CN111803932A - A skill release method, terminal and storage medium of a virtual character in a game - Google Patents
A skill release method, terminal and storage medium of a virtual character in a game Download PDFInfo
- Publication number
- CN111803932A CN111803932A CN202010712555.4A CN202010712555A CN111803932A CN 111803932 A CN111803932 A CN 111803932A CN 202010712555 A CN202010712555 A CN 202010712555A CN 111803932 A CN111803932 A CN 111803932A
- Authority
- CN
- China
- Prior art keywords
- skill
- character
- virtual character
- identifier
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 65
- 230000004044 response Effects 0.000 claims abstract description 54
- 238000004590 computer program Methods 0.000 claims description 7
- 238000010586 diagram Methods 0.000 description 14
- 230000008569 process Effects 0.000 description 10
- 238000012545 processing Methods 0.000 description 6
- 238000004891 communication Methods 0.000 description 3
- 230000008878 coupling Effects 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000003190 augmentative effect Effects 0.000 description 1
- 238000005266 casting Methods 0.000 description 1
- 230000001427 coherent effect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
技术领域technical field
本申请涉及游戏控制技术领域,具体而言,涉及一种游戏中虚拟角色的技能释放方法和终端,以及存储有可供电子设备读取计算机程序的可读存储介质。The present application relates to the technical field of game control, and in particular, to a method and a terminal for releasing the skills of virtual characters in a game, and a readable storage medium storing a computer program that can be read by an electronic device.
背景技术Background technique
随着科技的发展,越来越多的手机游戏出现人们的生活中。手游是指可以在手机或者平板电脑等移动终端上玩的游戏。With the development of technology, more and more mobile games appear in people's lives. Mobile games refer to games that can be played on mobile terminals such as mobile phones or tablet computers.
目前,当玩家在游戏中释放指向性技能时,通常需要先锁定一个待释放的技能,然后,再从画面中多个虚拟角色中选择出想要释放技能的目标角色,完成对目标角色的技能释放;或者,先通过点击虚拟角色或虚拟角色头像的方式锁定目标虚拟角色,再点击技能图标对锁定的目标虚拟角色释放技术。At present, when players release a directional skill in the game, they usually need to lock a skill to be released first, and then select the target character who wants to release the skill from multiple virtual characters on the screen, and complete the skill for the target character. Release; or, first lock the target avatar by clicking the avatar or the avatar of the avatar, and then click the skill icon to release the technology to the locked target avatar.
但是,在上述相关技术中的技能释放控制方案,存在一些局限,在游戏过程中画面中的虚拟角色通常处于移动的状态,繁琐的操作过程,极易增加在选择目标角色的过程容易出现选择错误的几率,而且易导致游戏的操作不够连贯,在切换攻击目标时操作繁琐。However, the skill release control scheme in the above-mentioned related art has some limitations. During the game, the virtual character on the screen is usually in a moving state, and the cumbersome operation process can easily increase the selection error in the process of selecting the target character. It is easy to cause the operation of the game to be incoherent, and the operation is cumbersome when switching the attack target.
发明内容SUMMARY OF THE INVENTION
有鉴于此,本申请的目的在于提供一种游戏中虚拟角色的技能释放方法、终端及存储介质,能够使得游戏的操作方式更加简单,有助于降低游戏的难度,提高用户的体验感。In view of this, the purpose of this application is to provide a skill release method, terminal and storage medium for virtual characters in games, which can make the operation of the game simpler, help reduce the difficulty of the game, and improve the user's sense of experience.
本申请实施例提供了一种游戏中虚拟角色的技能释放方法,应用于显示有图形用户界面的终端,所述图形用户界面中至少显示部分的游戏场景和位于所述游戏场景中的第一虚拟角色,所述技能释放方法包括:An embodiment of the present application provides a method for releasing the skills of a virtual character in a game, which is applied to a terminal that displays a graphical user interface, where at least part of the game scene and a first virtual character located in the game scene are displayed in the graphical user interface. character, the skill release method includes:
在所述图形用户界面中显示至少一个虚拟角色的角色标识;displaying a character identification of at least one virtual character in the graphical user interface;
响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;In response to the skill release operation, moving the target character ID in the displayed at least one character ID to the first skill ID displayed in the graphical user interface;
控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。Controlling the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
在一些实施例中,在所述图形用户界面中显示至少一个虚拟角色的角色标识之前,所述技能释放方法包括:In some embodiments, before displaying the character identification of at least one virtual character in the graphical user interface, the skill releasing method includes:
当与所述第一虚拟角色对应的虚拟摄像机的视野中出现至少一个虚拟角色时,在所述图形用户界面中显示角色选择控件;When at least one virtual character appears in the field of view of the virtual camera corresponding to the first virtual character, displaying a character selection control in the graphical user interface;
所述在所述图形用户界面中显示至少一个虚拟角色的角色标识,包括:The displaying the character identification of at least one virtual character in the graphical user interface includes:
在所述角色选择控件中显示所述至少一个虚拟角色中每个虚拟角色的角色标识。A character identification of each virtual character in the at least one virtual character is displayed in the character selection control.
在一些实施例中,所述响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处,包括:In some embodiments, in response to the skill release operation, moving the target character logo in the displayed at least one character logo to the first skill logo displayed in the graphical user interface includes:
响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能;In response to the skill releasing operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character;
将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处。The target character identification of the second virtual character is moved to the first skill identification of the first to-be-released skill.
在一些实施例中,当所述技能释放操作为滑动操作时,在所述响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处之前,所述技能释放方法还包括:In some embodiments, when the skill releasing operation is a sliding operation, in the response to the skill releasing operation, the target character identification in the displayed at least one character identification is moved to the first displayed in the graphical user interface. Before the skill marking, the skill releasing method further includes:
响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置;In response to the sliding operation, determining the start position and the end position of the sliding operation;
所述响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能,包括:In response to the skill releasing operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character, including:
基于所述起点位置,从显示的至少一个角色标识中确定出被选中的目标角色标识;Based on the starting point position, determine the selected target character identification from the displayed at least one character identification;
将所述目标角色标识对应的虚拟角色确定为技能释放的第二虚拟角色;Determining the virtual character corresponding to the target character identifier as the second virtual character released by the skill;
基于所述终点位置,从所述图形用户界面中显示的所述第一虚拟角色的至少一个技能标识中,确定出被选中的第一技能标识;determining the selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
将所述第一技能标识对应的技能确定为第一待释放技能。The skill corresponding to the first skill identifier is determined as the first skill to be released.
在一些实施例中,所述将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处,包括:In some embodiments, the moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released includes:
响应于所述滑动操作,确定所述滑动操作的滑动轨迹;In response to the sliding operation, determining a sliding trajectory of the sliding operation;
将所述第二虚拟角色的目标角色标识沿所述滑动轨迹拖动至所述第一待释放技能的第一技能标识处。Drag the target character identification of the second virtual character along the sliding track to the first skill identification of the first to-be-released skill.
在一些实施例中,在所述响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置之后,所述技能释放方法包括:In some embodiments, after the starting position and the ending position of the sliding operation are determined in response to the sliding operation, the skill releasing method includes:
响应于所述滑动操作,确定所述滑动操作的滑动轨迹;In response to the sliding operation, determining a sliding trajectory of the sliding operation;
若所述滑动轨迹经过所述至少一个技能标识中的第二技能标识时,在所述控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能之前,所述技能释放方法包括:If the sliding track passes through the second skill identifier in the at least one skill identifier, the control of the first virtual character to release the second virtual character corresponding to the target character identifier and the first skill identifier Before the corresponding first skill to be released, the skill releasing method includes:
控制所述第一虚拟角色对所述第二虚拟角色释放与所述第二技能标识对应的第二待释放技能。Controlling the first virtual character to release the second to-be-released skill corresponding to the second skill identifier to the second virtual character.
在一些实施例中,所述将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处,包括:In some embodiments, the moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released includes:
沿所述滑动轨迹,依次将所述第二虚拟角色的目标角色标识拖动至所述第二待释放技能的第二技能标识处和所述第一待释放技能的第一技能标识处。Along the sliding track, drag the target character identifier of the second virtual character to the second skill identifier of the second skill to be released and the first skill identifier of the first skill to be released in sequence.
在一些实施例中,在所述控制所述第一虚拟角色对所述目标角色标识所属的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能之后,所述技能释放方法包括:In some embodiments, after the controlling the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character to which the target character identifier belongs, the skill releasing method include:
将所述目标角色标识还原至原显示位置处。Restore the target character identification to the original display position.
本申请实施例还提供了一种终端,所述终端显示有图形用户界面,所述图形用户界面中至少显示部分的游戏场景和位于所述游戏场景中的第一虚拟角色,所述终端包括:An embodiment of the present application further provides a terminal, where a graphical user interface is displayed on the terminal, and at least part of a game scene and a first virtual character located in the game scene are displayed in the graphical user interface, and the terminal includes:
标识显示模块,用于在所述图形用户界面中显示至少一个虚拟角色的角色标识;an identification display module for displaying the character identification of at least one virtual character in the graphical user interface;
标识移动模块,用于响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;an identification moving module, configured to move the target character identification in the displayed at least one character identification to the first skill identification displayed in the graphical user interface in response to the skill release operation;
第一技能释放模块,用于控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。The first skill releasing module is configured to control the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
在一些实施例中,所述终端还包括控件显示模块,所述控件显示模块用于:In some embodiments, the terminal further includes a control display module, and the control display module is used for:
当与所述第一虚拟角色对应的虚拟摄像机的视野中出现至少一个虚拟角色时,在所述图形用户界面中显示角色选择控件;When at least one virtual character appears in the field of view of the virtual camera corresponding to the first virtual character, displaying a character selection control in the graphical user interface;
所述标识显示模块在用于在所述图形用户界面中显示至少一个虚拟角色的角色标识时,所述标识显示模块用于:When the identification display module is used to display the character identification of at least one virtual character in the graphical user interface, the identification display module is used for:
在所述角色选择控件中显示所述至少一个虚拟角色中每个虚拟角色的角色标识。A character identification of each virtual character in the at least one virtual character is displayed in the character selection control.
在一些实施例中,所述标识移动模块在用于响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处时,所述标识移动模块用于:In some embodiments, when the logo moving module is configured to move the target character logo in the displayed at least one character logo to the first skill logo displayed in the graphical user interface in response to the skill release operation, the The identity mobile module described above is used to:
响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能;In response to the skill releasing operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character;
将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处。The target character identification of the second virtual character is moved to the first skill identification of the first to-be-released skill.
在一些实施例中,当所述技能释放操作为滑动操作时,所述终端还包括位置确定模块,所述位置确定模块用于:In some embodiments, when the skill release operation is a sliding operation, the terminal further includes a position determination module, and the position determination module is configured to:
响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置;In response to the sliding operation, determining the start position and the end position of the sliding operation;
所述标识移动模块在用于响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能时,所述标识移动模块用于:When the identification moving module is used to determine the second virtual character from the at least one virtual character in response to the skill release operation, and determine the first to-be-released skill from the at least one skill of the first virtual character , the identification moving module is used for:
基于所述起点位置,从显示的至少一个角色标识中确定出被选中的目标角色标识;Based on the starting point position, determine the selected target character identification from the displayed at least one character identification;
将所述目标角色标识对应的虚拟角色确定为技能释放的第二虚拟角色;Determining the virtual character corresponding to the target character identifier as the second virtual character released by the skill;
基于所述终点位置,从所述图形用户界面中显示的所述第一虚拟角色的至少一个技能标识中,确定出被选中的第一技能标识;determining the selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
将所述第一技能标识对应的技能确定为第一待释放技能。The skill corresponding to the first skill identifier is determined as the first skill to be released.
在一些实施例中,所述标识移动模块在用于将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处时,所述标识移动模块用于:In some embodiments, when the identification moving module is used to move the target character identification of the second virtual character to the first skill identification of the first skill to be released, the identification moving module is configured to:
响应于所述滑动操作,确定所述滑动操作的滑动轨迹;In response to the sliding operation, determining a sliding trajectory of the sliding operation;
将所述第二虚拟角色的目标角色标识沿所述滑动轨迹拖动至所述第一待释放技能的第一技能标识处。Drag the target character identification of the second virtual character along the sliding track to the first skill identification of the first to-be-released skill.
在一些实施例中,所述终端还包括标识确定模块和第二技能释放模块;In some embodiments, the terminal further includes an identification determination module and a second skill release module;
所述标识确定模块用于响应于所述滑动操作,确定所述滑动操作的滑动轨迹;The identification determination module is configured to determine the sliding trajectory of the sliding operation in response to the sliding operation;
所述第二技能释放模块用于若所述滑动轨迹经过所述至少一个技能标识中的第二技能标识时,控制所述第一虚拟角色对所述第二虚拟角色释放与所述第二技能标识对应的第二待释放技能。The second skill releasing module is used to control the first virtual character to release the second skill and the second skill to the second virtual character if the sliding track passes through the second skill identifier in the at least one skill identifier. Identifies the corresponding second skill to be released.
在一些实施例中,所述标识移动模块在用于将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处时,所述标识移动模块用于:In some embodiments, when the identification moving module is used to move the target character identification of the second virtual character to the first skill identification of the first skill to be released, the identification moving module is configured to:
沿所述滑动轨迹,依次将所述第二虚拟角色的目标角色标识拖动至所述第二待释放技能的第二技能标识处和所述第一待释放技能的第一技能标识处。Along the sliding track, drag the target character identifier of the second virtual character to the second skill identifier of the second skill to be released and the first skill identifier of the first skill to be released in sequence.
在一些实施例中,所述终端还包括标识还原模块,所述标识还原模块用于:In some embodiments, the terminal further includes an identity restoration module, and the identity restoration module is used for:
将所述目标角色标识还原至原显示位置处。Restore the target character identification to the original display position.
本申请实施例还提供一种电子设备,包括:处理器、存储介质和总线,所述存储介质存储有所述处理器可执行的机器可读指令,当电子设备运行时,所述处理器与所述存储介质之间通过总线通信,所述处理器执行所述机器可读指令时,执行如上述的游戏中虚拟角色的技能释放方法的步骤。Embodiments of the present application further provide an electronic device, including: a processor, a storage medium, and a bus, where the storage medium stores machine-readable instructions executable by the processor, and when the electronic device runs, the processor and the The storage media communicate through a bus, and when the processor executes the machine-readable instructions, the processor executes the steps of the above-mentioned method for releasing the skills of a virtual character in a game.
本申请实施例还提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行如上述的游戏中虚拟角色的技能释放方法的步骤。Embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, the steps of the above-mentioned method for releasing the skills of a virtual character in a game are executed. .
本申请实施例提供的一种游戏中虚拟角色的技能释放方法、终端及存储介质,在所述图形用户界面中显示至少一个虚拟角色的角色标识;响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。An embodiment of the present application provides a method, terminal, and storage medium for releasing skills of virtual characters in games. The graphical user interface displays a character identifier of at least one virtual character; in response to a skill releasing operation, the displayed at least one character is displayed. The target character logo in the logo is moved to the first skill logo displayed in the graphical user interface; the first virtual character is controlled to release the second virtual character corresponding to the target character logo corresponding to the first skill logo The first skill to be released.
这样,本申请通过将虚拟角色的角色标识显示在图形用户界面中,响应于用户的技能释放操作,将角色标识中的目标角色标识移动至第一技能标识处,控制第一虚拟角色对目标角色标识所属的第二虚拟角色释放第一技能标识对应的第一待释放技能,从而能够通过将角色标识移动至技能标识处,即可以对相应虚拟角色释放技能,简单快捷,省时省力,针对性强,使得游戏的操作方式更加简单,有助于降低游戏的难度,提高用户的体验感。In this way, in the present application, by displaying the character identification of the virtual character in the graphical user interface, in response to the user's skill release operation, the target character identification in the character identification is moved to the first skill identification, and the first virtual character is controlled to the target character. The second virtual character to which the logo belongs releases the first skill to be released corresponding to the first skill logo, so that the skills can be released to the corresponding virtual character by moving the character logo to the skill logo, which is simple and fast, saves time and effort, and is targeted. Strong, making the operation of the game simpler, helping to reduce the difficulty of the game and improving the user's sense of experience.
为使本申请的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present application more obvious and easy to understand, the preferred embodiments are exemplified below, and are described in detail as follows in conjunction with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本申请实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,应当理解,以下附图仅示出了本申请的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present application more clearly, the following drawings will briefly introduce the drawings that need to be used in the embodiments. It should be understood that the following drawings only show some embodiments of the present application, and therefore do not It should be regarded as a limitation of the scope, and for those of ordinary skill in the art, other related drawings can also be obtained according to these drawings without any creative effort.
图1为本申请实施例提供的一种游戏中虚拟角色的技能释放系统的架构示意图;1 is a schematic structural diagram of a skill release system for a virtual character in a game provided by an embodiment of the present application;
图2为本申请实施例提供的一种游戏中虚拟角色的技能释放方法的流程示意图;2 is a schematic flowchart of a method for releasing skills of a virtual character in a game provided by an embodiment of the present application;
图3为图形用户界面中的技能释放示意图之一;Fig. 3 is one of the schematic diagrams of skill release in the graphical user interface;
图4为图形用户界面中的技能释放示意图之二;Fig. 4 is the second schematic diagram of skill release in the graphical user interface;
图5为本申请另一实施例所提供的一种游戏中虚拟角色的技能释放方法的流程示意图;5 is a schematic flowchart of a method for releasing skills of a virtual character in a game provided by another embodiment of the present application;
图6为图形用户界面中的技能释放示意图之三;Fig. 6 is the third schematic diagram of skill release in the graphical user interface;
图7为本申请实施例所提供的一种终端的结构示意图之一;FIG. 7 is one of the schematic structural diagrams of a terminal according to an embodiment of the present application;
图8为本申请实施例所提供的一种终端的结构示意图之二;FIG. 8 is the second schematic structural diagram of a terminal provided by an embodiment of the present application;
图9为本申请实施例所提供的一种电子设备的结构示意图。FIG. 9 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
具体实施方式Detailed ways
为使本申请实施例的目的、技术方案和优点更加清楚,下面将结合本申请实施例中附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。通常在此处附图中描述和示出的本申请实施例的组件可以以各种不同的配置来布置和设计。因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的每个其他实施例,都属于本申请保护的范围。In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of the present application, but not all of the embodiments. The components of the embodiments of the present application generally described and illustrated in the drawings herein may be arranged and designed in a variety of different configurations. Thus, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the application as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by those skilled in the art without creative work falls within the protection scope of the present application.
为了使得本领域技术人员能够使用本申请内容,结合特定应用场景“游戏中虚拟角色的技能释放”,给出以下实施方式。对于本领域技术人员来说,在不脱离本申请的精神和范围的情况下,可以将这里定义的一般原理应用于其他实施例和应用场景。虽然本申请主要围绕游戏中虚拟角色的技能释放进行描述,但是应该理解,这仅是一个示例性实施例。In order to enable those skilled in the art to use the content of the present application, the following embodiments are given in combination with the specific application scenario "skill release of virtual characters in games". For those skilled in the art, the general principles defined herein may be applied to other embodiments and application scenarios without departing from the spirit and scope of the present application. Although this application is primarily described around the skill release of virtual characters in the game, it should be understood that this is only an exemplary embodiment.
需要说明的是,本申请实施例中将会用到术语“包括”,用于指出其后所声明的特征的存在,但并不排除增加其它的特征。It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared later, but does not exclude the addition of other features.
本申请的一个方面涉及一种游戏中虚拟角色的技能释放系统。该系统可以通过响应于图像用户界面中的技能释放操作,将目标角色标识移动至图形用户界面中显示的第一技能标识处,进而控制第一虚拟角色对目标角色标识对应的第二虚拟角色释放第一技能标识对应的第一释放技能,从而能够减少用户对应的第一虚拟角色向第二虚拟角色释放技能的步骤,使得用户释放技能的操作方式更加简单,降低用户的操作难度,进而提高玩家对游戏的体验感。One aspect of the present application relates to a skill release system for a virtual character in a game. The system can move the target character logo to the first skill logo displayed in the graphical user interface by responding to the skill release operation in the graphical user interface, thereby controlling the first virtual character to release the second virtual character corresponding to the target character logo The first skill identifies the first release skill corresponding to the first skill, so that the steps of releasing the skill from the first virtual character corresponding to the user to the second virtual character can be reduced, the operation mode of releasing the skill by the user is simpler, the operation difficulty of the user is reduced, and the player can be improved. experience of the game.
值得注意的是,在本申请提出申请之前,当玩家在游戏中释放指向性技能时,通常需要先锁定一个待释放的技能,然后,再从画面中多个虚拟角色中选择出想要释放技能的目标角色,完成对目标角色的技能释放;或者,先通过点击虚拟角色或虚拟角色头像的方式锁定目标虚拟角色,再点击技能图标对锁定的目标虚拟角色释放技术。It is worth noting that before the application of this application, when a player releases a directional skill in the game, it is usually necessary to lock a skill to be released, and then select the skill to be released from the multiple virtual characters on the screen. to complete the skill release of the target character; or, first lock the target avatar by clicking on the avatar or the avatar of the avatar, and then click the skill icon to release the technology to the locked target avatar.
但是,在上述相关技术中的技能释放控制方案,存在一些局限:一方面,在游戏过程中画面中的虚拟角色通常处于移动的状态,繁琐的操作过程使得玩家在选择目标角色的过程容易出现选择错误的情况,从而影响玩家的游戏体验;另一方面,游戏的操作不够连贯,且在切换攻击目标时操作繁琐。However, there are some limitations in the skill release control scheme in the above-mentioned related art: on the one hand, the virtual character in the screen is usually in a moving state during the game process, and the cumbersome operation process makes it easy for the player to choose the target character in the process of selecting the target character. The wrong situation will affect the player's game experience; on the other hand, the operation of the game is not coherent, and the operation when switching the attack target is cumbersome.
图1为本申请实施例提供的一种游戏中虚拟角色的技能释放系统的架构示意图。例如,游戏中虚拟角色的技能释放系统可以是用于任何的游戏提供服务平台。游戏中虚拟角色的技能释放系统可以包括服务器110、网络120、游戏端130和数据库140中的一种或多种。FIG. 1 is a schematic structural diagram of a skill release system for a virtual character in a game provided by an embodiment of the present application. For example, the skill release system of the virtual character in the game can be used for any game providing service platform. The skill release system of the virtual character in the game may include one or more of the
在一些实施例中,服务器110可以包括处理器。处理器可以处理与服务请求有关的信息和/或数据,以执行本申请中描述的一个或多个功能。在一些实施例中,处理器可以包括一个或多个处理核(例如,单核处理器(S)或多核处理器(S))。仅作为举例,处理器可以包括中央处理单元(Central Processing Unit,CPU)、专用集成电路(Application SpecificIntegrated Circuit,ASIC)、专用指令集处理器(Application Specific Instruction-set Processor,ASIP)、图形处理单元(Graphics Processing Unit,GPU)、物理处理单元(Physics Processing Unit,PPU)、数字信号处理器(Digital Signal Processor,DSP)、现场可编程门阵列(Field Programmable Gate Array,FPGA)、可编程逻辑器件(Programmable Logic Device,PLD)、控制器、微控制器单元、简化指令集计算机(ReducedInstruction Set Computing,RISC)、或微处理器等,或其任意组合。In some embodiments,
在一些实施例中,游戏端130对应的设备类型可以是移动设备,比如可以包括智能家居设备、可穿戴设备、智能移动设备、虚拟现实设备、或增强现实设备等,也可以是平板计算机、膝上型计算机、或机动车辆中的内置设备等。In some embodiments, the device type corresponding to the
在一些实施例中,数据库140可以连接到网络120以与游戏中虚拟角色的技能释放系统中的一个或多个组件(例如,服务器110,游戏端130等)通信。游戏中虚拟角色的技能释放系统中的一个或多个组件可以经由网络120访问存储在数据库140中的数据或指令。在一些实施例中,数据库140可以直接连接到游戏中虚拟角色的技能释放系统中的一个或多个组件,或者,数据库140也可以是服务器110的一部分。In some embodiments,
下面结合上述图1示出的游戏中虚拟角色的技能释放系统中描述的内容,对本申请实施例提供的游戏中虚拟角色的技能释放方法进行详细说明。The method for releasing the skills of a virtual character in a game provided by the embodiment of the present application will be described in detail below with reference to the content described in the system for releasing the skill of the virtual character in the game shown in FIG. 1 .
参照图2所示,图2为本申请实施例提供的一种游戏中虚拟角色的技能释放方法的流程示意图,应用于显示有图形用户界面的终端,所述图形用户界面中至少显示部分的游戏场景和位于所述游戏场景中的第一虚拟角色,该方法可以由游戏中虚拟角色的技能释放系统中的一个或多个处理器来执行,具体执行过程为:Referring to FIG. 2, FIG. 2 is a schematic flowchart of a method for releasing skills of a virtual character in a game provided by an embodiment of the present application, which is applied to a terminal that displays a graphical user interface in which at least part of the game is displayed. The scene and the first virtual character in the game scene, the method can be executed by one or more processors in the skill release system of the virtual character in the game, and the specific execution process is:
S201、在所述图形用户界面中显示至少一个虚拟角色的角色标识。S201. Display the character identifier of at least one virtual character in the graphical user interface.
该步骤中,当用户在终端中进行游戏时,在终端的图形用户界面中显示用户对应的第一虚拟角色一定范围内的部分游戏场景,以及在该范围中的第一虚拟角色和其他虚拟角色的角色标识。In this step, when the user is playing the game in the terminal, part of the game scene within a certain range of the first virtual character corresponding to the user, as well as the first virtual character and other virtual characters in the range are displayed on the graphical user interface of the terminal role ID.
其中,角色标识用于区分不同虚拟角色,因此,在同一队伍中每个虚拟角色的角色标识是唯一的,不会与同队伍中的其他虚拟角色的标识相同。Among them, the character ID is used to distinguish different virtual characters, so the character ID of each virtual character in the same team is unique and will not be the same as the IDs of other virtual characters in the same team.
这里,可以将第一虚拟角色和其他虚拟角色的角色标识一同显示在图形用户界面中的某一特定位置;或者是,将第一虚拟角色以及与第一虚拟角色同组的虚拟角色的角色标识显示在图形用户界面中的某一特定位置上,将与第一虚拟角色不同组的其他虚拟角色的角色标识显示在图形用户界面中的另一特定位置上。Here, the character identifiers of the first virtual character and other virtual characters can be displayed together in a specific position in the graphical user interface; or, the first virtual character and the character identifiers of the virtual characters in the same group as the first virtual character It is displayed on a specific position in the graphical user interface, and the character identifiers of other virtual characters of a different group from the first virtual character are displayed on another specific position in the graphical user interface.
S202、响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处。S202. In response to the skill releasing operation, move the target character identifier in the displayed at least one character identifier to the first skill identifier displayed in the graphical user interface.
该步骤中,响应于用户在终端的图形用户界面中的技能释放操作,将图形用户界面中显示的至少一个角色标识中的目标角色标识,移动至图形用户界面中显示的第一技能标识处。In this step, in response to the user's skill release operation in the graphical user interface of the terminal, the target character identifier in the at least one character identifier displayed in the graphical user interface is moved to the first skill identifier displayed in the graphical user interface.
S203、控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。S203: Control the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
该步骤中,在将图形用户界面中的目标角色标识移动至图形用户界面中的第一技能标识处之后,控制用户对应的第一虚拟角色对目标角色标识对应的第二虚拟角色释放与第一技能标识对应的第一待释放技能。In this step, after the target character identifier in the graphical user interface is moved to the first skill identifier in the graphical user interface, the first virtual character corresponding to the user is controlled to release the second virtual character corresponding to the target character identifier and the first virtual character corresponding to the user. The first skill to be released corresponding to the skill ID.
具体的,请参阅图3至图4,图3为图形用户界面中的技能释放示意图之一,图4为图形用户界面中的技能释放示意图之二。如图3中所示,在图形用户界面3中显示有三个虚拟角色3a、3b以及3c,其中,将虚拟角色3a确定为第一虚拟角色,将虚拟角色3b确定为第二虚拟角色,同时,显示有第二虚拟角色3b对应的角色标识3d,以及虚拟角色3c对应的角色标识3e,另外,在图形用户界面3中还显示有三个技能标识3f、3g以及3h。如图4所示,当用户在终端的图形用户界面3中控制第一虚拟角色3a释放技能时,将第二虚拟角色3b对应的角色标识3d确定为目标角色标识3d,将技能标识3f确定为第一技能标识,将图形用户界面3中显示的目标角色标识3d,移动至图形用户界面3中显示的第一技能标识3f处,以实现第一虚拟角色3a对目标角色标识3d所属的第二虚拟角色3b释放与第一技能标识3f对应的第一待释放技能。Specifically, please refer to FIG. 3 to FIG. 4 , FIG. 3 is one schematic diagram of skill release in the GUI, and FIG. 4 is the second schematic diagram of skill release in the GUI. As shown in FIG. 3 , three
本申请实施例提供的一种游戏中虚拟角色的技能释放方法,在所述图形用户界面中显示至少一个虚拟角色的角色标识;响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。An embodiment of the present application provides a method for releasing a skill of a virtual character in a game, wherein a character identifier of at least one virtual character is displayed in the graphical user interface; in response to a skill releasing operation, a target character in the displayed at least one character identifier is displayed. The logo is moved to the first skill logo displayed in the graphical user interface; the first virtual character is controlled to release the first pending release corresponding to the first skill logo to the second virtual character corresponding to the target character logo Skill.
这样,本申请通过将虚拟角色的角色标识显示在图形用户界面中,响应于技能释放操作,将角色标识中的目标角色标识移动至第一技能标识处,控制第一虚拟角色对目标角色标识所属的第二虚拟角色释放第一技能标识对应的第一待释放技能,从而能够通过将角色标识移动至技能标识处,即可以对相应虚拟角色释放技能,简单快捷,省时省力,针对性强,使得游戏的操作方式更加简单,有助于降低游戏的难度,提高用户的体验感。In this way, in the present application, by displaying the character ID of the virtual character in the GUI, in response to the skill release operation, the target character ID in the character ID is moved to the first skill ID, and the first virtual character is controlled to the target character ID to which it belongs. The second virtual character released the first skill to be released corresponding to the first skill identifier, so that by moving the character identifier to the skill identifier, the skill can be released to the corresponding virtual character, which is simple and fast, saves time and effort, and has strong pertinence. The operation mode of the game is made simpler, which helps to reduce the difficulty of the game and improve the user's experience.
请参阅图5,图5为本申请另一实施例提供的一种游戏中虚拟角色的技能释放方法的流程图。如图5中所示,本申请实施例提供的游戏中虚拟角色的技能释放方法,包括:Please refer to FIG. 5 , which is a flowchart of a method for releasing skills of a virtual character in a game according to another embodiment of the present application. As shown in FIG. 5 , the method for releasing the skills of the virtual characters in the game provided by the embodiment of the present application includes:
S501、在所述图形用户界面中显示至少一个虚拟角色的角色标识。S501. Display the character identifier of at least one virtual character in the graphical user interface.
S502、响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处。S502. In response to the skill releasing operation, move the target character identifier in the displayed at least one character identifier to the first skill identifier displayed in the graphical user interface.
S503、控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。S503: Control the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
其中,S501至S503的描述可以参照S201至S203的描述,并且能达到相同的技术效果,对此不做赘述。The descriptions of S501 to S503 may refer to the descriptions of S201 to S203, and the same technical effect can be achieved, which is not repeated here.
S504、将所述目标角色标识还原至原显示位置处。S504. Restore the target character identifier to the original display position.
该步骤中,在控制第一虚拟角色对目标角色标识所属的第二虚拟角色释放了第一技能标识对应的第一待释放技能之后,将目标角色标识还原至移动之前的原显示位置处。In this step, after the first virtual character is controlled to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character to which the target character identifier belongs, the target character identifier is restored to the original display position before the movement.
进一步的,在步骤S501之前,所述技能释放方法包括:当与所述第一虚拟角色对应的虚拟摄像机的视野中出现至少一个虚拟角色时,在所述图形用户界面中显示角色选择控件;所述在所述图形用户界面中显示至少一个虚拟角色的角色标识,包括:在所述角色选择控件中显示所述至少一个虚拟角色中每个虚拟角色的角色标识。Further, before step S501, the skill release method includes: when at least one virtual character appears in the field of view of the virtual camera corresponding to the first virtual character, displaying a character selection control in the graphical user interface; The displaying the character identifier of the at least one virtual character in the graphical user interface includes: displaying the character identifier of each virtual character in the at least one virtual character in the character selection control.
该步骤中,用户在终端中进行游戏时,终端的图形用户界面中显示的为用户控制的第一虚拟角色对应的虚拟摄像机的视野范围,当在第一虚拟角色对应的虚拟摄像机的视野范围中出现至少一个虚拟角色时,在图形用户界面中为用户显示出一个角色选择控件。In this step, when the user is playing the game in the terminal, the graphical user interface of the terminal displays the field of view of the virtual camera corresponding to the first virtual character controlled by the user, when the field of view of the virtual camera corresponding to the first virtual character is in the field of view When at least one virtual character is present, a character selection control is displayed to the user in the graphical user interface.
然后,在显示出的角色选择控件中,显示至少一个虚拟角色中每个虚拟角色对应的角色标识,以供用户从至少一个虚拟角色中进行选择出待释放技能的释放对象。Then, in the displayed character selection control, a character identifier corresponding to each virtual character in the at least one virtual character is displayed, so that the user can select a release object of the skill to be released from the at least one virtual character.
这样,当图像用户界面中出现多个虚拟角色时,用户也能够根据自身所需选取相应的虚拟角色,使得游戏的操作方式更加便捷,进而提升用户的体验感。In this way, when multiple virtual characters appear in the graphical user interface, the user can also select the corresponding virtual character according to his needs, which makes the operation of the game more convenient, thereby enhancing the user's experience.
进一步的,步骤S502包括:响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能;将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处。Further, step S502 includes: in response to the skill releasing operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character; The target character identifier of the second virtual character is moved to the first skill identifier of the first skill to be released.
该步骤中,响应于技能释放操作,根据技能释放操作,从图形用户界面上显示的至少一个虚拟角色中确定出选择的第二虚拟角色;同时,根据技能释放操作,从图形用户界面上显示的至少一个技能中确定出选择的第一待释放技能,将第二虚拟角色对应的目标角色标识移动至第一待释放技能的第一技能标识处。In this step, in response to the skill releasing operation, according to the skill releasing operation, the selected second virtual character is determined from at least one virtual character displayed on the graphical user interface; at the same time, according to the skill releasing operation, the selected second virtual character is selected from the at least one virtual character displayed on the graphical user interface; The selected first skill to be released is determined in at least one skill, and the target character identifier corresponding to the second virtual character is moved to the first skill identifier of the first skill to be released.
其中,技能释放操作可以滑动操作、单击操作以及双击操作等。Among them, the skill release operation can be a sliding operation, a single-click operation, a double-click operation, and the like.
进一步的,当所述技能释放操作为滑动操作时,步骤S502之前,所述技能释放方法还包括:响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置;所述响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能,包括:基于所述起点位置,从显示的至少一个角色标识中确定出被选中的目标角色标识;将所述目标角色标识对应的虚拟角色确定为技能释放的第二虚拟角色;基于所述终点位置,从所述图形用户界面中显示的所述第一虚拟角色的至少一个技能标识中,确定出被选中的第一技能标识;将所述第一技能标识所属的技能确定为第一待释放技能。Further, when the skill releasing operation is a sliding operation, before step S502, the skill releasing method further includes: in response to the sliding operation, determining the starting position and the ending position of the sliding operation; The release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character, includes: based on the starting point position, from the displayed Determine the selected target character ID from at least one character ID; determine the virtual character corresponding to the target character ID as the second virtual character released by the skill; From at least one skill identifier of the first virtual character, the selected first skill identifier is determined; the skill to which the first skill identifier belongs is determined as the first to-be-released skill.
该步骤中,响应于用户的滑动操作,确定出滑动操作的起点位置,以及滑动操作的终点位置;基于确定出的滑动操作的起点位置,从图形用户界面中显示的至少一个角色标识中,确定出被选中的目标角色标识,同时,确定出该目标角色标识对应的虚拟角色,将确定出的虚拟角色确定为技能释放的第二虚拟角色。In this step, in response to the user's sliding operation, the starting point position of the sliding operation and the ending point position of the sliding operation are determined; based on the determined starting point position of the sliding operation, from at least one character identifier displayed in the graphical user interface, determine The selected target character identifier is determined, and at the same time, the virtual character corresponding to the target character identifier is determined, and the determined virtual character is determined as the second virtual character released by the skill.
基于确定出的滑动操作的终点位置,从图形用户界面中显示的对应的第一虚拟角色的至少一个技能标识中,确定出选中的想要释放的第一技能标识,将确定出的第一技能标识所属的技能确定为第一待释放技能。Based on the determined end position of the sliding operation, the selected first skill identifier to be released is determined from at least one skill identifier of the corresponding first virtual character displayed in the graphical user interface, and the determined first skill identifier is The skill to which the flag belongs is determined as the first skill to be released.
具体的,确定用户在图形用户界面中的初始触摸位置,将初始触摸位置确定为起点位置,并确定起点位置的坐标信息,根据起始位置的坐标信息从至少一个角色标识中确定出距离起始位置最近的角色标识,将距离起始位置最近的角色标识确定为目标角色标识,并将目标角色标识所属的虚拟角色确定为技能释放的第二虚拟角色。Specifically, the initial touch position of the user in the graphical user interface is determined, the initial touch position is determined as the starting point position, the coordinate information of the starting point position is determined, and the distance starting point is determined from at least one character identifier according to the coordinate information of the starting position. For the character ID with the closest position, the character ID closest to the starting position is determined as the target character ID, and the virtual character to which the target character ID belongs is determined as the second virtual character released by the skill.
同理的,确定用户在图形用户界面中的最终触摸位置,将最终触摸位置确定为终点位置,并确定终点位置的坐标信息,根据终点位置的坐标信息从第一虚拟角色的至少一个技能标识中确定出距离终点位置最近的技能标识,将距离终点位置最近的技能标识确定为第一技能标识,并将第一技能标识所属的技能确定为第一待释放技能。Similarly, the final touch position of the user in the graphical user interface is determined, the final touch position is determined as the end position, and the coordinate information of the end position is determined. The skill identification closest to the end position is determined, the skill identification closest to the end position is determined as the first skill identification, and the skill to which the first skill identification belongs is determined as the first to-be-released skill.
这样,能够根据用户的滑动操作确定出用户想要释放的第一待释放技能,以及第一待释放技能的释放目标,即第二虚拟角色,不再需要用户进行繁琐的点击操作,使得游戏的操作方式更加简单。In this way, the first skill to be released that the user wants to release and the release target of the first skill to be released, that is, the second virtual character, can be determined according to the user's sliding operation, and the user no longer needs to perform cumbersome click operations, so that the game's The operation method is simpler.
进一步的,所述将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处,包括:响应于所述滑动操作,确定所述滑动操作的滑动轨迹;将所述第二虚拟角色的目标角色标识沿所述滑动轨迹拖动至所述第一待释放技能的第一技能标识处。Further, the moving the target character identification of the second virtual character to the first skill identification of the first to-be-released skill includes: in response to the sliding operation, determining a sliding trajectory of the sliding operation; Drag the target character identification of the second virtual character along the sliding track to the first skill identification of the first to-be-released skill.
该步骤中,响应于图形用户界面中的滑动操作,确定出滑动操作在图形用户界面中的滑动轨迹,进而,将第二虚拟角色对应的目标角色标识沿着该滑动轨迹,从目标角色标识的原显示位置处拖动至第一待释放技能的第一技能标识处。In this step, in response to the sliding operation in the graphical user interface, the sliding trajectory of the sliding operation in the graphical user interface is determined, and further, the target character identification corresponding to the second virtual character is along the sliding trajectory, from the target character identification Drag from the original display position to the first skill mark of the first skill to be released.
进一步的,在所述响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置之后,所述技能释放方法包括:响应于所述滑动操作,确定所述滑动操作的滑动轨迹;若所述滑动轨迹经过所述至少一个技能标识中的第二技能标识时,在所述控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能之前,所述技能释放方法包括:控制所述第一虚拟角色对所述第二虚拟角色释放与所述第二技能标识对应的第二待释放技能。Further, after determining the starting point position and the end position of the sliding operation in response to the sliding operation, the skill releasing method includes: determining the sliding trajectory of the sliding operation in response to the sliding operation; if When the sliding track passes through the second skill identifier in the at least one skill identifier, when the first virtual character is controlled to release the second virtual character corresponding to the target character identifier, the release corresponds to the first skill identifier. Before the first skill to be released, the skill release method includes: controlling the first virtual character to release a second to-be-released skill corresponding to the second skill identifier to the second virtual character.
该步骤中,响应于用户在图形用户界面中的滑动操作,确定用户的滑动操作在图形用户界面中的滑动轨迹,若按照该滑动轨迹将第二虚拟角色的目标角色标识从起点位置滑动至终点位置的过程中,经过至少一个技能标识中的第二技能标识时,在控制用户对应的第一虚拟角色对目标角色标识对应的第二虚拟角色释放与第一技能标识对应的第一待释放技能之前,控制用户的第一虚拟角色先对目标角色标识对应的第二虚拟角色释放与第二技能标识对应的第二待释放技能,在对第二虚拟角色释放完第二待释放技能后,再对第二虚拟角色释放与第一技能标识对应的第一待释放技能。In this step, in response to the user's sliding operation in the graphical user interface, the sliding trajectory of the user's sliding operation in the graphical user interface is determined, and if the target character logo of the second virtual character is slid from the starting position to the ending point according to the sliding trajectory In the process of positioning, when passing through the second skill identifier in at least one skill identifier, the first virtual character corresponding to the user is controlled to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier. Before, the first avatar controlling the user first releases the second to-be-released skill corresponding to the second skill identifier to the second avatar corresponding to the target character identifier, and after releasing the second to-be-released skill to the second avatar The first to-be-released skill corresponding to the first skill identifier is released to the second virtual character.
具体的,如图6所示,图6为图形用户界面中的技能释放示意图之三。当用户在图形用户界面3中控制第一虚拟角色3a释放技能时,确定出用户在图形用户界面3中的滑动轨迹3i,然后,沿着确定出的滑动轨迹3i,移动第二虚拟角色3b对应的目标角色标识3d,首先,按照移动滑动轨迹3i将目标角色标识3d移动至第二待释放技能对应的第二技能标识3g,那么,则在目标角色标识3d滑动至第二技能标识3g的范围内时,控制第一虚拟角色3a对第二虚拟角色3b释放第二待释放技能;接着,当用户继续拖动目标角色标识3d至第一待释放技能对应的第一技能标识3f时,再控制第一虚拟角色3a对第二虚拟角色3b释放第一待释放技能。Specifically, as shown in FIG. 6 , FIG. 6 is the third schematic diagram of skill release in the graphical user interface. When the user controls the first
这样,即使用户对应的第一虚拟角色想要对第二虚拟角色释放多个待释放技能时,依旧能够按照用户想要释放的顺序依次释放相应的技能,不再需要用户反复点击相应的控件,使得游戏的操作更加简单。In this way, even if the first virtual character corresponding to the user wants to release multiple skills to be released on the second virtual character, the corresponding skills can still be released in the order that the user wants to release, and the user no longer needs to repeatedly click the corresponding controls. Makes the operation of the game easier.
进一步的,所述将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处,包括:沿所述滑动轨迹,依次将所述第二虚拟角色的目标角色标识拖动至所述第二待释放技能的第二技能标识处和所述第一待释放技能的第一技能标识处。Further, the moving the target character identification of the second virtual character to the first skill identification of the first skill to be released includes: along the sliding track, sequentially moving the target of the second virtual character The character ID is dragged to the second skill ID of the second skill to be released and the first skill ID of the first skill to be released.
该步骤中,沿着确定出的滑动轨迹,依次将第二虚拟角色的目标角色标识从起点位置处拖动至第二待释放技能对应的第二技能标识处,然后,再将第二虚拟角色的目标角色标识从第二技能标识处拖动至第一待释放技能对应的第一技能标识处。In this step, along the determined sliding track, sequentially drag the target character identification of the second virtual character from the starting point to the second skill identification corresponding to the second skill to be released, and then drag the second virtual character Drag the target character identification from the second skill identification to the first skill identification corresponding to the first to-be-released skill.
这样,就不再需要用户通过反复点击角色标识与技能标识的方式,控制第一虚拟角色对第二虚拟角色释放相应的技能,从而使得游戏的操作方式更加简单,降低了游戏的操作难度。In this way, it is no longer necessary for the user to control the first virtual character to release corresponding skills to the second virtual character by repeatedly clicking on the character logo and the skill logo, thereby making the operation of the game simpler and reducing the difficulty of the game.
本申请实施例提供的一种游戏中虚拟角色的技能释放方法,在所述图形用户界面中显示至少一个虚拟角色的角色标识;响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能;将所述目标角色标识还原至原显示位置处。An embodiment of the present application provides a method for releasing a skill of a virtual character in a game, wherein a character identifier of at least one virtual character is displayed in the graphical user interface; in response to a skill releasing operation, a target character in the displayed at least one character identifier is displayed. The logo is moved to the first skill logo displayed in the graphical user interface; the first virtual character is controlled to release the first pending release corresponding to the first skill logo to the second virtual character corresponding to the target character logo skill; restore the target character identification to the original display position.
这样,本申请通过将虚拟角色的角色标识显示在图形用户界面中,响应于技能释放操作,将角色标识中的目标角色标识移动至第一技能标识处,控制第一虚拟角色对目标角色标识对应的第二虚拟角色释放第一技能标识对应的第一待释放技能,并在技能释放后将目标角色标识还原至原显示位置处,从而能够通过将角色标识移动至技能标识处,即可以对相应虚拟角色释放技能,简单快捷,省时省力,针对性强,使得游戏的操作方式更加简单,有助于降低游戏的难度,提高用户的体验感。In this way, in the present application, by displaying the character identification of the virtual character in the graphical user interface, in response to the skill release operation, the target character identification in the character identification is moved to the first skill identification, and the first virtual character is controlled to correspond to the target character identification. The second virtual character released the first to-be-released skill corresponding to the first skill logo, and restores the target character logo to the original display position after the skill is released, so that by moving the character logo to the skill logo, the corresponding The virtual character release skills are simple and fast, save time and effort, and have strong pertinence, which makes the operation of the game simpler, helps reduce the difficulty of the game, and improves the user's sense of experience.
请参阅图7至图8,图7为本申请实施例所提供的一种终端的结构示意图之一,图8为本申请实施例所提供的一种终端的结构示意图之二。如图7中所示,所述终端700显示有图形用户界面,所述图形用户界面中至少显示部分的游戏场景和位于所述游戏场景中的第一虚拟角色,所述终端700包括:Please refer to FIG. 7 to FIG. 8 , FIG. 7 is one of schematic structural diagrams of a terminal provided by an embodiment of the present application, and FIG. 8 is the second schematic structural diagram of a terminal provided by an embodiment of the present application. As shown in FIG. 7 , the terminal 700 displays a graphical user interface, and the graphical user interface displays at least a part of the game scene and the first virtual character in the game scene. The terminal 700 includes:
标识显示模块710,用于在所述图形用户界面中显示至少一个虚拟角色的角色标识;an
标识移动模块720,用于响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;The
第一技能释放模块730,用于控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。The first
进一步的,如图8所示,所述终端700还包括控件显示模块740,所述控件显示模块740用于:Further, as shown in FIG. 8 , the terminal 700 further includes a
当与所述第一虚拟角色对应的虚拟摄像机的视野中出现至少一个虚拟角色时,在所述图形用户界面中显示角色选择控件;When at least one virtual character appears in the field of view of the virtual camera corresponding to the first virtual character, displaying a character selection control in the graphical user interface;
所述标识显示模块710在用于在所述图形用户界面中显示至少一个虚拟角色的角色标识时,所述标识显示模块710用于:When the
在所述角色选择控件中显示所述至少一个虚拟角色中每个虚拟角色的角色标识。A character identification of each virtual character in the at least one virtual character is displayed in the character selection control.
进一步的,如图8所示,当所述技能释放操作为滑动操作时,所述终端700还包括位置确定模块750,所述位置确定模块750用于:Further, as shown in FIG. 8 , when the skill release operation is a sliding operation, the terminal 700 further includes a
响应于所述滑动操作,确定所述滑动操作的起点位置和终点位置;In response to the sliding operation, determining the start position and the end position of the sliding operation;
所述标识移动模块720在用于响应于用户的技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能时,所述标识移动模块720用于:The
基于所述起点位置,从显示的至少一个角色标识中确定出被选中的目标角色标识;Based on the starting point position, determine the selected target character identification from the displayed at least one character identification;
将所述目标角色标识对应的虚拟角色确定为技能释放的第二虚拟角色;Determining the virtual character corresponding to the target character identifier as the second virtual character released by the skill;
基于所述终点位置,从所述图形用户界面中显示的所述第一虚拟角色的至少一个技能标识中,确定出被选中的第一技能标识;determining the selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
将所述第一技能标识对应的技能确定为第一待释放技能。The skill corresponding to the first skill identifier is determined as the first skill to be released.
进一步的,如图8所示,所述终端700还包括标识确定模块760和第二技能释放模块770;Further, as shown in FIG. 8 , the terminal 700 further includes an
所述标识确定模块760用于响应于所述滑动操作,确定所述滑动操作的滑动轨迹;The
所述第二技能释放模块770用于若所述滑动轨迹经过所述至少一个技能标识中的第二技能标识时,控制所述第一虚拟角色对所述第二虚拟角色释放与所述第二技能标识对应的第二待释放技能。The second
进一步的,如图8所示,所述终端700还包括标识还原模块780,所述标识还原模块780用于:Further, as shown in FIG. 8 , the terminal 700 further includes an
将所述目标角色标识还原至原显示位置处。Restore the target character identification to the original display position.
进一步的,所述标识移动模块720在用于响应于技能释放操作,将所述至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处时,所述标识移动模块720用于:Further, when the
响应于技能释放操作,从所述至少一个虚拟角色中确定出第二虚拟角色,并从所述第一虚拟角色的至少一个技能中确定出第一待释放技能;In response to the skill releasing operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from at least one skill of the first virtual character;
将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处。The target character identification of the second virtual character is moved to the first skill identification of the first to-be-released skill.
进一步的,所述标识移动模块720在用于将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处时,所述标识移动模块720用于:Further, when the
响应于所述滑动操作,确定所述滑动操作的滑动轨迹;In response to the sliding operation, determining a sliding trajectory of the sliding operation;
将所述第二虚拟角色的目标角色标识沿所述滑动轨迹拖动至所述第一待释放技能的第一技能标识处。Drag the target character identification of the second virtual character along the sliding track to the first skill identification of the first to-be-released skill.
进一步的,所述标识移动模块720在用于将所述第二虚拟角色的目标角色标识移动至所述第一待释放技能的第一技能标识处时,所述标识移动模块720用于:Further, when the
沿所述滑动轨迹,依次将所述第二虚拟角色的目标角色标识拖动至所述第二待释放技能的第二技能标识处和所述第一待释放技能的第一技能标识处。Along the sliding track, drag the target character identifier of the second virtual character to the second skill identifier of the second skill to be released and the first skill identifier of the first skill to be released in sequence.
本申请实施例提供的一种终端,在所述图形用户界面中显示至少一个虚拟角色的角色标识;响应于技能释放操作,将显示的至少一个角色标识中的目标角色标识移动至所述图形用户界面中显示的第一技能标识处;控制所述第一虚拟角色对所述目标角色标识对应的第二虚拟角色释放与所述第一技能标识对应的第一待释放技能。In a terminal provided by an embodiment of the present application, a character identifier of at least one virtual character is displayed in the graphical user interface; in response to a skill release operation, a target character identifier in the displayed at least one character identifier is moved to the graphical user The first skill identifier displayed in the interface; controlling the first virtual character to release the first to-be-released skill corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
这样,本申请通过将虚拟角色的角色标识显示在图形用户界面中,响应于技能释放操作,将角色标识中的目标角色标识移动至第一技能标识处,控制第一虚拟角色对目标角色标识对应的第二虚拟角色释放第一技能标识对应的第一待释放技能,从而能够通过将角色标识移动至技能标识处,即可以对相应虚拟角色释放技能,简单快捷,省时省力,针对性强,使得游戏的操作方式更加简单,有助于降低游戏的难度,提高用户的体验感。In this way, in the present application, by displaying the character identification of the virtual character in the graphical user interface, in response to the skill release operation, the target character identification in the character identification is moved to the first skill identification, and the first virtual character is controlled to correspond to the target character identification. The second virtual character released the first skill to be released corresponding to the first skill identifier, so that by moving the character identifier to the skill identifier, the skill can be released to the corresponding virtual character, which is simple and fast, saves time and effort, and has strong pertinence. The operation mode of the game is made simpler, which helps to reduce the difficulty of the game and improve the user's experience.
请参阅图9,图9为本申请实施例所提供的一种电子设备的结构示意图。如图9中所示,所述电子设备900包括处理器910、存储介质920和总线930。Please refer to FIG. 9 , which is a schematic structural diagram of an electronic device provided by an embodiment of the present application. As shown in FIG. 9 , the
所述存储介质920存储有所述处理器910可执行的机器可读指令,当电子设备900运行时,所述处理器910与所述存储介质920之间通过总线930通信,所述机器可读指令被所述处理器910执行时,可以执行如上述图2以及图5所示方法实施例中的游戏中虚拟角色的技能释放方法的步骤,具体实现方式可参见方法实施例,在此不再赘述。The
本申请实施例还提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器运行时可以执行如上述图2以及图5所示方法实施例中的游戏中虚拟角色的技能释放方法的步骤,具体实现方式可参见方法实施例,在此不再赘述。Embodiments of the present application further provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is run by a processor, the method embodiments shown in FIG. 2 and FIG. 5 can be executed. For the steps of the method for releasing the skills of the virtual character in the game, the specific implementation can refer to the method embodiment, which will not be repeated here.
所属领域的技术人员可以清楚地了解到,为描述的方便和简单,上述描述的系统、装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。Those skilled in the art can clearly understand that, for the convenience and simplicity of description, for the specific working process of the above-described systems, devices and units, reference may be made to the corresponding processes in the foregoing method embodiments, which will not be repeated here.
在本申请所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. The apparatus embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored, or not implemented. On the other hand, the shown or discussed mutual coupling or direct coupling or communication connection may be through some communication interfaces, indirect coupling or communication connection of devices or units, which may be in electrical, mechanical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution in this embodiment.
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-OnlyMemory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。The functions, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a processor-executable non-volatile computer-readable storage medium. Based on this understanding, the technical solution of the present application can be embodied in the form of a software product in essence, or the part that contributes to the prior art or the part of the technical solution. The computer software product is stored in a storage medium, including Several instructions are used to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk and other media that can store program codes.
最后应说明的是:以上所述实施例,仅为本申请的具体实施方式,用以说明本申请的技术方案,而非对其限制,本申请的保护范围并不局限于此,尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本申请实施例技术方案的精神和范围,都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应以权利要求的保护范围为准。Finally, it should be noted that the above-mentioned embodiments are only specific implementations of the present application, and are used to illustrate the technical solutions of the present application, rather than limit them. The embodiments describe the application in detail, and those of ordinary skill in the art should understand that: any person skilled in the art can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the application. Or can easily think of changes, or equivalently replace some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions in the embodiments of the application, and should be covered in this application. within the scope of protection. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (11)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010712555.4A CN111803932A (en) | 2020-07-22 | 2020-07-22 | A skill release method, terminal and storage medium of a virtual character in a game |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202010712555.4A CN111803932A (en) | 2020-07-22 | 2020-07-22 | A skill release method, terminal and storage medium of a virtual character in a game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN111803932A true CN111803932A (en) | 2020-10-23 |
Family
ID=72862079
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202010712555.4A Pending CN111803932A (en) | 2020-07-22 | 2020-07-22 | A skill release method, terminal and storage medium of a virtual character in a game |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN111803932A (en) |
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112274927A (en) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | Game interaction method and device and electronic equipment |
| CN112402977A (en) * | 2020-11-24 | 2021-02-26 | 网易(杭州)网络有限公司 | Target virtual role locking method and device, processor and electronic device |
| CN112546638A (en) * | 2020-12-18 | 2021-03-26 | 网易(杭州)网络有限公司 | Virtual role switching method and device, electronic equipment and storage medium |
| CN112791406A (en) * | 2021-01-25 | 2021-05-14 | 网易(杭州)网络有限公司 | Target locking method and device and terminal equipment |
| CN114119797A (en) * | 2021-11-23 | 2022-03-01 | 北京世冠金洋科技发展有限公司 | Data processing method and device, computer readable medium, processor and electronic equipment |
| CN116236768A (en) * | 2023-01-09 | 2023-06-09 | 网易(杭州)网络有限公司 | Game skill control method, device and electronic terminal |
| CN119838220A (en) * | 2023-10-17 | 2025-04-18 | 网易(杭州)网络有限公司 | Game interaction method, game interaction device, computer equipment and computer readable storage medium |
| WO2025118770A1 (en) * | 2023-12-05 | 2025-06-12 | 腾讯科技(深圳)有限公司 | Virtual-scene interaction method and apparatus, and device, storage medium and program product |
Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN104898953A (en) * | 2015-06-16 | 2015-09-09 | 深圳市腾讯计算机系统有限公司 | Touch screen based control method and device |
| JP2015217021A (en) * | 2014-05-15 | 2015-12-07 | 株式会社バンダイナムコエンターテインメント | Program, game device, and server system |
| CN105194873A (en) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | An information processing method, terminal and computer storage medium |
| CN105214309A (en) * | 2015-10-10 | 2016-01-06 | 腾讯科技(深圳)有限公司 | A kind of information processing method, terminal and computer-readable storage medium |
| CN106422329A (en) * | 2016-11-01 | 2017-02-22 | 网易(杭州)网络有限公司 | Game control method and device |
| CN107362535A (en) * | 2017-07-19 | 2017-11-21 | 腾讯科技(深圳)有限公司 | Destination object locking means, device and electronic equipment in scene of game |
| CN108771862A (en) * | 2018-05-29 | 2018-11-09 | 网易(杭州)网络有限公司 | Information processing method and device, electronic equipment, storage medium |
| CN109568950A (en) * | 2018-11-30 | 2019-04-05 | 广州要玩娱乐网络技术股份有限公司 | Game control method, storage medium and the terminal of the polygonal more technical ability of color |
| CN109865282A (en) * | 2019-03-05 | 2019-06-11 | 网易(杭州)网络有限公司 | Information processing method, device, medium and electronic equipment in mobile terminal |
| CN109865286A (en) * | 2019-02-20 | 2019-06-11 | 网易(杭州)网络有限公司 | Information processing method, device and storage medium in game |
| CN110007839A (en) * | 2019-04-10 | 2019-07-12 | 网易(杭州)网络有限公司 | Technical ability control method and device, storage medium and electronic equipment in game |
| CN110624241A (en) * | 2019-09-29 | 2019-12-31 | 网易(杭州)网络有限公司 | Information processing method and device, electronic equipment and storage medium |
-
2020
- 2020-07-22 CN CN202010712555.4A patent/CN111803932A/en active Pending
Patent Citations (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2015217021A (en) * | 2014-05-15 | 2015-12-07 | 株式会社バンダイナムコエンターテインメント | Program, game device, and server system |
| CN104898953A (en) * | 2015-06-16 | 2015-09-09 | 深圳市腾讯计算机系统有限公司 | Touch screen based control method and device |
| CN105194873A (en) * | 2015-10-10 | 2015-12-30 | 腾讯科技(深圳)有限公司 | An information processing method, terminal and computer storage medium |
| CN105214309A (en) * | 2015-10-10 | 2016-01-06 | 腾讯科技(深圳)有限公司 | A kind of information processing method, terminal and computer-readable storage medium |
| CN106422329A (en) * | 2016-11-01 | 2017-02-22 | 网易(杭州)网络有限公司 | Game control method and device |
| CN107362535A (en) * | 2017-07-19 | 2017-11-21 | 腾讯科技(深圳)有限公司 | Destination object locking means, device and electronic equipment in scene of game |
| CN108771862A (en) * | 2018-05-29 | 2018-11-09 | 网易(杭州)网络有限公司 | Information processing method and device, electronic equipment, storage medium |
| CN109568950A (en) * | 2018-11-30 | 2019-04-05 | 广州要玩娱乐网络技术股份有限公司 | Game control method, storage medium and the terminal of the polygonal more technical ability of color |
| CN109865286A (en) * | 2019-02-20 | 2019-06-11 | 网易(杭州)网络有限公司 | Information processing method, device and storage medium in game |
| CN109865282A (en) * | 2019-03-05 | 2019-06-11 | 网易(杭州)网络有限公司 | Information processing method, device, medium and electronic equipment in mobile terminal |
| CN110007839A (en) * | 2019-04-10 | 2019-07-12 | 网易(杭州)网络有限公司 | Technical ability control method and device, storage medium and electronic equipment in game |
| CN110624241A (en) * | 2019-09-29 | 2019-12-31 | 网易(杭州)网络有限公司 | Information processing method and device, electronic equipment and storage medium |
Cited By (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112274927A (en) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | Game interaction method and device and electronic equipment |
| CN112274927B (en) * | 2020-11-18 | 2024-11-12 | 网易(杭州)网络有限公司 | Game interaction method, device and electronic equipment |
| CN112402977A (en) * | 2020-11-24 | 2021-02-26 | 网易(杭州)网络有限公司 | Target virtual role locking method and device, processor and electronic device |
| CN112546638A (en) * | 2020-12-18 | 2021-03-26 | 网易(杭州)网络有限公司 | Virtual role switching method and device, electronic equipment and storage medium |
| CN112546638B (en) * | 2020-12-18 | 2024-05-10 | 网易(杭州)网络有限公司 | Virtual role switching method and device, electronic equipment and storage medium |
| CN112791406A (en) * | 2021-01-25 | 2021-05-14 | 网易(杭州)网络有限公司 | Target locking method and device and terminal equipment |
| CN112791406B (en) * | 2021-01-25 | 2024-01-23 | 网易(杭州)网络有限公司 | Target locking method, device and terminal equipment |
| CN114119797A (en) * | 2021-11-23 | 2022-03-01 | 北京世冠金洋科技发展有限公司 | Data processing method and device, computer readable medium, processor and electronic equipment |
| CN114119797B (en) * | 2021-11-23 | 2023-08-15 | 北京世冠金洋科技发展有限公司 | Data processing method, data processing device, computer readable medium, processor and electronic equipment |
| CN116236768A (en) * | 2023-01-09 | 2023-06-09 | 网易(杭州)网络有限公司 | Game skill control method, device and electronic terminal |
| CN119838220A (en) * | 2023-10-17 | 2025-04-18 | 网易(杭州)网络有限公司 | Game interaction method, game interaction device, computer equipment and computer readable storage medium |
| WO2025118770A1 (en) * | 2023-12-05 | 2025-06-12 | 腾讯科技(深圳)有限公司 | Virtual-scene interaction method and apparatus, and device, storage medium and program product |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN111803932A (en) | A skill release method, terminal and storage medium of a virtual character in a game | |
| CN112569611B (en) | Interactive information display method, device, terminal and storage medium | |
| CN110354489B (en) | Virtual object control method, device, terminal and storage medium | |
| WO2019218815A1 (en) | Method and device for displaying marker elements in virtual scene, computer device, and computer-readable storage medium | |
| CN113318428A (en) | Game display control method, non-volatile storage medium, and electronic device | |
| CN105335064A (en) | Information processing method, terminal, and computer storage medium | |
| JP2019072478A (en) | Information processing method and device, storage medium, and electronic apparatus | |
| JP2019072482A (en) | Information processing method and device, storage medium, and electronic apparatus | |
| CN111437604A (en) | Game display control method and device, electronic equipment and storage medium | |
| CN112835498B (en) | Control method, control device and computer storage medium | |
| CN114879870A (en) | Interaction method and device, computer equipment and readable storage medium | |
| CN113941152B (en) | Virtual object control method, device, electronic device and storage medium | |
| CN111693063A (en) | Navigation interaction display method and device, electronic equipment and storage medium | |
| CN111481923A (en) | Rocker display method and device, computer storage medium and electronic equipment | |
| CN110801629B (en) | Method, device, terminal and medium for displaying virtual object life value prompt graph | |
| CN111803934A (en) | Method for controlling role cards in game, terminal, electronic device and storage medium | |
| CN111494955A (en) | Game-based role interaction method, device, server and medium | |
| CN115105831B (en) | Virtual object switching method, device, storage medium and electronic device | |
| CN114155334A (en) | Scene rendering method and device, computer equipment and storage medium | |
| CN111617474B (en) | Information processing method and device | |
| CN113680062A (en) | Information viewing method and device in game | |
| JP7131905B2 (en) | Information processing method, server device, program, and information terminal | |
| CN115212556B (en) | Method, device, equipment and storage medium for interacting with virtual object | |
| CN113941142B (en) | Virtual model control method, device, storage medium and electronic device | |
| CN113069757B (en) | Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| RJ01 | Rejection of invention patent application after publication | ||
| RJ01 | Rejection of invention patent application after publication |
Application publication date: 20201023 |