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Showing posts with label Fire and Fury. Show all posts
Showing posts with label Fire and Fury. Show all posts

Saturday, 25 March 2017

Mars-La-Tour, 16 August 1870

A couple of die-hard Franco-Prussophilians opted for a weekend game using amended Fire&Fury rules and a swath of 10mm figures to recreate one of the famous encounter along the road to Verdun in the middle of August 1870 that decided the campaign for Napoleon III.

Angus had organised the game, and presided as an umpire over the French played by Jack, Bart, Gerry, Bill, Michael (MDF) and Neil, while the Prussian were represented by Jim, Campbell, Donald, Peter and myself. The figures involved were gracefully painted and owned by myself, Angus, Sandy who could sadly not make it, Gerry, and Jack.

Now the scenario set up is a cracker for the French as they are already late and are stricken with various command issues, while the Prussians have their Krupp guns and their better commanders and a special v. Bredow Death ride attack (one Cavalry squadron can hide in terrain and "leap" out of it and basically gets a free successful attack. Its a tough nut to crack for the French, but on their side, they outnumber the Germans by 1:5!

From the start it all went after plan - Jim was in command of the 5th cavalry division and did out-perform the French counter parts on many occasions. Vionville, Mars-La-Tour and Flavigny were in Prussian hands almost at midday with less fighting than expected. The holding on to it turned out to be the more difficult thing!

The French rose slowly from their camps and tents and marched in the shadow of the hills on an old Roman road with their Imperial Guards to Vionville, a strategically clever move as Vionville was the only village between the French and a draw - meanwhile the fighting got more and more intense!!

It was then when Campbell, after a continuously maneouvre failure, left 2 regiments in march column before said main objective, when the Imperial Guard attacked! For telling seconds the smiles of the Prussians command lost their countenance  -  something had to be done, "Koste es, was es wolle"!
Sure the ride took out one of the last guns the French had, but it didn't turned the tide in Vionville.
Even the a last blast of the Krupp battery on top of the hills overlooking the road to Verdun, or a last all-out attack at Rezonville, didn't changed the fact that the French had ripped the victory right out of the Prussian claws at the very last minute - a thriller!

For more details about the dashing Prussian cavalry see:
https://jimsbattles.wordpress.com/2017/03/26/25032017/

For more fabulous images see:
https://www.facebook.com/South-East-Scotland-Wargames-Club-SESWC-158670127504302/?hc_ref=PAGES_TIMELINE


The 5th Cavalry Division v. Rheinbaben appears at the hill before Vionville 
Most of the French Army of the Rhine is still unaware in their camps along the road to Verdun
Still at their petit dejeuner on a hill around Rezonville 
Rheinbaben unleashes the Cuirassiers
the French cavalry still in their tents, mostly taken by surprise!
The French Heavy cavalry comes to attack
Meanwhile Rheinbaben himself moves swiftly to bring his corps into position! 
Mars-La-Tour overrun by swarming Prussians 
The III corps takes Vionville
More Prussians pouring past the Bois the Vionville
The French suffer badly from inertia, while the Prussians have time to build up their lines between the key objective villages 
Flavigny in the hand of the 8th, the Leib-Greandiers of Brandenburg in parade uniform
The French are coming over the hill 
And turning Rezonville into a bristling fortress of chassepots
Fights start around Rezonville and Vionville along the road
Slowly the Imperial guard moves behind the roman road in mysterious ways ...
Vionville firmly occupied by Prussians
The morale of the French Generals seems dented, the Prussians achieve to occupy all their objectives at 12 noon ...
While a regiment got around the Bois the Vionville and got into position ...
On Rezonville the French gallantly withstand all German attacks!
Lapasetts heavily beaten corps, but still fighting!
Would the battle end now the prussians would be declared the winner, but its still not evening!
The Krupp batteries south of Vionville are in position!
Even Flavigny turns into a castle!
But then the French poor over the hills south of the Roman road!! 
The last joker  - the Death Ride attack!
This time we choose the Black Brunswickers with the Skull caps for the Deathride attack!
... but behind the hills along the Roman road the Imperial Guard is moving in!!! 
and clash right into the flank of two Prussian regiments in March column - ouch!
While Rezonville is still fighting! - still standing!
the combat around Vionville gets more and more fiercer
The Guard in front of the Brunswickers loading their chassepots!!!
Now the only hope for the Prussians is the Krupp battery on the hill 
... but, as we all know... the Guard dies, but never surrenders!
A last all out attack on Rezonville! Including some Prussian Grenadiers in parade out fit.
Half of Rezonville is finally in Prussian hands, but to no avail ...

Friday, 19 February 2016

August 1870 Fire over Furyingen 10mm shortly after Elsaß-Lothringen

This is the first dash of our 10mm armies into the Franco-Prussian War and our testing of the Fire and Fury rules with FPW add-ons!

In short of a historical scenario or any imaginative ideas, Angus just embellished the table quite nicely with 6mm buildings and some old rubber roads that looked like some bacon from an third class B&B in Soho.

The few French were led by Jack and Peter and allowed to deploy first on the hills. The Prussians played by Sandy, Jim, Angus and me, would have to come onto the table corps by corps - already under French fire.

Immediately Sandy and Jim attacked frontal, Prussian style, although I heard they fought otherwise. And Rightly so Jack dampened our glee with lots of shots and artillery. Sandy and Jim never got near enough to the Chassepots. Later on Sandy started to moan about that, Wurtemberger style.
While on our right, Jim and Angus actually followed what was written in the military books and softened the French flank under Peter‘s command.

And then came the cavalry, the "Death ride" division, was flying on the field, ready to reap what was left of the Krupp guns. Along the way I lost a few brigades, due to miss-interpretations of my commands or lack of knowledge of the rules. But enough Hussars reached the French line who were badly beaten up. And allthough the closing in fire was hurting - we managed to swipe them off the field.
Everybody congratulated Jack and Peter to a gallant French defense, it was a fantastic game!!
But I think the following cavalry brigades would have swept away the morally beaten French.

Resumee:
Elsaß-Lothringen is finally freed from 250 years French occupation and we all agreed that cavalry attacks are THE next thing to come, for future conflicts, nearly unbeatable ... a must have ...

Terrain: Angus and SESWC
Miniatures: all Pendraken 10mm, from Angus, Jack, Sandy and mine.
Angus‘ Rap: http://www.edinburghwargames.com/Journal%20115.htm

The famous French Peter-ligne

My Cavalry Division waiting, biding their time off field

The Imperial French amuse us with their guns ...


Ville de verrue is captured by Sandy‘s Grenadiers

General Leutnant Baron von Rheinbaben, bitte auf die Bühne!

aaand off the Death ride division goes!

Chassures are holding the centre piece, Chateux de Môle noir

... but Jim‘s and Sandy‘s attack waves are faltering ...
Then the Hussars of the 13th Cav. Brigade are charging, 2nd in line the Brunswickers...
... the French have to give way ...
... but the 13th press on!