JP2008295520A - Game machine - Google Patents
Game machine Download PDFInfo
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- JP2008295520A JP2008295520A JP2007141824A JP2007141824A JP2008295520A JP 2008295520 A JP2008295520 A JP 2008295520A JP 2007141824 A JP2007141824 A JP 2007141824A JP 2007141824 A JP2007141824 A JP 2007141824A JP 2008295520 A JP2008295520 A JP 2008295520A
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- Prior art keywords
- medals
- medal
- game
- display
- gaming state
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Images
Landscapes
- Slot Machines And Peripheral Devices (AREA)
Abstract
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ãè§£æ±ºææ®µãã¡ãã«åãéšïŒïŒã®åºé¢ïŒïŒïœã«ãã¡ãã«ïŒïŒïŒãèµ·ç«å§¿å¢ã§åã¿æ¹åã«éããŠå容å¯èœãªå¹æºïŒïŒïŒã圢æããè€æ°ã®ã¡ãã«ïŒïŒïŒã广ºïŒïŒïŒã®ç«¯ããé ã«å容ããéã«ãã¡ãã«ïŒïŒïŒã®ææ°ãææ¡ããã¬ã€ããšãªãç®çãïŒïŒïŒãã¡ãã«ïŒïŒïŒã®æå®ææ°ã®åã¿ã«çžåœããééããããŠè€æ°åœ¢æããç®çãïŒïŒïŒã¯ãã¡ãã«éã®ä»åããšãªãåžéšïŒïŒïŒã§åœ¢æããç®çãïŒïŒïŒã«å¯Ÿå¿ããã¡ãã«ïŒïŒïŒã®ææ°ã衚瀺ããæ°å€è¡šç€ºïŒïŒïŒãç®çãïŒïŒïŒã«ä»éããã
ãéžæå³ãå³ïŒAn object of the present invention is to easily grasp the number of medals even if the number of medals is less than the total length of a guide groove, and to easily grasp a predetermined number of medals by hand.
A concave groove 116 is formed on the bottom surface 16a of the medal receiving portion 16 so that the medal 115 can be stacked in the thickness direction in a standing posture, and a plurality of medals 115 are sequentially received from the end of the concave groove 116. A plurality of scales 117 serving as a guide for grasping the number of medals 115 are formed at intervals corresponding to the thickness of a predetermined number of medals 115, and the scale 117 is formed by a convex portion 120 serving as a partition between medals. A numerical value display 118 for displaying the number of medals 115 corresponding to 117 is attached to the scale 117.
[Selection] Figure 2
Description
æ¬çºæã¯ãç²åŸããã¡ãã«ã貯çããã¡ãã«åãéšãåããéææ©ã«é¢ããã   The present invention relates to a gaming machine provided with a medal receiving portion for storing acquired medals.
äžè¬çã«ãããã¹ãæ©ãšç§°ãããéææ©ããæåºãããã¡ãã«ã¯ããã®äžéšã«èšããããã¡ãã«åãéšã«è²¯çããããããã§ã倧éã®ã¡ãã«ãæåºãããå Žåã«ã¯ãã¡ãã«åãéšã®åå®¹ç¶æ ã«ãã£ãŠã¯ãã¡ãã«ææ°ã®å€§ç¥ããææ¡ããããšãã§ããªããããéæè ã¯æãã¿ãšç§°ãããã¡ãã«ã®ããæ··ããè¡ã£ãŠãã¡ãã«ãå¯ãªç¶æ ã«ããŠãã¡ãã«ææ°ãæšå®ããŠããã   Generally, medals paid out from a gaming machine called a pachislot machine are stored in a medal receiving portion provided at the lower part thereof. Here, when a large number of medals are paid out, depending on the accommodation state of the medal receiving part, only the outline of the number of medals can be grasped, so the player stirs medals called hand-rubbing. The number of medals is estimated by making the medals dense.
ãã®ç¹ãã¡ãã«ææ°ã®ææ¡ã容æã«ããããã«ãç¹èš±æç®ïŒã«ã¯ãã³ã€ã³ïŒã¡ãã«ïŒãèµ·ç«å§¿å¢ã§åã¿æ¹åã«éããŠå容å¯èœãªã¬ã€ã广¡ãåºé¢ã«åœ¢æããå容箱ãé瀺ãããŠããã
  In this regard, in order to make it easier to grasp the number of medals,
ããããªããããã®å容箱ã«å容ããã¡ãã«ææ°ãæ£ç¢ºã«ææ¡ããããã«ã¯ãã¡ãã«ãã¬ã€ã广¡ã«æŽåãããŠå容ããåå®¹ç®±ãæºæ¯ã«ããå¿ èŠããããåŸã£ãŠãåå®¹ç®±ãæºæ¯ã«ããã ãã®ã¡ãã«ãç²åŸããŠããªãéæè ã«ãšã£ãŠã¯ãã¡ãã«ææ°ãææ¡ããããšãã§ããªããäžæ¹ãïŒã€ã®ã¬ã€ã广¡ã«å容å¯èœãªã¡ãã«ææ°ãäºãææ¡ããŠããã°ãåå®¹ç®±ãæºæ¯ã«ããªããŠããå šé·ã«äºã£ãŠã¡ãã«ãå容ãããã¬ã€ã广¡ã®æ°ããã¡ãã«ææ°ãææ¡ããããšãã§ããå Žåãããããã¬ã€ã广¡ã®å šé·ã«æºããªãã¡ãã«ææ°ã§ããã°ãã¡ãã«ææ°ã®å€§ç¥ããææ¡ããããšãã§ããªãã   However, in order to accurately grasp the number of medals stored in the storage box, it is necessary to store the medals in alignment with the guide grooves and to fill the storage box. Therefore, a player who has not acquired enough medals to fill the storage box cannot grasp the number of medals. On the other hand, if the number of medals that can be stored in one guide groove is known in advance, the number of medals can be determined from the number of guide grooves in which medals are stored over the entire length without filling the storage box. However, if the number of medals is less than the total length of the guide groove, only the approximate number of medals can be grasped.
ããã§ãæ¬çºæã®ç®çã¯ãã¬ã€ã广¡ã®å šé·ã«æºããªãã¡ãã«ææ°ã§ãã£ãŠããã¡ãã«ææ°ã容æã«ææ¡ããæå®ææ°ã®ã¡ãã«ãæã§ã€ãã¿æãããããšãå¯èœãªéææ©ãæäŸããããšã§ããã   Accordingly, an object of the present invention is to provide a gaming machine capable of easily grasping the number of medals and easily grasping a predetermined number of medals by hand even if the number of medals is less than the total length of the guide recess. That is.
æ¬çºæã¯ãå ¥è³æç«ã«å¿ããŠã¡ãã«ãã¡ãã«æåºå£ããå€éšã«æåºãæåºææ®µãåããŠããéææ©ã§ãã£ãŠãåèšã¡ãã«æåºå£ããæåºãããåèšã¡ãã«ã貯çããã¡ãã«åãéšãåããåèšã¡ãã«åãéšã®åºé¢ã«ã¯ãã¡ãã«ãèµ·ç«å§¿å¢ã§åã¿æ¹åã«éããŠå容å¯èœãªå¹æºã圢æãããåèšå¹æºã«ã¯ãè€æ°ã®åèšã¡ãã«ãåèšå¹æºã®ç«¯ããé ã«å容ããéã«ãåèšã¡ãã«ã®ææ°ãææ¡ããã¬ã€ããšãªãç®çããåèšã¡ãã«ã®æå®ææ°ã®åã¿ã«çžåœããééããããŠè€æ°åœ¢æãããåèšç®çãã¯ãåèšã¡ãã«éã®ä»åããšãªãåžéšã§åœ¢æãããåèšç®çãã«å¯Ÿå¿ããåèšã¡ãã«ã®ææ°ã衚瀺ããæ°å€è¡šç€ºãåèšç®çãã«ä»éãããŠããã   The present invention is a gaming machine comprising a payout means for paying out medals from the medal payout exit to the outside in accordance with the establishment of a prize, comprising a medal receiving portion for storing the medals paid out from the medal payout exit, A concave groove is formed on the bottom surface of the medal receiving portion so that the medal can be stacked in the thickness direction in an upright posture. When the plurality of medals are accommodated in order from the end of the concave groove, A plurality of scales serving as guides for grasping the number of medals are formed at intervals corresponding to the thickness of the predetermined number of medals, and the scales are formed by convex portions serving as partitions between the medals; A numerical value display indicating the number of medals corresponding to is attached to the scale.
äžèšã®æ§æã«ããã°ãè€æ°ã®ã¡ãã«ã广ºã®ç«¯ããé ã«å容ããŠã¡ãã«åã圢æããã¡ãã«åã®ç«¯ãšç®çããšã®çžå¯Ÿäœçœ®ã確èªããããšã§ã广ºã®å šé·ã«æºããªãã¡ãã«ææ°ã§ãã£ãŠããã¡ãã«ææ°ã容æã«ææ¡ããããšãã§ããå ŽåãããããŸããã¡ãã«éã®ä»åããšãªãåžéšã«ããééãã¡ãã«éã«ã§ããããšã§æå®ææ°ã®ã¡ãã«ãæã§ã€ãã¿ãããããããšãã§ããã¡ãã«æå ¥å£ãžå®¹æã«ã¡ãã«ãç§»è¡ããããšãã§ããå Žåãããã   According to the above configuration, a plurality of medals are accommodated in order from the end of the groove to form a medal row, and a medal less than the total length of the groove is confirmed by checking the relative position between the end of the medal row and the scale. Even with the number of medals, the number of medals can be easily grasped. In addition, since a gap is formed between the medals by the convex portions that form the partitions between the medals, it is possible to easily grasp a predetermined number of medals by hand, and the medals can be easily transferred to the medal insertion slot.
ãŸããæ¬çºæã®éææ©ã«ãããŠã¯ãéæã®éã«ã¡ãã«ãæå ¥ãããã¡ãã«æå ¥å£ãšãåèšã¡ãã«æå ¥å£ãžã¡ãã«ãæ¡å ããã¬ã€ãéè·¯ãšãåããŠããéææ©ã§ãã£ãŠãåèšç®çãã¯åèšã¬ã€ãéè·¯ã®é·æå¹ ã«çžåœããééããããŠåœ¢æãããŠããŠãããã   In the gaming machine of the present invention, the gaming machine includes a medal insertion slot into which a medal is inserted in a game, and a guide passage for guiding the medal to the medal insertion slot. It may be formed with an interval corresponding to the longitudinal width of the guide passage.
äžèšã®æ§æã«ããã°ãã¡ãã«éã®ä»åããšãªãåžéšéã®å¹ ãã¬ã€ãéè·¯ã®é·æå¹ ã«çžåœããééã«çãããªããããåžéšéã®ã¡ãã«ãã¡ãã«æå ¥å£ã®ã¬ã€ãéè·¯ãžç§»è¡ãããšãã«éäžè¶³ãªãè¡ãããšãã§ããå Žåãããã   According to said structure, since the width | variety between the convex parts used as the partition between medals becomes equal to the space | interval equivalent to the longitudinal width of a guide channel | path, when transferring the medal between convex parts to the guide channel | path of a medal insertion slot There are cases where it can be performed without excess or deficiency.
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(Embodiment)
An embodiment of the present invention will be described below with reference to FIGS.
æ¬å®æœåœ¢æ ã«ãããéææ©ã¯ãæè¬ãããã¹ãæ©ãã§ãããè€æ°ã®å³æã®å€å衚瀺ãå ¥è³ã©ã€ã³äžã«åæ¢ããŠè¡šç€ºããã峿ã«åºã¥ããŠç¹å®ã®å ¥è³æ æ§ãæç«ããããã«ãéæè ã®æäœã®æ€ç¥ã«ããå€å衚瀺ã忢å¯èœã«æ§æãããŠãããå°ãéææ©ã¯ãã³ã€ã³ãã¡ãã«ãéæççã®ä»ãéæè ã«ä»äžããããè¥ããã¯ä»äžãããéæäŸ¡å€ã®æ å ±ãèšæ¶ããã«ãŒãçã®éæåªäœãçšããŠéæãããã®ã§ãããã以äžã®èª¬æã«ãããŠã¯ãéæåªäœãéæäŸ¡å€ãšããŠã¡ãã«ãçšããŠèª¬æããã   The gaming machine according to the present embodiment is a so-called âpachi-slot machineâ, and the player is configured so that a specific winning mode is established based on the symbols displayed by stopping the variable display of a plurality of symbols on the winning line. The variable display can be stopped by detecting this operation. The gaming machine is a game that uses a game medium such as a card that stores information on game value given to or given to a player in addition to coins, medals, and game balls. In the explanation, the explanation will be made using medals as game media and game values.
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(Composition of gaming machine)
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  FIG. 2 is an enlarged view of the
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  The
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ã¯ã广ºïŒïŒïŒã®äžç«¯ïŒïŒïŒïœåŽããé ã«ã¡ãã«ïŒïŒïŒãå容ããããšã§åœ¢æãããã¡ãã«åã®ç«¯ãšãã¡ãã«åã®ç«¯ã«äžçªè¿ãç®çãïŒïŒïŒãšã®çžå¯Ÿäœçœ®ã確èªãããã®ç®çãïŒïŒïŒã«ä»éããæ°å€è¡šç€ºïŒïŒïŒãèªèããããšã§ã广ºïŒïŒïŒã®å
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  As shown in FIG. 2, the
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  The
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  Note that a gentle downward slope may be provided from the
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  Furthermore, as shown in FIG. 5, the scale is an interval X at which the number of medals that can be accommodated in the interval between the
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眮ããããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒãäž»ããæ§æèŠçŽ ãšããããã«ä¹±æ°ãµã³ããªã³ã°ã®ããã®åè·¯ãå ããŠæ§æãããŠããããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒã¯ãäºãèšå®ãããããã°ã©ã ã«åŸã£ãŠå¶åŸ¡åäœãè¡ãæåºææ®µãšããŠã®ïŒ£ïŒ°ïŒµïŒïŒãšãäž»åºæ¿åŽèšæ¶ææ®µã§ããïŒïŒïŒåã³ïŒ²ïŒ¡ïŒïŒïŒãæããŠããã
(Electric configuration of gaming machine 1: main control circuit 71)
Operation of the
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éšåœç±€åœ¹ã決å®ããããã«ãªã£ãŠããã
  Connected to the
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  As a means for random number sampling, random number sampling may be executed in the
äžèšã®ãã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒããã®å¶åŸ¡ä¿¡å·ã«ããåäœãå¶åŸ¡ãããäž»èŠãªã¢ã¯ãã¥ãšãŒã¿ãšããŠã¯ãåçš®ã©ã³ãïŒïŒ¢ïŒ¥ïŒŽã©ã³ãïŒïœã»ïŒïœã»ïŒïœããªãã¬ã€ã©ã³ãïŒïŒãéæéå§è¡šç€ºã©ã³ãïŒïŒãã¡ãã«æå
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  The main actuators whose operation is controlled by the control signal from the
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(Electric configuration of the gaming machine 1: sub-control circuit 72)
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ãµããã€ã¯ãã³ã³ãã¥ãŒã¿ã¯ããµããšãå¯åºæ¿åŽèšæ¶ææ®µãšããŠã®ããã°ã©ã ïŒãšãã¯ãŒã¯ïŒ²ïŒ¡ïŒãæããŠãããã¯ãŒã¯ïŒ²ïŒ¡ïŒã¯ãäžèšå¶åŸ¡ããã°ã©ã ããµãã§å®è¡ãããšãã®äžæèšæ¶ææ®µãšããŠæ§æãããããŸããããã°ã©ã ïŒã¯ããµãã§å®è¡ããåŠçã«ãŒãã³çã®å¶åŸ¡ããã°ã©ã ãæ ŒçŽããŠããã   The sub-microcomputer has a sub-CPU, a program ROM as a sub-board-side storage unit, and a work RAM. The work RAM is configured as a temporary storage unit when the control program is executed by the sub CPU. The program ROM stores a control program such as a processing routine executed by the sub CPU.
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(Game state)
The
ãäžè¬éæç¶æ ãã¯ãåºæ¬çã«ãæè¬ãåºççãïŒéæã«è³ããããåäœéæäŸ¡å€ã«å¯ŸããŠéæè ã«ä»äžãããéæäŸ¡å€ïŒã®æåŸ å€ããïŒããããå°ããéæç¶æ ã§ãããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãäžå©ãªéæç¶æ ã§ããã   The âgeneral gaming stateâ basically means a gaming state in which an expected value of a so-called âparticipation rateâ (a gaming value given to a player with respect to a unit gaming value bet on a game) is smaller than â1â. This is a gaming state that is most disadvantageous for the player as compared to other gaming states.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ããããªãã¬ã€ã¿ã€ã éæç¶æ ãã«ãããŠãã«å éšåœç±€ããã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ããäžè¬éæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâèµ€ïŒãåã¯ãéïŒâéïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããéæç¶æ ãã¯ãæå®ææ°ã®ã¡ãã«ã®æãåºããå®äºããã°çµäºããã   The âBB gaming stateâ is generated when the BB is won internally and the BB is won in the âgeneral gaming stateâ or the âreplay time gaming stateâ. The BB winning is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the active line in the âgeneral gaming stateâ. The âBB gaming stateâ ends when the payout of a predetermined number of medals is completed.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ããããåºççã®æåŸ å€ãé«ããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãæå©ãªéæç¶æ ã§ããããéæç¶æ ãã¯ããäžè¬éæç¶æ ããããªãã¬ã€ã¿ã€ã éæç¶æ ãåã¯ãéæç¶æ ãã«ãããŠïŒ²ïŒ¢ïŒã¬ã®ã¥ã©ãŒããŒãã¹ïŒã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ãäžè¬éæç¶æ åã¯ïŒ¢ïŒ¢éæç¶æ ã«ãããŠãèµ€ïŒâèµ€ïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããªããåéæç¶æ éã®ç§»è¡ã¯ãããŒãã¹å³æã®çµã¿åããå ¥è³ã©ã€ã³äžã«è¡šç€ºããããšãçã«ããç§»è¡ããã   The âRB gaming stateâ has a higher expected value of the payout rate than the âgeneral gaming stateâ, and is the most advantageous gaming state for the player as compared to other gaming states. The âRB gaming stateâ occurs when an RB (regular bonus) is won in the âgeneral gaming stateâ, âreplay time gaming stateâ, or âBB gaming stateâ. The RB winning is established by arranging âred 7-red 7-blue 7â along the active line in the general gaming state or the BB gaming state. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.
ããªãã¬ã€ã¿ã€ã éæç¶æ ãã¯ããéæç¶æ ãåã¯ãéæç¶æ ãã®åŸã«çºçããéæç¶æ ã§ãããããªãã¬ã€ã¿ã€ã éæç¶æ ãã¯ãã¡ãã«ãæå ¥ããªããŠã次ã²ãŒã ãè¡ããåéæã«å ¥è³ãã確çããäžè¬éæç¶æ ããããé«ããªã£ãŠãããå³ã¡ãããªãã¬ã€ã¿ã€ã éæç¶æ ãã§ã¯ããäžè¬éæç¶æ ããããã¡ãã«ãæžããããšãªãéæãè¡ããå¯èœæ§ãé«ããªã£ãŠãããããå°ããã€ã¡ãã«ãå¢ãããŠããããšãå¯èœãšãªãããŸããããªãã¬ã€ã¿ã€ã éæç¶æ ãã¯ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ãããšçµäºãããäžè¬éæç¶æ ãã«ç§»è¡ããã   The âreplay time gaming stateâ is a gaming state that occurs after the âBB gaming stateâ or the âRB gaming stateâ. In the âreplay time gaming stateâ, the probability of winning a replay where the next game can be performed without inserting a medal is higher than in the âgeneral gaming stateâ. That is, in the âreplay time gaming stateâ, there is a higher possibility that a game can be played without reducing the number of medals than in the âgeneral gaming stateâ, so that the number of medals can be increased little by little. In addition, the âreplay time gaming stateâ is terminated when winning the âcherry small roleâ and shifts to the âgeneral gaming stateâ.
ãªããããªãã¬ã€ã¿ã€ã éæç¶æ ãã§ã¯ãéæè ã«ãããã§ãªãŒã®å°åœ¹ãã«å ¥è³ããªãããã«ããã²ãŒãããå ±ç¥æŒåºãå®è¡ãããŠãããã   In the âreplay time gaming stateâ, a notification effect for navigating the player so as not to win the âcherry small roleâ may be executed.
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(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning and the number of medals paid out. In the general gaming state, âBBâ, âRBâ, âReplayâ, âWatermelon Minorâ, âBell Minorâ, âCherry Minorâ and âPlum Minorâ There is a possibility of winning a prize. âBBâ is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the effective line. âRBâ is established by arranging âred 7-red 7-blue 7â along the active line. The payout number of these medals is â0â. Further, âreplayâ is established by arranging âReplay-Replay-Replayâ. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of watermelon, bell, cherry, and plum small roles, six, ten, six, and six medals are paid out, respectively.
éæç¶æ ã§ã¯ããããšãã¹ã€ã«ã®å°åœ¹ããšããã«ã®å°åœ¹ããšããã§ãªãŒã®å°åœ¹ããšããã©ã ã®å°åœ¹ããšã«å ¥è³ããå¯èœæ§ãããããŸããéæç¶æ ã«ãããŠã¯ããåéæãããã¹ã€ã«ããããã«ããããã§ãªãŒããããã©ã ãã®å°åœ¹ã«å ¥è³ããå¯èœæ§ããããã¹ã€ã«ããã«ããã§ãªãŒããã©ã ã®å°åœ¹ã®å ŽåãããããïŒæãïŒïŒæãïŒæãïŒæã®ã¡ãã«ãæãåºãããã   In the BB gaming state, there is a possibility of winning âRBâ, âWatermelon Minorâ, âBell Minorâ, âCherry Minorâ and âPlum Minorâ. In the RB gaming state, there is a possibility of winning a small role of âre-gameâ, âwatermelonâ, âbellâ, âcherryâ, and âplumâ. In the case of watermelon, bell, cherry, and plum small roles, six, ten, six, and six medals are paid out, respectively.
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(Operation of main control circuit 71: scene of game execution)
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  When the game state of the current game is confirmed (S7), in the probability lottery process based on the probability lottery table (not shown), an internal winning combination corresponding to the gaming state is lottered (S8), and information on the selected internal winning combination is obtained. Stored in the
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  When the internal winning combination is determined, stop table group selection processing is executed (S9). Then, after the reel rotation stop process is executed and the number of sliding frames is determined at the timing when any one of the
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  Thereafter, a winning combination (a winning combination) is identified on the basis of the symbol stop state of the
ãããŠãéæç¶æ ã«å¿ããŠã¡ãã«ã®ã¯ã¬ãžããåã¯æåºããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹å ¥è³æã«æãåºãã¯ç¡ããå°åœ¹å ¥è³æã ãæãåºããè¡ãããã   Then, a medal credit or payout is performed according to the gaming state (S12). There is no payout at the time of winning a bonus, and payout is made only at the time of winning a small role.
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  Next, it is determined whether or not the current gaming state is a bonus gaming state such as a BB gaming state or an RB gaming state (S13). If the gaming state is not a bonus gaming state such as a BB gaming state or an RB gaming state (S13, NO), a bonus such as âred 7-red 7-red 7â, âblue 7-blue 7-blue 7â, etc. It is determined whether or not a prize has been won (S14). If the bonus is won (S14, YES), a bonus start signal is output to the sub-control circuit 72 (S15), and S2 is re-executed. When the game is re-executed, the bonus game state is set when the game state monitoring process for the next game is executed (see S7). On the other hand, if the bonus has not been won (S14, NO), it is determined whether or not the RT has ended (S16), such as when the number of RTs becomes â0â or a cherry is won. If the RT has not ended (S16, NO), the number of RTs stored in the
äžæ¹ãïŒïŒã«ãããŠãéæç¶æ ãéæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ çã®ããŒãã¹éæç¶æ ã§ããå Žåã«ã¯ïŒïŒ³ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçããè¡ãããïŒïŒ³ïŒïŒïŒãå°ãããŒãã¹ã®ãæåºææ°ã®ãã§ãã¯åŠçãã§æå®ã®æåºææ°ã«éãããšããŒãã¹éæç¶æ ã¯çµäºãšãªãã   On the other hand, if the game state is a bonus game state such as a BB game state or an RB game state in S13 (S13, YES), a bonus âpayout number check processâ is performed (S18). It should be noted that the bonus gaming state ends when a predetermined payout number is reached in the bonus âpayout number check processâ.
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(Operation of sub-control circuit 72)
As described above, when a game is being performed, the
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(Outline of this embodiment)
As described above, in the
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  According to the above configuration, a plurality of medals are accommodated in order from the end of the
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  According to the above-described configuration, the width between the
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(Modification of this embodiment)
As mentioned above, although this invention was demonstrated based on suitable embodiment, this invention is not limited to this, A game machine adds the following structure to the structure in the above-mentioned embodiment, or duplication. , May be provided.
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  In addition, a box-shaped
ãŸããéææ©ã¯ãæå®ã®éæçµæã衚瀺ãããå Žåã«éæè ã«éæäŸ¡å€ãä»äžããéæäŸ¡å€ä»äžææ®µãšãéæéå§æä»€ä¿¡å·ã«åºã¥ããŠæå®ã®åœ¹ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããå éšåœç±€åœ¹æ±ºå®ææ®µãšãå éšåœç±€åœ¹ã«åºã¥ããŠå€åè¡šç€ºææ®µã«å ¥è³æ æ§ã衚瀺ããã忢å¶åŸ¡ææ®µãšãæŒåºè¡šç€ºææ®µã«éæã«é¢é£ããæŒåºæ æ§ã衚瀺ãããæŒåºè¡šç€ºå¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããå¯èœæ§ãããããšãäºåè¡šç€ºææ®µã«äºåæ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããããšãåç¥è¡šç€ºææ®µã«åç¥æ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã®è¡šç€ºå¶åŸ¡ãè¡ãªã衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µåã¯å€åè¡šç€ºææ®µã®äžéšåã¯å šéšã®å¯å€è¡šç€ºã忢ããã忢æä»€ä¿¡å·ãåºåããéæè ã«ããæäœãå¯èœãªäœçœ®ã«èšããããè¡šç€ºåæ¢æä»€ææ®µãšãæå®ã®åäœéæã§å éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ã次åã®åäœéæã«ãå éšåœç±€åœ¹ãšããŠæã¡è¶ãå éšåœç±€åœ¹æè¶ææ®µãšãå éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ãèç©ããŠèšæ¶ããç¹å®åœ¹èç©ææ®µãšãç¹å®åœ¹èç©ææ®µãèç©ããŠèšæ¶ããŠããç¹å®ã®åœ¹ãå éšåœç±€åœ¹ãšããèç©ç¹å®åœ¹åœç±€ææ®µãšãå°ãªããšãïŒã€ä»¥äžåããŠããŠãããã   The gaming machine also has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Before the display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling the display of the game result display means, and a game result display hand Alternatively, a display stop command means provided at a position where the player can operate to output a stop command signal for stopping a variable display of a part or all of the variable display means, and an internal winning combination determining means in a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.
ããã§ãäžèšã®ãéæçµæè¡šç€ºææ®µãã¯ããŸãšãããšå€åè¡šç€ºææ®µãæŒåºè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçãå«ãã§æ§æãããŠããããããããå¥äœã®è¡šç€ºè£ 眮ã§ãã£ãŠãããããåäžã®è¡šç€ºè£ 眮ã«èšããããæå®ã®è¡šç€ºéšïŒã¹ãã©ã€ããæ·±åºŠã®ç°ãªãïŒïŒ€ãªããžã§ã¯ãïŒã§ãããããŸããéãªã£ãŠè¡šç€ºãããŠããããããã«ã¯ãïŒåã¯è€æ°ã®é³ãïŒåã¯è€æ°ã®å ãïŒåã¯è€æ°ã®è²ãïŒåã¯è€æ°ã®ç»åãïŒåã¯è€æ°ã®èãçãïŒåã¯è€æ°ã®æè§ŠïŒæ¯åãå§åïŒã®ãã¡ã®äœããã®ãè€æ°åã¯å šéšã«ããéæè ã«å ±ç¥ãè¡ãããã«ãªã£ãŠããŠãããã   Here, the above-mentioned âgame result display meansâ includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.
ãéæäŸ¡å€ä»äžææ®µãã¯ãéæäŸ¡å€ïŒã³ã€ã³ïŒãä»äžïŒæåºïŒããããã°ã©ã çãæå©ç¶æ çºçææ®µãå«ã¿ãè³åªäœã®æåºãç£æ°ã«ãŒããžã®èšé²ãã²ãŒã ã®åŸç¹å ç®ãå«ãã   The âgame value giving meansâ includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.
ã衚瀺å¶åŸ¡ææ®µãã¯ããŸãšãããšåæ¢å¶åŸ¡ææ®µãæŒåºè¡šç€ºå¶åŸ¡ææ®µãåç¥è¡šç€ºå¶åŸ¡ææ®µçãå«ãã§æ§æãããŠãããåäžã®åºæ¿ã«èšããããŠããŠããå¥äœã®è€æ°ã®åºæ¿ã«èšããããŠããããã忢å¶åŸ¡ææ®µã¯å éšåœç±€åœ¹æ±ºå®ææ®µãšåäžã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒããã«ã¯ãæŒåºè¡šç€ºå¶åŸ¡ææ®µåã³åç¥è¡šç€ºå¶åŸ¡ææ®µã¯ãå éšåœç±€åœ¹æ±ºå®ææ®µãšå¥äœã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒ Â Â The âdisplay control meansâ includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)
ãå€åè¡šç€ºææ®µãã¯ã鿢ç»åã»åç»åçã衚瀺ãããã®ã§ããããªãŒã«ããã£ã¹ã¯ã«ããç§»å衚瀺ãè€æ°çš®é¡ã®å³æãå¯å€è¡šç€ºãŸãã¯åæ¢è¡šç€ºããïŒåã¯è€æ°ã®å³æè¡šç€ºéšããæ§æãããŠãããäŸãã°ããã¹ãæ©ããããªã¹ãããã®å³æãããã³ã³ã®ç¹å³ãé³å³ãå€å®å³æçã衚瀺ããããŸããéæçµæãšããŠãç¹å®ã®å ¥è³æ æ§ã衚瀺ããã°äœã§ãããã   The âvariable display meansâ displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.
ãè¡šç€ºåæ¢æä»€ææ®µãã¯ãæŒåºè¡šç€ºææ®µãå€åè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçã®ãã¡ã®ïŒã€ãè€æ°ãå šãŠã®å¯å€è¡šç€ºã忢ãããä¿¡å·ãåºåããŠãããããïŒã€åã¯è€æ°ã®è¡šç€ºéšã«å¯Ÿå¿ããŠïŒã€èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒãæãã¯ãïŒã€ã®è¡šç€ºéšã«å¯Ÿå¿ããŠè€æ°èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒã   The âdisplay stop command meansâ may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).
ãæå©ç¶æ çºçææ®µãã¯ãè€æ°ã®éæåäœã®éãç¶ç¶ããŠéæè ã«æå©ãªç¶æ ãç¶ããã®ã§ããã°äœã§ããããäŸãã°çºçå€å®ãç¶ç¶å€å®ãéäžçµäºå€å®ãçºçãç¶ç¶ãçµäºçãè¡ãããã°ã©ã çã§ããããŸãããå éšåœç±€åœ¹æ±ºå®ææ®µãã¯ãå éšåœç±€åœ¹æœç±€ææ®µãå éšåœç±€åœ¹æè¶ææ®µãç¹å®åœ¹èç©ææ®µãèç©ç¹å®åœ¹åœç±€ææ®µçããæ§æãããŠããã   The âadvantageous state generating meansâ may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The âinternal winning combination determining meansâ includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.
å°ãæ¬å®æœã®åœ¢æ ã«ãããŠããéææ©ãã¯ãããã³ã³ãããã¹ãæ©ããããªã¹ãããçãå«ãããéæçµæãã¯ãå ¥è³æ æ§ãå€ãæ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããç¹å®ã®å ¥è³æ æ§ãã¯ãç¹å®ã®å³æã®è¡šç€ºïŒãïŒãããïŒãçïŒãç¹å®ã®å³æã®çµåãã®è¡šç€ºïŒãïŒïŒïŒããïŒïŒïŒãçïŒãè€æ°ã®å³æã®ãã¡ã«ç¹å®ã®å³æãå«ãŸããŠããïŒåãã§ãªãŒãïŒé£ãã§ãªãŒçïŒçãå«ãã   In the present embodiment, the âgame machineâ includes a pachinko machine, a pachislot machine, a video slot, and the like. The âgame resultâ includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The âspecific winning modeâ includes a specific symbol display (such as â3â and â7â), a specific symbol combination display (such as â777â and â776â), and a specific symbol among a plurality of symbols. Are included (single cherry, double cherry, etc.).
ãå€ãæ æ§ãã¯ãå€åè¡šç€ºææ®µã«è¡šç€ºãããå ¥è³æ æ§ä»¥å€ã®æ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããæå®ã®éæçµæãã¯ãå ¥è³æ æ§çãå«ãããæŒåºæ æ§ãã¯ãå®¢åŸ ã¡äžãéæäžãéæéãå ¥è³ïŒåãäžãåŸïŒãæå©ç¶æ ïŒåãäžãåŸïŒçãçãäžããæ æ§ããŸãã¯ããããã®éææ å ±ïŒéææ¡å ïŒã®å ±ç¥æ æ§ããã®ä»ã®æ æ§çãå«ã¿ãã倧åœããããããŒãã¹ãããå€ãããæå©ç¶æ ã®ç¶ç¶æ°çã®æåãå«ãã   The âdisappearance modeâ includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The âpredetermined game resultâ includes a winning mode and the like. âDirection modeâ is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as âbig hitâ, âbonusâ, âoutâ, and the number of continuations of the advantageous state are also included.
ãäºåæ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããå¯èœæ§ãããããšãéæè ã«å¯ŸããŠäºåããæ æ§ãå€ããäºåããæ æ§ããŸãããã®æŒåºæ æ§ãå«ãããå€ãïŒããããã«ïŒããã倧åœãåœç±€ïŒãããããŒãã¹åœç±€ïŒãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãããåç¥æ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããªãããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããŸãããã®æŒåºæ æ§ãå«ããã倧åœã確å®ãããããŒãã¹ç¢ºå®ãããå€ã確å®ããããã«ç¢ºå®ãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãã   The ânotice modeâ includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . âDo nât you? ","bell? ], "A big hit win? ], âBonus winning? ], "Game procedure navigation function win? âEtc. are also included. The ânotification modeâ is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. âBig hit confirmedâ, âBonus confirmedâ, âOutgoed confirmedâ, âBell confirmedâ, âGame procedure navigation function win? âEtc. are also included.
ãæ æ§ãã¯ãïŒåã¯è€æ°ã®å³æïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®ãã£ã©ã¯ã¿ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®èæ¯ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®å¹åºãïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®æåãïŒå³åœ¢ãïŒåã¯è€æ°ã®å¯åç©ã®æå®ã®åäœçãïŒåã¯è€æ°ã®ã©ã³ãã®ç¹ç¯ãç¹æ» çãïŒåã¯è€æ°ã®ã¹ããŒã«ã®é³çãå«ãããéææ å ±ãã¯ãéæã³ã³ã»ããïŒèæ¯ïŒãéæã®ã«ãŒã«ãæäœèª¬æããªãŒãç®ããã£ã³ã¹ç®ã圹ã»ãªãã¬ã€ã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ïŒïŒ²ïŒ¢ïŒïŒ³ïŒ¢çïŒã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ïŒïŒ²ïŒ¢çïŒã確çãæå®æç¹ïŒããŒãã¹ãïŒïŒ²ïŒ¢ãæå®æäœçïŒããã®çµéã²ãŒã æ°çãå«ãã   âAspectâ includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. âGame informationâ includes game concept (background), game rules, operation explanation, reach eyes, chance eyes, explanation of roles / replays, explanation of advantageous states (BB, RB, SB, etc.), advantageous states (BB, RB) Etc.), probability, and the number of elapsed games from a predetermined time (bonus, BB, RB, predetermined operation, etc.).
ãéæéå§æä»€ææ®µãã¯ãã¹ã¿ãŒãã¬ããŒãã¹ãã³ãã¿ã³çã®ã¹ã€ãããéæåªäœæå ¥ã峿å§åå£ïŒã²ãŒãïŒçãå«ãããè¡šç€ºåæ¢æä»€ææ®µãã¯ããã¿ã³ãã¬ããŒãããã°ã©ã ïŒèšæææ®µïŒçãå«ãããå³æè¡šç€ºææ®µãã¯ãïŒïŒ¬ïŒ£ïŒ€ããã©ãºããã£ã¹ãã¬ã€ãïŒã»ã°ã¡ã³ã衚瀺åšãããããããªãã¯ã¹ãã©ã³ãããèå ç¯ããé»åããŒãããã¬ãã·ãã«ïŒ¬ïŒ¥ïŒ€ããã¬ãã·ãã«æ¶²æ¶ãæ¶²æ¶ãããžã§ã¯ã¿ããªãŒã«ããã£ã¹ã¯ãå¯åç©çãå«ããããããè€æ°èšãããããã®ãããããçµåãããããã®çãå«ãã   The âgame start command meansâ includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The âdisplay stop command meansâ includes a button, a lever, a program (time measuring means), and the like. âDesign display meansâ includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined etc. are included.
ãå éšåœç±€åœ¹ãã¯ãè€æ°ã®åœ¹ããå éšåœç±€åœ¹æ±ºå®ææ®µã«ããå éšåœç±€åœ¹ãšããŠæ±ºå®ãããïŒãŸãã¯è€æ°ã®åœ¹ãå«ãããå ¥è³åœ¹ãã¯ãå éšåœç±€åœ¹ã«å¯Ÿå¿ããå ¥è³æ æ§ã衚瀺ããã圹ãå«ãããéæäŸ¡å€ãã¯ãè³åªäœïŒã³ã€ã³ãã¡ãã«ãéæçïŒã®æåºããéæçµæèšæ¶åªäœïŒç£æ°ã«ãŒãçãžã®æå®ã®æžã蟌ã¿ããªãã¬ã€ãåŸç¹ã®å ç®ãæå©ç¶æ ã®çºççãå«ãããéæåªäœïŒè³åªäœïŒãã¯ãã³ã€ã³ãã¡ãã«ãéæçã貚幣ãçŽå¹£ãç£æ°ã«ãŒãçãå«ãã   The âinternal winning combinationâ includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The âwinning combinationâ includes a combination in which a winning mode corresponding to the internal winning combination is displayed. âGame valueâ includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) âincludes coins, medals, game balls, money, banknotes, magnetic cards, and the like.
ãŸããããã¹ãçã«ããã圹ã¯ã次ã®ãã¡ã®ïŒãŸãã¯è€æ°ãé©çšããŠããããå€ããæå®ææ°ã®è³åªäœãæåºãå°åœ¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãïŒåäœéæïŒïŒã²ãŒã ïŒã®éã ãé«ç¢ºçãšããã·ã³ã°ã«ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹ã«æ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããããã°ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µã決å®ããå éšåœç±€åœ¹ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããå éšåœç±€åœ¹ããã²ãŒãæ©èœã忢ãã¿ãŒã³éžæææ®µãéžæãã忢ãã¿ãŒã³ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããæŒé ããã²ãŒãæ©èœãéæè ã«ãšã£ãŠæå©ãšãªãéææé ãå ±ç¥ããéææé ããã²ãŒãæ©èœã   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.
äŸãã°ãäžè¿°ã®å éšåœç±€åœ¹ããã²ãŒãæ©èœã¯ãå·ŠãªãŒã«ãäžãªãŒã«ãå³ãªãŒã«ã«å¯Ÿå¿ããå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœãã以åã«å ±ç¥ããããªãŒã«åæ¢ãã¿ãŒã³ïŒäŸãã°ãæåã«å·ŠãªãŒã«ã忢ããæ¬¡ã«äžãªãŒã«ã忢ãæåŸã«å³ãªãŒã«ã忢ãããã¿ãŒã³ãåæ§ã«å·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ã®ïŒçš®é¡çïŒã«ãããã£ãŠãå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœããããšã§å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããªãŒã«åæ¢ããã²ãŒãæ©èœçãå«ãããªãŒã«åæ¢ããã²ãŒãæ©èœã¯å šãŠã®ãªãŒã«ïŒãªãŒã«ä»¥å€ã§å³æãå¯å€è¡šç€ºããç»åè¡šç€ºææ®µãå«ãŸããïŒã®åæ¢é åºãããã²ãŒãããªããŠããæå®åç®ïŒäŸãã°ãæåãïŒçªç®ãïŒçªç®çïŒã«åæ¢ããããªãŒã«ãéæè ã«å ±ç¥ãããããªããã²ãŒãæ©èœãå«ãããŸããæå®åç®ã«åæ¢ããããªãŒã«ã«æå®ã®å³æã衚瀺ãããŠããç¶æ ã§ãªãŒã«ã忢ãããå Žåã«å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããã®ãå«ããéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µããã®åæ¢æä»€ä¿¡å·ã®åºåããæå°ç§»åïŒåã¯ç¥æå°å€åïŒã§å³æã忢ãããæ©èœããéæåªäœã®æå ¥ç¡ãã§ïŒåäœéæã®éæãéå§ã§ãããªãã¬ã€ãå«ãã   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop â right reel stop â middle reel stop pattern, middle reel stop â right reel stop â left reel stop pattern, 6 types of left reel stop â left reel stop â right reel stop pattern, right reel stop â left reel stop â middle reel stop pattern, right reel stop â middle reel stop â left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.
ãŸããïŒåã®åäœéæã¯ãäŸãã°æ¬¡ã®ãããªãã®ã®ãã¡äœãããé©çšããŠããããéæéå§æä»€ææ®µããã®éæéå§æä»€ä¿¡å·ã®åºåããéæçµæã®è¡šç€ºãŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããå€åè¡šç€ºææ®µã«éæçµæã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœïŒäŸãã°éæçïŒã®å ¥è³ãŸãã¯ééãæ€åºããŠããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœã®å ¥è³ãŸãã¯ééãæ€åºããŠããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ããŸããè€æ°åäœéæã¯ãé£ç¶çãŸãã¯éæ¬ çãªè€æ°åã®åäœéæãé©çšããŠãããã   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.
æ¬å®æœåœ¢æ ã«ãããŠã¯ãæ¬çºæãããã¹ãéæè£ 眮ã«é©çšããå Žåã«ã€ããŠèª¬æããããæ¬çºæãä»ã®éææ©ïŒäŸãã°ãããã³ã³éæè£ 眮ãã¹ããããã·ã³çïŒã«é©çšããããšãå¯èœã§ããã   In the present embodiment, the case where the present invention is applied to a pachislot gaming apparatus has been described, but the present invention can also be applied to other gaming machines (for example, a pachinko gaming apparatus, a slot machine, etc.).
以äžãæ¬çºæã®å®æœäŸã説æããããå ·äœäŸãäŸç€ºããã«éãããç¹ã«æ¬çºæãéå®ãããã®ã§ã¯ãªããå ·äœçæ§æãªã©ã¯ãé©å®èšèšå€æŽå¯èœã§ãããå°ãçºæã®å®æœã®åœ¢æ ã«èšèŒããããäœçšåã³å¹æã¯ãæ¬çºæããçããæã奜é©ãªäœçšåã³å¹æãåæããã«éãããæ¬çºæã®å®æœã®åœ¢æ ã«èšèŒããããã®ã«éå®ããããã®ã§ã¯ãªãã   The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. It should be noted that the actions and effects described in the embodiments of the present invention are merely a list of the most preferable actions and effects resulting from the present invention, and are limited to those described in the embodiments of the present invention. is not.
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1 gaming machine 14 C /
40
Claims (2)
åèšã¡ãã«æåºå£ããæåºãããåèšã¡ãã«ã貯çããã¡ãã«åãéšãåãã
åèšã¡ãã«åãéšã®åºé¢ã«ã¯ãã¡ãã«ãèµ·ç«å§¿å¢ã§åã¿æ¹åã«éããŠå容å¯èœãªå¹æºã圢æããã
åèšå¹æºã«ã¯ãè€æ°ã®åèšã¡ãã«ãåèšå¹æºã®ç«¯ããé ã«å容ããéã«ãåèšã¡ãã«ã®ææ°ãææ¡ããã¬ã€ããšãªãç®çããåèšã¡ãã«ã®æå®ææ°ã®åã¿ã«çžåœããééããããŠè€æ°åœ¢æããã
åèšç®çãã¯ãåèšã¡ãã«éã®ä»åããšãªãåžéšã§åœ¢æããã
åèšç®çãã«å¯Ÿå¿ããåèšã¡ãã«ã®ææ°ã衚瀺ããæ°å€è¡šç€ºãåèšç®çãã«ä»éãããŠããããšãç¹åŸŽãšããéææ©ã A gaming machine comprising a payout means for paying out medals to the outside from a medal payout exit in accordance with the winning establishment,
A medal receiving portion for storing the medal paid out from the medal payout opening;
On the bottom surface of the medal receiving portion, a concave groove is formed that can accommodate the medal in an upright posture in a stacking direction.
When the plurality of medals are accommodated in order from the end of the groove, the concave groove has a plurality of scales serving as a guide for grasping the number of medals at intervals corresponding to the predetermined number of medals. Formed,
The scale is formed by a convex portion that becomes a partition between the medals,
A gaming machine, wherein a numerical value display indicating the number of medals corresponding to the scale is attached to the scale.
åèšã¡ãã«æå ¥å£ãžã¡ãã«ãæ¡å ããã¬ã€ãéè·¯ãš
ãåããŠããéææ©ã§ãã£ãŠã
åèšç®çãã¯åèšã¬ã€ãéè·¯ã®é·æå¹ ã«çžåœããééããããŠåœ¢æãããŠããããšãç¹åŸŽãšããè«æ±é ïŒã«èšèŒã®éææ©ã
A medal slot where medals are thrown in the game,
A gaming machine comprising a guide passage for guiding medals to the medal slot,
The gaming machine according to claim 1, wherein the scale is formed with an interval corresponding to a longitudinal width of the guide passage.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007141824A JP2008295520A (en) | 2007-05-29 | 2007-05-29 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007141824A JP2008295520A (en) | 2007-05-29 | 2007-05-29 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2008295520A true JP2008295520A (en) | 2008-12-11 |
Family
ID=40169633
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007141824A Pending JP2008295520A (en) | 2007-05-29 | 2007-05-29 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2008295520A (en) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013111151A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
| JP2013111150A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
| JP2013111149A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
-
2007
- 2007-05-29 JP JP2007141824A patent/JP2008295520A/en active Pending
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013111151A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
| JP2013111150A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
| JP2013111149A (en) * | 2011-11-28 | 2013-06-10 | Sanyo Product Co Ltd | Game machine |
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