IMDb-BEWERTUNG
9,0/10
3668
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuSmash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet dee... Alles lesenSmash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.Smash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.
- Auszeichnungen
- 1 Gewinn & 3 Nominierungen insgesamt
Dean Harrington
- Announcer
- (Synchronisation)
- …
Charles Martinet
- Mario
- (Synchronisation)
- …
Nobuyuki Hiyama
- Link
- (Synchronisation)
Kazumi Totaka
- Yoshi
- (Synchronisation)
Shinobu Satouchi
- Fox McCloud
- (Synchronisation)
Makiko Ômoto
- Kirby
- (Synchronisation)
- …
Ikue Ôtani
- Pikachu
- (Synchronisation)
- …
Mika Kanai
- Purin
- (Synchronisation)
- …
Rachael Lillis
- Jigglypuff
- (English version)
- (Synchronisation)
- …
Jen Taylor
- Princess Peach
- (Synchronisation)
Ryô Horikawa
- Captain Falcon
- (Synchronisation)
- (as Ryo Harikawa)
Jun Mizusawa
- Zelda
- (Synchronisation)
- …
Hikaru Midorikawa
- Marth
- (Synchronisation)
Sanae Kobayashi
- Popo
- (Synchronisation)
- …
Jun Fukuyama
- Roy
- (Synchronisation)
Takashi Nagasako
- Ganondorf
- (Synchronisation)
Masachika Ichimura
- Mewtwo
- (Synchronisation)
Satomi Kôrogi
- Pichu
- (Synchronisation)
- (as Satomi Kohrogi)
- …
Empfohlene Bewertungen
Wow. This game is so perfect. The animation is crystal-clear, the stages are fun, the events are good, single-player mode is entertaining, and the characters and the scenery is completely accurate. This was my first game for Gamecube. Then I got LoZ:OoT and oh my God, the characters were even better in Melee than in the original Zelda game! I mean, Zelda's hair and her dress were exactly right, Link's sword was on the correct side, Young Link had a Deku Shield (He's not supposed to shoot Fire Arrows, though), Ganondorf was exact replica and Sheik was a clone. Then I got Majora's Mask and oh my God, Great Bay was and exact copy! Melee had the pirates cove, the columns in the water, the canoes on the beach, the Ocean Spider House, the umbrellas, the cave to Zora Cove, EVERYTHING! I'm sure if the cameras could turn all the way around, they would have included Pinnacle Rock and the Dragon Cloud too. Aside from the accuracy, the game itself is wonderful. The characters are so well animated, their moves are perfect, their taunts are cute, and they look so...upgraded. Every bit of it is fun. There are different modes to play with, trophies, training, event matches, melees against wire frames, Classic, Adventure, and All-Star single-player mode, it's all perfect! So, to sum everything up, perfect animation, perfect precision, perfect characters, perfect stages, perfect fights, perfect fun. Your all-around perfect game! 11/10!
Forget the Pc, Dreamcast and XBox. There's two consoles: GameCube and PlayStation2. The XBox is meant to make Bill Gates richer, the Dreamcast is short on games and is no longer being given games anyway, and the PC games come in three choices: 2-D, blocky or educational. The PlayStation2: great variety, online gaming and DVD player. GameCube: old reliable Nintendo favourites and extremely varied, original ideas. Just look at Super Mario Sunshine, Animal Crossing, or, a favourite, Super Smash Bros. Melee. Unfortunately brought up the wrong way, SSBM is not about "let's see who beats whom" when talking about whether Mario can cream Samus, or is Pikachu stronger than Fox. Because even if you match yourself against a computer, a compter versus a computer, or a human versus a human, you'll always get different results. No, the reason for this game is the features. 4-player versus. Adventure mode full of variety. Collecting trophies of Nintendo trademarks(not literally, I mean characters and things created by Nintendo), and much much more. The unknown of many things, like what Pokemon will be in that PokeBall, who will win this fight, is a bomb in this crate, and many other things make this game a sure win. It's meant o be played to have fun, not to settle arguments. And one of the reasons it's a hit: there's a character for everyone.
Anybody who's played the original Super Smash Bros. should know how fun it is to smash your friends as popular Nintendo characters. Not only are the controls so simple even a 5 year old could play, but it's also fast, furious, and most of all, fun.
A little bit after two years after its release, Nintendo announced a sequel to the best-selling fighting game. Shown at E3, it passed Star Wars Rogue Squadron 2 as the most anticipated Gamecube game. Over the next 6 months, Nintendo tortured their fans by revealing saliva-inducing options such as 292 trophies, 25 characters, 28 stages, an much, much more. Finally, the wait is over, and fans are treated to the greatest fighting game of the year.
The graphics are magificent. People claim the backgrounds are terrible, but they look fine to me. The character design is so detailed you can see the furs on Fox and the curves of the cloth for Mario. And most importantly of all, it goes at a blistering 60 frames per second. That's an amazing feat considering most of the things documented in this site goes at just 24 fps.
If anybody's a fan of Nintendo music, then this is the game for you. It remixes many popular tunes from Zelda's Overworld Theme to Pokemon's Battle Theme. The sound effects are wonderful, and best of all, there is none of the sound editing that plagued the first version.
Super Smash Bros. Melee is not a rehash of the N64 version, as it has been often called. It has brand new moves. Now, if you grab somebody, you have a choice of attacking the victim, or throwing them up, down, forward, or back. There are 4 Special Attacks instead of the usual 3, and you can dodge projectile attacks and mid-air attacks.
In the original Super Smash Bros., the one-player mode was going through a fixed set of 13 stages. In Melee, there is Classical Mode, which is a lot like the original, only the stages are mixed. There Adventure Mode, where the player goes through scrolling world with hazards before fighting your enemy. There is Stadium Mode, where you can play your character's target practice level, beat up a beanbag before seeing how far you can hit it with a bat, and fight against up to 100 computer characters. There is an event mode with 51 events where you fight in special pre-set circumstances. And then there are the 292 trophies which include people like Misty from Pokemon or the go-kart from the Mario Kart games.
But the truly amazing part of this game is the multiplayer mode, which is what makes Super Smash Bros. one of the classics for the N64. You can play the usual stock (lives) or time mode, but you can also play coin mode, where you knock coins out of your opponents and collect there. Then there are the special melee modes, with special battles like Giant Melee (where everybody is big), or Special Sudden Death Melee, where everybody starts off with 300% damage. This game WILL last you over 500 hours if you are a fan of the original.
This game is a perfect example of why Nintendo is so successful today. Like what has been mentioned earlier in this review, this game is fast, furious, and most of all, fun. If you are a fan of fighting games or Nintendo, then this game is a must.
A little bit after two years after its release, Nintendo announced a sequel to the best-selling fighting game. Shown at E3, it passed Star Wars Rogue Squadron 2 as the most anticipated Gamecube game. Over the next 6 months, Nintendo tortured their fans by revealing saliva-inducing options such as 292 trophies, 25 characters, 28 stages, an much, much more. Finally, the wait is over, and fans are treated to the greatest fighting game of the year.
The graphics are magificent. People claim the backgrounds are terrible, but they look fine to me. The character design is so detailed you can see the furs on Fox and the curves of the cloth for Mario. And most importantly of all, it goes at a blistering 60 frames per second. That's an amazing feat considering most of the things documented in this site goes at just 24 fps.
If anybody's a fan of Nintendo music, then this is the game for you. It remixes many popular tunes from Zelda's Overworld Theme to Pokemon's Battle Theme. The sound effects are wonderful, and best of all, there is none of the sound editing that plagued the first version.
Super Smash Bros. Melee is not a rehash of the N64 version, as it has been often called. It has brand new moves. Now, if you grab somebody, you have a choice of attacking the victim, or throwing them up, down, forward, or back. There are 4 Special Attacks instead of the usual 3, and you can dodge projectile attacks and mid-air attacks.
In the original Super Smash Bros., the one-player mode was going through a fixed set of 13 stages. In Melee, there is Classical Mode, which is a lot like the original, only the stages are mixed. There Adventure Mode, where the player goes through scrolling world with hazards before fighting your enemy. There is Stadium Mode, where you can play your character's target practice level, beat up a beanbag before seeing how far you can hit it with a bat, and fight against up to 100 computer characters. There is an event mode with 51 events where you fight in special pre-set circumstances. And then there are the 292 trophies which include people like Misty from Pokemon or the go-kart from the Mario Kart games.
But the truly amazing part of this game is the multiplayer mode, which is what makes Super Smash Bros. one of the classics for the N64. You can play the usual stock (lives) or time mode, but you can also play coin mode, where you knock coins out of your opponents and collect there. Then there are the special melee modes, with special battles like Giant Melee (where everybody is big), or Special Sudden Death Melee, where everybody starts off with 300% damage. This game WILL last you over 500 hours if you are a fan of the original.
This game is a perfect example of why Nintendo is so successful today. Like what has been mentioned earlier in this review, this game is fast, furious, and most of all, fun. If you are a fan of fighting games or Nintendo, then this game is a must.
Super Smash Bros Melee is the best fun you will have on a Gamecube. It features the best of Nintendo as playable fighters or even items and trophies. You start with characters such as Super Mario, Link, Pikachu, and of course, Ness. As I said, there are lots of items like Mr Saturn, Bob-Ombs and even the iconic hammer. You can unlock more content (like characters, trophies and stages) and is easily one of the best multiplayer experiences of ALL TIME. Even the music is memorable, and, with a fun event match mode (exclusive to Melee), what can go wrong?! You will marvel at the characters and even be shocked at what characters you can unlock! This game is easily in my top 50 of best games ever and is essential for any Nintendo fan of any age.
The absolute first thing you'll notice about this game is how it surpasses all PlayStation 2 gaming graphics (yes, all of them!). The backgrounds are real, three dimensional places, rather then being several different backgrounds that shift to give it a three dimensional feeling.
The second thing you'll notice is that this game is HUGE. It has nearly four times more than its N64 counterpart, especially when it comes to characters.
The third thing you'll find is that all the characters generally have the same moves. Almost nothing has changed, although some characters have new moves that are more powerful than their old ones.
The music is excellent! You will not believe how good the orchestrated musical remixes are of Super Mario Bros., Super Mario 64, Star Fox, Star Fox 64, and Kirby's All-Star. Nor will you believe how well the guitar remixes sound of Metroid, F-Zero, and more! If there is a soundtrack, it is a must have.
The only disappointing thing about this game is the frustration factor. Near-impossible enemies at level nine seem to "cheese" more than fight. Their attacks overpower your "smash" attacks, which we know should not happen.
Besides that, this is one of Nintendo's BEST EVER and a game for all to enjoy! It's violent to a point. Instead of knocking out your opponent or even killing him, you must only knock them off the battlefield.
So it's obvious. Get the game if you loved the original Super Smash Bros.! You'll hardly be disappointed.
The second thing you'll notice is that this game is HUGE. It has nearly four times more than its N64 counterpart, especially when it comes to characters.
The third thing you'll find is that all the characters generally have the same moves. Almost nothing has changed, although some characters have new moves that are more powerful than their old ones.
The music is excellent! You will not believe how good the orchestrated musical remixes are of Super Mario Bros., Super Mario 64, Star Fox, Star Fox 64, and Kirby's All-Star. Nor will you believe how well the guitar remixes sound of Metroid, F-Zero, and more! If there is a soundtrack, it is a must have.
The only disappointing thing about this game is the frustration factor. Near-impossible enemies at level nine seem to "cheese" more than fight. Their attacks overpower your "smash" attacks, which we know should not happen.
Besides that, this is one of Nintendo's BEST EVER and a game for all to enjoy! It's violent to a point. Instead of knocking out your opponent or even killing him, you must only knock them off the battlefield.
So it's obvious. Get the game if you loved the original Super Smash Bros.! You'll hardly be disappointed.
WUSSTEST DU SCHON:
- WissenswertesThis was Mario's first appearance in a game with an ESRB rating higher than E (Everyone) and the first game in the Super Smash Bros. series to be rated T (Teen).
- PatzerNess refers to his magic attacks as "PK" attacks. This is supposed to be "PSI." (The Earthbound games use the term PSI to refer to magic, though an early beta version of the game used PK, and this is probably what caused the error.)
- Crazy CreditsYou are able to shoot the credits in the same way as an on-rails space shooter, like "Star Fox". Each name, item, or company in the credits is worth one point, and the game tallies up your points at the end of the credits when the copyrights are shown.
- Alternative VersionenFor the American release, the trophy of the character Tamagon, from the video game "Devil World," was removed.
- VerbindungenEdited from Super Smash Bros. (1999)
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