Füge eine Handlung in deiner Sprache hinzuSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation t... Alles lesenSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.Set in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.
- Capt. Martin Walker
- (Synchronisation)
- 1st Lt. Alphonso Adams
- (Synchronisation)
- SSgt. John Lugo
- (Synchronisation)
- Lt. Col. John Konrad
- (Synchronisation)
- The Radioman
- (Synchronisation)
- …
- Agent Riggs
- (Synchronisation)
- Agent Gould
- (Synchronisation)
- …
- Agent Daniels
- (Synchronisation)
- …
- 1st Lt. John McPherson
- (Synchronisation)
- …
- Interrogator
- (Synchronisation)
- Commando
- (Synchronisation)
- …
- Marine
- (Synchronisation)
- …
- Marine
- (Synchronisation)
- …
- Officer
- (Synchronisation)
- Officer
- (Synchronisation)
- …
- Soldier
- (Synchronisation)
- Soldier
- (Synchronisation)
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Tho the game contains a massive amount of violence and disturbing scenes, unlike other third person action shooters out there, they have a target: to show you the real face of war.
The story of the game is colored in gray, you may find yourself as the savior for the first few hours of the game and willing to even kill your fellow comrades in pursuit of that goal but it costs, not only for them, and not only in the physical world, it will slowly break down your mental health and before you even realize it you're lost. But that's not it, this is the real world and soon you'll find out trying to be the hero only made you the main villain. A lone man will never be able to decide for the lives of others, no matter how good your intentions are, your ignorance will take you down as you are nothing but one human in billions.
With all that is said the story progression is just too perfect that its hard to close the game even after finishing it. 10 out of 10
the graphics and arts are both realistic as they should be and good enough to score 8 out of 10.
Unlike other parts of the game, its gameplay doesn't offer anything new, a well made cover system game with its own little innovations. Generally 8/10.
And at last but not the least the music, there is not much to say except that nothing can express the game more than its track album. If you're asking me check out the glasgow track from mogwai, 10/10.
In overall spec ops the line is a fine 9/10. Once you've played the game you will never forget it. Its not a game to play in you're free time to waste time, its the type that will come to you before sleep time which proves how well made it is.
Bottom line, the jokingly dubbed "PTSD" Simulator lived up to what everyone said it would, surprisingly.
9/10. Only misses the 10 due to weak gameplay mechanics and laggy controls.
My only regret is not playing this sooner.
You become Captain Martin Walker. That's right, you don't just play as him, you become him. The game is so well done in the way it makes you and Walker merge into one figure. His problems become your problems, which isn't the best thing since the troubles he faces are quite heartbreaking.
The game focuses on Walker as he and two of his men are sent to Dubai, six months after a deadly sandstorm practically crushed the city. Dubai was thought to be dead until a message was picked up two weeks prior to Walker's mission. It was from Colonel John Konrad, presumed K.I.A after risking his life to save the citizens of Dubai. The transmission, short but distressing, was as follows:
"This is Colonel John Konrad, United States Army. Attempted evacuation of Dubai ended in complete failure. Death toll...too many."
Walker and his team have orders to find civilian life and call it in, then they get to go home. But as the game so accurately states "You can leave Dubai, but Dubai can't leave you."
Once you and your comrades reach the border of the city, it becomes quite clear that something has gone horribly wrong. And one gunfight leads to another and now your main mission has gone way of course, all thanks to Captain Walker.
Now, to be blunt, this is one of the best stories to be put in the video game medium and one of my favorite stories ever. It's based on the book 'hearts of Darkness' by John Conrad and the argument could be made that this game is superior to both that book and Apocalypse Now, since for those two you were just a witness, but in this game, it is very much all your fault.
The story is a very, very affecting wake up call. It has moments that have not been matched and I doubt they will for a while. The journey you take is so unique that nothing has been made that's close to it. Think of the most disturbing movie you've seen I almost guarantee this game will be even more so. But, even though this game is the fuel for night terrors, it is so, so well written, directed, acted and told that it's an experience I'll guarantee you'll keep and want to keep forever. I cannot put into words my feelings for this story, I guess it is just too good for words.
Now from the strongest part of the game to the weakest: the movement and combat system. It is basically frustrating as hell. We've seen all these mechanics before in such games as COD and Gears of War, but here it isn't as smooth. It's horrible when you want to advance in the story as quickly as possible but you can't since the controls are so clumsy. But, this game isn't about the guns or the controls, so that is a small problem (unless you play on hard, then you'll be throwing any objects at your TV).
The visuals of the game are stunning. I won't say beautiful since there are lot of disturbing sights in this game, but it is certainly stunning.
The voice acting is something that has never been matched. I might be exaggerating a bit (I don't think so though) but I think Nolan North's (the voice of Captain Walker) voice acting is some of the best vocal work I've heard. An important thing to point out is the progression of the player. He starts with the proper war talk "Enemy down" or "target is neutralized." But as the game goes on and you and your character get more devastated and broken, Walker's dialogue turns to "Kill is f***ing confirmed!" and "Got the f***er!." But alongside North are his two comrades, Lugo and Adams, both voiced brilliantly from Omid Abtahi and Christopher Reid respectively. Jake Busey is another voice that is brilliantly used as the character called 'the radioman.' This character along with Konrad has some of the best lines. Besides North and Busey, I think the standout in the cast would be Bruce Boxleitner who voices Konrad. Konrad is given so many excellent lines and Boxleitner delivers them perfectly. It's rare to find a game with this caliber of voice acting.
The soundtrack is one that really makes you feel like a hero, which you'll find, is something very important to the story. Old classics are mixed with new songs to create a perfect and thumping soundtrack. A couple of standout moments where the soundtrack adds another layer of greatness is when you're talking to a guy called 'the radioman' who's got you trapped. He then plays "Nowhere to run" over the speakers. Another standout is when you're racing to a convoy of trucks and you're fighting your way to the middle of a stadium. You can use stealth to get in there, but if that fails, then the enemy will turn on the radio with the song "Gladgow Mega Snake" by Mongwai (To alert other troops). With the inclusion of the song blaring around the stadium and enemies trying to viscously kill you, it make for one of the most tense moments I've witnessed in recent memory.
If only Spec Ops had an at least solid control system, then the game would have been absolutely flawless, but still, Spec Ops: The Line has one of the best stories in video games and it is one one of my favorite stories ever. It shoves so many disturbing things in you face and is saying "Do you feel like a hero yet? I hope you're proud of your work."
So i have recently invested 8-10 hours of my lifetime into "Spec Ops: The Line" (2012). It was worth every minute of it.
This is a 3rd person shooter with an amazing story (Seriously. In a Shooter!), gorgeous graphics (played for the first time in the end of 2015), very solid game-play and mechanics. The highlight of the game and the actual reason why i have played in the first place 3 years after it's release (haven' t got a chance at the moment of it's release) was a story that i read was great. It is great, based on a "The Heart of The Darkness", on which material the masterpiece "Appocalyose Now" was made - it takes you to the deeps of modern warfare and place you in a shoes of "Captain Willard" who has to go trough hell to kill "Kurtz". Although the ending left me a bit confused, i loved the whole experience nevertheless.
Overall, "Spec Ops: The Line" is a highly enjoyable game (still) in regards to 3 main factors: amazing story and mood, great game-play and superb visuals. Maybe it's not as polished as "Gears Of War", but it is a rare gem - shooter that actually makes you FEEL.
Wusstest du schon
- WissenswertesThe game was inspired by the Joseph Conrad novel "Heart of Darkness".
It also takes inspiration from the film adaptation Apocalypse Now (1979). The "Radio Man" bears resemblance to the journalist played by Dennis Hopper. In addition, Captain Walker's first name is Martin, a possible homage to lead actor Martin Sheen.
- PatzerWalker is always shown carrying an M4A1 in cutscenes regardless of what weapon(s) the player is actually carrying.
- Zitate
Colonel John Konrad: It seems that reports of my survival have been greatly exaggerated.
Captain Martin Walker: This isn't possible...
Colonel John Konrad: Oh I assure you, it is.
Captain Martin Walker: How?
Colonel John Konrad: Not how. Why? You were never meant to come here.
Captain Martin Walker: What happened here was out of my control...
Colonel John Konrad: Was it? None of this would've happened if you just stopped. But on you marched. And for what?
Captain Martin Walker: We tried to save you.
Colonel John Konrad: You're no savior. Your talents lie elsewhere.
Captain Martin Walker: This isn't my fault.
Colonel John Konrad: It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger.
Captain Martin Walker: You're not real. This is all in my head.
Colonel John Konrad: Are you sure? Maybe it's in mine? One.
Captain Martin Walker: No... everything, all of this, It was your fault!
Colonel John Konrad: If that's what you believe then shoot me. Two.
Captain Martin Walker: I-I didn't mean to hurt anybody...
Colonel John Konrad: No-one ever does Walker. Three.
Colonel John Konrad: Four. Is this really what you want Walker? So be it. Five!
- Crazy CreditsThe player's profile name is credited as a guest star in the opening credits. This relates to the game's themes about players and player characters.
- VerbindungenFeatured in Sage Reviews: Spec Ops: The Line (2012)
- SoundtracksVerdi Dies Irae
Composed by Giuseppe Verdi
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