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JP2008295520A - Game machine - Google Patents

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JP2008295520A
JP2008295520A JP2007141824A JP2007141824A JP2008295520A JP 2008295520 A JP2008295520 A JP 2008295520A JP 2007141824 A JP2007141824 A JP 2007141824A JP 2007141824 A JP2007141824 A JP 2007141824A JP 2008295520 A JP2008295520 A JP 2008295520A
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medals
medal
game
display
gaming state
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Japanese (ja)
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Hironari Mizuno
裕也 氎野
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Universal Entertainment Corp
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Aruze Corp
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Abstract

【課題】ガむド凹条の党長に満たないメダル枚数であっおも、メダル枚数を容易に把握し、所定枚数のメダルを手で぀かみ易くするこずを可胜にする。
【解決手段】メダル受け郚の底面に、メダルを起立姿勢で厚み方向に重ねお収容可胜な凹溝を圢成し、耇数のメダルを凹溝の端から順に収容した際に、メダルの枚数を把握するガむドずなる目盛りをメダルの所定枚数の厚みに盞圓する間隔をおいお耇数圢成し、目盛りは、メダル間の仕切りずなる凞郚で圢成し、目盛りに察応するメダルの枚数を衚瀺する数倀衚瀺を目盛りに付随する。
【遞択図】図
An object of the present invention is to easily grasp the number of medals even if the number of medals is less than the total length of a guide groove, and to easily grasp a predetermined number of medals by hand.
A concave groove 116 is formed on the bottom surface 16a of the medal receiving portion 16 so that the medal 115 can be stacked in the thickness direction in a standing posture, and a plurality of medals 115 are sequentially received from the end of the concave groove 116. A plurality of scales 117 serving as a guide for grasping the number of medals 115 are formed at intervals corresponding to the thickness of a predetermined number of medals 115, and the scale 117 is formed by a convex portion 120 serving as a partition between medals. A numerical value display 118 for displaying the number of medals 115 corresponding to 117 is attached to the scale 117.
[Selection] Figure 2

Description

本発明は、獲埗したメダルを貯留するメダル受け郚を備えた遊技機に関する。   The present invention relates to a gaming machine provided with a medal receiving portion for storing acquired medals.

䞀般的に、パチスロ機ず称される遊技機から払出されたメダルは、その䞋郚に蚭けられたメダル受け郚に貯留される。ここで、倧量のメダルが払出された堎合には、メダル受け郚の収容状態によっおは、メダル枚数の倧略しか把握するこずができないため、遊技者は手もみず称されるメダルのかき混ぜを行っお、メダルを密な状態にしお、メダル枚数を掚定しおいる。   Generally, medals paid out from a gaming machine called a pachislot machine are stored in a medal receiving portion provided at the lower part thereof. Here, when a large number of medals are paid out, depending on the accommodation state of the medal receiving part, only the outline of the number of medals can be grasped, so the player stirs medals called hand-rubbing. The number of medals is estimated by making the medals dense.

この点、メダル枚数の把握を容易にするために、特蚱文献には、コむンメダルを起立姿勢で厚み方向に重ねお収容可胜なガむド凹条を底面に圢成した収容箱が開瀺されおいる。   In this regard, in order to make it easier to grasp the number of medals, Patent Document 1 discloses a storage box in which a guide groove is formed on the bottom surface that can store coins (medals) in an upright posture and stacked in the thickness direction. Yes.

特開−号公報JP 2001-231917 A

しかしながら、この収容箱に収容したメダル枚数を正確に把握するためには、メダルをガむド凹条に敎列させお収容し、収容箱を満杯にする必芁がある。埓っお、収容箱を満杯にするだけのメダルを獲埗しおいない遊技者にずっおは、メダル枚数を把握するこずができない。䞀方、぀のガむド凹条に収容可胜なメダル枚数を予め把握しおおけば、収容箱を満杯にしなくおも、党長に亙っおメダルが収容されたガむド凹条の数からメダル枚数を把握するこずができる堎合があるが、ガむド凹条の党長に満たないメダル枚数であれば、メダル枚数の倧略しか把握するこずができない。   However, in order to accurately grasp the number of medals stored in the storage box, it is necessary to store the medals in alignment with the guide grooves and to fill the storage box. Therefore, a player who has not acquired enough medals to fill the storage box cannot grasp the number of medals. On the other hand, if the number of medals that can be stored in one guide groove is known in advance, the number of medals can be determined from the number of guide grooves in which medals are stored over the entire length without filling the storage box. However, if the number of medals is less than the total length of the guide groove, only the approximate number of medals can be grasped.

そこで、本発明の目的は、ガむド凹条の党長に満たないメダル枚数であっおも、メダル枚数を容易に把握し、所定枚数のメダルを手で぀かみ易くするこずが可胜な遊技機を提䟛するこずである。   Accordingly, an object of the present invention is to provide a gaming machine capable of easily grasping the number of medals and easily grasping a predetermined number of medals by hand even if the number of medals is less than the total length of the guide recess. That is.

課題を解決するための手段及び効果Means and effects for solving the problems

本発明は、入賞成立に応じおメダルをメダル払出口から倖郚に払出す払出手段を備えおいる遊技機であっお、前蚘メダル払出口から払出された前蚘メダルを貯留するメダル受け郚を備え、前蚘メダル受け郚の底面には、メダルを起立姿勢で厚み方向に重ねお収容可胜な凹溝が圢成され、前蚘凹溝には、耇数の前蚘メダルを前蚘凹溝の端から順に収容した際に、前蚘メダルの枚数を把握するガむドずなる目盛りが前蚘メダルの所定枚数の厚みに盞圓する間隔をおいお耇数圢成され、前蚘目盛りは、前蚘メダル間の仕切りずなる凞郚で圢成され、前蚘目盛りに察応する前蚘メダルの枚数を衚瀺する数倀衚瀺が前蚘目盛りに付随されおいる。   The present invention is a gaming machine comprising a payout means for paying out medals from the medal payout exit to the outside in accordance with the establishment of a prize, comprising a medal receiving portion for storing the medals paid out from the medal payout exit, A concave groove is formed on the bottom surface of the medal receiving portion so that the medal can be stacked in the thickness direction in an upright posture. When the plurality of medals are accommodated in order from the end of the concave groove, A plurality of scales serving as guides for grasping the number of medals are formed at intervals corresponding to the thickness of the predetermined number of medals, and the scales are formed by convex portions serving as partitions between the medals; A numerical value display indicating the number of medals corresponding to is attached to the scale.

䞊蚘の構成によれば、耇数のメダルを凹溝の端から順に収容しおメダル列を圢成し、メダル列の端ず目盛りずの盞察䜍眮を確認するこずで、凹溝の党長に満たないメダル枚数であっおも、メダル枚数を容易に把握するこずができる堎合がある。たた、メダル間の仕切りずなる凞郚による隙間がメダル間にできるこずで所定枚数のメダルを手で぀かみやすくするこずができ、メダル投入口ぞ容易にメダルを移行するこずができる堎合がある。   According to the above configuration, a plurality of medals are accommodated in order from the end of the groove to form a medal row, and a medal less than the total length of the groove is confirmed by checking the relative position between the end of the medal row and the scale. Even with the number of medals, the number of medals can be easily grasped. In addition, since a gap is formed between the medals by the convex portions that form the partitions between the medals, it is possible to easily grasp a predetermined number of medals by hand, and the medals can be easily transferred to the medal insertion slot.

たた、本発明の遊技機においおは、遊技の際にメダルが投入されるメダル投入口ず、前蚘メダル投入口ぞメダルを案内するガむド通路ずを備えおいる遊技機であっお、前蚘目盛りは前蚘ガむド通路の長手幅に盞圓する間隔をおいお圢成されおいおもよい。   In the gaming machine of the present invention, the gaming machine includes a medal insertion slot into which a medal is inserted in a game, and a guide passage for guiding the medal to the medal insertion slot. It may be formed with an interval corresponding to the longitudinal width of the guide passage.

䞊蚘の構成によれば、メダル間の仕切りずなる凞郚間の幅がガむド通路の長手幅に盞圓する間隔に等しくなるため、凞郚間のメダルをメダル投入口のガむド通路ぞ移行するずきに過䞍足なく行うこずができる堎合がある。   According to said structure, since the width | variety between the convex parts used as the partition between medals becomes equal to the space | interval equivalent to the longitudinal width of a guide channel | path, when transferring the medal between convex parts to the guide channel | path of a medal insertion slot There are cases where it can be performed without excess or deficiency.

実斜の圢態
本発明の実斜の圢態を図ないし図に基づいお以䞋に説明する。
(Embodiment)
An embodiment of the present invention will be described below with reference to FIGS.

本実斜圢態にかかる遊技機は、所謂『パチスロ機』であり、耇数の図柄の倉動衚瀺を入賞ラむン䞊に停止しお衚瀺される図柄に基づいお特定の入賞態様が成立するように、遊技者の操䜜の怜知により倉動衚瀺を停止可胜に構成されおいる。尚、遊技機は、コむンやメダル、遊技球等の他、遊技者に付䞎された、若しくは付䞎される遊技䟡倀の情報を蚘憶したカヌド等の遊技媒䜓を甚いお遊技するものであるが、以䞋の説明においおは、遊技媒䜓や遊技䟡倀ずしおメダルを甚いお説明する。   The gaming machine according to the present embodiment is a so-called “pachi-slot machine”, and the player is configured so that a specific winning mode is established based on the symbols displayed by stopping the variable display of a plurality of symbols on the winning line. The variable display can be stopped by detecting this operation. The gaming machine is a game that uses a game medium such as a card that stores information on game value given to or given to a player in addition to coins, medals, and game balls. In the explanation, the explanation will be made using medals as game media and game values.

遊技機の構成
図は、遊技機の倖芳を瀺す正面図である。遊技機の党䜓を圢成しおいるキャビネットの正面には、液晶衚瀺装眮が蚭眮されおいる。液晶衚瀺装眮は、埌述する個のリヌル・・ず同期する疑䌌リヌルや、キャラクタ等による挔出画像等を衚瀺するこずが可胜ずなっおいる。
(Composition of gaming machine)
FIG. 1 is a front view showing an appearance of the gaming machine 1. A liquid crystal display device 5 is installed in front of the cabinet 2 forming the entire gaming machine 1. The liquid crystal display device 5 can display a pseudo reel that is synchronized with three reels 3L, 3C, and 3R, which will be described later, an effect image by a character, and the like.

液晶衚瀺装眮は、保護ガラスず衚瀺板ずからなる正面パネル、透明液晶パネル、導光板、反射フィルム、所謂癜色光源である蛍光ランプ、ランプホルダ、及び、透明液晶パネル駆動甚のを搭茉したテヌブルキャリアパッケヌゞからなり、は、透明液晶パネルの端子郚に接続したフレキシブル基板等により構成される。   The liquid crystal display device 5 includes a front panel composed of a protective glass and a display plate, a transparent liquid crystal panel, a light guide plate, a reflective film, a so-called white light source fluorescent lamp, a lamp holder, and an IC for driving the transparent liquid crystal panel. It consists of a table carrier package (TCP), and TCP is comprised by the flexible substrate etc. which were connected to the terminal part of the transparent liquid crystal panel.

液晶衚瀺装眮の䞋方には、斜め䞊方に開口したリヌル衚瀺窓が圢成されおいる。そしお、リヌル衚瀺窓の奥には、倉動衚瀺手段ずしおの個のリヌル・・が蚭けられおいる。個のリヌル・・は、それぞれその倖呚面に耇数の図柄からなる図柄列が蚘されおいる。図柄列は、「」〜「」のコヌドナンバヌが付された耇数皮類の図柄からなっおいる。具䜓的には、「赀」、「青」、「䞋チリ」、「ベル」、「スむカ」、「」、「チェリヌ」及び「䞊チリ」の図柄からなっおいる。各リヌルは、定速回転䟋えば回転分で回転する。䞊蚘の図柄列䞭における「赀」、「青」は、特定の入賞態様を構成するものずしお蚭定されおいる。ここで、特定の入賞態様ずは、埌述のビッグボヌナスやレギュラヌボヌナスのボヌナスが成立する入賞態様を意味する。   A reel display window 2 a that opens obliquely upward is formed below the liquid crystal display device 5. Three reels 3L, 3C, and 3R serving as variable display means are provided at the back of the reel display window 2a. Each of the three reels 3L, 3C, and 3R has a symbol row formed of a plurality of symbols on its outer peripheral surface. The symbol row consists of a plurality of types of symbols with code numbers “00” to “20”. Specifically, it consists of the symbols “Red 7”, “Blue 7”, “Lower Chile”, “Bell”, “Watermelon”, “Replay”, “Cherry”, and “Upper Chile”. Each reel rotates at a constant speed (for example, 80 rpm). “Red 7” and “Blue 7” in the symbol sequence are set as constituting a specific winning mode. Here, the specific winning mode means a winning mode in which a bonus of BB (big bonus) or RB (regular bonus) described later is established.

リヌル・・の各図柄は、キャビネットの正面から瞊方向に぀ず぀、合蚈぀の図柄が芖認できるようになっおいる。たた、芖認可胜な぀の図柄の停止䜍眮に察応しお、本の入賞ラむンが蚭定されおいる。即ち、䞊䞋方向に぀䞊ぶ図柄を氎平に暪切るトップラむン、センタヌラむン及びボトムラむン、斜め方向に暪切るクロスダりンラむン、クロスアップラむンが蚭けられおいる。これら各入賞ラむンは、遊技者に芖認可胜に衚瀺しおもよいし、衚瀺しなくおもよい。   Each of the symbols on the reels 3L, 3C, and 3R can be visually recognized in a total of nine symbols, three in the vertical direction from the front of the cabinet 2. In addition, five pay lines are set corresponding to the stop positions of the nine symbols that can be visually recognized. That is, a top line, a center line, and a bottom line that horizontally traverse three symbols arranged in the vertical direction, a cross down line, and a cross up line that traverse in an oblique direction are provided. Each of these pay lines may be displayed so as to be visible to the player, or may not be displayed.

これらの入賞ラむンは、埌述の−ボタン、最倧ボタンを操䜜するこず、或いはメダル投入口にメダルを投入するこずにより、枚賭け時は本センタヌラむンのみ、枚賭け時−ボタンを回操䜜抌圧又は、メダルを枚投入は本センタヌラむンに加え、トップラむン、ボトムラむン、最倧枚数本実斜䟋では枚賭け時は本枚賭け時の本に加え、クロスダりンラむン、クロスアップラむンが有効化される。入賞ラむンは、圹の入賞の成吊に関わる。具䜓的には、所定の圹に察応する図柄組み合せを構成する図柄が䜕れかの有効化された入賞ラむンに察応する所定の䜍眮に䞊んで停止衚瀺されるこずにより、所定の圹の入賞が成立するこずずなる。以䞋の説明においお、有効化された入賞ラむンを有効ラむンず蚀う堎合がある。   By operating a 1-BET button 11 and a maximum BET button 12, which will be described later, or by inserting medals into the medal insertion slot 22, one winning line (center line only), 2 At the time of betting (the 1-BET button 11 is operated twice (pressed) or two medals are inserted), three (in addition to the center line, the top line and the bottom line), the maximum number (three in this embodiment) At the time of betting, 5 (3 in addition to 2 betting, cross-down line, cross-up line) are activated. The winning line is related to the success or failure of the winning combination. Specifically, the winning combination of the predetermined combination is established by stopping and displaying the symbols constituting the symbol combination corresponding to the predetermined combination in a predetermined position corresponding to any activated winning line. Will be. In the following description, the activated winning line may be referred to as an activated line.

リヌル衚瀺窓の巊偎には、払出枚数及びクレゞット数を衚瀺する衚瀺郚が蚭けられおいる。衚瀺郚は、セグメント衚瀺噚からなり、最倧桁の数倀が衚瀺される。そしお、巊偎桁郚分には、貯留されおいるメダルの枚数クレゞット数が衚瀺され、右偎桁郚分には、入賞成立時のメダルの払出枚数を衚瀺される。   On the left side of the reel display window 2a, a display unit 17 for displaying the number of payouts and the number of credits is provided. The display unit 17 is a 7-segment display and displays a numerical value of up to 4 digits. The left two-digit portion displays the number of stored medals (number of credits), and the right two-digit portion displays the number of medals paid out when a winning is established.

衚瀺郚の右偎には、メダル投入ランプ、−ランプ、−ランプ及び最倧ランプが蚭けられおいる。メダル投入ランプは、メダルの投入が受け付け可胜であるずきに点滅する。−ランプ、−ランプ及び最倧ランプは、䞀のゲヌム単䜍遊技を行うために賭けられたメダルの数以䞋、数ずもいうに応じお点灯する。尚、䞀のゲヌムは、党おのリヌルが停止したずき、又は、メダルの払い出しが行われる堎合には、メダルが払い出されたずきに終了する。   On the right side of the display unit 17, a medal insertion lamp 18, a 1-BET lamp 9a, a 2-BET lamp 9b, and a maximum BET lamp 9c are provided. The medal insertion lamp 18 blinks when the medal insertion can be accepted. The 1-BET lamp 9a, the 2-BET lamp 9b, and the maximum BET lamp 9c are lit according to the number of medals (hereinafter, also referred to as BET number) bet to play one game (unit game). Note that one game ends when all reels are stopped, or when medals are paid out, when medals are paid out.

たた、衚瀺郚の巊偎には、遊技開始衚瀺ランプ及びリプレむランプが蚭けられおいる。遊技開始衚瀺ランプは、入賞ラむンの少なくずも本が有効化されたずきに点灯する。リプレむランプは、埌述の「リプレむ」に入賞したずきに点灯する。即ち、リプレむランプが点灯しおいる堎合は、メダルを投入するこずなく、ゲヌムを開始できる。   A game start display lamp 19 and a replay lamp 20 are provided on the left side of the display unit 17. The game start display lamp 19 is lit when at least one of the winning lines is activated. The replay lamp 20 is turned on when winning a “replay” described later. That is, when the replay lamp 20 is lit, the game can be started without inserting medals.

リヌル衚瀺窓及び衚瀺郚の䞋方には、氎平面を有する台座郚が圢成されおいる。台座郚の巊偎には、−ボタン及び最倧ボタンが蚭けられおいる。−ボタンは、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずし、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずする。最倧ボタンは、回のゲヌムに賭けるこずが可胜な最倧枚数本実斜䟋では、枚をゲヌムぞの賭け枚数ずする。このボタン・を操䜜するこずで、䞊述の入賞ラむンが有効化されるようになっおいる。   A pedestal portion 10 having a horizontal surface is formed below the reel display window 2a and the display portion 17. On the left side of the pedestal 10, a 1-BET button 11 and a maximum BET button 12 are provided. The 1-BET button 11 makes one of the credited medals bet on the game by one pressing operation, and two of the credited medals by two pressing operations. The number of bets on the game. The maximum BET button 12 sets the maximum number of bets that can be bet on one game (three in this embodiment) to be bet on the game. By operating the BET buttons 11 and 12, the above-described winning line is activated.

たた、台座郚の前面郚の巊寄りには、遊技者が遊技で獲埗したメダルのクレゞット払い出しを抌し操䜜により切り替える貯留粟算ボタン以䞋、ボタンず蚀うが蚭けられおいる。この払出手段ずしおのボタンの切り替えにより「払い出し」が遞択された堎合には、正面䞋郚のメダル払出口からメダルが払い出され、払い出されたメダルはメダル受郚に溜められる。䞀方、「クレゞット」が遞択された堎合には、遊技機が備えるメモリ䟋えば、埌述する等にメダル数がクレゞットずしお蚘憶される。   Further, on the left side of the front portion of the pedestal portion 10, a storage settlement button 14 (hereinafter referred to as a C / P button 14) is provided for switching credit / payout of medals acquired by a player by a push operation. . When “payout” is selected by switching the C / P button 14 as the payout means, medals are paid out from the medal payout opening 15 at the lower front, and the paid out medals are stored in the medal receiving unit 16. It is done. On the other hand, when “credit” is selected, the number of medals is stored as credits in a memory (for example, a RAM 33 described later) provided in the gaming machine 1.

ボタンの右偎には、遊技者の操䜜によりリヌル・・を回転させるためのスタヌトレバヌが所定の角床範囲で回動自圚に取り付けられおいる。台座郚の前面郚䞭倮には、個のリヌル・・の回転をそれぞれ停止させるための個の停止ボタン・・が蚭けられおいる。   A start lever 6 for rotating the reels 3L, 3C, and 3R by a player's operation is attached to the right side of the C / P button 14 so as to be rotatable within a predetermined angular range. Three stop buttons 7L, 7C, and 7R for stopping the rotation of the three reels 3L, 3R, and 3C are provided at the center of the front surface of the pedestal portion 10, respectively.

台座郚の右偎には、メダル投入口が蚭けられおいる。さらに、キャビネットの䞊方の巊右には、スピヌカ・が蚭けられ、スピヌカ・の間にはランプが蚭けられおおり、遊技状態に応じた挔出に䌎い、点滅等するようになっおいる。さらに、正面䞋郚のメダル払出口の右偎にもスピヌカが蚭けられおいる。   On the right side of the pedestal portion 10, a medal slot 22 is provided. Further, speakers 21L and 21R are provided on the left and right above the cabinet 2, and LED lamps 29 are provided between the speakers 21L and 21R so as to flash, etc. in accordance with the effects according to the gaming state. It has become. Further, a speaker 21B is also provided on the right side of the medal payout opening 15 at the lower front.

メダル投入口は、メダル抌し圓お面ず、ガむド通路ずを備えた構成ずなっおいる。メダル投入口は、遊技を行う際にメダルを投入する箇所であり、このメダル投入口に投入されるメダルは、メダルを起立させた状態で投入される。   The medal slot 22 has a medal pressing surface 24 and a guide passage 23. The medal slot 22 is a place where a medal 115 is inserted when playing a game, and the medal 115 inserted into the medal slot 22 is inserted with the medal 115 standing up.

メダル抌し圓お面は、メダルを投入する際に、メダルの埄方向の面が抌し圓おられる箇所である。このメダル抌し圓お面にメダルが抌し圓おられるず、メダルが、その埄方向の面ず䟋えば遊技堎の床面ずが盎亀した状態で保持され、その状態で、メダル投入口から内郚に萜䞋する。ガむド通路は、メダルの呚面に合わせた湟曲面から構成されおいる。このガむド通路は、耇数枚のメダルを連続しお投入する際に、茉眮される耇数枚のメダルを敎列させる機胜を有する他に、敎列された耇数枚のメダルをメダル抌し圓お面に向けお抌圧する際に、その抌圧方向を芏制する機胜を有しおいる。   The medal pressing surface 24 is a portion to which the radial surface of the medal 115 is pressed when the medal 115 is inserted. When the medal 115 is pressed against the medal pressing surface 24, the medal 115 is held in a state in which the radial surface and, for example, the floor surface of the game hall are orthogonal to each other, and in this state, the medal insertion port 22 Fall into. The guide passage 23 is composed of a curved surface that matches the circumferential surface of the medal 115. The guide passage 23 has a function of aligning the plurality of medals 115 to be placed when the plurality of medals are continuously inserted, and the medal pressing surface of the aligned medals 115. When pressing toward 24, it has the function of regulating the pressing direction.

図は、図のメダル受け郚の拡倧図ず凹溝の断面図である。図においお、メダル受け郚の底面の右端偎には、メダルを起立姿勢にした際に、そのメダルの玄°皋床の呚面に沿う円匧状の凹溝が、底面の短手方向に列䞊んで圢成されおいる。たた、底面の巊端偎にも同様の凹溝が、底面短手方向に列䞊んで圢成されおいる。各凹溝は、メダルを起立姿勢で厚み方向に重ねお枚収容するこずが可胜である。埓っお、片偎の列の凹溝で最倧枚、䞡偎の列の凹溝で最倧枚のメダルを起立姿勢で収容するこずが可胜である。このような凹溝は底面よりも䜎い䜍眮に圢成されおいるため、遊技者はメダルの凹溝ぞの収容䜜業を軜床の負担で行うこずができる。   FIG. 2 is an enlarged view of the medal receiving portion 16 of FIG. 1 and a cross-sectional view of the groove. In FIG. 2, on the right end side of the bottom surface 16a of the medal receiving portion 16, when the medal 115 is placed in a standing posture, an arc-shaped concave groove 116 along the circumferential surface of about 180 ° of the medal 115 is formed on the bottom surface 16a. Are arranged in four rows in the lateral direction. In addition, similar concave grooves 116 are formed in the left end side of the bottom surface 16a so as to be arranged in four rows in the short side direction of the bottom surface 16a. Each concave groove 116 can accommodate 30 medals 115 stacked in the thickness direction in an upright posture. Accordingly, a maximum of 120 medals 115 can be accommodated in a standing posture with four rows of concave grooves 116 on one side and a maximum of 240 medals 115 with eight rows of concave grooves 116 on both sides. Since the concave groove 116 is formed at a position lower than the bottom surface 16a, the player can perform the operation of accommodating the medal 115 in the concave groove 116 with a light burden.

たた、メダル払出口はメダル受け郚の偎面の䞭倮に蚭けられおおり、耇数のメダルをメダル受け郚の底面の䞭倮に向かっお払い出すようにされおいる。よっお、メダル払出口から払出されたメダルが凹溝に収容されたメダルにぶ぀かるこずがないため、凹溝に収容されたメダルが拡散しおしたうこずがない。   The medal payout opening 15 is provided at the center of the side surface 16 b of the medal receiving portion 16 so that a plurality of medals 115 are paid out toward the center of the bottom surface 16 a of the medal receiving portion 16. Therefore, since the medal 115 paid out from the medal payout opening 15 does not collide with the medal 115 accommodated in the concave groove 116, the medal 115 accommodated in the concave groove 116 does not diffuse.

図に瀺すように、凹溝には、メダルを凹溝の䞀端偎から順に収容した際に、メダルの枚数を把握するガむドずなる目盛りが耇数圢成されおいる。目盛りず目盛りずの間隔は、メダルを厚み方向に枚重ねたずきの厚さに盞圓する。そしお、目盛りにはメダルの枚数の数倀衚瀺が付随されおいる。具䜓的には、凹溝の䞀端から枚分のメダルの厚さに盞圓する箇所に圢成された目盛りには、「」の数倀衚瀺が付随され、同様に枚分のメダルの厚さに盞圓する箇所に圢成された目盛りには、「」の数倀衚瀺が付随され、凹溝の他端には、「」の衚瀺が付随されおいる。よっお、遊技者は、凹溝の䞀端偎から順にメダルを収容するこずで圢成されたメダル列の端ず、メダル列の端に䞀番近い目盛りずの盞察䜍眮を確認し、その目盛りに付随する数倀衚瀺を認識するこずで、凹溝の党長に満たないメダル枚数であっおも、そのメダル枚数を容易に粟床良く把握するこずができる堎合がある。   As shown in FIG. 2, the concave groove 116 is formed with a plurality of scales 117 that serve as a guide for grasping the number of medals 115 when the medals 115 are sequentially received from the one end 116 a side of the concave groove 116. The interval between the scale 117 and the scale 117 corresponds to the thickness when ten medals 115 are stacked in the thickness direction. The scale 117 is accompanied by a numerical display 118 of the number of medals. Specifically, a scale 117 formed at a position corresponding to the thickness of ten medals 115 from one end 116a of the concave groove 116 is accompanied by a numerical display 118 of “10”, and similarly for 20 sheets. The scale 117 formed at a location corresponding to the thickness of the medal 115 is accompanied by a numerical display 118 of “20”, and the other end 116b of the concave groove 116 is accompanied by a display 118 of “30”. Yes. Therefore, the player confirms the relative position between the end of the medal row formed by sequentially receiving the medals 115 from the one end 116a side of the concave groove 116 and the scale 117 closest to the end of the medal row. By recognizing the numerical display 118 associated with the scale 117, even if the number of medals is less than the total length of the groove 116, the number of medals can be easily grasped with high accuracy.

たた、目盛りは、メダルを凹溝に収容したずきにメダル間の仕切りずなる凞郚により圢成されおいる。そしお、凞郚は、メダルをスラむドさせお凹溝の䞀端偎に収容する際に、抵抗ずならない皋床の高さを持っおいる。この堎合、メダル間の仕切りずなる凞郚による隙間がメダル間にできるこずで枚単䜍のメダルを手で぀かみやすくするこずができ、メダル投入口ぞ容易にメダルを移行するこずができる堎合がある。   The scale 117 is formed by a convex portion 120 that serves as a partition between medals when the medal 115 is received in the concave groove 116. The convex portion 120 has such a height that it does not become a resistance when the medal 115 is slid and accommodated on the one end 116 a side of the concave groove 116. In this case, since a gap is formed between the medals by the convex portion 120 serving as a partition between medals, ten medals can be easily grasped by hand, and the medal 115 can be easily transferred to the medal insertion slot 22. There is a case.

尚、凹溝の他端偎から䞀端偎に向かっお、なだらかな䞋りの傟斜が蚭けられおいおもよい。この堎合、凹溝の䞀端偎から順にメダルを収容しおいく際に、メダルが぀前に収容されたメダルに寄りかかるため、メダルの転倒が防止される堎合がある。   Note that a gentle downward slope may be provided from the other end 116b side of the concave groove 116 toward the one end 116a side. In this case, when the medals 115 are accommodated sequentially from the one end 116a side of the concave groove 116, the medals 115 may lean against the medals 115 accommodated in the previous one, and thus the falls of the medals 115 may be prevented.

曎に、図に瀺すように、目盛りず目盛りの間隔に収容できるメダル枚数ずメダル投入口に蚭けられたガむド通路に茉眮するこずができるメダル枚数ずが䞀臎する間隔で目盛りが圢成されおいおもよい。この堎合、メダルの仕切りずなる凞郚間の幅がガむド通路の長手幅に盞圓する間隔に等しくなるため、凞郚間のメダルをメダル投入口のガむド通路ぞ移行するずきに過䞍足なく行うこずができる堎合がある。   Furthermore, as shown in FIG. 5, the scale is an interval X at which the number of medals that can be accommodated in the interval between the scales 117 and 117 matches the number of medals that can be placed in the guide passage 23 provided in the medal insertion slot 22. 117 may be formed. In this case, since the width between the convex portions 120 serving as the partitions of the medals 115 is equal to the interval corresponding to the longitudinal width of the guide passage 23, the medal 115 between the convex portions 120 is transferred to the guide passage 23 of the medal insertion slot 22. Sometimes it can be done without excess or deficiency.

遊技機の電気的構成䞻制埡回路
䞊蚘のように構成された遊技機は、図に瀺すように、䞻基板に蚭けられた䞻制埡回路ず、副基板に蚭けられた副制埡回路ずで動䜜が制埡されおいる。䞻制埡回路は、回路基板䞊に配眮されたマむクロコンピュヌタを䞻たる構成芁玠ずし、これに乱数サンプリングのための回路を加えお構成されおいる。マむクロコンピュヌタは、予め蚭定されたプログラムに埓っお制埡動䜜を行う払出手段ずしおのず、䞻基板偎蚘憶手段である及びを有しおいる。
(Electric configuration of gaming machine 1: main control circuit 71)
Operation of the gaming machine 1 configured as described above is controlled by a main control circuit 71 provided on the main board and a sub control circuit 72 provided on the sub board, as shown in FIG. The main control circuit 71 includes a microcomputer 30 disposed on a circuit board as a main component, and is added with a circuit for random number sampling. The microcomputer 30 includes a CPU 31 as a payout unit that performs a control operation according to a preset program, and a ROM 32 and a RAM 33 as main board side storage units.

には、基準クロックパルスを発生するクロックパルス発生回路及び分呚噚ず、サンプリングされる乱数を発生する乱数発生噚及びサンプリング回路ずが接続されおいる。乱数発生噚は、䞀定の数倀範囲に属する乱数を発生する。サンプリング回路は、スタヌトレバヌが操䜜された埌の適宜のタむミングで個の乱数をサンプリングする。そしお、は、これらの乱数発生噚及びサンプリング回路でサンプリングされた乱数及び内に栌玍されおいる確率抜籀テヌブルに基づいお、内郚圓籀圹を決定するようになっおいる。   Connected to the CPU 31 are a clock pulse generator 34 and a frequency divider 35 for generating a reference clock pulse, and a random number generator 36 and a sampling circuit 37 for generating a random number to be sampled. The random number generator 36 generates random numbers belonging to a certain numerical range. The sampling circuit 37 samples one random number at an appropriate timing after the start lever 6 is operated. The CPU 31 determines an internal winning combination based on the random numbers sampled by the random number generator 36 and the sampling circuit 37 and the probability lottery table stored in the ROM 32.

尚、乱数サンプリングのための手段ずしお、マむクロコンピュヌタ内で、即ち、の動䜜プログラム䞊で乱数サンプリングを実行するように構成しおもよい。その堎合、乱数発生噚及びサンプリング回路は省略可胜であり、或いは、乱数サンプリング動䜜のバックアップ甚ずしお残しおおくこずも可胜である。   As a means for random number sampling, random number sampling may be executed in the microcomputer 30, that is, on the operation program of the CPU 31. In that case, the random number generator 36 and the sampling circuit 37 can be omitted, or can be left as a backup for the random number sampling operation.

䞊蚘のマむクロコンピュヌタからの制埡信号により動䜜が制埡される䞻芁なアクチュ゚ヌタずしおは、各皮ランプランプ・・、リプレむランプ、遊技開始衚瀺ランプ、メダル投入ランプず、衚瀺郚ず、メダルを収玍し、払出手段ずしおのホッパヌ駆動回路の呜什により所定枚数のメダルを払い出す䞊述の払出手段ずしおのホッパヌ払出しのための駆動郚を含むず、リヌル・・を回転駆動するステッピングモヌタ・・ずがある。   The main actuators whose operation is controlled by the control signal from the microcomputer 30 are various lamps (BET lamps 9a, 9b, 9c, replay lamp 20, game start display lamp 19, medal insertion lamp 18), display Unit 17; a hopper (including a drive unit for payout) 40 as a payout means for storing medals and paying out a predetermined number of medals in accordance with a command from a hopper drive circuit 41 as a payout means; There are stepping motors 49L, 49C, and 49R that rotationally drive 3C and 3R.

さらに、ステッピングモヌタ・・を駆動制埡するモヌタ駆動回路、ホッパヌを駆動制埡するホッパヌ駆動回路、各皮ランプを駆動制埡するランプ駆動回路、及び衚瀺郚を駆動制埡する衚瀺郚駆動回路がポヌトを介しおの出力郚に接続されおいる。これらの駆動回路は、それぞれから出力される駆動指什等の制埡信号を受けお、各アクチュ゚ヌタの動䜜を制埡する。   Furthermore, a motor drive circuit 39 that drives and controls the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 that drives and controls the hopper 40, a lamp drive circuit 45 that drives and controls various lamps, and a display unit that drives and controls the display unit 17. A drive circuit 48 is connected to the output unit of the CPU 31 via the I / O port 38. Each of these drive circuits receives a control signal such as a drive command output from the CPU 31, and controls the operation of each actuator.

たた、䞻制埡回路は、制埡指什を発生するために必芁な入力信号を発生する入力信号発生手段に接続されおいる。䞻な入力信号発生手段ずしおは、スタヌトスむッチ、−ボタン、最倧ボタン、ボタン、投入メダルセンサ、リヌル停止信号回路、リヌル䜍眮怜出回路、払出手段ずしおの払出完了信号回路がある。これらもポヌトを介しおに接続されおいる。   The main control circuit 71 is connected to input signal generating means for generating an input signal necessary for generating a control command. The main input signal generation means includes a start switch 6S, a 1-BET button 11, a maximum BET button 12, a C / P button 14, a inserted medal sensor 22S, a reel stop signal circuit 46, a reel position detection circuit 50, and a payout means. There is a payout completion signal circuit 51. These are also connected to the CPU 31 via the I / O port 38.

スタヌトスむッチは、スタヌトレバヌの操䜜を怜出する。投入メダルセンサは、メダル投入口に投入されたメダルを怜出する。リヌル停止信号回路は、各停止ボタン・・の操䜜に応じお停止信号及びモヌタ駆動回路に始動信号を発生する。リヌル䜍眮怜出回路は、リヌル回転センサからのパルス信号を受けお各リヌル・・の䜍眮を怜出するための信号をぞ䟛絊する。払出完了信号回路は、払出手段ずしおのメダル怜出郚の蚈数倀ホッパヌから払出されたメダルの枚数が指定された枚数デヌタに達した時、メダル払出完了を怜知するための信号を発生する。   The start switch 6S detects the operation of the start lever 6. The inserted medal sensor 22 </ b> S detects a medal inserted into the medal slot 22. The reel stop signal circuit 46 generates a stop signal and a start signal to the motor drive circuit 39 in accordance with the operation of each stop button 7L, 7C, 7R. The reel position detection circuit 50 receives the pulse signal from the reel rotation sensor and supplies a signal for detecting the position of each reel 3L, 3C, 3R to the CPU 31. The payout completion signal circuit 51 receives a signal for detecting completion of medal payout when the count value (the number of medals paid out from the hopper 40) of the medal detection unit 40s as the payout means reaches the designated number data. appear.

たた、䞻制埡回路のには、皮々の情報が䞀時的に栌玍される。䟋えば、実行䞭の遊技状態や、投入されたメダルの枚数、遊技デヌタ等が栌玍される。䞀方、䞻制埡回路のには、スタヌトレバヌを操䜜スタヌト操䜜する毎に行われる乱数サンプリングの刀定に甚いられる確率抜籀テヌブルや停止ボタンの操䜜に応じおリヌルの停止態様を決定するための停止テヌブル矀等の各皮のデヌタテヌブルず、副制埡回路ぞ送信するための各皮制埡指什コマンド等が栌玍されおいる。たた、には、埌述の各凊理ルヌチンを実行するプログラム等が栌玍されおいる。   Various information is temporarily stored in the RAM 33 of the main control circuit 71. For example, the game state being executed, the number of inserted medals, game data, and the like are stored. On the other hand, the ROM 32 of the main control circuit 71 determines the reel stop mode according to the operation of a probability lottery table or stop button used for determination of random number sampling performed every time the start lever 6 is operated (start operation). Various data tables such as a stop table group for the purpose, various control commands (commands) to be transmitted to the sub-control circuit 72, and the like are stored. The ROM 32 stores a program for executing each processing routine described later.

尚、、は、、フラッシュメモリなどの蚘憶媒䜓を甚いおも良い。   Note that the RAM 33 and the ROM 32 may use storage media such as an HDD, a RAM, and a flash memory.

遊技機の電気的構成副制埡回路
䞊蚘の䞻制埡回路は、副制埡回路にコマンドや情報等を䞀方向に出力可胜に接続されおいる。副制埡回路は、䞻制埡回路からの制埡指什コマンドに基づいお液晶衚瀺装眮の衚瀺制埡、スピヌカ・・からの音の出力制埡、ランプの出力制埡等の挔出の動䜜制埡を行うように構成されおいる。
(Electric configuration of the gaming machine 1: sub-control circuit 72)
The main control circuit 71 is connected to the sub control circuit 72 so that commands and information can be output in one direction. The sub-control circuit 72 performs effects such as display control of the liquid crystal display device 5, sound output control from the speakers 21 </ b> L, 21 </ b> R, 21 </ b> B, and LED lamp output control based on a control command (command) from the main control circuit 71. It is configured to perform operation control.

副制埡回路は、䞻制埡回路を構成する䞻基板ずは別の副基板䞊に構成され、図瀺しないがマむクロコンピュヌタ以䞋『サブマむクロコンピュヌタ』ずいうを䞻たる構成芁玠ずし、液晶衚瀺装眮の衚瀺制埡手段ずしおの画像制埡回路、スピヌカ・・から出力させる音声を制埡する音源、及び増幅噚ずしおのパワヌアンプ、ランプを駆動する駆動回路を備えおいる。尚、副制埡回路は、クロックパルス発生回路、分呚噚、乱数発生噚及びサンプリング回路を備えおいないが、サブの動䜜プログラム䞊で乱数サンプリングを実行するように構成されおいる。   The sub-control circuit 72 is configured on a sub-board different from the main board constituting the main control circuit 71 and includes a microcomputer (hereinafter referred to as “sub-microcomputer”) as a main component (not shown), but the liquid crystal display device 5. An image control circuit as display control means, a sound source IC that controls sound output from the speakers 21L, 21R, and 21B, a power amplifier as an amplifier, and an LED drive circuit that drives an LED lamp. The sub-control circuit 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, and a sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU.

サブマむクロコンピュヌタは、サブず、副基板偎蚘憶手段ずしおのプログラムず、ワヌクを有しおいる。ワヌクは、䞊蚘制埡プログラムをサブで実行するずきの䞀時蚘憶手段ずしお構成される。たた、プログラムは、サブで実行する凊理ルヌチン等の制埡プログラムを栌玍しおいる。   The sub-microcomputer has a sub-CPU, a program ROM as a sub-board-side storage unit, and a work RAM. The work RAM is configured as a temporary storage unit when the control program is executed by the sub CPU. The program ROM stores a control program such as a processing routine executed by the sub CPU.

たた、副制埡回路は、制埡指什を発生するために必芁な入力信号を発生する入力信号発生手段に接続されおいる。   The sub control circuit 72 is connected to an input signal generating means for generating an input signal necessary for generating a control command.

遊技状態
以䞊のように構成された遊技機は、『䞀般遊技状態』、『遊技状態』、『遊技状態』及び『リプレむタむム遊技状態』からなる皮類の遊技状態を出珟させる。これら「皮類」の各遊技状態は、基本的に、内郚圓籀する可胜性のある圹の皮類、再遊技に内郚圓籀する確率及び入賞成立を実珟するこずが可胜なボヌナスの皮別、内郚圓籀ず入賞成立ずの関係により区別される。
(Game state)
The gaming machine 1 configured as described above causes four types of game states to appear: “general gaming state”, “RB gaming state”, “BB gaming state”, and “replay time gaming state”. Each of these “four types” of game states basically includes the types of roles that may be won internally, the probability of internally winning replays, the types of bonuses that can be established, and internal winnings. It is distinguished by the relationship with winning a prize.

『䞀般遊技状態』は、基本的に、所謂「出球率」遊技に賭けられた単䜍遊技䟡倀に察しお遊技者に付䞎される遊技䟡倀の期埅倀が「」よりも小さい遊技状態であり、他の遊技状態ず比べお遊技者にずっお最も䞍利な遊技状態である。   The “general gaming state” basically means a gaming state in which an expected value of a so-called “participation rate” (a gaming value given to a player with respect to a unit gaming value bet on a game) is smaller than “1”. This is a gaming state that is most disadvantageous for the player as compared to other gaming states.

『遊技状態』は、『䞀般遊技状態』や『リプレむタむム遊技状態』においお、に内郚圓籀し、に入賞した堎合に発生する。の入賞は、『䞀般遊技状態』においお「赀−赀−赀」又は「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『遊技状態』は、所定枚数のメダルの払い出しが完了すれば終了する。   The “BB gaming state” is generated when the BB is won internally and the BB is won in the “general gaming state” or the “replay time gaming state”. The BB winning is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the active line in the “general gaming state”. The “BB gaming state” ends when the payout of a predetermined number of medals is completed.

『遊技状態』は、『䞀般遊技状態』よりも出玉率の期埅倀が高く、他の遊技状態ず比べお遊技者にずっお最も有利な遊技状態である。『遊技状態』は、『䞀般遊技状態』や『リプレむタむム遊技状態』又は『遊技状態』においおレギュラヌボヌナスに入賞した堎合に発生する。の入賞は、䞀般遊技状態又は遊技状態においお「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。なお、各遊技状態間の移行は、ボヌナス図柄の組み合せが入賞ラむン䞊に衚瀺されたずき等により移行する。   The “RB gaming state” has a higher expected value of the payout rate than the “general gaming state”, and is the most advantageous gaming state for the player as compared to other gaming states. The “RB gaming state” occurs when an RB (regular bonus) is won in the “general gaming state”, “replay time gaming state”, or “BB gaming state”. The RB winning is established by arranging “red 7-red 7-blue 7” along the active line in the general gaming state or the BB gaming state. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.

『リプレむタむム遊技状態』は、『遊技状態』又は『遊技状態』の埌に発生する遊技状態である。『リプレむタむム遊技状態』は、メダルを投入しなくおも次ゲヌムが行える再遊技に入賞する確率が『䞀般遊技状態』よりも高くなっおいる。即ち、『リプレむタむム遊技状態』では、『䞀般遊技状態』よりもメダルを枛らすこずなく遊技が行える可胜性が高くなっおいるため、少しず぀メダルを増やしおいくこずが可胜ずなる。たた、『リプレむタむム遊技状態』は、「チェリヌの小圹」に入賞するず終了し、『䞀般遊技状態』に移行する。   The “replay time gaming state” is a gaming state that occurs after the “BB gaming state” or the “RB gaming state”. In the “replay time gaming state”, the probability of winning a replay where the next game can be performed without inserting a medal is higher than in the “general gaming state”. That is, in the “replay time gaming state”, there is a higher possibility that a game can be played without reducing the number of medals than in the “general gaming state”, so that the number of medals can be increased little by little. In addition, the “replay time gaming state” is terminated when winning the “cherry small role” and shifts to the “general gaming state”.

なお、『リプレむタむム遊技状態』では、遊技者に、「チェリヌの小圹」に入賞しないようにナビゲヌトする報知挔出が実行されおもよい。   In the “replay time gaming state”, a notification effect for navigating the player so as not to win the “cherry small role” may be executed.

図柄組み合せず払い出し枚数
次に、遊技状態ず入賞成立を瀺す図柄組み合せずメダルの払い出し枚数ずの関係に぀いお説明する。䞀般遊技状態においおは、『』ず、『』ず『再遊技リプレむ』ず『スむカの小圹』ず『ベルの小圹』ず『チェリヌの小圹』ず『プラムの小圹』ずに入賞する可胜性がある。『』は、「赀−赀−赀」、又は、「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『』は、「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。これらのメダルの払い出し枚数は「枚」である。たた、『再遊技リプレむ』は、「−−」が䞊ぶこずにより成立する。再遊技の入賞が成立するず、投入したメダルの枚数ず同数のメダルが自動投入されるので、遊技者はメダルを消費するこずなく次回のゲヌムを行うこずができる。たた、スむカ、ベル、チェリヌ、プラムの小圹の堎合、それぞれ枚、枚、枚、枚のメダルが払い出される。
(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning and the number of medals paid out. In the general gaming state, “BB”, “RB”, “Replay”, “Watermelon Minor”, “Bell Minor”, “Cherry Minor” and “Plum Minor” There is a possibility of winning a prize. “BB” is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the effective line. “RB” is established by arranging “red 7-red 7-blue 7” along the active line. The payout number of these medals is “0”. Further, “replay” is established by arranging “Replay-Replay-Replay”. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of watermelon, bell, cherry, and plum small roles, six, ten, six, and six medals are paid out, respectively.

遊技状態では、『』ず『スむカの小圹』ず『ベルの小圹』ず『チェリヌの小圹』ず『プラムの小圹』ずに入賞する可胜性がある。たた、遊技状態においおは、『再遊技』、『スむカ』、『ベル』、『チェリヌ』、『プラム』の小圹に入賞する可胜性がある。スむカ、ベル、チェリヌ、プラムの小圹の堎合、それぞれ枚、枚、枚、枚のメダルが払い出される。   In the BB gaming state, there is a possibility of winning “RB”, “Watermelon Minor”, “Bell Minor”, “Cherry Minor” and “Plum Minor”. In the RB gaming state, there is a possibility of winning a small role of “re-game”, “watermelon”, “bell”, “cherry”, and “plum”. In the case of watermelon, bell, cherry, and plum small roles, six, ten, six, and six medals are paid out, respectively.

䞻制埡回路の動䜜遊技の実行の堎面
䞊蚘の構成においお、遊技機の動䜜に぀いお説明する。
(Operation of main control circuit 71: scene of game execution)
In the above configuration, the operation of the gaming machine 1 will be described.

先ず、電源が投入されるず、遊技機は、䞻制埡回路においお図のメむンルヌチンを実行するこずにより遊技を実斜可胜な状態になるず共に、副制埡回路においお図瀺しないリセットルヌチン等をそれぞれ独立しお実行するこずにより液晶衚瀺装眮の挔出画像の衚瀺等を実斜可胜な状態になる。   First, when the power is turned on, the gaming machine 1 is in a state where a game can be executed by executing the main routine of FIG. 5 in the main control circuit 71, and a reset routine or the like (not shown) is executed in the sub control circuit 72. By executing each independently, it becomes possible to display the effect image of the liquid crystal display device 5 and the like.

具䜓的には、䞻制埡回路によりメむンルヌチン等が実行されるず、図に瀺すように、ゲヌム開始時の初期化が行われた埌、ゲヌム終了時のの所定の蚘憶内容が消去される。   Specifically, when a main routine or the like is executed by the main control circuit 71, as shown in FIG. 4, after the initialization at the start of the game is performed (S1), a predetermined storage in the RAM 33 at the end of the game is performed. The contents are erased (S2).

次に、投入メダルセンサやボタン・からの入力があるたで埅機状態ずなる。そしお、入力があるず、メダル投入信号を副制埡回路に送信する。この埌、スタヌトレバヌの操䜜によりスタヌトスむッチがオンされたか吊かを刀定する。スタヌトスむッチがオンされなければ、を再実行し、スタヌトレバヌが操䜜されるたで埅機する。䞀方、スタヌトスむッチがオンされるず、リヌル回転凊理に実行を移行し、続いお抜籀甚の乱数を抜出する。そしお、遊技状態監芖凊理を実行するこずによっお、今回のゲヌムにおける遊技状態・遊技状態等のボヌナス遊技状態、䞀般遊技状態及びリプレむタむム遊技状態等の遊技状態を確認しセットする。即ち、今回のゲヌムの遊技状態を遊技状態・遊技状態等のボヌナス遊技状態、䞀般遊技状態及びリプレむタむム遊技状態の䜕れかにセットする。   Next, a standby state is entered until there is an input from the inserted medal sensor 22S or the BET buttons 11 and 12. If there is an input, a medal insertion signal is transmitted to the sub-control circuit 72 (S3). Thereafter, it is determined whether or not the start switch 6S is turned on by operating the start lever 6 (S4). If the start switch 6S is not turned on (S4, NO), S4 is re-executed and waits until the start lever 6 is operated. On the other hand, when the start switch 6S is turned on (S4, YES), execution is shifted to reel rotation processing (S5), and then a random number for lottery is extracted (S6). Then, by executing the game state monitoring process, the game state such as the bonus game state such as the BB game state / RB game state, the general game state, and the replay time (RT) game state in the current game is confirmed and set ( S7). That is, the game state of the current game is set to any one of the bonus game state such as the BB game state and the RB game state, the general game state, and the replay time (RT) game state.

今回のゲヌムの遊技状態が確認されるず、図瀺しない確率抜籀テヌブルに基づく確率抜籀凊理においお遊技状態に察応した内郚圓籀圹が抜籀され、遞択された内郚圓籀圹の情報が副制埡回路に栌玍される。尚、本実斜圢態においおは、小圹、ボヌナスの同時抜籀が可胜であり、遊技状態においおは、リプレむ圹の圓籀確率が増倧した倀に蚭定される。   When the game state of the current game is confirmed (S7), in the probability lottery process based on the probability lottery table (not shown), an internal winning combination corresponding to the gaming state is lottered (S8), and information on the selected internal winning combination is obtained. Stored in the sub-control circuit 72. In the present embodiment, a small combination and a bonus can be drawn simultaneously, and in the RT gaming state, the winning probability of the replay combination is set to a value increased.

内郚圓籀圹を決定するず、停止テヌブル矀遞択凊理が実行される。そしお、リヌル回転停止凊理が実行され、䜕れかの停止ボタン・・が操䜜されたタむミングで滑りコマ数が決定された埌、滑りコマ数分、リヌルが回転されおから停止される。   When the internal winning combination is determined, stop table group selection processing is executed (S9). Then, after the reel rotation stop process is executed and the number of sliding frames is determined at the timing when any one of the stop buttons 7L, 7C, and 7R is operated, the reels are rotated by the number of sliding frames and then stopped ( S10).

この埌、入賞刀定入賞怜玢によりリヌル・・の図柄の停止態様に基づいお入賞圹入賞が成立した圹が識別される。尚、本実斜圢態においおは、ボヌナスフラグの繰り越しはあるが、小圹フラグの繰り越し及びボヌナスフラグのストックは無いものずする。   Thereafter, a winning combination (a winning combination) is identified on the basis of the symbol stop state of the reels 3L, 3C, and 3R by winning determination (winning search) (S11). In this embodiment, it is assumed that there is a carryover of the bonus flag, but no carryover of the small part flag and no stock of the bonus flag.

そしお、遊技状態に応じおメダルのクレゞット又は払出しが行われる。尚、ボヌナス入賞時に払い出しは無く、小圹入賞時だけ払い出しが行われる。   Then, a medal credit or payout is performed according to the gaming state (S12). There is no payout at the time of winning a bonus, and payout is made only at the time of winning a small role.

次に、珟圚の遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態であるか吊かが刀定される。遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態でない堎合には、『赀-赀-赀』、『青-青-青』等のボヌナスに入賞したか吊かが刀定される。そしお、ボヌナスに入賞しおいれば、、ボヌナス開始信号を副制埡回路に出力し、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においおボヌナス遊技状態にセットされるこずになる参照。䞀方、ボヌナスに入賞しおいなければ、、回数が『』になる又はチェリヌに入賞する等しおが終了したか吊かが刀定される。そしお、が終了しおいなければ、、に蚘憶されおいる回数を枛算しおが再実行される。䞀方、が終了しおいれば、、終了信号を副制埡回路に出力し、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお䞀般遊技状態にセットされるこずになる参照。   Next, it is determined whether or not the current gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13). If the gaming state is not a bonus gaming state such as a BB gaming state or an RB gaming state (S13, NO), a bonus such as “red 7-red 7-red 7”, “blue 7-blue 7-blue 7”, etc. It is determined whether or not a prize has been won (S14). If the bonus is won (S14, YES), a bonus start signal is output to the sub-control circuit 72 (S15), and S2 is re-executed. When the game is re-executed, the bonus game state is set when the game state monitoring process for the next game is executed (see S7). On the other hand, if the bonus has not been won (S14, NO), it is determined whether or not the RT has ended (S16), such as when the number of RTs becomes “0” or a cherry is won. If the RT has not ended (S16, NO), the number of RTs stored in the RAM 33 is subtracted and S2 is re-executed. On the other hand, if RT has ended (S16, YES), an RT end signal is output to the sub-control circuit 72 (S17), and S2 is re-executed. When the game is re-executed, the game state monitoring process at the time of the next game is set to the general game state (see S7).

䞀方、においお、遊技状態が遊技状態又は遊技状態等のボヌナス遊技状態である堎合には、ボヌナスの『払出枚数のチェック凊理』が行われる。尚、ボヌナスの『払出枚数のチェック凊理』で所定の払出枚数に達するずボヌナス遊技状態は終了ずなる。   On the other hand, if the game state is a bonus game state such as a BB game state or an RB game state in S13 (S13, YES), a bonus “payout number check process” is performed (S18). It should be noted that the bonus gaming state ends when a predetermined payout number is reached in the bonus “payout number check process”.

この埌、ボヌナスの終了時であるか吊かが刀定され、ボヌナスの終了時でないず刀定された堎合には、が再実行される。䞀方、ボヌナスの終了時であるず刀定された堎合には、が開始されたか吊かが刀定される。そしお、が開始されおいない堎合は、、ボヌナス終了信号を副制埡回路に出力し、が再実行される。なお、再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお䞀般遊技状態にセットされるこずになる参照。䞀方、が開始された堎合は、、開始信号を副制埡回路に出力し、が再実行される。尚、ボヌナスの皮類に応じお所定の回数が蚭定されるこずになる。たた、が再実行された堎合、次ゲヌム時の遊技状態監芖凊理の実行時においお遊技状態にセットされるこずになる参照。   Thereafter, it is determined whether or not the bonus is over (S19). If it is determined that the bonus is not over (S19, NO), S2 is re-executed. On the other hand, when it is determined that the bonus is over (S19, YES), it is determined whether RT has been started (S20). If RT has not started (S20, NO), a bonus end signal is output to the sub-control circuit 72 (S22), and S2 is re-executed. When the game is re-executed, the game state monitoring process at the time of the next game is set to the general game state (see S7). On the other hand, when RT is started (S20, YES), an RT start signal is output to the sub-control circuit 72 (S21), and S2 is re-executed. Note that a predetermined number of RTs is set according to the type of bonus. When S2 is re-executed, the RT gaming state is set when the gaming state monitoring process for the next game is executed (see S7).

副制埡回路の動䜜
以䞊のようにしお、遊技が実斜されおいる堎合等においお、副制埡回路においおは、図瀺しないリセットルヌチンを実行するこずにより液晶衚瀺装眮に察しお挔出画像を画面衚瀺する。䟋えば、遊技の䞭断䞭であれば、デモ画面が挔出画像ずしお液晶衚瀺装眮に衚瀺され、遊技䞭であれば、擬䌌リヌルや遊技状態に応じた挔出画像が液晶衚瀺装眮に衚瀺される。
(Operation of sub-control circuit 72)
As described above, when a game is being performed, the sub-control circuit 72 displays an effect image on the liquid crystal display device 5 by executing a reset routine (not shown). For example, if the game is being interrupted, a demonstration screen is displayed on the liquid crystal display device 5 as an effect image.

たた、副制埡回路においおは、リセットルヌチンを実行するこずによりスピヌカ・・に察しお挔出効果音を出力させる。䟋えば、遊技の䞭断䞭であれば、デモ効果音が挔出効果音ずしおスピヌカ・・から発せられ、遊技䞭であれば、遊技状態に応じた挔出効果音がスピヌカ・・から発せられる。   Further, the sub control circuit 72 causes the speakers 21L, 21R, and 21B to output effect sound effects by executing a reset routine. For example, if the game is interrupted, a demonstration sound effect is emitted from the speakers 21L, 21R, and 21B as an effect sound effect, and if the game is in progress, an effect sound effect corresponding to the gaming state is output from the speakers 21L, 21R, and 21B. Be emitted.

本実斜の圢態の抂芁
以䞊のように、本実斜の圢態の遊技機においおは、入賞成立に応じおメダルをメダル払出口から倖郚に払出す払出手段、ボタン、ホッパヌ、ホッパヌ駆動回路、払出完了信号回路、メダル怜出郚等を備えおいる遊技機であっお、メダル払出口から払出されたメダルを貯留するメダル受け郚を備え、メダル受け郚の底面には、メダルを起立姿勢で厚み方向に重ねお収容可胜な凹溝が圢成され、凹溝には、耇数のメダルを凹溝の端から順に収容した際に、メダルの枚数を把握するガむドずなる目盛りがメダルの所定枚数の厚みに盞圓する間隔をおいお耇数圢成され、目盛りは、メダル間の仕切りずなる凞郚で圢成され、目盛りに察応するメダルの枚数を衚瀺する数倀衚瀺が目盛りに付随されおいる。
(Outline of this embodiment)
As described above, in the gaming machine 1 of the present embodiment, payout means (CPU 31, C / P button 14, hopper 40, hopper drive circuit) for paying out medals 115 to the outside from the medal payout opening 15 in accordance with winning establishment. 41, a payout completion signal circuit 51, a medal detection unit 40s, and the like), a medal receiving unit 16 for storing the medal 115 paid out from the medal payout port 15, and a bottom surface of the medal receiving unit 16. 16 a is formed with a concave groove 116 that can receive the medals 115 in a standing posture and stacked in the thickness direction. In the concave groove 116, when a plurality of medals 115 are sequentially received from the end of the concave groove 116, the medals 115 are stored. A plurality of scales 117 serving as a guide for grasping the number of medals are formed at intervals corresponding to the thickness of a predetermined number of medals 115. The scale 117 is a partition between medals 115. Is formed by the convex portion 120 serving as a numerical display 118 for displaying the number of medals 115 corresponding to the scale 117 is attached to the scale 117.

䞊蚘の構成によれば、耇数のメダルを凹溝の端から順に収容しおメダル列を圢成し、メダル列の端ず目盛りずの盞察䜍眮を確認するこずで、凹溝の党長に満たないメダル枚数であっおも、メダル枚数を容易に把握するこずができる堎合がある。たた、メダル間の仕切りずなる凞郚による隙間がメダル間にできるこずで所定枚数のメダルを手で぀かみやすくするこずができ、メダル投入口ぞ容易にメダルを移行するこずができる堎合がある。   According to the above configuration, a plurality of medals are accommodated in order from the end of the concave groove 116 to form a medal row, and the relative position between the end of the medal row and the scale 117 is confirmed, so that the entire length of the concave groove 116 is increased. Even if the number of medals is less than one, the number of medals can be easily grasped. In addition, since a gap between the medals 115 is formed by the convex portions 120 serving as a partition between the medals 115, a predetermined number of medals 115 can be easily grasped by hand, and the medals 115 can be easily transferred to the medal insertion slot 22. There are cases where it is possible.

たた、本発明の遊技機においおは、遊技の際にメダルが投入されるメダル投入口ず、メダル投入口ぞメダルを案内するガむド通路ずを備えおいる遊技機であっお、目盛りはガむド通路の長手幅図のに盞圓する間隔をおいお圢成されおいおもよい。   Further, the gaming machine 1 of the present invention is a gaming machine provided with a medal insertion slot 22 into which a medal 115 is inserted in the game and a guide passage 23 for guiding the medal 115 to the medal insertion slot 22. The scale 117 may be formed at an interval corresponding to the longitudinal width of the guide passage 23 (X in FIG. 5).

䞊蚘の構成によれば、メダル間の仕切りずなる凞郚間の幅がガむド通路の長手幅に盞圓する間隔に等しくなるため、凞郚間のメダルをメダル投入口のガむド通路ぞ移行するずきに過䞍足なく行うこずができる堎合がある。   According to the above-described configuration, the width between the convex portions 120 serving as a partition between the medals 115 is equal to the interval corresponding to the longitudinal width of the guide passage 23, so that the medal 115 between the convex portions 120 is guided to the medal insertion slot 22. In some cases, the transition to the passage 23 can be performed without excess or deficiency.

本実斜圢態の倉圢䟋
以䞊、本発明を奜適な実斜の圢態に基づいお説明したが、本発明はこれに限定されるものではなく、遊技機は、以䞋の構成を䞊述の実斜の圢態における構成に加えお、或いは重耇、眮き換えお備えおいおもよい。
(Modification of this embodiment)
As mentioned above, although this invention was demonstrated based on suitable embodiment, this invention is not limited to this, A game machine adds the following structure to the structure in the above-mentioned embodiment, or duplication. , May be provided.

䟋えば、本実斜の圢態の遊技機は、凹溝が、その䞀端から他端にかけお傟斜した構成にされおいおもよい。この堎合、凹溝に収容したメダルが぀前に収容されたメダルに寄りかかるこずで、メダルの転倒を防止するこずができる堎合がある。   For example, the gaming machine 1 of the present embodiment may be configured such that the groove 116 is inclined from one end 116a to the other end 116b. In this case, the medal 115 accommodated in the concave groove 116 leans against the medal 115 accommodated in the previous one, so that the medal 115 may be prevented from falling.

たた、メダル受け郚の偎面の巊端偎にメダル払出口が蚭けられ、耇数のメダルをメダル受け郚の底面の巊端偎に向かっお払い出すようにされおいおもよい。この堎合、メダル払出口から払出されたメダルが凹溝に収容されたメダルにぶ぀かるこずがないため、凹溝に収容されたメダルが拡散しおしたうこずがない。   Further, the medal payout opening 15 may be provided on the left end side of the side surface 16 b of the medal receiving portion 16, and a plurality of medals 115 may be paid out toward the left end side of the bottom surface 16 a of the medal receiving portion 16. In this case, since the medal 115 paid out from the medal payout opening 15 does not collide with the medal 115 accommodated in the concave groove 116, the medal 115 accommodated in the concave groove 116 does not diffuse.

たた、䞊面が開攟された箱型圢状のメダル受け郚を蚭け、メダル受け郚の底面ず着脱可胜にし、䞊面にメダルを起立姿勢で厚み方向に重ねお収容可胜な凹溝が圢成された䞭敷きを備えた構成にされおいおもよい。この堎合、メダル受け郚の底面に䞭敷きを装着し、䞭敷きの凹溝に耇数のメダルを起立姿勢で厚み方向に重ねお収容するこずで、メダル受け郚においお手軜にメダル枚数を把握するこずができ、既存の凹溝を有しないメダル受け郚を持぀遊技機にも着脱可胜ずなる。   In addition, a box-shaped medal receiving portion 16 having an open top surface is provided, and a bottom groove 16a of the medal receiving portion 16 is made detachable, and a concave groove 116 that can receive the medal 115 stacked in the thickness direction in a standing posture on the upper surface. You may be set as the structure provided with the formed insole. In this case, an insole is attached to the bottom surface 16a of the medal receiving portion 16, and a plurality of medals 115 are stacked in the thickness direction in a standing posture in the recessed groove 116 of the insole so that the medal receiving portion 16 can easily receive the number of medals. It can be grasped and can also be attached to and detached from a gaming machine having a medal receiving portion that does not have the existing concave groove 116.

たた、遊技機は、所定の遊技結果が衚瀺された堎合に遊技者に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ず、遊技開始指什信号に基づいお所定の圹を内郚圓籀圹ずしお決定する内郚圓籀圹決定手段ず、内郚圓籀圹に基づいお倉動衚瀺手段に入賞態様を衚瀺させる停止制埡手段ず、挔出衚瀺手段に遊技に関連した挔出態様を衚瀺させる挔出衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺される可胜性があるこずを予告衚瀺手段に予告態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺されるこずを告知衚瀺手段に告知態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段の衚瀺制埡を行なう衚瀺制埡手段ず、遊技結果衚瀺手段又は倉動衚瀺手段の䞀郚又は党郚の可倉衚瀺を停止させる停止指什信号を出力する遊技者による操䜜が可胜な䜍眮に蚭けられた衚瀺停止指什手段ず、所定の単䜍遊技で内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を次回の単䜍遊技にも内郚圓籀圹ずしお持ち越す内郚圓籀圹持越手段ず、内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を蓄積しお蚘憶する特定圹蓄積手段ず、特定圹蓄積手段が蓄積しお蚘憶しおいる特定の圹を内郚圓籀圹ずする蓄積特定圹圓籀手段ずを少なくずも぀以䞊備えおいおもよい。   The gaming machine also has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Before the display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling the display of the game result display means, and a game result display hand Alternatively, a display stop command means provided at a position where the player can operate to output a stop command signal for stopping a variable display of a part or all of the variable display means, and an internal winning combination determining means in a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.

ここで、䞊蚘の『遊技結果衚瀺手段』は、たずめるず倉動衚瀺手段、挔出衚瀺手段、告知衚瀺手段等を含んで構成されおいる。それらが、別䜓の衚瀺装眮であっおもよいし、単䞀の衚瀺装眮に蚭けられた所定の衚瀺郚スプラむト、深床の異なるオブゞェクトでもよい。たた、重なっお衚瀺されおもよい。さらには、又は耇数の音、又は耇数の光、又は耇数の色、又は耇数の画像、又は耇数の臭い等、又は耇数の感觊振動、圧力のうちの䜕れかの、耇数又は党郚により遊技者に報知を行うようになっおいおもよい。   Here, the above-mentioned “game result display means” includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.

『遊技䟡倀付䞎手段』は、遊技䟡倀コむンを付䞎払出するプログラム等、有利状態発生手段を含み、賞媒䜓の払出、磁気カヌドぞの蚘録、ゲヌムの埗点加算も含む。   The “game value giving means” includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.

『衚瀺制埡手段』は、たずめるず停止制埡手段、挔出衚瀺制埡手段、告知衚瀺制埡手段等を含んで構成されおいる。単䞀の基板に蚭けられおいおも、別䜓の耇数の基板に蚭けられおもよいし、停止制埡手段は内郚圓籀圹決定手段ず同䞀の基板に蚭けられおもよい。別䜓でもよい。さらには、挔出衚瀺制埡手段及び告知衚瀺制埡手段は、内郚圓籀圹決定手段ず別䜓の基板に蚭けられおもよい。別䜓でもよい。   The “display control means” includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)

『倉動衚瀺手段』は、静止画像・動画像等を衚瀺するものであり、リヌルやディスクによる移動衚瀺、耇数皮類の図柄を可倉衚瀺たたは停止衚瀺する又は耇数の図柄衚瀺郚から構成されおいる。䟋えばパチスロ機やビデオスロットの図柄、パチンコの特図、音図、刀定図柄等を衚瀺する。たた、遊技結果ずしお、特定の入賞態様を衚瀺すれば䜕でもよい。   The “variable display means” displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.

『衚瀺停止指什手段』は、挔出衚瀺手段、倉動衚瀺手段、告知衚瀺手段等のうちの぀、耇数、党おの可倉衚瀺を停止させる信号を出力しおもよいし、぀又は耇数の衚瀺郚に察応しお぀蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。或いは、぀の衚瀺郚に察応しお耇数蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。   The “display stop command means” may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).

『有利状態発生手段』は、耇数の遊技単䜍の間、継続しお遊技者に有利な状態が続くものであれば䜕でもよい。䟋えば発生刀定、継続刀定、途䞭終了刀定、発生、継続、終了等を行うプログラム等である。たた、『内郚圓籀圹決定手段』は、内郚圓籀圹抜籀手段、内郚圓籀圹持越手段、特定圹蓄積手段、蓄積特定圹圓籀手段等から構成されおいる。   The “advantageous state generating means” may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The “internal winning combination determining means” includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.

尚、本実斜の圢態においお、『遊技機』は、パチンコ、パチスロ機、ビデオスロット等を含む。『遊技結果』は、入賞態様、倖れ態様、挔出態様、告知態様等を含む。『特定の入賞態様』は、特定の図柄の衚瀺『』、『』等や特定の図柄の組合せの衚瀺『』『』等、耇数の図柄のうちに特定の図柄が含たれおいる単チェリヌ、連チェリヌ等等を含む。   In the present embodiment, the “game machine” includes a pachinko machine, a pachislot machine, a video slot, and the like. The “game result” includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The “specific winning mode” includes a specific symbol display (such as “3” and “7”), a specific symbol combination display (such as “777” and “776”), and a specific symbol among a plurality of symbols. Are included (single cherry, double cherry, etc.).

『倖れ態様』は、倉動衚瀺手段に衚瀺される入賞態様以倖の態様、挔出態様、告知態様等を含む。『所定の遊技結果』は、入賞態様等を含む。『挔出態様』は、客埅ち䞭、遊技䞭、遊技間、入賞前、䞭、埌、有利状態前、䞭、埌等を盛り䞊げる態様、たたは、それらの遊技情報遊技案内の報知態様、その他の態様等を含み、『倧圓り』、『ボヌナス』、『倖れ』、有利状態の継続数等の文字も含む。   The “disappearance mode” includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The “predetermined game result” includes a winning mode and the like. “Direction mode” is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as “big hit”, “bonus”, “out”, and the number of continuations of the advantageous state are also included.

『予告態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいる可胜性があるこずを遊技者に察しお予告する態様や倖れを予告する態様、たた、その挔出態様を含む。『倖れ』、『ベル』、『倧圓り圓籀』、『ボヌナス圓籀』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。『告知態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいるこずを遊技者に察しお告知する態様や、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいないこずを遊技者に察しお告知する態様、たた、その挔出態様を含む。『倧圓り確定』、『ボヌナス確定』、『倖れ確定』、『ベル確定』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。   The “notice mode” includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . “Do n’t you? ","bell? ], "A big hit win? ], “Bonus winning? ], "Game procedure navigation function win? ”Etc. are also included. The “notification mode” is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. “Big hit confirmed”, “Bonus confirmed”, “Outgoed confirmed”, “Bell confirmed”, “Game procedure navigation function win? ”Etc. are also included.

『態様』は、又は耇数の図柄動静止画像、又は耇数のキャラクタ動静止画像、又は耇数の背景動静止画像、又は耇数の吹出し動静止画像、又は耇数の文字、図圢、又は耇数の可動物の所定の動䜜等、又は耇数のランプの点灯、点滅等、又は耇数のスピヌカの音等を含む。『遊技情報』は、遊技コンセプト背景、遊技のルヌル、操䜜説明、リヌチ目、チャンス目、圹・リプレむの説明、有利状態等の説明、有利状態等、確率、所定時点ボヌナス、、所定操䜜等からの経過ゲヌム数等を含む。   “Aspect” includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. “Game information” includes game concept (background), game rules, operation explanation, reach eyes, chance eyes, explanation of roles / replays, explanation of advantageous states (BB, RB, SB, etc.), advantageous states (BB, RB) Etc.), probability, and the number of elapsed games from a predetermined time (bonus, BB, RB, predetermined operation, etc.).

『遊技開始指什手段』は、スタヌトレバヌ、スピンボタン等のスむッチ、遊技媒䜓投入、図柄始動口ゲヌト等を含む。『衚瀺停止指什手段』は、ボタン、レバヌ、プログラム蚈時手段等を含む。『図柄衚瀺手段』は、、プラズマディスプレむ、セグメント衚瀺噚、ドットマトリックス、ランプ、、蛍光灯、、電子ペヌパ、フレキシブル、フレキシブル液晶、液晶プロゞェクタ、リヌル、ディスク、可動物等を含む。それらが耇数蚭けられたもの、それらが組合せられたもの等を含む。   The “game start command means” includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The “display stop command means” includes a button, a lever, a program (time measuring means), and the like. “Design display means” includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined etc. are included.

『内郚圓籀圹』は、耇数の圹から内郚圓籀圹決定手段により内郚圓籀圹ずしお決定されたたたは耇数の圹を含む。『入賞圹』は、内郚圓籀圹に察応する入賞態様が衚瀺された圹を含む。『遊技䟡倀』は、賞媒䜓コむン、メダル、遊技球の払出し、遊技結果蚘憶媒䜓磁気カヌド等ぞの所定の曞き蟌み、リプレむ、埗点の加算、有利状態の発生等を含む。『遊技媒䜓賞媒䜓』は、コむン、メダル、遊技球、貚幣、玙幣、磁気カヌド等を含む。   The “internal winning combination” includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The “winning combination” includes a combination in which a winning mode corresponding to the internal winning combination is displayed. “Game value” includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) ”includes coins, medals, game balls, money, banknotes, magnetic cards, and the like.

たた、パチスロ等における圹は、次のうちのたたは耇数を適甚しおもよい。倖れ、所定枚数の賞媒䜓を払出す小圹、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を単䜍遊技ゲヌムの間だけ高確率ずするシングルボヌナス、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を耇数単䜍遊技の間だけ高確率ずするレギュラヌボヌナス、内郚圓籀圹決定手段がレギュラヌボヌナスを内郚圓籀圹に決定する確率を耇数単䜍遊技の間だけ高確率ずするビッグボヌナス、内郚圓籀圹決定手段が決定した内郚圓籀圹に関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する内郚圓籀圹ナビゲヌト機胜。停止パタヌン遞択手段が遞択した停止パタヌンに関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する抌順ナビゲヌト機胜。遊技者にずっお有利ずなる遊技手順を報知する遊技手順ナビゲヌト機胜。   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.

䟋えば、䞊述の内郚圓籀圹ナビゲヌト機胜は、巊リヌル、䞭リヌル、右リヌルに察応する巊、䞭、右リヌル停止ボタンを停止操䜜する以前に報知されるリヌル停止パタヌン䟋えば、最初に巊リヌルを停止し、次に䞭リヌルを停止、最埌に右リヌルを停止するパタヌン、同様に巊リヌル停止→右リヌル停止→䞭リヌル停止のパタヌン、䞭リヌル停止→右リヌル停止→巊リヌル停止のパタヌン、䞭リヌル停止→巊リヌル停止→右リヌル停止のパタヌン、右リヌル停止→巊リヌル停止→䞭リヌル停止のパタヌン、右リヌル停止→䞭リヌル停止→巊リヌル停止のパタヌンの皮類等にしたがっお、巊、䞭、右リヌル停止ボタンを停止操䜜するこずで倉動衚瀺手段に所定の入賞態様が埗られるリヌル停止ナビゲヌト機胜等を含む。リヌル停止ナビゲヌト機胜は党おのリヌルリヌル以倖で図柄を可倉衚瀺する画像衚瀺手段も含たれるの停止順序をナビゲヌトしなくおも、所定回目䟋えば、最初、番目、番目等に停止させるリヌルを遊技者に報知するようなナビゲヌト機胜も含む。たた、所定回目に停止させるリヌルに所定の図柄が衚瀺されおいる状態でリヌルを停止させた堎合に倉動衚瀺手段に所定の入賞態様が埗られるものも含む。遊技者による衚瀺停止指什手段からの停止指什信号の出力から最小移動又は略最小倉動で図柄を停止させる機胜や、遊技媒䜓の投入無しで単䜍遊技の遊技を開始できるリプレむも含む。   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop → right reel stop → middle reel stop pattern, middle reel stop → right reel stop → left reel stop pattern, 6 types of left reel stop → left reel stop → right reel stop pattern, right reel stop → left reel stop → middle reel stop pattern, right reel stop → middle reel stop → left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.

たた、回の単䜍遊技は、䟋えば次のようなもののうち䜕れかを適甚しおもよい。遊技開始指什手段からの遊技開始指什信号の出力から遊技結果の衚瀺たで。スタヌトレバヌの操䜜から倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。スタヌトレバヌの操䜜から所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から倉動衚瀺手段に遊技結果が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から所定の衚瀺手段に特定の衚瀺が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓䟋えば遊技球の入賞たたは通過を怜出しおから倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓の入賞たたは通過を怜出しおから所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。たた、耇数単䜍遊技は、連続的たたは間欠的な耇数回の単䜍遊技を適甚しおもよい。   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.

本実斜圢態においおは、本発明をパチスロ遊技装眮に適甚した堎合に぀いお説明したが、本発明を他の遊技機䟋えば、パチンコ遊技装眮、スロットマシン等に適甚するこずも可胜である。   In the present embodiment, the case where the present invention is applied to a pachislot gaming apparatus has been described, but the present invention can also be applied to other gaming machines (for example, a pachinko gaming apparatus, a slot machine, etc.).

以䞊、本発明の実斜䟋を説明したが、具䜓䟋を䟋瀺したに過ぎず、特に本発明を限定するものではなく、具䜓的構成などは、適宜蚭蚈倉曎可胜である。尚、発明の実斜の圢態に蚘茉された、䜜甚及び効果は、本発明から生じる最も奜適な䜜甚及び効果を列挙したに過ぎず、本発明の実斜の圢態に蚘茉されたものに限定されるものではない。   The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. It should be noted that the actions and effects described in the embodiments of the present invention are merely a list of the most preferable actions and effects resulting from the present invention, and are limited to those described in the embodiments of the present invention. is not.

本実斜圢態に係る遊技機の正面図である。It is a front view of the gaming machine according to the present embodiment. 本実斜圢態に係るメダル受け郚の斜芖図ず凹溝の断面図である。It is a perspective view of a medal receiving part concerning this embodiment, and a sectional view of a ditch. 本実斜圢態に係る䞻制埡回路のブロック図である。It is a block diagram of the main control circuit concerning this embodiment. メむンルヌチンのフロヌチャヌトである。It is a flowchart of a main routine. 本実斜圢態に係るメダル受け郚及びメダル投入口の斜芖図である。It is a perspective view of a medal receiving part and medal slot according to this embodiment.

笊号の説明Explanation of symbols

 遊技機
 ボタン
 メダル払出口
 メダル受け郚
 底面
 メダル投入口
 
 ホッパヌ
 メダル怜出郚
 ホッパヌ駆動回路
 払出完了信号回路
 メダル
 凹溝
 目盛り
 数倀衚瀺
 凞郚
1 gaming machine 14 C / P button 15 medal payout opening 16 medal receiving part 16a bottom surface 22 medal insertion slot 31 CPU
40 hopper 40s medal detection unit 41 hopper drive circuit 51 payout completion signal circuit 115 medal 116 concave groove 117 scale 118 numerical value display 120 convex portion

Claims (2)

入賞成立に応じおメダルをメダル払出口から倖郚に払出す払出手段を備えおいる遊技機であっお、
前蚘メダル払出口から払出された前蚘メダルを貯留するメダル受け郚を備え、
前蚘メダル受け郚の底面には、メダルを起立姿勢で厚み方向に重ねお収容可胜な凹溝が圢成され、
前蚘凹溝には、耇数の前蚘メダルを前蚘凹溝の端から順に収容した際に、前蚘メダルの枚数を把握するガむドずなる目盛りが前蚘メダルの所定枚数の厚みに盞圓する間隔をおいお耇数圢成され、
前蚘目盛りは、前蚘メダル間の仕切りずなる凞郚で圢成され、
前蚘目盛りに察応する前蚘メダルの枚数を衚瀺する数倀衚瀺が前蚘目盛りに付随されおいるこずを特城ずする遊技機。
A gaming machine comprising a payout means for paying out medals to the outside from a medal payout exit in accordance with the winning establishment,
A medal receiving portion for storing the medal paid out from the medal payout opening;
On the bottom surface of the medal receiving portion, a concave groove is formed that can accommodate the medal in an upright posture in a stacking direction.
When the plurality of medals are accommodated in order from the end of the groove, the concave groove has a plurality of scales serving as a guide for grasping the number of medals at intervals corresponding to the predetermined number of medals. Formed,
The scale is formed by a convex portion that becomes a partition between the medals,
A gaming machine, wherein a numerical value display indicating the number of medals corresponding to the scale is attached to the scale.
遊技の際にメダルが投入されるメダル投入口ず、
前蚘メダル投入口ぞメダルを案内するガむド通路ず
を備えおいる遊技機であっお、
前蚘目盛りは前蚘ガむド通路の長手幅に盞圓する間隔をおいお圢成されおいるこずを特城ずする請求項に蚘茉の遊技機。
A medal slot where medals are thrown in the game,
A gaming machine comprising a guide passage for guiding medals to the medal slot,
The gaming machine according to claim 1, wherein the scale is formed with an interval corresponding to a longitudinal width of the guide passage.
JP2007141824A 2007-05-29 2007-05-29 Game machine Pending JP2008295520A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013111151A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine
JP2013111150A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine
JP2013111149A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013111151A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine
JP2013111150A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine
JP2013111149A (en) * 2011-11-28 2013-06-10 Sanyo Product Co Ltd Game machine

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