Füge eine Handlung in deiner Sprache hinzuCherokee Tommy (Domassi) must rescue his girlfriend and grandfather from the clutches of an Alien spaceship orbiting earth.Cherokee Tommy (Domassi) must rescue his girlfriend and grandfather from the clutches of an Alien spaceship orbiting earth.Cherokee Tommy (Domassi) must rescue his girlfriend and grandfather from the clutches of an Alien spaceship orbiting earth.
- Tommy Hawk
- (Synchronisation)
- …
- Jen
- (Synchronisation)
- …
- Grandfather Enisi
- (Synchronisation)
- …
- The Keeper
- (Synchronisation)
- …
- Sphere
- (Synchronisation)
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- Elhuit
- (Synchronisation)
- Hunters #1
- (Synchronisation)
- Panicked Airline Pilot
- (Synchronisation)
- Radio Caller #5
- (Synchronisation)
- News Radio Announcer
- (Synchronisation)
- Additional Female Voices
- (Synchronisation)
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After his girlfriend and grandfather get kidnapped by an alien spaceship, Tommy tries to release them from the clutches of evil. As the game progresses onward, you realize it isn't that easy. The ship is controlled by a power hungry leader who steals people from different planets for what they call "Harvesting", meaning to eat. Along the way you earn a power called spirit walking, you leave your body in a state of meditation while you do what you have to do with your spirit, and you shoot with guns that will blow your mind.
The worst thing about this game is the easiness of it. It will take you about 5 or 7 hours to finish the game. The portals are so important in this game and Prey was the first game ever to have portals in it. Defying gravity was one of the fun things in this game but it can get weird sometimes because you have to shoot in a way which would make your brain dizzy and fuzzy. Prey is enjoyable and somewhat stupid because when the enemy is about to throw a grenade they call out, "Grenade" and then you can easily avoid it. Prey should be in every gamers collection and have a wonderful time playing. Happy Gaming!
Bound for tragedy, the nine year old title has made it to stores this summer triumphant, albeit the interminable delay from first showcasing in 1997 to shelves circa 2006 has resulted in much confusion, hence the less-than-stellar critical reactions you may see elsewhere.
For Prey is being bunched with the on-going, and oft exhilarating, slew of first person shooters, still in vogue and dominating proceedings, particularly on the PC. However, it isn't one such game despite following the genre's visual conventions. In fact, it has more in common with 80's pioneers Cinemaware, whose glorious and ignominious interactive movies on the Amiga were cast aside, like Prey accused of low difficulty levels and pre-scripted events.
Of course quite easy and pre-scripted, because Prey doesn't wish to come across hard to get or sophisticated, but, lo and behold, simply fun. It is one of the smoothest games we've seen in recent years, compelling players along not by hardened challenge but rather sheer pleasure and a desire to see what's in store next.
It is also an amazingly stable game, suffering none of the encumbrances known to occur with alarming regularity in other titles. To that extent, Prey resembles last year's Area 51, another roller coaster ride crucified by industry and players for being too timid and lacking the simple press power of its Doom, Half-Life and FEAR siblings.
Forget all that: Prey is a masterpiece, putting fun and superlative storytelling first. A big boon is the maturity of the tale, with a lot of good language, real gore and even fighting against wicked children.
Reasonably enjoyable action and quite attractive visuals help, but above all else it's the game's consideration of players that wins us over. It's never too hard or frustrating, and gives you those vital ingredients somehow often missing in other releases.
For starters, the way it all begins, at a remote reservation bar on a dark, stormy night. Protagonist Tommy, considered Cherokee by his grandfather Anisi and girlfriend Jen, but really eager to shed that identity and look for a new one. This scene introduces characters and play mechanics well, preparing Tommy for the fight ahead, as an unknown force kidnaps him and his loved ones, forcing the reluctant hero on a path of discovery and courage.
But here we also glimpse Prey's professionalism: jukeboxes come with a host of full rock tracks, clocks animate and change in real time, rain falls outside in rhythm, and Don't Fear the Reaper plays just at the right moment. Beautiful.
The cavalcade of neat touches doesn't not stop there, with the unfolding alien environment into which Tommy is cast feeling real and consistent. There's cyborg weapons that move and squirm as you hold them, cool snippets of radio host Art Bell's UFO-centric late night show Coast to Coast AM, memorable alien propaganda and even wacky perspective changes. That's among Prey's chief innovations, enabling players to walk on walls and traverse portals that zip one among locations, a feature generating more than a few fun puzzles.
Opponents, most twisted and delectably incorrect in the political department, deploy excellent animation, and while obviously inspired by those from the aforementioned shooter franchises and even the Matrix movies, are engrossing in engagement and leave a lasting, entertaining impression. None are overly challenging or intelligent, and in fact the AI can't do much more than move around or take random cover, but it wouldn't matter anyway, since you can't die.
That's right, not only does the game allow saves anytime, players are also technically invincible courtesy of Tommy's Spritiwalk ability, an alternate game mode akin to Area 51's mutant switch. Learned in the beautifully-realized Land of the Ancients realm, Spiritwalk opens up areas off-limits to the physical body, granting Tommy a mythical bow weapon that's frankly of little use. Importantly, when the material shell dies, the spirit lives on, ultimately allowing for a return to almost the exact spot where Tommy died. No restarting levels and that kind of shinola here.
That's the crux of it: you're not supposed to win, beat or conquer Prey, but kick back and relish the ride, just like a truly good movie. Therefore, its cinematography is definitely up to spec, Human Head's penchant for detail and drama paying dividends as gamers witness moments of shock, horror and suspense.
The Doom-derived engine produces pleasing visuals, but they won't blow you away for technical achievement. Instead, it's the design that matters, even though Prey boils down to another corridor crawl when all's said and done. They're nice, atmospheric corridors, though, thus rarely repetitive, and Prey also avoids Doom 3's problematic love of dark spaces, something it references in one of several humorous moments.
The minimalist, but oh-so appropriate soundtrack shines, delivering psychedelic refrains, sci-fi mood-pieces and addictive rock just where they count. Effects contribute their fair share, and you'll soon be quipping one liners provided by Tommy's prolific adversaries, the Hunters. Weapons and other contraptions sound great, and the Spiritwalk portion comes with chanting voices that get into one's head easy. Do note the top-notch voice acting, making everyone come off as champions of their respective roles, in particular the sinister enemy bosses.
Prey does its literary and cinematic sources of inspiration proud. Stuff like the Alien universe, Shyamalan's Signs, 80's series V, the X Files, Independence Day and classic invasion novel Footfall all find a home here, as do players who appreciate a tight, comprehensive package that simply makes you feel good about being a gamer.
Rating: * * * * 1/2
The creative puzzles will have you confused to the max and the level design is surprisingly small but thanks to the portal technology and wall walks levels seem surprisingly bigger then they actually are.
The thing that surprised me the most was the long lasting storyline that kept going even when you thought i would end but a small downside is the Multiplayer.
The MP is good the weapons and maps are good it's just the fact that the amount of people playing is small and if someone lags everyone else does.
The Single player has a long lasting and lively story as well as inventive puzzles.
Nowadays you can pick it up cheap, i got my copy brand new for £20. I Say definitely rent it at least.
Graphics: 8 The graphics are good but some areas are a bit too shiny for me.
Sound: 9.5 The sounds are pretty good and the voice acting is great.
Story: 10 Play it yourself, you'll understand.
Weaponry: 6 There aren't many weapons but they're cool.
MP: 6.5 Could be better
First of all I want to say that I like the original idea of wallwalking, etc. It cóuld have been very innovative if it wasn't for the developer turning this game into a semi-puzzel/platform game every once in a while. I said this a lot of times and I'm gonna say it again; platformgames and shooters dón't mix, period. I like a challenge, but for example I was trapped in one (big) level for a entire week before I found out that to progress in the game, I had to shoot a small electro-tube somewhere on the wall... What kind of game-logic is that?! So if you want to complete this game and you find yourself stuck, the best thing to do is thus basically shoot at everything and hope it triggers a door or anything... It is NOT the way I want to play a game! The most 'innovative' part of this game are the portals, and even though Valve's Portal-mod does a far much better job at this today then Prey, it is a cool effect (at least for sight). Is it necessary? No. Is it confusing? Very much. Most of the time when you enter a portal, you will flip upside-down , or sideways in a way that it will leave you desorientated for a brief few seconds and thus very vulnerable to enemy attacks even with the most 'elite' shooterskills.
The weapons are also not very great. Every gun looks like a cliché alien-gun, complete with bright lights and shiny texture. You have a sort of plasma-gun, a gun that you can load up with elemental stuff like fire, electricity, cold. You also get a gun that fires what could be described as a load of snot... Well, do I need to say more? Its as if the developers of this game weren't even trying. Oh, and you also get to play with the lamest, and I mean the LAMEST main-character in a shooting-game EVER. At the start of the game, the Indian-guy doesn't bother you much, but further in the game his whining about his girlfriend and his childish and furthermore simply dull one-liners ("Damn, its dark in here!" - as if I didn't notice that myself Sherlock!) will probably tick you off and will leave you with no feeling for the main-character at all.
And some more bugs: some 'puzzles' (read: annoying counterparts) require a lot of 'spiritpower' to turn on switches and so, but if this runs out, you will have no other choise then to kill yourself in order to get more 'spiritpower' (and no, there are no spirit power-ups in the levels apart from a few). And if you don't have any bug-grenades (how original...) or alien-rockets (sigh) you will just have to reload a old game and try again. Also, what is it with the graphics? I mean, the game on XBox 360 already looks like it could have run fine on the first XBox (and I'm not kidding there), but some images are just too dark. And I don't mean just dark, but pitch black... Even a shitty lighter that your character can activate can't change much about that.
So this pretty much sums up what it is; A failed experiment, hyped with the now very popular Doom 3-engine. If you want a innovative and exciting shooter, go play Half-Life 2 (again), or the new Portal-mod I mentioned earlier. Do yourself as a shooterfan a favor, ignore the hype and just leave this game for what it is.
Wusstest du schon
- Wissenswertes3D Realms was the first external developer to license the Doom 3 engine.
- Zitate
Art Bell: From the high desert in the great American Southwest I'm Art Bell and we're going to start the night by opening up the lines and I can already tell you folks it's going to get very interesting. I'm getting some reports of strange lights in the sky from the Oklahoma area. Our affiliate in Oklahoma City's telling us that the State Police, get this, are reporting strange lights all over the area. And that they're having a hard time responding to all of the calls. It's going to be a wild and wooly night tonight folks I just know it. Let's go to the phones. Caller, you're on the air with Art Bell.
- VerbindungenFeatured in Charlie Brooker's Screenwipe: Folge #3.2 (2007)
- SoundtracksTake Me Home
Performed by After Midnight Project
Written by Jason Evigan
Courtesy of Evigan Music (BMI) & Diversified Music Group (BMI)
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