部 1 3 a :代幣斗 14 ;珠子投入部 ' 1 4 a :斜面 • 14b :投入位置選擇機構 15 :珠子搬運部 1 6 :機台監測器 | 1 7 :代幣滑道 1 8 :代幣排出部 1 9 :滑道 20 :主檯面 ' 2 1 :副檯面 2 2、2 3 :推幣台 24 :傾斜部 24a ' 24b ' 24c :開口部 φ 25 :提升斗 26 :珠子管道 27 :珠子升降器 2 8 :斜面 30 :賓果台 3 1 :圍籬 3 2 :外圍部 32Α :外圍部 32Β :內周圍部 (39) (39)1322703 32a、33a:中獎袋 33 :內周圍部 40 :珠子載具 4 1 :叉部 50A、50B :珠子供給機構 51 :螺旋輸送器 5 2 :珠子排出部 60A、60B :珠子投入機構 61 :珠子升降器 62 :珠子導件 70 :中央監測器 71 :大輪盤 71 a :中獎袋 72 :珠子投入機構 7 3 :大珠子 1 〇 〇 :主控制單元 110:主 PC 1 1 1 :主體演出部 120:中央PC 1 3 0 :中央控制單元 1 3 1 :感測器群 1 32 :中央驅動部 1 3 3 :中央演出部 140 :周邊控制單元 -43- (40) (40)1322703 1 4 1 :感測器群 1 4 2 :周邊驅動部 1 4 3 :周邊演出部 1 5 0 :機台控制單元 1 5 1 :感測器群 1 5 2 :機台驅動部 153·機台演出部 160 :線路 200 :遊戲畫面 201a、201b、201c:可變顯示部 220 :遊戲畫面 221 :繼續條件顯示部 B :珠子 B 1 :—般珠子 B2 :特殊珠子 CN :中央單元 G :遊戲機 Μ :代幣 SA :周邊單元 S Ρ :隔件 ST :機台單元 -44 -Out of the central single 133, borrowed from the game on each of the 1st. For example, it can be a motor for a winning feeling. The peripheral output portion 143 of the loudspeaker and the like, and the position sensing or reflecting bunny bead carrier of the trophophore that is used to detect the guest; the bead discharge 60B of the beads | unit SA -17- (14) 1322703 The machine control unit 150 is a sensor group 151 that operates the machine drive unit 152 and the machine show unit 153 according to the state of the machine unit ST, thereby controlling the push game and the digital position to be executed by the machine unit ST, respectively. The selection of the game and the performance of the game using the machine unit ST. Further, the machine control unit 150 also serves as the display control of the machine monitor 16. The sensor group 1 5 1, includes: a related token sensor group for token detection; a related bead sensor group for bead detection; and a detection lever 10a, a pusher table φ 22, 23 The location sensor group at the location of the active part. The token sensor group includes: a token input sensor for detecting the token from the token input port, and a token insertion sensor for detecting the discharge of the token from the token discharge unit. a detecting sensor for detecting a falling of the tokens toward the opening portions 24a to 24c as an inspector; detecting a falling token sensor of the token falling from the front end of the main deck 20; and detecting the slave The lift bucket 25 pays the token payment sensor or the like of the token of the token payment unit 1 1 . The sensors can also use the same proximity switches, light sensors, and micro switches as the token sensing φ of the conventional token game machine. The bead sensor group includes a bead input sensor that detects the input of the bead cassette from the bead input unit 14, and a bead drop sensor that detects the bead cassette that has been dropped from the main table surface 20 and transported to the bead transport unit 15. The bead drop sensor also has a function as a type of discriminating bead, that is, the dropped bead is a function equivalent to a sensor of one of the general bead 1 or the special bead 2 . The type of the bead cassette is determined by using a sensor that outputs a different signal according to the difference between the beads Β1 and Β2 as a bead drop sensor. For example, when one of the beads Β1 and Β2 is made of a resin and the other is made of a metal, the type of the beads B1 and B2 can be discriminated by a metal sensor -18-(15) 1322703. When the reflectances of the beads Bl and B2 are different, 'the reflective photosensor is used as the bead drop sensor', and the type of the bead B can be discriminated based on the intensity of the sensor output signal. By using the bead drop sensor to discriminate the type of the bead B, the bead input mechanism 60A, 60B which can carry the bead B can be transported by the specific bead-carrier. The machine drive unit 152 includes a hopper 13a, a drive device for the lift hopper 25, an actuating φ device for realizing the token discharge operation of the token discharge unit 18, and a motor for reciprocating the pusher table 22'23. The driving device; the actuator that operates the input position selecting mechanism 14b of the bead input unit 14; and the driving device that drives the bead lifter 27 of the bead transport unit 15. The machine show unit 153 includes a unique display device such as a lamp or a microphone on the machine unit ST. Next, referring to Fig. 7 to Fig. 20, various processes executed by the game machine G will be described. First, the management of the odds for the gaming machine G is as follows. The game machine G of the present embodiment calculates the number of inputs and the number of payouts of the tokens of each machine φ unit ST by the respective machine control units 150, and calculates the odds in an appropriate cycle for each machine unit ST. . During the predetermined calculation period, the number of tokens detected by the token input sensor is NSTin, and when the number of tokens detected by the token payment sensor detected by the token payment sensor is NSTout, In addition to the percentage of the latter's 値NSTout/NSTin, the odds P〇st of the current state of the machine unit ST during the calculation period can be specified. However, the number of tokens stored by the player is held as the number of credits, and in the collection and exchange of the number of credits, the token discharge unit 18 inputs the tokens to the game zone unit 12, and the game machine G When adding the -19-(16) 1322703 payment of the token μ to the number of credits for processing, the subtraction amount of the credit number must be added to the input number NSTin, and the addition amount for the credit number is added to Pay the number of NSTout and find the odds P〇st. In order to uniformize the odds P0st of each of the machine unit units St, the game machine G of the present embodiment is connected to the main control unit 100 and the respective machine control units 15 to perform the processing shown in FIG. . That is, the main control unit 100 executes the management path of the overall odds in a moderate cycle, and the respective machine control unit 150 synchronizes with the φ to execute the individual odds management path. When the paths are started, the machine control unit 150 first notifies the main control unit 1 of the odds POst of its own operation in step S11. Upon receiving this notification, the main control unit 100 acquires the odds POst of each of the machine unit STs in step S2 1, and then calculates the overall odds p〇all in step S22, and notifies the respective machine control units 150 of the calculation result. The overall odds Poall is used as an example to simply average the odds post of each machine unit st. The machine control unit 150 obtains the odds POall from the main control unit Lu 100 in step S12, and then determines the own machine unit ST based on the difference between its own odds p〇st and the overall odds P〇all in step S13. Target odds POsttgt. Each of the machine control units 150 is set in advance as a standard target odds p〇sttgt as an initial frame. Further, each of the machine control units 15 适当 appropriately adjusts the odds of the selection of the digital drawing game (the probability that the selected object is established) and the like, and controls the odds p〇st of the calculated odds itself to the initial target odds P〇Sttgt. Further, when the difference between the odds POst of the step S13 itself and the overall odds POaU exceeds the allowable range and is expanded, the machine control unit 150 corrects the target odds POsttgt to reduce the difference. For example, if the odds of the -20-(17) 1322703 POsttgt is higher than the overall odds POall, the target odds POsttgt is lower than the initial 値. By the change of the above target odds POsttgt, the non-uniformity of the odds POst between the machine units ST can be suppressed. ' Next, the control of the game of each machine unit ST will be described with reference to Fig. 8. In each of the machine units ST, the coin pushers 22, 23 continue to repeat the reciprocating motion at a predetermined cycle, and the tokens are put into the game zone section 12 in accordance with the input of the tokens from the token insertion slot to execute the push coin. game. Fig. 8 is a flow chart showing the basic control path of the game executed by the machine control unit 150 in the case where φ indicates the input detection of the token from the token input port. In the game basic control path of Fig. 8, the machine control unit 150 first executes the processing necessary for putting the tokens into the game zone unit 12 at step S1 〇 1. The flow of tokens at this time is as explained with reference to Figure 3. Next, in step S102, the machine control unit 150 determines whether or not the token 进入 has entered one of the opening portions 24a to 24c as the inspector. When entering the checker, the machine control unit 150 proceeds to step S103 to open the slot machine selection of the φ initial digit selection game. In other words, the machine control unit 150 displays the game screen 200 shown in FIG. 9 on the machine monitor 16, and selects the variable display portions 20 1 a , 2 0 1 b arranged in a horizontal row by random number or the like. , 20 1 c should be displayed separately. The order in which the compositions are decided can be determined according to the same control principles of a conventional slot machine. Then, the selected composition is continuously displayed on the variable display units 20 1a, 201b, and 201c with a predetermined effect (animation, etc.). Further, the game screen 200 is also provided with the bingo game unit 210, which will be described later. After the slot machine lottery is completed, the machine control unit 150 proceeds to step -2 - (18) 1322703 s 1 04, and determines whether the combination of the three compositions determined by the slot machine lottery is the object of the drop-off object. path of. On the other hand, when the object of the non-falling selection is in the step S104, that is, when the object selection is established by the slot machine selection, the machine control unit 150 proceeds to step S105 to execute the process of selecting the target type of the reaction. That is, the machine control unit 150 proceeds to step S106 to execute the payment (input) of the general bead Bi to the game zone portion 12. That is, the payment of the general bead φ sub B1 is required for the peripheral control unit 140. According to the request, the peripheral control unit 14 排出 discharges the general bead B1 from the bead supply mechanism 50 A, and pays the bead carrier 40 to the inclined surface 14a of the bead input portion 14 of the machine unit ST. In contrast to the general payment of the bead B1, the machine control unit 15 causes the placement position selecting means 14b of the bead input portion 14 to operate to put the general bead B1 into the appropriate position of the game portion 12. Once the input of the bead B1 is completed, the machine control unit 150 ends the current path. When the selection target of "beads" is not satisfied in step S105, the machine φ station control unit 1 5 〇 advances to step S1 0 7 to determine whether or not the winning object of the "normal composition" is selected by the slot machine. In the case of the selection target of the "normal composition", the machine control unit 1 5 proceeds to step S 1 〇 8 to execute the supply of the tokens corresponding to the number of the objects selected in the "normal composition" from the token supply unit 13. The processing to the game area section 12. In the following, the payment of the token is the payment from the counter bucket 25 to the token μ of the token payment unit u, and the supply of the token is the token from the token supply unit 13 to the game zone 12 The supply of cockroaches. The supply of the token μ from the token supply unit 13 can be only via the route of the token discharge unit 18 and the token chute 19, but a large number of -22-(19) 1322703 tokens are simultaneously supplied to the game section 1 At 2 o'clock, it is also possible to supply tokens via it. Next, in step S109, the machine control unit 15 determines that the mode of the lottery is set in the normal mode, and then the mode of ending the "sub-machine lottery" is as follows. Then, the mode of the current route selection is as follows. When the image "normal composition" is not satisfied, the machine control unit 150 proceeds to step φ whether or not the selection target of the "probability change composition" is satisfied. When the selected object of "machine map" is established, the machine control unit 15〇.  In step S11l, the token game section 12 corresponding to the "probability change composition" number is set. Next, in step S112, the mode of the slot control of the machine control unit is set in the probability change mode, and then the path is established. The probability change mode is a mode in which the selected object of the slot machine selection is larger than the normal mode. When the middle selection of the "probability change composition" is established, the probability change mode or the φ mode is started in step S112. Further, in the case where the "normal composition" is neutral in the probability fluctuation mode, the machine control unit 1 5 proceeds to step s 1 when the selection target of the "probability change pattern" in the probability change mode step S110 is ended in the process of step S109. The selected object of 1 3, the pattern feature is established. When the "bingo pattern feature" is established, the machine control unit 15 proceeds to the step line bingo card pattern feature setting process. The bingo card pattern feature changes the peripheral drawing performed by the peripheral unit SA and the bingo game of the bingo card 211 displayed by the ninth play unit 210. His path is the slot machine path. Corner. The selection of the slot machine is changed to the S 1 1 0 rate. The step is to the supply. The 150 is the probability that the object will be the same. The unsuccessful "Bingo's selection is S 1 1 4, and the decision is to treat the bingo tourr's offer -23- (20) 1322703, thereby changing the number of payouts for the tokens. The processing will be described below. Fig. 10 is an enlarged view of the bingo game unit 210. The bingo game unit 210 " shows the bingo card 211»The bingo card 211 has 9 grids of 3 lines In the configuration of the matrix arrangement of the 3' columns, each of the lattices is appropriately arranged with a number 1 of 1 to 9. The number 値 is the number of the winning pockets 32a and 33a corresponding to the bingo stage 30 of the peripheral unit SA. When one of the winning pockets 32a, 33a is dropped, the number of the prize pockets 32a, 33a is effective, and three are arranged in the longitudinal, lateral or diagonal directions of the bingo card 21. The number of effects constitutes a bingo, and the tokens displayed in the display area 212 are supplied to the game zone unit 12. A bingo pattern feature display area 213 is provided on the left and right sides of the bingo card 211. The bingo pattern display area 213 corresponds to the line of the bingo card 21, the line of the vertical direction, and the line of the diagonal direction, respectively, and the pattern feature display portions 214a to 214h are provided. The pattern feature display units 2 l4a to 2 14h establish bingo on the corresponding line, that is, when three valid numbers are arranged in the φ column, the supply of the number of tokens in the display area 2 1 2 is additionally displayed, and the display should be Give the player a favorable composition. These offers are directly or indirectly related to the payment of the token to the player, and the effects of the offers on the odds are different from each other. In the present embodiment, the addition of the number of tokens displayed in the display area 212, the input of the general bead Β1 or the special bead Β2 to the game zone unit 12, and the "JTP opportunity" are provided as a discount. In the example of the first drawing, the pattern feature display portions 214a and 214e respectively display the composition of the special bead B2, and the pattern feature display portions 214b, 214d, 214f, and 214h display the input of the general bead B1 and the pattern feature display portion 214c. 24- (21) 1322703 shows the grant of "JP Opportunity". Therefore, when the effective number of three horizontally arranged in the uppermost row of the bingo card 211, the special bead B2 is put into the game zone portion 12 as the bingo is established. The bingo card pattern feature setting process of step S114 of Fig. 8 is to re-add a composition (a discount) or a correction to cause one of the pattern feature display portions 214a to 214h to appear, thereby changing the player's obtained when the bingo is established. Offer. This can be used to control the odds of the token. For example, when the actual odds Post _ is lower than the target odds POsttgt, among the plurality of pre-prepared offers, the discounts that have a greater influence on the odds direction, in other words, the discounts and other offers that affect more token payments. The comparison is prioritized so that the odds POst can be converged as early as possible to the target odds POsttgt. Conversely, when the actual odds P〇st is higher than the target odds POsttgt, the discounts that are prepared in advance are less favorable for increasing the odds direction, in other words, the discount is less than the token payment. Comparison with other offers is preferred, whereby the odds POst can be converged as early as possible to the target odds POsttgt. For the selection of the φ discount, for example, the influence of the odds given by each offer is quantified in advance, and the probability of selecting each offer is determined according to the quantitative basic setting, and the influence on the odds is controlled when the odds are controlled. (However, the effect of improving the direction) makes the selection probability of the larger discount higher than the basic setting. Conversely, when controlling the direction of reducing the odds, the influence on the odds makes the selection probability of the smaller discount higher than the basic setting. . Upon completion of the pattern feature setting process in step 114, the machine control unit 150 ends the current path. In the case where the selection object -25 (22) (22) 1322703 of the "bingo pattern feature" is not satisfied in step S113 of Fig. 8, the machine control unit 150 proceeds to step S115 to determine the selection of "direct periphery". Whether the object is true. When the selected object of "direct periphery" is established, the machine control unit 150 proceeds to step 123. On the other hand, when the selection target of "direct periphery" is not established, the machine control unit 150 advances to step S1 1 6, and the selected object identified as "direct periphery" is established. Next, in step S123, the machine control unit 150 requests the central control unit 130 to perform the execution of the central lottery, and then ends the path of this time. Further, at this time, the bead B is not transported to the bead carrier 15'. Therefore, the bead B1 is paid from the bead supply mechanism 5 0 A to the bead carrier 40, and the bead B1 is transferred to the bead input mechanism 60A to perform peripheral drawing. In the case where the step S1 02 of Fig. 8 does not enter the checker, the machine control unit 150 advances to step S1 2 0 to determine whether or not the bead has fallen to the main table 20. If the beads are not dropped, the path will end. On the other hand, when the bead is dropped, the machine control unit 150 proceeds to step S121 to determine whether or not the dropped bead is a special bead. The discrimination of the type of bead Β is related to the description of the sensor group 丨5丨 in Fig. 6. When the dropped bead B is the special bead B2, the machine control unit 150 proceeds to step S122, and determines to perform peripheral drawing in the inner peripheral portion 33 of the bingo stage 30. On the other hand, when the dropped bead B is not the special bead B2, the machine control unit 150 proceeds to step S123 and decides to perform peripheral drawing on the peripheral portion 32 of the bingo stage 30. After discriminating the area where the peripheral lottery should be performed, the machine control unit 150 proceeds to step S124 to request peripheral lottery for the peripheral control unit 140. At this time, the machine control unit -26 - (23) (23) 1322703 15 〇 specifies that information on which one of the peripheral portion 32 or the inner peripheral portion 33 should perform peripheral drawing is also supplied to the peripheral control unit 140. After the request for peripheral lottery, the machine control unit 150 ends the current route. Further, the machine control unit 15 controls the operation of the bead transport unit 15 to transport the dropped beads B to the end of the inclined surface 28 in response to the request for peripheral drawing. Fig. 11 is a flow chart showing the request for peripheral extraction from the machine control unit 150, and the peripheral control unit 140 executing the peripheral drawing path. In the peripheral drawing path, the peripheral control unit 140 first determines whether it should be performed at one of the peripheral portion 32 or the inner peripheral portion 33 based on the information provided by the machine control unit 150 in step S201. When the peripheral unit 32 is to be executed, the peripheral control unit 140 proceeds to step S2〇2 to control the operation of the bead carrier 40 and the bead input mechanism 60A to transfer the bead B of the bead transport unit 15 of the machine unit ST. (in this case, the general bead B1) is introduced from the bead input mechanism 60A to the peripheral portion 32. On the other hand, when peripheral scribing is performed in the inner peripheral portion 33, the peripheral control unit 14 proceeds to step S203, and the peripheral control unit 140 proceeds to step S203 to control the action of the bead carrier 40 and the bead input mechanism 60B to the machine unit ST. The bead B (in this case, the special bead B2) conveyed by the bead conveyance unit 15 is introduced into the inner peripheral portion 33 from the bead input mechanism 60B. After the input of the bead B, the peripheral control unit 140 proceeds to step S204' to read whether the input bead B has fallen to one of the winning pockets 32a according to the detection signal of the winning sensor included in the sensor group 141 ( 33a). In the next step S205, the peripheral control unit 140 determines whether or not the winning bag 32a (33a) dropped by the bead B is a JP opportunity bag, that is, a winning bag of -27-(24) 1322703 to the "JP opportunity" character. Further, in the case of the JP opportunity bag, the peripheral control unit 140 proceeds to step S206 to request central drawing for the central control unit 130. When the winning pocket is not a Jp chance pocket, step S206 is skipped. In the next step S207, the peripheral control unit 14 turns to the main control unit 1 and the machine control unit 150 (however, the peripheral control unit 150 is required), and notifies the winning bag 32a (or 33a) in which the bead B has fallen. ) The number or text of φ. After its notification, the peripheral control unit 140 ends the peripheral drawing path. .  Fig. 12 is a flow chart showing the path of the winning probability rate performed by the main control unit 100 in response to the notification of the winning bag number or character (hereinafter, represented by the number) from the peripheral control unit 140. In order to make the probability of falling of the beads B of each of the winning pockets 32a' to 33a of the bingo table 30 (ease of entry of the beads B) not uniform due to mechanical errors or the like, the unevenness of the probability is reflected in the control of the game. Execute it. In the path, the main control φ unit 丨〇〇 first updates the winning number data in response to the notification of the winning bag number from the peripheral control unit 140 in step S301. The winning number data is, for example, the number of the winning bag (the number of 1 to 9 and the "JP" and the number of winning times N1-N9, Njp for each number shown in the corresponding winning pockets 32a, 33a shown in Fig. 13. The number of times is the number of times in the bag number 1 when the lottery bag 32a of the number 1 receives the notification of the bet B1 by the peripheral lottery, for example, in the case of the appropriate sampling period (for example, the number of lottery times in the past 1000). N1 adds I, and subtracts 1 from the number of winnings Nx of the bag number x (x is one of 1 to 9, or JP) -28-(25) 1322703 corresponding to the earliest lottery opportunity during the sampling period. Next, the main control The unit 100 calculates the winning probability of each bag number in step S302. The calculation is based on the number of lottery times N1 to N9, Njp of each 'number of each bag' in the sampling period. Further, it is also possible to " ' JP The winning probability of the bag number JP of the "opportunity" is omitted. Next, in step S302, the main control unit 1 notifies the machine control unit 150 of the winning probability of each of the calculated bag numbers, and then ends the current path. , φ in step S The machine control unit 150 that forms the notification destination is a peripheral unit of the peripheral control unit 140 that contains the result of the notification of the peripheral lottery.  The control unit 150 of the four machine units SA of the SA combination. In other words, the winning probability determination path is that the peripheral unit SA and the four machine units ST combined with each other constitute one unit, and each unit is executed and executed. Fig. 14 is a flow chart showing the execution of the bingo game path when the machine control unit 150 notifies the winning bag number from the peripheral control unit 140. In the bingo game path, the machine control unit 150 first validates φ with the same number of the winning pockets 32a or 33a notified by the peripheral control unit 140 on the bingo card 21 in step S131. However, when the winning bag is a "Journey Opportunity", it cannot be activated. Next, in step S132, the machine control unit 150 determines whether the bingo card 21 has a bingo, that is, whether or not the three valid numbers are arranged in a column. When the bingo is established, the machine control unit 150 proceeds to step S133, and supplies the tokens of the number of bingo WINs and the total number of duplicates of the number of WINs to the game zone unit 12 as compensation for the establishment of the bingo. Here, the bingo WIN number is the number of pieces of the remaining display area 212 displayed in Fig. 10. The -29-(26) 1322703 complex WIN number is the number of the repeated number display unit 215 displayed in the first graph. The number of duplicate WINs is as follows. Further, in step S133, the machine control unit 15A corresponds to the row or column in which the bingo is established among the image feature display portions 214a to 214h of the bingo game unit 210 of Fig. 10 (hereinafter '' The player who presented the composition for the display portion of the winning line) is given to the player. In this embodiment, for example, the addition of the number of tokens to be paid, the addition of the beads B, and the grant of "JP Opportunity" are provided. The assignment of "jp opportunity" is the same as the processing performed in steps S205 to S206 of Fig. 12, which is the same as the central drawing. In the next step S1 35, the machine control unit 150 resets the pattern features on the payline, i.e., eliminates the offer corresponding to the prize line. Subsequently, the station control unit 15 proceeds to step S136 to acquire the winning probability of each bag number notified from the main control unit 1A. Next, in step S137, the machine control unit 150 continuously performs the counting and replacement of the winning line on the winning line with reference to the winning probability of the bag number and the difference between the odds p〇st and the target odds POsttgt. φ For example, as shown in Figure 15, the central bank of the bingo card becomes the winning line, in which the number on the prize line is 7, 6, and 4, and the winning chances of P7, P6, and P4 are considered for the number of the winning bag. When there is a relationship of the magnitude of P7 > P6 > P4, the arrangement replacement process of step S137 is to reset the arrangement order of the three numbers arranged on the winning line. The central checker of the bingo card is a grid obtained by a line containing one of the longitudinal, lateral and diagonal directions, and in this configuration, when the number of high chances is high, compared with the number of times when the chance of winning the prize is low, The probability that bingo can be established is relatively increased. Therefore, in the arrangement replacement of step S137, the target odds POsttgt is sufficiently high -30-(27) (27)1322703 at the actual odds POst, the highest number of 奖7 in the central grid arrangement, the other numbers The 値 is assigned to the left and right grids. In this way, the chances of establishing bingo will increase. On the other hand, when the target odds POsttgt is sufficiently lower than the actual odds POst, the number 値4 with the lowest chance of winning in the central grid arrangement is assigned to the left and right grids. In this way, the probability of bingo establishment is reduced. As described above, the arrangement replacement of the number of odds of the winning odds can change the probability that the bingo is established, whereby the odds POst is changed as early as possible to the target odds POsttgt. Returning to Figure 14, the description continues as follows. Arrangement of the number of winning lines After the replacement, the machine control unit 150 completes the current path. Further, each number of the winning lines after the replacement is an initial state in which the formation is invalid. On the other hand, if the step S132 is not established, the machine control unit 150 proceeds to step S140 to determine whether the winning bag number is a duplicate. When the number notified by the peripheral lottery is validated on the bingo card 211, it is determined to be repeated. When it is determined that the repetition is repeated, the machine control unit 1 5 〇 advances to step S 1 4 1 , and the repeating step is incremented by one step. In other words, the number of repeated WINs displayed by the number-of-repetitions display unit 215 in Fig. 10 is changed in one stage. In the example of Fig. 10, when the number of repetitions of the number of WINs is one, the number of repetitions is one, the number of repetitions of one is 20, and the number of repetitions is 40, and the number of repetitions is 40. When the bingo is established, the token of the number of repeated WINs corresponding to the number of repetitions is supplied to the game zone unit 12 (refer to step S133). Next, in step S142, the machine control unit 150 executes the payment of the general bead B1 for the game zone portion 12. This processing may be the same as step S106 of Fig. 8. After the general bead B1 is paid, the machine control unit 150 -31 - (28) (28) 1322703 ends the current path. When the step S140 is not repeated, the machine control unit 150 proceeds to step S143 to execute the supply of the predetermined number of tokens' and then ends the current route. Fig. 16 is a flow chart showing the central control unit 130 performing the central drawing path for the reaction center lottery. The center lottery is similarly required in the step S117 of Fig. 8 or the step S206 of Fig. 11, and the bingo pattern feature given in the step S133 of Fig. 14 is also requested in the same manner as the "Journey opportunity". In the central drawing path, the central control unit 130 first performs central drawing in step S401. That is, the large wheel 71 is continuously rotated to put the large beads 73 from the large bead input mechanism 72. Next, in step S402, the central control unit 130 determines whether or not the large bead 73 has entered the winning pocket 71a defined by the bag as the JP. In addition, when it takes a considerable amount of time from the input of the large beads 73 to the entry of the beads, the detection of the large beads 73 into the large roulette 71 can be detected as one of the large bags 71. Touch and restart the processing of Figure 16. When it is determined in step S402 that the big bead 73 has entered the JP acquisition bag, the central control unit 13〇 proceeds to step S4〇3, and the machine control unit 150 that requests the central drawing is instructed to indicate the number of tokens corresponding to the JP to the game zone. Supply of part 1 2 . End the route after the instruction of the token supply. Further, when the peripheral control unit 140 requests the central drawing, the machine control unit 150 that requests the central drawing with respect to the peripheral control unit 140 is the notification destination for forming the token supply instruction. On the other hand, if the large bead 73 does not enter the JP acquisition bag in step S4〇2, the central control unit -32-(29) 1322703 130 proceeds to step S4〇4 to determine whether the winning bag 71a defined by the highest prize bag is There are big beads 73 to enter. In the case where the big bead 73 enters in the highest prize bag, the central control unit 130 proceeds to step S405 to request the execution of the highest winning slot machine lottery for the main control unit '100, and then ends the path of this time. • Step S404 does not enter the large bead 73 In the case of the highest prize bag, the central control unit 130 proceeds to step S406, and instructs the machine control unit 150 that the supply of the φ tokens corresponding to the number of the central lottery to the game zone unit 12. The number of supplies at this time is sufficiently smaller than the number of instructions indicated in step S403. It is also possible to indicate different numbers depending on the type of the winning bag 71a that the large beads 73 enter. The notification destination of the token supply instruction is the same as the case of step S403. After the instruction of the token supply, the central control unit 130 ends the current route. Fig. 17 is a flow chart showing the φ highest horn slot selection path executed by the main control unit 100 in response to the request for the large winning lottery from the central control unit 130 (step S405 of Fig. 16). In the highest prize slot machine lottery path, the main control unit 100 first performs the highest jack slot selection in step S501. The highest-ranking slot machine lottery is the same as the digital lottery game performed on the machine monitor 16 of the machine unit ST, and the game screen is drawn by the slot machine of the three-combination combination winning object. The central PC 120 is shown on the central monitor 70. The decision of the composition combination of the highest-ranking slot machine selection' In other words, the decision on the probability of the highest-selection slot machine selection can also refer to the overall odds calculated by the processing of Figure 7 Ρ 1 al 1 〇-33- ( 30) 1322703 After the execution of the highest-ranking slot machine lottery, the main control unit performs the selection of the highest-ranking slot machine to determine whether it is in the gold mode by the highest-ranking slot machine. The "in case" of the "column bonus mode" main control unit 100 proceeds to step S503, and the order unit 150 requests the transfer to the jackpot bonus mode. This is the φ element 150 of the central drawing which is required to constitute the highest horn slot machine lottery opportunity for the central control unit in step S405 of Fig. 16. After the transfer request for the high bonus mode, 100 ends the path. • In step S502, the "high bonus mode" is selected, and the main control unit 1 0 0 proceeds to step S 5 0 4 to determine whether or not the selected object is satisfied. In the selection of the "peripheral game", the main control unit 1 0 proceeds to step S 5 0 5, and after the selected peripheral control unit 140 requests the predetermined central game request, the main control unit 1 〇 〇 ends the current route. The peripheral control unit 140 to execute φ is instructed by a predetermined program to supply the supply of the token corresponding to the result of the game to the machine 150 (the same as the requested destination of step S503). In step S504, the selection target of "peripheral game" is not "main control unit 1", and the process proceeds to step s 5 0 6, and it is determined whether or not "the selected object is established. "Token WIN" is selected as the main control list.兀100 proceeds to step S507, and the number of JPs for the element 150 (indicated by step S403 of Fig. 16) indicates to the machine control unit 15 that the addition reaction "token 100 advances to the standpoint" is established for the high prize selection object. The requirement of the machine control time unit 130 requires the machine to control the field in which the single master control unit is not established. "The surrounding game object is established in the request center. In the case of the game around the game, the station control unit is established in the case of the token WIN" The number of the number of the number of tokens to be selected is the number of the number of tokens to be selected.) -34- (31) 1322703 The indication destination at this time is the same as step S503. After the request for token supply, the main control unit 1〇〇 ends the path of this time. • If the selection target of "STO WIN" is not satisfied in step S506, the main control unit 100 proceeds to step S508, and requests the central control unit 13 to perform the re-execution of the central lottery. In response to this request, the central control unit 13 performs the central drawing of Fig. 16 again. After re-executing φ of the central lottery, the main control unit 100 ends the current path. Fig. 18 is a flow chart showing the path of the france bonus mode by the machine control unit 15 when the main control unit 1 is not transferred from the main control unit to the high prize mode (step S5 03 of Fig. 17). This path is executed when the token n is input to the game zone unit 12, and is replaced by the game basic control path of Fig. 8. That is, when the high bonus mode is executed, the game control according to the basic control path of the game is not executed. Further, when the high bonus mode is executed, the game screen 22 shown in Fig. 19 is displayed on the game monitor screen 16 instead of the game screen 200 of the table 9 chart. The game screen 220 is provided in the horizontal direction in which the three variable display units 201a, 201b, and 201c are common. However, the game screen 200 of the ninth drawing is common, but the point where the continuation condition display Tpc unit 221 is substituted for the bingo game unit 210 is provided on the upper portion of the screen. different. The continuation condition display unit 221 displays the number 丨 of 丨~9 side by side in the horizontal column, and the number 値 is displayed in a different amount according to the valid or invalid state to continue as the high bonus mode. In Fig. 19, the effective number 値 is assigned to the circle symbol, and the invalid number is assigned to the X symbol. 1 5 〇 First, in the step high bonus mode path, the machine control unit -35- (32) 1322703 S 1 5 1 executes the token input processing, and then determines whether the token 进入 enters the winning checker in step S 1 5 1 Inside. When the token enters the checker, the machine control unit 150 advances to step S1 5 3 to execute the slot sorting as the digital lottery game executed on the machine monitor. The selected objects at this time • Only limited to the same number of three. Further, the selection probability is higher than the selection probability of step S103 of Fig. 8. Next, in step S154, the machine control unit 150 determines whether or not the composition of the composition obtained by the slot machine selection is the object of the selection, and if it is the object of the selection, the current path is ended. On the other hand, if the step S154 is not the object of the selection, the machine control unit 1 50 advances to the step S1 5 5, and executes the token of the number of the selected objects in the reaction slot machine selection for the game zone unit 12 Supply. Next, in step S1 56, the machine control unit 150 performs a winning number, i.e., a valid, invalid transition for three consecutive numbers. For example, in the case of Fig. 19, when three matching objects of the number 値3 are established, the number 値3 is valid and invalid. For example, in the ninth diagram, the continuation condition display unit 2 2 1 • gives a number 圆圈 3 circle shape, whereby the number 値 3 is formed, so that the three coincidence numbers 値 3 of the number 値 3 are effectively converted to invalid, with The number 値3 displayed by the continuation condition display unit 22 1 is converted from the state in which the circle shape is given to the mode in which the X symbol is given. After the valid and invalid conversion is ended, the machine control unit 1 500 ends the current path. On the other hand, in step S152, the token Μ 机 ’ ’ 控制 控制 控制 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 If the beads do not fall, the path will end. On the other hand, when the bead is dropped, the machine control unit 150 advances -36-(33) 1322703 to step S161' to discriminate whether or not the fallen bead b is the special bead B2. The discrimination of the bead B type is as described in the sensor group 丨 51 of Fig. 6. When the dropped bead B is the special bead B2, the machine control unit 15〇' proceeds to step S162' to determine that the peripheral drawing is performed on the inner peripheral portion 33 of the bingo stage 30. On the other hand, when the dropped bead B is not the special bead B2, the machine control unit 150 advances to step S136, and decides to perform peripheral drawing on the peripheral portion 32 of the bingo stage 30. After discriminating the area where the peripheral lottery φ is performed, the machine control unit 150 proceeds to step S164 to request peripheral lottery for the peripheral control unit 140. At this point, the machine control unit.  At the same time, information specifying one of the peripheral portion 32 or the inner peripheral portion 33 to perform peripheral drawing is supplied to the peripheral control unit 140. After the request for peripheral lottery, the machine control unit 150 ends the current route. Further, the request for the peripheral drawing selection is controlled. The machine control unit 150 controls the operation of the bead conveying unit 15, and conveys the fallen bead B to the end of the inclined surface 28. The periphery of the peripheral lottery is required according to the processing of step S164 of Fig. 18. The control unit 140 performs peripheral lottery according to the program of Fig. 11. The machine control unit 150 accepts the result of the peripheral lottery, and executes Fig. 20 to show the high bonus mode end control path. This path is used to control the continuation or end of the high bonus mode. In the first step S171, the machine control unit 150 acquires the number of the winning bag notified by the peripheral control unit 14A. Next, in step S72, the machine control unit 150 determines whether or not the winning bag number obtained in step S171 is "jp", that is, whether the bead B enters the jp machine bag. When the winning bag number is "JP", the process proceeds to step S173 to end the high bonus mode, and the return to Fig. 8 shows the processing for the basic control of the game. -37- (34) 1322703 Then the 'machine control unit 150 ends the current path. In addition, the high bonus mode is ended, and the "JP Opportunity" is formed in the peripheral drawing. The central processing of the 16th drawing is performed as follows. In step S172 of Fig. 20, the prize bag number is not "JPj's machine control unit 150 advances to step S1 74, and it is determined whether the winning bag is an invalid number. The invalid number is the face 22 of Fig. 19 The continuation condition display unit 221 of 0 gives the number of X symbols. When the winning bag number matches the invalid number ,, the machine control unit proceeds to step S173. When the winning bag number is not an invalid number, the control unit 15 skips the step S173 ends the processing. The path of the root is selected in the surrounding area, and when the bead falls to the winning bag with the invalid number, or if the jP machine is selected by the surrounding lottery to go to the central lottery for processing, the high bonus is ended. In the mode, when the number and the effective number of the winning bag dropped by the bead are selected, the high bonus mode will continue. In the above form, it is equivalent to the peripheral unit SA in the material selection mechanism: the bead is selected in the media: machine control The unit 150 executes the means and the odds control means; and the main control unit 1 means. The present invention is not limited to the above embodiment, and may be added in various forms. In the above-described form, the bead game area unit 12 as the selection medium is input. However, the physical drawing unit may be selected not only by the game unit 12 but also by the peripheral unit SA. Random selection is at least only here, to the occasion, the number is the game draw and, before 1 50, the machine will be in accordance with the above agreement. Therefore, it is consistently rationally pumped in the game rate calculation to implement the execution week, one selection -38- (35) 1322703 The selection can be changed as appropriate. For example, the physical drawing mechanism of at least one option can be selected by the point of the dice, the inner surface of the coin, or the like, or it can have at least one option and Each of the plurality of media receiving portions of the corresponding media receives a physical action on the selected medium, and the selected media is received into one of the media receiving portions, thereby determining the physicality of the selected option. The selection mechanism. The game execution means is not limited to the execution of bingo games, as long as it is related to the selection results of the physical selection institutions. The φ game can be changed as appropriate. For example, when the composition is arranged in a matrix to form a composition arrangement area, the composition corresponding to the selected selection is arranged in the four corners of the composition arrangement area to form a middle arrangement. The etc. can be appropriately changed. The odds control means is not limited to the example of the composition arrangement method on the bingo card, and various elements affecting the odds can be changed. For example, in the above type, the slot machine executed in the high bonus mode is executed. Lottery, the operation of the slot machine selection makes the winning chance of the bead B and the number of the high prize bag the same number is invalid (x φ symbol), and the same number of the winning bag number with the low chance of winning is valid (circle symbol), Increase the chances of the end of the high bonus mode, which can be used to suppress the increase in odds. According to the arrangement of the number of bins on the bingo card, the probability of forming bingo on each line can be different. Therefore, the configuration makes the line with low probability of establishing bingo increase the preferential effect on the direction of the odds. When the line with a low probability of bingo establishment increases the small discount on the direction of the odds, the effect of suppressing the increase of the odds can be obtained. The present invention is not limited to the gaming machine constituted by the combination machine unit ST, the peripheral unit SA, and the central unit CN. For example, a single physical drawing mechanism -39-(36) (36)1322703 can be combined with a single machine unit ST, or even a game machine composed of a physical drawing mechanism can be incorporated in a single machine unit ST. It is used in the present invention. The present invention is not limited to a game machine that realizes a game price to a player by paying a game medium in reality, and can be used in a virtual game medium to realize payment of a game price or the like. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic diagram showing the configuration of a game machine according to an embodiment of the present invention. Fig. 2 is a perspective view showing a peripheral unit and a single unit unit combined with the unit. Fig. 3 is a flow chart showing the token of the machine unit. Fig. 4 is a flow chart showing the beads of the machine unit. Fig. 5 is a perspective view of the center unit. Fig. 6 is a block diagram showing a schematic configuration of a game machine control system. Fig. 7 is a flow chart showing the main control unit and the machine control unit executing the odds management processing. Figure 8 is a flow chart showing the basic control path of the game executed by the machine control unit in response to the input of the token. Fig. 9 is a view showing a game screen displayed on the monitor of the machine unit. Fig. 10 is a detailed view showing a bingo game unit provided in the game screen of Fig. 9. Fig. 1 is a flow chart showing the flow -40-(37) (37) 1322703 of the peripheral control unit executing the peripheral drawing path. Fig. 12 is a flow chart showing the main control unit executing the winning probability determination path. Fig. 13 is a view showing the number of winning times data that the main control unit executes and holds. Fig. 14 is a flow chart showing the execution of the bingo game path by the machine control unit in response to the result of the peripheral lottery. Fig. 15 is a view for explaining a method of changing the number of rows on the winning line of the bingo game. Figure 16 is a flow chart showing the central drawing path performed by the central control unit. Fig. 17 is a flow chart showing the main control unit executing the jackpot drawing path. Fig. 18 is a flowchart showing the path of the prize mode in which the machine control unit executes the game basic path instead of the game basic path. Fig. 19 is a schematic diagram showing a game screen displayed on the machine display device in the prize mode. The $2 map is a flow chart showing the execution of the prize mode end path in order to perform the end mode control of the prize mode. [Description of main component symbols] 1 0 : Operation unit 1 0 a : Operation lever 1 2 : Game area section - 41 - (38) 1322703 1 3 : Token supply unit 1 3 a : Token bucket 14; Bead input section ' 1 4 a : Bevel • 14b : Input position selection mechanism 15 : Bead handling unit 1 6 : Machine monitor | 1 7 : Token chute 1 8 : Token discharge unit 1 9 : Slide 20 : Main table ' 2 1 : Countertop 2 2, 2 3 : Pusher table 24: Inclined portion 24a ' 24b ' 24c : Opening portion φ 25 : Lifting bucket 26 : Bead duct 27 : Bead lifter 2 8 : Bevel 30 : Bingo table 3 1 : Fence 3 2 : Peripheral portion 32 Α : Peripheral portion 32 Β : Inner peripheral portion (39) (39) 1322703 32a, 33a: Jacket 33: Inner peripheral portion 40: Bead carrier 4 1 : Fork portion 50A, 50B: Beads Supply mechanism 51: auger 5 2: bead discharge portion 60A, 60B: bead input mechanism 61: bead lifter 62: bead guide 70: central monitor 71: large reel 71 a: winning bag 72: bead input mechanism 7 3: Big bead 1 〇〇: Main control unit 110: Main PC 1 1 1 : Main body performance part 120: Central PC 1 3 0 : Central control unit 1 3 1 : Sensor group 1 32 : Central drive unit 1 3 3: Central performance unit 140 : Peripheral control unit -43- (40) (40) 1322703 1 4 1 : Sensor group 1 4 2 : Peripheral drive unit 1 4 3 : Peripheral performance unit 1 5 0 : Machine control unit 1 5 1 : sensor group 1 5 2 : machine drive unit 153 · machine show unit 160 : line 200 : game screens 201 a , 201 b , 201 c : variable display unit 220 : game screen 221 : continuation condition display unit B : Beads B 1 : General beads B2 : Special beads CN : Central unit G : Game machine Μ : Token SA : Peripheral unit S Ρ : Separator ST : Machine unit - 44 -

Claims (1)

13227031322703 十、申請專利範圍 第961 05799號專利申請案 中文申請專利範圍修正本 〇月30日修正 的物理性動作 性抽選機構, 執行預定的遊 付給遊戲者的 算抽選各選擇 控制上述遊戲 配置來排列對 個選擇項的複 上述物理性抽 之上述構圖配 排列的場合支 民國98年1 1·—種遊戲機,具備:利用抽選用媒體 從複數個選擇項抽選至少一個選擇項的物理 及 與上述物理性抽選機構的抽選結果相關 戲’將對應上述遊戲結果的量的遊藝價値支 遊戲執行手段,其特徵爲,具備: 根據預定的抽樣期間內的抽選結果,運 項的機率的機率運算手段,及 參照以上述機率運算手段所運算的機率 的上述遊藝價値的賠率的賠率控制手段, 上述遊戲執行手段是虚擬地產生以預定 應上述物理性抽選機構所抽選的上述各複數 數個構圖的構圖配置區域,構成使分別對應 選機構的複數次抽選所選出的複數個選擇項 置區域內的複數個構圖,在形成預定的中選 付遊藝價値給遊戲者, 上述賠率控制手段是組合根據上述機率運算手段所運 算機率的各選擇項的抽選容易度,及上述構圖配置區域內 的各個區域的上述中選排列的形成容易度,將構圖排列在 1322703 ____ (^年〜。职Ό日修替換頁 上述構圖配置區域內,藉此控制上述賠率。 2. 如申請專利範圍第1項記載的遊戲機,其中,上述 賠率控制手段是變化上述構圖的排列以減少上述賠率的現 在値與目標値的差。 3. —種遊戲機’具備:利用抽選用媒體的物理性動 作從複數個選擇項抽選至少一個選擇項的物理性抽選機構 ,及 與上述物理性抽選機構的抽選結果相關執行預定的遊 戲,將對應上述遊戲結果的量的遊藝價値支付給遊戲者的 遊戲執行手段,其特徵爲,具備: 根據預定的抽樣期間內的抽選結果,運算抽選各選擇 項的機率的機率運算手段,及 參照以上述機率運算手段所運算的機率控制上述遊戲 的上述遊藝價値的賠率的賠率控制手段, 上述遊戲執行手段是虛擬產生以預定配置來排列對應 上述物理性抽選機構所抽選的上述各複數個選擇項的複數 個構圖的構圖配置區域,將上述構圖在縱向及橫向分別同 數量呈陣列排列的賓果卡作爲上述構圖配置區域,上述賓 果卡的縱向、橫向或對角線方向任一方向的線上,所有的 構圖形成對應上述物理性抽選機構所抽選的選擇項的構圖 時,作爲形成中選排列而執行上述遊藝價値的支付, 上述賠率控制手段是根據上述機率運算手段所運算的 各選擇項的抽選容易度,及上述構圖配置區域內的各個區 域內的上述中選排列的形成容易度的組合,將構圖排列在 [S 1 -2- 1322703 取年\〇肝日修(A)正替換頁 上述構圖配置區域內,藉此控制上述賠率。 4. 如申請專利範圍第3項記載的遊戲機,其中,上述 賠率控制手段在形成上述中選排列時,關於對應包含在該 等中選排列的各構圖的選擇項,根據上述機率運算手段運 算的機率使該等構圖的排列順序變化,藉以控制上述賠率 〇 5. 如申請專利範圍第4項記載的遊戲機,其中,上述 賠率控制手段在上述賠率的現在値低於目標値時,變化上 述構圖的排列順序使對應中選機率相對較高的選擇項的構 圖配置在上述中選排列上的中央,上述賠率的現在値高於 目標値時’變化上述構圖的排列順序使對應中選機率相對 較低的選擇項的構圖配置在上述中選排列上的中央》X. Patent Application No. 961 05799 Patent Application Chinese Patent Application Range Amendment The physical action selection mechanism revised on the 30th of the next month, the execution of the scheduled tour payment to the player, the selection of each game control arrangement The above-mentioned composition of the above-mentioned physical extraction of the selected items is arranged. In the case of the game machine of the Republic of China, the game machine has a physical selection of at least one option selected from a plurality of selection items by using the selected media. The result of the lottery of the physical drawing unit is a game performing means for the game price corresponding to the amount of the game result, and is characterized by: a probability calculation means for the probability of the event based on the result of the lottery in the predetermined sampling period, And the odds control means for referring to the odds of the amusement price calculated by the probability calculation means, wherein the game execution means virtually generates the plurality of compositions selected by the physical drawing means. The composition configuration area is configured to make a plurality of times corresponding to the selection mechanism The selected plurality of selection items set a plurality of compositions in the area, and the player is selected to pay the game price, and the odds control means combines the selection of the selections according to the probability of calculating the probability calculation means. Degree, and the ease of formation of the above-mentioned selected arrangement of each area in the above-described composition arrangement area, and the composition is arranged in the above-mentioned composition configuration area in the 1322703 ____ (^年~. 2. The game machine according to claim 1, wherein the odds control means changes the arrangement of the composition to reduce the difference between the current 値 and the target 上述 of the odds. a physical drawing mechanism for extracting at least one selection item from a plurality of selection items by using a physical action of selecting a medium, and performing a predetermined game in association with a drawing result of the physical drawing unit, and performing a game corresponding to the amount of the game result A game execution means for paying a price to a player, characterized in that it has: according to a predetermined sampling period a result of the lottery, a probability calculation means for calculating the probability of selecting each option, and an odds control means for controlling the odds of the game price of the game by the probability calculated by the probability calculation means, wherein the game execution means is virtual generation Arranging, in a predetermined configuration, a composition arrangement area corresponding to the plurality of patterns of the plurality of selection items selected by the physical drawing means, and configuring the bingo cards arranged in the same number in the vertical and horizontal directions as the composition configuration In the region, in the direction of any of the longitudinal, lateral or diagonal directions of the bingo card, all the compositions form a composition corresponding to the selection selected by the physical drawing mechanism, and the above-mentioned amusement price is executed as a selection arrangement. The above-described odds control means is a combination of the ease of selection of each of the selection items calculated by the probability calculation means and the ease of formation of the above-mentioned selection arrangement in each area in the composition arrangement area, and the arrangement is arranged. In [S 1 -2- 1322703 取年\〇肝日修 (A) In-page arrangement region above composition, thereby controlling the odds. 4. The game machine according to claim 3, wherein the odds control means, when forming the above-mentioned selected arrangement, selects an option corresponding to each of the compositions arranged in the selected ones according to the probability calculation means The game machine of the game machine of claim 4, wherein the odds control means is lower than the target at the current odds of the above-mentioned odds. When the order of the above composition is changed, the composition of the selection item corresponding to the relatively high probability of selection is arranged in the center of the above-mentioned selected arrangement, and the current order of the odds is higher than the target ' 'changes the arrangement order of the composition The composition of the selection item corresponding to the relatively low probability of selection is placed in the center of the above-mentioned selected arrangement.
TW096105799A 2006-02-16 2007-02-15 Physical lottery system of game machine TW200806374A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006040034A JP4399423B2 (en) 2006-02-16 2006-02-16 Game machine with physical lottery mechanism

Publications (2)

Publication Number Publication Date
TW200806374A TW200806374A (en) 2008-02-01
TWI322703B true TWI322703B (en) 2010-04-01

Family

ID=38371572

Family Applications (1)

Application Number Title Priority Date Filing Date
TW096105799A TW200806374A (en) 2006-02-16 2007-02-15 Physical lottery system of game machine

Country Status (8)

Country Link
US (1) US20090005149A1 (en)
EP (1) EP1985337A4 (en)
JP (1) JP4399423B2 (en)
KR (1) KR20080097216A (en)
CN (1) CN101384314B (en)
AU (1) AU2007215831A1 (en)
TW (1) TW200806374A (en)
WO (1) WO2007094393A1 (en)

Families Citing this family (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2462541B (en) * 2007-08-21 2011-02-16 Namco Bandai Games Inc Token game machine
JP4931086B2 (en) * 2008-04-23 2012-05-16 株式会社タイトー Ball lift for lottery machines used in medal game machines
JP4722984B2 (en) * 2008-10-09 2011-07-13 株式会社コナミデジタルエンタテインメント game machine
JP4865017B2 (en) * 2009-08-28 2012-02-01 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME DEVICE, CENTRAL DEVICE, AND PROGRAM
JP5737887B2 (en) * 2010-09-02 2015-06-17 株式会社タイトー Medal game machine
JP5835544B2 (en) * 2011-02-03 2015-12-24 株式会社セガゲームス Game device
JP5427861B2 (en) * 2011-09-20 2014-02-26 株式会社コナミデジタルエンタテインメント game machine
US10186109B2 (en) 2012-03-19 2019-01-22 Konami Gaming, Inc. Lottery ring, lottery ring unit with lottery ring, game machine with lottery ring unit, control method of controlling computer used in game machine, and computer program
WO2013141841A1 (en) 2012-03-19 2013-09-26 Konami Gaming, Incorporated Lottery ring, lottery ring unit with lottery ring, game machine with lottery ring unit, control method of controlling computer used in game machine, and computer program
AU2012381004B2 (en) * 2012-05-23 2015-09-03 Konami Gaming, Incorporated Game machine, control method of controlling computer used in game machine, and computer program
WO2014035405A1 (en) * 2012-08-30 2014-03-06 Konami Gaming, Incorporated Game machine, control method of controlling computer, and computer program
WO2014035417A1 (en) * 2012-08-31 2014-03-06 Konami Gaming, Incorporated Game machine, game control method, and computer program
USD705363S1 (en) 2013-03-14 2014-05-20 Konami Gaming, Inc. Game machine
USD707301S1 (en) 2013-03-14 2014-06-17 Konami Gaming, Inc. Game machine
USD707302S1 (en) 2013-03-14 2014-06-17 Konami Gaming, Inc. Game machine
WO2014200502A1 (en) * 2013-06-14 2014-12-18 Konami Gaming, Incorporated Game machine with physical operations check system, and control method and computer program used therein
JP6178647B2 (en) * 2013-07-10 2017-08-09 株式会社バンダイナムコエンターテインメント Game machine
JP5899177B2 (en) * 2013-09-25 2016-04-06 株式会社コナミデジタルエンタテインメント Game machine, game control method, and computer program
KR20160111211A (en) * 2015-03-16 2016-09-26 삼성전자주식회사 Method for communicating data and electronic device there
JPWO2018008156A1 (en) * 2016-07-08 2019-04-04 セガサミークリエイション株式会社 Lottery device and lottery method
US10242536B2 (en) * 2016-09-16 2019-03-26 Konami Gaming, Inc. Gaming machine, control method for machine, and program for gaming machine
JP6542858B2 (en) * 2017-10-23 2019-07-10 株式会社カプコン game machine
JP6442716B1 (en) * 2017-12-27 2018-12-26 株式会社コナミアミューズメント GAME SYSTEM AND COMPUTER PROGRAM THEREOF
TWI740171B (en) * 2019-06-27 2021-09-21 朝陽科技大學 Multi-axis control game machine and control method

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3171504B2 (en) * 1993-01-27 2001-05-28 株式会社タイトー Roulette game machine
JP2000000373A (en) * 1998-06-12 2000-01-07 Konami Co Ltd Supply control device of medal
JP3247354B2 (en) * 1999-08-06 2002-01-15 コナミ株式会社 Game system
JP2002017943A (en) * 2000-06-30 2002-01-22 Matsui Gaming Machine:Kk Automatic judgment and display device of pip of game
US7172197B2 (en) * 2001-09-07 2007-02-06 Bell-Fruit Games Limited Entertainment machine
GB2383671A (en) * 2001-12-14 2003-07-02 Bell Fruit Games Ltd Variable pay-out entertainment machine
JP3892356B2 (en) * 2002-07-17 2007-03-14 アルゼ株式会社 Game machine, program and server
JP3835797B2 (en) * 2002-09-02 2006-10-18 株式会社コナミデジタルエンタテインメント Bingo game machine
JP2005080861A (en) 2003-09-08 2005-03-31 Aruze Corp Game machine and game system
US7614948B2 (en) * 2003-09-15 2009-11-10 Igt Multi-player bingo with slept awards reverting to progressive jackpot pool
US7959509B2 (en) * 2003-09-15 2011-06-14 Igt Multi-player bingo game with optional progressive jackpot wager
US7951004B2 (en) * 2003-09-15 2011-05-31 Igt Multi-player bingo game with progressive jackpots
MXPA06002900A (en) * 2003-09-15 2006-06-14 Igt Reno Nev Multi-player bingo game with game-winning award selection.
JP2005305030A (en) * 2004-04-26 2005-11-04 Sanyuu:Kk Game machine
US8668571B2 (en) * 2004-12-22 2014-03-11 Igt Stepper reel and variable cover display for bingo game
US20060205468A1 (en) * 2005-02-28 2006-09-14 Igt, A Nevada Corporation Multi-player bingo game with secondary wager for instant win game

Also Published As

Publication number Publication date
WO2007094393A1 (en) 2007-08-23
CN101384314B (en) 2011-11-02
EP1985337A4 (en) 2011-03-09
US20090005149A1 (en) 2009-01-01
JP4399423B2 (en) 2010-01-13
AU2007215831A1 (en) 2007-08-23
CN101384314A (en) 2009-03-11
TW200806374A (en) 2008-02-01
EP1985337A1 (en) 2008-10-29
JP2007215783A (en) 2007-08-30
KR20080097216A (en) 2008-11-04

Similar Documents

Publication Publication Date Title
TWI322703B (en)
TWI325333B (en)
TWI326611B (en)
US7874905B2 (en) Dice game method and dice game machine
TWI326222B (en)
TWI375586B (en)
TWI389728B (en) A physical drawing device and a game device provided with the same
TWI321060B (en)
JP5727656B1 (en) Game machine with lottery mechanism
TW201026366A (en) A physical lottery device and game device having the same
TW200911343A (en) Token game machine
US20250144509A1 (en) Method and system for detecting prize collection in skill-type prize collection devices
JP4331173B2 (en) game machine
JP2009189781A (en) Game device capable of paying cumulatively stored game media and control method thereof
TWI351302B (en)
TWI359684B (en)
US9640029B1 (en) Bingo games, gaming devices and game systems having a player bingo indicia grab feature
HK1125324B (en) Game machine with physical lottery mechanism
HK1120237A (en) Game machine with physical lottery mechanism
JP2010075364A (en) Game machine
JP2008264363A (en) Game machine