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JP2008200398A - Game machine - Google Patents

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JP2008200398A
JP2008200398A JP2007042253A JP2007042253A JP2008200398A JP 2008200398 A JP2008200398 A JP 2008200398A JP 2007042253 A JP2007042253 A JP 2007042253A JP 2007042253 A JP2007042253 A JP 2007042253A JP 2008200398 A JP2008200398 A JP 2008200398A
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game
medals
medal
gaming state
display
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Koji Kawanishi
孝治 川西
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Universal Entertainment Corp
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Aruze Corp
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Abstract

【課題】遊技者の遊技意欲を䞋げるこずなく遊技を続行できる遊技機を提䟛する。
【解決手段】又は等のボヌナスにおいお、゚ンプティ怜出センサによりメダルを貯留するホッパヌタンクが空になったこずを怜出するず、遊技の結果に基づいお排出する枚数分のメダルを等に蚘憶クレゞットする。そしお、ボヌナスが終了するず、遊技を匷制的に䞭断し、ホッパヌタンクが空になったこずを報知する。
【遞択図】図
A gaming machine capable of continuing a game without lowering the player's willingness to play is provided.
In a bonus such as BB or RB, when an empty detection sensor 402 detects that a hopper tank 40a for storing medals 115 is empty, medals corresponding to the number of sheets to be discharged based on a game result are stored in a RAM or the like. Remember (credit). Then, when the bonus is over, the game is forcibly interrupted to notify that the hopper tank 40a is empty.
[Selection] Figure 2

Description

本発明は、䟋えば、パチスロ遊技装眮、パチンコ遊技装眮、その他の遊技機に関するものである。   The present invention relates to, for example, a pachislot gaming device, a pachinko gaming device, and other gaming machines.

パチスロ等の遊技機は、内郚に蚭けられたホッパヌ装眮のタンク内にメダル等の遊技媒䜓を貯留し、遊技に応じお排出するようになっおいる。そしお遊技䞭に、ホッパヌ装眮に゚ラヌが発生したり、タンク内のメダルが無くなったりするず、遊技者は、遊技を䞭断するこずを䜙儀なくされる。このため、特蚱文献〜には、ホッパヌ装眮の゚ラヌを枛少させたり、タンク内のメダルが無くなるこずによる゚ラヌを枛少させたりする遊技機が開瀺されおいる。   A gaming machine such as a pachislot stores game media such as medals in a tank of a hopper device provided therein and discharges it according to the game. If an error occurs in the hopper device or the medals in the tank run out during the game, the player is forced to interrupt the game. For this reason, Patent Documents 1 to 4 disclose gaming machines that reduce errors in the hopper device or reduce errors due to the lack of medals in the tank.

特開−号公報JP 2004-141252 A 特開−号公報JP 2006-116209 A 特開−号公報JP 2006-141875 A 特開−号公報JP 2006-280631 A

しかし、所謂「ボヌナス」等では、メダル等が倧量に排出されるため、ホッパヌ装眮のタンクは空になりやすく、遊技者が䞀番熱䞭するボヌナス時に遊技が䞭断されおしたうずいう問題があった。   However, in the so-called “bonus” or the like, a large amount of medals and the like are discharged, so that the tank of the hopper device is apt to be empty, and there is a problem that the game is interrupted when the player is most enthusiastic.

そこで、本発明の目的は、遊技者の遊技意欲を䞋げるこずなく遊技を続行できる遊技機を提䟛するこずである。   Accordingly, an object of the present invention is to provide a gaming machine capable of continuing the game without lowering the player's willingness to play.

課題を解決するための手段及び効果Means and effects for solving the problems

䞊蚘目的を達成するために、本発明は、遊技の結果に基づいお、メダルを払い出すず共に、遊技状態を䞀般遊技状態から䞀般遊技状態よりもメダルが払い出される確率が高い特別遊技状態ぞず所定期間移行させる遊技機においお、投入されたメダルの枚数を怜知するメダル怜知手段ず、メダル怜知手段が怜知したメダルの枚数を蚘憶するメダル枚数蚘憶手段ず、メダル枚数蚘憶手段に所定倀以䞊のメダルの枚数が蚘憶されおいる堎合、遊技の開始を可胜にする遊技開始手段ず、メダルを貯留するホッパヌタンクず、ホッパヌタンクに貯留されたメダルを倖郚ぞ排出するメダル排出機構ず、メダル排出機構を制埡しお、遊技の結果に基づいた所定枚数のメダルを排出する排出制埡手段ず、ホッパヌタンクが空になったこずを怜知するタンク内怜知手段ず、特別遊技状態においおタンク内怜知手段がホッパヌタンクの空を怜知するず、遊技の結果に基づいお排出する所定枚数のメダル分をメダル枚数蚘憶手段に蚘憶されたメダルの枚数に加算するメダル枚数加算手段ず、特別遊技状態の終了を怜知する終了怜知手段ず、終了怜知手段が怜知するず、遊技を匷制的に䞭断する遊技䞭断手段ず、ホッパヌタンクが空になったこずを報知する報知手段ずを備えおいる。   In order to achieve the above object, according to the present invention, the medal is paid out based on the result of the game, and the gaming state is changed from the general gaming state to the special gaming state where the probability that the medal is paid out is higher than the general gaming state. In the gaming machine to be shifted to a period, medal detection means for detecting the number of inserted medals, medal number storage means for storing the number of medals detected by the medal detection means, and medal number storage means for a medal number greater than a predetermined value. Controls the game start means that enables the start of the game, the hopper tank that stores medals, the medal discharge mechanism that discharges medals stored in the hopper tank to the outside, and the medal discharge mechanism when the number is stored Then, a discharge control means for discharging a predetermined number of medals based on the game result, and a tank internal inspection for detecting that the hopper tank is empty. And the number of medals for adding a predetermined number of medals to be discharged based on the game result to the number of medals stored in the medal number storage means when the in-tank detection means detects that the hopper tank is empty in the special gaming state. An adding means, an end detecting means for detecting the end of the special gaming state, a game interrupting means for forcibly interrupting the game when the end detecting means is detected, and an informing means for informing that the hopper tank is empty. It has.

この構成によるず、メダルの払い出し確率が高い特別遊技状態においお、ホッパヌタンクが空である堎合、排出すべき所定枚数のメダル分がメダル枚数蚘憶手段に蚘憶される。そしお、特別遊技状態が終了するず、ホッパヌタンクが空になったこずが報知される。換蚀するず、メダルの払い出し確率が高い特別遊技状態で払い出されるべきメダルが払い出されなくなり、遊技者は、手持ちのメダルがなくなっおも、排出すべき所定枚数のメダル分がメダル枚数蚘憶手段に蚘憶されるこずで遊技を続行できる。そしお、特別遊技状態が終了しおから、遊技が䞭断され、ホッパヌタンクが空になったこずが報知されるため、店員等によりメダルがホッパヌタンクに補充される。これにより、遊技に熱䞭しやすい特別遊技状態においお、メダル補充のために遊技が䞭断されおしたい、遊技者の遊技熱が冷めおしたうおそれを䜎枛できる堎合がある。   According to this configuration, when the hopper tank is empty in a special game state where the payout probability of medals is high, a predetermined number of medals to be discharged are stored in the medal number storage means. Then, when the special gaming state is finished, it is notified that the hopper tank is empty. In other words, medals to be paid out in a special gaming state with a high medal payout probability are not paid out, and the player stores a predetermined number of medals to be discharged in the medal number storage means even if there are no medals on hand. The game can be continued by being done. Then, after the special game state is over, it is notified that the game has been interrupted and the hopper tank has been emptied, so that a clerk or the like replenishes the hopper tank with medals. Thereby, in a special game state in which the game is easily engrossed, the game may be interrupted due to the replenishment of medals, and the possibility that the game heat of the player may be reduced may be reduced.

さらに、本発明は、遊技䞭断手段により遊技が䞭断された埌、ホッパヌタンクにメダルが補充されたこずを怜知する補充怜知手段ず、補充怜知手段がメダルの補充を怜知するず、䞭断された遊技を再開する遊技再開手段ずをさらに備え、排出制埡手段は、補充怜知手段がメダルの補充を怜知するず、メダル枚数蚘憶手段に蚘憶されたメダルの枚数分を排出するよう、メダル排出機構を制埡する。   Further, the present invention provides a replenishment detecting means for detecting that a hopper tank has been replenished with a medallion after the game has been interrupted by the game interruption means, and a replenishment detecting means for detecting the replenishment of a medal when The game restarting means further controls the medal discharging mechanism to discharge the number of medals stored in the medal number storage means when the replenishment detecting means detects the replenishment of medals.

この構成によるず、メダルがホッパヌタンクに補充されるず、ホッパヌタンクが空の際に払い出されるべきメダルが排出されるようになっおいる。   According to this configuration, when medals are replenished to the hopper tank, medals to be paid out when the hopper tank is empty are discharged.

本発明の実斜の圢態を図ないし図に基づいお以䞋に説明する。   An embodiment of the present invention will be described below with reference to FIGS.

遊技機の構成
本実斜圢態にかかる遊技機は、所謂『パチスロ機』であり、耇数の図柄の倉動衚瀺を入賞ラむン䞊に停止しお衚瀺される図柄に基づいお特定の入賞態様が成立するように、遊技者の操䜜の怜知により倉動衚瀺を停止可胜に構成されおいる。尚、遊技機は、コむンやメダル、遊技球等の他、遊技者に付䞎された、若しくは付䞎される有䟡䟡倀の情報を蚘憶したカヌド等の遊技媒䜓を甚いお遊技するものであるが、以䞋の説明においおは、遊技媒䜓や有䟡䟡倀ずしおメダルを甚いお説明する。
(Composition of gaming machine)
The gaming machine according to the present embodiment is a so-called “pachi-slot machine”, and the player is configured so that a specific winning mode is established based on the symbols displayed by stopping the variable display of the symbols on the winning line. The variable display can be stopped by detecting this operation. The gaming machine is a game that uses a game medium such as a coin or a medal, a game ball, etc., or a card or the like that stores information on the valuable value given to or given to the player. In the explanation, the explanation will be made using medals as game media and valuable value.

図は、遊技機の倖芳を瀺す斜芖図である。遊技機の党䜓を圢成しおいるキャビネットの正面には、液晶衚瀺装眮が蚭眮されおいる。液晶衚瀺装眮は、埌述するが、液晶衚瀺装眮の背面偎に配眮された個のリヌル・・の耇数の図柄が芖認可胜に構成されおおり、キャラクタ等による挔出画像等を衚瀺するこずが可胜ずなっおいる。尚、本実斜圢態においおは、液晶衚瀺装眮が、リヌル・・の前面に蚭けられおいる堎合に぀いお説明するが、本発明においお、液晶衚瀺装眮が蚭けられる䜍眮は、特に限定されるものではない。たた、液晶衚瀺装眮に぀いおは埌に詳述する。   FIG. 1 is a perspective view showing an appearance of the gaming machine 1. A liquid crystal display device 5 is installed in front of the cabinet 2 forming the entire gaming machine 1. As will be described later, the liquid crystal display device 5 is configured so that a plurality of symbols on the three reels 3L, 3C, and 3R arranged on the back side of the liquid crystal display device 5 can be visually recognized. It is possible to display. In the present embodiment, the case where the liquid crystal display device 5 is provided on the front surface of the reels 3L, 3C, and 3R will be described. However, in the present invention, the position where the liquid crystal display device 5 is provided is particularly limited. It is not something. The liquid crystal display device 5 will be described in detail later.

液晶衚瀺装眮の背面偎には、倉動衚瀺手段ずしおの個のリヌル・・が蚭けられおいる。個のリヌル・・は、それぞれその倖呚面に耇数の図柄からなる図柄列が蚘されおいる。図柄列は、「」〜「」のコヌドナンバヌが付された耇数皮類の図柄からなっおいる。具䜓的には、「赀」、「青」、「䞋チリ」、「ベル」、「スむカ」、「」及び「䞊チリ」の図柄からなっおいる。各リヌルは、定速回転䟋えば回転分で回転する。䞊蚘の図柄列䞭における「赀」、「青」は、特定の入賞態様を構成するものずしお蚭定されおいる。ここで、特定の入賞態様ずは、埌述のビッグボヌナスやレギュラヌボヌナスのボヌナスが成立する入賞態様を意味する。   On the back side of the liquid crystal display device 5, three reels 3L, 3C, and 3R are provided as variable display means. Each of the three reels 3L, 3C, and 3R has a symbol row formed of a plurality of symbols on its outer peripheral surface. The symbol row consists of a plurality of types of symbols with code numbers “00” to “20”. Specifically, it consists of the symbols “Red 7”, “Blue 7”, “Lower Chile”, “Bell”, “Watermelon”, “Replay”, and “Upper Chile”. Each reel rotates at a constant speed (for example, 80 rpm). “Red 7” and “Blue 7” in the symbol sequence are set as constituting a specific winning mode. Here, the specific winning mode means a winning mode in which a bonus of BB (big bonus) or RB (regular bonus) described later is established.

リヌル・・の各図柄は、図に瀺すように、キャビネットの正面から液晶衚瀺装眮を介しお、リヌル・・の図柄が瞊方向に぀ず぀、合蚈぀の図柄が芖認できるようになっおいる。たた、芖認可胜な぀の図柄の停止䜍眮に察応しお、本の入賞ラむンが蚭定されおいる。即ち、䞊䞋方向に぀䞊ぶ図柄を氎平に暪切るトップラむン、センタヌラむン及びボトムラむン、斜め方向に暪切るクロスダりンラむン、クロスアップラむンが蚭けられおいる。   As shown in FIG. 3, the symbols of the reels 3L, 3C, and 3R are nine in total in the vertical direction, three symbols of the reels 3L, 3C, and 3R through the liquid crystal display device 5 from the front of the cabinet 2. The design is visible. In addition, five pay lines are set corresponding to the stop positions of the nine symbols that can be visually recognized. That is, a top line 8b, a center line 8c, and a bottom line 8d that horizontally traverse three symbols arranged in the vertical direction are provided, and a cross down line 8a and a cross up line 8e that traverse diagonally.

これらの入賞ラむンは、埌述の−ボタン、最倧ボタンを操䜜するこず、或いはメダル投入口にメダルを投入するこずにより、枚賭け時は本センタヌラむンのみ、枚賭け時−ボタンを回操䜜抌圧又は、メダルを枚投入は本センタヌラむンに加え、センタヌラむン、ボトムラむン、最倧枚数本実斜䟋では枚賭け時は本枚賭け時の本に加え、クロスダりンラむン、クロスアップラむンが有効化される。入賞ラむン〜は、圹の入賞の成吊に関わる。具䜓的には、所定の圹に察応する図柄組み合せを構成する図柄が䜕れかの有効化された入賞ラむンに察応する所定の䜍眮に䞊んで停止衚瀺されるこずにより、所定の圹の入賞が成立するこずずなる。以䞋の説明においお、有効化された入賞ラむンを有効ラむンず蚀う堎合がある。   By operating a 1-BET button 11 and a maximum BET button 12, which will be described later, or by inserting medals into the medal insertion slot 22, one winning line is provided (only the center line 8c). When two bets are made (the 1-BET button 11 is operated (pressed) twice or two medals are inserted), three (in addition to the center line 8c, the center line 8b, the bottom line 8d), the maximum number (this embodiment) In the case of 3 bets), 5 (3 cross-line 8a and cross-up line 8e) are activated in addition to 3 (2 bets). The winning lines 8a to 8e are related to success or failure of the winning combination. Specifically, the winning combination of the predetermined combination is established by stopping and displaying the symbols constituting the symbol combination corresponding to the predetermined combination in a predetermined position corresponding to any activated winning line. Will be. In the following description, the activated winning line may be referred to as an activated line.

液晶衚瀺装眮の巊偎の背面偎には、遊技開始衚瀺ランプ、圓り衚瀺ランプ所謂「ランプ」、メダル投入ランプ、−ランプ、−ランプ及び最倧ランプの各皮ランプず、払出枚数衚瀺郚、クレゞット衚瀺郚及び圹物䜜動ボヌナス回数衚瀺郚の各皮衚瀺郚ずが蚭けられおいる図参照。これらランプ及び衚瀺郚も、リヌル・・ず同様に、キャビネットの正面から液晶衚瀺装眮を介しお、芖認できるようになっおいる。   On the rear side of the left side of the liquid crystal display device 5 are a game start display lamp 25, a hit display lamp (so-called “WIN lamp”) 17, a medal insertion lamp 24, a 1-BET lamp 9a, a 2-BET lamp 9b, and a maximum BET lamp. Various lamps 9c and various display units such as a payout number display unit 18, a credit display unit 19, and an accessory operation (bonus) number display unit 20 are provided (see FIG. 3). These lamps and the display unit can also be visually recognized from the front of the cabinet 2 through the liquid crystal display device 5 in the same manner as the reels 3L, 3C, and 3R.

−ランプ、−ランプ及び最倧ランプは、䞀のゲヌム単䜍遊技を行うために賭けられたメダルの数以䞋、数ずもいうに応じお点灯する。尚、䞀のゲヌムは、党おのリヌルが停止したずき、又は、メダルの払い出しが行われる堎合には、メダルが払い出されたずきに終了する。   The 1-BET lamp 9a, the 2-BET lamp 9b, and the maximum BET lamp 9c are lit according to the number of medals (hereinafter, also referred to as BET number) bet to play one game (unit game). Note that one game ends when all reels are stopped, or when medals are paid out, when medals are paid out.

ランプは、又はに内郚圓籀した堎合に所定確率で点灯し、たた、又はの入賞が成立した堎合にも点灯する。尚、内郚圓籀ずは、入賞成立が可胜な圹をにより抜籀するこずであり、内郚圓籀した入賞可胜な圹を内郚圓籀圹ずいい、詳しくは埌述する。メダル投入ランプは、メダルの投入が受け付け可胜であるずきに点滅する。遊技開始衚瀺ランプは、入賞ラむン〜の少なくずも本が有効化されたずきに点灯する。   The WIN lamp 17 is turned on with a predetermined probability when BB or RB is internally won, and is also turned on when a BB or RB winning is established. The internal winning means that the CPU 31 draws a winning combination that can be established, and the winning combination that is won internally is called an internal winning combination, which will be described in detail later. The medal insertion lamp 24 blinks when the medal insertion is acceptable. The game start display lamp 25 is lit when at least one of the pay lines 8a to 8e is activated.

払出枚数衚瀺郚は、入賞成立時のメダルの払出枚数を衚瀺するものであり、クレゞット衚瀺郚は、貯留されおいるメダルの枚数を衚瀺するものであり、ボヌナス回数衚瀺郚は、ゲヌム可胜回数及びゲヌム入賞可胜回数等を衚瀺する。これらの衚瀺郚は、セグメント衚瀺噚からなるものである。   The payout number display unit 18 displays the number of payout medals at the time the winning is established, the credit display unit 19 displays the number of stored medals, and the bonus number display unit 20 displays the RB. The number of possible games and the number of possible RB game winnings are displayed. These display units consist of a 7-segment display.

液晶衚瀺装眮の䞋方には、氎平面を有する台座郚が圢成されおおり、台座郚の右偎には、メダル投入口が蚭けられ、台座郚の巊偎には、−ボタン及び最倧ボタンが蚭けられおいる。−ボタンは、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずし、回の抌し操䜜により、クレゞットされおいるメダルのうちの枚をゲヌムぞの賭け枚数ずする。最倧ボタンは、回のゲヌムに賭けるこずが可胜な最倧枚数本実斜䟋では、枚をゲヌムぞの賭け枚数ずする。このボタン・を操䜜するこずで、䞊述の入賞ラむン〜が有効化されるようになっおいる。   A pedestal portion 10 having a horizontal plane is formed below the liquid crystal display device 5. A medal slot 22 is provided on the right side of the pedestal portion 10, and a 1-BET button 11 is provided on the left side of the pedestal portion 10. And a maximum BET button 12 is provided. The 1-BET button 11 makes one of the credited medals bet on the game by one pressing operation, and two of the credited medals by two pressing operations. The number of bets on the game. The maximum BET button 12 sets the maximum number of bets that can be bet on one game (three in this embodiment) to be bet on the game. By operating the BET buttons 11 and 12, the above-described pay lines 8a to 8e are activated.

台座郚の前面郚の巊寄りには、遊技者が遊技で獲埗したメダルのクレゞット払い出しを抌し操䜜により切り替える貯留メダル粟算ボタン以䞋、ボタンず蚀うが蚭けられおいる。このボタンの切り替えにより「払い出し」が遞択された堎合には、正面䞋郚のメダル払出口からメダルが払い出され、払い出されたメダルはメダル受郚に溜められる。䞀方、「クレゞット」が遞択された堎合には、遊技機が備えるメモリ䟋えば、埌述する等にメダル数がクレゞットずしお蚘憶される。   A stored medal settlement button 14 (hereinafter referred to as a C / P button 14) is provided on the left side of the front portion of the pedestal unit 10 to switch credit / payout of medals acquired by the player by a push operation. When “payout” is selected by switching the C / P button 14, medals are paid out from the medal payout opening 15 at the lower front, and the medals received are stored in the medal receiving unit 16. On the other hand, when “credit” is selected, the number of medals is stored as credits in a memory (for example, a RAM 33 described later) provided in the gaming machine 1.

このメダル払出口は、メダル通路を介しおホッパヌ装眮に接続されおいる。ホッパヌ装眮は、図に瀺すように、リヌル・・の䞋方に蚭けられ、メダルを貯留するホッパヌタンクず、貯留されたメダルを排出する排出機構ずを備えおいる。そしお、排出機構は、内郚に駆動モヌタを有しおおり、埌述の排出機構駆動回路からの駆動信号を受信するず駆動モヌタが駆動するこずによっお、所定枚数のメダルを枚ず぀排出ノズルから排出するように構成されおいる。   The medal payout port 15 is connected to the hopper device 40 via the medal passage 26. As shown in FIG. 2, the hopper device 40 is provided below the reels 3L, 3C, and 3R, and includes a hopper tank 40a that stores the medals 115 and a discharge mechanism 40b that discharges the stored medals 115. . The discharge mechanism 40b has a drive motor therein, and when a drive signal is received from a discharge mechanism drive circuit 41 described later, the drive motor is driven to discharge a predetermined number of medals 115 one by one. It is configured to discharge from 40c.

たた、ホッパヌタンクには、メダルを怜知するこずによりホッパヌタンクが満杯又は空に近い状態であるこずを怜出するオヌバヌフロヌ怜出センサ及び゚ンプティヌ怜出センサが蚭けられおいる。   Further, the hopper tank 40a is provided with an overflow detection sensor 401 and an empty detection sensor 402 for detecting that the hopper tank 40a is full or nearly empty by detecting medals.

オヌバヌフロヌ怜出センサは、ホッパヌタンクの最䞊郚メダルが満杯ずなる䜍眮よりも所定の距離だけ䞋郚に蚭けられおおり、ホッパヌタンクに貯留されおいるメダルの数が、ホッパヌタンクが貯留するこずのできる最倧数に近づいたこずを怜出するものである。すなわち、オヌバヌフロヌ怜出センサは、ホッパヌタンクが満杯に近づいたこずを怜出するものである。本実斜の圢態では、オヌバヌフロヌ怜出センサがメダルを怜知したずきに、ホッパヌタンクに貯留されおいるメダルの数が、ホッパヌタンクが貯留するこずのできる最倧数に近づいたず怜出するようになっおいる。   The overflow detection sensor 401 is provided at a predetermined distance below the uppermost part of the hopper tank 40a (the position where the medals are full), and the number of medals stored in the hopper tank 40a is determined by the hopper tank 40a. It detects that the maximum number that can be stored is approached. That is, the overflow detection sensor 401 detects that the hopper tank 40a is almost full. In the present embodiment, when the overflow detection sensor 401 detects a medal, it detects that the number of medals stored in the hopper tank 40a approaches the maximum number that can be stored in the hopper tank 40a. ing.

たた、゚ンプティヌ怜出センサは、ホッパヌタンクの最䞋郚よりも所定の距離だけ䞊郚に蚭けられおおり、ホッパヌタンクに貯留されおいるメダルの数がれロに近づいたこずを怜出するものである。本実斜の圢態では、゚ンプティヌ怜出センサがメダルを怜知しなくなったずきに、ホッパヌタンクに貯留されおいるメダルの数がれロに近づいたず怜出するようになっおいる。   The empty detection sensor 402 is provided at a predetermined distance above the lowermost part of the hopper tank 40a, and detects that the number of medals stored in the hopper tank 40a has approached zero. . In the present embodiment, when the empty detection sensor 402 stops detecting medals, it is detected that the number of medals stored in the hopper tank 40a has approached zero.

ボタンの右偎には、遊技者の操䜜によりリヌル・・を回転させるためのスタヌトレバヌが所定の角床範囲で回動自圚に取り付けられおいる。台座郚の前面郚䞭倮には、個のリヌル・・の回転をそれぞれ停止させるための個の停止ボタン・・が蚭けられおいる。   A start lever 6 for rotating the reels 3L, 3C, and 3R by a player's operation is attached to the right side of the C / P button 14 so as to be rotatable within a predetermined angular range. Three stop buttons 7L, 7C, and 7R for stopping the rotation of the three reels 3L, 3R, and 3C are provided at the center of the front surface of the pedestal portion 10, respectively.

キャビネットの䞊方の巊右には、スピヌカ・が蚭けられ、その台のスピヌカ・の間には、入賞図柄の組み合せ及びメダルの配圓枚数等を衚瀺する配圓衚パネルが蚭けられおいる。たた、スピヌカ・や配圓衚パネルの䞊方にはランプが蚭けられおおり、遊技状態に応じた挔出に䌎い、点滅等するようになっおいる。   Speakers 21L and 21R are provided on the left and right above the cabinet 2, and a payout table panel 23 is provided between the two speakers 21L and 21R to display a combination of winning symbols and the number of medals. ing. In addition, an LED lamp 29 is provided above the speakers 21L and 21R and the payout table panel 23, and blinks or the like in accordance with an effect corresponding to the gaming state.

ここで、液晶衚瀺装眮の構造に぀いお説明する。液晶衚瀺装眮は、図に瀺すように、保護ガラスず衚瀺板ずからなる正面パネル、透明液晶パネル、導光板、反射フィルム、所謂癜色光源である蛍光ランプ・、・、ランプホルダ〜、及び、透明液晶パネル駆動甚のを搭茉したテヌブルキャリアパッケヌゞからなり、は、透明液晶パネルの端子郚に接続したフレキシブル基板図瀺せず等により構成される。この液晶衚瀺装眮は、既に述べたように、リヌル・・より手前偎に蚭けられおいる。たた、このリヌル・・ず液晶衚瀺装眮ずは、所定の間隔をあけお蚭けられおいる。   Here, the structure of the liquid crystal display device 5 will be described. As shown in FIG. 4, the liquid crystal display device 5 includes a front panel 51 including a protective glass 52 and a display plate 53, a transparent liquid crystal panel 54, a light guide plate 55, a reflection film 56, and fluorescent lamps 57 a and 57 b which are so-called white light sources. 58a, 58b, lamp holders 59a to 59h, and a table carrier package (TCP) on which an IC for driving the transparent liquid crystal panel is mounted. The TCP is a flexible substrate (not shown) connected to a terminal portion of the transparent liquid crystal panel 54. Etc.). As described above, the liquid crystal display device 5 is provided in front of the reels 3L, 3C, and 3R. Further, the reels 3L, 3C, 3R and the liquid crystal display device 5 are provided with a predetermined interval.

保護ガラス及び衚瀺板は、透明な郚材で構成されおいる。衚瀺板には、䞊述のランプ〜等に察応する䜍眮に絵柄等が圢成されおいる。すなわち、衚瀺板の絵柄等が圢成されおいる領域が、正面パネルにおける絵柄圢成領域であり、衚瀺板の絵柄等が圢成されおいない領域が、正面パネルにおける衚瀺窓である図参照。なお、正面パネルに絵柄圢成領域を圢成せず、正面パネルの党面を衚瀺窓ずしおもよい。この堎合、衚瀺板に絵柄を圢成しないか、又は、衚瀺板を省略すればよい。なお、衚瀺板の裏面偎に配眮される各皮ランプ及び各皮衚瀺郚を動䜜させる電気回路等は図瀺しおいない。   The protective glass 52 and the display board 53 are comprised with the transparent member. On the display board 53, a pattern or the like is formed at a position corresponding to the above-described BET lamps 9a to 9c. That is, the area where the pattern or the like of the display board 53 is formed is the pattern formation area 51b of the front panel 51, and the area where the pattern or the like of the display board 53 is not formed is the display window 51a of the front panel 51. (See FIG. 3). The entire surface of the front panel 51 may be used as the display window 51a without forming the pattern forming region 51b on the front panel 51. In this case, a pattern is not formed on the display board 53 or the display board 53 may be omitted. Note that various lamps arranged on the back side of the display plate 53, electric circuits for operating various display units, and the like are not shown.

透明液晶パネルは、薄膜トランゞスタ局が圢成されたガラス板等の透明な基板ず、これに察向する透明な基板ずの間隙郚に液晶が封入されお圢成されおいる。この透明液晶パネルの衚瀺モヌドは、ノヌマリヌホワむトに蚭定されおいる。ノヌマリヌホワむトずは、液晶を駆動しおいない状態で癜衚瀺衚瀺面偎に透過した光が倖郚より芖認可胜であるずなる構成である。ノヌマリヌホワむトに構成された透明液晶パネルを採甚するこずにより、液晶を駆動するこずができない事態が生じた堎合であっおも、リヌル・・に衚瀺された図柄等の識別情報の可倉衚瀺及び停止衚瀺を芖認するこずができ、遊技を継続するこずができる。すなわち、そのような事態が発生した堎合でも、リヌル・・に衚瀺された識別情報䟋えば、図柄の倉動衚瀺態様及び停止衚瀺態様を䞭心ずした遊技を行うこずができる。   The transparent liquid crystal panel 54 is formed by sealing liquid crystal in a gap between a transparent substrate such as a glass plate on which a thin film transistor layer is formed and a transparent substrate facing the transparent substrate. The display mode of the transparent liquid crystal panel 54 is set to normally white. The normally white is a configuration in which white display is performed (light transmitted to the display surface side is visible from the outside) in a state where the liquid crystal is not driven. By adopting a normally white transparent liquid crystal panel 54, even if there is a situation where the liquid crystal cannot be driven, the identification information such as symbols displayed on the reels 3L, 3C, 3R The variable display and the stop display can be visually recognized, and the game can be continued. That is, even when such a situation occurs, it is possible to play a game centering on the variable display mode and stop display mode of the identification information (for example, symbols) displayed on the reels 3L, 3C, and 3R.

導光板は、蛍光ランプ・からの光を透明液晶パネルぞ導き出す透明液晶パネルを照明するためのものであり、透明液晶パネルの裏偎に蚭けられ、䟋えば、皋床の厚さを有するアクリル系暹脂等の透明郚材導光機胜を有するで構成されおいる。   The light guide plate 55 is used to guide the light from the fluorescent lamps 57a and 57b to the transparent liquid crystal panel 54 (illuminate the transparent liquid crystal panel 54), and is provided on the back side of the transparent liquid crystal panel 54. It is composed of a transparent member (having a light guiding function) such as an acrylic resin having a thickness.

反射フィルムは、䟋えば、癜色のポリ゚ステルフィルムやアルミ薄膜に銀蒞着膜を圢成したものが甚いられ、導光板に導入された光を導光板の正面偎ぞ向けお反射させる。この反射フィルムは、反射領域及び非反射領域透過領域により構成されおいる。   The reflective film 56 is, for example, a white polyester film or an aluminum thin film formed with a silver vapor deposition film, and reflects the light introduced into the light guide plate 35 toward the front side of the light guide plate 55. The reflective film 56 includes a reflective area 56A and a non-reflective area (transmissive area) 56B.

蛍光ランプ・は、導光板の䞊端郚及び䞋端郚に沿っお配眮され、䞡端はランプホルダにより支持されおいる。この蛍光ランプ・から照射される光は、反射フィルムの反射領域で反射しお透明液晶パネルを照明する。   The fluorescent lamps 57 a and 57 b are arranged along the upper end portion and the lower end portion of the light guide plate 55, and both ends are supported by the lamp holder 59. The light emitted from the fluorescent lamps 57 a and 57 b is reflected by the reflection area 56 </ b> A of the reflection film 56 to illuminate the transparent liquid crystal panel 54.

蛍光ランプ・は、反射フィルムの裏偎の䞊方䜍眮及び䞋方䜍眮にリヌル・・に向かっお配眮されおいる。この蛍光ランプ・から出おリヌル・・の衚面で反射しお非反射領域ぞ入射した光は、透明液晶パネルを照明する。   The fluorescent lamps 58a and 58b are disposed toward the reels 3L, 3C, and 3R at an upper position and a lower position on the back side of the reflection film 56, respectively. The light coming out of the fluorescent lamps 58a and 58b, reflected by the surfaces of the reels 3L, 3C, and 3R and incident on the non-reflective area 56B illuminates the transparent liquid crystal panel 54.

このように、液晶衚瀺装眮においおは、蛍光ランプ・から照射され、反射フィルムの反射領域で反射した光ず、蛍光ランプ・から照射され、リヌル・・の衚面で反射しお非反射領域ぞ入射した光ずが、透明液晶パネルを照明する。埓っお、反射フィルムの非反射領域に察応する液晶衚瀺装眮の領域は、液晶を駆動しおいるか吊かによっお、透明非透明の状態に切り替わる領域であり、反射フィルムの反射領域に察応する液晶衚瀺装眮の領域は、液晶を駆動しおいるか吊かに拘わらず非透明状態ずなる。   As described above, in the liquid crystal display device 5, the light irradiated from the fluorescent lamps 57a and 57b and reflected by the reflection area 56A of the reflective film 56 and the light irradiated from the fluorescent lamps 58a and 58b, the surface of the reels 3L, 3C, and 3R. The light reflected and incident on the non-reflective region 56B illuminates the transparent liquid crystal panel 54. Therefore, the region of the liquid crystal display device 5 corresponding to the non-reflective region 56B of the reflective film 56 is a region that switches to a transparent / non-transparent state depending on whether or not the liquid crystal is driven. The reflective region 56A of the reflective film 56 The region of the liquid crystal display device corresponding to is in a non-transparent state regardless of whether or not the liquid crystal is driven.

遊技機では、液晶衚瀺装眮の䞀郚の領域のみが、透明非透明の状態に切り替わる領域であるが、本発明の遊技機においお、液晶衚瀺装眮の衚瀺画面は、その党領域が透明非透明の状態に切り替わる領域であっおもよい。この堎合、遊技機においお、液晶衚瀺装眮の党領域を透過状態又は非透過状態に切り替わる領域ずする堎合、反射フィルムを党お非反射領域ずするか、反射フィルムを省略すればよい。   In the gaming machine 1, only a part of the area of the liquid crystal display device 5 is an area that switches to a transparent / non-transparent state. However, in the gaming machine of the present invention, the display screen of the liquid crystal display device is entirely transparent. / A region that switches to a non-transparent state may be used. In this case, in the gaming machine 1, when the entire area of the liquid crystal display device 5 is an area that switches to the transmissive state or the non-transmissive state, the reflective film 56 may be all the non-reflective area 56 </ b> B or the reflective film 56 may be omitted. .

液晶衚瀺装眮画面衚瀺
䞊蚘のように構成された液晶衚瀺装眮には、遊技に応じたキャラクタ等による挔出画像が衚瀺されるず共に、各皮メッセヌゞ画像が衚瀺される。䟋えば、ボヌナス䞭においおホッパヌタンク内のメダルがれロに近づいた堎合、図に瀺すように、ホッパヌが空である旚及び払い出されるメダルがクレゞットされる旚のメッセヌゞが衚瀺される。そしお、ボヌナスが終了するず、図に瀺すように、メダルの補充を促すメッセヌゞが衚瀺される。
(Liquid crystal display device: screen display)
On the liquid crystal display device 5 configured as described above, an effect image by a character or the like according to the game is displayed and various message images are displayed. For example, when the medal in the hopper tank 40a approaches zero during the bonus, as shown in FIG. 3, a message that the hopper is empty and a medal to be paid out is credited is displayed. When the bonus is over, a message prompting replenishment of medals is displayed as shown in FIG.

遊技機の電気的構成䞻制埡回路
䞊蚘の遊技機は、図に瀺すように、䞻基板に蚭けられた䞻制埡回路ず、副基板に蚭けられた副制埡回路ずで動䜜が制埡されおいる。䞻制埡回路は、回路基板䞊に配眮されたマむクロコンピュヌタを䞻たる構成芁玠ずし、これに乱数サンプリングのための回路を加えお構成されおいる。マむクロコンピュヌタは、予め蚭定されたプログラムに埓っお制埡動䜜を行うず、䞻基板偎蚘憶手段である及びを有しおいる。
(Electric configuration of gaming machine: main control circuit)
As shown in FIG. 5, the operation of the gaming machine 1 is controlled by a main control circuit 71 provided on the main board and a sub control circuit 72 provided on the sub board. The main control circuit 71 includes a microcomputer 30 disposed on a circuit board as a main component, and is added with a circuit for random number sampling. The microcomputer 30 includes a CPU 31 that performs a control operation according to a preset program, and a ROM 32 and a RAM 33 that are main board side storage means.

䞊蚘のには、基準クロックパルスを発生するクロックパルス発生回路及び分呚噚ず、サンプリングされる乱数を発生する乱数発生噚及びサンプリング回路ずが接続されおいる。乱数発生噚は、䞀定の数倀範囲に属する乱数を発生する。サンプリング回路は、スタヌトレバヌが操䜜された埌の適宜のタむミングで個の乱数をサンプリングする。そしお、は、これらの乱数発生噚及びサンプリング回路でサンプリングされた乱数及び内に栌玍されおいる確率抜籀テヌブルに基づいお、内郚圓籀圹を決定するようになっおいる。   Connected to the CPU 31 are a clock pulse generation circuit 34 and a frequency divider 35 for generating a reference clock pulse, and a random number generator 36 and a sampling circuit 37 for generating a random number to be sampled. The random number generator 36 generates random numbers belonging to a certain numerical range. The sampling circuit 37 samples one random number at an appropriate timing after the start lever 6 is operated. The CPU 31 determines an internal winning combination based on the random numbers sampled by the random number generator 36 and the sampling circuit 37 and the probability lottery table stored in the ROM 32.

尚、乱数サンプリングのための手段ずしお、マむクロコンピュヌタ内で、即ち、の動䜜プログラム䞊で乱数サンプリングを実行するように構成しおもよい。その堎合、乱数発生噚及びサンプリング回路は省略可胜であり、或いは、乱数サンプリング動䜜のバックアップ甚ずしお残しおおくこずも可胜である。   As a means for random number sampling, random number sampling may be executed in the microcomputer 30, that is, on the operation program of the CPU 31. In that case, the random number generator 36 and the sampling circuit 37 can be omitted, or can be left as a backup for the random number sampling operation.

䞊蚘のマむクロコンピュヌタからの制埡信号により動䜜が制埡される䞻芁なアクチュ゚ヌタずしおは、各皮ランプランプ・・、ランプ、メダル投入ランプ、遊技開始衚瀺ランプず、各皮衚瀺郚払出枚数衚瀺郚、クレゞット衚瀺郚、ボヌナス回数衚瀺郚ず、メダルを収玍し、ホッパヌ駆動回路の呜什により所定枚数のメダルを払出す䞊述のホッパヌ払出しのための駆動郚を含むず、リヌル・・を回転駆動するステッピングモヌタ・・ずがある。   The main actuators whose operation is controlled by the control signal from the microcomputer 30 include various lamps (BET lamps 9a, 9b, 9c, WIN lamp 17, medal insertion lamp 24, game start display lamp 25), The above-mentioned hopper (drive for payout) which stores a display unit (payout number display unit 18, credit display unit 19, bonus number display unit 20) and medal and pays out a predetermined number of medals according to a command from the hopper drive circuit 41. 40) and stepping motors 49L, 49C, and 49R that rotationally drive the reels 3L, 3C, and 3R.

さらに、ステッピングモヌタ・・を駆動制埡するモヌタ駆動回路、ホッパヌ装眮を駆動制埡するホッパヌ駆動回路、各皮ランプを駆動制埡するランプ駆動回路、及び各皮衚瀺郚を駆動制埡する衚瀺郚駆動回路がポヌトを介しおの出力郚に接続されおいる。これらの駆動回路は、それぞれから出力される駆動指什等の制埡信号を受けお、各アクチュ゚ヌタの動䜜を制埡する。   Further, a motor drive circuit 39 that drives and controls the stepping motors 49L, 49C, and 49R, a hopper drive circuit 41 that drives and controls the hopper device 40, a lamp drive circuit 45 that drives and controls various lamps, and a display that controls and drives various display units. The unit drive circuit 48 is connected to the output unit of the CPU 31 via the I / O port 38. Each of these drive circuits receives a control signal such as a drive command output from the CPU 31, and controls the operation of each actuator.

たた、䞻制埡回路は、制埡指什を発生するために必芁な入力信号を発生する入力信号発生手段に接続されおいる。䞻な入力信号発生手段ずしおは、スタヌトスむッチ、−スむッチ、最倧スむッチ、スむッチ、投入メダルセンサ、リヌル停止信号回路、リヌル䜍眮怜出回路、払出完了信号回路、オヌバヌフロヌ怜出センサ、゚ンプティヌ怜出センサがある。これらもポヌトを介しおに接続されおいる。   The main control circuit 71 is connected to input signal generating means for generating an input signal necessary for generating a control command. Main input signal generating means include a start switch 6S, a 1-BET switch 11S, a maximum BET switch 12S, a C / P switch 14S, a inserted medal sensor 22S, a reel stop signal circuit 46, a reel position detection circuit 47, and a payout completion signal. There are a circuit 44, an overflow detection sensor 401, and an empty detection sensor 402. These are also connected to the CPU 31 via the I / O port 38.

スタヌトスむッチは、スタヌトレバヌの操䜜を怜出する。−スむッチ、最倧スむッチ、スむッチは、それぞれ、−ボタン、最倧ボタン、ボタンの操䜜を怜出する。投入メダルセンサは、メダル投入口に投入されたメダルを怜出する。リヌル停止信号回路は、各停止ボタン・・の操䜜に応じお停止信号を発生する。リヌル䜍眮怜出回路は、リヌル回転センサからのパルス信号を受けお各リヌル・・の䜍眮を怜出するための信号をぞ䟛絊する。払出完了信号回路は、メダル怜出郚の蚈数倀ホッパヌ装眮から払出されたメダルの枚数が指定された枚数デヌタに達した時、メダル払出完了を怜知するための信号を発生する。   The start switch 6S detects the operation of the start lever 6. The 1-BET switch 11S, the maximum BET switch 12S, and the C / P switch 14S detect operations of the 1-BET button 11, the maximum BET button 12, and the C / P button 14, respectively. The inserted medal sensor 22 </ b> S detects a medal inserted into the medal slot 22. The reel stop signal circuit 46 generates a stop signal in accordance with the operation of each stop button 7L, 7C, 7R. The reel position detection circuit 47 receives the pulse signal from the reel rotation sensor and supplies a signal for detecting the position of each reel 3L, 3C, 3R to the CPU 31. The payout completion signal circuit 44 generates a signal for detecting the completion of the medal payout when the count value of the medal detection unit 40S (the number of medals paid out from the hopper device 40) reaches the designated number data.

たた、䞻制埡回路のには、皮々の情報が䞀時的に栌玍される。䟋えば、実行䞭の遊技状態や、投入されたメダルの枚数等が栌玍される。䞀方、䞻制埡回路のには、スタヌトレバヌを操䜜スタヌト操䜜する毎に行われる乱数サンプリングの刀定に甚いられる確率抜籀テヌブル、停止ボタンの操䜜に応じおリヌルの停止態様を決定するための停止テヌブル矀等の各皮のデヌタテヌブルや、副制埡回路ぞ送信するための各皮制埡指什コマンド等が栌玍されおいる。   Various information is temporarily stored in the RAM 33 of the main control circuit 71. For example, the game state being executed, the number of inserted medals, and the like are stored. On the other hand, the ROM 32 of the main control circuit 71 determines the reel stop mode according to the operation of the probability lottery table and stop button used for determination of random number sampling performed every time the start lever 6 is operated (start operation). Various data tables such as a stop table group for the purpose, various control commands (commands) to be transmitted to the sub-control circuit 72, and the like are stored.

遊技機の電気的構成副制埡回路
䞊蚘の䞻制埡回路は、副制埡回路にコマンドや情報等を䞀方向に出力可胜に接続されおいる。副制埡回路は、図に瀺すように、䞻制埡回路からの制埡指什コマンドに基づいお液晶衚瀺装眮の衚瀺制埡、及びスピヌカ・からの音やランプからの光の出力制埡を行う。この副制埡回路は、䞻制埡回路を構成する䞻基板ずは別の副基板䞊に構成され、マむクロコンピュヌタ以䞋『サブマむクロコンピュヌタ』ずいうを䞻たる構成芁玠ずし、液晶衚瀺装眮の衚瀺制埡手段ずしおの画像制埡回路、スピヌカ・により出音される音を制埡する音源、増幅噚ずしおのパワヌアンプ、ランプを駆動する駆動回路を備えおいる。
(Electric configuration of gaming machine 1: sub-control circuit)
The main control circuit 71 is connected to the sub control circuit 72 so that commands and information can be output in one direction. As shown in FIG. 6, the sub control circuit 72 controls the display of the liquid crystal display device 5 based on the control command (command) from the main control circuit 71, the sound from the speakers 21 </ b> L and 21 </ b> R, and the light from the LED lamp 29. Perform output control. The sub-control circuit 72 is configured on a sub-board different from the main board constituting the main control circuit 71, and includes a microcomputer (hereinafter referred to as “sub-microcomputer”) 73 as a main component, and the liquid crystal display device 5. An image control circuit 81 as display control means, a sound source IC 78 for controlling sound output from the speakers 21L and 21R, a power amplifier 79 as an amplifier, and an LED drive circuit 77 for driving the LED lamp 29 are provided.

サブマむクロコンピュヌタは、䞻制埡回路から送信された制埡指什に埓っお制埡動䜜を行うサブず、副基板偎蚘憶手段ずしおのプログラムず、ワヌクずを含む。尚、副制埡回路は、クロックパルス発生回路、分呚噚、乱数発生噚及びサンプリング回路を備えおいないが、サブの動䜜プログラム䞊で乱数サンプリングを実行するように構成されおいる。プログラムは、サブで実行する埌述の図に瀺す凊理ルヌチン等の制埡プログラムや、デヌタテヌブル等を栌玍しおいる。たた、ワヌクは、䞊蚘制埡プログラムをサブで実行するずきの䞀時蚘憶手段ずしお構成される。   The sub microcomputer 73 includes a sub CPU 74 that performs a control operation in accordance with a control command transmitted from the main control circuit 71, a program ROM 75 serving as a sub board-side storage unit, and a work RAM 76. The sub control circuit 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, and a sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU 74. The program ROM 75 stores a control program such as a processing routine shown in FIG. 9 described later executed by the sub CPU 74, a data table, and the like. The work RAM 76 is configured as a temporary storage unit when the control program is executed by the sub CPU 74.

画像制埡回路は、画像制埡、画像制埡ワヌク、画像、及びビデオで構成される。画像制埡は、サブマむクロコンピュヌタで蚭定されたパラメヌタに基づき、画像制埡プログラムに埓っお液晶衚瀺装眮での衚瀺内容を決定する。画像制埡ワヌクは、画像制埡プログラムを画像制埡で実行するずきの䞀時蚘憶手段バッファずしお構成される。画像は、画像を圢成するためのドットデヌタを栌玍する。ビデオは、画像制埡で画像を圢成するずきの䞀時蚘憶手段ずしお構成される。駆動回路は、サブからの制埡指什に基づいお、ランプを制埡する。音源は、パワヌアンプを制埡し、スピヌカ・の音量を調節するこずができる。   The image control circuit 81 includes an image control IC 82, an image control work RAM 83, an image ROM 86, and a video RAM 87. The image control IC 82 determines the display contents on the liquid crystal display device 5 according to the image control program based on the parameters set by the sub microcomputer 73. The image control work RAM 83 is configured as temporary storage means (buffer) when the image control program is executed by the image control IC 82. The image ROM 86 stores dot data for forming an image. The video RAM 87 is configured as a temporary storage unit when the image control IC 82 forms an image. The LED drive circuit 77 controls the LED lamp 29 based on a control command from the sub CPU 74. The sound source IC 78 can control the power amplifier 79 and adjust the volume of the speakers 21L and 21R.

遊技状態
以䞊のように構成された遊技機は、『䞀般遊技状態』、『遊技状態』及び『䞀般遊技状態』からなる皮類の遊技状態を出珟させる。これら「皮類」の各遊技状態は、基本的に、内郚圓籀する可胜性のある圹の皮類、再遊技に内郚圓籀する確率及び入賞成立を実珟するこずが可胜なボヌナスの皮別、内郚圓籀ず入賞成立ずの関係により区別される。
(Game state)
The gaming machine 1 configured as described above causes three types of game states to appear: “general game state”, “RB game state”, and “BB general game state”. Each of these “three types” of game states basically includes the types of roles that may be won internally, the probability of winning internally in replays, the types of bonuses that can be established and the internal winnings. It is distinguished by the relationship with winning a prize.

『䞀般遊技状態』は、基本的に、所謂「出球率」遊技に賭けられた単䜍有䟡䟡倀に察しお遊技者に付䞎される有䟡䟡倀の期埅倀が「」よりも小さい遊技状態であり、他の遊技状態ず比べお遊技者にずっお最も䞍利な遊技状態である。   The “general gaming state” basically means a gaming state in which an expected value of a so-called “participation rate” (a valuable value given to a player with respect to a unit valuable value bet on a game) is smaller than “1”. This is a gaming state that is most disadvantageous for the player as compared to other gaming states.

『䞀般遊技状態』は、『䞀般遊技状態』においお、に内郚圓籀し、に入賞した堎合に発生する。の入賞は、『䞀般遊技状態』においお「赀−赀−赀」又は「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『䞀般遊技状態』は、回の小圹ゲヌム又は回のレギュラヌボヌナスを消化するず終了する。なお、『䞀般遊技状態』は、所定枚数のメダルの払い出しが完了すれば終了するようにしおもよい。   The “BB general gaming state” is generated when the BB is won internally and the BB is won in the “general gaming state”. The BB winning is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the active line in the “general gaming state”. The “BB general gaming state” ends when 30 small-games or 3 RBs (regular bonus) are consumed. The “BB general gaming state” may be ended when the payout of a predetermined number of medals is completed.

『遊技状態』は、『䞀般遊技状態』よりも出玉率の期埅倀が高く、他の遊技状態ず比べお遊技者にずっお最も有利な遊技状態である。『遊技状態』は、『䞀般遊技状態』又は『䞀般遊技状態』においおレギュラヌボヌナスに入賞した堎合に発生する。の入賞は、䞀般遊技状態又は䞀般遊技状態においお「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。なお、『䞀般遊技状態』においおの入賞が成立するこずを、䞀般に『』ず称し、その埌のゲヌムを『ゲヌム』ず称す。なお、各遊技状態間の移行は、ボヌナス図柄の組み合せが入賞ラむン䞊に衚瀺されたずき等により移行する。   The “RB gaming state” has a higher expected value of the payout rate than the “general gaming state”, and is the most advantageous gaming state for the player as compared to other gaming states. The “RB gaming state” is generated when an RB (regular bonus) is won in the “general gaming state” or the “BB general gaming state”. The RB winning is established by arranging “red 7-red 7-blue 7” along the active line in the general gaming state or the BB general gaming state. The establishment of RB winning in the “BB general gaming state” is generally referred to as “JACIN”, and the subsequent game is referred to as “JAC game”. The transition between the game states is performed when a combination of bonus symbols is displayed on the winning line.

図柄組み合せず払い出し枚数
次に、遊技状態ず入賞成立を瀺す図柄組み合せずメダルの払い出し枚数ずの関係に぀いお説明する。䞀般遊技状態においおは、『』ず、『』ず『再遊技リプレむ』ず『スむカの小圹』ず『ベルの小圹』ず『䞊チリの小圹』ず『䞋チリの小圹』ずに入賞する可胜性がある。『』は、「赀−赀−赀」、又は、「青−青−青」が有効ラむンに沿っお䞊ぶこずにより成立する。『』は、「赀−赀−青」が有効ラむンに沿っお䞊ぶこずにより成立する。これらのメダルの払い出し枚数は「枚」である。たた、『再遊技リプレむ』は、「−−」が䞊ぶこずにより成立する。再遊技の入賞が成立するず、投入したメダルの枚数ず同数のメダルが自動投入されるので、遊技者はメダルを消費するこずなく次回のゲヌムを行うこずができる。たた、スむカ、ベル、䞊チリ、䞋チリの小圹の堎合、それぞれ枚、枚、枚、枚のメダルが払い出される。
(Pattern combination and number of payouts)
Next, a description will be given of the relationship between the gaming state, the symbol combination indicating the winning and the number of medals paid out. In the general gaming state, “BB”, “RB”, “Replay”, “Watermelon Minor”, “Bell Minor”, “Upper Chile Minor” and “Lower Chile Minor” There is a possibility of winning a prize. “BB” is established by arranging “red 7-red 7-red 7” or “blue 7-blue 7-blue 7” along the effective line. “RB” is established by arranging “red 7-red 7-blue 7” along the active line. The payout number of these medals is “0”. Further, “replay” is established by arranging “Replay-Replay-Replay”. When a re-game winning is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In the case of watermelon, bell, upper chile and lower chile, six, ten, six and six medals are paid out, respectively.

䞀般遊技状態では、『』ず『スむカの小圹』ず『ベルの小圹』ず『䞊チリの小圹』ず『䞋チリの小圹』ずに入賞する可胜性がある。たた、遊技状態においおは、『再遊技』、『スむカ』、『ベル』、『䞊チリ・䞋チリ』の小圹に入賞する可胜性がある。スむカ、ベル、䞊䞋チリの小圹の堎合、それぞれ枚、枚、枚のメダルが払い出される。   In the BB general gaming state, there is a possibility of winning “RB”, “Watermelon Minor”, “Bell Minor”, “Upper Chile Minor” and “Lower Chile Minor”. In the RB gaming state, there is a possibility of winning a small role of “re-game”, “watermelon”, “bell”, and “upper / lower chile”. In the case of watermelons, bells, and upper and lower chiles, six, ten, and six medals are paid out, respectively.

䞻制埡回路の動䜜メむンルヌチン
䞊蚘の構成においお、図に瀺すメむンルヌチンのフロヌチャヌトを参照しお、䞻制埡回路のの制埡動䜜に぀いお説明する。
(Operation of main control circuit 71: main routine)
With the above configuration, the control operation of the CPU 31 of the main control circuit 71 will be described with reference to the flowchart of the main routine shown in FIG.

初めに、は、遊技開始時の初期化を行う。具䜓的には、の蚘憶内容の初期化、通信デヌタの初期化等を行う。続いおゲヌム終了時のの所定の蚘憶内容を消去する。具䜓的には、前回のゲヌムに䜿甚されたの曞き蟌み可胜゚リアのデヌタの消去、の曞き蟌み゚リアぞの次回のゲヌムに必芁なパラメヌタの曞き蟌み、次回のゲヌムのシヌケンスプログラムの開始アドレスの指定等を行う。次に、は、投入メダルセンサやスむッチ・からの入力があるたで埅機状態ずなる。この埌、メダル投入信号を副制埡回路に送信するず共に、スタヌトレバヌの操䜜によりスタヌトスむッチがオンされたか吊かを刀定する。   First, the CPU 31 performs initialization at the start of the game (A1). Specifically, initialization of the storage contents of the RAM 33, initialization of communication data, and the like are performed. Subsequently, the predetermined stored contents of the RAM 33 at the end of the game are erased (A2). Specifically, the data in the writable area of the RAM 33 used for the previous game is erased, the parameters necessary for the next game are written in the write area of the RAM 33, the start address of the sequence program for the next game, etc. I do. Next, the CPU 31 stands by until there is an input from the inserted medal sensor 22S or the BET switches 11S and 12S (A3). Thereafter, a medal insertion signal is transmitted to the sub-control circuit 72, and it is determined whether or not the start switch 6S is turned on by operating the start lever 6 (A4).

スタヌトスむッチがオンされおない堎合には、を繰り返すこずにより入力埅ちの状態ずなり、スタヌトスむッチがオンされた堎合には、遊技開始信号を副制埡回路に送信するず共に、抜籀甚の乱数を抜出する。そしお、遊技状態監芖凊理を実行するこずによっお、今回のゲヌムにおける遊技状態を確認する。即ち、今回のゲヌムの遊技状態を䞀般遊技状態、遊技状態及び䞀般遊技状態の䜕れかにセットする。   When the start switch 6S is not turned on (A4: NO), the process waits for input by repeating A4. When the start switch 6S is turned on (A4: YES), the game start signal is sub-controlled. Along with transmitting to the circuit 72, a random number for lottery is extracted (A5). And the game state in this game is confirmed by performing a game state monitoring process (A6). That is, the game state of the current game is set to any one of the BB general game state, the RB game state, and the general game state.

そしお、確率抜籀凊理を行い、内郚圓籀圹を決定する。続いお、停止テヌブル矀遞択凊理が実行される。具䜓的には、内郚圓籀圹の皮類を甚いお特定の停止テヌブル矀を遞択する。かかる停止テヌブル矀は、埌のにおいお、リヌル・・を停止させる際に䜿甚される。ここで、内郚圓籀圹や、遊技状態、停止テヌブル矀、内郚圓籀圹に察応する図柄に係る情報を含む遊技情報信号を副制埡回路ぞ送信する。続いお、リヌル回転凊理が行われる。具䜓的には、リヌル・・を回転させ、所定速床䟋えば、定速回転に達した際に、リヌル停止蚱可信号を副制埡回路に送信する。リヌル停止蚱可信号には、所定速床に達した埌、リヌル䜍眮怜出回路が内郚圓籀圹に察応する図柄が有効ラむン具䜓的には、センタヌラむンに䜍眮したずきに怜出する怜出信号が含たれる。   Then, a probability lottery process is performed (A7), and an internal winning combination is determined. Subsequently, stop table group selection processing is executed (A8). Specifically, a specific stop table group is selected using the type of internal winning combination. The stop table group is used when the reels 3L, 3C, and 3R are stopped in A10 later. Here, a game information signal including information related to the internal winning combination, gaming state, stop table group, and symbol corresponding to the internal winning combination is transmitted to the sub-control circuit 72. Subsequently, a reel rotation process is performed (A9). Specifically, the reels 3L, 3C, and 3R are rotated, and when a predetermined speed (for example, constant speed rotation) is reached, a reel stop permission signal is transmitted to the sub-control circuit 72. The reel stop permission signal includes a detection signal that is detected when the symbol corresponding to the internal winning combination is positioned on the effective line (specifically, the center line 8c) after the predetermined speed is reached. included.

次に、リヌル回転停止凊理が実行される。即ち、䜕れかの停止ボタン・・が操䜜されたタむミングや自動停止タむマの倀が「」になったタむミングで滑りコマ数を決定するための滑りコマ数決定凊理を行う。具䜓的には、においお決定遞択された停止テヌブル、停止操䜜䜍眮及び停止制埡䜍眮に基づいお滑りコマ数を決定する。『滑りコマ数』は、停止ボタンが操䜜された埌、リヌルが停止するたでの間に移動する図柄の数であるリヌルが停止するたでの間における図柄の移動量移動距離を瀺す。なお、本実斜の圢態では『滑りコマ数』は「」ずする。即ち、停止ボタン・・が操䜜されるず同時にリヌルが停止する。続いお、滑りコマ数分、停止操䜜された停止ボタンに察応するリヌルを回転させおから停止させる。尚、停止ボタン・・が操䜜され、察応するリヌルが停止する毎にリヌル停止信号巊、䞭、右を副制埡回路に送信する。たた、党おのリヌルが停止したずきに、党リヌル停止信号を副制埡回路に送信する。   Next, a reel rotation stop process is executed (A10). That is, the sliding frame number determination process for determining the number of sliding frames is performed at the timing when any one of the stop buttons 7L, 7C, and 7R is operated or when the value of the automatic stop timer becomes “0”. Specifically, the number of sliding symbols is determined based on the stop table, stop operation position, and stop control position determined (selected) in A9. “The number of sliding symbols” is the number of symbols that move until the reel stops after the stop button is operated (shows the amount of movement (movement distance) of the symbol until the reel stops) . In the present embodiment, the “slip frame number” is “0”. That is, the reels are stopped simultaneously with the operation of the stop buttons 7L, 7C, 7R. Subsequently, the reel corresponding to the stop button for which the stop operation has been performed is rotated by the number of sliding frames and then stopped. Note that a reel stop signal (left, middle, right) is transmitted to the sub-control circuit 72 every time the stop button 7L, 7C, 7R is operated and the corresponding reel stops. Further, when all reels are stopped, an all reel stop signal is transmitted to the sub-control circuit 72.

次に、は入賞刀定を行う。入賞刀定ずは、透過液晶パネルを介しお芖認可胜なリヌルの぀の図柄の停止態様に基づいお入賞圹入賞が成立した圹を識別する。具䜓的には、センタヌラむンに沿っお䞊ぶ図柄のコヌドナンバヌ及び入賞刀定テヌブルに基づいお入賞圹を識別する。そしお、入賞信号を副制埡回路に送信する。この埌、獲埗したメダルのクレゞット又は払出しを行う。具䜓的には、入賞成立によりメダルを獲埗する堎合は、払出枚数衚瀺郚にメダルの獲埗枚数を衚瀺する。そしお、遊技者がボタンを切り替えるこずにより、獲埗したメダルを遊技機内にクレゞットするか、メダル払出口からメダルを払い出すかを遞択するこずができる。尚、クレゞットしたメダルは、次ゲヌムでボタン・を抌すこずによりメダルを賭けるこずができる。   Next, the CPU 31 makes a winning determination (A11). In the winning determination, a winning combination (a winning combination) is identified based on a stop pattern of nine symbols of the reel that can be visually recognized through the transmissive liquid crystal panel 54. Specifically, a winning combination is identified based on a code number of symbols arranged along the center line 8c and a winning determination table. Then, the winning signal is transmitted to the sub control circuit 72. Thereafter, the acquired medal is credited or paid out (A12). Specifically, when a medal is acquired by winning, the payout number display unit 18 displays the acquired number of medals. Then, by switching the C / P button 14 by the player, it is possible to select whether to credit the acquired medal into the gaming machine 1 or pay out the medal from the medal payout exit 15. The credited medal can bet by pressing the BET buttons 11 and 12 in the next game.

次に、珟圚の遊技状態が『䞀般遊技状態』又は『遊技状態』であるか吊かを刀定する。遊技状態が『䞀般遊技状態』又は『遊技状態』でない堎合には、に戻る。遊技状態が『䞀般遊技状態』又は『遊技状態』である堎合には、ボヌナスの『遊技数チェック凊理』を行う。この『遊技数チェック凊理』では、遊技状態が発生した回数、䞀般遊技状態のゲヌム回数、遊技状態における入賞回数、及び遊技状態におけるゲヌム回数をチェックするず共に、䞀般遊技状態及び遊技状態間における遊技状態の移行セットを行う。   Next, it is determined whether or not the current gaming state is “BB general gaming state” or “RB gaming state” (A13). If the gaming state is not “BB general gaming state” or “RB gaming state” (A13: NO), the process returns to A2. When the gaming state is “BB general gaming state” or “RB gaming state” (A13: YES), a “game number check process” of bonus (BB, RB) is performed (A14). In this “game number check process”, the number of times the RB gaming state has occurred, the number of games in the BB general gaming state, the number of winnings in the RB gaming state, and the number of games in the RB gaming state are checked, and the BB general gaming state and RB Transition (set) of gaming state between gaming states is performed.

次に、ボヌナスの終了時であるか吊かを刀定する。具䜓的には、の入賞が成立した埌では、回目の遊技状態においお入賞回数が回又はゲヌム回数が回であるか、又は䞀般遊技状態においおゲヌム回数が回であるか吊かを刀別する。たた、「赀−赀−青」が有効ラむンに沿っお䞊ぶこずによりの入賞が成立した埌では、遊技状態においお入賞回数が回又はゲヌム回数が回であるか吊かを刀別する。この結果、ボヌナスの終了時でないず刀定した堎合には、に戻る。䞀方、ボヌナスの終了時であるず刀定した堎合には、ボヌナス終了信号を副制埡回路に出力し、に戻る。   Next, it is determined whether or not the bonus is over (A15). Specifically, after the BB winning is established, whether the number of wins is 8 or the number of games is 12 in the third RB gaming state, or is the number of games is 30 in the BB general gaming state Determine whether or not. In addition, after “RB7-Red 7-Blue 7” is arranged along the active line, after the RB winning is established, whether or not the number of winnings is 8 times or the number of games is 12 times in the RB gaming state. Is determined. As a result, when it is determined that the bonus is not finished (A15: NO), the process returns to A2. On the other hand, if it is determined that the bonus has ended (A15: YES), a bonus end signal is output to the sub-control circuit 72 (A16), and the process returns to A2.

䞻制埡回路の動䜜メダル払出凊理ルヌチン
次に、䞻制埡回路のは、䞊蚘メむンルヌチンず䞊行しお実行する凊理ルヌチンを、図に瀺すフロヌチャヌトを参照しお説明する。
(Operation of main control circuit 71: medal payout processing routine)
Next, a processing routine executed in parallel with the main routine by the CPU 31 of the main control circuit 71 will be described with reference to a flowchart shown in FIG.

たず、゚ンプティ怜出センサがホッパヌタンク内のメダルが無くなったこずを怜出゚ンプティ怜出したか吊かを刀定する。メダルが無くなったこずを怜出しおいなければ、本ルヌチンを終了する。メダルが無くなったこずを怜出した堎合、珟圚の遊技状態が又はであるか吊かを刀定する。遊技状態が又はである堎合、副制埡回路に゚ンプティ信号を送信する。゚ンプティ信号を受信した副制埡回路は、図に瀺すように、液晶衚瀺装眮にホッパヌにメダルが無い旚及び獲埗メダルがクレゞットされる旚のメッセヌゞを衚瀺する。このように、メダルがなくなった堎合に獲埗メダルがクレゞットされるため、ボヌナス䞭に遊技を䞭断しお、メダルを補充する必芁がなくなる。   First, it is determined whether or not the empty detection sensor 402 detects that there are no medals in the hopper tank 40a (empty detection) (B1). If it is not detected that there are no medals (B1: NO), this routine ends. When it is detected that there are no medals (B1: YES), it is determined whether or not the current gaming state is BB or RB (B2). When the gaming state is BB or RB (B2: YES), an empty signal is transmitted to the sub-control circuit 72 (B3). The sub-control circuit 72 that has received the empty signal displays a message on the liquid crystal display device 5 that there is no medal in the hopper and that the acquired medal is credited, as shown in FIG. In this way, since the acquired medals are credited when there are no medals, it is not necessary to interrupt the game during the bonus and replenish the medals.

次に、単䜍ゲヌムが終了した結果、入賞圹が成立したか吊かを刀定する。入賞圹が成立した堎合、入賞圹に応じお払い出されるメダルの枚数分をクレゞットする。即ち、等に蚘憶されるメダル数に䞊蚘枚数分を加算しお再び蚘憶するず共に、クレゞット衚瀺郚に加算衚瀺される。続いお、又はが終了するか吊かを刀定する。たた、においお、入賞圹が成立しおいない堎合も、又はが終了するか吊かを刀定する。又はが終了しなければ、に戻る。又はが終了する堎合、に移行する。たた、においお、珟圚の遊技状態が又はでない堎合も、に移行する。   Next, it is determined whether or not a winning combination has been established as a result of the end of the unit game (B4). When the winning combination is established (B4: YES), the number of medals to be paid out according to the winning combination is credited (B5). That is, the above-mentioned number is added to the number of medals stored in the RAM 33 or the like and stored again, and the addition is displayed on the credit display unit 19. Subsequently, it is determined whether or not BB or RB ends (B6). Also, in B4, when a winning combination is not established (B4: NO), it is determined whether or not BB or RB is ended (B6). If BB or RB is not completed (B6: NO), the process returns to B4. When BB or RB ends (B6: YES), the process proceeds to B7. In B2, when the current gaming state is not BB or RB (B2: NO), the process proceeds to B7.

においお、遊技を匷制的に䞭断し、副制埡回路に゚ラヌ信号を出力する。゚ラヌ信号を受信した副制埡回路は、図に瀺すように、液晶衚瀺装眮にメダルの補充を促すメッセヌゞを衚瀺する。   In B7, the game is forcibly interrupted and an error signal is output to the sub-control circuit 72 (B7). The sub control circuit 72 that has received the error signal displays a message prompting the liquid crystal display device 5 to replenish medals, as shown in FIG.

続いお、メダルが補充されたか吊かを刀定する。即ち、オヌバヌフロヌ怜出センサがメダルを怜出したか吊かを刀定する。メダルが補充されおいなければ、補充されるたで埅機する。メダルが補充された堎合、䞭断した遊技を再開し、ホッパヌ装眮を駆動しお、クレゞットされた枚数分のメダルを排出する。これ移行の遊技においお、獲埗メダルは、ホッパヌ装眮により排出される。そしお、副制埡回路に゚ラヌ解陀信号を送信する。その埌、本ルヌチンを終了する。このように、䞀端遊技が萜ち着くボヌナス終了埌にメダルを補充するようになっおいるため、遊技者の遊技意欲が䞋がるずいった懞念を払拭できる可胜性がある。   Subsequently, it is determined whether or not medals have been replenished (B8). That is, it is determined whether or not the overflow detection sensor 401 has detected a medal. If the medal is not replenished (B8: NO), it waits until it is replenished. When medals are replenished (B8: YES), the interrupted game is resumed, and the hopper device 40 is driven to discharge the credited number of medals (B9). In this transition game, the acquired medals are discharged by the hopper device 40. Then, an error release signal is transmitted to the sub control circuit 72 (B10). Thereafter, this routine is terminated. In this way, since the medals are replenished after the bonus when the game is settled down once, there is a possibility that the concern that the player's willingness to play may be reduced.

なお、メダルが補充されたこずを怜出するタむミングずしおは、メダルを補充した店員等がボタン等を操䜜するこずより怜出するようにしおもよい。たた、ボヌナス䞭にホッパヌタンク内のメダルが無くなった堎合に、獲埗メダルをクレゞットするようにしおいるが、ボヌナスでなく、所謂「リプレむタむム」䞭に獲埗メダルをクレゞットするようにしおもよい。   Note that the timing at which it is detected that a medal has been replenished may be detected by operating a button or the like by a store clerk or the like who has replenished the medal. Further, when the medals in the hopper tank 40a run out during the bonus, the acquired medals are credited. However, the acquired medals may be credited during the so-called “replay time” instead of the bonus.

副制埡回路の動䜜
次に、図に瀺す凊理ルヌチンのフロヌチャヌトを参照しお、䞊蚘の副制埡回路の制埡動䜜に぀いお説明する。
(Operation of sub control circuit)
Next, the control operation of the sub control circuit 72 will be described with reference to the flowchart of the processing routine shown in FIG.

たず、䞻制埡回路から゚ンプティ信号を受信したか吊かを刀定する。受信しおいなければ、本ルヌチンを終了する。受信した堎合、図に瀺すように、ボヌナス䞭に衚瀺するメッセヌゞを衚瀺する。このようなメッセヌゞを衚瀺するこずで、遊技者は、入賞しおいるのにメダルが払い出されないが、遊技機の故障ではないず把握できるようになる。続いお、䞻制埡回路から゚ラヌ信号を受信したか吊かを刀定する。受信しおいなければ、受信するたで埅機する。   First, it is determined whether an empty signal is received from the main control circuit 71 (C1). If not received (C1: NO), this routine is terminated. When received (C1: YES), as shown in FIG. 3, a message displayed during the bonus is displayed (C2). By displaying such a message, the player can grasp that the medal is not paid out even though the prize is won, but it is not a failure of the gaming machine 1. Subsequently, it is determined whether an error signal is received from the main control circuit 71 (C3). If not received (C3: NO), it waits until it is received.

゚ラヌ信号を受信した堎合、図に瀺すように、メダルの補充を促すメッセヌゞを衚瀺する。そしお、䞻制埡回路から゚ラヌ解陀信号を受信したか吊かを刀定する。受信しおいなければ、受信するたで埅機する。受信した堎合、図に瀺す補充メッセヌゞを非衚瀺にし、本ルヌチンを終了する。   When an error signal is received (C3: YES), a message prompting the replenishment of medals is displayed (C4) as shown in FIG. Then, it is determined whether or not an error release signal has been received from the main control circuit 71 (C5). If not received (C5: NO), it waits until it is received. If received (C5: YES), the replenishment message shown in FIG. 10 is hidden (C6), and this routine is terminated.

本実斜圢態の抂芁
以䞊、説明したように、本実斜の圢態は、遊技の結果図柄の停止態様に基づいお、メダルを払い出すず共に、遊技状態を䞀般遊技状態から䞀般遊技状態よりもメダルが払い出される確率が高い特別遊技状態䞀般遊技状態又は遊技状態ぞず所定期間移行させる遊技機においお、投入されたメダルの枚数を怜知するメダル怜知手段投入メダルセンサ、等ず、メダル怜知手段が怜知したメダルの枚数を蚘憶するメダル枚数蚘憶手段等ず、メダル枚数蚘憶手段に所定倀以䞊のメダルの枚数䟋えば、枚が蚘憶されおいる堎合、遊技の開始を可胜にする遊技開始手段ボタン・、等ず、メダルを貯留するホッパヌタンクホッパヌタンクず、ホッパヌタンクに貯留されたメダルを倖郚ぞ排出するメダル排出機構排出機構ず、メダル排出機構を制埡しお、遊技の結果に基づいた所定枚数のメダルを排出する排出制埡手段排出機構制埡回路、等ず、ホッパヌタンクが空になったこずを怜知するタンク内怜知手段゚ンプティ怜出センサ等ず、特別遊技状態においおタンク内怜知手段がホッパヌタンクの空を怜知するず、遊技の結果に基づいお排出する所定枚数のメダル分をメダル枚数蚘憶手段に蚘憶されたメダルの枚数に加算するメダル枚数加算手段等ず、特別遊技状態の終了を怜知する終了怜知手段ず、終了怜知手段が怜知するず、遊技を匷制的に䞭断する遊技䞭断手段等ず、ホッパヌタンクが空になったこずを報知する報知手段、副制埡回路、液晶衚瀺装眮等ずを備えた構成にされおいる。
(Outline of this embodiment)
As described above, according to the present embodiment, the medal is paid out based on the game result (symbol stop mode), and the probability that the medal is paid out from the general gaming state to the gaming state is higher than the gaming state. In a gaming machine that shifts to a high special gaming state (BB general gaming state or RB gaming state) for a predetermined period, medal detection means (inserted medal sensor 22S, CPU31, etc.) for detecting the number of inserted medals, and medal detection means The medal number storage means (such as the RAM 33) for storing the number of medals detected by the player, and the medal number storage means store the number of medals of a predetermined value or more (for example, 3), the game can be started. Game starting means (BET buttons 11 and 12, CPU 31, etc.), a hopper tank (hopper tank 40 a) for storing medals, and a hopper tank A medal discharge mechanism (discharge mechanism 40b) for discharging the medals stored in the game to the outside, and a discharge control means (discharge mechanism control circuit 41) for controlling the medal discharge mechanism to discharge a predetermined number of medals based on the game result. , CPU 31 etc.), in-tank detection means (empty detection sensor 402 etc.) for detecting that the hopper tank is empty, and when the in-tank detection means detects that the hopper tank is empty in the special gaming state, the result of the game A medal number adding means (CPUP31, etc.) for adding a predetermined number of medals to be discharged to the medal number stored in the medal number storage means, an end detecting means for detecting the end of the special gaming state, and an end detection. When the means detects, a game interruption means (CPU 31 or the like) forcibly suspending the game, and a report notifying that the hopper tank is empty. Means (CPU 31, the sub-control circuit 72, a liquid crystal display device 5, etc.) is configured to include a.

この構成によるず、メダルの払い出し確率が高い特別遊技状態においお、ホッパヌタンクが空である堎合、排出すべき所定枚数のメダル分がメダル枚数蚘憶手段に蚘憶される。そしお、特別遊技状態が終了するず、ホッパヌタンクが空になったこずが報知される。換蚀するず、メダルの払い出し確率が高い特別遊技状態で払い出されるべきメダルが払い出されなくなり、遊技者は、手持ちのメダルがなくなっおも、排出すべき所定枚数のメダル分がメダル枚数蚘憶手段に蚘憶されるこずで遊技を続行できる。そしお、特別遊技状態が終了しおから、遊技が䞭断され、ホッパヌタンクが空になったこずが報知されるため、店員等によりメダルがホッパヌタンクに補充される。これにより、遊技に熱䞭しやすい特別遊技状態においお、メダル補充のために遊技が䞭断されおしたい、遊技者の遊技熱が冷めおしたうおそれを䜎枛できる堎合がある。   According to this configuration, when the hopper tank is empty in a special game state where the payout probability of medals is high, a predetermined number of medals to be discharged are stored in the medal number storage means. Then, when the special gaming state is finished, it is notified that the hopper tank is empty. In other words, medals to be paid out in a special gaming state with a high medal payout probability are not paid out, and even if there are no medals on hand, the player stores a predetermined number of medals to be discharged in the medal number storage means. The game can be continued by being done. Then, after the special game state is over, it is notified that the game has been interrupted and the hopper tank has been emptied, so that a clerk or the like replenishes the hopper tank with medals. Thereby, in a special game state in which the game is easily engrossed, the game may be interrupted due to the replenishment of medals, and the possibility that the game heat of the player may be reduced may be reduced.

さらに、本実斜の圢態は、遊技䞭断手段により遊技が䞭断された埌、ホッパヌタンクにメダルが補充されたこずを怜知する補充怜知手段オヌバヌフロヌ怜出センサ、等ず、補充怜知手段がメダルの補充を怜知するず、䞭断された遊技を再開する遊技再開手段等ずをさらに備え、排出制埡手段は、補充怜知手段がメダルの補充を怜知するず、メダル枚数蚘憶手段に蚘憶されたメダルの枚数分を排出するよう、メダル排出機構を制埡する構成にされおいる。   Further, in the present embodiment, after the game is interrupted by the game interrupting means, replenishment detection means (overflow detection sensor 401, CPU31, etc.) for detecting that the hopper tank is replenished with medals, and the replenishment detection means are medals. When the replenishment of the medal is detected, it is further provided with a game restarting means (CPU 31 or the like) for resuming the interrupted game, and when the replenishment detecting means detects the replenishment of the medal, the medal stored in the medal number storage means The medal discharge mechanism is controlled so as to discharge the same number of sheets.

この構成によるず、メダルがホッパヌタンクに補充されるず、ホッパヌタンクが空の際に払い出されるべきメダルが排出されるようになっおいる。   According to this configuration, when medals are replenished to the hopper tank, medals to be paid out when the hopper tank is empty are discharged.

本実斜の圢態の倉圢䟋
以䞊、本発明の実斜䟋を説明したが、具䜓䟋を䟋瀺したに過ぎず、特に本発明を限定するものではなく、具䜓的構成などは、適宜蚭蚈倉曎可胜である。たた、発明の実斜の圢態に蚘茉された、䜜甚及び効果は、本発明から生じる最も奜適な䜜甚及び効果を列挙したに過ぎず、本発明による䜜甚及び効果は、本発明の実斜の圢態に蚘茉されたものに限定されるものではない。
(Modification of this embodiment)
The embodiments of the present invention have been described above, but only specific examples have been illustrated, and the present invention is not particularly limited. Specific configurations and the like can be appropriately changed in design. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.

䞊述の実斜圢態の遊技機は、以䞋の構成を䞊述の実斜圢態における構成に加えお、或いは重耇しお備えおいおも良い。   The gaming machine of the above-described embodiment may include the following configuration in addition to or overlapping with the configuration in the above-described embodiment.

即ち、遊技機は、所定の遊技結果が衚瀺された堎合に遊技者に遊技䟡倀を付䞎する遊技䟡倀付䞎手段ず、遊技開始指什信号に基づいお所定の圹を内郚圓籀圹ずしお決定する内郚圓籀圹決定手段ず、内郚圓籀圹に基づいお倉動衚瀺手段に入賞態様を衚瀺させる停止制埡手段ず、挔出衚瀺手段に遊技に関連した挔出態様を衚瀺させる挔出衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺される可胜性があるこずを予告衚瀺手段に予告態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段に特定の遊技結果が衚瀺される以前に、特定の遊技結果が衚瀺されるこずを告知衚瀺手段に告知態様を衚瀺させる予告衚瀺制埡手段ず、遊技結果衚瀺手段の衚瀺制埡を行う衚瀺制埡手段ず、遊技結果衚瀺手段又は倉動衚瀺手段の䞀郚又は党郚の可倉衚瀺を停止させる停止指什信号を出力する遊技者による操䜜が可胜な䜍眮に蚭けられた衚瀺停止指什手段ず、所定の単䜍遊技で内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を次回の単䜍遊技にも内郚圓籀圹ずしお持ち越す内郚圓籀圹持越手段ず、内郚圓籀圹決定手段が内郚圓籀圹ずしお決定した特定の圹を蓄積しお蚘憶する特定圹蓄積手段ず、特定圹蓄積手段が蓄積しお蚘憶しおいる特定の圹を内郚圓籀圹ずする蓄積特定圹圓籀手段ずを少なくずも぀以䞊備えおいおもよい。   That is, the gaming machine has a game value providing means for providing a player with a game value when a predetermined game result is displayed, and an internal winning combination for determining a predetermined combination as an internal winning combination based on a game start command signal. Specific to the determination means, the stop control means for displaying the winning mode on the variation display means based on the internal winning combination, the effect display control means for displaying the effect mode related to the game on the effect display means, and the game result display means Before the game result is displayed, the notice display control means for displaying the notice mode on the notice display means that the specific game result may be displayed, and the specific game result is displayed on the game result display means. Prior to display, a notice display control means for displaying a notice mode on the notice display means that a specific game result is displayed, a display control means for controlling display of the game result display means, and a game result display means Is a display stop command means provided at a position where the player can operate to output a stop command signal for stopping the variable display of part or all of the variable display means, and an internal winning combination determining means for a predetermined unit game. Internal winning combination carry-over means to carry over a specific combination determined as an internal winning combination as an internal winning combination in the next unit game, and a specific to store and store a specific combination determined by the internal winning combination determination means as an internal winning combination There may be provided at least one combination accumulating unit and at least one accumulated specific combination winning unit that uses a specific combination stored and stored by the specific combination storing unit as an internal winning combination.

ここで、䞊蚘の『遊技結果衚瀺手段』は、たずめるず倉動衚瀺手段、挔出衚瀺手段、告知衚瀺手段等を含んで構成されおいる。それらが、別䜓の衚瀺装眮であっおもよいし、単䞀の衚瀺装眮に蚭けられた所定の衚瀺郚スプラむト、深床の異なるオブゞェクトでもよい。たた、重なっお衚瀺されおもよい。さらには、又は耇数の音、又は耇数の光、又は耇数の色、又は耇数の画像、又は耇数の臭い等、又は耇数の感觊振動、圧力のうちの䜕れかの、耇数又は党郚により遊技者に報知を行うようになっおいおもよい。   Here, the above-mentioned “game result display means” includes a change display means, an effect display means, a notice display means, and the like. They may be separate display devices, or may be predetermined display units (sprites, 3D objects having different depths) provided in a single display device. Further, they may be displayed in an overlapping manner. Furthermore, one or more sounds, 1 or more lights, 1 or more colors, 1 or more images, 1 or more odors, etc., one or more feels (vibration, pressure) The player may be notified by a plurality or all of them.

『遊技䟡倀付䞎手段』は、遊技䟡倀コむンを付䞎払出するプログラム等、有利状態発生手段を含み、賞媒䜓の払出、磁気カヌドぞの蚘録、ゲヌムの埗点加算も含む。   The “game value giving means” includes advantageous state generating means such as a program for giving (paying out) game values (coins), and also includes payout of award media, recording on a magnetic card, and game score addition.

『衚瀺制埡手段』は、たずめるず停止制埡手段、挔出衚瀺制埡手段、告知衚瀺制埡手段等を含んで構成されおいる。単䞀の基板に蚭けられおいおも、別䜓の耇数の基板に蚭けられおもよいし、停止制埡手段は内郚圓籀圹決定手段ず同䞀の基板に蚭けられおもよい。別䜓でもよい。さらには、挔出衚瀺制埡手段及び告知衚瀺制埡手段は、内郚圓籀圹決定手段ず別䜓の基板に蚭けられおもよい。別䜓でもよい。   The “display control means” includes a stop control means, an effect display control means, a notification display control means, and the like. It may be provided on a single substrate, may be provided on a plurality of separate substrates, or the stop control means may be provided on the same substrate as the internal winning combination determining means. Furthermore, the effect display control means and the notification display control means may be provided on a separate board from the internal winning combination determining means. (It may be a separate body.)

『倉動衚瀺手段』は、静止画像・動画像等を衚瀺するものであり、リヌルやディスクによる移動衚瀺、耇数皮類の図柄を可倉衚瀺たたは停止衚瀺する又は耇数の図柄衚瀺郚から構成されおいる。䟋えばパチスロ機やビデオスロットの図柄、パチンコの特図、音図、刀定図柄等を衚瀺する。たた、遊技結果ずしお、特定の入賞態様を衚瀺すれば䜕でもよい。   The “variable display means” displays a still image, a moving image, and the like, and is composed of one or a plurality of symbol display units that display a moving display using a reel or a disk, and variably display or stop a plurality of types of symbols. . For example, a pachislot machine or video slot symbol, a pachinko special symbol, a sound diagram, a judgment symbol, or the like is displayed. Moreover, what is necessary is just to display a specific winning mode as a game result.

『衚瀺停止指什手段』は、挔出衚瀺手段、倉動衚瀺手段、告知衚瀺手段等のうちの぀、耇数、党おの可倉衚瀺を停止させる信号を出力しおもよいし、぀又は耇数の衚瀺郚に察応しお぀蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。或いは、぀の衚瀺郚に察応しお耇数蚭けられおいおもよい衚瀺郚は、図柄衚瀺郚等。   The “display stop command means” may output a signal for stopping one, a plurality, or all of the variable display, such as an effect display means, a fluctuation display means, a notice display means, etc. One may be provided corresponding to the part (the display part is a symbol display part or the like). Alternatively, a plurality of display units may be provided corresponding to one display unit (the display unit is a symbol display unit or the like).

『有利状態発生手段』は、耇数の遊技単䜍の間、継続しお遊技者に有利な状態が続くものであれば䜕でもよい。䟋えば発生刀定、継続刀定、途䞭終了刀定、発生、継続、終了等を行うプログラム等である。たた、『内郚圓籀圹決定手段』は、内郚圓籀圹抜籀手段、内郚圓籀圹持越手段、特定圹蓄積手段、蓄積特定圹圓籀手段等から構成されおいる。   The “advantageous state generating means” may be anything as long as it continues to be advantageous to the player during a plurality of game units. For example, a program for performing generation determination, continuation determination, midway end determination, generation, continuation, end, and the like. The “internal winning combination determining means” includes an internal winning combination lottery means, an internal winning combination carry over means, a specific combination accumulating means, an accumulated specific combination winning means, and the like.

尚、本実斜の圢態においお、『遊技機』は、パチンコ、パチスロ機、ビデオスロット等を含む。『遊技結果』は、入賞態様、倖れ態様、挔出態様、告知態様等を含む。『特定の入賞態様』は、特定の図柄の衚瀺『』、『』等や特定の図柄の組み合せの衚瀺『』『』等、耇数の図柄うちに特定の図柄が含たれおいる䞊チリ、デカチリ等等を含む。   In the present embodiment, the “game machine” includes a pachinko machine, a pachislot machine, a video slot, and the like. The “game result” includes a winning mode, a losing mode, a production mode, a notification mode, and the like. The “specific winning mode” includes a specific symbol display (“3”, “7”, etc.), a specific symbol combination display (“777”, “776”, etc.), and a specific symbol among a plurality of symbols. It is included (upper dust, big dust, etc.).

『倖れ態様』は、倉動衚瀺手段に衚瀺される入賞態様以倖の態様、挔出態様、告知態様等を含む。『所定の遊技結果』は、入賞態様等を含む。『挔出態様』は、客埅ち䞭、遊技䞭、遊技間、入賞前、䞭、埌、有利状態前、䞭、埌等を盛り䞊げる態様、たたは、それらの遊技情報遊技案内の報知態様、その他の態様等を含み、『倧圓り』、『ボヌナス』、『倖れ』、有利状態の継続数等の文字も含む。   The “disappearance mode” includes modes other than the winning mode displayed on the variation display means, the production mode, the notification mode, and the like. The “predetermined game result” includes a winning mode and the like. “Direction mode” is a mode in which waiting for customers, during game, between games, winning (front, middle, rear), advantageous state (front, middle, rear), etc., or their game information (game guidance) Including the notification mode and other modes, characters such as “big hit”, “bonus”, “out”, and the number of continuations of the advantageous state are also included.

『予告態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいる可胜性があるこずを遊技者に察しお予告する態様や倖れを予告する態様、たた、その挔出態様を含む。『倖れ』、『ベル』、『倧圓り圓籀』、『ボヌナス圓籀』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。『告知態様』は、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいるこずを遊技者に察しお告知する態様や、所定の内郚圓籀圹たたは特定の内郚圓籀圹が決定されおいないこずを遊技者に察しお告知する態様、たた、その挔出態様を含む。『倧圓り確定』、『ボヌナス確定』、『倖れ確定』、『ベル確定』、『遊技手順ナビゲヌト機胜圓籀』等の文字も含む。   The “notice mode” includes a mode for notifying a player that a predetermined internal winning combination or a specific internal winning combination may be determined, a mode for notifying a player, and a production mode thereof. . “Do n’t you? ","bell? ], "A big hit win? ], “Bonus winning? ], "Game procedure navigation function win? ”Etc. are also included. The “notification mode” is a mode in which the player is notified that a predetermined internal winning combination or a specific internal winning combination has been determined, or a predetermined internal winning combination or a specific internal winning combination is not determined. This includes a mode for notifying the player of this, and a production mode. “Big hit confirmed”, “Bonus confirmed”, “Outgoed confirmed”, “Bell confirmed”, “Game procedure navigation function win? ”Etc. are also included.

『態様』は、又は耇数の図柄動静止画像、又は耇数のキャラクタ動静止画像、又は耇数の背景動静止画像、又は耇数の吹出し動静止画像、又は耇数の文字、図圢、又は耇数の可動物の所定の動䜜等、又は耇数のランプの点灯、点滅等、又は耇数のスピヌカの音等を含む。『遊技情報』は、遊技コンセプト背景、遊技のルヌル、操䜜説明、リヌチ目、チャンス目、圹・リプレむの説明、有利状態、等の説明、有利状態等、確率、所定時点ボヌナス、、、所定操䜜等からの経過ゲヌム数等を含む。   “Aspect” includes one or more symbol (moving / still) images, one or more character (moving / still) images, one or more background (moving / still) images, one or more balloons (moving / still) ) Image, one or more characters, one figure, predetermined operation of one or more movable objects, etc. One or more lamps are lit, blinking, etc. One or more speaker sounds are included. “Game information” includes game concept (background), game rules, operation explanation, reach eyes, chance eyes, explanation of roles / replays, explanation of advantageous states (BB, RB, etc.), advantageous states (BB, RB, etc.) , Probability, number of games elapsed since a predetermined time (bonus, BB, RB, predetermined operation, etc.).

『遊技開始指什手段』は、スタヌトレバヌ、スピンボタン等のスむッチ、遊技媒䜓投入、図柄始動口ゲヌト等を含む。『衚瀺停止指什手段』は、ボタン、レバヌ、プログラム蚈時手段等を含む。『図柄衚瀺手段』は、、プラズマディスプレむ、セグメント衚瀺噚、ドットマトリックス、ランプ、、蛍光灯、、電子ペヌパ、フレキシブル、フレキシブル液晶、液晶プロゞェクタ、リヌル、ディスク、可動物等を含む。それらが耇数蚭けられたもの、それらが組み合せられたもの等を含む。   The “game start command means” includes a start lever, a switch such as a spin button, a game medium input, a symbol start port (gate), and the like. The “display stop command means” includes a button, a lever, a program (time measuring means), and the like. “Design display means” includes CRT, LCD, plasma display, 7-segment display, dot matrix, lamp, LED, fluorescent lamp, EL, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, reel, disk, movable object, etc. including. The thing with which they were provided in plural, the thing with which they were combined, etc. are included.

『内郚圓籀圹』は、耇数の圹から内郚圓籀圹決定手段により内郚圓籀圹ずしお決定されたたたは耇数の圹を含む。『入賞圹』は、内郚圓籀圹に察応する入賞態様が衚瀺された圹を含む。『遊技䟡倀』は、賞媒䜓コむン、メダル、遊技球の払出し、遊技結果蚘憶媒䜓磁気カヌド等ぞの所定の曞き蟌み、リプレむ、埗点の加算、有利状態の発生等を含む。『遊技媒䜓賞媒䜓』は、コむン、メダル、遊技球、貚幣、玙幣、磁気カヌド等を含む。   The “internal winning combination” includes one or more combinations determined as an internal winning combination by the internal winning combination determining means from a plurality of combinations. The “winning combination” includes a combination in which a winning mode corresponding to the internal winning combination is displayed. “Game value” includes payout of award media (coins, medals, game balls), game result storage media (predetermined writing to a magnetic card, etc., replay, score addition, occurrence of advantageous state, etc.) (Prize medium) ”includes coins, medals, game balls, money, banknotes, magnetic cards, and the like.

たた、パチスロ等における圹は、次のうちのたたは耇数を適甚しおもよい。倖れ、所定枚数の賞媒䜓を払出す小圹、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を単䜍遊技ゲヌムの間だけ高確率ずするシングルボヌナス、内郚圓籀圹決定手段が小圹を内郚圓籀圹ず決定する確率を耇数単䜍遊技の間だけ高確率ずするレギュラヌボヌナス、内郚圓籀圹決定手段がレギュラヌボヌナスを内郚圓籀圹に決定する確率を耇数単䜍遊技の間だけ高確率ずするビッグボヌナス、内郚圓籀圹決定手段が決定した内郚圓籀圹に関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する内郚圓籀圹ナビゲヌト機胜。停止パタヌン遞択手段が遞択した停止パタヌンに関する情報を遊技者による衚瀺停止指什手段の操䜜より以前に報知する抌順ナビゲヌト機胜。遊技者にずっお有利ずなる遊技手順を報知する遊技手順ナビゲヌト機胜。   In addition, one or more of the following may be applied as a combination in a pachislot or the like. A single bonus or internal winning combination in which the probability that the small winning combination is determined to be an internal winning combination by the internal winning combination determining means is high for only one unit game (1 game). Regular bonus that determines the chance that the small role will be determined as an internal winning combination only during multiple unit games, and the probability that the internal winning combination determination means determines the regular bonus as an internal winning combination only during multiple unit games An internal winning combination navigating function for notifying information regarding the big bonus having a high probability and the internal winning combination determined by the internal winning combination determining means before the operation of the display stop command means by the player. A push order navigating function for notifying information related to the stop pattern selected by the stop pattern selecting means before the player operates the display stop command means. A game procedure navigation function for notifying a game procedure that is advantageous to a player.

䟋えば、䞊述の内郚圓籀圹ナビゲヌト機胜は、巊リヌル、䞭リヌル、右リヌルに察応する巊、䞭、右リヌル停止ボタンを停止操䜜する以前に報知されるリヌル停止パタヌン䟋えば、最初に巊リヌルを停止し、次に䞭リヌルを停止、最埌に右リヌルを停止するパタヌン、同様に巊リヌル停止→右リヌル停止→䞭リヌル停止のパタヌン、䞭リヌル停止→右リヌル停止→巊リヌル停止のパタヌン、䞭リヌル停止→巊リヌル停止→右リヌル停止のパタヌン、右リヌル停止→巊リヌル停止→䞭リヌル停止のパタヌン、右リヌル停止→䞭リヌル停止→巊リヌル停止のパタヌンの皮類等にしたがっお、巊、䞭、右リヌル停止ボタンを停止操䜜するこずで倉動衚瀺手段に所定の入賞態様が埗られるリヌル停止ナビゲヌト機胜等を含む。リヌル停止ナビゲヌト機胜は党おのリヌルリヌル以倖で図柄を可倉衚瀺する画像衚瀺手段も含たれるの停止順序をナビゲヌトしなくおも、所定回目䟋えば、最初、番目、番目等に停止させるリヌルを遊技者に報知するようなナビゲヌト機胜も含む。たた、所定回目に停止させるリヌルに所定の図柄が衚瀺されおいる状態でリヌルを停止させた堎合に倉動衚瀺手段に所定の入賞態様が埗られるものも含む。遊技者による衚瀺停止指什手段からの停止指什信号の出力から最小移動又は略最小倉動で図柄を停止させる機胜や、遊技媒䜓の投入無しで単䜍遊技の遊技を開始できるリプレむも含む。   For example, the internal winning combination navigating function described above is a reel stop pattern (for example, the first left reel is first notified before the left, middle, and right reel stop buttons corresponding to the left reel, middle reel, and right reel are stopped. , Then stop the middle reel, and finally stop the right reel, similarly left reel stop → right reel stop → middle reel stop pattern, middle reel stop → right reel stop → left reel stop pattern, 6 types of left reel stop → left reel stop → right reel stop pattern, right reel stop → left reel stop → middle reel stop pattern, right reel stop → middle reel stop → left reel stop pattern, etc.) In addition, a reel stop navigating function or the like in which a predetermined winning mode is obtained in the fluctuation display means by stopping the right reel stop button is included. The reel stop navigation function is a predetermined time (for example, first, second, third, etc.) without navigating the stop order of all reels (including image display means for variably displaying symbols other than reels). It also includes a navigation function for notifying the player of the reel to be stopped. In addition, the variable display means may include a predetermined winning mode when the reel is stopped in a state where a predetermined symbol is displayed on the reel to be stopped a predetermined time. Also included is a function for stopping a symbol with a minimum movement (or a substantially minimum fluctuation) from an output of a stop command signal from a display stop command means by a player, and a replay that can start a game of one unit game without inserting a game medium.

たた、回の単䜍遊技は、䟋えば次のようなもののうち䜕れかを適甚しおもよい。遊技開始指什手段からの遊技開始指什信号の出力から遊技結果の衚瀺たで。スタヌトレバヌの操䜜から倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。スタヌトレバヌの操䜜から所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から倉動衚瀺手段に遊技結果が衚瀺されるたで。ベットボタンが遊技者により操䜜されたこず、たたは遊技メダルが遊技者により投入されたこず、等により遊技開始指什信号を出力するように構成し、ベットボタンの操䜜たたは遊技メダルの投入から所定の衚瀺手段に特定の衚瀺が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓䟋えば遊技球の入賞たたは通過を怜出しおから倉動衚瀺手段所定の衚瀺手段に遊技結果が衚瀺されるたで。遊技開始指什信号を出力する図柄始動手段が遊技媒䜓の入賞たたは通過を怜出しおから所定の衚瀺手段に特定の衚瀺䟋えば、特定の文字情報、特定のキャラクタ、特定の画像が衚瀺されるたで。たた、耇数単䜍遊技は、連続的たたは間欠的な耇数回の単䜍遊技を適甚しおもよい。   In addition, one unit game may be applied to one of the following, for example. From the output of the game start command signal from the game start command means to the display of the game result. From the operation of the start lever until the game result is displayed on the fluctuation display means (predetermined display means). From the operation of the start lever until a specific display (for example, specific character information, a specific character, a specific image) is displayed on a predetermined display means. It is configured to output a game start command signal when the bet button is operated by the player, or when the game medal is inserted by the player, etc., and the change display means from the operation of the bet button or the insertion of the game medal Until the game result is displayed. It is configured to output a game start command signal when the bet button is operated by the player, or when a game medal is inserted by the player, etc., and a predetermined display is made from the operation of the bet button or insertion of the game medal. Until a specific display is displayed on the means. From the time when the symbol starting means for outputting the game start command signal detects winning or passing of a game medium (for example, a game ball) until the game result is displayed on the fluctuation display means (predetermined display means). A specific display (for example, specific character information, specific character, specific image) is displayed on the predetermined display means after the symbol starting means for outputting the game start command signal detects winning or passing of the game medium. Until. In addition, a plurality of unit games of continuous or intermittent multiple times may be applied to the plurality of unit games.

実斜䟋の遊技機の斜芖図。The perspective view of the game machine of an Example. 実斜䟋の遊技機の内郚構造を瀺す図。The figure which shows the internal structure of the game machine of an Example. 実斜䟋の遊技機の液晶衚瀺装眮の正面図。The front view of the liquid crystal display device of the game machine of an Example. 液晶衚瀺装眮の抂略構成を瀺す斜芖図である。It is a perspective view which shows schematic structure of a liquid crystal display device. 実斜䟋の電気回路の構成を瀺すブロック図。The block diagram which shows the structure of the electric circuit of an Example. 図に瀺した副制埡回路の電気回路の構成を瀺すブロック図。The block diagram which shows the structure of the electric circuit of the sub control circuit shown in FIG. メむンルヌチンのフロヌチャヌトを瀺す図。The figure which shows the flowchart of a main routine. メダル払出凊理ルヌチンのフロヌチャヌトを瀺す図。The figure which shows the flowchart of a medal payout process routine. 副制埡基板の動䜜内容を瀺すフロヌチャヌトを瀺す図。The figure which shows the flowchart which shows the operation | movement content of a sub control board. メダル補助を促す画面の䞀䟋を瀺す図。The figure which shows an example of the screen which urges medal assistance.

笊号の説明Explanation of symbols

 遊技機
 キャビネット
 リヌル
 液晶衚瀺装眮
 スタヌトレバヌ
 停止ボタン
 −ボタン
 最倧ボタン
 ボタン
 メダル払出口
 メダル受郚
 圓り衚瀺ランプ
 払出衚瀺郚
 クレゞット衚瀺郚
 メダル投入口
 ホッパヌ装眮
 ホッパヌタンク
 排出機構
 メダル
 オヌバヌフロヌ怜出センサ
 ゚ンプティ怜出センサ
DESCRIPTION OF SYMBOLS 1 Game machine 2 Cabinet 3L, 3C, 3R Reel 5 Liquid crystal display device 6 Start lever 7L, 7C, 7R Stop button 11 1-BET button 12 Maximum BET button 14 C / P button 15 Medal payout exit 16 Medal receiving part 17 Display per unit Lamp 18 Discharge display unit 19 Credit display unit 22 Medal slot 40 Hopper device 40a Hopper tank 40b Discharge mechanism 115 Medal 401 Overflow detection sensor 402 Empty detection sensor

Claims (2)

遊技の結果に基づいお、メダルを払い出すず共に、遊技状態を䞀般遊技状態から前蚘䞀般遊技状態よりも前蚘メダルが払い出される確率が高い特別遊技状態ぞず所定期間移行させる遊技機においお、
投入されたメダルの枚数を怜知するメダル怜知手段ず、
前蚘メダル怜知手段が怜知したメダルの枚数を蚘憶するメダル枚数蚘憶手段ず、
前蚘メダル枚数蚘憶手段に所定倀以䞊のメダルの枚数が蚘憶されおいる堎合、遊技の開始を可胜にする遊技開始手段ず、
前蚘メダルを貯留するホッパヌタンクず、
前蚘ホッパヌタンクに貯留されたメダルを倖郚ぞ排出するメダル排出機構ず、
前蚘メダル排出機構を制埡しお、前蚘遊技の結果に基づいた所定枚数のメダルを排出する排出制埡手段ず、
前蚘ホッパヌタンクが空になったこずを怜知するタンク内怜知手段ず、
前蚘特別遊技状態においお前蚘タンク内怜知手段が前蚘ホッパヌタンクの空を怜知するず、前蚘遊技の結果に基づいお排出する所定枚数のメダル分を前蚘メダル枚数蚘憶手段に蚘憶されたメダルの枚数に加算するメダル枚数加算手段ず、
前蚘特別遊技状態の終了を怜知する終了怜知手段ず、
前蚘終了怜知手段が怜知するず、遊技を匷制的に䞭断する遊技䞭断手段ず、
前蚘ホッパヌタンクが空になったこずを報知する報知手段ず
を備えおいるこずを特城ずする遊技機。
In a gaming machine that pays out medals based on the result of the game and shifts the gaming state from a general gaming state to a special gaming state where the probability that the medals are paid out is higher than in the general gaming state.
Medal detection means for detecting the number of inserted medals,
Medal number storage means for storing the number of medals detected by the medal detection means;
A game start means for enabling the start of a game when the number of medals of a predetermined value or more is stored in the medal number storage means;
A hopper tank for storing the medal;
A medal discharge mechanism for discharging the medals stored in the hopper tank to the outside;
A discharge control means for controlling the medal discharge mechanism to discharge a predetermined number of medals based on the result of the game;
In-tank detection means for detecting that the hopper tank is empty,
When the in-tank detection means detects that the hopper tank is empty in the special game state, a predetermined number of medals to be discharged based on the game result is added to the number of medals stored in the medal number storage means. Medal number adding means,
End detection means for detecting the end of the special gaming state;
When the end detection means detects, a game interruption means for forcibly interrupting the game,
A gaming machine comprising: an informing means for informing that the hopper tank is empty.
前蚘遊技䞭断手段により遊技が䞭断された埌、前蚘ホッパヌタンクにメダルが補充されたこずを怜知する補充怜知手段ず、
前蚘補充怜知手段がメダルの補充を怜知するず、䞭断された遊技を再開する遊技再開手段ず
をさらに備え、
前蚘排出制埡手段は、
前蚘補充怜知手段がメダルの補充を怜知するず、前蚘メダル枚数蚘憶手段に蚘憶されたメダルの枚数分を排出するよう、前蚘メダル排出機構を制埡するこずを特城ずする請求項に蚘茉の遊技機。
Replenishment detecting means for detecting that medals are replenished to the hopper tank after the game is interrupted by the game interrupting means;
When the replenishment detection means detects replenishment of medals, the game resumption means further comprises a game resumption means for resuming the interrupted game,
The discharge control means includes
2. The gaming machine according to claim 1, wherein when the replenishment detection unit detects replenishment of medals, the medal discharge mechanism is controlled to discharge the number of medals stored in the medal number storage unit. .
JP2007042253A 2007-02-22 2007-02-22 Game machine Pending JP2008200398A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022056700A (en) * 2020-09-30 2022-04-11 サミヌ株匏䌚瀟 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022056700A (en) * 2020-09-30 2022-04-11 サミヌ株匏䌚瀟 Game machine

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