Füge eine Handlung in deiner Sprache hinzuWhen the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the ... Alles lesenWhen the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the baby to his parents.When the evil magikoopa Kamek knocks Baby Mario from the grasp of his delivery stork and lands him on the remote Yoshi's Island, the plucky green dinosaur sets out on a mission to carry the baby to his parents.
- Auszeichnungen
- 1 Nominierung insgesamt
Empfohlene Bewertungen
The story explains Mario and Luigi's origins and shows how their feud with Bowser all began and how Yoshi knows them.
Thanks to the Super FX2 chip, the games graphics are a step up from the SMW. The sprites are much better detailed and had beautifully fluid movements that reminded me of Donkey Kong Country. There were even some pre-rendered 3D graphics used cutscenes and for Baby Bowsers supersized advancing boss sprite.
I loved the cartoonish level layouts and backgrounds. The scenery is all hand drawn. The boss fights are more challenging, especially the final one where you must carefully and aim and throw red eggs at Baby Bowsers face before he destroys the platform you're standing on.
As a substitute for Mario, Yoshi really shines in this game with his very own move set that involves jumping, ground pounding, hovering, and throwing eggs at enemies. It really helped build him up as a true game character and hero instead of just a gimmick character to assist Mario.
There are more advanced and quirky vocalizations, like Yoshi's record-scratch call and tongue slurping sound, Kameks jabbering and Baby Bowser's high-pitched roars and growls. And, infamously, we've got Baby Mario's ear-piercing cries. I'm guessing the designers wanted to make him as annoying as possible to keep you on your toes and avoid losing him.
Returning composer Koji Kondo gave the game a soundtrack is as awesome as the predecessor like the catchy and playful Flower Garden and Athletic level themes. But best of all was the rapid and pulse-pounding heavy metal song played during the final battle against the super-sized baby Bowser.
Just like the prequel, Yoshi's Island is still fun to play and is available on the Nintendo Switch.
The action takes place over six worlds, each comprising eight stages, plus two mystery stages that can only be accessed when all eight of the main stages have been completed with a perfect score of 100 (see below).
Loads of baddies exist. There are some familiar ones, such as Koopa turtles, Boo Diddlies, Lakitu and Goomba, as well as new ones such as Milde, Goonies and a different kind of Piranha Plant. As well as jumping on the smaller ones as per the previous games (and using shells exactly as before), you can also swallow baddies to make eggs to throw at other baddies and power-ups etc..
You collect coins as normal, with every 100 giving you an extra life, but as well as that, twenty red coins exist (most are disguised as yellow coins). You can also collect five flowers in each stage (if you can find them), which will give you an extra life if you get them all.
If Yoshi gets hit, Mario gets knocked off his back, and he has a limited amount of time to get him back on his back before Kamek's Toadies kidnap him, costing you a life. This timer normally starts at ten, but can be increased via power-ups and collecting stars.
When you reach the Goal at the end of each stage, your score for that stage is based on the number of stars you have (i.e., the level of the aforementioned timer, which has a maximum of 30), how many red coins you found, and how many flowers you picked up (each flower gives you ten points). If you have all 30 stars, all 20 red coins and all five flowers, you get a perfect score of 100 for that stage.
This game is brilliant, from the sumptuous graphics (with the obligatory Mode 7, particularly on the bosses) to the wonderful sound, and the gameplay is so slick and varied that even if you have Super Mario World, this is different enough to warrant a purchase. It's also quite challenging at times, particularly the bonus stages I mentioned earlier.
GET IT NOW IF YOU CAN!
I also hear nintendo is planning to remake the game for game boy advance. I plan to get it.
Wusstest du schon
- WissenswertesThe music that plays at the final image of the babies after the credits is a slower version of the music from Super Mario Bros. (1985) after the player finishes a level.
- Zitate
Kamek: [at Raphael the Raven's Castle] You can, ah, will, aaah, never enter the Koopa Kingdom! I banish you to forever twinkle in the heavens, BE GONE!
- Crazy CreditsDuring the credits, we see the stork, with baby Mario and baby Luigi in the sack, flying to its true destination. After the credits are over, the stork manages to get them home where their parents are amazed and shows the following text: "Heroes are born! The End".
- Alternative VersionenRemade for Nintendo's GameBoy Advance as 'Super Mario Advance 3' with 4 new levels and a new control scheme (the Super NES had 8 buttons; the GBA has only 6.)
- VerbindungenEdited into The Rosie Movie 2: Sibling Rivalry (2019)
Top-Auswahl
Details
- Erscheinungsdatum
- Herkunftsland
- Offizieller Standort
- Sprache
- Auch bekannt als
- Yoshi's Island
- Produktionsfirmen
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
- Farbe