JP2008132079A - Game machine - Google Patents
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- JP2008132079A JP2008132079A JP2006319313A JP2006319313A JP2008132079A JP 2008132079 A JP2008132079 A JP 2008132079A JP 2006319313 A JP2006319313 A JP 2006319313A JP 2006319313 A JP2006319313 A JP 2006319313A JP 2008132079 A JP2008132079 A JP 2008132079A
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Abstract
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ã«ããæäœã«å¿ããŠéæéå§æä»€ä¿¡å·ãåºåããã¹ã¿ãŒãã¹ã€ããïŒïŒ³ãšããã®ã¹ã¿ãŒãã¹ã€ããïŒïŒ³ããã®éæéå§æä»€ä¿¡å·ãæ€åºããããšãæ¡ä»¶ã«ãä¹±æ°çºçåšïŒïŒã«ããçºçãããä¹±æ°ãæœåºãããµã³ããªã³ã°åè·¯ïŒïŒãšãéæéå§æä»€ä¿¡å·ãæ€åºããããšãæ¡ä»¶ã«ããªãŒã«ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ã«ãã衚瀺ããã峿ã®å€åãè¡ã峿å€åææ®µãšããµã³ããªã³ã°åè·¯ïŒïŒã«ããæœåºãããä¹±æ°ã«åºã¥ããŠãäºãå®ããããè€æ°ã®åœç±€åœ¹ããå°ãªããšãäžã®åœç±€åœ¹ã決å®ããåœç±€åœ¹æ±ºå®ææ®µãšããåãããéææ©ã¯ãåäœéæãè¡ãããåæ°ãèšæ°ããéæåæ°èšæ°ææ®µãšãèšæ°ãããåäœéæã®åæ°ã«å¿ããŠãä¹±æ°çºçåšã®åšæã倿Žããä¹±æ°çºçåšæå€æŽææ®µãšããåããã
ãéžæå³ãå³ïŒAn object of the present invention is to provide a gaming machine capable of maintaining the interest of a game by preventing the game from becoming monotonous.
A gaming machine includes a random number generator 36 for generating a random number at a predetermined period, a start switch 6S for outputting a game start command signal in response to an operation by a player, and a game start command from the start switch 6S. A sampling circuit 37 that extracts a random number generated by the random number generator 36 on condition that the signal is detected and a symbol displayed by the reels 3L, 3C, and 3R on condition that the game start command signal is detected. And a symbol changing means for changing, and a winning combination determining means for determining at least one winning combination from a plurality of predetermined winning combinations based on the random number extracted by the sampling circuit 37. The gaming machine includes game number counting means for counting the number of times a unit game has been performed, and random number generation period changing means for changing the period of the random number generator according to the counted number of unit games.
[Selection] Figure 4
Description
æ¬çºæã¯ãéææ©ã«é¢ããã   The present invention relates to a gaming machine.
äŸãã°ã忢ãã¿ã³ãåããã¹ããããã·ã³ãããããããã¹ãæ©ã¯ãæ£é¢ã®è¡šç€ºçªå ã«è€æ°ã®å³æã衚瀺ããæ©æ¢°çå転ãªãŒã«ãè€æ°é åããŠæ§æããå€åè¡šç€ºè£ çœ®ããããã¯ãªãŒã«äžã®å³æãç»é¢ã«è¡šç€ºãã黿°çå€åè¡šç€ºè£ çœ®ãæãããéæè ã®ã¹ã¿ãŒãæäœã«å¿ããŠãå¶åŸ¡ææ®µãå€åè¡šç€ºè£ çœ®ãé§åããŠåãªãŒã«ãå転ãããããšã«ããã峿ãå€å衚瀺ãããäžå®æéåŸèªåçã«ãããã¯éæè ã®åæ¢æäœã«ãããåãªãŒã«ã®å転ãé æ¬¡åæ¢ãããããã®ãšãã衚瀺çªå ã«çŸããåãªãŒã«ã®å³æãç¹å®ã®çµåãïŒå ¥è³å³æïŒã«ãªã£ãå Žåã«ã³ã€ã³ãã¡ãã«ãªã©ã®éæåªäœãæãåºãããšã§éæè ã«å©çãä»äžãããã®ã§ããã   For example, a slot machine equipped with a stop button, a so-called pachislot machine, has a variable display device configured by arranging a plurality of mechanical rotating reels that display a plurality of symbols in the front display window, or a symbol on the reel on the screen. It has an electrical fluctuation display device for displaying. In response to the player's start operation, the control means drives the variable display device to rotate each reel so that the symbols are displayed in a variable manner. After a certain time, automatically or by the player's stop operation, Stop rotation sequentially. At this time, when the symbols of the reels appearing in the display window become a specific combination (winning symbol), a profit is given to the player by paying out game media such as coins and medals.
çŸåšäž»æµã®æ©çš®ã¯ãè€æ°çš®é¡ã®å ¥è³æ æ§ãæãããã®ã§ãããç¹ã«ãæå®ã®åœ¹ã®å ¥è³ãæç«ãããšãã¯ãïŒåã®ã³ã€ã³ã®æãåºãã«çµããããæå®æéãéåžžã®ç¶æ ãããæ¡ä»¶ã®è¯ãéæç¶æ ãšãªãããã®ãããªåœ¹ãšããŠãéæè ã«çžå¯Ÿçã«å€§ããå©çãäžããã²ãŒã ãæå®åæ°è¡ãã圹ïŒãããã°ããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãšãéæè ã«çžå¯Ÿçã«å°ããå©çãäžããéæãæå®ã²ãŒã æ°è¡ãã圹ïŒãã¬ã®ã¥ã©ãŒããŒãã¹ããšç§°ãã以äžãããšç¥èšããïŒãããã   Currently, the mainstream model has a plurality of types of winning modes. In particular, when a predetermined winning combination is established, a single coin is not paid out, and the gaming state is better in condition than the normal state for a predetermined period. As such a combination, a combination that can play a game that gives a relatively large profit to the player a predetermined number of times (referred to as âBig Bonusâ, hereinafter abbreviated as âBBâ) and a relatively small profit to the player There is a role that can play a predetermined number of games (referred to as âregular bonusâ, hereinafter abbreviated as âRBâ).
ãŸããçŸåšäž»æµã®æ©çš®ã«ãããŠã¯ãæå¹åãããæç«ã©ã€ã³ïŒä»¥äžãæå¹ã©ã€ã³ããšããïŒã«æ²¿ã£ãŠæå®ã®å³æã®çµåãã䞊ã³ãã³ã€ã³ãã¡ãã«ãªã©ãæãåºãããå ¥è³ãæç«ããã«ã¯ãå éšçãªæœç±€åŠçïŒä»¥äžãå éšæœç±€ããšããïŒã«ãã圹ã«åœç±€ïŒä»¥äžãå éšåœç±€ããšããïŒãããã€ãã®å éšåœç±€ãã圹ïŒä»¥äžãå éšåœç±€åœ¹ããšããïŒã®å ¥è³æç«ã瀺ã峿ã®çµåããæå¹ã©ã€ã³ã«åæ¢ã§ããé©åãªã¿ã€ãã³ã°ã§éæè ã忢æäœãè¡ãããšãèŠæ±ããããã€ãŸãããããå éšåœç±€ãããšããŠããéæè ã®åæ¢æäœã®ã¿ã€ãã³ã°ãæªããšå ¥è³ãæç«ãããããšãã§ããªããããªãã¡ã忢æäœã®ã¿ã€ãã³ã°ã«çç·Žããæè¡ãèŠæ±ãããïŒãç®æŒãããšããããæè¡ä»å ¥æ§ã®æ¯éãé«ãïŒéææ©ãçŸåšã®äž»æµã§ããã   In addition, in current mainstream models, a predetermined combination of symbols is arranged along an activated formation line (hereinafter referred to as an âeffective lineâ), and in order to establish a winning in which coins, medals, etc. are paid out, A combination of symbols indicating that the winning combination of the winning combination (hereinafter referred to as âinternal winning combinationâ) and winning the winning combination (hereinafter referred to as âinternal winning combinationâ) is effective The player is required to perform a stop operation at an appropriate timing at which the player can stop at the line. In other words, no matter how much internal winning is made, if the timing of the stop operation of the player is bad, a winning cannot be established. That is, gaming machines that require skill in the timing of the stop operation (the high importance of technical intervention called âto pushâ) are currently mainstream.
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ããããªãããäžè¿°ã®ããã«ãä¹±æ°çºçææ®µã«ããäžå®ç¯å²ã®ä¹±æ°ãäžå®åšæããšã«çºçããããšãä¹±æ°ã®çºçã¿ã€ãã³ã°ãéæè ã«ãã£ãŠäºæž¬ãããããããããããŸããäŸãã°ãé·æéã«äºã£ãŠéæãè¡ãããå Žåãéæè ã«ããã¹ã¿ãŒãã¬ããŒã®æäœã«å¿ããŠãåãã¿ã€ãã³ã°ã§ä¹±æ°ã®æœåºãè¡ãããŠããŸãå ŽåãæãåŸãããã®ãããäžå®ç¯å²ã®ä¹±æ°ãäžå®åšæããšã«çºçããããšãåºççã®æ³¢ã®å€åãå調ãšãªã£ãŠããŸãããããããããã®ãããéæè ã«ãšã£ãŠã¯éæãå調ãšãªããèè¶£ãäœäžããå Žåããã£ãã   However, as described above, if a random number within a certain range is generated every certain period by the random number generating means, the generation timing of the random number may be predicted by the player. Further, for example, when a game is played for a long time, random numbers may be extracted at the same timing in accordance with the operation of the start lever by the player. For this reason, if a random number in a certain range is generated for every certain period, there is a possibility that the change in the wave of the payout rate becomes monotonous. For this reason, for the player, the game is monotonous, and the interest may be reduced.
æ¬çºæã¯ãäžè¿°ã®èª²é¡ã«éã¿ãŠãªããããã®ã§ãããéæãå調ã«ãªãã®ã鲿¢ããããšã«ãããéæã®èè¶£ãç¶æã§ããéææ©ãæäŸããããšãç®çãšããã   The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a gaming machine that can maintain the interest of the game by preventing the game from becoming monotonous.
æ¬çºæã§ã¯ã以äžã®ãããªãã®ãæäŸããã   The present invention provides the following.
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  (1) Symbol display means (for example,
ïŒïŒïŒèšèŒã®éææ©ã«ããã°ãéæåæ°èšæ°ææ®µåã³ä¹±æ°çºçåšæå€æŽææ®µãèšããã®ã§ãéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ã«å¿ããŠãä¹±æ°çºçææ®µã«ããä¹±æ°ãçºçããåšæãå€åãããããšãã§ããããã®ãããåžžã«äžå®åšæããšã«ä¹±æ°ãçºçããç¶ããå Žåãšæ¯ã¹ãŠãä¹±æ°ã®çºçã¿ã€ãã³ã°ãéæè ãäºæž¬ããã®ã¯ããã«å°é£ãšãªããéæè ã«ãšã£ãŠéæãå調ãšãªãã®ã鲿¢ããŠãéæã®èè¶£ãç¶æã§ããã   According to the gaming machine described in (1), since the game number counting means and the random number generation period changing means are provided, the random number generating means generates a random number according to the number of unit games counted by the game number counting means. The period can be changed. For this reason, it is more difficult for the player to predict the generation timing of random numbers compared to the case where random numbers are always generated at regular intervals, preventing the game from becoming monotonous for the player. You can maintain interest.
ãŸããäžè¿°ã®ããã«éæåæ°èšæ°ææ®µåã³ä¹±æ°çºçåšæå€æŽææ®µãèšããã®ã§ãä¹±æ°ãçºçããåšæãå€åãããåãšåŸãšã§ã¯ãéæè ãåãã¿ã€ãã³ã°ã§æäœãè¡ã£ãå Žåã§ãã£ãŠããä¹±æ°æœåºææ®µã«ããæœåºãããä¹±æ°ãç°ã£ããã®ãšãªãããã®ãããéæãé·æéã«äºã£ãŠè¡ãããå Žåãååœç±€åœ¹ã®å éšåœç±€ãã確çãåäžã§ãã£ãŠããåºççã®æ³¢ãçããããããšãå¯èœãšãªããéæã®èè¶£ãç¶æã§ããã   In addition, since the game number counting means and the random number generation period changing means are provided as described above, even when the player performs an operation at the same timing before and after changing the period for generating random numbers. The random numbers extracted by the random number extraction means are different. For this reason, when a game is played for a long time, even if the probability of winning each winning combination is the same, it is possible to generate a wave of the payout rate and maintain the interest of the game.
ïŒïŒïŒ ïŒïŒïŒã«èšèŒã®éææ©ã«ãããŠãåèšéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ã«å¿ããŠç°ãªãåšæãèŠå®ããåšæéžæããŒãã«ïŒäŸãã°ãåŸè¿°ã®å³ïŒã®ä¹±æ°çºçåšæéžæããŒãã«ïŒãããã«åããåèšä¹±æ°çºçåšæå€æŽææ®µã¯ãåèšéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ãšãåèšåšæéžæããŒãã«ãšã«åºã¥ããŠãåèšæå®ã®åšæã倿Žããããšãç¹åŸŽãšããéææ©ã   (2) In the gaming machine described in (1), a cycle selection table that defines a different cycle according to the number of unit games counted by the number-of-games counting means (for example, a random number generation cycle selection table in FIG. 9 described later) ), And the random number generation period changing means changes the predetermined period based on the number of unit games counted by the game number counting means and the period selection table. Machine.
ïŒïŒïŒèšèŒã®éææ©ã«ããã°ãéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ã«å¿ããŠç°ãªãåšæãèŠå®ããåšæéžæããŒãã«ãèšããããã®ãããéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæåæ°ã®å€åã«å¿ããŠãä¹±æ°çºçææ®µãä¹±æ°ãçºçãããåšæã¯ãåšæéžæããŒãã«ã§èŠå®ãããåšæã«å€æŽãããããã£ãŠãæ§ã ãªåšæãéžæããããšã«ããã倿°ã®åºççã®æ³¢ãçããããããšãå¯èœãšãªããéæè ã«ãšã£ãŠéæãå調ãšãªãã®ã鲿¢ããŠãéæã®èè¶£ãç¶æã§ããã   According to the gaming machine described in (2), the period selection table that defines different periods according to the number of unit games counted by the game number counting means is provided. For this reason, according to the change in the number of unit games counted by the game number counting means, the cycle in which the random number generating means generates the random number is changed to a cycle defined by the cycle selection table. Therefore, by selecting various cycles, it becomes possible to generate a number of waves of the payout rate, preventing the game from becoming monotonous for the player, and maintaining the interest of the game.
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According to the gaming machine of the present invention, the game number counting means and the random number generation period changing means are provided. Can be changed. For this reason, it is more difficult for the player to predict the generation timing of random numbers compared to the case where random numbers are always generated at regular intervals, preventing the game from becoming monotonous for the player. You can maintain interest.
In addition, since the game number counting means and the random number generation period changing means are provided as described above, even when the player performs an operation at the same timing before and after changing the period for generating random numbers. The random numbers extracted by the random number extraction means are different. For this reason, when a game is played for a long time, even if the probability of winning each winning combination is the same, it is possible to generate a wave of the payout rate and maintain the interest of the game.
以äžã宿œäŸã®éææ©ã«ã€ããŠèª¬æããã   Hereinafter, the gaming machine of the embodiment will be described.
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  A symbol table (not shown) is stored in the
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  In the image control circuit (gSub) 72a, the
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  The sound / lamp control circuit (mSub) 72b includes a sound / lamp control microcomputer 91, a
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  The sound / lamp control microcomputer 91 includes a CPU, an interrupt controller, and an input / output port (a serial port is shown). The CPU provided in the sound / lamp control microcomputer 91 performs sound / lamp output processing according to the control program stored in the
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  The sound / lamp control microcomputer 91 is connected to a
å³ïŒã¯ãåéæç¶æ ã®çºçæ¡ä»¶ãç§»è¡æ¡ä»¶ãåã³ç§»è¡æ¡ä»¶ãå è¶³ãããå Žåã®ç§»è¡å ã®éæç¶æ ã瀺ããåéæç¶æ ã§ã¯ãåºæ¬çã«ãå éšåœç±€ãã圹ã®çš®é¡ãããã¯ãã®åœç±€ç¢ºçãç°ãªãã   FIG. 6 shows the game condition of each game state, the transfer condition, and the game state of the transfer destination when the transfer condition is satisfied. In each gaming state, basically, the type of winning combination or its winning probability differs.
宿œäŸã®éæç¶æ ã«ã¯ãåºæ¬çã«ãäžè¬éæç¶æ ãéæç¶æ ãéæç¶æ ãæè¶ç¶æ ãåã³ïŒ²ïŒ¢æè¶ç¶æ ããããæè¶ç¶æ ãåã³ïŒ²ïŒ¢æè¶ç¶æ ãã以äžãæè¶ç¶æ ããšããããŸãããã®æè¶ç¶æ äžã«ãããŠæã¡è¶ããã圹ãã以äžãæè¶åœ¹ããšããã   The gaming state of the embodiment basically includes a general gaming state, a BB gaming state, an RB gaming state, a BB carryover state, and an RB carryover state. The BB carryover state and the RB carryover state are hereinafter referred to as âcarryover stateâ. Further, the role carried over in this carryover state is hereinafter referred to as âcarryover roleâ.
äžè¬éæç¶æ ã¯ãåºæ¬çã«ããããããåºççïŒéæã«è³ããããåäœéæäŸ¡å€ã«å¯ŸããŠéæè ã«ä»äžãããéæäŸ¡å€ïŒãã®æåŸ å€ãâïŒâãããå°ããéæç¶æ ã§ããããŸããåŸè¿°ã®æè¶åœ¹ããªãéæç¶æ ã§ãããä»ã®éæç¶æ ãšæ¯ã¹ãŠéæè ã«ãšã£ãŠæãäžå©ãªéæç¶æ ã§ããã   The general game state is basically a game state in which an expected value of a so-called âplay rate (game value given to a player for a unit game value bet on a game)â is smaller than â1â. . Further, it is a gaming state without a carryover role described later, and is the most disadvantageous gaming state for the player as compared with other gaming states.
éæç¶æ ã¯ãäžè¬éæç¶æ åã³ïŒ²ïŒ¢éæç¶æ ã«ããæ§æãããéæç¶æ ã§ããããŸããéæç¶æ ã¯ãåºæ¬çã«ãã第ïŒçš®ç¹å¥åœ¹ç©ã«ä¿ã圹ç©é£ç¶äœåè£ çœ®ããäœåããŠããã²ãŒã ã«ããæ§æãããéæç¶æ ã§ããã   The BB gaming state is a gaming state configured by a BB general gaming state and an RB gaming state. Further, the BB gaming state is basically a gaming state constituted by a game in which the âactual accessory continuous actuating device related to the first type special accessoryâ is operating.
éæç¶æ ã¯ãåºæ¬çã«ãã第ïŒçš®ç¹å¥åœ¹ç©ããäœåããŠããã²ãŒã ã«ããæ§æãããéæç¶æ ã§ããã   The RB gaming state is basically a gaming state constituted by a game in which the âfirst type special characterâ is operating.
æè¶ç¶æ ã¯ãã«å¯Ÿå¿ãã峿çµåãã衚瀺ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšïŒïŒ¢ïŒ¢ã®æç«ïŒãäžåã¯è€æ°ã®ã²ãŒã ã«ããã蚱容ãããéæç¶æ ã§ããã   The BB carryover state is a gaming state in which symbol combinations corresponding to BB are allowed to be arranged along the display line (BB establishment) over one or more games.
æè¶ç¶æ ã¯ãã«å¯Ÿå¿ãã峿çµåãã衚瀺ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšïŒïŒ²ïŒ¢ã®æç«ïŒãäžåã¯è€æ°ã®ã²ãŒã ã«ããã蚱容ãããéæç¶æ ã§ããã   The RB carryover state is a gaming state in which a combination of symbols corresponding to the RB is allowed along one or more games (establishment of RB).
ããã§ãåŸè¿°ã®ããã«ãäžè¬éæç¶æ äžã«ãããŠç¹å®ã®æ¡ä»¶ãå è¶³ããããšã«ãããã«å¯Ÿå¿ãã峿çµåãã衚瀺ãããããšãªãéæç¶æ ãçºçïŒïŒ²ïŒ¢éæç¶æ ã«ç§»è¡ïŒããããŸããéæç¶æ ïŒïŒ¢ïŒ¢äžè¬éæç¶æ åã³ïŒ¢ïŒ¢éæç¶æ äžã«ãããéæç¶æ ïŒäžã«ãããŠïŒ²ïŒ¢ãå éšåœç±€ããå Žåã¯ãéæç¶æ äžã®äžåã¯è€æ°ã®ã²ãŒã ã«ãããæè¶ç¶æ ïŒïŒ¢ïŒ¢äžïŒ²ïŒ¢æè¶ç¶æ ïŒãçºçãããã«å¯Ÿå¿ãã峿çµåãã衚瀺ãããå Žåã«ã¯ãæè¶ç¶æ ïŒïŒ¢ïŒ¢äžïŒ²ïŒ¢æè¶ç¶æ ïŒããéæç¶æ äžã«ãããéæç¶æ ã«éæç¶æ ãç§»è¡ãããã   Here, as described later, when a specific condition is satisfied in the BB general gaming state, the RB gaming state is generated (shifted to the RB gaming state) without displaying the symbol combination corresponding to the RB. Also, when the RB wins internally during the BB gaming state (the BB general gaming state and the RB gaming state during the BB gaming state), the RB carryover state (the RB during BB carryover state) over one or more games in the BB gaming state ) And the symbol combination corresponding to RB is displayed, the gaming state is shifted from the RB carryover state (RB carryover state during BB) to the RB gaming state in the BB gaming state.
ãŸããéæç¶æ äžã«ãããŠïŒ²ïŒ¢ãå éšåœç±€ããå Žåãåã¯ïŒ²ïŒ¢æè¶ç¶æ äžã«ïŒ²ïŒ¢ã«å¯Ÿå¿ãã峿çµåãã衚瀺ããããç¹å®ã®æ¡ä»¶ãæç«ããå Žåã«ããçŸåšã®éæç¶æ ïŒäŸãã°ãäžïŒ²ïŒ¢éæç¶æ ïŒããéæç¶æ äžã«ãããéæç¶æ ã«éæç¶æ ãç§»è¡ãããããšãã§ãããããããæè¶ç¶æ ïŒïŒ¢ïŒ¢äžïŒ²ïŒ¢æè¶ç¶æ ïŒäžã«ïŒ¢ïŒ¢éæç¶æ ã®çµäºæ¡ä»¶ãæç«ããå Žåã«ã¯ãæè¶ç¶æ ïŒïŒ¢ïŒ¢äžïŒ²ïŒ¢æè¶ç¶æ ïŒããäžè¬éæç¶æ ã«éæç¶æ ãç§»è¡ãããããã«ããŠããã仿¹ãäžè¬éæç¶æ äžã«ãããŠïŒ²ïŒ¢ã«å éšåœç±€ããããšã«ãããæè¶ç¶æ ãžç§»è¡ããïŒ²ïŒ¢ã®æã¡è¶ããè¡ãããã   Also, when the RB is won internally during the BB gaming state, or when the symbol combination corresponding to the RB is not displayed during the RB carryover state and a specific condition is satisfied, the current gaming state (for example, during BB The gaming state can be shifted from the (RB gaming state) to the RB gaming state during the BB gaming state. However, when the BB gaming state end condition is satisfied during the RB carryover state (RB during RB carryover state), the game state is shifted from the RB carryover state (RB during BB carryover state) to the general gaming state. Yes. On the other hand, when the RB is internally won during the general gaming state, the RB carryover state is entered and the RB is carried over.
å³ïŒã«ç€ºãããã«ãéæç¶æ ã®çºçæ¡ä»¶ã¯ãïŒ¢ïŒ¢ã®æç«ã§ãããç²åŸææ°ïŒäŸãã°ããããããçŽå¢ææ°ããããã¯ãæåºææ°ãïŒãæå®ææ°ïŒäŸãã°ãïŒïŒïŒæïŒä»¥äžãšãªãããšã«ããéæç¶æ ã®ç§»è¡æ¡ä»¶ãæç«ïŒå è¶³ïŒããéæç¶æ ãäžè¬éæç¶æ ãžç§»è¡ããã   As shown in FIG. 6, the BB gaming state generation condition is establishment of BB. The game state transition condition is satisfied (satisfied) when the acquired number (for example, so-called âpure increase numberâ or âpayout numberâ) is equal to or greater than a predetermined number (for example, 466), and the gaming state shifts to the general gaming state. To do.
äžè¬éæç¶æ äžã«ãããéæç¶æ ã®çºçæ¡ä»¶ã¯ãïŒ²ïŒ¢ã®æç«ã§ãããæå®åæ°ïŒäŸãã°ãïŒïŒåïŒã®ã²ãŒã ãçµäºããããšãæå®åæ°ïŒäŸãã°ãïŒåïŒã®æç«ãå®çŸããããšãšããæ¡ä»¶ã®ãã¡ã®ãããããæç«ããããšã«ããç§»è¡æ¡ä»¶ãæç«ããéæç¶æ ãäžè¬éæç¶æ ãžç§»è¡ããã   The condition for generating the RB gaming state during the general gaming state is establishment of RB. When one of the conditions that the predetermined number of times (for example, twelve times) the game is finished or the predetermined number of times (for example, eight times) is realized, the transition condition is satisfied, and the gaming state is Transition to the general gaming state.
æè¶ç¶æ ã®çºçæ¡ä»¶ã¯ãã«å éšåœç±€ããããšãã«å éšåœç±€ããããšãåã¯ïŒ¢ïŒ¢éæç¶æ äžã«ãããŠïŒ²ïŒ¢ã«å éšåœç±€ããããšã®ããããã§ããããåã¯ïŒ²ïŒ¢ãæç«ããããšãéæç¶æ ãçµäºããããšãåã¯ïŒ¢ïŒ¢éæç¶æ äžã«ãããŠïŒ²ïŒ¢éæç¶æ ãéå§ããããšã«ããç§»è¡æ¡ä»¶ãæç«ããéæç¶æ ãéæç¶æ ãéæç¶æ ãåã¯äžè¬éæç¶æ ãžç§»è¡ããã   The condition for generating the carryover state is one of internal winning for BB, internal winning for RB, or internal winning for RB during the BB gaming state. The transition condition is established when the BB or RB is established, the BB gaming state is ended, or the RB gaming state is started in the BB gaming state, and the gaming state is BB gaming state, RB gaming state, or general Transition to the gaming state.
äžè¬éæç¶æ ã®çºçæ¡ä»¶ã¯ããæç«ããããšãåã¯ïŒ¢ïŒ¢éæç¶æ äžã«ãããŠïŒ²ïŒ¢éæç¶æ ãçµäºããããšã§ãããéæç¶æ ãçµäºããããšãåã¯ïŒ¢ïŒ¢éæç¶æ äžã«ãããéæç¶æ ãéå§ããããšã«ããç§»è¡æ¡ä»¶ãæç«ããéæç¶æ ãäžè¬éæç¶æ åã¯ïŒ²ïŒ¢éæç¶æ ãžç§»è¡ããã   The occurrence condition of the BB general gaming state is that the BB is established or that the RB gaming state is ended during the BB gaming state. When the BB gaming state ends or the RB gaming state starts during the BB gaming state, the transition condition is established, and the gaming state transitions to the general gaming state or the RB gaming state.
éæç¶æ äžã«ãããéæç¶æ ã®çºçæ¡ä»¶ã¯ãäžè¬éæç¶æ äžåã¯ïŒ¢ïŒ¢éæç¶æ äžã«ãããéæç¶æ ã«ãããŠç¹å®ã®æ¡ä»¶ãæç«ããããšãåã¯ïŒ¢ïŒ¢äžè¬éæç¶æ äžãããã¯ïŒ¢ïŒ¢éæç¶æ ã«ãããéæç¶æ äžã«ïŒ²ïŒ¢ãæç«ããããšã§ãããæå®åæ°ïŒäŸãã°ãïŒïŒåïŒã®ã²ãŒã ãçµäºããããšãæå®åæ°ïŒäŸãã°ãïŒåïŒã®æç«ãå®çŸããããšãåã¯ïŒ¢ïŒ¢éæç¶æ ãçµäºããããšãšããæ¡ä»¶ã®ãã¡ã®ãããããæç«ããããšã«ããç§»è¡æ¡ä»¶ãæç«ããéæç¶æ ãäžè¬éæç¶æ ãéæç¶æ äžã«ãããéæç¶æ ãåã¯ïŒ¢ïŒ¢äžè¬éæç¶æ ãžç§»è¡ããã   The occurrence condition of the RB gaming state in the BB gaming state is that a specific condition is established in the BB gaming state or in the BB gaming state, or the RB gaming state in the BB gaming state or in the BB gaming state. RB is established inside. When one of the conditions that the predetermined number of times (for example, 12 times) the game is completed, the predetermined number of times (for example, 8 times) is realized, or the BB gaming state is ended is satisfied. The transition condition is satisfied, and the gaming state shifts to the general gaming state, the RB gaming state in the BB gaming state, or the BB general gaming state.
å³ïŒãåç §ããŠã圹ãšå³æçµåããšæåºææ°ã«ã€ããŠèª¬æããã   With reference to FIG. 7, a combination of a combination, a symbol, and a payout number will be described.
å³ïŒã®ïŒïŒïŒã¯ïŒ¢ïŒ¥ïŒŽæ°ïŒã²ãŒã ã«è³ããã¡ãã«ã®ææ°ïŒãïŒã®å Žåãå³ïŒã®ïŒïŒïŒã¯ïŒ¢ïŒ¥ïŒŽæ°ãïŒã®å Žåãå³ïŒã®ïŒïŒïŒã¯ïŒ¢ïŒ¥ïŒŽæ°ãïŒã®å Žåã®åœ¹ãšå³æçµåããšæåºææ°ã瀺ãã   7 (1) is when the BET number (the number of medals bet on the game) is 1, FIG. 7 (2) is when the BET number is 2, and FIG. 7 (3) is when the BET number is 3. The combination of symbols, symbol combinations and the number of payouts are shown.
ã¯ãâèµ€ïŒâèµ€ïŒâèµ€ïŒâåã¯âéïŒâéïŒâéïŒâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããïŒè¡šç€ºåœ¹ããšãªãïŒããªããã®å³æçµåãã§ãããéïŒãããèµ€ïŒãã¯ãå¥ãã©ã°ã§æœç±€ãããŠããã
  BB is established by arranging âred 7-red 7-
ã¯ãâBARâBARâBARâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããŸããäžè¬éæç¶æ ã§ã¯ãâãã©ã âReplayâReplayâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ãã£ãŠããæç«ããã   RB is established by arranging âBAR-BAR-BARâ along the effective line. In the BB general gaming state, RB is also established by arranging âPlum-Replay-Replayâ along the active line.
ãªãã¬ã€ã¯ãâReplayâReplayâReplayâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã«ããæç«ããããªãã¬ã€ãæç«ãããšãæå ¥ããã¡ãã«ã®ææ°ãšåæ°ã®ã¡ãã«ãèªåæå ¥ãããã®ã§ãéæè ã¯ã¡ãã«ãæ¶è²»ããããšãªã次ã®ã²ãŒã ãè¡ãããšãã§ãããããªãã¡ããªãã¬ã€ã¯ããã®æç«ã«ãããæ°ãã«ã¡ãã«ãæå ¥ããããšãªãéæãè¡ãããšãã§ãã圹ã§ããã   Replay is established by arranging âReplay-Replay-Replayâ along the active line. When the replay is established, the same number of medals as the number of inserted medals are automatically inserted, so that the player can play the next game without consuming the medals. In other words, the replay is a role that can be played without newly inserting a medal when it is established.
ãŸãããã¹ã€ã«ã®å°åœ¹ããããã©ã ã®å°åœ¹ãããäžäžãã§ãªãŒå°åœ¹ãåã³ãäžãã§ãªãŒã®å°åœ¹ããæç«ããããšãšãªã峿ã®çµåãã¯å³ç€ºã®ãšããã§ããã   In addition, the combinations of symbols that form the âwatermelon small partâ, âplum small partâ, âupper and lower cherry small partâ, and âmedium cherry small partâ are as illustrated.
å³ïŒãåç §ããŠãç¢ºçæœç±€ããŒãã«ïŒïŒ¢ïŒ¥ïŒŽæ°ïŒïŒïŒã«ã€ããŠèª¬æããã   The probability lottery table (BET number: 3) will be described with reference to FIG.
å³ïŒã®ïŒïŒïŒã¯ãäžè¬éæç¶æ çšç¢ºçæœç±€ããŒãã«ã瀺ããäžè¬éæç¶æ ã§ã¯ãïŒèµ€ïŒïŒãïŒéïŒïŒãããªãã¬ã€ãã¹ã€ã«ã®å°åœ¹ããã©ã ã®å°åœ¹ãäžäžãã§ãªãŒã®å°åœ¹ãåã³äžãã§ãªãŒã®å°åœ¹ã«å éšåœç±€ããå Žåãããã   FIG. 8 (1) shows a general gaming state probability random determination table. In the general gaming state, BB (red 7), BB (blue 7), RB, replay, watermelon small part, plum small part, top and bottom cherry small part, and middle cherry small part may be won internally. .
ããã§ãïŒèµ€ïŒïŒã«å
éšåœç±€ããå ŽåïŒïŒ¢ïŒ¢ïŒèµ€ïŒïŒãæã¡è¶ããå ŽåïŒãâèµ€ïŒâèµ€ïŒâèµ€ïŒâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ãããããŸããïŒéïŒïŒã«å
éšåœç±€ããå ŽåïŒïŒ¢ïŒ¢ïŒéïŒïŒãæã¡è¶ããå ŽåïŒãâéïŒâéïŒâéïŒâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ãããã
  Here, when BB (red 7) is hit internally (when BB (red 7) is carried over), âred 7-red 7-
å³ïŒã®ïŒïŒïŒã¯ãäžè¬éæç¶æ çšç¢ºçæœç±€ããŒãã«ã瀺ããäžè¬éæç¶æ ã§ã¯ãïŒãïŒããªãã¬ã€ãã¹ã€ã«ã®å°åœ¹ããã©ã ã®å°åœ¹ãäžäžãã§ãªãŒã®å°åœ¹ãåã³äžãã§ãªãŒã®å°åœ¹ã«å éšåœç±€ããå Žåãããã   (2) of FIG. 8 shows a probability lottery table for the BB general gaming state. In the BB general gaming state, there are cases where RB1, RB2, replay, watermelon small part, plum small part, top and bottom cherry small part, and medium cherry small part are internally won.
ããã§ãïŒã«å éšåœç±€ããå ŽåïŒïŒ²ïŒ¢ïŒãæã¡è¶ããå ŽåïŒãâBARâBARâBARâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ãããããŸããïŒã«å éšåœç±€ããå ŽåïŒïŒ²ïŒ¢ïŒãæã¡è¶ããå ŽåïŒãâãã©ã âReplayâReplayâãæå¹ã©ã€ã³ã«æ²¿ã£ãŠäžŠã¶ããšã蚱容ãããã   Here, when RB1 is won internally (when RB1 is carried over), âBAR-BAR-BARâ is allowed to line up along the active line. When RB2 is won internally (when RB2 is carried over), âPlum-Replay-Replayâ is allowed to line up along the active line.
å³ïŒã®ïŒïŒïŒã¯ãéæç¶æ çšç¢ºçæœç±€ããŒãã«ã瀺ãããã®ïŒ²ïŒ¢éæç¶æ ã§ã¯ãã¹ã€ã«ã®å°åœ¹ããã©ã ã®å°åœ¹ãäžäžãã§ãªãŒã®å°åœ¹ãåã³äžãã§ãªãŒã®å°åœ¹ã«å éšåœç±€ããå Žåãããã   (3) of FIG. 8 shows the RB gaming state probability lottery table. In this RB gaming state, there are cases where a watermelon, a plum, a cherry top and a cherry cherry, and a medium cherry are played internally.
ããã§ãäžè¬éæç¶æ åã³ïŒ²ïŒ¢éæç¶æ ã§ã¯ãã¹ã€ã«ã®å°åœ¹ããã§ãªãŒã®å°åœ¹ãåã³ïŒ²ïŒ¢ïŒãæå®ã®åœ¹ãšããæç«çãç®åºããããã«ããŠããã   Here, in the BB general gaming state and the RB gaming state, the formation rate is calculated with the watermelon small combination, cherry small combination, and RB1 as predetermined combinations.
å³ïŒã®ïŒïŒïŒã¯ãæè¶ç¶æ çšç¢ºçæœç±€ããŒãã«ã瀺ããæè¶ç¶æ ã§ã¯ããªãã¬ã€ãã¹ã€ã«ã®å°åœ¹ããã©ã ã®å°åœ¹ãäžäžãã§ãªãŒã®å°åœ¹ãåã³äžãã§ãªãŒã®å°åœ¹ã«å éšåœç±€ããå Žåãããã   (4) of FIG. 8 shows the carry-over state probability lottery table. In the carryover state, there may be internal winnings for replays, watermelon small roles, plum small roles, upper and lower cherry small roles, and medium cherry small roles.
å³ïŒãåç §ããŠãä¹±æ°çºçåšæéžæããŒãã«ã«ã€ããŠèª¬æããã   The random number generation cycle selection table will be described with reference to FIG.
ä¹±æ°çºçåšæéžæããŒãã«ã¯ãåäœéæãè¡ã£ãåæ°ã§ããåäœéæåæ°ã«å¿ããŠèšå®ãããä¹±æ°ã®çºçåšæã®æ å ±ãåããŠãããå ·äœçã«ã¯ãåäœéæåæ°ãïŒïŒïŒåå¢å ããããšã«ãç°ãªãä¹±æ°ã®çºçåšæãé¢é£ã¥ããããŠãããäŸãã°ãåäœéæåæ°ãïŒåããïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒÎŒïœïœ ïœãšããæ å ±ãæ ŒçŽãããŠããããŸããåäœéæåæ°ãïŒïŒïŒåããïŒïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒïŒÎŒïœïœ ïœãšããæ å ±ãæ ŒçŽãããŠããããŸããåäœéæåæ°ãïŒïŒïŒïŒåããïŒïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒïŒïŒÎŒïœïœ ïœãšããæ å ±ãæ ŒçŽãããŠããããããŠãåäœéæåæ°ãïŒïŒïŒïŒåããïŒïŒïŒïŒåãŸã§ã®éã§ã¯ãå床ãä¹±æ°ã®çºçåšæãïŒïŒïŒÎŒïœïœ ïœãšããæ å ±ãæ ŒçŽãããŠããã   The random number generation cycle selection table includes information on a random number generation cycle set according to the number of unit games, which is the number of times a unit game has been played. Specifically, every time the number of unit games increases by 500, a different random number generation period is associated. For example, when the number of unit games is between 0 and 500, information is stored with a random number generation cycle of 224 ÎŒsec. In addition, when the number of unit games is between 501 and 1000, information is stored with a random number generation cycle of 2240 ÎŒsec. In addition, when the number of unit games is between 1001 and 1500, information for setting the random number generation period to 22400 ÎŒsec is stored. When the number of unit games is between 1501 and 2000, information for setting the random number generation cycle to 224 ÎŒsec is stored again.
å³ïŒïŒãåç §ããŠããžã£ã³ãããŒãã«ã«ã€ããŠèª¬æããã   The jump table will be described with reference to FIG.
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  The jump table includes information on processing to be performed according to the type of command received when a command (information or command) transmitted by the
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  The âinitialization processâ is a process for initializing the
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  The âwinning processâ is a process performed based on the success or failure of the combination. The âbonus game state change instruction processâ is a process for changing the game state information to indicate âBB game stateâ or âRB game stateâ when a bonus (BB, RB) is won. The âbonus game end state processâ is a process for changing the game state information to the âgeneral game stateâ at the end of the âBB game stateâ or the âRB game stateâ. The âerror effect instruction processâ is a process for displaying, on the
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  The control operation of the
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  First, the
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èŠãªãã©ã¡ãŒã¿ã®æžã蟌ã¿ã次ã®ã²ãŒã ã®ã·ãŒã±ã³ã¹ããã°ã©ã ã®éå§ã¢ãã¬ã¹ã®æå®ãªã©ãè¡ãã
  Subsequently, a predetermined storage content (information of a predetermined storage area (for example, an area for storing an internal winning combination)) in the
ã¹ãããïŒã§ã¯ãåŸã§å³ïŒïŒãåç §ããŠèª¬æããã¡ãã«æå ¥ã»ã¹ã¿ãŒããã§ãã¯åŠçãè¡ããã¹ãããïŒã«ç§»ããã¹ãããïŒã§ã¯ãæœç±€çšã®ä¹±æ°ãæœåºããã¹ãããïŒã«ç§»ãããã®åŠçã§æœåºããä¹±æ°ã¯ãåŸã§å³ïŒïŒãåç §ããŠèª¬æããç¢ºçæœç±€åŠçã«ãããŠäœ¿çšãããã   In step S3, a medal insertion / start check process described later with reference to FIG. 14 is performed, and the process proceeds to step S4. In step S4, a random number for lottery is extracted, and the process proceeds to step S5. The random numbers extracted in this process are used in the probability lottery process described later with reference to FIG.
ã¹ãããïŒã§ã¯ãéæç¶æ ç£èŠåŠçãè¡ããã¹ãããïŒã«ç§»ããã¹ãããïŒã§ã¯ãåŸã§å³ïŒïŒãåç §ããŠèª¬æããç¢ºçæœç±€åŠçãè¡ããã¹ãããïŒã«ç§»ããã¹ãããïŒã§ã¯ãå éšåœç±€åœ¹ãªã©ã«åºã¥ããŠåæ¢ããŒãã«ãéžæããããã®åæ¢ããŒãã«éžæåŠçãè¡ããã¹ãããïŒã«ç§»ãã   In step S5, a game state monitoring process is performed, and the process proceeds to step S6. In step S6, a probability lottery process described later with reference to FIG. 15 is performed, and the process proceeds to step S7. In step S7, stop table selection processing for selecting a stop table based on an internal winning combination is performed, and the process proceeds to step S8.
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  In step S8, a start command is set, and the process proceeds to step S9. The start command includes information such as a gaming state and an internal winning combination, and is transmitted to the
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  In step S10, a game start waiting time digest process (wait process) is performed, and the process proceeds to step S11. Specifically, a process of invalidating an input based on an operation for starting a player's game until a predetermined time (for example, a predetermined second (eg, 4.1 seconds)) has elapsed since the start of the previous game. I do. In step S11, a game monitoring timer is set, and the process proceeds to step S12. This game monitoring timer includes an automatic stop timer for automatically stopping the
ã¹ãããïŒïŒã§ã¯ãå šãªãŒã«ã®å転éå§ãèŠæ±ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããªãŒã«åæ¢èš±å¯ã³ãã³ããã»ããããå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ãã   In step S12, the start of rotation of all reels is requested, and the process proceeds to step S13. In step S13, a reel stop permission command is set, and the process proceeds to step S14 in FIG.
ã¹ãããïŒïŒã§ã¯ãã¹ãããã¹ã€ãããâãªã³âã§ãããåŠããããªãã¡ããããã®åæ¢ãã¿ã³ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ãæäœããããã©ãããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãèªå忢ã¿ã€ãã®å€ãâïŒâã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ãã
  In step S14, it is determined whether or not the stop switch is âONâ, that is, whether any one of the
ã¹ãããïŒïŒã§ã¯ãæ»ãã³ãæ°æ±ºå®åŠçãè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã¹ãããïŒïŒã§æ±ºå®ãããæ»ãã³ãæ°åã忢æäœããã忢ãã¿ã³ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ã«å¯Ÿå¿ãããªãŒã«ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ãå転ããã®ãåŸ
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  In step S16, the number of sliding frames is determined, and the process proceeds to step S17. In step S17, the process waits for the
ã¹ãããïŒïŒã§ã¯ããªãŒã«ã®åè»¢åæ¢ãèŠæ±ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããªãŒã«åæ¢ã³ãã³ããã»ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå šãŠã®ãªãŒã«ã忢ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ãã   In step S18, the reel rotation is requested to stop, and the process proceeds to step S19. In step S19, a reel stop command is set, and the process proceeds to step S20. In step S20, it is determined whether or not all reels have stopped. When this determination is YES, the process proceeds to step S21 in FIG. 13, and when NO, the process proceeds to step S14.
å³ïŒïŒã®ã¹ãããïŒïŒã§ã¯ã衚瀺圹æ€çŽ¢åŠçãè¡ããã¹ãããïŒïŒã«ç§»ãã衚瀺圹æ€çŽ¢åŠçã§ã¯ã衚瀺çªïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²ã®å³æã®åæ¢æ
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  In step S21 of FIG. 13, display combination search processing is performed, and the process proceeds to step S22. In the display combination search process, a flag for identifying a display combination (a winning combination) is set based on the pattern stop mode of the
ã¹ãããïŒïŒã§ã¯ãè¡šç€ºåœ¹ã®æ å ±ãå«ã衚瀺圹ã³ãã³ããã»ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ã衚瀺圹ã«å¯Ÿå¿ããæåºææ°ãâïŒâã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãã¡ãã«ã®è²¯çïŒã¯ã¬ãžããïŒåã¯æãåºããè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãæåºçµäºã³ãã³ããã»ããããã¹ãããïŒïŒã«ç§»ãã   In step S24, a display combination command including display combination information is set, and the process proceeds to step S25. In step S25, it is determined whether or not the payout number corresponding to the display combination is â0â. When this determination is YES, the process proceeds to step S27, and when NO, the process proceeds to step S26. In step S26, medals are stored (credit) or paid out, and the process proceeds to step S27. In step S27, a payout end command is set, and the process proceeds to step S28.
ã¹ãããïŒïŒã§ã¯ãäœåäžãã©ã°åã¯ïŒ¢ïŒ¢äœåäžãã©ã°ãâãªã³âã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããäœåäžãã©ã°ã¯ãéæç¶æ ã§ãããåŠããèå¥ããããã®æ å ±ã§ãããéæç¶æ ã§ãããšãã«âãªã³âã§ãããéæç¶æ ã§ãªããšãã«âãªãâã§ãããäœåäžãã©ã°ã¯ãéæç¶æ ã§ãããåŠããèå¥ããããã®æ å ±ã§ãããéæç¶æ ã§ãããšãã«âãªã³âã§ãããéæç¶æ ã§ãªããšãã«âãªãâã§ããããããã£ãŠãäžã®ïŒ²ïŒ¢éæç¶æ ã§ã¯ãäž¡æ¹ã®ãã©ã°ãâãªã³âã§ãããäžè¬äžã®ïŒ²ïŒ¢éæç¶æ ã§ã¯ãäœåäžãã©ã°ãâãªã³âãäœåäžãã©ã°ãâãªãâã§ããã   In step S28, it is determined whether or not the RB operating flag or the BB operating flag is âONâ. When this determination is YES, the process proceeds to step S30, and when NO, the process proceeds to step S29. The RB operating flag is information for identifying whether or not the RB gaming state is set, and is âONâ when in the RB gaming state, and âOFFâ when not in the RB gaming state. The BB operating flag is information for identifying whether or not the player is in the BB gaming state, and is âONâ when in the BB gaming state, and âOFFâ when not in the BB gaming state. Therefore, in the RB gaming state in BB, both flags are âONâ. In the general RB gaming state, the RB operating flag is âONâ and the BB operating flag is âOFFâ.
ã¹ãããïŒïŒã§ã¯ãåŸã§å³ïŒïŒãåç §ããŠèª¬æãããäœåãã§ãã¯åŠçãè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãåŸã§å³ïŒïŒãåç §ããŠèª¬æãããçµäºãã§ãã¯åŠçãè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãåäœéæåæ°ã«ãŠã³ã¿ãâïŒâã ãã«ãŠã³ãã¢ããããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S29, an RB / BB operation check process described later with reference to FIG. 16 is performed, and the process proceeds to step S31. In step S30, RB and BB end check processing described later with reference to FIG. 17 is performed, and the process proceeds to step S31. In step S31, the unit game number counter is incremented by â1â, and the process proceeds to step S2 in FIG.
å³ïŒïŒãåç §ããŠãã¡ãã«æå ¥ã»ã¹ã¿ãŒããã§ãã¯åŠçã«ã€ããŠèª¬æããã   The medal insertion / start check process will be described with reference to FIG.
åãã«ãïŒïŒã¯ãååã®ã²ãŒã çµäºåŸãããªãã¡å
šãªãŒã«ïŒïŒ¬ïŒïŒïŒ£ïŒïŒïŒ²åæ¢åŸããïŒïŒç§çµéãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ããã¢è¡šç€ºã³ãã³ããã»ããããã¹ãããïŒïŒã«ç§»ãã
  First, the
ã¹ãããïŒïŒã§ã¯ãã¡ãã«ã®èªåæå
¥ã®èŠæ±ããããåŠããããªãã¡ååã®ã²ãŒã ã§åéæïŒãªãã¬ã€ïŒã®å
¥è³ãæç«ãããã©ãããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãæå
¥èŠæ±åã®ã¡ãã«ãèªåæå
¥ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãæå
¥ã¡ãã«ã»ã³ãµïŒïŒïŒ³åã¯ïŒ¢ïŒ¥ïŒŽã¹ã€ããïŒïŒïŒïŒïŒïŒïŒïŒããã®å
¥åããããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ãã
  In step S43, it is determined whether or not there is a request for automatic insertion of medals, that is, whether or not a replay (replay) win has been established in the previous game. When this determination is YES, the process proceeds to step S44, and when NO, the process proceeds to step S45. In step S44, medals for the insertion request are automatically inserted, and the process proceeds to step S46. In step S45, it is determined whether or not there is an input from the inserted
ã¹ãããïŒïŒã§ã¯ãã¹ã¿ãŒãã¬ããŒïŒã®æäœã«åºã¥ãã¹ã¿ãŒãã¹ã€ããïŒïŒ³ããã®å
¥åããããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒãç¹°ãè¿ãã
  In step S46, it is determined whether or not there is an input from the
å³ïŒïŒãåç §ããŠãç¢ºçæœç±€åŠçã«ã€ããŠèª¬æããã   The probability lottery process will be described with reference to FIG.
åãã«ãïŒïŒã¯ãéæç¶æ
åã¯ïŒ¢ïŒ¢äžè¬éæç¶æ
ã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãéæç¶æ
çšïŒå³ïŒã®ïŒïŒïŒïŒåã¯ïŒ¢ïŒ¢äžè¬éæç¶æ
çšïŒå³ïŒã®ïŒïŒïŒïŒã®ç¢ºçæœç±€ããŒãã«ã«åºã¥ããŠå
éšåœç±€åœ¹ã決å®ããã¹ãããïŒïŒã«ç§»ãã
  First, the
ã¹ãããïŒïŒã§ã¯ãæè¶ç¶æ ã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãæè¶ç¶æ çšïŒå³ïŒã®ïŒïŒïŒïŒã®ç¢ºçæœç±€ããŒãã«ã«åºã¥ããŠå éšåœç±€åœ¹ã決å®ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäžè¬éæç¶æ çšïŒå³ïŒã®ïŒïŒïŒïŒã®ç¢ºçæœç±€ããŒãã«ã«åºã¥ããŠå éšåœç±€åœ¹ã決å®ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäžè¬éæç¶æ çšïŒå³ïŒã®ïŒïŒïŒïŒã®ç¢ºçæœç±€ããŒãã«ã«åºã¥ããŠå éšåœç±€åœ¹ã決å®ããã¹ãããïŒïŒã«ç§»ãã   In step S53, it is determined whether or not it is a carryover state. When this determination is YES, the process proceeds to step S54, and when it is NO, the process proceeds to step S55. In step S54, an internal winning combination is determined based on the probability lottery table for the carryover state ((4) in FIG. 8), and the process proceeds to step S56. In step S55, an internal winning combination is determined based on the probability lottery table for the general gaming state ((1) in FIG. 8), and the process proceeds to step S56. In step S55, an internal winning combination is determined based on the probability lottery table for the general gaming state ((1) in FIG. 8), and the process proceeds to step S56.
ã¹ãããïŒïŒã§ã¯ãå éšåœç±€åœ¹ãåã¯ïŒ¢ïŒ¢ã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãå éšåœç±€åœ¹ã«åºã¥ããŠãæè¶åœ¹ãã»ããããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S56, it is determined whether or not the internal winning combination is RB or BB. If this determination is YES, the process proceeds to step S57, and if NO, the process proceeds to step S7 in FIG. In step S57, a carryover combination is set based on the internal winning combination, and the process proceeds to step S7 in FIG.
å³ïŒïŒãåç §ããŠããäœåãã§ãã¯åŠçã«ã€ããŠèª¬æããã   The RB / BB operation check process will be described with reference to FIG.
åãã«ãïŒïŒã¯ã衚瀺圹ãã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäœåæåŠçãè¡ããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã
  First, the
ã¹ãããïŒïŒã§ã¯ã衚瀺圹ãã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäœåæåŠçãè¡ããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S63, it is determined whether or not the display combination is BB. When this determination is YES, the process proceeds to step S64, and when NO, the process proceeds to step S2 in FIG. In step S64, BB operation processing is performed, and the process proceeds to step S2 in FIG.
å³ïŒïŒãåç §ããŠããçµäºãã§ãã¯åŠçã«ã€ããŠèª¬æããã   With reference to FIG. 17, the RB / BB end check process will be described.
åãã«ãïŒïŒã¯ãäœåäžãã©ã°ãâãªã³âã§ãããåŠããå€å¥ããïŒã¹ãããïŒïŒïŒããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãïŒ²ïŒ¢éææ°ïŒïŒ²ïŒ¢éæç¶æ
äžã®ã²ãŒã åæ°ïŒåã³è¡šç€ºåæ°ã®æ
å ±ãæŽæ°ããã¹ãããïŒïŒã«ç§»ãã
  First, the
ã¹ãããïŒïŒã§ã¯ãéæç¶æ ã®çµäºæã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ïŒ²ïŒ¢çµäºæåŠçãè¡ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäœåäžãã©ã°ãâãªã³âã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S73, it is determined whether or not it is the end of the RB gaming state. When this determination is YES, the process proceeds to step S74, and when NO, the process proceeds to step S2 in FIG. In step S74, processing at the end of RB is performed, and the process proceeds to step S75. In step S75, it is determined whether or not the BB operating flag is âONâ. When this determination is YES, the process proceeds to step S76, and when NO, the process proceeds to step S2 in FIG.
ã¹ãããïŒïŒã§ã¯ãéæç¶æ ã«ãããã¡ãã«ã®æåºææ°ã®æ å ±ãæŽæ°ããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãéæç¶æ ã®çµäºæã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãçµäºæåŠçãè¡ããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S76, information on the number of medals paid out in the BB gaming state is updated, and the process proceeds to step S77. In step S77, it is determined whether or not the BB gaming state has ended. When this determination is YES, the process proceeds to step S78, and when this determination is NO, the process proceeds to step S79. In step S78, processing at the end of BB is performed, and the process proceeds to step S2 in FIG.
ã¹ãããïŒïŒã§ã¯ã衚瀺圹ãã§ãããåŠããå€å¥ããããã®å€å¥ãã®ãšãã¯ãã¹ãããïŒïŒã«ç§»ããã®ãšãã¯ãå³ïŒïŒã®ã¹ãããïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãäœåæåŠçãè¡ããå³ïŒïŒã®ã¹ãããïŒã«ç§»ãã   In step S79, it is determined whether or not the display combination is RB. When this determination is YES, the process proceeds to step S80, and when NO, the process proceeds to step S2 in FIG. In step S80, processing at the time of RB operation is performed, and the process proceeds to step S2 in FIG.
å³ïŒïŒãåç
§ããŠãä¹±æ°ãçºçããããã®å²èŸŒåŠçã«ã€ããŠèª¬æããããã®ä¹±æ°ãçºçããããã®å²èŸŒåŠçã¯ãå³ïŒïŒãå³ïŒïŒã«ç€ºããäž»å¶åŸ¡åè·¯ïŒïŒã®å¶åŸ¡åäœãè¡ãããŠããæäžã«ãåŸè¿°ããã¹ãããïŒïŒã§èšå®ããä¹±æ°ã®çºçåšæããšã«è¡ãããã
  An interrupt process for generating a random number will be described with reference to FIG. The interrupt process for generating the random number is performed for each random number generation period set in step S91, which will be described later, while the control operation of the
åãã«ãïŒïŒã¯ãåäœéæåæ°ã«ãŠã³ã¿ã®å€ãšãä¹±æ°çºçåšæéžæããŒãã«ãšãã«åºã¥ããŠãä¹±æ°ã®çºçåšæãèšå®ããïŒã¹ãããïŒïŒïŒãå
·äœçã«ã¯ãäŸãã°ãåäœéæåæ°ã«ãŠã³ã¿ã®å€ãâïŒâãâïŒïŒïŒâãŸã§ã®éãããªãã¡åäœéæåæ°ãïŒåããïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒÎŒïœïœ
ïœã«èšå®ãããåäœéæåæ°ã«ãŠã³ã¿ã®å€ãâïŒïŒïŒâãâïŒïŒïŒïŒâãŸã§ã®éãããªãã¡åäœéæåæ°ãïŒïŒïŒåããïŒïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒïŒÎŒïœïœ
ïœã«èšå®ãããåäœéæåæ°ã«ãŠã³ã¿ã®å€ãâïŒïŒïŒïŒâãâïŒïŒïŒïŒâãŸã§ã®éãããªãã¡åäœéæåæ°ãïŒïŒïŒïŒåããïŒïŒïŒïŒåãŸã§ã®éã§ã¯ãä¹±æ°ã®çºçåšæãïŒïŒïŒïŒïŒÎŒïœïœ
ïœã«èšå®ããã
  First, the
ç¶ããŠãã¹ãããïŒïŒã§ã¯ãä¹±æ°ã«ãŠã³ã¿ãâïŒâã ãã«ãŠã³ãã¢ããããã¹ãããïŒïŒã«ç§»ããã¹ãããïŒïŒã§ã¯ãä¹±æ°ã«ãŠã³ã¿ã®å€ãè£æ£ããä¹±æ°ãçºçããããã®å²èŸŒåŠçãçµäºãããå ·äœçã«ã¯ãäŸãã°ä¹±æ°ãâïŒâãâïŒïŒïŒïŒïŒâãŸã§ã®éã§çºçãããå Žåãä¹±æ°ã«ãŠã³ã¿ã®å€ãâïŒâãâïŒïŒïŒïŒïŒâãé€ãå€ã§ããã°ãä¹±æ°ã«ãŠã³ã¿ã®å€ãâïŒâãšããã   Subsequently, in step S92, the random number counter is incremented by â1â, and the process proceeds to step S93. In step S93, the value of the random number counter is corrected, and the interrupt process for generating a random number is terminated. Specifically, for example, when generating a random number between â0â and â16383â, if the value of the random number counter is a value excluding â0â to â16383â, the value of the random number counter is set to â0â. And
以äžã®ããã«æ§æãããéææ©ïŒã«ããã°ã以äžã®å¹æãããã
  The
éææ©ïŒã«ããã°ãéæè
ã«ãã£ãŠè¡ãããåäœéæã®åæ°ã«å¿ããŠãä¹±æ°çºçåšïŒïŒã®ä¹±æ°ã®çºçåšæãå€åãããããã®ãããåžžã«äžå®ã®çºçåšæã§ä¹±æ°ãçºçããç¶ããå Žåãšæ¯ã¹ãŠãã©ã®ãããªä¹±æ°ãæœåºãããã®ããéæè
ãäºæž¬ããã®ã¯ããã«å°é£ãšãªããéæè
ã«ãšã£ãŠéæãå調ãšãªãã®ã鲿¢ããŠãéæã®èè¶£ãç¶æã§ããã
ãã
According to the
The
ãŸããäŸãã°ãäžå®ã®ä¹±æ°å¹ ã«å«ãŸããæ°å€ããäžå®ã®åšæã§æé ã«æŽæ°ããããšã«ãããä¹±æ°ãçºçããç¶ããå Žåã«ã¯ãåãå€ã®ä¹±æ°ããåžžã«åãã¿ã€ãã³ã°ã§çºçããããšãšãªãããã®ãããªå ŽåãäŸãã°ãéæè ãåãã¿ã€ãã³ã°ã§ã¹ã¿ãŒãæäœãè¡ããšãåãä¹±æ°ãæœåºãããå ŽåãæãåŸãã   In addition, for example, when a random number is continuously generated by updating numerical values included in a certain random number width in ascending order at a certain cycle, random numbers having the same value are always generated at the same timing. In such a case, for example, if the player performs a start operation at the same timing, the same random number may be extracted.
ããããªãããéææ©ïŒã«ããã°ãéæè
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  However, according to the
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  In addition, according to the
以äžã宿œäŸã«ã€ããŠèª¬æããããæ¬çºæã¯ããã«éããããã®ã§ã¯ãªãã   As mentioned above, although the Example was described, this invention is not limited to this.
äžèšå®æœäŸã§ã¯ãä¹±æ°çºçææ®µåã³ä¹±æ°æœåºææ®µãšããŠãä¹±æ°çºçåšïŒïŒåã³ãµã³ããªã³ã°åè·¯ïŒïŒãèšããããããã«éããªããäŸãã°ããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒå
ãããªãã¡ãïŒïŒã®åäœããã°ã©ã äžã§ãä¹±æ°ã®çºçåã³æœåºãå®è¡ããããã«æ§æããŠãããããã®å Žåãä¹±æ°çºçåšïŒïŒåã³ãµã³ããªã³ã°åè·¯ïŒïŒã¯ãçç¥å¯èœã§ããããããã¯ã¢ããçšãšããŠèšããŠãããã
  In the above embodiment, the
ãŸããäžèšå®æœäŸã§ã¯ãæå®ã®ä¹±æ°å¹ ã«å±ããæ°å€ãæå®ã®åšæããšã«ïŒãã€æé ã«æŽæ°ïŒã«ãŠã³ãã¢ããïŒããããšã«ãããä¹±æ°ãçºçãããããããã«éããªããäŸãã°ãæå®ã®ä¹±æ°å¹ ã«å±ããæ°å€ããæå®ã®åšæããšã«äºãå®ããããæŒžååŒã«åºã¥ããŠæŽæ°ããããšã«ãããä¹±æ°ãçºçãããŠãããã   In the above embodiment, the random numbers are generated by updating (counting up) the numerical values belonging to the predetermined random number width in ascending order by 1 every predetermined period. However, the present invention is not limited to this. For example, a random number may be generated by updating a numerical value belonging to a predetermined random number width based on a recurrence formula determined in advance for each predetermined period.
ãŸããäžèšå®æœäŸã§ã¯ãæ¬çºæã®ç¹åŸŽã端çã«èª¬æããããã圹ã®çš®é¡ãªã©ã®éææ©ã®éææ§ã«é¢ããæ§æãåçŽåããŠããããããã«éããããã®ã§ã¯ãªããå ·äœçã«ã¯ãäžèšå®æœäŸã®éææ©ã§ã¯ãèšå®ããã圹ã®çš®é¡ãšããŠããïŒèµ€ïŒïŒãããïŒéïŒïŒãããããããªãã¬ã€ãããã¹ã€ã«ã®å°åœ¹ããããã©ã ã®å°åœ¹ããåã³ããã§ãªãŒã®å°åœ¹ããªã©ãèšå®ãããããããã«éããããã«å€ãã®çš®é¡ã®åœ¹ãèšå®ããŠãããã   Further, in the above embodiment, in order to briefly explain the features of the present invention, the configuration relating to the gameability of the gaming machine such as the type of the combination is simplified, but the present invention is not limited to this. Specifically, in the gaming machine of the above embodiment, as the types of the set roles, âBB (red 7)â, âBB (blue 7)â, âRBâ, âReplayâ, âWatermelon small roleâ "," Plum's small part "," Cherry's small part ", etc. are set. However, the present invention is not limited to these, and more types of combinations may be set.
ãŸããäžèšå®æœäŸã§ã¯ãããŒãã¹ãšããŠã第ïŒçš®ç¹å¥åœ¹ç©ïŒã¬ã®ã¥ã©ãŒããŒãã¹ãïŒåã³ããã®ç¬¬ïŒçš®ç¹å¥åœ¹ç©ãé£ç¶ããŠäœåããã第ïŒçš®åœ¹ç©é£ç¶è£ 眮ïŒããã°ããŒãã¹ãïŒãèšããããããã«éããªããäŸãã°ãããã«ã第ïŒçš®ç¹å¥åœ¹ç©ïŒãã£ã¬ã³ãžã²ãŒã ãïŒãåã³ãã®ç¬¬ïŒçš®ç¹å¥åœ¹ç©ãé£ç¶ããŠäœåããã第ïŒçš®åœ¹ç©é£ç¶äœåè£ çœ®ïŒãã£ã¬ã³ãžããŒãã¹ãïŒãèšããŠãããã   Moreover, in the said Example, as a bonus, the 1st type special accessory (regular bonus, RB) and the 1st type special agent continuation apparatus (big bonus, BB) which operate | moves this 1st type special bonus continuously. However, the present invention is not limited to this. For example, a second-type special combination (challenge game, CG) and a second-type combination continuous operation device (challenge bonus, CB) for continuously operating the second-type special combination may be provided. .
ãŸããäžèšå®æœäŸã§ã¯ãåäœéæãïŒïŒïŒåè¡ãããšã«ä¹±æ°ã®çºçåšæã倿Žããããããã«éããªããäŸãã°ãåäœéæãïŒïŒïŒïŒåè¡ãããšã«ä¹±æ°ã®çºçåšæã倿ŽããŠãããããŸããéæå Žã®åŸæ¥å¡ãªã©ãæäœå¯èœãªæäœéšãããã€ã¯ãã³ã³ãã¥ãŒã¿ïŒïŒãå¶åŸ¡æä»€ãçºçããããã«å¿
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  Moreover, in the said Example, although the generation | occurrence | production period of the random number was changed every time unit game was performed 500 times, it is not restricted to this. For example, the random number generation cycle may be changed every time the unit game is played 1000 times. Further, an operation unit that can be operated by a game hall employee or the like is provided as an input signal generating means for generating an input signal necessary for the
ããã«ãæ¬å®æœäŸã®ãããªéææ©ïŒã®ä»ãããã³ã³éææ©ãããããããªã©ã®ä»ã®éææ©ã«ãæ¬çºæãé©çšã§ãããããã«ãäžè¿°ã®éææ©ïŒã§ã®åäœãå®¶åºçšã²ãŒã æ©çšãšããŠæ¬äŒŒçã«å®è¡ãããããªã²ãŒã ããã°ã©ã ã«ãããŠããæ¬çºæãé©çšããŠã²ãŒã ãå®è¡ããããšãã§ããããã®å Žåãã²ãŒã ããã°ã©ã ãèšé²ããèšé²åªäœã¯ãâïŒãïŒãã¬ãã·ãã«ãã£ã¹ã¯ïŒããã®ä»ä»»æã®èšé²åªäœãå©çšã§ããã
  Further, the present invention can be applied to other gaming machines such as pachinko gaming machines and pachilots in addition to the
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Claims (2)
æå®ã®åšæã§ä¹±æ°ãçºçããä¹±æ°çºçææ®µãšã
éæè ã«ããæäœã«å¿ããŠãåäœéæã®éå§ãæä»€ããéæéå§æä»€ä¿¡å·ãåºåããéæéå§ä¿¡å·åºåææ®µãšã
åèšéæéå§ä¿¡å·åºåææ®µããã®éæéå§æä»€ä¿¡å·ãæ€åºããããšãæ¡ä»¶ã«ãåèšä¹±æ°çºçææ®µã«ããçºçãããä¹±æ°ãæœåºããä¹±æ°æœåºææ®µãšã
åèšéæéå§ä¿¡å·åºåææ®µããã®éæéå§æä»€ä¿¡å·ãæ€åºããããšãæ¡ä»¶ã«ãåèšå³æè¡šç€ºææ®µã«ãã衚瀺ããã峿ã®å€åãè¡ã峿å€åææ®µãšã
åèšä¹±æ°æœåºææ®µã«ããæœåºãããä¹±æ°ã«åºã¥ããŠãäºãå®ããããè€æ°ã®åœç±€åœ¹ããå°ãªããšãäžã®åœç±€åœ¹ã決å®ããåœç±€åœ¹æ±ºå®ææ®µãšã
éæè ã«ããæäœã«å¿ããŠãåèšå³æå€åææ®µã«ããè¡ããã峿ã®å€åã®åæ¢ãæä»€ãã忢æä»€ä¿¡å·ãåºåããåæ¢ä¿¡å·åºåææ®µãšã
åèšåæ¢ä¿¡å·åºåææ®µããã®åæ¢æä»€ä¿¡å·ãæ€åºããããšãæ¡ä»¶ã«ãåèšåœç±€åœ¹æ±ºå®ææ®µã«ããæ±ºå®ãããåœç±€åœ¹ã«åºã¥ããŠãåèšå³æå€åææ®µã«ããè¡ããã峿ã®å€åã®åæ¢å¶åŸ¡ãè¡ã忢å¶åŸ¡ææ®µãšããåããéææ©ã§ãã£ãŠã
åèšåäœéæãè¡ãããåæ°ãèšæ°ããéæåæ°èšæ°ææ®µãšã
åèšéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ã«å¿ããŠãåèšæå®ã®åšæã倿Žããä¹±æ°çºçåšæå€æŽææ®µãšããåããããšãç¹åŸŽãšããéææ©ã A symbol display means for displaying a plurality of symbols;
Random number generating means for generating a random number at a predetermined cycle;
A game start signal output means for outputting a game start command signal for instructing the start of a unit game in response to an operation by the player;
Random number extraction means for extracting a random number generated by the random number generation means on the condition that a game start command signal from the game start signal output means is detected;
On the condition that the game start command signal from the game start signal output means is detected, the symbol change means for changing the symbol displayed by the symbol display means,
A winning combination determining means for determining at least one winning combination from a plurality of predetermined winning combinations based on the random number extracted by the random number extracting means;
Stop signal output means for outputting a stop command signal for instructing stop of the change of the symbol performed by the symbol changing means in response to an operation by the player;
Stop control for performing stop control of symbol variation performed by the symbol changing means based on the winning combination determined by the winning combination determining means on condition that a stop command signal from the stop signal output means is detected A gaming machine comprising means,
A game number counting means for counting the number of times the unit game has been played;
A gaming machine comprising: random number generation period changing means for changing the predetermined period in accordance with the number of unit games counted by the game number counting means.
åèšéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ã«å¿ããŠç°ãªãåšæãèŠå®ããåšæéžæããŒãã«ãããã«åãã
åèšä¹±æ°çºçåšæå€æŽææ®µã¯ãåèšéæåæ°èšæ°ææ®µã«ããèšæ°ãããåäœéæã®åæ°ãšãåèšåšæéžæããŒãã«ãšã«åºã¥ããŠãåèšæå®ã®åšæã倿Žããããšãç¹åŸŽãšããéææ©ã In the gaming machine according to claim 1,
A period selection table that defines different periods according to the number of unit games counted by the game number counting means;
The random number generation period changing means changes the predetermined period based on the number of unit games counted by the game number counting means and the period selection table.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006319313A JP2008132079A (en) | 2006-11-27 | 2006-11-27 | Game machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006319313A JP2008132079A (en) | 2006-11-27 | 2006-11-27 | Game machine |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| JP2008132079A true JP2008132079A (en) | 2008-06-12 |
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
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| JP2006319313A Withdrawn JP2008132079A (en) | 2006-11-27 | 2006-11-27 | Game machine |
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| Country | Link |
|---|---|
| JP (1) | JP2008132079A (en) |
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2006
- 2006-11-27 JP JP2006319313A patent/JP2008132079A/en not_active Withdrawn
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