Batgirl: Stephanie Brown Vol.1
It's unclear if DC is going to continue collecting the 73-issue, 2000-2006 volume of Batgirl after the third collection of Batgirl: Cassandra Cain (which ended the run by the original creators, and would be a fairly natural stopping point). The release of Batgirl: Stephanie Brown Vol. 1 at this point would seem to argue against it, though.
This collection includes the first 12 issues of the 24-issue, 2009-20011 Batgirl series, the one starring former Spoiler, former Robin Stephanie Brown as the new, third Batgirl. So yeah, with this collection released, the entire series is already half-collected; smart money says DC will definitely get around to collecting all of the issues of this particular volume of Batgirl.
This was actually kind of a fun read for me, as I skipped them the first time around, so it was all new to me.
As to the why, well DC basically "broke" Batgirl in a series of poorly considered moves starting with the "One Year Later" arc of Robin, and subsequent attempts to fix the damage they did there in comics like Teen Titans and a Batgirl miniseries. That Batgirl, Cassandra Cain, had essentially become so narratively toxic that she barely appears in this series; the moment in which she hands over her costume and her codename to her friend Stephanie Brown consists of her basically just stripping off her costume and then peacing out, disappearing into the Gotham night (in her underwear, I guess).
I additionally kind of hated the new costume, a purple, black and gold affair that had an Utlimate Marvel-like quality of "realism" to it, looking like something that might appear in a live-action movie starring Batgirl, rather than a tolerable costume design (the even gave her a utility garter belt, to echo the one she had in earlier Spoiler costumes). Of course, on the other side of The New 52, wherein everybody had terrible new costumes, this one doesn't look so bad at all.
Finally, the book just kind of looked poorly-drawn. That's one of the detrimental factors that repelled me from the monthly, serially published that time has not healed. Just looking at the credit page of this collection, there are 15 credited artists. That is a lot of artists for a 12-issue series. Lee Garbett and Trevor Scott are the "regular" penciler and inker, respectively, but by my count Garbett pencils seven issues solo, with four other of the other issues involving him splitting pencilling duties with another artist. Scott inks just four issues solo, two others with another inker, one with two other inkers, and then others ink the rest. While the book looks mediocre at best for these first 12 issues, the constant fluctuations of style and ability that comes with so many artists trying to draw a single book over the course of just one year certainly don't help matters at all.
It's really a shame, because writer Bryan Q. Miller seems to be on fairly solid footing here, once old Batgirl Cassandra Cain is waved off the stage. Stephanie Brown is about to start her freshman year in college, and just about everything has changed for her and the rest of the Bat-family of late. Batman dying will do that.
It took me a bit to orient myself exactly, but at this point in Bat-history Bruce Wayne was temporarily dead, Tim Drake had taken the name Red Robin and left Gotham City, Dick Grayson had assumed the role of Batman and was fighting alongside the new Robin Damian Wayne, Alfred apparently left town to lead The Outsiders (???) and, as previously noted, Batgirl randomly decides to quit being Batgirl, handing Steph her costume with a series of short, cryptic declarative sentences: "I fought for him. But no more. Now, the fight is yours..."
So Steph continues to scratch her vigilante crime-fighting itch as the new Batgirl, until original Batgirl Barbara Gordon busts her. Like everyone else, Babs doesn't really think Stephanie has the chops for this, and wants her to stop immediately. That's one charming difference between this Batgirl and the previous ones. She's not a genius like Barbara, and she's not an invincible, natural-born fighting machine like Cassandra: She's basically just got a good heart, a lot of pluck and the experience that comes with years of trying to run with the bats, screwing up and falling short, but getting back up again. In Batman comics, Stephanie Brown is the epitome of dusting yourself off and trying again.
Miller gets that, accentuates it and makes it integral to her characterization and the premise of the series. Like Kelley Puckett and Scott Peterson did on the previous Batgirl series, he pairs Stephanie with Barbara Gordon as a mother/mentor figure, giving Babs co-star status, but Miller's series takes it a step further. While the previous Batgirl starred a teenage vigilante who was torn between to "parents" with different ideas about who she should be in Barbara Gordon and Batman, this series essentially posits Batgirl as a collaboration between Stephanie Brown and Barbara Gordon, who supplies her with a new suit, Batman-level tech and weapons and constant Oracle-ing.
Within a matter of issues, it's Barbara Gordon and Stephanie Brown against the world. Meanwhile, Babs takes a job teaching at Stephanie's school, she develops a crush on a cute classmate whose father is tied to organized crime, and new Gotham City police detective Nick Gage is posited as the center of a potential love triangle involving the ladies of Team Batgirl. Gradually, Wendy Harris is introduced to the book and becomes a greater and greater part of the cast, eventually becoming another protegee of Oracle's; Wendy, if you have forgotten, blocked it out of your mind or were lucky enough to never read it, was the DCU version of the Superfriends character, who was paralyzed by a monster version of Wonder Dog, who killed and ate her brother Marvin. It was a stupid, stupid time at DC Comics; this follows not only the events of that series, but I'm assuming something that must have happened in Birds of Prey too, as Barbara apparently has history with Wendy and The Calculator, Wendy and Marvin's father.
Because of the particular make-up of the Batman line at the time, we get to see Oracle and the new Batgirl working with (and/or against) the Dick Grayson and Damian Wayne version of the Dynamic Duo. Damian and Stephanie play off one another delightfully, as Damian is 1000-times more forceful in his condemnation of Steph than Tim or even Batman ever were, and it was actually kind of fun to see the restoration of the old Batgirl/Robin dynamic, where in Robin looked down on Batgirl and she resented the fact that he and Batman didn't accept her as a full partner. It's also fun to see Dick-as-Batman having disagreements about how to train and manage kids in capes with Barbara instead of Bruce-as-Batman, given Dick and Babs' long, occasionally romantic history, and, of course, the fact that they themselves used to be Robin and Batgirl.
Despite the relatively poor and rather inconsistent art (particularly when compared to that of the Batgirl: Cassandra Cain collections), I rather enjoyed this, and especially appreciated how these first 12 issues of the series all read like single graphic novel in one sitting. There are multiple story arcs within, but they read like chapters in one big story arc. It is also particularly effective as the culmination of Stephanie Brown's life story, whereas after years of trying to work as Robin's partner, or Batgirl's sidekick, or as Robin, or solo, she's finally found where she truly belongs.
So of course DC would cancel the book 12 issues later and reboot the whole universe, so that Stephanie Browns' years-long mega-story arc never actually happened, and we would eventually get a weird, bowdlerized version of the character that lacked the history, relationships and personality traits that made the pre-Flashpoint version of the character appealing in the first place.
DC Comics/Dark Horse Comics: Batman Vs. Predator
The official title is a bit of a mouthful, but this $35*, 370-page trade paperback is a pretty great collection, including all three Batman/Predator miniseries: 1991's Batman Vs. Predator, 1995's Batman Vs. Predator II: Bloodmatch and 1997's Batman Vs. Predator III: Blood Ties. As is so often the case with sequels, each consecutive miniseries was less good than the one that preceded it, but all three are head-and-shoulders above the comics featuring Batman's last two encounters with the Predator species of alien hunters, 2001's JLA Vs. Predator and 2007's Superman and Batman Vs. Alien and Predator.
I read the first of these in single issues as they were released, but this time was my first time re-reading that story in a very long time. Bloodmatch I only read for the first time rather recently and I am fairly certain this was the first time I read the third series (or, if I had read it before, I had somehow managed to completely forget ever having done so).
That first was written by Davie Gibbons and featured art by the Kubert brothers, with Andy penciling, Adam inking (and lettering) and Sherilyn Van Valkenburgh coloring. I recall it having been a rather big deal at the time, being one of the relatively early inter-company crossovers of its kind. I liked it a lot back then, and it holds up remarkably well.
Gibbons wrote what was basically a Batman story featuring a Predator alien, as the Dark Knight uses his detective skills, fighting prowess and technological achievement to solve a series of spectacularly brutal murders that are eventually attributed to a so-called "See Through Slasher."
The Predator, this one bearing the one from Predator II's massive arsenal of sci-fi weaponry, arrives in Gotham City, finds a hiding spot, and then proceeds to watch the news to look for the city's best fighters and all-around tough guys, starting with a pair of championship boxers, and then their gangster patrons, ultimately going after crime-fighters like Commissioner Gordon and, of course, the Batman himself. The final fight involved Batman suiting up in a special costume of the sort a Batman action figure line might include, and ultimately beating on his foe with a baseball bat.
It's very much the work of a writer-writer, rather than a fan writer, as Gibbons is pretty intent on telling a complete standalone story--albeit it one set within Batman continuity--instead of what one might expect from a more modern writer who grew up on such comics. Like, I'd certainly want to see Predator take on Batman's rogues gallery, although that would necessarily have to be an Elseworlds kinda comic. Gotham City is, after all, something of a game preserve stocked with the worst killers in the world.
I remembered really liking the Kubert's art back then--when this would have been among the first comics I had read--and I'm genuinely surprised at how well that holds up. There's a touch of the '90s about it, aesthetically, but it more closely resembles, say, Jim Lee inked by Joe Kubert than the art of either Kubert brother today, one of whom has since drawn a fairly healthy number of comics featuring Batman since his collaboration with Grant Morrison on "Batman and Son."
The coloring of their art is pretty stylized, with an almost Vertigo-esque palate. It looks more like a Dark Horse Predator comic of that era, rather than a Batman comic of that era, alternating between dim and dark, with the most colorful pages being somewhat washed out in their look. The brightest color in the whole comic is the red of the blood.
Bloodmatch was written by Doug Moench and featured pencil art by Paul Gulacy and inks by Terry Austin. In that one, a rogue Predator makes a surprise comeback to Gotham--the end of the first crossover implied that Batman had hoped by proving how dangerous he was to hunt, he would have scared future visits from more of that particular kind of alien--and The Huntress, who was at that point a very unwelcome presence in Gotham City, trying to fight crime there using more violent methods that Batman was willing to condone.
Moench's plot is a lot more busy than Gibbons', but it still works as both a Predator narrative and a Batman one, and Gulacy's art is always a treat. There's a real weirdness to his character designs and acting that I find enormously appealing.
Finally, there's Blood Ties. This one feels so much like a regular Batman comic that it actually could have run in the pages of Batman or Detective Comics. Maybe that has something to do with the presence of writer Chuck Dixon, who was writing like at least half of all Batman comics during any given month back then. Batman and Robin Tim Drake are dealing with Mister Freeze and his gang, when two visitors appear to join the hunt (There's a neat moment where Mister Freeze's lack of discernable body temperature renders him invisible to the Predators, who can only seen heat-signatures).
Batman tries to keep Robin completely out of the loop, as he thinks the Predators are far too dangerous for his teenage sidekick, but that ultimately proves impossible, as it turns out these two Predators are a father and son pair, and each has chosen one of the Dynamic Duo as their quarry. Batman sets a trap for them, in which he wears another special Preadtor-fighting costume--this one with a Robocop-like visor that echoes the one worn by the special alien-hunters in Bloodmatch, while Robin and Alfred face off against the younger one in the Batcave.
Among the innovations of Dixon's script, drawn by pencil artist Rodolfo Damaggio and inker Robert Campanella, is a fleshing out of something implied in the Predator II film, that these Predators have been visiting Earth for a very, very long time, and we see flashback-like scenes where they encounter human foes in centuries past and acquire trophies for them (which suggests another DC Comics/Predator story, in which Predators visit various historical heroes like Jonah Hex and Enemy Ace and the Crimson Avenger and Sgt. Rock and The Sandman Wesley Dodds, although perhaps there aren't any such heroes with enough name recognition to justify ever publishing such a series. It would be more interesting than anything like Superman and Batman Versus Aliens and Predator, though!).
There are plenty of goodies beyond the comics themselves in here too. There's what appears to be a Dave Gibbons foreword to the original collection of the original series, and afterwords from co-editors Diana Schutz and Denny O'Neil. That last one is particularly interesting, as in it O'Neil admits he had next to nothing to do with the actual editing of the series, and his main contribution was deciding whether or not Predator and Batman belonged in the same comic, given their diverse milieus, and the justification he came up with (While there's an aura of the sci-fi about the Predator aliens, the way they are always presented, in film as well as in the comics, is so mysterious that they are essentially just strange, monstrous killers whose origins are secondary, and thus there's little difference between Batman fighting one of them and Batman fighting, say, a vampire or werewolf or suchlike).
That justification was even needed and considered shows how unusual the crossover was in 1991 and 1992, and how much more vigilantly Batman was policed for internal, aesthetic consistencies back then.
That's followed by what's called a "Pinup and Cover Gallery," although I could swear most of those pin-ups come from what Schutz refers to as the "fershlugginer trading cards." So in addition to covers by Christopher Warner, Arthur Suydam, Simon Bisley (artist for Batman Vs. Judge Dredd, another very early inter-company crossover), DaMaggio and Gibbons, there's a fairly fantastic gallery of images of Batman fighting Predator, many of them from artists who would go on to do some pretty damn notable Batman work in the future: Arthur Adams, John Byrne, Jackson Guice, John Higgins, Adam Hughes, Michael W. Kaluta, Sam Kieth, Joe Kubert, Mike Mignola (that's a re-colored version of his image that graces the cover of this collection), Steve Rude, Tim Sale, Walt Simonson (Damn, look at those Batman ears! We often talk about Batman ear-length, but Batman ear-width gets considerably less attention), Matt Wagner and Tom Yeats.
The Wagner image is a particular favorite, and one I quite clearly remember from first seeing it some 25 years ago. It featured Batman stalking through the sewers, a black blade in each hand, one of which is shaped like a bat, while what must be a 12-foot Predator looms behind him, the dripping water short-circuiting its light-bending camouflage technology, and its face hidden in shadow save for pupil-less red eyes and white teeth.
I'm in no hurry to read another, modern Batman/Predator comic, although I can think of at least two reasons why I'd love to see one. First, I'd like to see more of Matt Wagner's version of the Predator (and Wagner's a hell of a Batman writer as well, handling a memorable Legends of the Dark Knight arc entitled "Faces," a pretty great Batman crossover with his Grendel character and, more recently, a suite of "Year One" era miniseries) and, second, I haven't seen Kelley Jones draw a Predator yet.
So maybe if DC and Dark Horse hired Wagner to write and draw a Long Halloween/Dark Victory-style and -sized series, with Kelley Jones on covers, that would be pretty alright with me.
Robin Vol. 4: Turning Point
This latest collection of the early-nineties launched, Chuck Dixon-scripted Robin ongoing series contains eight issues of Robin, plus the lead stories from two issues of Showcase '94. The interesting thing about the collection, which isn't a very good read, is that every single issue in it is part of a crossover of one kind or another, and, with the exception of the Robin/Showcase '94 crossover, none of those crossover stories can be collected here in their entirety, given their size. They have been collected elsewhere, but after the first sixty pages or so, the rest of the book is devoted to the Robin chapters of "KnightQuest," "KnightsEnd," "Prodigal" (chapters 4, 8 and the conclusion) and Zero Hour (the tie-in as well as Robin #0, both of which I just recently re-read in the Batman: Zero Hour collection).
Given the apparent remit of the series of collections, there's no other way around this, really, but it makes for a particularly off-putting reading experience. I mean, I managed just fine, but then I read almost all of these comics once before, and I also read the missing chapters of stories like "KnightsEnd" and "Prodigal" and so on. Picking this up today and reading these stories for the first time might be difficult, although I guess most readers would be able to figure out what else they need to read to make sense of what's going on.
The one complete story in the volume is entitled "Benedictions," and it features pencil art by Phil Jimenez (who actually draws a fair amount of this collection) and inks from three different inkers, one per issue. A sequel of sorts to Dixon's third pre-monthly miniseries, Robin III: Cry of The Huntress (which had some downright goofy special covers), it re-teams Robin with the mafia-hunting black sheep of Gotham City vigilantes.
Like so many of Dixon's scripts, the basic plot was somewhat generic, and could have been used for just about any superhero character: An unlikely mob boss moves to seize control of organized crime in the city, and an even more unlikely deadly vigilante attempts to stop her, with Robin and Huntress caught in the middle. That said, I always dug--and still dig--the chemistry between Dixon's version of Tim Drake and The Huntress.
Whenever Batman and Huntress teamed up (like in Batman Vs. Predator II: Bloodmatch, above), there was a predictable, even tedious dynamic between the two, with the stern Batman lecturing her on her use of force, her lack of training and the fact that Gotham was his city and he was therefore boss of everyone wearing a cape in it (His objections to her brutality always felt a little off too, as it's not like she ever actually killed anyone, or hurt her criminal prey any worse than he did, you know? If you're arguing whether shooting someone in the leg with a crossbow bolt is crueler than beating them into unconsciousness with your bare hands or giving them concussions with pointy metal projectiles well, at that point it's getting pretty academic).
Robin, being a teenager, was more of an irritating little brother to her. Judging her and always rubbing in the fact that he had Batman's sanction and knew everything about her, while she knew next to nothing about the Dynamic Duo.
That's followed by the Tom Grummett-drawn conclusion to "KnightQuest," in which Jack Drake and Bruce Wayne both return to Gotham City and Bruce sees what Jean-Paul Valley has been up to in his absence. Then there are two issues of "KnightsEnd" tie-ins, in which Grummett and inker Ray Kryssing get to draw Nightwing, Lady Shiva and both Batmen. Then there are the two Zero Hour-related issues, also by Grumett, and three chapters of "Prodigal," two-and-a-half of which are penciled by Jimenez (the final issue is divided between a tense talk between Bruce Wayne and Dick Grayson in the Batcave, as the former is ready to reclaim his mantle from the latter's stewardship, which is drawn by Jimenez, and Tim's battle against Steeljacket, penciled by a John Cleary).
It was nice to see such relatively early Jimenez art, which proved what a really great artist he was. His work is super-detailed, resulting in figures that were as close to photo-realistic as you were likely to get in those days (something achieved by hand, rather than with a computer), and his characters all had a George Perez-like range in their acting.
He draws a handful of great cityscapes that look like he must have labored over them forever, and I really liked the detail work he brought to the characters, the way his Tim looks like a 15-year-old kid, or his Azrael Batman's intricate costume looked realistic rather than the work of an overly fussy Jim Lee clone and, especially, the way he drew Dick Grayson Batman's "shoulder spikes," so that they are a part of the costume, and not merely an artistic flourish.
That last issue is actually pretty great, because it contrasts the work of Jimenez with Cleary, whose work I am not familiar with, but draws here like a mix between a then-popular Todd MacFarlane/Rob Liefeld style artist and a Batman Adventures contributor, resulting in images that are ridiculously overblown but also kind of cartoony. (As I was writing this paragraph, I paused to send cellphone photos of his Renee Montoya to my friend Meredith, who likes Gotham Central's Montoya a lot; Cleary poses her in various crazy ways, my favorite panel probably being the one where she's posed at the bottom of a flight of stairs, her left foot on the floor, her right foot on the sixth step up. She looks like a giantess climbing the stairs sideways, like a crab.)
I also quite clearly remembered the end of the Grayson/Wayne conversation, which actually brought a tear to my eye.
The cliffhanger ending has Robin returning to the Batcave to find Dick back in his Nightwing costume, as Bruce Wayne was ready to go back to being Batman. Jimenez's final splash, shows Tim and Dick reacting to Batman's new costume, which is drawn so that all we can see is the whites of his eyes and the yellow of his bat-symbol and utility belt.
If you were reading back then, this was teasing the debut of his new all-black costume, which would be prominently featured on the covers for the next issues of Batman, Detective, Shadow of The Bat and Robin, including on embossed black covers.
I liked the Kelley Jones covers best. Here's the regular cover, which was awesome...
And here's the embossed one, which, um, obviously didn't photograph well, being all-black and all...
*Considerably less on Amazon, but you shouldn't buy comics from Amazon. You should totally support your local comic shop.
Showing posts with label robin. Show all posts
Showing posts with label robin. Show all posts
Saturday, September 16, 2017
Sunday, June 25, 2017
A particularly rambling and discursive "review" of Batman: Zero Hour
I found this to be a curious collection. On the one hand, DC has been rather focused on going back and collecting or recollecting comics from the 1990s, and the issues between these pages--all of the then extant Batman line's tie-ins to 1994 event series Zero Hour and all the #0 issues that were released the following month--are a near-perfect sampling of the line as it existed at the time. On the other hand, because the focus of Zero Hour was in-story continuity maintenance, with a new, surprise villain destroying all of the universe in order to remake it, the side effects which included time anomalies before the #0 issues offered then-current, canonical origin stories of all the characters, these issues are no longer "relevant" in terms of their original, intended function.
Reading it cover to cover then was, for me, a weird mixture of nostalgia and regret, as DC has changed so much of what is in here in the years since. The Batman origins, of which there are three direct ones and a fourth, more thematic one, still work okay today, as DC and New 52 Batman writer Scott Snyder didn't mess much with his basic story, but the Catwoman and, especially, the Robin origins have been wiped-out and overwritten, replaced by...well, by nothing good (I still wonder about the whys of the New 52 reboot, and it seems like the point of collapsing DC's generations of heroes into a single "now" was simply all about making heroes like Batman, Superman and the others seem younger, something of rather dubious value; this collection ends with a pair of ten-year timelines, which would put Batman at maybe his early thirties...did someone with some power in corporate and/or editorial really think that was too old for the publisher's gray, gray readership to relate to?).
Also of interest was the fact that their was no introduction or preface explaining what the hell Zero Hour was*. All you get is a paragraph on the back cover:
This trade is almost 300 pages, and collects 11 issues, so it completely dwarfs Zero Hour, which is only 160 pages and collects the five-issue miniseries, plus two prelude-like shorts from the pages of Showcase '94. Though it represents six different ongoing monthlies, the Batman line at the time was still relatively tidy compared to what it is today; counting all the satellite books, I think we're at around a dozen titles, depending on which you want to consider Batman books and which you don't, in June of 2017.** Back then, Nightwing and Birds of Prey had yet to launch as ongoing monthlies.
In the "anomaly" half of the trade, there's an issue each of Batman, Detective, Batman: Shadow of The Bat, Robin and Catwoman, each by the current creative teams of the time, which means a lot of very familiar names among the writers, and a lot of great artists. For the most part, Zero Hour provided a pretty perfect springboard for tie-ins, as it was a crossover event that presented a world-wide crisis that would find the heroes wherever the heroes were, rather than necessitating them all actively participating in a plot-line of some sort (that active participation was done in the Zero Hour miniseries proper). So the writers and editors were basically free to play with the idea of "time is screwed up," and think of the best way to use that premise to tell interesting Batman stories.
In Batman, Dough Moench, Mike Manley and Josef Rubinstein had an alternate timeline occasionally over-writing the current one, so that a Batgirl Barbara Gordon appears, and Batman and Robin Tim Drake find themselves dealing with a different Joker who killed Commissioner Gordon instead of paralyzing Barbara during The Killing Joke, a Commissioner Harvey Dent and a very confused Barbara (this Batgirl seems to be a different one that the one that appears as a major player in Zero Hour; Batman's Batgirl is apparently from an alternate timeline, while Zero Hour's Batgirl is this timeline's Batgirl from before she retired). The issue ends with Batman heading to Metropolis to meet with Superman so they can begin to figure out how to fight this new crisis, and I believe it leads directly into the fairly awesome Superman: The Man of Steel #37, which technically came out of the Superman office, but was a pretty dynamite Batman comic book, as it involved Superman being barraged with different Batmen.
In Detective, Chuck Dixon, Graham Nolan and Bob McLeod send Batman back to the night of his parents' murder, only to find that this time Bruce Wayne was shot to death in front of them, and, knowing the name of the murderer, Batman runs around pre-Batman Gotham City looking for Joe Chill to avenge his own death and/or that of his parents, only to find that apparently it wasn't Joe Chill after all...at least, not in this timeline (There's some discussion of a point of interest that Batman fans like to talk about, whether it matters if Batman ever catches the guy who shot his parents or not; here the answer is no, and it will be reflected in the "new" origins in the #0 issue portion of the books).
Man, I forgot how great Nolan's art was, and every time I see his pencils from this era I'm surprised anew regarding how clean his lines were and how elegant his figure work is. It really stands out next to the work of Manley and Bret Blevins, too, whose styles are somewhat similar, particularly in the way they draw their Batmen.
In Batman: Shadow of The Bat, Alan Grant and the aforementioned Blevins saddle Batman and Robin with an alternate version of Alfred, the overweight, bumbling, comical version who wanted to be a detective and fight crime alongside his Dynamic Duo. This issue had one of the better Zero Hour related covers, by regular Shadow cover artist Brian Stelfreeze, and it was rather well-suited to what was going on in Gotham City at the time, as the regular timeline's Alfred Pennyworth tendered his resignation towards the end of "KnightQuest," leaving Batman and Tim Drake to figure out how to feed themselves and do their own laundry.
In Robin, Dixon, Tom Grummett and Ray Kryssing team Tim up with a young, time-lost Dick Grayson, previously seen prowling around the rooftops of Batman, where Manley drew him in a charmingly Sheldon Moldoff-esque design. The Boys Wonder crack a case involving a jewel thief, but the main pleasure here is seeing the two together, allowing us to compare and contrast them (post-Flashpoint, Tim was unfortunately given a more Grayson-like background; I liked the fact that, back then, the two Robins had very, very different specialties, even though they were both competent at all-around vigilante crime-fighting and side-kicking). Well, that and seeing Grummett draw the classic Robin costume, which dammit, is a pretty great design, pants or no. This issue, like the one of Catwoman that follows, ends with the panels and art on the comic book being un-drawn as everything fades to white; this happened in many of the Zero Hour tie-ins. As Extant and Parallax un-made the DC Universe, the comic book stories were apparently fading away right before our very eyes!
Finally, in Catwoman, Jo Duffy, Jim Balent and Bob Smith have Selina Kyle waking up to find a Gotham City gone mad. There's a saber tooth tiger in her bed, and a hunky "caveman," who looks more like Ka-Zar than a primitive human ancestor, in her living room. They run around the city, which is full of dinosaurs and randomly transforming vehicles and buildings until the issue disappears at the end. This isn't Balent at his best quite yet, but he's good, and, as I know I've mentioned before, it's easy to forget that the guy could draw pretty good superhero comics, given the peculiarities of the creator-owned project he's devoted his career to since.
At this point, I guess one would need to go read Zero Hour or, at least know that Superman, Damage, Green Arrow Oliver Queen and a handful of other superheroes defeated Parallax and re-created the Big Bang, essentially restarting the universe, with a few tweaks in coninuity...for the purposes of the Batman family of books, these were all pretty minor, and seemed more organizational than anything else. Batman, by the way, did not make it to the climax of Zero Hour, having been eaten by a white blackhole of nothingness while fighting dinosaurs or something in Gotham.
In Batman #0, Moench, Manley and Rubinstein tell Batman's basic origin story and abbreviated history, right up until a few months prior to the book was published, actually. In the present, they have Batman tracking down a series of killings that are a little too close to the one that took his parents for comfort, allowing for the flashbacks, each of which is colored in semi-black and white as if to evoke "Batman: Year One." The book ends, as a few of these would, with Batman thinking portentously about perhaps not being Batman anymore: "Can he really do what he must... ...and walk away from it all?"
These issues are all leading up to the next chapter of the Batman saga, which was "Prodigal," during which Dick Grayson temporarily assumed the role of Batman while Bruce Wayne went off on a mysterious "Sumatran Rat" adventure.
Shadow of the Bat #0 covered much the same ground as Batman, with Alan Grant and Bret Blevins also retelling Batman's origin, hitting a lot of the same notes. In the present, he is trying to capture a pair of thieves who are both pretty great fighters, during which time he scares a gang of young punks into hiding; knowing his reputation, they debate about what to do if they have Batman's attention, unaware of the fact that rather than laying siege to them he's blocks away on more important business.
The flashback sequences may cover much of the same ground, but there is a slight difference in focus, I guess, playing up Batman's fighting skills and use of fear as a psychological weapon.
In another teaser to "Prodigal," the penultimate page has Bruce Wayne considering the fact that there are things that being Batman has prevented him from doing, but he knows the city needs a Batman. The last page features someone suiting up as Batman, but the language is intentionally vague: "A hand reaches for the costume," and like that.
For Detective Comics #0, the cover of which was repurposed for that of the trade, Dixon, Nolan and Scott Hanna use the same basic formula of the previous two zero issues, showing Batman on a current case--here, a kidnapping which involves him fighting his way through a building full of bad guys--while flashing back to elements of his origin. In this case, they focus the origin on specific elements, however, so it's much different than those previous entries. Specifically, they tell of how Bruce Wayne and Alfred discovered and created the Batcave, and some of the vehicles and weapons that filled it.
There wasn't a Legends of The Dark Knight Zero Hour tie-in (that is, an anomaly issue), but the title, like all of the DCU titles, participated in "Zero Month." This is a jam-issue of sorts, and a pretty great done-in-one, evergreen Batman story. If I can make sense of the credits correctly, editor Archie Goodwin scripted the framing sequence, in which a cartoonishly evil publishing magnate assembles a room full of writers and storytellers in his cartoonishly evil mansion to try to understand just who or what the Batman really is.
And an actual room full of comic book writers and cartoonists offer various, one-page visions of Batman, including Gerard Jones, James Robinson, Steven Grant, Scott Hampton, Jeph Loeb, Mike Baron, J.M. DeMatteis, Ted McKeever, John Wagner and Roy Burdine. The all-star roster of artists that illustrate these passages are Karl Kesel, Tony Salmons, Mike Zeck, Hampton, Tim Sale, Mark Badger, Brian Murray, Steve Mitchell, John Watkiss, McKeever, Carlos Ezquerra, Frank Gomez and Phil Winslade.
The artist who contributes the most, however, is Vince Giarrano, whose work I like quite a bit. I know I've mentioned him on the blog, before, but if you're unfamiliar, Giarrano worked in a highly-exaggerated, almost Kelley Jones-like style that I like to think of as "sarcastic '90s," with huge, overly-muscled, heroic figures with lots of unnecessary lines, lots of points and melodramatic poses that, like the work of Jones, can teeter between operatic and ridiculous.
He draws the "devil bat" conception of Batman (above), which is paired with Kesel's more classic, heroic-looking "Dark Knight" conception, and the framing sequences. So it is Giarrano, of all people, who gets to draw the "real" Batman, despite the presence of so many artists with much more realistic styles.
Here then, is what Batman "really" looks like:
This issue, by the way, features a cover by some kid named Joe Quesada.
For Robin #0, the regular creative team has Robin and Nightwing hanging out on a rooftop, waiting for a group of thieves to finish blow-torching their way through a safe in order to bust them. While killing time, Tim asks Dick about how he became Robin, and they essentially swap stories about their origins--and that of the late Jason Todd. They both know the broad strokes--Dick was even a key player in Tim's origin story--but not the details, as at this point in Bat-history Dick was more-or-less estranged from Batman, and had been spending most of his time with the Titans. This was between "KnightsEnd," in which Dick joined Bruce, Tim and even Catwoman in retaking the mantle of the bat from Jean-Paul Valley, and the aforementioned "Prodigal," when Dick Grayson was returning to the Batman Family fold, eventually getting his own, ongoing book for the first time.
Almost none of this issue is relevant anymore--I guess Dick's origin and Jason's origin still "happened," although they were dressed dumber in the new version and they weren't Robin longer than a year or so, and Tim's origin was completely erased and replaced. It was a nice jumping-on point in 1994 though, providing a brief history of Robin--or Robins--and setting up the Dick/Tim partnership that would be the focus of "Prodigal"...which this issue actually ends with a direct prelude to, with Dick suiting up as Batman to temporarily replace Bruce (for the first time; he would, of course, also do so when Bruce Wayne was temporarily dead-ish around the time of Final Crisis).
Because the previous issue was the end of Jo Duffy's short-ish 14-issue run on Catwoman, regular pencil artist Balent and inker Bob Smith are joined by Doug Moench for Catwoman #0, after which point Dixon would inherit writing duties for a while. Moench, as was typical then, works a theme throughout the issue, comparing Selina to a cat in various ways throughout this story of her troubled childhood, some relatively subtle, some as subtle as a frying pan over the head.
We learn that her mother died when she was young (after pushing her to devote herself to gymnastics), her father drank himself to death shortly after and she ended up in a typically Gotham corrupt orphanage for troubled young girls, where she taught herself rooftop climbing, thievery and overall sneakiness.
There are a few scenes that seem to reference her role in "Batman: Year One," although rather than being an actual prostitute, Moench implies that it was just another form of thievery, wherein johns would hire her as prostitute and she would just mug them immediately, because they were bad guys anyway. Inspired by Batman's costume, she put on her gray, "Year One" costume and becomes a more spectacular cat burglar (That is one of my favorite Catwoman costumes from the comics, by the way). Most of the attention is paid to her childhood in the orphanage, though.
I'm not sure how much of this is relevant anymore though; both Jeph Loeb's Year One-era stories and Batman Eternal gave Catwoman biological fathers who were actually crime kingpins (but different ones at that), and while that doesn't necessarily negate this origin, I've seen just enough of the post-Flashpoint Catwoman to know her childhood was different there than it is here (Fun fact: This run lasted 96 issues, counting #0 and #1,000,000; the 2000 series lasted 82 issues; the New 52 series only lasted 53 issues). I suppose I should really set about tracking down various Catwoman origin stories that I've never read at some point, to try to make sense of the different takes on the character...that, or I guess I could just wait for Tim Hanley's next book.
It ends with the two timelines I mentioned, although I'm not sure where they originally appeared. The first is titled "Batman Timeline," and it spans ten years. The first three years all produced comic book stories with those names--"Year One," "Year Two" and "Year Three"--and while it's a pretty compressed timeline, it seems to hold up okay (Dick was only Robin for three years according to this timeline, which doesn't seem too terribly long, really; Barbara retired from being Batgirl after just three years, two of which were after Dick took on his Nightwing persona). "Year 10" was a very busy one, staring with "Jean Paul Valley becomes Azrael," which means the miniseries Batman: Sword of Azrael, and contains "Knightfall," "KnightQest," "KnightsEnd," "Prodigal," "Troika," "Contagion" and "Legacy."
That's followed immediately by a "Batman Villains Timeline" which starts in 1921 with the creation of Arkham Asylum, and then runs through the same ten-year timeline, ending with the events of "Cataclysm" in "Year 10."
I'm kind of curious what "year" it would be right now had DC not done the 2011 reboot, if we factored in "No Man's Land" and Damian's three years as Robin and so on...I think we would be in Year 15 or Year 16 now, although that seems mostly a matter of the ten-year-old Damian celebrating his 13th birthday in DC Universe: Rebirth. If Talia met Bruce in Year Three, and they had a ten-year-old son by the time "Batman and Son" rolled around, then that would have been Year 13, and then it's been another three years since then. Again, if Flashpoint and the New 52-boot never happened. Now it's Year Eight, and all of the events of the decade represented on these timelines supposedly happened in drastically different form during Years One through Five.
**********************
While reading this, I began wondering if DC would bother collecting any other tie-ins from the Zero Hour event, and I consulted Wikipedia to see just how many of the damn things there were. (It's a lot!)
A Superman: Zero Hour would certainly be the next easiest trade to assemble, as there were then six titles in that particular franchise: Superman, Action Comics, Adventures of Superman, Superman: The Man of Steel, Superboy and Steel.
A Justice League: Zero Hour title would also be relatively easy, as there were then three League titles: Justice League America, Justice League International and Justice League Task Force. I guess they could fill that out with...well, hell, I guess here it gets tricky, huh? They could use solo titles featuring characters from those line-ups, like The Flash, The Ray, Wonder Woman and Guy Gardner: Warrior.
I'm actually a little surprised to see that there were three Legion of Super-Heroes-related titles going into the event, so maybe they could do a Justice League/Legion of Super-Heroes: Zero Hour collection, and include the relevant issues of Legion of Super-Heroes, Legionnaires and LEGION '94...?
Or, given that none of those Leagues are really remembered at this point, and have been rebooted away anyway, maybe a theoretical Justice League: Zero Hour trade would include the big, non-Superman, non-Batman DC superheroes that we tend to think of as Justice Leaguers, whether or not they were on a League roster in 1994 or not: Aquaman, Wonder Woman, The Flash, Green Lantern, Green Arrow, Hawkman and...Oh, that's all of the solo titles featuring long-time Leaguers. Unless you put Guy Gardner: Warrior in this theoretical collection...?
Looking at the complete list, its interesting to see the participating titles that have long since disappeared (Damage, Anima, Valor, Team Titans, et cetera), and the handful of books that launched following the conclusion of Zero Hour during "Zero Month" (Fate, Manhunter, Primal Force), only one of which really caught on (Starman).
Aside from the Batman books, the #0 issues I remember reading and really liking were Justice League Task Force, when writers Mark Waid and Christopher Priest refocused the title from a book featuring rotating creators and squad of superheroes into a regular book with a regular line-up, premised on the Martian Manhunter training a motley crew of new superheroes (of one kind or another). The Sal Velluto art helped differentiate it from a lot of the super-comics DC was publishing at the time, which suffered from artists trying and often failing to ape that hot new Image Comics style that the kids liked so much at the time.
I also really dug the post-Zero Hour line-up of New Titans; while all of those individual comics weren't great, I loved that particular line-up, and the way it allowed many of the original New Teen Titans line-up to have their endings while carrying on with a rather weird line-up of young heroes from throughout the DC Universe at the time. Sadly, it didn't last too long (18 issues; which I would totally buy a collection of, as I still don't have all of the individual issues from this run).
*Which is weird, I think. I guess they wanted to keep costs down, but would spending a single page on an introduction instead of a house ad really have broken the bank? They didn't have to get a Batman line editor from back in the day or Zero Hour writer Dan Jurgens or Doug Moench or someone to write it. Maybe DC has an intern who they could have assigned it to? Hell, I woulda written it for ten bucks and a free copy of the trade. Oh, you know what? If you need more context on Zero Hour, this is a pretty fun way to learn more about it!
**Batman, Detective Comics, All-Star Batman, Nightwing, Batgirl, Batgirl and The Birds of Prey, Batwoman and Batman Beyond, sure; what about the Gotham-set Gotham Academy, and does Trinity or Red Hood and The Outlaws or Super Sons count? How about Harley Quinn...?
Reading it cover to cover then was, for me, a weird mixture of nostalgia and regret, as DC has changed so much of what is in here in the years since. The Batman origins, of which there are three direct ones and a fourth, more thematic one, still work okay today, as DC and New 52 Batman writer Scott Snyder didn't mess much with his basic story, but the Catwoman and, especially, the Robin origins have been wiped-out and overwritten, replaced by...well, by nothing good (I still wonder about the whys of the New 52 reboot, and it seems like the point of collapsing DC's generations of heroes into a single "now" was simply all about making heroes like Batman, Superman and the others seem younger, something of rather dubious value; this collection ends with a pair of ten-year timelines, which would put Batman at maybe his early thirties...did someone with some power in corporate and/or editorial really think that was too old for the publisher's gray, gray readership to relate to?).
Also of interest was the fact that their was no introduction or preface explaining what the hell Zero Hour was*. All you get is a paragraph on the back cover:
Time is collapsing in on itself. The villainous Extant has ushered in a series of black holes that are swallowing the universe--past, present and future! The Bat-family, like everyone else in the DC Universe, has seen time loops affect their lives. The result? The return of Barbara Gordon as Batgirl, teenage Dick Grayson as Robin, and Bruce Wayne's parents, Thomas and Martha Wayne. Then, after the crisis in time has been averted, new details about the origins of Batman, Robin and Catwoman are revealed.I guess "time is going crazy, yo" is all you really need to know to make sense of the first half of the collection, but I think some context would have helped, particularly to explain what the #0 issues have to do with the anomaly issues. (DC has collected Zero Hour into a trade of its own, by the way, although looking at Amazon, it doesn't look like Zero Hour: Crisis In Time has been republished since 1994...is that possible? Well, the series was "controversial" among some for its treatment of Hal Jordan and the Justice Society of America and, I don't know, however many Hank Hall fans there still were in the wild back then, maybe, but I liked it a lot, and Geoff Johns gradually un-did everything everyone hated about it over the years in the pages of Green Lantern and JSA.)
This trade is almost 300 pages, and collects 11 issues, so it completely dwarfs Zero Hour, which is only 160 pages and collects the five-issue miniseries, plus two prelude-like shorts from the pages of Showcase '94. Though it represents six different ongoing monthlies, the Batman line at the time was still relatively tidy compared to what it is today; counting all the satellite books, I think we're at around a dozen titles, depending on which you want to consider Batman books and which you don't, in June of 2017.** Back then, Nightwing and Birds of Prey had yet to launch as ongoing monthlies.
In the "anomaly" half of the trade, there's an issue each of Batman, Detective, Batman: Shadow of The Bat, Robin and Catwoman, each by the current creative teams of the time, which means a lot of very familiar names among the writers, and a lot of great artists. For the most part, Zero Hour provided a pretty perfect springboard for tie-ins, as it was a crossover event that presented a world-wide crisis that would find the heroes wherever the heroes were, rather than necessitating them all actively participating in a plot-line of some sort (that active participation was done in the Zero Hour miniseries proper). So the writers and editors were basically free to play with the idea of "time is screwed up," and think of the best way to use that premise to tell interesting Batman stories.
In Batman, Dough Moench, Mike Manley and Josef Rubinstein had an alternate timeline occasionally over-writing the current one, so that a Batgirl Barbara Gordon appears, and Batman and Robin Tim Drake find themselves dealing with a different Joker who killed Commissioner Gordon instead of paralyzing Barbara during The Killing Joke, a Commissioner Harvey Dent and a very confused Barbara (this Batgirl seems to be a different one that the one that appears as a major player in Zero Hour; Batman's Batgirl is apparently from an alternate timeline, while Zero Hour's Batgirl is this timeline's Batgirl from before she retired). The issue ends with Batman heading to Metropolis to meet with Superman so they can begin to figure out how to fight this new crisis, and I believe it leads directly into the fairly awesome Superman: The Man of Steel #37, which technically came out of the Superman office, but was a pretty dynamite Batman comic book, as it involved Superman being barraged with different Batmen.
| Just look at all those Batmen! |
Man, I forgot how great Nolan's art was, and every time I see his pencils from this era I'm surprised anew regarding how clean his lines were and how elegant his figure work is. It really stands out next to the work of Manley and Bret Blevins, too, whose styles are somewhat similar, particularly in the way they draw their Batmen.
In Batman: Shadow of The Bat, Alan Grant and the aforementioned Blevins saddle Batman and Robin with an alternate version of Alfred, the overweight, bumbling, comical version who wanted to be a detective and fight crime alongside his Dynamic Duo. This issue had one of the better Zero Hour related covers, by regular Shadow cover artist Brian Stelfreeze, and it was rather well-suited to what was going on in Gotham City at the time, as the regular timeline's Alfred Pennyworth tendered his resignation towards the end of "KnightQuest," leaving Batman and Tim Drake to figure out how to feed themselves and do their own laundry.
In Robin, Dixon, Tom Grummett and Ray Kryssing team Tim up with a young, time-lost Dick Grayson, previously seen prowling around the rooftops of Batman, where Manley drew him in a charmingly Sheldon Moldoff-esque design. The Boys Wonder crack a case involving a jewel thief, but the main pleasure here is seeing the two together, allowing us to compare and contrast them (post-Flashpoint, Tim was unfortunately given a more Grayson-like background; I liked the fact that, back then, the two Robins had very, very different specialties, even though they were both competent at all-around vigilante crime-fighting and side-kicking). Well, that and seeing Grummett draw the classic Robin costume, which dammit, is a pretty great design, pants or no. This issue, like the one of Catwoman that follows, ends with the panels and art on the comic book being un-drawn as everything fades to white; this happened in many of the Zero Hour tie-ins. As Extant and Parallax un-made the DC Universe, the comic book stories were apparently fading away right before our very eyes!
Finally, in Catwoman, Jo Duffy, Jim Balent and Bob Smith have Selina Kyle waking up to find a Gotham City gone mad. There's a saber tooth tiger in her bed, and a hunky "caveman," who looks more like Ka-Zar than a primitive human ancestor, in her living room. They run around the city, which is full of dinosaurs and randomly transforming vehicles and buildings until the issue disappears at the end. This isn't Balent at his best quite yet, but he's good, and, as I know I've mentioned before, it's easy to forget that the guy could draw pretty good superhero comics, given the peculiarities of the creator-owned project he's devoted his career to since.
At this point, I guess one would need to go read Zero Hour or, at least know that Superman, Damage, Green Arrow Oliver Queen and a handful of other superheroes defeated Parallax and re-created the Big Bang, essentially restarting the universe, with a few tweaks in coninuity...for the purposes of the Batman family of books, these were all pretty minor, and seemed more organizational than anything else. Batman, by the way, did not make it to the climax of Zero Hour, having been eaten by a white blackhole of nothingness while fighting dinosaurs or something in Gotham.
In Batman #0, Moench, Manley and Rubinstein tell Batman's basic origin story and abbreviated history, right up until a few months prior to the book was published, actually. In the present, they have Batman tracking down a series of killings that are a little too close to the one that took his parents for comfort, allowing for the flashbacks, each of which is colored in semi-black and white as if to evoke "Batman: Year One." The book ends, as a few of these would, with Batman thinking portentously about perhaps not being Batman anymore: "Can he really do what he must... ...and walk away from it all?"
These issues are all leading up to the next chapter of the Batman saga, which was "Prodigal," during which Dick Grayson temporarily assumed the role of Batman while Bruce Wayne went off on a mysterious "Sumatran Rat" adventure.
Shadow of the Bat #0 covered much the same ground as Batman, with Alan Grant and Bret Blevins also retelling Batman's origin, hitting a lot of the same notes. In the present, he is trying to capture a pair of thieves who are both pretty great fighters, during which time he scares a gang of young punks into hiding; knowing his reputation, they debate about what to do if they have Batman's attention, unaware of the fact that rather than laying siege to them he's blocks away on more important business.
The flashback sequences may cover much of the same ground, but there is a slight difference in focus, I guess, playing up Batman's fighting skills and use of fear as a psychological weapon.
In another teaser to "Prodigal," the penultimate page has Bruce Wayne considering the fact that there are things that being Batman has prevented him from doing, but he knows the city needs a Batman. The last page features someone suiting up as Batman, but the language is intentionally vague: "A hand reaches for the costume," and like that.
| Nolan's Batman |
There wasn't a Legends of The Dark Knight Zero Hour tie-in (that is, an anomaly issue), but the title, like all of the DCU titles, participated in "Zero Month." This is a jam-issue of sorts, and a pretty great done-in-one, evergreen Batman story. If I can make sense of the credits correctly, editor Archie Goodwin scripted the framing sequence, in which a cartoonishly evil publishing magnate assembles a room full of writers and storytellers in his cartoonishly evil mansion to try to understand just who or what the Batman really is.
| How evil is this guy? Look, he has a koala bear's head mounted on his wall. A koala bear! |
The artist who contributes the most, however, is Vince Giarrano, whose work I like quite a bit. I know I've mentioned him on the blog, before, but if you're unfamiliar, Giarrano worked in a highly-exaggerated, almost Kelley Jones-like style that I like to think of as "sarcastic '90s," with huge, overly-muscled, heroic figures with lots of unnecessary lines, lots of points and melodramatic poses that, like the work of Jones, can teeter between operatic and ridiculous.
He draws the "devil bat" conception of Batman (above), which is paired with Kesel's more classic, heroic-looking "Dark Knight" conception, and the framing sequences. So it is Giarrano, of all people, who gets to draw the "real" Batman, despite the presence of so many artists with much more realistic styles.
Here then, is what Batman "really" looks like:
This issue, by the way, features a cover by some kid named Joe Quesada.
For Robin #0, the regular creative team has Robin and Nightwing hanging out on a rooftop, waiting for a group of thieves to finish blow-torching their way through a safe in order to bust them. While killing time, Tim asks Dick about how he became Robin, and they essentially swap stories about their origins--and that of the late Jason Todd. They both know the broad strokes--Dick was even a key player in Tim's origin story--but not the details, as at this point in Bat-history Dick was more-or-less estranged from Batman, and had been spending most of his time with the Titans. This was between "KnightsEnd," in which Dick joined Bruce, Tim and even Catwoman in retaking the mantle of the bat from Jean-Paul Valley, and the aforementioned "Prodigal," when Dick Grayson was returning to the Batman Family fold, eventually getting his own, ongoing book for the first time.
Almost none of this issue is relevant anymore--I guess Dick's origin and Jason's origin still "happened," although they were dressed dumber in the new version and they weren't Robin longer than a year or so, and Tim's origin was completely erased and replaced. It was a nice jumping-on point in 1994 though, providing a brief history of Robin--or Robins--and setting up the Dick/Tim partnership that would be the focus of "Prodigal"...which this issue actually ends with a direct prelude to, with Dick suiting up as Batman to temporarily replace Bruce (for the first time; he would, of course, also do so when Bruce Wayne was temporarily dead-ish around the time of Final Crisis).
Because the previous issue was the end of Jo Duffy's short-ish 14-issue run on Catwoman, regular pencil artist Balent and inker Bob Smith are joined by Doug Moench for Catwoman #0, after which point Dixon would inherit writing duties for a while. Moench, as was typical then, works a theme throughout the issue, comparing Selina to a cat in various ways throughout this story of her troubled childhood, some relatively subtle, some as subtle as a frying pan over the head.
We learn that her mother died when she was young (after pushing her to devote herself to gymnastics), her father drank himself to death shortly after and she ended up in a typically Gotham corrupt orphanage for troubled young girls, where she taught herself rooftop climbing, thievery and overall sneakiness.
There are a few scenes that seem to reference her role in "Batman: Year One," although rather than being an actual prostitute, Moench implies that it was just another form of thievery, wherein johns would hire her as prostitute and she would just mug them immediately, because they were bad guys anyway. Inspired by Batman's costume, she put on her gray, "Year One" costume and becomes a more spectacular cat burglar (That is one of my favorite Catwoman costumes from the comics, by the way). Most of the attention is paid to her childhood in the orphanage, though.
I'm not sure how much of this is relevant anymore though; both Jeph Loeb's Year One-era stories and Batman Eternal gave Catwoman biological fathers who were actually crime kingpins (but different ones at that), and while that doesn't necessarily negate this origin, I've seen just enough of the post-Flashpoint Catwoman to know her childhood was different there than it is here (Fun fact: This run lasted 96 issues, counting #0 and #1,000,000; the 2000 series lasted 82 issues; the New 52 series only lasted 53 issues). I suppose I should really set about tracking down various Catwoman origin stories that I've never read at some point, to try to make sense of the different takes on the character...that, or I guess I could just wait for Tim Hanley's next book.
It ends with the two timelines I mentioned, although I'm not sure where they originally appeared. The first is titled "Batman Timeline," and it spans ten years. The first three years all produced comic book stories with those names--"Year One," "Year Two" and "Year Three"--and while it's a pretty compressed timeline, it seems to hold up okay (Dick was only Robin for three years according to this timeline, which doesn't seem too terribly long, really; Barbara retired from being Batgirl after just three years, two of which were after Dick took on his Nightwing persona). "Year 10" was a very busy one, staring with "Jean Paul Valley becomes Azrael," which means the miniseries Batman: Sword of Azrael, and contains "Knightfall," "KnightQest," "KnightsEnd," "Prodigal," "Troika," "Contagion" and "Legacy."
That's followed immediately by a "Batman Villains Timeline" which starts in 1921 with the creation of Arkham Asylum, and then runs through the same ten-year timeline, ending with the events of "Cataclysm" in "Year 10."
I'm kind of curious what "year" it would be right now had DC not done the 2011 reboot, if we factored in "No Man's Land" and Damian's three years as Robin and so on...I think we would be in Year 15 or Year 16 now, although that seems mostly a matter of the ten-year-old Damian celebrating his 13th birthday in DC Universe: Rebirth. If Talia met Bruce in Year Three, and they had a ten-year-old son by the time "Batman and Son" rolled around, then that would have been Year 13, and then it's been another three years since then. Again, if Flashpoint and the New 52-boot never happened. Now it's Year Eight, and all of the events of the decade represented on these timelines supposedly happened in drastically different form during Years One through Five.
**********************
While reading this, I began wondering if DC would bother collecting any other tie-ins from the Zero Hour event, and I consulted Wikipedia to see just how many of the damn things there were. (It's a lot!)
A Superman: Zero Hour would certainly be the next easiest trade to assemble, as there were then six titles in that particular franchise: Superman, Action Comics, Adventures of Superman, Superman: The Man of Steel, Superboy and Steel.
A Justice League: Zero Hour title would also be relatively easy, as there were then three League titles: Justice League America, Justice League International and Justice League Task Force. I guess they could fill that out with...well, hell, I guess here it gets tricky, huh? They could use solo titles featuring characters from those line-ups, like The Flash, The Ray, Wonder Woman and Guy Gardner: Warrior.
I'm actually a little surprised to see that there were three Legion of Super-Heroes-related titles going into the event, so maybe they could do a Justice League/Legion of Super-Heroes: Zero Hour collection, and include the relevant issues of Legion of Super-Heroes, Legionnaires and LEGION '94...?
Or, given that none of those Leagues are really remembered at this point, and have been rebooted away anyway, maybe a theoretical Justice League: Zero Hour trade would include the big, non-Superman, non-Batman DC superheroes that we tend to think of as Justice Leaguers, whether or not they were on a League roster in 1994 or not: Aquaman, Wonder Woman, The Flash, Green Lantern, Green Arrow, Hawkman and...Oh, that's all of the solo titles featuring long-time Leaguers. Unless you put Guy Gardner: Warrior in this theoretical collection...?
Looking at the complete list, its interesting to see the participating titles that have long since disappeared (Damage, Anima, Valor, Team Titans, et cetera), and the handful of books that launched following the conclusion of Zero Hour during "Zero Month" (Fate, Manhunter, Primal Force), only one of which really caught on (Starman).
| J'onn! Gypsy! The Ray! Triumph! L-Ron-in-Despero's body! |
I also really dug the post-Zero Hour line-up of New Titans; while all of those individual comics weren't great, I loved that particular line-up, and the way it allowed many of the original New Teen Titans line-up to have their endings while carrying on with a rather weird line-up of young heroes from throughout the DC Universe at the time. Sadly, it didn't last too long (18 issues; which I would totally buy a collection of, as I still don't have all of the individual issues from this run).
| Arsenal! Changeling! (A) Terra! Damage! Impulse! Green Lantern Kyle Rayner! Mirage! And, not pictured here as they hadn't yet joined the team, Darkstar Donna Troy, Supergirl and Minion! |
*Which is weird, I think. I guess they wanted to keep costs down, but would spending a single page on an introduction instead of a house ad really have broken the bank? They didn't have to get a Batman line editor from back in the day or Zero Hour writer Dan Jurgens or Doug Moench or someone to write it. Maybe DC has an intern who they could have assigned it to? Hell, I woulda written it for ten bucks and a free copy of the trade. Oh, you know what? If you need more context on Zero Hour, this is a pretty fun way to learn more about it!
**Batman, Detective Comics, All-Star Batman, Nightwing, Batgirl, Batgirl and The Birds of Prey, Batwoman and Batman Beyond, sure; what about the Gotham-set Gotham Academy, and does Trinity or Red Hood and The Outlaws or Super Sons count? How about Harley Quinn...?
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Wednesday, April 27, 2016
Playing Robin
My nephew recently graduated from Teen Titans Go! to The Batman and Young Justice, and has therefore learned the secret origin of one of his favorite characters. My sister sent me the above message to report on what they were doing the other night.
Monday, February 08, 2016
"Robin War," reviewed
| Janin |
Last December (and one week in January) it was a war on the streets between two bird-themed factions: The Robins and The Court of Owls. The conflict was called "Robin War," a six-part storyline that ran through two bookend Robin War specials and four issues of ancillary Bat-family titles, plus three inessential tie-ins in three other ancillary Bat-family titles.
Before we plunge into the storyline proper, let's review where Gotham City and many of the storyline's players were in December.
In the wake of perhaps The Joker's most ambitious attack on the city ever (in Batman story arc "Endgame"), Batman was presumed dead...and he kinda was. Bruce Wayne survived his fight with The Joker, but under still-unrevealed circumstances that resulted in Wayne not only having no memory of his time as Batman, but somehow having an entirely different brain. Also, he had a beard. And you can't trust anyone with a beard.
To replace Batman, a private/public partnership between The Powers Corporation and The Gotham City Police Department stuck former police commissioner James Gordon in a silly-looking mechanical battle-suit and deputized him (Mostly in Batman story arc "Superheavy," but Batman III has also been in Detective, Batman/Superman and elsewhere).
Meanwhile, inspired by Batman's sacrifice, a movement of Gotham-based teenagers took up the name of the original Batman's sidekicks, calling themselves Robins, and they began fighting crime on a vigilante basis (in We Are Robin).
And as for the original Robin, Dick Grayson, he was outted by The Crime Syndicate of Earth-3 on worldwide television (in Final Crisis), which resulted in his abandoning the Nightwing name and costume, faking his own death and joining the super-secret spy agency Spyral, from the pages of Grant Morrison's run on Batman, Inc. Everyone except for Batman and, I don't know, maybe Lex Luthor, thought Grayson was dead, but he had just recently returned to Gotham City to give Alfred Pennyworth, Batgirl Barbara Gordon, Red Hood Jason Todd, Red Robin Tim Drake and (Just) Robin Damian Wayne the heads-up that he was actually totally alive and a spy now.
And that's what the board and the players looked like when DC started shipping issues of "Robin War," which we'll look at chapter by chapter.
Robin War #1 ("Robin War" Part 1) by writer Tom King and artists Khary Randolph, Alain Mauricet, Jorge Corona, Andres Guinaldo and Walden Wong; 38-pages/$4.99
Throughout the first, over-sized chapter, writer Tom King uses characters declaring "I am Robin!" upon introduction as a motif, beginning with a young member of the Robin movement on the first page. This self-declared, amateur Robin, Travis, attempts to foil a liquor store robbery. It goes horribly wrong, with the perpetrator and a police officer both dead, and the inexperienced crime-fighter bleeding from a gunshot wound of his own and kneeling next to the bodies, arranged to suggest the image of young Bruce Wayne kneeling next to his dead parents.
King then engages in the laziest, most dated type of comic book exposition, the medium's equivalent of the spinning newspaper headline from old movies: Pages of TV talking heads. That's followed by Gotham City Councilwoman Noctua, eating a fancy dinner consisting of a small game bird (symbolism!) telling those seated around her fancy dinner table about the council's "Robin Laws."
These inherently unconstitutional laws basically outlaw all Robin paraphernalia, including masks, R's, Batman: The Animated Series posters on your walls and even the wearing of Robin's colors (which must be rough, as red, yellow and green aren't exactly unusual colors). Any kids with any of that stuff are subject to arrest (The outlawing of the letter R struck me as similar to the premise of a Sesame Street sketch, but the comics never go there; everyone continues to use the letter R in their speech, and we don't learn a valuable lesson about the R sound in the English language or anything).
| Mauricet |
| Corona |
From there, we start to meet the Robins who were given their Rs by Batman himself, in rapid succession. Jason Todd is drinking in a bar when he sees Councilwoman Noctua on the news, and punches out some scrawny loudmouth next to him for talking shit on Batman. Tim Drake radios Todd to tell him that not only is the Robin movement hosting a big meeting at a high school gym, but that Damian Wayne is there and ready to crash the party.
Damian tosses calls them all frauds, tosses Duke around and tells them to all go home before he makes them. When they refuse, he starts beating them all up.
Luckily for Damian, who is outnumbered like 100 to 1 or something–or maybe luckily for the Robins, actually?–Councilwoman Noctua sends in the new Batman to arrest them all.
This is Damian's first encounter with the new Batman, whose suit Guinaldo draws as unusually small and man-sized, and it's a pretty awesome moment.
| Guinaldo and Wong |
All of the Robins scatter save Damian, who stays to fight the new Batman, and he takes that new Batman down (unfortunately for Gordon, this issue shipped the same month that Bluebird Harper Row also took him down in Batman & Robin Eternal, putting him at 0-2 when it comes to apprehending Batman's teen sidekicks).
But wait, there are still more Robins! Red Hood and Red Robin arrive, and they are soon followed by Dick Grayson. They reconvene a meeting with the Robin movement, so all 104 Robins can figure out how to respond to Gotham City declaring war on Robins.
But of course it wasn't really Gotham City, or Councilwoman Noctua, it was The Court of Owls. They have a Talon assassin kill off the Robin who started everything in the first scene, and convene their own meaning. They are apparently happy that Grayson is back in Gotham, and they say something about Nightwing rising again because...they wanted Dick Grayson to be an assassin or something back during "The Court of Owls" and "City of Owls" story arcs in Batman back in 2011-2012.
And that's how the first chapter ends, with meetings! But don't worry, these are just meetings that are about to begin. You won't have to actually sit through the meetings. At least not all of them.
Grayson #15 ("Robin War" Part 2) by writers Tom King and Tim Seeley and artist Mikel Janin; 22/$3.99
Grayson sticks out like a sore thumb among the other Robins now. Since joining Spyral, he's worn a spandex, short-sleeved gray shirt with light blue piping and a pair of cargo pants, with random straps all over. He also wears a big, blue letter "G" badge for, um, reasons. The change in colors does draw a distinction between him and every other character in the opening scene, as all of the Robins wear red, yellow, green and black.
After a long inspirational speech, Grayson tells the members of the Robin movement that he and his "brothers" (Jason, Tim and Damian) are going to try and teach them the skills they need to survive the war declared against them, and ends his speech with the words "WELCOME TO ROBIN SCHOOL."
Dick! What are you doing? This is not what Batman would want!
From there they break into smaller groups, with each of the "official" Robins training a small party in a different skill, and each finding one among those groups that excels (Not coincidentally, those that excel all happen to be from the cast of We Are Robin). In each of these scenes, there are little FLashbacks of Dick, Jason, Tim and Damian strategizing about why they're doing this.
So Tim teaches blind-folded staff-fighting, Jason teaches tire-boosting, Damian teaches kicking-the-shit-kicked-out-of-you, and Dick tries to meet with as many of them one-on-one as he can. King, Seeley and Janin dramatize his meeting with Duke which, this being a super-comic, happens while they spar. Duke uses Dick's real name, and Dick sound surprised, as if figuring out that the original Robin was Dick Grayson was all that hard after Nightwing was unmasked and named on international television.
Dick takes these stand-outs–Duke, Dre, Dax and Isabella–and pairs them up with himself and the other three, giving them all missions relating to the Robin War. He takes Duke with him, and they strike gargoyle poses atop a high building and wait "in reserve."
But! Things go wrong! The police and/or Batman were waiting for each of the teams, and there's a massive raid at "The Robin School," in which those not on the missions are all arrested.
What the hell is going on? Dick explains to Duke just before he jumps off a building to escape the police, leaving Duke to get arrested: All this while Dick was feeding intel to the new Batman, so that he could get everyone arrested, the idea being to keep all the Robins safely tucked away in jail, along with his "best men," who could keep an eye out for them. He didn't tell Jason, Tim or Damian this plan.
This almost makes a small amount of sense–it's certainly one way of keeping all the self-declared Robins from getting killed by police officers on the streets–but it's also kind of insane, as it would mean Jason, Tim and Damian would all have their secret identities revealed, which would likely mean to getting Bruce Wayne and Alfred in pretty horrible legal trouble (and/or siccing supervillains on them).
The plan is also kind of insane as it means Dick figured Jason, Tim and Damian wouldn't be able to elude a Gotham City Police Department trap, and each of them should be able to do so pretty easily, even if they were saddled with an amateur Robin to protect.
Damian, for example, is captured by Batman James Gordon–who he took out pretty easily solo in the previous chapter.
The whys of Dick's plan will make a little more sense in the next issue, but only because the GCPD behave in incredibly unlikely ways.
This chapter had particularly strong art and, being an issue of Grayson, time was made for a joke about Dick's awesome butt:
Detective Comics #47 ("Robin War" Part 3) by writer Ray Fawkes and artist Steve Pugh; 22/$3.99
The first Tom King-free issue of the crossover kicks off with Batman Jim Gordon, wearing his under-armor Batman suit and narrating old man thoughts about playing cops and robbers as a kid, while he fights with Dick Grayson for a few panels. On the third page, the narrative jumps back "one hour earlier," where things are just plain...goofy.
So it turns out that having his peers get arrested by the GCPD didn't actually compromise anyone's secret identity or anything, because once the GCPD arrested the Robins, they decided not to take off their masks. Tim and Damian have their little domino masks on, Red Hood has his helmet/mask that covers his entire head. This is, for me, the point in the story where I lost my suspension of disbelief, and while I enjoyed moments of the narrative that occurred after this point, I just couldn't get it back. This was just silly.
Based on Pugh's art, it doesn't seem like the police so much as searched the Robins either; I mean, Red Robin's still wearing his utility belt, utility harness and utility armbands, even if he never pulls out any hidden weapons...as Damian will at one point.
That's not the only weird thing about the Robin arrests, though. Not only did the police not, like, take any of their stuff, or apparently finger-print them, but they tossed them into these weird, elevated cages in pairs, with high-tech cannons pointed at them.
Harvey Bullock and Batman cluck about how fucked-up the situation is, and, yeah, it's pretty crazy that the city had put together this superhero super-max prison for a youth gang (Arkham, Blackgate, Belle Reeve...none of those places have this kind of security).
Damian pulls a stunt to get them to lower the cages, and just as the police begin to search them one by one, a guy in an owl mask comes in and dismisses them all. Behind him? A small army of Talons.
Owls versus Robins! The bird war is on now...! And by now, I mean, next issue, as that was the cliffhanger ending.
As for Grayson and Gordon, they fight for a while, with Grayson getting the best of Gordon (who is still outside his battle-suit; throughout this issue he mostly uses it as a vehicle to get from place to place), before they take a breath and decide to figure out who benefits from all this.
What's really weird about this scene is that Gordon knows exactly who Grayson is, and that Grayson used to be Robin. That should mean Gordon also knows who Batman really is, but as far as I can tell, Batman writer Scott Snyder has been pretty coy with whether or not Gordon knows Bruce Wayne and Batman are one in the same or not, never explicitly saying that Gordon does know.
Of course, that's one weird aspect of the post-Final Crisis DC Universe. Everybody knows that Dick Grayson was Batman's ally Nightwing, but no one has been able to make the leap to even suspect that Grayson's amazingly physically fit, billionaire guardian whose parents were the victims of violent crime and who was the public face of Batman, Incorporated might also be Batman (except, of course, for Lex Luthor).
We Are Robin #7 ("Robin War" Part 4) by writer Lee Bermejo and artist Carmine Di Giandomenico; 22/$3.99
Really great art from Di Giandomenico on this chapter; it's detailed but not weighted down by detail, and, as colored by Mat Lopes, the individual panels often have the look and feel of animation cels. That said, Di Giandomenico seemed to have different reference material than the other artists when it came to drawing Damian, whose costume is a little off throughout. He also draws Damian as more of a teen, which looks fine here, but undercuts the basic appeal of the character, the contrast between his age and size and his imperious attitude (and incredible fighting ability).
Bermejo has Grayson narrate the issue, which will likely grate more when these are read in trade (with narrators coming and going, and the P.O.V. constantly shifting). This means it opens with a a scene of The Flying Graysons, who, at least in this comic, wear blue, white and green, their costumes looking closer to Grayson's Grayson get-up than his Robin costume.
As for the plot, Grayson and Gordon continue their investigation of Noctua, stumbling upon her plans for "The Cage," where the Robins are being kept, and a big-ass owl statue in her apartment.
Speaking of owls, they drag Tim and Jason from their cells, and tell them they must fight to the death, with the winner becoming their new "Gray Son." They do for a while, and Di Giandomenico does a pretty great job drawing their combat.
It may shock you to learn that despite playing along for a few pages, Tim and Jason do not actually fight to the death, but at one point Tim breaks away from the fight, opens all the cages and the Robins and they rain down en masse on their Court of Owls guards. They then all escape to the roof...where some Talons are waiting for them.
Robin: Son of Batman #7 ("Robin War" Part 5) by writers Patrick Gleason and Ray Fawkes and artist Scott McDaniel and Andy Owens; 22/$3.99
It was a pleasant surprise to crack open the cover of this issue and see Scott McDaniel's artwork; he pencils this issue, while his frequent collaborator Andy Owens inks. McDaniel has done a lot of work for DC, but is probably still best known for his work as a Batman artist and what I have to imagine is the longest-running Nightwing artist, so it was a treat to see him drawing Dick Grayson again, along with so many of Dick's peers.
The Robins vs. Talons battle occupies the first seven pages, with the cast of We Are Robin joining forces with the three captured official Robins to fight the undead assassins. Damian ends the battle by setting off a pretty huge explosion.
From there, the Robins follow Riko's lead to Gotham Academy, where she had previously discovered (in the tie-in, discussed below) that the Court was "hatching" undead super-Talons. They're joined by Batman Jim Gordon, who helps them shut the operation down.
Meanwhile, Grayson has fought his way through the Court of Owls for a face-to-face with Lincoln March, who reveals that the Court is no longer interested in Grayson, as they've found a new "Gray Son," the one character Dick feels most responsible for:
| McDaniel and Owens |
I really like the way McDaniel draws Damian, especially in "owl mode." I kind of wish Damian had a special Court of Owls costume though, to go with that mask.
The next official chapter is the final one, but let's here pause to look at the three tie-in issues.
Gotham Academy #13 ("Robin War" tie-in) by writer Brenden Fletcher and artists Adam Archer and Sandra Hope; 20/$2.99
This seems to be the only of the three tie-ins that is necessary, or at least necessary-ish; it's mentioned or alluded to in just about all of the official chapters, albeit sometimes obliquely. Behind regular interior artist Karl Kerschl's excellent cover, featuring Maps turning in her GA badge for a Robin R, is the work of occasional guest-artist Adam Archer, inked by Sandra Hope.
The story, "Robins Vs. Zombies," opens with a Gotham Academy answer to the Robin movement–appropriately, preppily attired in a costume that includes a red, button-down vest and a tie–pursuing a criminal...into a greenhouse, where a zombie has just climbed out of the ground.
During a school assembly in which the kids are told about the Robin Laws and the school's zero-tolerance policy towards Robin-ing (which should help catch-up regular Gotham Academy readers), We Are Robin's Riko Sheridan is introduced to the regular gang: Olive, Maps, Kyle, Pomeline and Colton. Together with Riko, they investigate the recent zombie sightings and, it turns out, the zombie isn't just any undead creature shambling around campus, but is a Talon assassin for the Court of Owls...albeit a befuddled one.
Dr. Kirk Langstrom, one of the school's sometime supervillain faculty members, keeps the Talon in his lab. Riko gets arrested, in order to rejoin the rest of the Robins in the main crossover. Maps is about to rush off to help her, when Damian makes a return appearance to the title, if only briefly, in order to warn Maps to stay out of it for now.
I really dig the interplay between those two characters. I hope Maps asks Damian to Gotham Academy prom or something some time.
Fletcher does a pretty great job on this issue, as it functions pretty perfectly as just another issue of Gotham Academy, where this sort of extremely weird thing happens on a fairly regular basis, but it also ties-in to the "Robin War" storyline and, as I said, it does so more strongly than the other two tie-ins manage.
Red Hood/Arsenal #7 ("Robin War" tie-in) by writer Scott Lobdell and artist Javier Fernandez; 20/$2.99
Lobdell's tie-in, "All's Fair in Love and Robin War!", is strange in that he rather evenly divides the space allotment to the title characters, one of whom is heavily involved in "Robin War" and the other of whom has nothing to do with it. The result? Half of the comic kinda sorta has something to do with the crossover, the other half has nothing to do with it.
Set during the events of Robin War #1, the relevant portion merely involves Tim and Jason meeting up with one another, just before they called in Dick Grayson to help them stop Damian from doing anything stupid when he learned of the Robin movement and the Robin laws.
The two tell one another their origin stories, which is weird; they're explaining them for readers, of course, but Lobdell doesn't have them play out all that organically. The scene ends with the two giving one another a fist-bump.
I've never taken to this title, or the Red Hood and The Outlaws title that preceded it, mainly because of the poor craft usually involved in its creation, but also because of the fact that the characters were rebooted into unrecognizability. I loved Roy Harper, but don't know him post-New 52. I loved Tim Drake even more, but ditto. It's weird to see Roy and Tim both now being played as Jason's best friends in the whole world.
The Robin-less pages of this issue, which are many, basically involve Jason telling Roy to stay out of the Robin Wars and to keep an eye on their new partner, The Joker's Daughter (Hey, how come that face she's wearing hasn't rotted yet? It was getting pretty ripe before the end of "Death of the Family," and that was long before she even found it). So instead they go off to fight
Then some lava men capture them.
Teen Titans #15 ("Robin War" tie-in) by writers Scott Lobdell and Will Pfeifer and artists Ian Churchill, Miguel Mendonca, Norm Rapmund and Dexter Vines; 20/$2.99
Much like the issue of Red Hood/Arsenal, this one is divided between scenes featuring the involved character (Teen Titans's Red Robin) and what the rest of the team is up to while that member of the cast is busy participating in a crossover.
It's actually divided a little more neatly, as there are two art teams involved: Churchill and Rapmund handle the Teen Titans scenes, while Mendonca and Vines draw the "Robin War" scenes.
The relevant portions are set, according to the editorial boxes, between the events of Robin: Son of Batman and Robin War #2, but they actually seem to occur during the pages of Robin. Tim and Jason lead the We Are Robin Robins through the streets of Gotham to Gotham Academy. That takes up...let's see... three pages. Yes, just three pages. That is how much of this issue ties-in to "Robin War."
The rest? The current Titans line-up–Beast Boy, Bunker, Raven, Wonder Girl and Power Girl–are hanging out in a mansion that Wonder Girl rented for them in Kane County, outside of Gotham. They eventually venture into the city, where they run across a Gotham villain, Professor Pyg, who is secretly in league with a Titans villain, Brother Blood.
It's much like all of the other New 52 Titans comics I've read–nigh unreadable.
Robin War #2 ("Robin War" Part 6) by writer Tom King and artists Khary Randolph, Alvaro Martinez, Raul Fernandez, Carmine Di Giandomenico, Steve Pugh, Scott McDaniel and Andy Owens; 38/$4.99
Much like the over-sized first issue, this one has a single writer but a whole mess of artists. They are all good artists, but the changes in style make this a far from smooth read, particularly since those styles vary so much, as do the designs. Remember what I said about Di Giandomenico's Damian? Well, here his Damian is separated by just the turn of the page from the more on-model drawings of the character offered by other artists (Actually, Pugh's Damian is even more off-model, as he seems to be using early issues of Batman and Robin for reference, rather than current issues of Robin: Son of Batman, where Damian sports a new, slightly different costume).
Just as King used various formulations of "I am Robin!" throughout the first issue, here he uses formulations of "I am not Robin," beginning with an overweight member of the movement who decided to sit this one out, and stay home and play videogames instead.
Having accepted the mantle of The Gray Son, Damian orders Red Robin, Red Hood and the We Are Robin Robins to all go home, telling them he's fixed the problem for them. They, naturally, refuse, and so Damian fights them. All. He takes Red Hood down in the space of a few panels. He takes Tim, who puts his hands up and doesn't fight back, with a single punch. Two more panels take out four more Robins, until it's only Duke left standing.
Back in Owl-ville, March explains to Grayson that Damian beat him to there and, when told about the new super-Talons–a sort of Court contingency plan, should they ever lose complete control, to raze the city of Gotham–agreed to accept the mantle of The Gray Son in order to save the city.
Just as Damian debates and fights with the Robins, Dick talks and fights with March.
Remarkably, Duke holds his own against Damian for a really long time...at least compared to, like, all of the others. Using a pair of nunchucks, he fights the owled-up Damian while psychoanalyzing him, telling him that he's figured out that he's really Damian Wayne and that his father, Bruce Wayne, was really Batman, and that by sacrificing himself to the Court like this, Robin's just trying to emulate his father and, essentially, to be Batman instead of Robin.
It's actually a pretty great bit, getting to the heart of the Robin character, and tying this in rather nicely to the Batman mega-story. It works, and Damian stops fighting Duke and turns his attention to the marauding Talons, along with the rest of the Robin movement.
March's sales-pitch to Grayson also worked. Explaining that there was some kinda nano-poison something-or-other in the owl mask he gave to Damian, he tells Grayson if he doesn't become the Gray Son, he'll kill Damian. So Dick does what Batman would do, and what Damian tried to do: He agrees, sacrificing himself for everyone else.
There's a series of little epilogues after these dual climaxes, including one where everyone yells at Dick in the Batcave, and he's basically like, "Yeah, whatever, I'm just doing what Batman would do." (He does not look down at the WWBD? bracelet on his wrist at this point, although that woulda been awesome). There's another where Duke and the We Are Robin Robins gather around the grave of Travis, the Robin who kicked off the Robin War during the liquor store robbery gone wrong, and Duke essentially says that he's out, and that they're not ready to be Robins. There's a two-page sequence in which we're introduced to the international Parliament of Owls, and see Dick in an owl mask (this seems like simply a new version of what's been going on in Grayson; Dick infiltrating a sinister, international organization).
And then there's what may be my favorite part of the whole damn crossover:
| Randolph |
Overall, I think "Robin War" was a pretty successful crossover. If you look at the numbers, it definitely seems as if DC convinced retailers to up their orders on several of the lower-selling titles involved (like Gotham Academy, for example), although whether or not those extra issues actually sold to readers, and if many or any of them decided they liked what they saw enough to want to add Gotham Academy or Teen Titans or We Are Robin to their pull-lists will remain to be seen.
Creatively, I liked the structure, which designated the essential (the ones with "Part Something-or-Other" on the cover) from the inessential (the "tie-ins,") and how quickly it all played out...it was essentially a weekly story that all went down in a month or so, with the conclusion following the month after.
As a comic? Well, there was some pretty great art in it. I particularly liked that of Randolph, Janin, Di Giandomenico, Mauricet and, to my surprise, McDaniel.
The story, as I mentioned, had a few too many jumps in logic to be taken too seriously, even by the standards of a Batman comic. Jason, Tim and Damian all being captured by the police, the police not processing anyone, the high-tech, Marvel Universe-style super-prison...it required too many leaps of faith in the writers, which were never rewarded. I understand how King and company got there, as they likely wanted to include all of the Robins as quickly as possible, but I think a scene here or there or tweaks to the script could have achieved the same goals, without making readers have to do any cognitive gymnastics, like the fact that Damian could take out Batman James Gordon in one issue, and then get taken down by him in another.
It certainly seemed to set up plotlines for Grayson and We Are Robin, and while neither strike me as particularly promising, I don't regularly read those books anyway. Maybe the best things the story accomplished are two in number.
First, it offered a series of meetings between characters in roles that are temporary. Gordon's time as Batman is almost certainly coming to an end, so we get to see him meet Dick Grayson and Damian Wayne before he takes off his Batman suit for good, for example. We Are Robin seems to have an expiration date on it, with either sales or a change in the Batman line's status quo providing reasons to cancel it, so it was nice to see those kids interact with the other Robins. And, of course, it was interesting to see a big Batman line crossover sans Batman. I believe Lincoln March mentioned Bruce Wayne at one point, but the "real" Batman was otherwise absent, aside from, perhaps, as an abstract, inspirational force only occasionally alluded to.
Second, I thought the series went a long way toward establishing Duke Thomas as a character in the Batman universe. Diversity is an admirable goal in comics, and the Batman corner of the DC Universe has been whiter than most, having a great deal of trouble establishing any credible, cool black characters who have gained traction, despite several attempts, including Orpheus, Onyx, Azrael II and Batwings I and II. The Bat-office hasn't even created any memorable black villains, and so for a long time the most prominent black characters in the line have been Lucius Fox (who started appearing more often in The New 52, thanks in large part to the prominent role he played in Christopher Nolan's trilogy of live-action Batman films, I think) and pre-New 52 police officer Crispus Allen who was briefly The Spectre).
Scott Snyder and Greg Capullo have done a fine job of gradually integrating Duke into the cast of the Bat-family, with a brief but memorable appearance as a little kid in the "Zero Year" storyline, before appearing as a teenager in Batman (his appearances in the Futures End as a young adult, officially-sanctioned Robin partnered to Batman was cool). He's become the closest thing to a lead in the ensemble We Are Robin, and here we get to see his smarts (he figures out Dick's secret ID...as well as Damian's and Bruce Wayne's), his fighting skills and his leadership skills. His one-on-one moments with Dick and Damian were both pretty great, and could prove quite key to the character moving forward.
I'm not sure what Snyder, We Are Robin writer Lee Bermejo or DC's editors have in store for Duke. There are already too many Robins–I'm still a little annoyed that Tim isn't Robin, as much as I've grown to love Damian–and only so many good bat/bird codenames out there (Harper Row took "Bluebird;" "Blackbird" sounds cool, but probably isn't a good choice for the only black sidekick..."Redbird" is maybe a possibility, though it sounds kinda lame). Besides, given that there's never been a Robin who wasn't a black-haired white dude–with the exception of one brief stint by a blonde, white girl that's no longer continuity/canon–having a black Robin would be a greater achievement. But, again, how is Duke supposed to shoulder Damian and Tim out of the way?
I guess we'll just have to wait and see. In the meantime, that character's development is probably the most interesting and important aspect of this event, and, depending on where he goes in the future, could make "Robin War" a relevant story going forward.
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