JP2008200398A - Game machine - Google Patents
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- JP2008200398A JP2008200398A JP2007042253A JP2007042253A JP2008200398A JP 2008200398 A JP2008200398 A JP 2008200398A JP 2007042253 A JP2007042253 A JP 2007042253A JP 2007042253 A JP2007042253 A JP 2007042253A JP 2008200398 A JP2008200398 A JP 2008200398A
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- Prior art keywords
- game
- medals
- medal
- gaming state
- display
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Images
Landscapes
- Slot Machines And Peripheral Devices (AREA)
- Game Rules And Presentations Of Slot Machines (AREA)
Abstract
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ãéžæå³ãå³ïŒA gaming machine capable of continuing a game without lowering the player's willingness to play is provided.
In a bonus such as BB or RB, when an empty detection sensor 402 detects that a hopper tank 40a for storing medals 115 is empty, medals corresponding to the number of sheets to be discharged based on a game result are stored in a RAM or the like. Remember (credit). Then, when the bonus is over, the game is forcibly interrupted to notify that the hopper tank 40a is empty.
[Selection] Figure 2
Description
æ¬çºæã¯ãäŸãã°ãããã¹ãéæè£ 眮ãããã³ã³éæè£ 眮ããã®ä»ã®éææ©ã«é¢ãããã®ã§ããã   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.
ããã¹ãçã®éææ©ã¯ãå éšã«èšããããããããŒè£ 眮ã®ã¿ã³ã¯å ã«ã¡ãã«çã®éæåªäœã貯çããéæã«å¿ããŠæåºããããã«ãªã£ãŠããããããŠéæäžã«ãããããŒè£ 眮ã«ãšã©ãŒãçºçããããã¿ã³ã¯å ã®ã¡ãã«ãç¡ããªã£ãããããšãéæè ã¯ãéæãäžæããããšãäœåãªããããããã®ãããç¹èš±æç®ïŒãïŒã«ã¯ãããããŒè£ 眮ã®ãšã©ãŒãæžå°ãããããã¿ã³ã¯å ã®ã¡ãã«ãç¡ããªãããšã«ãããšã©ãŒãæžå°ããããããéææ©ãé瀺ãããŠããã   A gaming machine such as a pachislot stores game media such as medals in a tank of a hopper device provided therein and discharges it according to the game. If an error occurs in the hopper device or the medals in the tank run out during the game, the player is forced to interrupt the game. For this reason, Patent Documents 1 to 4 disclose gaming machines that reduce errors in the hopper device or reduce errors due to the lack of medals in the tank.
ããããæè¬ãããŒãã¹ãçã§ã¯ãã¡ãã«çã倧éã«æåºããããããããããŒè£ 眮ã®ã¿ã³ã¯ã¯ç©ºã«ãªãããããéæè ãäžçªç±äžããããŒãã¹æã«éæãäžæãããŠããŸããšããåé¡ããã£ãã   However, in the so-called âbonusâ or the like, a large amount of medals and the like are discharged, so that the tank of the hopper device is apt to be empty, and there is a problem that the game is interrupted when the player is most enthusiastic.
ããã§ãæ¬çºæã®ç®çã¯ãéæè ã®éæææ¬²ãäžããããšãªãéæãç¶è¡ã§ããéææ©ãæäŸããããšã§ããã   Accordingly, an object of the present invention is to provide a gaming machine capable of continuing the game without lowering the player's willingness to play.
äžèšç®çãéæããããã«ãæ¬çºæã¯ãéæã®çµæã«åºã¥ããŠãã¡ãã«ãæãåºããšå ±ã«ãéæç¶æ ãäžè¬éæç¶æ ããäžè¬éæç¶æ ãããã¡ãã«ãæãåºããã確çãé«ãç¹å¥éæç¶æ ãžãšæå®æéç§»è¡ãããéææ©ã«ãããŠãæå ¥ãããã¡ãã«ã®ææ°ãæ€ç¥ããã¡ãã«æ€ç¥ææ®µãšãã¡ãã«æ€ç¥ææ®µãæ€ç¥ããã¡ãã«ã®ææ°ãèšæ¶ããã¡ãã«ææ°èšæ¶ææ®µãšãã¡ãã«ææ°èšæ¶ææ®µã«æå®å€ä»¥äžã®ã¡ãã«ã®ææ°ãèšæ¶ãããŠããå Žåãéæã®éå§ãå¯èœã«ããéæéå§ææ®µãšãã¡ãã«ã貯çããããããŒã¿ã³ã¯ãšãããããŒã¿ã³ã¯ã«è²¯çãããã¡ãã«ãå€éšãžæåºããã¡ãã«æåºæ©æ§ãšãã¡ãã«æåºæ©æ§ãå¶åŸ¡ããŠãéæã®çµæã«åºã¥ããæå®ææ°ã®ã¡ãã«ãæåºããæåºå¶åŸ¡ææ®µãšãããããŒã¿ã³ã¯ã空ã«ãªã£ãããšãæ€ç¥ããã¿ã³ã¯å æ€ç¥ææ®µãšãç¹å¥éæç¶æ ã«ãããŠã¿ã³ã¯å æ€ç¥ææ®µãããããŒã¿ã³ã¯ã®ç©ºãæ€ç¥ãããšãéæã®çµæã«åºã¥ããŠæåºããæå®ææ°ã®ã¡ãã«åãã¡ãã«ææ°èšæ¶ææ®µã«èšæ¶ãããã¡ãã«ã®ææ°ã«å ç®ããã¡ãã«ææ°å ç®ææ®µãšãç¹å¥éæç¶æ ã®çµäºãæ€ç¥ããçµäºæ€ç¥ææ®µãšãçµäºæ€ç¥ææ®µãæ€ç¥ãããšãéæã匷å¶çã«äžæããéæäžæææ®µãšãããããŒã¿ã³ã¯ã空ã«ãªã£ãããšãå ±ç¥ããå ±ç¥ææ®µãšãåããŠããã   In order to achieve the above object, according to the present invention, the medal is paid out based on the result of the game, and the gaming state is changed from the general gaming state to the special gaming state where the probability that the medal is paid out is higher than the general gaming state. In the gaming machine to be shifted to a period, medal detection means for detecting the number of inserted medals, medal number storage means for storing the number of medals detected by the medal detection means, and medal number storage means for a medal number greater than a predetermined value. Controls the game start means that enables the start of the game, the hopper tank that stores medals, the medal discharge mechanism that discharges medals stored in the hopper tank to the outside, and the medal discharge mechanism when the number is stored Then, a discharge control means for discharging a predetermined number of medals based on the game result, and a tank internal inspection for detecting that the hopper tank is empty. And the number of medals for adding a predetermined number of medals to be discharged based on the game result to the number of medals stored in the medal number storage means when the in-tank detection means detects that the hopper tank is empty in the special gaming state. An adding means, an end detecting means for detecting the end of the special gaming state, a game interrupting means for forcibly interrupting the game when the end detecting means is detected, and an informing means for informing that the hopper tank is empty. It has.
ãã®æ§æã«ãããšãã¡ãã«ã®æãåºã確çãé«ãç¹å¥éæç¶æ ã«ãããŠãããããŒã¿ã³ã¯ã空ã§ããå Žåãæåºãã¹ãæå®ææ°ã®ã¡ãã«åãã¡ãã«ææ°èšæ¶ææ®µã«èšæ¶ãããããããŠãç¹å¥éæç¶æ ãçµäºãããšãããããŒã¿ã³ã¯ã空ã«ãªã£ãããšãå ±ç¥ããããæèšãããšãã¡ãã«ã®æãåºã確çãé«ãç¹å¥éæç¶æ ã§æãåºãããã¹ãã¡ãã«ãæãåºãããªããªããéæè ã¯ãææã¡ã®ã¡ãã«ããªããªã£ãŠããæåºãã¹ãæå®ææ°ã®ã¡ãã«åãã¡ãã«ææ°èšæ¶ææ®µã«èšæ¶ãããããšã§éæãç¶è¡ã§ããããããŠãç¹å¥éæç¶æ ãçµäºããŠãããéæãäžæãããããããŒã¿ã³ã¯ã空ã«ãªã£ãããšãå ±ç¥ããããããåºå¡çã«ããã¡ãã«ãããããŒã¿ã³ã¯ã«è£å ããããããã«ãããéæã«ç±äžããããç¹å¥éæç¶æ ã«ãããŠãã¡ãã«è£å ã®ããã«éæãäžæãããŠããŸããéæè ã®éæç±ãå·ããŠããŸãããããäœæžã§ããå Žåãããã   According to this configuration, when the hopper tank is empty in a special game state where the payout probability of medals is high, a predetermined number of medals to be discharged are stored in the medal number storage means. Then, when the special gaming state is finished, it is notified that the hopper tank is empty. In other words, medals to be paid out in a special gaming state with a high medal payout probability are not paid out, and the player stores a predetermined number of medals to be discharged in the medal number storage means even if there are no medals on hand. The game can be continued by being done. Then, after the special game state is over, it is notified that the game has been interrupted and the hopper tank has been emptied, so that a clerk or the like replenishes the hopper tank with medals. Thereby, in a special game state in which the game is easily engrossed, the game may be interrupted due to the replenishment of medals, and the possibility that the game heat of the player may be reduced may be reduced.
ããã«ãæ¬çºæã¯ãéæäžæææ®µã«ããéæãäžæãããåŸãããããŒã¿ã³ã¯ã«ã¡ãã«ãè£å ãããããšãæ€ç¥ããè£å æ€ç¥ææ®µãšãè£å æ€ç¥ææ®µãã¡ãã«ã®è£å ãæ€ç¥ãããšãäžæãããéæãåéããéæåéææ®µãšãããã«åããæåºå¶åŸ¡ææ®µã¯ãè£å æ€ç¥ææ®µãã¡ãã«ã®è£å ãæ€ç¥ãããšãã¡ãã«ææ°èšæ¶ææ®µã«èšæ¶ãããã¡ãã«ã®ææ°åãæåºãããããã¡ãã«æåºæ©æ§ãå¶åŸ¡ããã   Further, the present invention provides a replenishment detecting means for detecting that a hopper tank has been replenished with a medallion after the game has been interrupted by the game interruption means, and a replenishment detecting means for detecting the replenishment of a medal when The game restarting means further controls the medal discharging mechanism to discharge the number of medals stored in the medal number storage means when the replenishment detecting means detects the replenishment of medals.
ãã®æ§æã«ãããšãã¡ãã«ãããããŒã¿ã³ã¯ã«è£å ããããšãããããŒã¿ã³ã¯ã空ã®éã«æãåºãããã¹ãã¡ãã«ãæåºãããããã«ãªã£ãŠããã   According to this configuration, when medals are replenished to the hopper tank, medals to be paid out when the hopper tank is empty are discharged.
æ¬çºæã®å®æœã®åœ¢æ ãå³ïŒãªããå³ïŒïŒã«åºã¥ããŠä»¥äžã«èª¬æããã   An embodiment of the present invention will be described below with reference to FIGS.
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(Composition of gaming machine)
The gaming machine according to the present embodiment is a so-called âpachi-slot machineâ, and the player is configured so that a specific winning mode is established based on the symbols displayed by stopping the variable display of the symbols on the winning line. The variable display can be stopped by detecting this operation. The gaming machine is a game that uses a game medium such as a coin or a medal, a game ball, etc., or a card or the like that stores information on the valuable value given to or given to the player. In the explanation, the explanation will be made using medals as game media and valuable value.
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(Liquid crystal display device: screen display)
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(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 5, the operation of the gaming machine 1 is controlled by a
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(Electric configuration of gaming machine 1: sub-control circuit)
The
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(Game state)
The gaming machine 1 configured as described above causes three types of game states to appear: âgeneral game stateâ, âRB game stateâ, and âBB general game stateâ. Each of these âthree typesâ of game states basically includes the types of roles that may be won internally, the probability of winning internally in replays, the types of bonuses that can be established and the internal winnings. It is distinguished by the relationship with winning a prize.
ãäžè¬éæç¶æ ãã¯ãåºæ¬çã«ãæè¬ãåºççãïŒéæã«è³ããããåäœæäŸ¡äŸ¡å€ã«å¯ŸããŠéæè ã«ä»äžãããæäŸ¡äŸ¡å€ïŒã®æåŸ å€ããïŒããããå°ããéæç¶æ ã§ãããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãäžå©ãªéæç¶æ ã§ããã   The âgeneral gaming stateâ basically means a gaming state in which an expected value of a so-called âparticipation rateâ (a valuable value given to a player with respect to a unit valuable value bet on a game) is smaller than â1â. This is a gaming state that is most disadvantageous for the player as compared to other gaming states.
ãäžè¬éæç¶æ ãã¯ããäžè¬éæç¶æ ãã«ãããŠãã«å éšåœç±€ããã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ããäžè¬éæç¶æ ãã«ãããŠãèµ€ïŒâèµ€ïŒâèµ€ïŒãåã¯ãéïŒâéïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããäžè¬éæç¶æ ãã¯ãïŒïŒåã®å°åœ¹ã²ãŒã åã¯ïŒåã®ïŒ²ïŒ¢ïŒã¬ã®ã¥ã©ãŒããŒãã¹ïŒãæ¶åãããšçµäºããããªãããäžè¬éæç¶æ ãã¯ãæå®ææ°ã®ã¡ãã«ã®æãåºããå®äºããã°çµäºããããã«ããŠãããã   The âBB general gaming stateâ is generated when the BB is won internally and the BB is won in the âgeneral gaming stateâ. The BB winning is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the active line in the âgeneral gaming stateâ. The âBB general gaming stateâ ends when 30 small-games or 3 RBs (regular bonus) are consumed. The âBB general gaming stateâ may be ended when the payout of a predetermined number of medals is completed.
ãéæç¶æ ãã¯ããäžè¬éæç¶æ ããããåºççã®æåŸ å€ãé«ããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãæå©ãªéæç¶æ ã§ããããéæç¶æ ãã¯ããäžè¬éæç¶æ ãåã¯ãäžè¬éæç¶æ ãã«ãããŠïŒ²ïŒ¢ïŒã¬ã®ã¥ã©ãŒããŒãã¹ïŒã«å ¥è³ããå Žåã«çºçãããã®å ¥è³ã¯ãäžè¬éæç¶æ åã¯ïŒ¢ïŒ¢äžè¬éæç¶æ ã«ãããŠãèµ€ïŒâèµ€ïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããªãããäžè¬éæç¶æ ãã«ãããŠïŒ²ïŒ¢ã®å ¥è³ãæç«ããããšããäžè¬ã«ãããšç§°ãããã®åŸã®ã²ãŒã ããã²ãŒã ããšç§°ãããªããåéæç¶æ éã®ç§»è¡ã¯ãããŒãã¹å³æã®çµã¿åããå ¥è³ã©ã€ã³äžã«è¡šç€ºããããšãçã«ããç§»è¡ããã   The âRB gaming stateâ has a higher expected value of the payout rate than the âgeneral gaming stateâ, and is the most advantageous gaming state for the player as compared to other gaming states. The âRB gaming stateâ is generated when an RB (regular bonus) is won in the âgeneral gaming stateâ or the âBB general gaming stateâ. The RB winning is established by arranging âred 7-red 7-blue 7â along the active line in the general gaming state or the BB general gaming state. The establishment of RB winning in the âBB general gaming stateâ is generally referred to as âJACINâ, and the subsequent game is referred to as âJAC gameâ. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.
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(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning and the number of medals paid out. In the general gaming state, âBBâ, âRBâ, âReplayâ, âWatermelon Minorâ, âBell Minorâ, âUpper Chile Minorâ and âLower Chile Minorâ There is a possibility of winning a prize. âBBâ is established by arranging âred 7-red 7-red 7â or âblue 7-blue 7-blue 7â along the effective line. âRBâ is established by arranging âred 7-red 7-blue 7â along the active line. The payout number of these medals is â0â. Further, âreplayâ is established by arranging âReplay-Replay-Replayâ. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of watermelon, bell, upper chile and lower chile, six, ten, six and six medals are paid out, respectively.
äžè¬éæç¶æ ã§ã¯ããããšãã¹ã€ã«ã®å°åœ¹ããšããã«ã®å°åœ¹ããšãäžããªã®å°åœ¹ããšãäžããªã®å°åœ¹ããšã«å ¥è³ããå¯èœæ§ãããããŸããéæç¶æ ã«ãããŠã¯ããåéæãããã¹ã€ã«ããããã«ãããäžããªã»äžããªãã®å°åœ¹ã«å ¥è³ããå¯èœæ§ããããã¹ã€ã«ããã«ãäžäžããªã®å°åœ¹ã®å ŽåãããããïŒæãïŒïŒæãïŒæã®ã¡ãã«ãæãåºãããã   In the BB general gaming state, there is a possibility of winning âRBâ, âWatermelon Minorâ, âBell Minorâ, âUpper Chile Minorâ and âLower Chile Minorâ. In the RB gaming state, there is a possibility of winning a small role of âre-gameâ, âwatermelonâ, âbellâ, and âupper / lower chileâ. In the case of watermelons, bells, and upper and lower chiles, six, ten, and six medals are paid out, respectively.
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(Operation of main control circuit 71: main routine)
With the above configuration, the control operation of the
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  Then, a probability lottery process is performed (A7), and an internal winning combination is determined. Subsequently, stop table group selection processing is executed (A8). Specifically, a specific stop table group is selected using the type of internal winning combination. The stop table group is used when the
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  Next, a reel rotation stop process is executed (A10). That is, the sliding frame number determination process for determining the number of sliding frames is performed at the timing when any one of the
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次ã«ãçŸåšã®éæç¶æ ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã§ãããåŠããå€å®ããïŒïŒ¡ïŒïŒïŒãéæç¶æ ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã§ãªãå Žåã«ã¯ïŒïŒ¡ïŒïŒïŒïŒ®ïŒ¯ïŒãïŒã«æ»ããéæç¶æ ããäžè¬éæç¶æ ãåã¯ãéæç¶æ ãã§ããå Žåã«ã¯ïŒïŒ¡ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹ïŒïŒ¢ïŒ¢ïŒïŒ²ïŒ¢ïŒã®ãéææ°ãã§ãã¯åŠçããè¡ãïŒïŒ¡ïŒïŒïŒããã®ãéææ°ãã§ãã¯åŠçãã§ã¯ãéæç¶æ ãçºçããåæ°ãäžè¬éæç¶æ ã®ã²ãŒã åæ°ãéæç¶æ ã«ãããå ¥è³åæ°ãåã³ïŒ²ïŒ¢éæç¶æ ã«ãããã²ãŒã åæ°ããã§ãã¯ãããšå ±ã«ãäžè¬éæç¶æ åã³ïŒ²ïŒ¢éæç¶æ éã«ãããéæç¶æ ã®ç§»è¡ïŒã»ããïŒãè¡ãã   Next, it is determined whether or not the current gaming state is âBB general gaming stateâ or âRB gaming stateâ (A13). If the gaming state is not âBB general gaming stateâ or âRB gaming stateâ (A13: NO), the process returns to A2. When the gaming state is âBB general gaming stateâ or âRB gaming stateâ (A13: YES), a âgame number check processâ of bonus (BB, RB) is performed (A14). In this âgame number check processâ, the number of times the RB gaming state has occurred, the number of games in the BB general gaming state, the number of winnings in the RB gaming state, and the number of games in the RB gaming state are checked, and the BB general gaming state and RB Transition (set) of gaming state between gaming states is performed.
次ã«ãããŒãã¹ã®çµäºæã§ãããåŠããå€å®ããïŒïŒ¡ïŒïŒïŒãå ·äœçã«ã¯ãã®å ¥è³ãæç«ããåŸã§ã¯ãïŒåç®ã®ïŒ²ïŒ¢éæç¶æ ã«ãããŠå ¥è³åæ°ãïŒååã¯ã²ãŒã åæ°ãïŒïŒåã§ããããåã¯ïŒ¢ïŒ¢äžè¬éæç¶æ ã«ãããŠã²ãŒã åæ°ãïŒïŒåã§ãããåŠããå€å¥ããããŸãããèµ€ïŒâèµ€ïŒâéïŒããæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããã®å ¥è³ãæç«ããåŸã§ã¯ãéæç¶æ ã«ãããŠå ¥è³åæ°ãïŒååã¯ã²ãŒã åæ°ãïŒïŒåã§ãããåŠããå€å¥ããããã®çµæãããŒãã¹ã®çµäºæã§ãªããšå€å®ããå Žåã«ã¯ïŒïŒ¡ïŒïŒïŒïŒ®ïŒ¯ïŒãïŒã«æ»ããäžæ¹ãããŒãã¹ã®çµäºæã§ãããšå€å®ããå Žåã«ã¯ïŒïŒ¡ïŒïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãããŒãã¹çµäºä¿¡å·ãå¯å¶åŸ¡åè·¯ïŒïŒã«åºåãïŒïŒ¡ïŒïŒïŒãïŒã«æ»ãã   Next, it is determined whether or not the bonus is over (A15). Specifically, after the BB winning is established, whether the number of wins is 8 or the number of games is 12 in the third RB gaming state, or is the number of games is 30 in the BB general gaming state Determine whether or not. In addition, after âRB7-Red 7-Blue 7â is arranged along the active line, after the RB winning is established, whether or not the number of winnings is 8 times or the number of games is 12 times in the RB gaming state. Is determined. As a result, when it is determined that the bonus is not finished (A15: NO), the process returns to A2. On the other hand, if it is determined that the bonus has ended (A15: YES), a bonus end signal is output to the sub-control circuit 72 (A16), and the process returns to A2.
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(Operation of main control circuit 71: medal payout processing routine)
Next, a processing routine executed in parallel with the main routine by the
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  First, it is determined whether or not the
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  Next, it is determined whether or not a winning combination has been established as a result of the end of the unit game (B4). When the winning combination is established (B4: YES), the number of medals to be paid out according to the winning combination is credited (B5). That is, the above-mentioned number is added to the number of medals stored in the
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  In B7, the game is forcibly interrupted and an error signal is output to the sub-control circuit 72 (B7). The
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  Subsequently, it is determined whether or not medals have been replenished (B8). That is, it is determined whether or not the
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  Note that the timing at which it is detected that a medal has been replenished may be detected by operating a button or the like by a store clerk or the like who has replenished the medal. Further, when the medals in the
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(Operation of sub control circuit)
Next, the control operation of the
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ãšã©ãŒä¿¡å·ãåä¿¡ããå ŽåïŒïŒ£ïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãå³ïŒïŒã«ç€ºãããã«ãã¡ãã«ã®è£å ãä¿ãã¡ãã»ãŒãžã衚瀺ããïŒïŒ£ïŒïŒããããŠãäž»å¶åŸ¡åè·¯ïŒïŒãããšã©ãŒè§£é€ä¿¡å·ãåä¿¡ãããåŠããå€å®ããïŒïŒ£ïŒïŒãåä¿¡ããŠããªããã°ïŒïŒ£ïŒïŒïŒ®ïŒ¯ïŒãåä¿¡ãããŸã§åŸ æ©ãããåä¿¡ããå ŽåïŒïŒ£ïŒïŒïŒ¹ïŒ¥ïŒ³ïŒãå³ïŒïŒã«ç€ºãè£å ã¡ãã»ãŒãžãé衚瀺ã«ãïŒïŒ£ïŒïŒãæ¬ã«ãŒãã³ãçµäºããã   When an error signal is received (C3: YES), a message prompting the replenishment of medals is displayed (C4) as shown in FIG. Then, it is determined whether or not an error release signal has been received from the main control circuit 71 (C5). If not received (C5: NO), it waits until it is received. If received (C5: YES), the replenishment message shown in FIG. 10 is hidden (C6), and this routine is terminated.
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(Outline of this embodiment)
As described above, according to the present embodiment, the medal is paid out based on the game result (symbol stop mode), and the probability that the medal is paid out from the general gaming state to the gaming state is higher than the gaming state. In a gaming machine that shifts to a high special gaming state (BB general gaming state or RB gaming state) for a predetermined period, medal detection means (inserted
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  Further, in the present embodiment, after the game is interrupted by the game interrupting means, replenishment detection means (
ãã®æ§æã«ãããšãã¡ãã«ãããããŒã¿ã³ã¯ã«è£å ããããšãããããŒã¿ã³ã¯ã空ã®éã«æãåºãããã¹ãã¡ãã«ãæåºãããããã«ãªã£ãŠããã   According to this configuration, when medals are replenished to the hopper tank, medals to be paid out when the hopper tank is empty are discharged.
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(Modification of this embodiment)
The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.
äžè¿°ã®å®æœåœ¢æ ã®éææ©ã¯ã以äžã®æ§æãäžè¿°ã®å®æœåœ¢æ ã«ãããæ§æã«å ããŠãæãã¯éè€ããŠåããŠããŠãè¯ãã   The gaming machine of the above-described embodiment may include the following configuration in addition to or overlapping with the configuration in the above-described embodiment.
å³ã¡ãéææ©ã¯ãæå®ã®éæçµæã衚瀺ãããå Žåã«éæè ã«éæäŸ¡å€ãä»äžããéæäŸ¡å€ä»äžææ®µãšãéæéå§æä»€ä¿¡å·ã«åºã¥ããŠæå®ã®åœ¹ãå éšåœç±€åœ¹ãšããŠæ±ºå®ããå éšåœç±€åœ¹æ±ºå®ææ®µãšãå éšåœç±€åœ¹ã«åºã¥ããŠå€åè¡šç€ºææ®µã«å ¥è³æ æ§ã衚瀺ããã忢å¶åŸ¡ææ®µãšãæŒåºè¡šç€ºææ®µã«éæã«é¢é£ããæŒåºæ æ§ã衚瀺ãããæŒåºè¡šç€ºå¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããå¯èœæ§ãããããšãäºåè¡šç€ºææ®µã«äºåæ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã«ç¹å®ã®éæçµæã衚瀺ããã以åã«ãç¹å®ã®éæçµæã衚瀺ãããããšãåç¥è¡šç€ºææ®µã«åç¥æ æ§ã衚瀺ãããäºå衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µã®è¡šç€ºå¶åŸ¡ãè¡ã衚瀺å¶åŸ¡ææ®µãšãéæçµæè¡šç€ºææ®µåã¯å€åè¡šç€ºææ®µã®äžéšåã¯å šéšã®å¯å€è¡šç€ºã忢ããã忢æä»€ä¿¡å·ãåºåããéæè ã«ããæäœãå¯èœãªäœçœ®ã«èšããããè¡šç€ºåæ¢æä»€ææ®µãšãæå®ã®åäœéæã§å éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ã次åã®åäœéæã«ãå éšåœç±€åœ¹ãšããŠæã¡è¶ãå éšåœç±€åœ¹æè¶ææ®µãšãå éšåœç±€åœ¹æ±ºå®ææ®µãå éšåœç±€åœ¹ãšããŠæ±ºå®ããç¹å®ã®åœ¹ãèç©ããŠèšæ¶ããç¹å®åœ¹èç©ææ®µãšãç¹å®åœ¹èç©ææ®µãèç©ããŠèšæ¶ããŠããç¹å®ã®åœ¹ãå éšåœç±€åœ¹ãšããèç©ç¹å®åœ¹åœç±€ææ®µãšãå°ãªããšãïŒã€ä»¥äžåããŠããŠãããã   That is, the gaming machine has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.
ããã§ãäžèšã®ãéæçµæè¡šç€ºææ®µãã¯ããŸãšãããšå€åè¡šç€ºææ®µãæŒåºè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçãå«ãã§æ§æãããŠããããããããå¥äœã®è¡šç€ºè£ 眮ã§ãã£ãŠãããããåäžã®è¡šç€ºè£ 眮ã«èšããããæå®ã®è¡šç€ºéšïŒã¹ãã©ã€ããæ·±åºŠã®ç°ãªãïŒïŒ€ãªããžã§ã¯ãïŒã§ãããããŸããéãªã£ãŠè¡šç€ºãããŠããããããã«ã¯ãïŒåã¯è€æ°ã®é³ãïŒåã¯è€æ°ã®å ãïŒåã¯è€æ°ã®è²ãïŒåã¯è€æ°ã®ç»åãïŒåã¯è€æ°ã®èãçãïŒåã¯è€æ°ã®æè§ŠïŒæ¯åãå§åïŒã®ãã¡ã®äœããã®ãè€æ°åã¯å šéšã«ããéæè ã«å ±ç¥ãè¡ãããã«ãªã£ãŠããŠãããã   Here, the above-mentioned âgame result display meansâ includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.
ãéæäŸ¡å€ä»äžææ®µãã¯ãéæäŸ¡å€ïŒã³ã€ã³ïŒãä»äžïŒæåºïŒããããã°ã©ã çãæå©ç¶æ çºçææ®µãå«ã¿ãè³åªäœã®æåºãç£æ°ã«ãŒããžã®èšé²ãã²ãŒã ã®åŸç¹å ç®ãå«ãã   The âgame value giving meansâ includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.
ã衚瀺å¶åŸ¡ææ®µãã¯ããŸãšãããšåæ¢å¶åŸ¡ææ®µãæŒåºè¡šç€ºå¶åŸ¡ææ®µãåç¥è¡šç€ºå¶åŸ¡ææ®µçãå«ãã§æ§æãããŠãããåäžã®åºæ¿ã«èšããããŠããŠããå¥äœã®è€æ°ã®åºæ¿ã«èšããããŠããããã忢å¶åŸ¡ææ®µã¯å éšåœç±€åœ¹æ±ºå®ææ®µãšåäžã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒããã«ã¯ãæŒåºè¡šç€ºå¶åŸ¡ææ®µåã³åç¥è¡šç€ºå¶åŸ¡ææ®µã¯ãå éšåœç±€åœ¹æ±ºå®ææ®µãšå¥äœã®åºæ¿ã«èšããããŠããããïŒå¥äœã§ããããïŒ Â Â The âdisplay control meansâ includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)
ãå€åè¡šç€ºææ®µãã¯ã鿢ç»åã»åç»åçã衚瀺ãããã®ã§ããããªãŒã«ããã£ã¹ã¯ã«ããç§»å衚瀺ãè€æ°çš®é¡ã®å³æãå¯å€è¡šç€ºãŸãã¯åæ¢è¡šç€ºããïŒåã¯è€æ°ã®å³æè¡šç€ºéšããæ§æãããŠãããäŸãã°ããã¹ãæ©ããããªã¹ãããã®å³æãããã³ã³ã®ç¹å³ãé³å³ãå€å®å³æçã衚瀺ããããŸããéæçµæãšããŠãç¹å®ã®å ¥è³æ æ§ã衚瀺ããã°äœã§ãããã   The âvariable display meansâ displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.
ãè¡šç€ºåæ¢æä»€ææ®µãã¯ãæŒåºè¡šç€ºææ®µãå€åè¡šç€ºææ®µãåç¥è¡šç€ºææ®µçã®ãã¡ã®ïŒã€ãè€æ°ãå šãŠã®å¯å€è¡šç€ºã忢ãããä¿¡å·ãåºåããŠãããããïŒã€åã¯è€æ°ã®è¡šç€ºéšã«å¯Ÿå¿ããŠïŒã€èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒãæãã¯ãïŒã€ã®è¡šç€ºéšã«å¯Ÿå¿ããŠè€æ°èšããããŠããŠãããïŒè¡šç€ºéšã¯ãå³æè¡šç€ºéšçïŒã   The âdisplay stop command meansâ may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).
ãæå©ç¶æ çºçææ®µãã¯ãè€æ°ã®éæåäœã®éãç¶ç¶ããŠéæè ã«æå©ãªç¶æ ãç¶ããã®ã§ããã°äœã§ããããäŸãã°çºçå€å®ãç¶ç¶å€å®ãéäžçµäºå€å®ãçºçãç¶ç¶ãçµäºçãè¡ãããã°ã©ã çã§ããããŸãããå éšåœç±€åœ¹æ±ºå®ææ®µãã¯ãå éšåœç±€åœ¹æœç±€ææ®µãå éšåœç±€åœ¹æè¶ææ®µãç¹å®åœ¹èç©ææ®µãèç©ç¹å®åœ¹åœç±€ææ®µçããæ§æãããŠããã   The âadvantageous state generating meansâ may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The âinternal winning combination determining meansâ includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.
å°ãæ¬å®æœã®åœ¢æ ã«ãããŠããéææ©ãã¯ãããã³ã³ãããã¹ãæ©ããããªã¹ãããçãå«ãããéæçµæãã¯ãå ¥è³æ æ§ãå€ãæ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããç¹å®ã®å ¥è³æ æ§ãã¯ãç¹å®ã®å³æã®è¡šç€ºïŒãïŒãããïŒãçïŒãç¹å®ã®å³æã®çµã¿åãã®è¡šç€ºïŒãïŒïŒïŒããïŒïŒïŒãçïŒãè€æ°ã®å³æãã¡ã«ç¹å®ã®å³æãå«ãŸããŠããïŒäžããªããã«ããªçïŒçãå«ãã   In the present embodiment, the âgame machineâ includes a pachinko machine, a pachislot machine, a video slot, and the like. The âgame resultâ includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The âspecific winning modeâ includes a specific symbol display (â3â, â7â, etc.), a specific symbol combination display (â777â, â776â, etc.), and a specific symbol among a plurality of symbols. It is included (upper dust, big dust, etc.).
ãå€ãæ æ§ãã¯ãå€åè¡šç€ºææ®µã«è¡šç€ºãããå ¥è³æ æ§ä»¥å€ã®æ æ§ãæŒåºæ æ§ãåç¥æ æ§çãå«ãããæå®ã®éæçµæãã¯ãå ¥è³æ æ§çãå«ãããæŒåºæ æ§ãã¯ãå®¢åŸ ã¡äžãéæäžãéæéãå ¥è³ïŒåãäžãåŸïŒãæå©ç¶æ ïŒåãäžãåŸïŒçãçãäžããæ æ§ããŸãã¯ããããã®éææ å ±ïŒéææ¡å ïŒã®å ±ç¥æ æ§ããã®ä»ã®æ æ§çãå«ã¿ãã倧åœããããããŒãã¹ãããå€ãããæå©ç¶æ ã®ç¶ç¶æ°çã®æåãå«ãã   The âdisappearance modeâ includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The âpredetermined game resultâ includes a winning mode and the like. âDirection modeâ is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as âbig hitâ, âbonusâ, âoutâ, and the number of continuations of the advantageous state are also included.
ãäºåæ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããå¯èœæ§ãããããšãéæè ã«å¯ŸããŠäºåããæ æ§ãå€ããäºåããæ æ§ããŸãããã®æŒåºæ æ§ãå«ãããå€ãïŒããããã«ïŒããã倧åœãåœç±€ïŒãããããŒãã¹åœç±€ïŒãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãããåç¥æ æ§ãã¯ãæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããæå®ã®å éšåœç±€åœ¹ãŸãã¯ç¹å®ã®å éšåœç±€åœ¹ã決å®ãããŠããªãããšãéæè ã«å¯ŸããŠåç¥ããæ æ§ããŸãããã®æŒåºæ æ§ãå«ããã倧åœã確å®ãããããŒãã¹ç¢ºå®ãããå€ã確å®ããããã«ç¢ºå®ãããéææé ããã²ãŒãæ©èœåœç±€ïŒãçã®æåãå«ãã   The ânotice modeâ includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . âDo nât you? ","bell? ], "A big hit win? ], âBonus winning? ], "Game procedure navigation function win? âEtc. are also included. The ânotification modeâ is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. âBig hit confirmedâ, âBonus confirmedâ, âOutgoed confirmedâ, âBell confirmedâ, âGame procedure navigation function win? âEtc. are also included.
ãæ æ§ãã¯ãïŒåã¯è€æ°ã®å³æïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®ãã£ã©ã¯ã¿ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®èæ¯ïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®å¹åºãïŒåïŒéæ¢ïŒç»åãïŒåã¯è€æ°ã®æåãïŒå³åœ¢ãïŒåã¯è€æ°ã®å¯åç©ã®æå®ã®åäœçãïŒåã¯è€æ°ã®ã©ã³ãã®ç¹ç¯ãç¹æ» çãïŒåã¯è€æ°ã®ã¹ããŒã«ã®é³çãå«ãããéææ å ±ãã¯ãéæã³ã³ã»ããïŒèæ¯ïŒãéæã®ã«ãŒã«ãæäœèª¬æããªãŒãç®ããã£ã³ã¹ç®ã圹ã»ãªãã¬ã€ã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ãçïŒã®èª¬æãæå©ç¶æ ïŒïŒ¢ïŒ¢ïŒïŒ²ïŒ¢çïŒã確çãæå®æç¹ïŒããŒãã¹ãããæå®æäœçïŒããã®çµéã²ãŒã æ°çãå«ãã   âAspectâ includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. âGame informationâ includes game concept (background), game rules, operation explanation, reach eyes, chance eyes, explanation of roles / replays, explanation of advantageous states (BB, RB, etc.), advantageous states (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).
ãéæéå§æä»€ææ®µãã¯ãã¹ã¿ãŒãã¬ããŒãã¹ãã³ãã¿ã³çã®ã¹ã€ãããéæåªäœæå ¥ã峿å§åå£ïŒã²ãŒãïŒçãå«ãããè¡šç€ºåæ¢æä»€ææ®µãã¯ããã¿ã³ãã¬ããŒãããã°ã©ã ïŒèšæææ®µïŒçãå«ãããå³æè¡šç€ºææ®µãã¯ãïŒïŒ¬ïŒ£ïŒ€ããã©ãºããã£ã¹ãã¬ã€ãïŒã»ã°ã¡ã³ã衚瀺åšãããããããªãã¯ã¹ãã©ã³ãããèå ç¯ããé»åããŒãããã¬ãã·ãã«ïŒ¬ïŒ¥ïŒ€ããã¬ãã·ãã«æ¶²æ¶ãæ¶²æ¶ãããžã§ã¯ã¿ããªãŒã«ããã£ã¹ã¯ãå¯åç©çãå«ããããããè€æ°èšãããããã®ãããããçµã¿åãããããã®çãå«ãã   The âgame start command meansâ includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The âdisplay stop command meansâ includes a button, a lever, a program (time measuring means), and the like. âDesign display meansâ includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.
ãå éšåœç±€åœ¹ãã¯ãè€æ°ã®åœ¹ããå éšåœç±€åœ¹æ±ºå®ææ®µã«ããå éšåœç±€åœ¹ãšããŠæ±ºå®ãããïŒãŸãã¯è€æ°ã®åœ¹ãå«ãããå ¥è³åœ¹ãã¯ãå éšåœç±€åœ¹ã«å¯Ÿå¿ããå ¥è³æ æ§ã衚瀺ããã圹ãå«ãããéæäŸ¡å€ãã¯ãè³åªäœïŒã³ã€ã³ãã¡ãã«ãéæçïŒã®æåºããéæçµæèšæ¶åªäœïŒç£æ°ã«ãŒãçãžã®æå®ã®æžã蟌ã¿ããªãã¬ã€ãåŸç¹ã®å ç®ãæå©ç¶æ ã®çºççãå«ãããéæåªäœïŒè³åªäœïŒãã¯ãã³ã€ã³ãã¡ãã«ãéæçã貚幣ãçŽå¹£ãç£æ°ã«ãŒãçãå«ãã   The âinternal winning combinationâ includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The âwinning combinationâ includes a combination in which a winning mode corresponding to the internal winning combination is displayed. âGame valueâ includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) âincludes coins, medals, game balls, money, banknotes, magnetic cards, and the like.
ãŸããããã¹ãçã«ããã圹ã¯ã次ã®ãã¡ã®ïŒãŸãã¯è€æ°ãé©çšããŠããããå€ããæå®ææ°ã®è³åªäœãæåºãå°åœ¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãïŒåäœéæïŒïŒã²ãŒã ïŒã®éã ãé«ç¢ºçãšããã·ã³ã°ã«ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãå°åœ¹ãå éšåœç±€åœ¹ãšæ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µãã¬ã®ã¥ã©ãŒããŒãã¹ãå éšåœç±€åœ¹ã«æ±ºå®ãã確çãè€æ°åäœéæã®éã ãé«ç¢ºçãšããããã°ããŒãã¹ãå éšåœç±€åœ¹æ±ºå®ææ®µã決å®ããå éšåœç±€åœ¹ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããå éšåœç±€åœ¹ããã²ãŒãæ©èœã忢ãã¿ãŒã³éžæææ®µãéžæãã忢ãã¿ãŒã³ã«é¢ããæ å ±ãéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µã®æäœãã以åã«å ±ç¥ããæŒé ããã²ãŒãæ©èœãéæè ã«ãšã£ãŠæå©ãšãªãéææé ãå ±ç¥ããéææé ããã²ãŒãæ©èœã   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.
äŸãã°ãäžè¿°ã®å éšåœç±€åœ¹ããã²ãŒãæ©èœã¯ãå·ŠãªãŒã«ãäžãªãŒã«ãå³ãªãŒã«ã«å¯Ÿå¿ããå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœãã以åã«å ±ç¥ããããªãŒã«åæ¢ãã¿ãŒã³ïŒäŸãã°ãæåã«å·ŠãªãŒã«ã忢ããæ¬¡ã«äžãªãŒã«ã忢ãæåŸã«å³ãªãŒã«ã忢ãããã¿ãŒã³ãåæ§ã«å·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ãäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âå³ãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢âäžãªãŒã«åæ¢ã®ãã¿ãŒã³ãå³ãªãŒã«åæ¢âäžãªãŒã«åæ¢âå·ŠãªãŒã«åæ¢ã®ãã¿ãŒã³ã®ïŒçš®é¡çïŒã«ãããã£ãŠãå·Šãäžãå³ãªãŒã«åæ¢ãã¿ã³ã忢æäœããããšã§å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããªãŒã«åæ¢ããã²ãŒãæ©èœçãå«ãããªãŒã«åæ¢ããã²ãŒãæ©èœã¯å šãŠã®ãªãŒã«ïŒãªãŒã«ä»¥å€ã§å³æãå¯å€è¡šç€ºããç»åè¡šç€ºææ®µãå«ãŸããïŒã®åæ¢é åºãããã²ãŒãããªããŠããæå®åç®ïŒäŸãã°ãæåãïŒçªç®ãïŒçªç®çïŒã«åæ¢ããããªãŒã«ãéæè ã«å ±ç¥ãããããªããã²ãŒãæ©èœãå«ãããŸããæå®åç®ã«åæ¢ããããªãŒã«ã«æå®ã®å³æã衚瀺ãããŠããç¶æ ã§ãªãŒã«ã忢ãããå Žåã«å€åè¡šç€ºææ®µã«æå®ã®å ¥è³æ æ§ãåŸããããã®ãå«ããéæè ã«ããè¡šç€ºåæ¢æä»€ææ®µããã®åæ¢æä»€ä¿¡å·ã®åºåããæå°ç§»åïŒåã¯ç¥æå°å€åïŒã§å³æã忢ãããæ©èœããéæåªäœã®æå ¥ç¡ãã§ïŒåäœéæã®éæãéå§ã§ãããªãã¬ã€ãå«ãã   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop â right reel stop â middle reel stop pattern, middle reel stop â right reel stop â left reel stop pattern, 6 types of left reel stop â left reel stop â right reel stop pattern, right reel stop â left reel stop â middle reel stop pattern, right reel stop â middle reel stop â left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.
ãŸããïŒåã®åäœéæã¯ãäŸãã°æ¬¡ã®ãããªãã®ã®ãã¡äœãããé©çšããŠããããéæéå§æä»€ææ®µããã®éæéå§æä»€ä¿¡å·ã®åºåããéæçµæã®è¡šç€ºãŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãã¹ã¿ãŒãã¬ããŒã®æäœããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããå€åè¡šç€ºææ®µã«éæçµæã衚瀺ããããŸã§ãããããã¿ã³ãéæè ã«ããæäœãããããšããŸãã¯éæã¡ãã«ãéæè ã«ããæå ¥ãããããšãçã«ããéæéå§æä»€ä¿¡å·ãåºåããããã«æ§æããããããã¿ã³ã®æäœãŸãã¯éæã¡ãã«ã®æå ¥ããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœïŒäŸãã°éæçïŒã®å ¥è³ãŸãã¯ééãæ€åºããŠããå€åè¡šç€ºææ®µïŒæå®ã®è¡šç€ºææ®µïŒã«éæçµæã衚瀺ããããŸã§ãéæéå§æä»€ä¿¡å·ãåºåãã峿å§åææ®µãéæåªäœã®å ¥è³ãŸãã¯ééãæ€åºããŠããæå®ã®è¡šç€ºææ®µã«ç¹å®ã®è¡šç€ºïŒäŸãã°ãç¹å®ã®æåæ å ±ãç¹å®ã®ãã£ã©ã¯ã¿ãç¹å®ã®ç»åïŒã衚瀺ããããŸã§ããŸããè€æ°åäœéæã¯ãé£ç¶çãŸãã¯éæ¬ çãªè€æ°åã®åäœéæãé©çšããŠãããã   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.
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DESCRIPTION OF SYMBOLS 1
Claims (2)
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ãåããŠããããšãç¹åŸŽãšããéææ©ã In a gaming machine that pays out medals based on the result of the game and shifts the gaming state from a general gaming state to a special gaming state where the probability that the medals are paid out is higher than in the general gaming state.
Medal detection means for detecting the number of inserted medals,
Medal number storage means for storing the number of medals detected by the medal detection means;
A game start means for enabling the start of a game when the number of medals of a predetermined value or more is stored in the medal number storage means;
A hopper tank for storing the medal;
A medal discharge mechanism for discharging the medals stored in the hopper tank to the outside;
A discharge control means for controlling the medal discharge mechanism to discharge a predetermined number of medals based on the result of the game;
In-tank detection means for detecting that the hopper tank is empty,
When the in-tank detection means detects that the hopper tank is empty in the special game state, a predetermined number of medals to be discharged based on the game result is added to the number of medals stored in the medal number storage means. Medal number adding means,
End detection means for detecting the end of the special gaming state;
When the end detection means detects, a game interruption means for forcibly interrupting the game,
A gaming machine comprising: an informing means for informing that the hopper tank is empty.
åèšè£å æ€ç¥ææ®µãã¡ãã«ã®è£å ãæ€ç¥ãããšãäžæãããéæãåéããéæåéææ®µãš
ãããã«åãã
åèšæåºå¶åŸ¡ææ®µã¯ã
åèšè£å æ€ç¥ææ®µãã¡ãã«ã®è£å ãæ€ç¥ãããšãåèšã¡ãã«ææ°èšæ¶ææ®µã«èšæ¶ãããã¡ãã«ã®ææ°åãæåºãããããåèšã¡ãã«æåºæ©æ§ãå¶åŸ¡ããããšãç¹åŸŽãšããè«æ±é ïŒã«èšèŒã®éææ©ã Replenishment detecting means for detecting that medals are replenished to the hopper tank after the game is interrupted by the game interrupting means;
When the replenishment detection means detects replenishment of medals, the game resumption means further comprises a game resumption means for resuming the interrupted game,
The discharge control means includes
2. The gaming machine according to claim 1, wherein when the replenishment detection unit detects replenishment of medals, the medal discharge mechanism is controlled to discharge the number of medals stored in the medal number storage unit. .
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007042253A JP2008200398A (en) | 2007-02-22 | 2007-02-22 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007042253A JP2008200398A (en) | 2007-02-22 | 2007-02-22 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2008200398A true JP2008200398A (en) | 2008-09-04 |
Family
ID=39778473
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007042253A Pending JP2008200398A (en) | 2007-02-22 | 2007-02-22 | Game machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2008200398A (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022056700A (en) * | 2020-09-30 | 2022-04-11 | ãµããŒæ ªåŒäŒç€Ÿ | Game machine |
-
2007
- 2007-02-22 JP JP2007042253A patent/JP2008200398A/en active Pending
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2022056700A (en) * | 2020-09-30 | 2022-04-11 | ãµããŒæ ªåŒäŒç€Ÿ | Game machine |
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