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Postmortems Page 2

New update ideas?
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3
Postmortem
Hey everyone I need your help. I want to make sure this asset pack is genuinely useful and meets the needs of other developers and artists. So, I'm open to any...
Dev Log #1 - Long road ends, longer one begins
Postmortem
Hello, I’m excited to be here after three long years - first of all, mentally. Originally wanted to name this first dev-blog post with a subtle reference to S...
Spheres and Skulls
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Postmortem
It’s been kind of surreal to see my emote plastered across many messages in the PicoCAD Discord server! I want to thank everyone that express kind words about...
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Author's notes
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Postmortem
I'm pleased to call this sketch my most self-indulgent yet. The amount of "stuff" in it is too much for a day's work, too much for the amount of "game" there is...
​My Workflow: How I made Pencil Survival Icons
Postmortem
The physical part: Drawing Sketching: I just sketch with my pencils while taking reference from real life images. Seriously what else Sketching could mean? But...
Godot Wild Jam 92 Postmortem: My workflow
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Postmortem
Introduction I recently participated in the 92nd Godot Wild Game Jam, a 9 day long jam focusing on using the Godot engine. My only hope whenever I finish a game...
Five Years of Trash
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Postmortem
Hey gang, It's been five years — well, a bit more than that — since we released Trash the Planet . On behalf of all of us at This Game Is Haunted, thank you...
Dwell Time Release!!
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Postmortem
Three nights, one coffee, and Marcus Hi. If you're reading this, you either followed a link or stumbled onto the page and want to know what this is. So here's t...
afterword (burnout days)
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Postmortem
https://starbage.art/ spoilers~ Hi gals (coughing up blood). This is being written immediately though usually I wait a while.. But this project occupies a weird...
Keling - Marketing and Playtesting at Comipara Offline Event
Postmortem
Hello, Mechanics! We joined a local creative event called Comipara at DI Yogyakarta between 18 - 19 April 2026 as marketing and playtesting effort to increase v...
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Blog #21 - Balancing the game and Android requests
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Postmortem
Hello Rotters! How long have you survived? I mean, on the chunky Android controls of the last release hehe. Well, I've been reading all comments on our communit...
Under the hood of Combat Search Rescue
Postmortem
My first game release Welcome! I've been a 3D artist for a very long time and use 3DS Max. In more recent years I was dabbling with Unity Game Engine to see if...
2 files
DragonRuby's Seventh Year - Where We Started and Where We're Going
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Postmortem
April 19th 2026 marks the seven year anniversary of DragonRuby Game Toolkit. In celebration of this milestone, the game engine will be free for the next few day...
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Introduction
Postmortem
Characters and Combat Unlockable characters are meant to feel meaningfully different, not just cosmetic swaps. Each one pushes you toward different upgrade prio...
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NEW VIDEO: My top 5 favorite Flowerdrops themes, and more!
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Postmortem
Hello all, Natali here! I've got something fun to share today... a brand new video! If you've known me for a very long time (like, a decade plus, or more) you m...
Full working stats reading from JSON
Postmortem
Finally, I did it, It took around three days to build the JSON - SERVER - CLIENT - UI system. The most difficult part for me was the masks I used to keep the pa...
Post Mortem sounds so sad, my game still lives
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Postmortem
Marshaller of Inalpla What's a marshaller? You know those guys in coloured suits with glowy sticks on airports or famously in action films on aircraft carriers...
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BPM - Devlog #1 - Pivoting after day 1
Postmortem
Overview: setting up a good 3-day-long game jam BPM, Bionica Pro Mortalis , is our entry for Ludum Dare 59, a 72-hour game jam taken place in April 2026. This e...
Un anno dopo
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Postmortem
Un gioco serio ha visto la luce, nella sua forma finale, circa un anno fa. Scelgo la data di oggi per questo postmortem, poiché sono consapevole che alcune cos...
My First Ludem Dare: Small Among Storms
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Postmortem
Small Among Storms was our entry for the 59th Ludem Dare game jam. This wasn't just my first time trying Ludem Dare, this was my first game jam ever. I had neve...
Wait for the new version | FCAV
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Postmortem
We're aware of some issues in the current version. Don't worry, we'll release a new, more stable version with all the important improvements. This weekend(Alrea...
Behind the Scenes - Part 2
Postmortem
Hey there! It’s been a while. Last time we spoke, things were just warming up. Ari was our main focus while we discussed her creation and partnership to Klein...
Author's notes
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Postmortem
There's lots to talk about with this one: battle system, structure, process This one came together in a fun way. I had the idea a few weeks back for a battle sy...
Briefing & Quest System Refactor
Postmortem
Briefing & Quest System Refactor Several frustrating moments uncovered through playtesting with friends — quests not completing or fleets not finishing their...
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When the fish is fresh
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Postmortem
Gameplay (Bryce) How we got the grappling hook From the beginning I knew I wanted to make a game with an interesting movement mechanic, and some type of grappli...
🍀to everyone that worked on this + log
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Postmortem
🎉 🎉 🎉 🎉 🎉 🎉 IT HAS BEEN RELEASED. Huge thank you to everyone who participated with their beautiful art and ideas, everyone did so well and it...
Devlog 6: End of first sprint
Postmortem
Welcome back! Hello all! Our team is back from our well deserved "break" period and we're excited to fly fly back in development. This is the last week of the f...
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Balance Update + Visual Improvements
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Postmortem
A new update for Neon Dealer is live. This patch focuses on improving gameplay balance and polishing some visual elements. What changed Rebalanced several cards...
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Authorize server and first EPacket
Postmortem
First time created a server for the game, i tryna to do good architecture, to make my life easier in future. Have some health issues , always blood from the nos...
First ever dev log!
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Postmortem
Hello! Dlovan here (Owner Of AUAD & Classic Us). I'm here to post this first ever dev log for classic us and if there is any more news I will post updates here...
Postmortem - Isometric Idiosyncrasies
Postmortem
A user, Makapar , mentioned how should I do a write-up on the challenges of making an Isometric Game.. A very good suggestion! Making Isometric Games is hard...
Please Index me
Postmortem
Realized this game was not indexed, maybe this helps...
Primos journey to understand what he wants to be
Devlog 1
Postmortem
What was updated to the page: Added Immortal_Playtest_v1.zip, 5 images Future developments: Tribulations More sound effects More polish More upgrade nodes Balan...
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Cómo hice Conejito Cagón
Postmortem
Cuando empecé este proyecto no estaba delante del ordenador. Estaba limpiando la jaula de Luna, nuestra conejita belier, que tiene un talento natural para prod...
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Major Update!
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Postmortem
🚀 Major Update! Hey everyone! I just released a new update for my game. 🔹 Improved gameplay feel 🔹 Fixed some bugs 🔹 Updated visuals If you haven’...
Blog #20 - Bombs on 0.0.6
Postmortem
Hello Rotters! Just a fast update on our blog! As the build 0.0.5 just dropped I started to work on the next one. I've just applied a nice CRT filter glitch for...
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Road to Release: Day 2
Postmortem
-- Incoming Transmission -- Salutations, Cosmonauts! Today we figured we'd take a small trip down memory lane and look at some really early concepts of Tales Fr...
13 Game Jams, 14,000 Views — What Actually Worked
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I’ve been making game jam games for about 5 years now. 13+ games, 14,000 views across my profile. Some games flopped. A couple surprised me. Here’s what I a...
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Author's notes
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Postmortem
This one has been sitting around for a while. In my project files, this sketch is listed as "Game 5 (Sketch 14)", reflecting the fact that I made after "Game 4"...
como dizer adeus (dev notes, postmortem)
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Postmortem
(Content warning: conversations about mental health, depression, suicidal ideation) One Last Goodbye started out as a kind of experimental ‘what if ghost yaoi...
So what went wrong and what went right?
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Postmortem
Lair Keeper: Draw & Brawl has shipped for Dungeon Crawler Jam 2026! If you haven’t played it yet, it’s a first person grid dungeon crawler with roguelike ca...
Postmortem: Making Those Who Dwell
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Postmortem
Looking back on Those Who Dwell , I think the biggest thing I learned is that having a strong idea for a game is not always enough. From the start, I believed i...
Notes from the writer
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I usually write for videogames. This was my first proper novel; although in the past I wrote a few as challenges (RIP NaNoWriMo), I had never actually written p...
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Post-release ramblings
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Hello! ✨ First of all, thank you so much for the incredibly warm reception the game’s received so far. I continue to be amazed by the amount of love people...
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Post Jam and Beyond...
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Postmortem
New to using the devlog feature so let's give this a try So, now that the jam is over and I'm looking over this project > I want to continue working on it. Even...
Thank you for 1,000 Playthroughs!!
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Postmortem
At the end of March, I released a game called Family-Friendly Online Art Musuem (F.F.O.A.M.) and in a week, it has surpassed 1,000 playthroughs. Thank you to ev...
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New WebGL Version - Play Spirit Story on Browser Now!
Postmortem
In this update (Alpha 0.0.66), I have officially supported WebGL. Now you can experience the game on PC or iOS/Android browsers without downloading any APK...
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New beginnings require reflection and action!
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Postmortem
Visual novels. Enter this niche, acknowledging the limited number of players and the restriction of its themes, or perish. Not that it’s a bad thing. It makes...
Behind the Scenes - Part 1
Postmortem
With the newest release, I've decided to share a bit about the process of making these along with the premise for each episode. I'm aware it seems out of touch...
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How to do everything wrong, and still be proud of it
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Postmortem
If you're reading this, you probably already know about the Cognition Method. We've been working on it for around six years, and I can honestly say it's the mos...
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