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Physical game Postmortems

Big Explore Dolmenwood Update!
Postmortem
I am super excited to announce a new version of Explore Dolmenwood (formerly Optical Dolmenwood) that adds several new features: See rivers, roads, lakes, and w...
Ember Adventure #1 Post-Mortem
1
Postmortem
Post-Jam Post-Mortem Alrighty folks, we made it! I present to you Project Ember Adventure #1 ! Project Ember Adventure #1, 2026 Each Hardmode that I've particip...
1 file
Session 1
2
Postmortem
THE PARTY Zorbax · he/him (Tim) · Armiger · Mutant · HP 4/4 · XP 0/2000 Features: Cyclops, Heightened Hearing Inventory: Dagger, Ration Mesu · she/her (Ry...
Un anno dopo
5
Postmortem
Un gioco serio ha visto la luce, nella sua forma finale, circa un anno fa. Scelgo la data di oggi per questo postmortem, poiché sono consapevole che alcune cos...
Postmortem Pt. 1: Finding Inspiration
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1
Postmortem
I didn’t set out to make this game. Belt Bashers—a cooperative “arcade beat-em-up” style board game played on a rotating conveyor belt—was the product...
Down to the crypt...
1
Postmortem
The other day I found my self with all my family sick in bed. I used the time alone to run into the dungeons of JMMB and here are the two adventures I had. They...
So it goes
1
Postmortem
There is, it seems, a cosmic rule which states that immediately after you submit something, you will find a typo in it. So it goes...
2 files
Inscribed: Heartstealer Retrospective
Postmortem
Good Morning, This is Mr. Staleman with a retrospective on Inscribed: Heartstealer. I'm still working on the game. Although it is feature complete and can be pl...
Alien Dominions: The Master of Orion (I of III)
2
Postmortem
This is the map of a game of an Alien Dominions game I did when testing the ruleset. It was done as a play-by-post game in Comunidad Umbría on the early days o...
2025 on Sabbatical: Kinda
6
Postmortem
In which Kali reflects upon a year spent in sabbatical-ish. Preface Some way through 2024, as we approached DUKK BÖRG fulfillment, we looked around and realize...
Solstice Prompt
Postmortem
Ten Questions 1 7:00 I seem to be noticing a turn. Things have a way they are described to have happened; And then things have a way they effectively happen. On...
One year of "Out of Print"
5
Postmortem
So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
Caverns of Thracia Play Reports 1-6
Postmortem
Caverns of Thracia (DCC) These are session write-ups I initially posted in the Goodman Games server on discord. They refer to a campaign run by me, for my frien...
Story About Figurines (Herd Design Diary 1)
2
Postmortem
The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
Oceania 2084: A Post Mortem
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1
Postmortem
Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
Kobold Krew Launch Recap
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2
Postmortem
So I wanted to give a small post mortem about the launch of Kobold Krew cause I think transparency is important. This will mostly cover the initial launch and t...
Pulvis et Umbra Postmortem
Postmortem
Pulvis et Umbra Postmortem If you're just here to see the crowdfunder data, no worries! Just skip down to the "Comparing the Crowdfunders" section. Haven’t dr...
Post-challenge reflexions
6
Postmortem
Hey, If you just arrived, I'm Juana, and I designed 15 new puzzles in 15 days. One new puzzle every day. 0 AI used. This is my short reflexion after this two ve...
Icarus and my first game jam
1
4
Postmortem
In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
Retiring a Gaming Notebook. 2023 - 2025
1
Postmortem
An unremarkable $1 notebook from Ikea, now discontinued, as far as I know. The perfect vessel for in-the-moment notes, never meant for reading after the session...
Some testing
Postmortem
Wyrm Lords is a game that seems to be cursed with all kinds of bad decisions. I thought that could work as a nice entertainment for my 6 year old as he likes bo...
Devlog 1 - système modulaire et playtest
Postmortem
Devlog de Soleil Profond, projet en cours ( https://locus-solus.itch.io/soleil-profond). Le test en jeu (playtest) que j'aborde ici a été réalisé fin...
Booster Pack
Postmortem
Another prompt plays comet to your planet: Sometime it feels like contact juggling with you over my nervous system. Let me explain, there’s this hole where I...
The cover of Wyrm Lords (and III)
2
Postmortem
After some struggle, it became clear that the wyrm lords, were not a good asset for the cover. Without the dragons, they are just some wizards but with the drag...
The cover of Wyrm Lords (II)
3
Postmortem
So, here are my firts attempts with the cover: dragons, wyem lords and the title: That left a lot of empty space so I tried putting them closer. The difference...
The cover of Wyrm Lords (I)
2
3
Postmortem
Looking at it retrospectively, I am not completely happy with Wyrm Lords. Right now, I blame the rush: I was short of time and anxious and so eager to finish th...
Ludum Praxi Postmortem
4
Postmortem
The following comes from my blog post postmortem, which you can read here . The two are identical, though, aside from a lil formatting that didn't properly tran...
3 files
8/29/2025 - What is Crowns 2e About?
5
Postmortem
What is Crowns 2e About? As strange as it sounds, it took me a really long time to figure out what this game was about, and I’m happy to say I figured it out...
The Abstracted Medieval Village Map
2
Postmortem
This was inspired by a conversation in the forums about generating a village map via the AD&D dungeon generator. My particular point-of-view is that a village d...
Between Two Cairns (Keys & Locks)
2
10
Postmortem
So Between Two Cairns, (the podcast), reviewed this adventure and said some really nice things. I've been listening to Yochai Gal, Brad Kerr & Sam Mameli for a...
1 file
This illness is more my fault (PSA included)
1
Postmortem
Did you eat red meat? How prophetic. The kind of question that comes to mind with colon cancer or heart disease. Well, I'm a vegan (since 2017), and am long ove...
Devlog 13: UKGE 2025 Retrospective
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3
Postmortem
Last week, my wife and I travelled from North Yorkshire down to Birmingham to attend UKGE as Exhibitor's for the first time. This was also the first time we wer...
1 file
Tin Tamer - Quality Checks, Physical Proofs, and Card Size Considerations!
1
Postmortem
Hey Tin Tamers! Quick update from the workshop! We’re currently deep in the quality checking phase for Tin Tamer. As many of you know from our previous post...
1 file
Mother, May I Keep It? Post-Mortem
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1
Postmortem
The development process of " Mother, May I Keep It? " was a challenging journey. Version one was created for Kaijujam 3 , but it was not released until over a m...
Postmortem for my first puzzle design project
2
Postmortem
So, it's been two days after the release, and things are starting to die down (well tbh they are never a "hit" or anything haha), now I feel like I'm calm enoug...
Regarding ASV's Mech Artist, TerkMC
Postmortem
Hi everyone, We are contacting you today regarding an unfortunate and complicated situation. The individual who we commissioned for the artwork of the five ASV...
1 file
Postmortem, Short Rants, and Plausibble Overhauls
Postmortem
Three years ago, I made the genesis of EMPLOYEE. As a one-page RPG, it was an achievement for me. I create something that I made on my own. I took time to read...
The Maple Island Massacre – My First Micro-TTRPG of 2025
1
Postmortem
Hey everyone, This year, I’ve set myself a challenge: to design a micro-TTRPG every month. It’s a way to push myself, sharpen my skills, and learn the craft...
2 files
Where to next?
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6
Postmortem
During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
Tornando a casa...
2
Postmortem
È notte. Fa male. Un dolore fisico che non si placa, che rende difficile trovare pace. Per non farmi travolgere, ho deciso di tornare su Torna a Casa . È un g...
1 file
Post-Mortem
7
4
Postmortem
For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
Hotfix: typos and minor changes in v1.0.2
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5
Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
2 files
Post-Gamehole Con Feedback
Postmortem
It was wonderful seeing everyone who came out for Gamehole Con. There was a lot of valuable feedback and I think we solved one of the most common critiques. The...
Secret of the Crystal Gate Post Mortem
2
Postmortem
These Post Mortems are coming sooner and sooner after the release of these projects lol. IDK if I’m unconsciously leaning into the “Fire and Forget” style...
Changes coming to Kobold Krew
3
Postmortem
So after creating 4 supplemental Zines (2 have been released so far) for Kobold Krew I have been thinking and I am going to be making a change to how I handle t...
One Page RPG Jam Postmortem
1
Postmortem
So this years one page RPG jam has just wrapped up and I've already decided that I'm going to sign up to the next one. Making a One Page RPG provided me with a...
1 file
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
Die Quellen von "Das Letzte Match"
Postmortem
Hinweis: Dieser Post ist parallel auch in meinem Blog erschienen. Ich studiere in Rollenspielen (und, wenn vorhanden, auch in Romanen) immer besonders gern das...
Fate is challenging us in unsuspected ways
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Postmortem
Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Check out the Sequel to One Roll Combat
2
Postmortem
I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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