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Devlogs About Game Design

I'm making a game about contradictions, but players are choosing a side
Game Design
I wanted to design a game whose core idea was constant contradiction: freedom of choice exercised within a carefully delimited catalog of options. The system do...
Why a platformer and not a top down RPG? SlumberNapped show and tell #5
3
Game Design
So some of you might be wondering why Slumbernaped is a platformer RPG and not a top-down game like most popular RPGs. Well, in this post, I'd like to go into w...
Thank you + April 2026 Devlog
11
130
Game Design
Hello everyone, Pipi here :3 It’s hard to believe that it’s already been a month since KoM was released. A lot has happened during that time. First of all...
Catch-Up, Callbacks, and Persistence: Keeping a Multi-Run Mystery On Track in a Card Game
2
Game Design
I.T. Never Ends feels like a shuffle of absurd help-desk tickets, but underneath that shuffle is a structure. Most of what you see is ordinary content: weighted...
Moving away from "Solo Dev"
12
17
Game Design
Development continues! I'll give updates at the end, but I also wanted to add a few thoughts about how I've changed my thinking for Heart Sigil Elchemia. When I...
"Frieza's Fury" Game Development Devlog #14: Bug Fixes
Game Design
"Frieza's Fury" Game Development Devlog #14: Bug Fixes...
"Frieza's Fury," a retro, 8-bit-style, Dragon Ball Z themed fighting game fan project for PICO-8.
About the choice system, the core of Thoughtless
Game Design
Lately, especially since I've intensified my marketing efforts before te release, I've been thinking about what makes Thoughtless what it is. The reason why som...
Weapons in LiveFire League: chapter 1
Game Design
In a shooter, weapons are everything. They define how you move, where you position yourself, how you attack and defend. Bad weapons ruin the game. Good weapons...
🎉 Full Release
2
Game Design
Full Release Hey everyone. I’m really excited to say that Underjoy is now officially available . This project started as a small idea, and over time it grew i...
2 files
Mastery System
2
3
Game Design
Hi guys! I’d love your feedback on an idea we’re thinking of experimenting with in Chrono Bot. NEW MECHANIC The idea is a Mastery System. Actions would beco...
Atom update
Game Design
ATOM PUNK update The introduction of combat towers is one of the key content updates, significantly changing the gameplay dynamics. This expansion focuses on st...
Character deep dive: Edgar A - the senior poet.
1
Game Design
Meet the staff. Starting with the man who filed a ticket as a sonnet. This is the first entry in a new devlog series for I.T Never Ends : character spotlights...
Saving, settings and quality of life improvements - Prototype Version 3
Game Design
Hello everyone! tl;dr - This week I added a save system, settings, worked on quality of life improvements and bug fixes as well as localization support (not ava...
1 file
Meet the characters of Tavern Talk - #10 Voy & Renu
3
Game Design
Dear Innkeepers! Another humanoid kin are the Phantasms that are very skilled at summoning illusions, and due to their natural affinity to the realm of nightmar...
2 files
LiveFire League: Prototype is Now Playable
Game Design
**25 years ago**, I first sat down to play *Quake 3 Arena*. I was only 5 years old, and the game grabbed me with its speed, its chaos, its pure adrenaline. Back...
How we killed our game (and resurrected it)
3
Game Design
Hi everyone!!! I'm Fra / Boh and this is the second devlog for our game Echoes of Ymdir! This time it is not a changelog, since there is no update (the map is s...
PvE Missions and Objectives
Game Design
Original posted to the Ruinstars blog I’ve been working on the objectives in the PvE missions for Ruinstars . The mechanics are solid, but in a full PvE campa...
1 file
A thing Vade Arcanum taught me
Game Design
If you've used Vade Arcanum at your table, you've probably pushed through that moment where a roll produces something you didn't plan for and had to decide on t...
Interview - Electric Airship
3
Game Design
I've had an interview with the Electric Airship Podcast! We mainly discuss Moon River and some of the other things I've done, as well as just chopping it up abo...
Freytra Peaks making-of
3
Game Design
In this devlog, we''re going to take a look at the creation process behind the upcoming track “Freytra Peaks”, exploring the creative process behind the tra...
Meet the characters of Tavern Talk - #9 Baya & Una
6
Game Design
Dear Innkeepers! Talking about interesting places in Tavern Talk - have you been in a spa in the swamps? No? Then, here is someone you have to meet: Baya Baya (...
2 files
SlumberNapped show and tell #4
5
Game Design
Hey, I just finished the battle background for the Nightmare Battles in Ed's Nightmare, and I wanted to share it with you all. I'm not going to share the code...
Price Minipulation
1
Game Design
Arcane Earth has a small daily price system I quite like… One of the quieter mechanics in Arcane Earth is something I have been calling “price manipulation...
Devlog: The Estate!
3
22
Game Design
Dark romance dating-sim
Devlog #4: Turn The Music On!
8
Game Design
I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack dev...
Meet the characters of Tavern Talk - #8 Skully & Archie
10
Game Design
Dear Innkeepers! Some patron's just come into your tavern to enjoy magical drinks and hear the newest rumors. Now meet two special gentlemen! Skully Skully (he...
2 files
Designing the Caves beneath Fort Vulgar
2
Game Design
I finally have some DEVelopments worth bLOGging about for this project, so first a brief introduction. In 2022 I started running a Dolmenwood campaign (more acc...
Suggest, view and comment on future features
2
Game Design
Hi! See future features and comment your favorite or suggest some: http://www.beautifulfantasy.art/2026/03/the-next-features-i-may-add-to-caverns.html...
Meet the characters of Tavern Talk - #7 Tia, Clay & Dindi
9
Game Design
Dear Innkeepers! Dragons are real in Tavern Talk . Its world of Asteria rests on the Aether Tree – a colossal world tree that is home to the five Dragons of t...
2 files
Devlog 6 – Polishing the Final Experience
4
Game Design
🌫️ Atmosphere & Details Hey everyone. I wanted to take a moment to share a quick update on how things are going with Underjoy . I’m currently working ful...
Devlog: Meet our boys! <3
7
28
Game Design
Hi! I'm so excited to finally introduce you our romanceable boys! <3 I've put together character cards for four of our lovely masters, breaking down both their...
Dev diary 3/20: UGC Arena Mode
Game Design
We have been designing an UGC arena for our game, On Any Journey. It is still on early prototype. Free feel to download the build & join our Discord channel:...
1 file
Dead Reckoning — v0.1.26 Devlog: Decisions, Drift, and a Layout Bug That Ate All the Buttons
Game Design
First: an apology. v0.1.24 shipped broken. If you played it in the window between Thursday and Friday's hotfix, you would have opened the game and found that ev...
3 files — 0.1.26
Meet the characters of Tavern Talk - #6 Jade & Iniko
8
Game Design
Dear Innkeepers! Tavern Talk has all kinds of characters and Asteria is the home to the majority of its humanoids. You can also find a massive variety of flora...
2 files
Meet the characters of Tavern Talk - #5 Hex & Grace
5
Game Design
Dear Innkeepers! We've already talked about elfs, dwarfs, and dragons in Tavern Talk - what's missing is a wizard, of course! Hex Hexagon "Hex" Hex (he/him) , a...
Devlog #3: The Way of The Art Style
2
9
Game Design
Good day once again, Diecaster! 🚗 Welcome to the third Playtrack devlog! This time we’re diving into something that defines the entire feel of the game: th...
[ENG/FR] Update and votes / MAJ et votes
3
Game Design
Hi everyone! How about some information about the upcoming update ? To be honest with you, this one is giving me a hard time. I've used everything I had prepare...
DEVLOG - Content Warnings (Sensitivity Special Part 1)
9
Game Design
"I'll never make a gigantic devlog ever again," I said last month, before sitting down to write my thoughts on content warnings Thank you all for the understand...
Meet the characters of Tavern Talk - #4 Rogue & Melina
7
Game Design
Dear Innkeepers! More mysterious characters from Tavern Talk are coming your way. They are lovely duo - don't you think? Rouge [Redacted] (he/they) is a mysteri...
2 files
Lighting rework
2
Game Design
...
Heartpicker: A raycasting multiplayer horror game about rats and hearts.
Bizarre Maze Version 1.0.2
2
Game Design
Made a new update to the game. This update has a few changes, with one big one. -On Hard mode, you can now choose which amount of lives you want to start with...
1 file
[Devlog] 5 Ways to Power Up Your Player – Guided by Kyle!
2
Game Design
Hello, this is CoMu. We are currently in the process of submitting the demo version for Steam review and are steadily preparing for its release. In this update...
💬[DEVDIARY: FEEDBACK RESPONSE] Answering Your Questions
8
Game Design
Нey friends! This time, we’re here specifically to answer your questions and the wonderful comments you’ve been leaving here and on other platforms. Some o...
How Can Spiders Get More Love?
2
Game Design
In the years since its release, Spiders of Eightstar has easily cemented itself as my least-popular game. And although I have some ideas, I'm not entirely sure...
Screenshots from two previous versions
4
Game Design
ENG: Nothing special. Before releasing Daydream Pics in the summer of 2024, I had created and tested two earlier versions with different layouts and gameplay, t...
Meet the characters of Tavern Talk - #3 Kyle & Rhea
6
Game Design
Dear Innkeeper! Today, you will meet a very special duo of characters from from Tavern Talk and we are very sure, you will like it! Kyle Vampires are by far one...
2 files
Gravity Glitch
Game Design
My first mobile game built while starting university. Learned a lot about debugging and finishing projects. I am really excited that I was able to finish it and...
Devlog – Under the hood of Void-OT
2
Game Design
Most people see Void-OT and think one thing: console graphics. Fair enough. It runs in the Windows console, written in C#. At first glance that sounds like the...
1 file
What Does T.W.I.R.L. Even Mean???
2
Game Design
A great man once said, "Hello everyone... I'm BACK!" The man stepped forward to a stage, a bunch of panels lighting his every step, and the world waiting in ant...
Bug Fix - WebGL Tooltip Interaction Issues
2
Game Design
Fixed unclickable buttons on Tooltips (WebGL only). Card Handbook and Rune Slotting pre-selection are now fully functional. Sorry for the inconvenience—enjoy...
1 file
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