Füge eine Handlung in deiner Sprache hinzuKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep... Alles lesenKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.Kaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.
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The plot goes far beyond banana theft this time. Now, it's Donkey Kong who has been stolen by K. Rool (now reinvented as a pirate, Kaptain K. Rool), meaning that Diddy Kong has to go rescue him. Along for the ride is Dixie Kong, Diddy's blond girlfriend who has a unique ability: she can hover like a helicopter in the air by twirling her ponytail around very fast.
DKC2 is filled with fun challenges, amazing and well-realized characters, and a more in-depth adventure than the first game had. Travel through a pirate ship, a volcano, a bayou, an evil amusement park, a haunted forest, a creepy castle, and K. Rool's wicked flying fortress (The Flying Krock). My personal favorite is the forest (Gloomy Gulch), while my favorite level is in the amusement park, the breakneck-paced Rickety Race. Meet new animal friends like Squitter the Spider.
Above all, rescue Donkey from K. Rool's sinister clutches in this dazzlingly fun adventure for the ages.
This was the darkest game in the series, and it shows. Right off the bat, Diddy and Dixie are dropped off on the Kremlings home world, Crocodile Isle. Its entire dangerous landscape is a stark contrast to DK Island, like the active volcano Crocodile Cauldron, the broken-down theme park Krazy Kremland, to K. Rools ominous looking Keep at the peak of the island.
There were some great new characters introduced, most prominently Diddy's girlfriend Dixie Kong, who makes a splash with her always helpful hover ability. We also got new animal buddies with unique abilities, like Squitter the spiders web shooting to attack enemies and create steppingstones and Rattley's the rattlesnakes charged jumping.
There is a more exotic and wide range of level themes, like pirate ship decks, volcanoes, swamps, ice caverns, and castle interiors. Plus, there were new items introduced, like the invincibility barrel, crates, plus and minus barrels in roller coaster levels. The difficulty was increased by the necessity of collecting every bonus Kremcoin to access the final battle against Kaptain K. Rool in the Lost World and truly beat the game. Plus, there's a hidden DK coin on every level needed to achieve a full 102% success. It's challenging, but that's what made it more fun and appealing than the original for me.
There were more difficult gimmicky levels, like Windy Well with its wind currents, Slime Climb involving the relentless and invincible piranha Snapjaw pursuing you. The bosses were a lot tougher, like King Zing with his stinger being his only weak point, Kudgel with his ground shaking jumps, and rounding them out is Kaptain K. Rool himself with his projectile dodging focused battle.
But best of all was the amazing soundtrack that marked David Wise's peak. From Welcome to Crocodile Isle with its deep and ominous organ chimes and drumbeats that hammers home you're on K. Rools turf now, to the intense and dark techno final boss theme Crocodile Cacophony, and the ever popular Stickerbush Symphony, which was arguably Wise's greatest work with the soft, peaceful, and soothing piano notes and violin strokes that will put your mind at ease.
Even today, the game is an absolute blast to play, especially for retrogamers looking to take a nice trip down memory lane. So, try it out on the Nintendo Switch if you like.
Donkey Kong Country 2: Diddy's Kong Quest is a great sequel to the original Donkey Kong Country though sometimes I think this one lacks a little bit behind. I hate how they put some of the new systems in there like the coins to save a game and many coins to get to lost worlds though I like a bit of challenge. Like the original though there is really nothing to hate. What i've just said there was the only thing I didn't like.
An improvement is that now the levels are 200 times harder, Instead of having a heavy Kong and a Light Kong You end up having two flexible Kongs and now you get to buy Lost Worlds and the feel of the Kong Island/Jungle theme is gone and Now in this sequel we have K.Rool's lair and the theme is pirates.
I like the Honey Comb land like levels and you still get Animal Buddies back just like you do in the first one though there are newer ones.
This sequel does keep up well with the original though I still like the original better. I give this sequel an outstanding 9.1/10
There are so many ideas jampacked into the game, almost every level feels like a brand new and unique idea and it never stops throwing those new ideas at you. In one level you could be using the updraft to ascend up a perilous well and in the next one you'll be freezing the rising water by jumping on seals.
Like most SNES games, the presentation is still great to this day, but thanks to the unique art direction of these games, they are some of the best looking ones on the console. The amount of detail in the animations and the backgrounds is insane.
Still, the graphics and gameplay being as good as they are, the hands down best part about DKC is the music. The quiet but catchy tunes are all memorable and atmospheric.
Still prefer the first game, but this was a very good sequel.
Wusstest du schon
- WissenswertesIn Cranky's Video Game Hero awards, under the sign reading "NO HOPERS" lies Sonic the Hedgehog's famous pair of red shoes.
- PatzerIn Donkey Kong Country (1994), Rambi would pant while waiting for one of the Kongs to hop on his back and ride him. In Diddy's Kong-Quest, he pants but, there is no panting sound at all.
- Zitate
Cranky Kong: Say hello to your old grandpappy Cranky. I'm back by popular demand to offer my wealth of gameplay wisdom for this unnecessary sequel.
- Crazy CreditsAfter the crew and cast credits have rolled, there's a scene of Cranky and Diddy back in Cranky's museum where Cranky gives away a secret code then he says to shut off the game and let him get some sleep.
- VerbindungenFeatured in Gamesmaster: Folge #5.13 (1995)