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Doom 3

  • Videospiel
  • 2004
  • 18
IMDb-BEWERTUNG
7,8/10
4630
IHRE BEWERTUNG
Doom 3 (2004)
Doom 3: Bfg Edition: Lost Mission Trailer
trailer wiedergeben1:21
4 Videos
13 Fotos
ActionAdventureHorrorMysterySci-FiThriller

Füge eine Handlung in deiner Sprache hinzuA demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.A demonic invasion at Union Aerospace Corporation's Mars Research Facility has left only you and a handful of survivors with the chance to fight your way to safety.

  • Drehbuch
    • Matthew Costello
  • Hauptbesetzung
    • J. Grant Albrecht
    • Dee Bradley Baker
    • Michael Bell
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,8/10
    4630
    IHRE BEWERTUNG
    • Drehbuch
      • Matthew Costello
    • Hauptbesetzung
      • J. Grant Albrecht
      • Dee Bradley Baker
      • Michael Bell
    • 35Benutzerrezensionen
    • 10Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 4 BAFTA Awards
      • 1 Gewinn & 5 Nominierungen insgesamt

    Videos4

    Doom 3: VR Edition: Launch Trailer
    Trailer 1:42
    Doom 3: VR Edition: Launch Trailer
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: VR Edition: Announcement Teaser
    Trailer 0:38
    Doom 3: VR Edition: Announcement Teaser
    Doom 3: Bfg Edition: Lost Mission Trailer
    Trailer 1:21
    Doom 3: Bfg Edition: Lost Mission Trailer
    Doom 3: Bfg Edition
    Trailer 1:23
    Doom 3: Bfg Edition

    Fotos13

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    + 8
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    Topbesetzung31

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    J. Grant Albrecht
    J. Grant Albrecht
    • Video Logs
    • (Synchronisation)
    • (Nicht genannt)
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    Dee Bradley Baker
    Dee Bradley Baker
    • Additional VO
    • (Synchronisation)
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    Michael Bell
    Michael Bell
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Steve Blum
    Steve Blum
    • K. Miller
    • (Synchronisation)
    • (Nicht genannt)
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    S. Scott Bullock
    • Additional VO
    • (Synchronisation)
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    Andy Chanley
    • Jack Campbell
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    Cam Clarke
    Cam Clarke
    • IPN Newscaster
    • (Synchronisation)
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    Philip L. Clarke
    • Dr. Malcolm Betruger
    • (Synchronisation)
    • (Nicht genannt)
    Kat Cressida
    Kat Cressida
    • Various
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    • (Nicht genannt)
    Grey DeLisle
    Grey DeLisle
    • Computer
    • (Synchronisation)
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    Charles Dennis
    Charles Dennis
    • Counselor Elliot Swann
    • (Synchronisation)
    • (Nicht genannt)
    Robin Atkin Downes
    Robin Atkin Downes
    • Dr. Richard Davies
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Keith Ferguson
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Jay Gordon
    Jay Gordon
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Michael Gough
    Michael Gough
    • E. Grafton
    • (Synchronisation)
    • (Nicht genannt)
    • …
    Bill Harper
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    Nick Jameson
    Nick Jameson
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    David Kaye
    David Kaye
    • Additional VO
    • (Synchronisation)
    • (Nicht genannt)
    • Drehbuch
      • Matthew Costello
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen35

    7,84.6K
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    Empfohlene Bewertungen

    sonofairgasm

    The other half of the coin

    Sorry but what did you expect? A new storyline? Fluffy smurfs that take over the universe in flying mushroom's.

    No, its called Doom people, and from that title you can expect blood, guts, horror and dark atmosphere. It follows the original story of the first doom, sure we are going back to mars, but oh what a trip! I am one of those nut's that finished the game in a week. And loved every moment of it. The suspense kept me captivated through the whole game. Aterwards i sat back and went - whoa.

    Was it too violent? I think not. towards the end it definitely kicks up a notch or two (people who have finished it will know what i mean) but it draws you back in, a new scare, you think you have seen it all and you are wrong. As for "pornographicaly violent" i think that is illegal...

    I enjoyed it, i'd recommend it, ill buy the expansion. I'll see you out there!
    Dozermelon

    This game is....

    GOOD!!!! What more i can say??? It has good graphics and some cool and scary sounds that you've ever heard!!! And some of the upgrades of the boss were also better than the originals!!!

    Now... The weapons... They were cool... The chainsaw was better than the original doom... The originals were the 2d and now the doom 3 was 3d!!! Trust me on this one...

    It had scared me from the originals to the doom 3 sequel... It scared me when i played the game in the dark... You can also use your fist to punch out the monsters!!!

    If you want to make a horror game... This is how they make it scary for everyone from doom fans...

    It is a game fantasy that had started it all...
    8Danny-021

    Biggest doom fan

    Only reason so high is bc it's doom and also the horror vibe, I count this as apart of the main series, bc it takes place during the same year as doom 2016 I count this demon outbreak that we start is the same one we wake up in, in 2016 just the bases are on diff parts of mars the labs vutruger operates vs. The ones Hayden and Olivia operates ties in to make an amazing bigger overarching story. I've spent hours of my life making sense of this timeline and it just makes sense vutruger is getting defunded bc the lack of output he's producing due to Hayden bc he has argent energy they both wanna contact hell to get more power/energy so they do only vutruger is the one that messes it all up, this isn't explained exactly in 2016 we just wake up mid outbreak w little to no explaintion this not only ties up plot point w doom 2016 but a lot of the series like doom guy going to the past becoming a warrior using the soul cube way before eternal was even thought of also this explains why the guns the slayer uses in 2016 look exact to the ones in doom 3 even to the models and color I love this game it's flipping awesome and if you like doom games there's no reason you shouldn't at least like bfg edition.
    gywhtv302

    punishingly scary

    Doom 3 takes the premises of Doom, such as plot, setting, and monsters, but beyond that this is a very different game. Obviously they've had a lot of time to improve the graphics: everyone says they're great, and it's true. Unforgivably, skin is rendered like plastic, but other than that the game's graphics is just a step or two below a CGI movie like Final Fantasy. There will be moments you will say 'wow', or later, 'dear god'. If you have the hardware for it, (for geeks like me) the game is worth getting on the merits of this alone. One big improvement the graphics engine has over all other games is its treatment of lighting: no longer is there that awful, unrealistic 'ambient' light you see in just about every 3D game. In all the 'dark' games I've played (including the original Doom), you could just turn up the gamma correction to see what was going on. No longer. Now, if some place isn't lit, it's black and that's all you're going to see. This contributes greatly to the scary atmosphere as well as difficulty.

    And difficulty does depart significantly from the originals. Doom I and II had a Nightmare difficulty which was somewhat impossible in places, but the 'normal' levels underneath it were quite doable to the point of being still fun, but not especially challenging to a veteran gamer. Being pretty good at games I naturally chose the 'Veteran' difficulty, and got beat silly, especially in later areas. The game designers obviously thought of ways not only to scare the bejeezus out of you, but also to make it hard. Enemies are fewer but don't go down easy, especially if they get a hold of you first. Sometimes you end up having to adopt unconventional tactics, like running and hiding and scaring the demons with your own blast when they find you, or even eluding them completely when possible to save ammo.

    At least for a while, this can make the game quite satisfying. But as the game wears on it becomes obvious that the game's design centerpiece, to scare you, no matter how well done, can get old. Sure the moments don't stop where you get scared because a demon climbed up a railing behind you, or something jumps right into your face when you turn a corner. But you learn to expect what start to feel like predictable cheap shots, and eventually find yourself automatically turning around when you hear something in front because you know chances are they dropped more baddies behind you too. That there isn't more variation to break the scary-darkness theme up is a pity because it would have allowed players to relish it all the more, especially given the length of the game.

    Providing the variation that does exist are some nods to Half-Life with puzzles, but all the work that went into the physics engine is pretty much wasted here, because they're boring and almost asinine in simplicity. Place a plank over a gap with a crane to get over it. Clue the user to use the crane after a minute or so, even if he's using the crane, just to make sure he gets it. Duh. Carmack himself said that in a game, if you can't do something well, you shouldn't do it at all. When I did encounter them, I found myself really wishing they hadn't bothered with puzzles.

    So is this a great game? Well, yes and no. Amazing, have-to-be-seen graphics. Veteran difficulty is a real challenge. Seriously the scariest game you will ever play, by a wide margin (especially if you play at the appropriate difficulty). You may get tired it before finishing. I'd say there are some problems, but on its strengths, Doom 3 is still quite an achievement.
    8srpc21

    I initially didn't like this but changed my mind

    I first played this in 2003 and was initially disappointed; I felt the developers used the Doom name on something completely different. I felt the original games were focused on running and gunning whereas this was a (literally) dark game with action sequences that felt far fewer in between. I didn't understand the PDF system as a 17 year old who found mountains of text exhausting/uninteresting!

    I gave this game another chance a few years ago and LOVED it. I appreciated it for what it was rather than criticising its difference to the originals.

    It is true to the Doom name in terms of atmosphere & feel, something I didn't initially appreciate. I wanted more "hell" levels in 2016 & Eternal too. It's one thing I think Doom 3 did better.

    I did play with the flashlight attached to the gun this time around, which helped. Also the use of YouTube walkthroughs the few times I got stuck.

    I learnt to appreciate the PDF systems too!

    No doubt the black sheep in the series, but I don't think that's a bad thing.

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    Handlung

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    • Wissenswertes
      While most of the levels exist highly ruined, the developers first built every level as if nobody had ever walked in them. Going through each level with special developer-only 'weapons', level designers would then dismantle the levels in order to create a highly damaged effect.
    • Patzer
      Mars's gravity is only 45% as strong as Earth's gravity, yet the Marine when outside of com-pressurized buildings walking on Mars's surface, is still walking on the ground as if there is no difference in strength of gravity
    • Zitate

      Swann: I'm here because there seems to be some very serious problems.

      Betruger: [condescending] Oh really? Do I need to remind you of the groundbreaking work we're doing here?

      Swann: No. But I've been authorized by the board to look at everything.

      Betruger: [scathing] The board authorized you? Hmmm. The board doesn't know the first thing about science. All they want is something to make them more money, some product... Don't worry, they'll get their product.

      Swann: After how many accidents? Tell me, Dr. Betruger, why are so many workers spooked, complaining, requesting transfers off Mars?

      Betruger: They simply can't handle life here. They're exhausted and overworked. If I had a larger, more competent staff, and bigger budget, even these few accidents could have been avoided.

      Swann: I'm afraid you'll get nothing more until my report is filed with the board. I will need full access, Dr. Betruger, Delta included. I won't have any difficulties doing that, will I?

      Betruger: Only if you get lost, Swann. Just stay out of my way. Amazing things will happen here soon. You just wait.

    • Verbindungen
      Featured in Spike TV VGA Video Game Awards (2003)

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    Details

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    • Erscheinungsdatum
      • 13. August 2004 (Deutschland)
    • Herkunftsland
      • Vereinigte Staaten
    • Sprache
      • Englisch
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