All-New Captain America Vol. 1: Hydra Ascendant (Marvel Entertainment)
Not to be confused with All-New Captain America: Fear Him, which collects a four-issue miniseries by that name, this collects all six issues of the "ongoing" All-New Captain America series, which was abruptly canceled (like the rest of Marvel's line) last spring as part of the publisher's Secret Wars. So it ended up just being a mini-series, really. This was somewhat unfortunate, as it ended with a really rather dramatic revelation, which it seemed would be the focus of writer Rick Remender's second story arc on the book. Except there was no second story arc, as there were no more issues of All-New Captain America. The character did reappear in his own book after the conclusion of Secret Wars, but that book was entitled Captain America: Sam Wilson, and wasn't written by Rick Remender, but instead by Nick Spencer.
Marvel's always-frustrating publishing gymnastics aside, how is this book? It's pretty good. Stuart Immonen handles the artwork, so of course it's pretty good. Immonen is an interesting artist these days, because he has always been pretty good, but his work today is so much cleaner, crisper and kinetic than it was at the start of his now fairly lengthy career. I'd say he's currently at the top of his game, but then, I would have said that five years ago too, and his art only gets stronger and stronger.
As for the story, it seems to pick up where Remender left off in a previous Captain America title, the 25-issue 2013-2014 Captain America which introduced Steve Rogers' son, the new Nomad and apparently ended with Rogers becoming a very old man (with great abs, at least as Old Man Rogers was drawn in some of the Avengers books of the era) and passing his shield and codename on to his long-time ally Sam Wilson, The Falcon.
I say "seems" because this is very much in media res, and those all seem to be things it's assumed a reader will know (and I did know most of it, simply from what I had absorbed from other Marvel books; the new Nomad was a complete surprise to me, though).
I like Wilson as Captain America. His hybridized costume is pretty great, and probably the best of the many costumes he's worn over the years (I think the wings being completely withdrawn when he's not flying helps a lot). With some artists, the combination of the wings and the shield can look pretty awkward, but Immonen makes them work perfectly together, particularly in the action sequence of the opening issue.
The plot seems at least semi-inspired by Captain America: The Winter Soldier, as it involves a very wide-reaching Hydra plot involving sleeper agents, one on each superhero team, according to one agent. The high command is made up of all of Captain America's rogues gallery, or at least the current incarnations of them, including Batroc The Leaper, Baron Zemo, Red Skull, Crossbones, Taskmaster and Baron Blood, who is ideally suited to fighting the new, winged Cap.
The bad guys' plan is to release bombs at certain cities all over the world that will sterilize everyone who isn't Hydra, reducing the world's population to a more sustainable size (Ra's al Ghul style), and it's up to the All-New Cap, the All-New Nomad, Redwing and some ad hoc allies--particularly Misty Knight, Agent of SHIELD--to shut down the bombs and save the world. Spoiler alert: They do.
The super-villain team-up makes this a nice introduction to the world of Captain America, and I'm not sure to what extent Remender and Immonen are responsible for some of their current looks and portrayals, but while some look just like they did the last time I saw them, others have cool, new looks (like Batroc) and personalities (Batroc, again, who is presented as anti-American in an elitist, dismissive way, rather than as a comic book Nazi kind of way).
There's a panel in which Knight flips mercenary Taskmaster by simply promising to pay him more than Hydra is that seemed like more of a swipe than a borrow of a similar scene in the Grant Morrison-written "Rock of Ages" JLA story (where Batman pays mercenary Mirror Master than Lex Luthor promised to, fitting in with Morrison's Batman-lead League vs. Luthor-lead Injustice Gang as corporate warfare element of that epic clash). It's possible someone did it before Morrison too, of course, but if so I didn't read that story.
The best part of the entire book, however, may be when vampire villain Baron Blood "kills" Redwing, and, a few pages later, Redwing is alive again, and Cap says something to the effect of "But what's with those red eyes? Well, I guess we'll deal with that later!" Yes, that's kind of weird that Redwing was bitten by a vampire, died and then was up and moving around, but with glowing red eyes--what could that mean?
Hopefully Spencer picks up on the Vampire Redwing plotline in his Captain America: Sam Wilson book. While the cliffhanger at the end of the volume, and the idea that each Marvel super-team has a Hydra infiltrator on it, are fairly compelling plots, what I really want to know more about is how Sam will cope with having his animal sidekick transformed into a vampire...
ApocalyptiGirl: An Aria for the End Times (Dark Horse Books)
Andrew MacLean's original graphic novel about Aria and her sharp-faced white cat Jelly Beans as they navigate a mysterious, post-apocalyptic world on a somewhat mysterious mission. That mystery will eventually come into focus and be clarified, but a large part of what makes MacLean's story so satisfying is the gradual, casual pace at which it unfolds. His remarkably upbeat protagonist seems to just go about her business cheerfully, occasionally narrating and occasionally getting involved with a spectacular action scene, and her setting is one that is at once fresh and fantastic, while still feeling lived-in and well-worn.
On foot or on motorcycle, she travels from her home in an abandoned subway train to the plant-encrusted mech leaning against an ancient gas station, searching for a signal, searching for apples and sometimes having to pull a sword on members of the two warring tribes in the area, both of whom speak only in intelligible alien languages, when they speak at all.
The book reminded me a bit of the work of Matt Howarth, a bit of the work of Brandon Graham, and a bit of the work of James Stokoe–three of my all-around favorite cartoonists, all of whom have produced highly imaginative and oragnic-feeling sci-fi and fantasy work–but his art doesn't really look like that of any of those three.
Many of the elements of this comic will seem extremely familiar, but it never feels derivative of anything in particular. Quite the opposite, in fact. I'd highly recommend it.
G.I. Joe Vs. The Transformers Vol. 3 (IDW Productions) The current license-holder of both G.I. Joe and the Transformers, IDW, has repackaged all of the previous crossovers into a series of three trade paperbacks, starting with the original 1986 Marvel crossover and concluding with Devil's Due Publishing's 2007 The Black Horizon story, one of the two in this volume.
These two comics arcs are, to put it bluntly and gracelessly, garbage. If one were to make a diagram of the quality of all of the crossovers contained in these three volumes, it would look like a hill; the Marvel ones weren't very good, the first Devil's Due of the early 00s which featured Transformers disguised as various Cobra vehicles the best, and these two just sort of sputtered out with unambitious stories and awful artwork.
Both are by writer Tim Seeley, and the script end of things is markedly better than the art end, which gets increasingly amateurish to the point that it's kind of surprising that some of these pages even saw print as is.
The first story, originally published by Devil's Due in 2006 as G.I. Joe vs. The Transformers Vol. III: The Art of War, introduces Serpentor into the peculiar mixed continuity of the series of miniseries, in which a handful of Joes have large robot-fighting mech suits of armor derived from Cybertronian technology.
This Serpentor is created by scientists in the U.S. government at the Area 52 facility, a few floors beneath the G.I. Joe/Autobot collaborations. He's a powerful android programmed with the tactics and leadership abilities of history's greatest strategists...including Megatron, whose giant severed head is also in the facility. They wanted to use him as U.S. super-soldier, but you could guess how well that worked for them.
After Cobra attacks, the arisen Serpentor heads to Cybertron where General Hawk and a handful of Joes (Snake-Eyes, Scarlet, Road Block) go to lend a tiny, tiny fleshy hand. Once there Serpentor, Son of Megatron rallies the various warring Decepticon factions and leads them against The Autobots, along the way discovering that he lacks a soul/spark like all the human and Transformer characters, and seeks to remedy it by acquiring The Matrix of Leadership from Optimus Prime.
Interestingly, it ends up in the hands of Hawk, who becomes one with it...sorta (It would have been funny to seem him try to shove the giant Matrix into his tiny little body, but that never happens).
Seeley and the too-many artists–pencillers Joe Ng, James Raiz and Alex Milne, inkers Rob Ross, Alan Tam and "M3th"–do a pretty poor job in terms of getting characters in (Cobra Commander, The Baronnes, Zarana and Zartan are the only Cobra chracters with speaking lines; in addition to those mentioned above, the only Joes with lines are Mainframe, Firewall, Lady Jaye and Flint). There are relatively few Autobots and Decepticons, too. It's a very small crossover, considering the massive casts Seeley had to pull from (the casts are similar to the small-sized ones live-action movies, which never seem capable of juggling even a half-dozen characters from each faction).
The secondary characters are mostly un-introduced. Like, I know who the Predacons are because I played with them as a little kid, but there were a few characters that never made it into the G1 cartoons that I didn't recognize at all. Presumably, who they are isn't all that important, but given the most recent franshice smash-up that IDW has been publishing–Tom Scioli and John Barber's superior Transformers Vs. G.I. Joe, both the small casts and complete lack of introductions seem even worse. Scioli has pages, hell, even panels with more characters than all of those that appear in all six of these issues, and the "filecard" intros, complete with two-to-six word intros, at least suggest a characterization. Here, many of the characters might as well be named Deception #2, G.I. Joe #7, and so on.
The settings are similarly ill-defined, with Cybertron not looking any different or more alien than what little we see of Earth (the insides of a couple of high-tech headquarters).
With Black Horizon, originally published as two over-sized issues, Seeley has a more interesting semi-high concept, pairing the villains of both 1986's The Transformers: The Movie (still the best Transformers film) and 1987's G.I. Joe: The Movie (ditto), Unicron and Cobra-La, in an alliance of sort. The metal-adverse Cobra-La, whose technology is all organic and bug-like, once held the Galactus-like planet-sized Transformer Unicron at bay, promising to summon him in a few millennia to cleanse the Earth of humanity.
That time has come in Black Horizon. The Matrix-eyed Hawk no leads a clandestine alliance of Autobots and former Joes (Firewall, Cosmos, Prowl and a few more Autobots I didn't recognize) in trying to rid the world of Cybertronian technology, like that which his former government used to build Serpentor. They stumble upon Cobra-La's plan, and with the help of Flint and Optimus try to advert the apocalypse.
In one of the neater twists in Seeley's story, he includes the original G.I. Joe characters, the Barbie-sized ones, with Joe Colton, the character G.I. Joe is named for, having been taken prisoner by Cobra-La decades ago. He too is integral in saving the day. (I'm fairly certain they even snuck some Battle Beasts in there, but I can't be sure, since Andrew Wildman's artwork was so poor; it was hard to be sure of much of anything, really.)
Seeley also adds some Yeti (?) into the Cobra-La society, which, um, kind of clashes with their overall arthropod aesthetic, and gives them a Pretender Transformer or six to play with. These are among the weirder Transformers, ones that even as a little kid I thought were super-dumb. The toys were regular Transformers encased in plastic, two-piece shells of huge, humanoid monsters. That didn't seem to fit the whole "robots in disguise" formulation of the toy line. Like, if you were a giant robot from space, disguising yourself as a giant undead samurai isn't exactly as good a camouflage as, say, being able to turn into a helicopter or truck. In fact, I'm fairly certain a giant undead samurai is more conspicuous and alarming than a simple giant robot.
Like the previous story, this one is very small in its cast–which is especially unfortunate that one would think every single Joe would be rallied to fight off a astronomically large robot intent on eating the planet Earth–and is even worse in its drawing. The settings should be even more fantastic, but there are no real establishing shots, and we see little of the fascinatingly weird culture of Cobra-La, which here consists of little more than three name characters (Golobulus, Pythona and Nemesis Enforcer), some poorly-drawn, off-model Cobra-La soldiers and random humanoids.
Last week, I thought Scioli and Barber's Transformers vs. G.I. Joe comic was one of the best genre comics I had ever read, and certainly the based based-on-a-licensed property comic I'ever ever read. After reading how poorly produced previous crossovers between those two particular properties, I like it even more.
Star Wars Adventures: Chewbacca and the Slavers of the Shadowlands (Dark Horse Books)
While contemplating Marvel's recent Chewbacca miniseries, I became curious about the inherent difficulties in a solo story starring a character who communicates only in funny howls and growls, and how other comics writers might have addressed the Wookie language barrier in previous Chewbacca comics.
I didn't find many in existence, perhaps because of that very issue, but this Chris Cerasi-written, Jennifer L. Meyer-drawn original graphic novel was one. Cerasi's approach? To simply translate Wookie-ese into English/"Basic", so that Chewie and the other Wookies in this story simply talk to one another in the same manner that, say, Luke Skywalker and Han Solo do in other comics.
While it's kind of disconcerting to hear Chewie say, for example, "What is it, Ralrra? I'm kind of busy here," instead of a more typical "HHHRRRHHH," what really makes the dialogue in this comic weird is that the story is a story-within-the-story, told by Chewbacca himself.
So in the framing sequence, Han, Leia and Chewie have just jumped to light speed and Chewie is scolding Han for being careless ("GRAAAARRRRHH!"), and when Leia, who can't understand a fucking thing the Wookie says, asks Han why he's so upset, Han explains that his hirsute friend once had a run-in with some slavers that cost him.
Leia puts a hand on Chewie's shoulder and says, "Tell me, Chewbacca. Please?"
This is two panels after Leia asked Han what Chewie was saying. The Wookie stares off into space, and an off-panel dialogue bubble belonging to Han starts the story. And then we cut to Wookie world, "185 years before The Battle of Yavin" (Wookie's live long, BTW).
I suppose that we're meant to ignore Leia's direct plea to Chewbacca to tell her, and assume Han tells the story. But I like to imagine Chewbacca sitting there and HHHHRRRR-ing to Leia for a half hour, while she does her best to look engaged and concerned, despite having know idea what he's yowling.
In that story, Chewbacca was a reckless, rebellious teen Wookie, and seems to be prickly about the fact that an older friend of his named Tarful just passed some warrior rite of passage. To prove himself, he goes off into "The Shadowlands," with Tarful, a female friend named Ralrra and two very young, Ewok-sized Wookies in tow.
There they encounter the titular slavers, a human woman, a big fuzzy alien I recognize from the cantina scene in A New Hope but can't name and a white humanoid weasel/rat. They fight, Chewie and Tarful eventually win through a combination of home turf advantage and timely intervention by the grown-up Wookies but one of the little ones dies.
It's a pretty simple story, with some pretty heavy subject matter, given its apparently all-ages address (You can tell by the word "Adventures" in the title; why does "Adventures" mean "targeted towards kids"...? I'll never know, but it holds true throughout comics from at least the last 25 years).
Meyer's art is pretty unusual for a Star Wars comic. Only five pages of it is set in "the present," and she does a fine job of filtering the characters through her own style, which has a slightly washed-out look that appears to be somewhere between air-brushed and watercolors. She doesn't mess around with trying to draw likenesses either; she's drawing Princess Leia and Han Solo, after all, not Carrie Fischer and Harrison Ford.
On Kashyyyk, things look less Star Wars still. The forest world is full of hazily, dreamily rendered foliage and mist, and the Wookies have big, expressive eyes and readable facial expressions that give them a cute, almost manga look, and seems far, far removed from the silver screen Chewbacca (all of the current Marvel Star Wars comics, no matter the artist, seems to feature art that strives to replicate the look of the films as much as possible, sometimes to their detriment).
I've definitely never read a Star Wars comic that looks like this one, which, in and of itself, kind of recommends it.
Star Wars: Vader Down (Marvel )
The first real crossover of the new, Marvel era of Star Wars-licensed comics, this collection includes a special one-shot by regular Star Wars writer Jason Aaron and artist Mike Deodato and a handful of issues of both Aaron's Star Wars ongoing (also drawn by Deodato) and a couple of issues of writer Kieron Gillen and artist Salvador Larocca's Darth Vader. The story is a lot of fun, although if one wanted to read it cynically, there's a whole lot of silly, "And then this guy shows up, and then this guy shows up, and then..." with some outright comical, cartoon-esque sequences. If one was already on board, however, then that stuff is a blast.
The basic story is pretty simple. Vader recently learned that the pilot who blew up the Death Star is named Luke Skywalker, and he is therefore scouring the galaxy to find his son. He's doing so on the sly, with the help of Doctor Aphra and her evil droid allies, Triple-Zero (a sadistic, evil opposite of C-3PO) and BT-1 (a ridiculously heavily-armed, square-headed version of R2-D2).
Vader finds Skywalker doing drills with a couple dozen rebel fighter pilots, and engages them in one of the many scenes demonstrating Vader's superhuman, superheroic levels of Force powers, but he's ultimately brought down by Luke straight-up ramming Vader's tie fighter (the first of several attempts by the Skywalker twins to take Vader out in suicide missions).
With Vader down and all alone on a mostly abandoned planet (along with a similarly downed Luke), Leia launches an all-out assault to take out Vader once and for all. Given that these comics all take place before the next two Star Wars movies, and we know exactly when and how Vader dies, there's not really much suspense as to how this all turns out, of course.
That lack of suspense doesn't make it any less interesting. The two main aspects of that interest are watching Vader tear apart whole Rebel legions (I've noted before that Comic Book Vader, in both the Dark Horse comics and now the Marvel comics, is depicted several hundred times stronger in the Force than he ever is in the original trilogy of films; if this Vader showed up on Hoth at the beginning of Empire, the series should have ended right then and there with the Empire triumphant), and Aaron and Gillen pairing the film's heroes with their comic book opposites here.
Han Solo vs. Dr. Aphra! C-3PO vs. Triple-Zero! R2-D2 vs. BT-1! Chewbacca vs. Black Krrsantan! And Leia's desire to avenge Alderann vs. her desire to not have her new friends all killed horribly!
Those last two character vs. character battles are probably the best bits, as the two little trashcan droids cuss each other out* before pulling their weapons, and R2 is severely out-gunned. As for Chewie vs. um, Blacky, our hero is on the ropes, still suffering the effects of a neurotoxin injected by Triple-Zero (who notes that the rebels have all seemed to develop a particular enmity against protocol droids for some reason). R2 administers an antidote, and things turn around instantly. It's practically a Popeye fight, with the syringe a sort of chemical space spinach.
The resolution is basically of the everyone returns to their respective corners sort that defined the original run of Marvel Star Wars comics (and all Star Wars comics starring the characters from the movies that are set between films), but there are developments in the Darth Vader book's plotline, as Vader faces against one of his major rivals (who looks like Admiral Ackbar's head on General Greivous' body).
I'm no fan of either Larocca or Deodato, the latter of whom has increasingly relied on photo reference and appropriation in his comics-making, and his images often feature an uncomfortably obvious use of dropped-in, repeated images when illustrating large numbers (dulling the impact of that first splash page, for example), and swipes of character poses and expressions straight from the films that are more than a little distracting (I found myself wondering which frame of which film a particular Han Solo face is from, for example, rather than concentrating on that particular scene of the comic).
Their styles are similar enough that there's no severe aesthetic whiplash in this collection when they hand the baton off to one another, although Deodato's Vader often looks more noticeably like a Marvel superhero than Larrocca's, and Deodato's Aphra's anatomy shifts unpredictably, depending on his photo reference, I guess.
Suicide Squad Vol. 3: Rogues (DC Comics)
With this latest 280-page collection of the John Ostrander-helmed Suicide Squad run, I realized one of the reasons that DC has had such a hard time with their recent revival attempts. A new Suicide Squad book was one of the 52 new books launched as part of The New 52. It was one of a handful of books that the market seemingly kept rejecting, but DC kept insisting on publishing anyway**, simply changing creative teams at a particularly high frequency and, at one point, cancelling it and relaunching it almost immediately (DC did the same with Teen Titans and Deathstroke).
Now, there are a couple of reasons why the book has had such a hard time taking off, including rejection of fans by some of the New 52 redesigns--like skinny, sexy Amanda Waller, or mustache-less Deadshot--and the fact that it has thus far featured either bad writing, bad art or both (2011's Suicide Squad #1 was among the worst of the 52 #1s, consisting of almost 20-pages of the protagonists being tortured and, um, that's it).
But while reading Rogues it hit me that a conceptual problem was the fact that the New 52 version of the DC Universe wasn't old enough to support the Squad. While the original one launched shortly after Crisis On Infinite Earth's hard reboot of DC history, COIE didn't hit the re-set button on everything all at once, and it affected some characters more than others; the DCU still had a history, and most of its characters were understood to have been around for a while (about ten years or so).
So when Amanda Waller's Task Force X starts recruiting the likes of Captain Boomerang, Deadshot Bronze Tiger, Nightshade and The Enchantress, these are all characters that were at least semi-familiar to readers as Flash and Batman villains, as supporting characters from older, canceled titles and curios of DC continuity. Black Orchid, Shade, The Changing Man, Vixen, The Penguin, Dr. Light--whether their roles were big or small, they were characters with history in the DC Universe and a presence in the back issue bins. If you wanted to learn more about them, you could read their old comics, because there were old comics featuring these versions of the characters.
That's not been the case with the New 52's Suicide Squads, one of which appears in a book called New Suicide Squad. Yes, the characters all have familiar names, but unfamiliar histories, especially at the outset. The first issue of 2011's Suicide Squad was the very first introduction to the new versions of Deadshot, Harley Quinn, King Shark and company, and while they shared the universe with all the other characters, that universe was brand-new across the board.
One of the most interesting aspects of Ostrander's Squad book, that it featured ever-changing, Dirty Dozen-like congregations of characters that really had no business sharing the same story space, wasn't something that could be replicated in the New 52 DCU. It can now of course; when New Suicide Squad added the likes of Reverse Flash, Black Manta and The Joker's Daughter, these were, at least, characters with story arcs in other books, and a modicum of history, and writers were able to flesh out backstories for the more regular characters like Deadshot and Harley, but even then, their universe was younger and smaller than that of the original, Ostrander-written Squad.
I don't think that element was the chief virtue of the original series, but it was certainly one of them, and one that can't be easily manufactured (So it should be interesting to see the upcoming film, which features a cast of characters who have never appeared in any films before, excepting a Joker; it's going to come down to characterization, concept and craftsmanship, and can't coast on fights with The Doom Patrol or Justice League or trips to settings like Shade's weird-ass homeworld or Apokolips).
This particular volume collects #17-25, and 1988's Suicide Squad Annual #1. Ostrander continues to do the bulk of the writing, sometimes in conjunction with Kim Yale, and Luke McDonnell handles the lion's share of the pencil art.
There's a lot going on in these stories in terms of plot, just like there's always a lot going on in the old Suicide Squad, including the team's cover being blown and being forced to go public, an "Invasion" tie-in, Rick Flag going rogue after committing what turned out to be an exceptionally unnecessary murder and, perhaps of the greatest historical importance, the very first appearances of Oracle–here as just a voice coming out of a computer and offering her/its help to the Squad.
McDonnell and company's artwork is serviceable but unspectacular, and can read strangely today. We're so used to seeing highly-stylized art, often with style taking the driver's seat and shoving story-telling fundamentals into the backseat, that it can bee downright unusual to see such perfectly readable, but also un-showy, artwork. Especially applied to DC characters.
I am increasingly struck by the fact that no matter how dark the subject matter gets in this series, the characters almost never get any kind of costume redesigns–the exception that proves the rule here is Nighshade, who had a transformative experience in the comics collected in volume 2. There's just some kind of special energy that emanates from the friction caused by the garish, colorful supervillain costumes grinding against the deadpan serious stories of international intrigue and violent geo-politics.
*"My, what language," Triple-Zero says of their BLEEP PBEEP WUURUU BIDDA DEEBA smack-talk. "He certainly s a foul-mouthed little astromech. I wonder if he's capable of backing up such talk?"
**Which might have had something to do with a big-budget, Will Smith-starring Suicide Squad movie having been in development, and set for release this summer.
Showing posts with label transformers. Show all posts
Showing posts with label transformers. Show all posts
Friday, April 29, 2016
Tuesday, May 08, 2012
And now it's time for Toy Talk...
1.) Spotted on the shelf at Wal-Mart, and photographed before I was dragged away to look at Lalaloopsies. I did a doubletake when I first saw it, because The Hulk wearing khaki shorts instead of purple ones looks so wrong to me, akin to seeing Superman with a blue cape on. It's funny though; I just saw the movie the movie that this toy is associated with this past weekend, and I have no memory of what color pants Mark Ruffalo was wearing as Bruce Banner, or what color pants The Hulk was wearing during his two scenes.
2.) I spotted this poor bastard in a dollar store; I'm pretty sure it was a Family Dollar, but don't quote me on that. As you can see, he's a piece of sky-blue construction equipment allied with the Evil Decepticons, and looks like he may be a smaller cousin to the Constructicons. In vehicle mode, he' s a combination loader and excavator, so does he have a tough guy name like original, "G1" Constructicons Scrapper, a loader, or Scavenger, an excavator?
No. His name is "Pan-Handler."
Other Constructicons are named Hook, Bonecrusher, Long Haul and Mixmaster, but this poor guy is Pan-Handler, a term that refers to someone who begs for spare change on the streets. On the back of the box, you can see his robot form——he lacks hands, instead having big, scoop-shapes that would be impossible to hold a laser gun with, or push a button with, or hold the hand of the bot he loves with, and are suitable only for digging or holding out, upraised, awaiting spare change. Or spare energon coins, or whatever they use for currency on Cybertron.
I'm not very well steeped in Transformers lore anymore, certainly not like I was in fourth grade, so I can't be certain, but I think that, if his name indicates his role, Pan-Handler may be the first hobo Transformer. Which is strange, as I assume any hobo transformers would transform into a boxcar instead of a piece of construction equipment.
Perhaps Pan-Handler is a Transformer for the Recession? He has the ability to work, and work hard—his other self is, in fact, a vehicle that can only be properly used in the construction industry—and yet he can't find any work, and thus is forced to beg on the streets...?
UPDATE: Apparently Transformers, like Star Wars, is one of those things that's so thoroughly detailed on the Internet that there's no aspect of it that someone hasn't written more than you would reasonably expect to find out about it. For example, here's Pan-Handler's entry on tfwikilnet.
Apparently, Pan-Handler is:
Is it his hand deformity? And or his lack of thumbs?
No.
Poor Pan-Handler. I didn't realize he was actually homeless. I should have bought him from that dollar store, and brought him back to my apartment to live with me.
UPDATE 2: Although, now that I stop and think about it, is it strange that a robot that can transform into a piece of building equipment should be homeless? Couldn't he, at least, excavate his own cave or sod house or hobbit-house to live in?
3.) Finally, here are two Transformers toys that my sister and nieces got me for my birthday (Please pay no attention to Playmobil Saint Nicholas in the background there). They're from McDonald's, and came in HappyMeals sometime around March 11th. I assume they're tied to the Transformers: Prime cartoon, and that the gray, Decepticon space-ship looking vehicle is Megatron, while the red and blue semi is obviously Optimus Prime.
I was shocked—shocked I say!—when I discovered that neither of these vehicles actually transform into robots, however. That is, like, the bare minimum of what a Transformers toy must do in order to be considered a Transformer toy, isn't it? Transform? They need not be overly complicated. I remember getting a few Beast Wars Transformers from HappyMeals when I was in college, and those only had, like, three points of articulation, but they did technically transform from robot animals to human-shaped robots ("Point of articulation," by the way, is Nerd for "a piece of the toy that moves").
These do each performa special function, though. If you push Optimus' environmentally unfriendly-looking exhaust pipe thingees forward, his headlights, Autobot badge and the interior of his cab all light up red. And if you push Megatron's gun or jet thingee mounted on top of him forward, it lights up green (pyew! pyew!) and if you push the button right in front of it, the purple bit at the front of him fires off.
2.) I spotted this poor bastard in a dollar store; I'm pretty sure it was a Family Dollar, but don't quote me on that. As you can see, he's a piece of sky-blue construction equipment allied with the Evil Decepticons, and looks like he may be a smaller cousin to the Constructicons. In vehicle mode, he' s a combination loader and excavator, so does he have a tough guy name like original, "G1" Constructicons Scrapper, a loader, or Scavenger, an excavator?
No. His name is "Pan-Handler."
Other Constructicons are named Hook, Bonecrusher, Long Haul and Mixmaster, but this poor guy is Pan-Handler, a term that refers to someone who begs for spare change on the streets. On the back of the box, you can see his robot form——he lacks hands, instead having big, scoop-shapes that would be impossible to hold a laser gun with, or push a button with, or hold the hand of the bot he loves with, and are suitable only for digging or holding out, upraised, awaiting spare change. Or spare energon coins, or whatever they use for currency on Cybertron.
I'm not very well steeped in Transformers lore anymore, certainly not like I was in fourth grade, so I can't be certain, but I think that, if his name indicates his role, Pan-Handler may be the first hobo Transformer. Which is strange, as I assume any hobo transformers would transform into a boxcar instead of a piece of construction equipment.
Perhaps Pan-Handler is a Transformer for the Recession? He has the ability to work, and work hard—his other self is, in fact, a vehicle that can only be properly used in the construction industry—and yet he can't find any work, and thus is forced to beg on the streets...?
UPDATE: Apparently Transformers, like Star Wars, is one of those things that's so thoroughly detailed on the Internet that there's no aspect of it that someone hasn't written more than you would reasonably expect to find out about it. For example, here's Pan-Handler's entry on tfwikilnet.
Apparently, Pan-Handler is:
as brave as they come. More, he's got the strength, durability and firepower to be a major force in any battle. Yet there must be a reason he remains at the bottom of the Decepticon ranks, homeless and unemployed.
Is it his hand deformity? And or his lack of thumbs?
No.
One probably doesn't need to look much further than his profound lack of skill, ponderous slow speed, and aboslute abysmal stupidity.
Poor Pan-Handler. I didn't realize he was actually homeless. I should have bought him from that dollar store, and brought him back to my apartment to live with me.
UPDATE 2: Although, now that I stop and think about it, is it strange that a robot that can transform into a piece of building equipment should be homeless? Couldn't he, at least, excavate his own cave or sod house or hobbit-house to live in?
3.) Finally, here are two Transformers toys that my sister and nieces got me for my birthday (Please pay no attention to Playmobil Saint Nicholas in the background there). They're from McDonald's, and came in HappyMeals sometime around March 11th. I assume they're tied to the Transformers: Prime cartoon, and that the gray, Decepticon space-ship looking vehicle is Megatron, while the red and blue semi is obviously Optimus Prime.
I was shocked—shocked I say!—when I discovered that neither of these vehicles actually transform into robots, however. That is, like, the bare minimum of what a Transformers toy must do in order to be considered a Transformer toy, isn't it? Transform? They need not be overly complicated. I remember getting a few Beast Wars Transformers from HappyMeals when I was in college, and those only had, like, three points of articulation, but they did technically transform from robot animals to human-shaped robots ("Point of articulation," by the way, is Nerd for "a piece of the toy that moves").
These do each performa special function, though. If you push Optimus' environmentally unfriendly-looking exhaust pipe thingees forward, his headlights, Autobot badge and the interior of his cab all light up red. And if you push Megatron's gun or jet thingee mounted on top of him forward, it lights up green (pyew! pyew!) and if you push the button right in front of it, the purple bit at the front of him fires off.
Monday, February 20, 2012
Note: Last year's Incredible Change-Bots Two is just as incredible as 2007's original volume
I don't remember seeing him in any of the movies, but I assume he was in one of the first two, probably during one of the "funny" bits I blocked out of my memory.
I tried to remember if there was a robot that turned into a toaster in Jeffrey Brown's strange nostalgia parody/celebration of the original Transformers cartoon/pleasure of playing with toys as a kid, The Incredible Change-Bots, as it seemed like there probably should be one: I know he had a microwave character named Microwave who, like the Decepticon tape recorder Soundwave housed smaller robots within himself, although Microwaves robots were little robots who could turn into a package of microwave popcorn and a bowl of soup, and they were named Poppy and Soupy, respectively.
That's when I realized that by some strange oversight I never actually read Brown's sequel to The Incredible Change-Bots, The Incredible Change-Bots Two.
So I ordered it and, upon its arrival, I sat down to read them both back to back.
There is no toaster character. The only robot that can transform into a common household appliance to appear in the second volume that wasn't in the first volume is Laptopor (You can probably guess what he turns into).
As someone who grew up watching Transformers every day after school at 4:00 p.m. (and G.I. Joe every day at 4:30), and whose birthday and Christmas wishes revolved around their toy line (along with those for G.I. Joe and He-Man), I was a big fan of Brown's original book. The situational humor and gags were funny by themselves, although the many digressions spent on exploring questions the cartoon raised were certainly the highlight for me. You know, why were the Transformers fighting in the first place, why didn't the Autobots ever give chase to the Decepticons after defeating them, why were fleets of random vehicles with no drivers considered "disguises" and so on.
Brown further gave his characters the sorts of names and designs that made them seem like they came out of his childhood notebook—there's a Megatron analogue named Shootertron, for example, and a race car named Racey—that gave the endeavor a refreshing naive quality. While the characters were analogues to Transformers characters, they weren't analgoues in the way that, say, Alan Moore and Dave Gibbons' Watchmen characters were inspired by the Charlton characters, or even the more obvious and clumsy ways that some of Mark Millar's more recent high-concept, "twist" characters are stand-ins for Captain Marvel and Batman.
The best, most touching part of the Change-Bots, however, was the way Brown captured a sense of play in his narrative, from the sound-effects ("Bew! Byew!") to characters calling time-out in a battle because their arm is stuck or because it takes a while to set up their accessories.
The original was a pretty complete story, and did all of the above in a satisfying manner, ending with the warring robot tribes leaving Earth forever. It didn't exactly scream for a sequel, but hell, Michael Bay made three Transformers movies so far, and they've all been just awful, so why can't Brown do a sequel to a good narrative featuring warring robot clans on earth?
In the sequel, the heroic Awesomebots and the evil Fanstiscons are traveling through space together, looking for a new home (having long ago destroyed their home world of Electronocybercircuitron). The only Change-Bot left on earth is the evil Shootertron, who was seemingly destroyed after a climactic battle with his brother, Awesomebot leader Big Rig.
He's survived, but is now amnesiac, and is taken in by a kindly old couple in the Midwest, and they raise him as their own. He eventually recovers his memory though, just as the Change-Bots re-crash on planet earth, and their ages-old struggle begins anew.
Brown's art is slightly sharper in this volume, although it retains enough of it's primitive, home-made quality that it doesn't lose any of the charm of the original's slightly rougher art. With the broad, foundational elements of the inspiring franchise addressed in the first volume, here Brown is free to indulge in more awkward humor, faux melodrama and cycle through various, distinct elements of the Transformers, including the Headmasters, the ineffectiveness of fighting human beings with laser beams (mirrors thwart them...at least until they decide to use their giant robot fists to pound the puny humans), the badges/decals used to differentiate Decepticon from Autobot, the later addition of giant robots to the line and, to my great personal excitement, Change-Bot analogues for the Insecticons...
Though the ending of this volume seems pretty final, and Brown has a lot on his plate these days, including work on a feature film (sadly, it's not an adaptation of Incredible Change-Bots), it does end with a "Probably to be continued...!" box, so there will probably be more some day. Brown hasn't even made any combining robot team jokes yet, so there's certainly more for Brown to cover.
Tuesday, September 01, 2009
"It will take more than a handful of lumbering, muddle-minded Transformers to defeat us! We are binary bonded!"
The next stop in my ongoing search for the good Transformers comics is another from the Marvel series, specifically 1988’s Transformers #46, featuring the story “Ca$h and Car-Nage!” by writer Bob Budiansky and artists Jose Delbo and Danny Bulanadi.

The title of the story is pretty promising. Not only is there the forward-looking dollar-sign-used-as-the-letter-“S” in the title, but the punning, putting-the-“car”-in-“carnage” emphasis is pretty awesome, in a “this is so stupid it’s awesome” kind of way.
And I do love the cover, in which the motorcycle dude with a spiky-bike and a huge mourning star is driving straight at the crotch of a Transformer, who stands confidently before him. Why is this robot behaving so courageously? Because as we can see from this angle, Transformers have no genitals; their crotches need not fear mourning stars swung at them from motorcycles the way fleshy humans, with their vulnerable genitals do.
Note the little yellow explosion near the robots ankle, screaming “The Sparkabots battle the Roadjammers!”
Who are the Spakrabots? And who are the Roadjammers?
We meet the latter first. They’re a group of bounty hunters recruited by the mysterious Z Foundation to hunt down Transformers, for $50,0000 a head.
Let’s meet them, shall we?
There’s Burn-Out, who was recruited at a county fair in Pennsylvania after he uses a shotgun to blast the robot target in a shooting game called “Reck the Robot.”
There’s Randy “Roadhog” Horton, a bounty hunter whose hobby is riding his motorcycle in demolition derbies and destroying cars with a huge medieval weapon, who is recruited after one such derby in eastern Pennsylvania.
And then there’s these two, Felix and Skunge, the best bounty hunters in Nevada, who a policeman points in the direction of the Z Foundation after they drop off their latest captures.
They all convene in New York City a few days later at the headquarters of the Z Foundation. There they meet with Mr. K, Mr. B, and Mr. L, who explain that the Founaation is founded “on the principle that all sentient robots—Transformers—must be eliminated for the safety of humanity.”
Because the government has been ineffectual in repelling the Transformers, Mr. Z decided to star paying bounty hunters to take down Transformers, and apparently these four are the best in the country.
The group, code-named “Roadjammers,” are given a little gizmo called a jammer, which emits a frequency that blocs the Transformers’ ability to transform and act on their own. They are then given word that three Autobots are operating in a nearby mountainous area.
Meanwhile, on Cybertron, a half-dozen Autobots are rotting away in a Decepticon prison camp,

and all referring to one another by name in every sentence, so as to subtly introduce them to readers. (Guzzle? Backstreet? Fizzle? Sizzle? These poor ‘bots were near the end of the line when they were passing at codenames, I guess).
Suddenly, in walk the dumbest looking Transformers I’ve ever seen:
Man, just look at these guys! They’re basically cube bodies with a rectangular limb in each corner, and a robot face stuck in the middle of one side. They hardly look like they should be able to walk, let alone transform into something and/or fight Autobots.
I’m assuming they look so awkward and goofy because pencil artist Delbo is sticking as close to the model of the toy designs as possible.
Wait, let’s check the Internet to find out…
Okay, so the above image is of the toy version of Flamefeather, taken from a Mr. Jeff Bryant’s website about his Transformers collection. In the above panel, he’s the robot on the far left. Apparently Delbo actually tried to anthropomorphize these robots a bit, and they do look less clunky and impossible in the comic than the toys do.
What kid would even want to play with such a toy? Well, these robots are the Firecons—Flamefeather, Sparkstalker and Cindersaur (Wait, isn’t that a Pokemon name?). And while they may look pretty stupid, if you dragged the toys across a flat service, they would emit sparks, hence the name. The Sparkabots similar contained a spark-creating device.
So, back to our story, the Firecons are there to escort the Sparkabots away, but the Autobots are all like, “No way!” and decide to fight it out, prompting the Firecons to reveal their equally ridiculous monster forms


I would have bet on the Autobots winning this fight, as their arms are long enough to reach their opponents with a punch, but it turns out the Autobots are all under-energized and thus so weak “a microcon could beat them with one armature tied behind his back!”
Ooh, sick burn Sparkstalker!
The Sparkabots are then given an energy bath to restore them to full operating capacity, and then marched across a transdimensional space bridge, and then find themselves on earth.
What follows next is a few repetitive pages in which we get three similar scenes of a Roadjammer or two attacking a Sparkabot with their little jamming devices, the Sparkabots trying to feel and/or talk their way out of a fight, and each ultimately being frozen in car mode.

The Sparkabots' protests apparently got to the Roadjammers though, as they sit around on the hoods of the conquered cars, smoking and drinking beers, and thinking something’s fishy about this whole set-up. They decide the dudes they talked to at the Z Foundation must secretly be in league with the Decepticons.
They drive the captured Autobots to the Z Foundation’s parking lot, where they discover three headless Deceptcons in robot mode.
Then out walk Mr. K , Mr. B and Mr. L. When the Roadjammers challenge them, some crazy shit happens:
Ah. So apparently these guys are the heads of Headmasters, a sub-set of Transformers that, like The Pretenders, young Caleb just could not get behind.
Like, there was a headless robot, that could transform into a vehicle, and its head was a tiny little humanoid Transformer, right? I just couldn’t understand this concept as a kid—it seemed so far removed form my understanding of Transformers evolution.
Also, they were called “Headmasters.” Even at 11 I knew how dirty a name that was, and was somewhat repelled by the fact that Hasbro seemed clueless about it.
Anyway, this transformation sequence in these panels are pretty insane…look how huge the Headmasters’ bodies get when they rip off their suits! And then they just become these flying heads that “POP” into their huge, headless bodies?
In the last panel, they discover that they’re paralyzed. That’s because Felix, the smart one, has monkeyed around with the jamming devices, and focused them on the headless Decepticon bodies as well.
Then things get kind of weird. Mr. Z comes in and explains that the whole thing was just a big scam—
—he needed to test the jammer technology on Autobots, and for some reason he thought it best to employ a bunch of shifty, violent bounty hunters instead of just doing it his damn self.
And check it out—


Mr. Z is a Decepticon’s head too! What the hell Z? This is a very stupid plan you have.
Mr. Z calls out Scroponok, the giant robot scorpion that is also his body. Felix ain’t scared though, as the jammers allow him to remote control the Decipticons, who he makes transform and announce their names:
Horri-Bull! Fangry! Ha ha, those are great names! Squeezeplay doesn’t really belong though, as he lacks a stupid/awesome name. Felix also sics the Sparkbots on Scroponok, leading to this wonderful splash panel:
Those are some awesome sound effect. I particularly like “Peeyooo!” That’s a sound I used to make a lot when I played with Transformers and other toys with guns.
The result is that Scorponok gets his ass kicked so bad that he’s forced to use an anti-jammer to release all the jammed Transformers, so the Decepticons will quit attacking him. Freed, the Sparkabots pick up the Roadjammers and ride away to safety.
So it’s basically a draw. The Sparkabots forgive the Roadjammers and drive off into the sunset, while Felix lights a cigarette and tells his smiling comrades that as soon as he figures out how to build a new jammer, “The Roadjammers are back in business!.”
I think he may still be working on it.
The title of the story is pretty promising. Not only is there the forward-looking dollar-sign-used-as-the-letter-“S” in the title, but the punning, putting-the-“car”-in-“carnage” emphasis is pretty awesome, in a “this is so stupid it’s awesome” kind of way.
And I do love the cover, in which the motorcycle dude with a spiky-bike and a huge mourning star is driving straight at the crotch of a Transformer, who stands confidently before him. Why is this robot behaving so courageously? Because as we can see from this angle, Transformers have no genitals; their crotches need not fear mourning stars swung at them from motorcycles the way fleshy humans, with their vulnerable genitals do.
Note the little yellow explosion near the robots ankle, screaming “The Sparkabots battle the Roadjammers!”
Who are the Spakrabots? And who are the Roadjammers?
We meet the latter first. They’re a group of bounty hunters recruited by the mysterious Z Foundation to hunt down Transformers, for $50,0000 a head.
Let’s meet them, shall we?
They all convene in New York City a few days later at the headquarters of the Z Foundation. There they meet with Mr. K, Mr. B, and Mr. L, who explain that the Founaation is founded “on the principle that all sentient robots—Transformers—must be eliminated for the safety of humanity.”
Because the government has been ineffectual in repelling the Transformers, Mr. Z decided to star paying bounty hunters to take down Transformers, and apparently these four are the best in the country.
The group, code-named “Roadjammers,” are given a little gizmo called a jammer, which emits a frequency that blocs the Transformers’ ability to transform and act on their own. They are then given word that three Autobots are operating in a nearby mountainous area.
Meanwhile, on Cybertron, a half-dozen Autobots are rotting away in a Decepticon prison camp,
and all referring to one another by name in every sentence, so as to subtly introduce them to readers. (Guzzle? Backstreet? Fizzle? Sizzle? These poor ‘bots were near the end of the line when they were passing at codenames, I guess).
Suddenly, in walk the dumbest looking Transformers I’ve ever seen:
I’m assuming they look so awkward and goofy because pencil artist Delbo is sticking as close to the model of the toy designs as possible.
Wait, let’s check the Internet to find out…
What kid would even want to play with such a toy? Well, these robots are the Firecons—Flamefeather, Sparkstalker and Cindersaur (Wait, isn’t that a Pokemon name?). And while they may look pretty stupid, if you dragged the toys across a flat service, they would emit sparks, hence the name. The Sparkabots similar contained a spark-creating device.
So, back to our story, the Firecons are there to escort the Sparkabots away, but the Autobots are all like, “No way!” and decide to fight it out, prompting the Firecons to reveal their equally ridiculous monster forms
I would have bet on the Autobots winning this fight, as their arms are long enough to reach their opponents with a punch, but it turns out the Autobots are all under-energized and thus so weak “a microcon could beat them with one armature tied behind his back!”
Ooh, sick burn Sparkstalker!
The Sparkabots are then given an energy bath to restore them to full operating capacity, and then marched across a transdimensional space bridge, and then find themselves on earth.
What follows next is a few repetitive pages in which we get three similar scenes of a Roadjammer or two attacking a Sparkabot with their little jamming devices, the Sparkabots trying to feel and/or talk their way out of a fight, and each ultimately being frozen in car mode.
The Sparkabots' protests apparently got to the Roadjammers though, as they sit around on the hoods of the conquered cars, smoking and drinking beers, and thinking something’s fishy about this whole set-up. They decide the dudes they talked to at the Z Foundation must secretly be in league with the Decepticons.
They drive the captured Autobots to the Z Foundation’s parking lot, where they discover three headless Deceptcons in robot mode.
Then out walk Mr. K , Mr. B and Mr. L. When the Roadjammers challenge them, some crazy shit happens:
Like, there was a headless robot, that could transform into a vehicle, and its head was a tiny little humanoid Transformer, right? I just couldn’t understand this concept as a kid—it seemed so far removed form my understanding of Transformers evolution.
Also, they were called “Headmasters.” Even at 11 I knew how dirty a name that was, and was somewhat repelled by the fact that Hasbro seemed clueless about it.
Anyway, this transformation sequence in these panels are pretty insane…look how huge the Headmasters’ bodies get when they rip off their suits! And then they just become these flying heads that “POP” into their huge, headless bodies?
In the last panel, they discover that they’re paralyzed. That’s because Felix, the smart one, has monkeyed around with the jamming devices, and focused them on the headless Decepticon bodies as well.
Then things get kind of weird. Mr. Z comes in and explains that the whole thing was just a big scam—
And check it out—
Mr. Z is a Decepticon’s head too! What the hell Z? This is a very stupid plan you have.
Mr. Z calls out Scroponok, the giant robot scorpion that is also his body. Felix ain’t scared though, as the jammers allow him to remote control the Decipticons, who he makes transform and announce their names:
The result is that Scorponok gets his ass kicked so bad that he’s forced to use an anti-jammer to release all the jammed Transformers, so the Decepticons will quit attacking him. Freed, the Sparkabots pick up the Roadjammers and ride away to safety.
So it’s basically a draw. The Sparkabots forgive the Roadjammers and drive off into the sunset, while Felix lights a cigarette and tells his smiling comrades that as soon as he figures out how to build a new jammer, “The Roadjammers are back in business!.”
I think he may still be working on it.
Sunday, August 23, 2009
Saturday, August 22, 2009
"Did it matter where you lay once you were dead? On a dirty beach in California, or in a gleaming metal tomb on Cybertron?"
Among the titles the Columbus Metropolitan Library system carries is Transformers: Perchance To Dream, a 2006 black and white digest collection of old Marvel UK Transformers material from Titan Books.
Once again Simon Furman is doing the writing, and he works with seven different artists, including Staz Johnson (a familiar name form the late-nineties Bat-books), John Stokes (some Vertigo work) and several others I’m less familiar with (Jeff Anderson, Pete Knifton, Geoff Senior, Lee Sullivan and Andrew Wildman).
In a cast consisting of giant robots, the black and white art could be something of a drawback I suppose (I mentioned before that some Transformers look the exactly the same and are only distinguished by their coloring), but I think it works quite nicely here. In general, I prefer black and white reprints to older comics, as it’s a way around either straight reprinting the shoddier coloring of the era or having to recolor the work and thus changing it in a somewhat unwelcome manner.
And this black-and-white is true black-and-white; no grading or shading or gray tones, just black ink on white space.
That short length, and the fact that Furman’s stories are all surprisingly character-focused little vignettes, reminded me quite a bit of the back-ups that Chris Claremont wrote as back-ups for the old Classic X-Men reprints, the ones collected as X-Men: Vignettes (These, by the way, are about the only Chris Claremont X-Men comics I’ve really ever been able to enjoy, a results, I suspect, of not even attempting to read any of his X-Men work until I was at much too old an age to really identify with it).
Even the storylines that continue through multiple strips here tend to be stand-a-lone character pieces that somehow connect.
For example, the title story, which quotes Shakespeare extensively in the narration (my, but Marvel UK was classy!), consists of six, five-page chapters, but the first five each have a framing sequence wrapped around an individual Autobot’s dream of some adventure.
Each of those dreams characterizes the robot in question, and while that characterization isn’t anything too terribly deep, it is characterization. For example, Silverbolt, who turns into a plane, is afraid of heights, and is afraid his fellow Autobot planes will discover this secret shame of his when they all combine to form the giant robot Superion.
The truncated space makes that focus seem even sharper, as Furman never has the opportunity to waste much time or space in these stories, so they’re remarkably character-driven.
They also boast a sort of admirable try-anything approach, which gives this little collection an enjoyable unpredictability.
The title story, for example, features five Autobots having their dreams scanned by a time-traveling Galvatron in an attempt to control their minds, and also quotes Shakespeare and has a punchline-style, last-panel twist ending.
That’s followed by a Raymond Chandler parody called “The Big Shutdown” (see, robots don’t sleep, but they do get shutdown) narrated by Nightbeat, who transforms into a police car and is thus a detective, some more traditional robot space-war stories, and finally a two-parter about a newspaper reporter that both the Autobots and Decepticons are trying to spin for positive PR (the Autobots try granting him access and an interview; the Decepticons try shooting a mind-control thingee into his brain).
Like the other licensed comics featuring the Transformer characters I’ve read so far, I wouldn’t call this high literature or anything, and, end of the day, it’s still just an advertisement for a toy line, but damned if it isn’t a very good advertisement for a toy line, and one that features a more admirable level of craft in both the writing and the art than a lot of the other Transformers comics I’ve read thus far.
But then, I’ve still got some more to read yet…
Saturday, August 15, 2009
"We are Decepticons—The dominant, unbowed, the bastion. That should be enough."
Interestingly, IDW went turned to long-time Transformers writer Simon Furman, who wrote for both Marvel and DreamWave during their time as the license holders. At first, that may seem a little like asking Chris Claremont to reimagine the X-Men from the ground up for a whole new generation (which, come to think of it, Marvel seems to do about twice a year now anyway). But as Furman himself points out in his introduction to the trade paperback collection, while he may have been heavily involved with various iterations of the giant robots before, he's always been working off of someone else's blueprint, he's never had the opportunity to kick off one of these things himself.
So how'd he do?
Well, look, this is still a Transformers comic, a licensed comic book meant to exploit lingering nostalgia in grown-up men for the toy line they played with as children, toys they were half brain-washed into loving because they watched an exciting 22-minute animated commercial for the toys five afternoons a week. I don't think that necessarily means you can't have great Transformers comics that constitute genuine works of literature, but it does mean that's hardly very likely to ever happen.
This isn't even an attempt in that direction.
Rather, it's an attempt to make Transformers comics that reflect the sophistication of today's comic book audience in the ways that, say, Brian Michael Bendis and Ed Brubaker's Daredevil comics were told vs. the way Stan Lee or Denny O'Neil were told, you know?
It is quite interesting to see how Furman decides to address some of the challenges inherent in the basic Transformers story of a) There's this alien planet full of robots embroiled in a civil war, b) they come to earth, c) they can totally turn into cars and jets.
Furman definitely goes a long way towards making some sense out of the Transformers' raison d' etre—you know, the whole turning into cars and jets thing. Apparently the evil Decepticons infiltrate different planets, disguised as vehicles and suchlike, while the heroic Autobots do likewise in an attempt to monitor the Decepticons, and work to thwart their attempts at conquering the world. Okay, cool, that explains the transforming anyway.
Furman actually takes it refreshingly far, with the various robots being as reluctant to show themselves as possible, and even generating holograms of people driving them to keep up the illusion that they're real. It's not until page 40 or so that we see a Transformer in robot form at all, which actually works toward building suspense, not despite the fact that almost every reader knows exactly what's coming, but because of it. That is, because you know that that ambulance is a good guy robot and that red, white and blue jet is a bad guy one, and you know their names, you're just waiting for the inevitable to happen.
A problem all of the Transformers stories—cartoons, comics, those goddam live-action movies—have faced is how to balance the focus between robot characters and human beings.
As a kid, I didn't care about the humans one bit; as an adult, I realize you need at least some humans around, if only to provide scale and setting to the Transformers’ stories. (I mentioned in my original post on Transformers comics that some of the comics I had read seemed like generic space opera types of stories that just so happened to have toys I played with growing up in the starring roles, and the fact that a robot that turns into a truck named Optimus Prime was the lead didn't much matter; the same story could be told if the lead were a giant green bulldog named Hamlet Jackson.)
Furman gives us some human characters here—teen runaway Verity, alien enthusiast and conspiracy theorist Hunter O’Nion and mechanic Jimmy Pink—and they are pretty generic types, introduced in a contrite, uninteresting manner. But even if Furman seems to be simply going through the motions with these characters, at least he realizes that human drama in a Transformers story is only necessary in so much that it gives readers a point of reference for the robot drama. (This I think is one of the main problems with Michael Bay's movies, even though I doubt he or his bosses will agree anything's wrong with movies that rake in that much money—Shia LaBeouf running away from giant robots is infinitely more interesting than whether or not he'll ever be able to tell his way-out-of-his-league girlfriend he's lucky even talks to him he loves her, or if his mother will be able to cope with empty nest syndrome when Shia goes off to college. I think there are other movies that handle that sort of thing much better, Bay).
The story itself isn't all that much different than that of the movies though—some humans stumble into involvement in the Tranformers' covert war on Earth, and thus need to run around and experience car chases, avoid explosions and endure occasional expositon—but the maguffins are less ludicrous, and the tensions stronger. Ratchet (the ambulance) is one of a small group of Autobots led by Prowl (the police car) on Earth, observing the Decepticon cell, which is acting kinda weird. Unbeknowest to the Autobots, there was a split among the Decepticons, with Starscream leading the rest of the earthbound team into betraying Megatron.
Once the humans are introduced to the various characters, and they clash, Megatron returns, kicks the shit out of Starscream and his fellow rebel Decepticons, and takes control again. It ends with a cliffhanger, with Optimus Prime not appearing until the very last page—his appearance is meant to signal the seriousness of the situation. Like, this was something that Bumblebee and company could handle on their own, at least until Megatron showed up. And now it's on! Not a bad way to end a miniseries and/or the trade collecting it, particularly if you want to sell the next one.
So I appreciated the cursory thought put into the premise here, and the slow build-up. Furman apparently expects to be telling this story a while, so didn't feel the need to rush the set-up any. I also liked the fact that the focus was on someone other than Optiums Prime. That dude just bores the shit out of me, and always has, but he's so often the focus of Tranformers stories. I suppose it's the fact that his whole personality just boils down to The Hero, which makes him a lot less intersting than all the villains and many of the other Autobots. (I had the same problem with the G.I.Joe cartoon; Duke and Flint were never as intersting as the mute ninja with the pet wolf or comedy duos like Shipwreck and his sarcastic talking parrot or Alpine and his mildly retarded friend Bazooka).
Now, let's talk art. This book is drawn by E.J. Su, and while it's serviceable, it's not that great. This is the second time I read this story, having first read it a couple of years ago in a black-and-white, digest-sized, manga-like format. I think that served Su's art quite well. Sure, Transformers without color seems a bit…wrong, I guess (Without color, how can you tell Starscream from Thundercracker and Skywarp, or Bumblebee from Cliffjumper?), but it accentuated the whole robots-in-disguise thing, and Su's manga-influenced humans looked more natural in the format than they do here, big and in color.
There's a sparseness of detail to Su's work which the size and color of this standard, Western super-comics format only draws negative attention to.
While he's not so hot with the humans, settings and backgrounds, he does draw good Transformers, having put some real thought into how they might work (dude draws great robot hands!) and making them all look very close to their original cartoon appearance, but freshened up with little, newer details, particularly in the joints and moving parts. I think his Megatron may be the biggest departure, being a tank with big treads along parts of him. (Me, I always liked the idea of Megatron being actual gun-sized, and that'swhy he was so evil—like, he suffered from an extreme form of Napolean complex, brought on by the fact that his enemies were all twenty to forty fee tall, while he was only, like, twelve inches high.)
All in all, this isn't a bad Transformers story. Although given how bad Transformers stories can be (i.e. Transformers: Revenge of The Fallen), "not bad" is, relative to others, “one of the best,” I guess.
Sunday, July 26, 2009
So which ones are the good Transformers comics?
Like many millions of Americans, I paid actual cash money to go see a movie called Transformers: Revenge of the Fallen last month. And then I went home, curled myself into a little ball in the back corner of a dark room, and rocked back and forth, weeping for our world.
I don’t really want to talk about the film, as the wounds it inflicted on my mind and on my soul are still too fresh. Seeing it did send me on a bit of a Transformers jag though, and I re-watched the admittedly not-very-good 1986 Transformers: The Movie
(although, credit where credit’s due, the opening two-minute scene, in which Unicron floats between the red and blue suns to devour a planet full of robots, is a better bit of film-making than anything in either of the two live-action flicks), and I then turned to my longboxes to re-read some of the Transformers comics I had acquired during the toy-turned-multimedia franchise’s early 21st century resurgence in popularity.
To my (mild) surprise, these comics weren’t very good.
By “these comics” I’m referring to the Dreamwave Productions ones, some of which I really liked when they first came out. These consisted of two “G1” miniseries, followed by a short-lived G1 ongoing. There were others that I had bought and read—a miniseries sub-titled The War Within and the Armada series based on the terrible cartoon with an extremely cool line of toys—but I didn’t care for them the first time around, so I had no desire to reread them.
Actually, all of the Dreamwave books were apparently pretty bad. The ongoing and second mini were deathly dull, full of far too many panels like this. The first series wasn’t great or anything, but it held up okay. Of course, it was powered exclusively by nostalgia—it was all the toys I grew up playing with, all the robots I spent the half-hour before G.I.Joe came on at 4:30 p.m. watching after my grade school day had ended, back and appearing in a medium I now prefer to toy or cartoon. The premise of the book was even that the Transformer robots from the ‘80s, having long lain dormant and assumed destroyed and lost, had returned to renew their war.
I knew that IDW had since acquired the license for the comics, but I hadn’t been reading their books at all (In addition to having gotten my fill via Dreamwave’s books, IDW’s were too highly-priced for me). I had read their initial Infiltration miniseries in a black-and-white digest while sitting in a bookstore a few years back, and liked that well enough. I sought out what was available at the library, and got another IDW collection, this one entitled Transformers: Stormbringer. It was by Simon Furman and Don Figueroa, and dealt with the origins of the Transformers race war, and how they came to planet earth in this new, IDW continuity.
I suppose it was an okay read, but it really struck me how weird it was that it was basically just a sci-fi, space opera type of story that just so happened to be branded as a Transformers series. The characters were all robots, and they shared the (often super-silly) names with the various toys, and, on occasion, a few of them did transform, but, for the most part, there was nothing in the story that necessitated it being about transforming robots.
Maybe that sort of seriousness is what some people liked about it—I understand that Furman and Figueroa are pretty popular among Transfans—but it struck me as kind of pointless. If you’ve got the Transformers license and are telling stories about giant robots defined by their ability to transform into vehicles, and your story could just as easily be told with a cast of humans or talking space baboons or fungus people instead, well, you’re not really making the most of things, are you?
I’m open to reading more IDW Transformer comics (provided I don’t have to pay for ‘em), but I was pretty disappointed that while they were a bit better than the Dreamwave ones (and thousands of times better than the live action movies), they still weren’t very good.
So what are the good Transformers comics? Surely there must be some, right? I mean, they’ve been publishing them for over 20 years now, they can’t all be bad, right?
I naturally assumed that the best Transformers comics must be the original Marvel ones then. That would explain why the comics license has remained active; the originals must have been so good that they left fond memories with a whole generation of readers, still eager to continue the experience.
As I’ve mentioned before, I didn’t really read comics growing up, usually only when relatives brought some home from the drugstore along with a filled prescription when I was home from school sick or something. I had only read one Marvel Transformer comic before, #17, of which all I really remembered was that the cover was pretty terrifying and that it was set on Cybertron and featured Blaster, the lame, Autobot version of Soundwave (I don’t know if it was just me or what, but with the exception of the Dinobots, I kind of hated all the Autobots—none of them were really anywhere nearly as cool as their Decepticon enemies, either in their designs, or voices or characters).
I was thus very excited to find a handful of old, battered, yellowed Marvel Transformer comics in the large comics collection recently bequeathed to me. Now I would discover whether Marvel’s were indeed the good stuff or not (Although recent evidence has emerged on the Internet that they probably weren't).
Well, six issues later, I’ve discovered that these comics aren’t very good either. I daresay they may be better than the other ones I’ve read though, at least in so much as that they were mostly done-in-one, easy-ish to follow and many of them at least had something to with the Transformers being unique lifeforms and/or revolve around Transformers issues of race wars, civil war and being unwelcome visitors on planet earth. The bulk of the Dreamwave and IDW comics I recently read, on the other hand, dealt with religious cults among the Transformers for some reason.
This has, by the way, all been an incredibly long-winded way of saying that I’m going to spend some time over the next few weeks or months taking a closer look at Marvel’s Transformers via these back issues, since I might as well try to make some use out of them.
So, first up is 1986’s Transformers #44, which contains “The Cosmic Carnival” by writer Bob Budiansky, penciler Frank Springer and inker Danny Bulanadi.
The cover certainly looks promising, containing as it does a robot beast fighting a reptilian monster on top a speeding semi truck while a robot on a motorcycle speeds straight into the truck’s grill. Also, explosions.
It opens with a splash page of a long, serpentine space ship, with beams of light shooting from its length at random intervals. Budiansky’s narration is actually pretty cool, so long as you remember to read it in the voice of the narrator of Transformers: The Movie, you know, the voice that says “It is the year 2005…” in the clip I linked to above:
It’s pretty purple, but no more purple than your average superhero comic of today that still employs narration.
“In a nearby sector, a far more familiar spacecraft continues its journey,” says the narrator on the next page, in a panel showing a spacecraft completely unfamiliar to me. Apparently, it is the Autobot starcruiser Steelhaven, traveling between Nebulos and Earth (Nebulos, by the way, was the name of the planet that the title character in IDW’s Stormbringer tried to destroy, I think).
Aboard the ship are Optimus Prime, Goldbug (who is apparently Bumblebee 2.0), some Autobots that don’t play any part in the story, and some humanoid natives of Nebulos, who underwent “the Powermaster process.”
One of them was actually named Lube. Oh, to be nine-years-old and not find the word “lube” completely hilarious!
Optimus is putting on a little holographic light show for the Nebulans about the sad state of affairs of the Transformers, while high-collared Nebulan HI Q gets in on the exposition game, when suddenly another holographic light show intrudes upon the ship.
It is an ad for a space circus (that’s what those lights from the ship on the first page were, ads being beamed from a space circus train), and the circus looks completely insane:

Seriously, take a good, long, hard look at some of the featured attractions. For example, one of them is an octopus riding a unicycle while balancing a gigantic dragon on a super long crutch/pole.
The Autobots are all WTF until they spot the Autobot Sky Lynx near the tail end of the ad. That’s him, the thing that looks like a cross between a pterodactyl and a space shuttle. He’s named Sky Lynx, even though space shuttles fly in space rather than the sky, and he doesn’t look anything remotely like a Lynx. You can tell he’s not a G1 Transformer based solely on his name.
Optimus decides to figure out what one of his warriors is doing performing in a circus when it should be working towards his ultimate goal of Decepticon genocide, so he and Goldbug pay the steep admission needed to investigate.
Among the cages and displays at the sideshow, they make an unexpected discovery:
When the children refuse to perform tricks for the crowd, their human keeper and carnival barker type Berko shoos the crowd away and scolds the children. The ‘bots try to free them, only to discover their cell is electrified.
Optimus demands to spake to the manager, so Berko introduces them to Mr. Big Top…

…seen here smoking a cigar that looks to be about the size of Optimus. Note the giant ashtray in the foreground.
Mr. Big Top informs them that the kids and Sky Lynx have all signed a contract and are here voluntarily as performers, and gives them passes for the show.
Optimus is still suspicious:
In fact, he thinks there’s “More than meets the eye” to the goings on at the circus.
Hmm, that sounds familiar. Where have I heard that before…
Oh, right.
Mr. Big Top slithers into the spotlight in the center ring to introduce “the star of our show—that metallic master of aeral acrobatics—Sky Lynx!”
In pterodactyl form, S.L. swoops o ut of cage, and, in a very confusing panel, transforms into a weird, bestial form (a lynx, I guess?), jumps around a bit on some high platforms, and then dives toward the ground in lynx mode, only to transform into a space shuttle and glide safely to the ground.
Backstage, Optimus and Goldbug talk to S.L. and learn how he came to be here. He was apparently flying the children through space when they saw the ad for the circus and went to check it out. When Berko discovered that they had no money to pay admission, he struck a deal with them, wherein they exchange their services for admission.
But as long as they’ve been there, they haven’t been able to work off their debt, and the children are trapped in an electrified cage that will blow up if anyone but Berko tries to open it.
This is a comic book with an important moral for children: Never sign a contract until after you’ve read the fine print. Also, you might want to have your lawyer look it over first.
When Berko comes to break up all the chatting, Optimus and Goldbug ask him to release Sky Lynx and the children, and, unprompted, Berko launches into a flashback of his own, telling how he went from being a common earth hobo to Mr. Big Top’s right tentacle man:
Optimus Prime, master negotiator, manages to sway Berko with a simple one-sentence offer to give him a ride back to Earth:
They launch a plan. While Berko releases the children using his special electronic key and they all pile into Goldbug, Optimus turns into a semi and he and Sky Lynx have a page-long fight with the other circus performers:

The audience loves it!
Mr. Big Top isn’t about to let his star attraction drive away in a Volkswagen, however, and kicks Goldbug’s ass, and pulls the humans out of him.
I love how he holds the teddy bear in one of his tentacles too, as if he thinks it is one of his foes.
While Big Top is threatening his former employee, Goldbug puts himself in reverse and WHOMP, Mr. Big Top gets locked in the cage.
Together the Autobots, children and Berko return to the Autobot starship and they all head for earth, where the Autobots will resume their mission to exterminate the Decepticons, the children to reunite with their parents, and Berko to resume being a hobo, albeit now one in a spiffy purple costume.
********************
Speaking of giant transforming robots, were you aware of the existence of these two films?
Suddenly the Go-Bots don't seem so bad anymore, do they?
I don’t really want to talk about the film, as the wounds it inflicted on my mind and on my soul are still too fresh. Seeing it did send me on a bit of a Transformers jag though, and I re-watched the admittedly not-very-good 1986 Transformers: The Movie
(although, credit where credit’s due, the opening two-minute scene, in which Unicron floats between the red and blue suns to devour a planet full of robots, is a better bit of film-making than anything in either of the two live-action flicks), and I then turned to my longboxes to re-read some of the Transformers comics I had acquired during the toy-turned-multimedia franchise’s early 21st century resurgence in popularity.
To my (mild) surprise, these comics weren’t very good.
By “these comics” I’m referring to the Dreamwave Productions ones, some of which I really liked when they first came out. These consisted of two “G1” miniseries, followed by a short-lived G1 ongoing. There were others that I had bought and read—a miniseries sub-titled The War Within and the Armada series based on the terrible cartoon with an extremely cool line of toys—but I didn’t care for them the first time around, so I had no desire to reread them.
Actually, all of the Dreamwave books were apparently pretty bad. The ongoing and second mini were deathly dull, full of far too many panels like this. The first series wasn’t great or anything, but it held up okay. Of course, it was powered exclusively by nostalgia—it was all the toys I grew up playing with, all the robots I spent the half-hour before G.I.Joe came on at 4:30 p.m. watching after my grade school day had ended, back and appearing in a medium I now prefer to toy or cartoon. The premise of the book was even that the Transformer robots from the ‘80s, having long lain dormant and assumed destroyed and lost, had returned to renew their war.
I knew that IDW had since acquired the license for the comics, but I hadn’t been reading their books at all (In addition to having gotten my fill via Dreamwave’s books, IDW’s were too highly-priced for me). I had read their initial Infiltration miniseries in a black-and-white digest while sitting in a bookstore a few years back, and liked that well enough. I sought out what was available at the library, and got another IDW collection, this one entitled Transformers: Stormbringer. It was by Simon Furman and Don Figueroa, and dealt with the origins of the Transformers race war, and how they came to planet earth in this new, IDW continuity.
I suppose it was an okay read, but it really struck me how weird it was that it was basically just a sci-fi, space opera type of story that just so happened to be branded as a Transformers series. The characters were all robots, and they shared the (often super-silly) names with the various toys, and, on occasion, a few of them did transform, but, for the most part, there was nothing in the story that necessitated it being about transforming robots.
Maybe that sort of seriousness is what some people liked about it—I understand that Furman and Figueroa are pretty popular among Transfans—but it struck me as kind of pointless. If you’ve got the Transformers license and are telling stories about giant robots defined by their ability to transform into vehicles, and your story could just as easily be told with a cast of humans or talking space baboons or fungus people instead, well, you’re not really making the most of things, are you?
I’m open to reading more IDW Transformer comics (provided I don’t have to pay for ‘em), but I was pretty disappointed that while they were a bit better than the Dreamwave ones (and thousands of times better than the live action movies), they still weren’t very good.
So what are the good Transformers comics? Surely there must be some, right? I mean, they’ve been publishing them for over 20 years now, they can’t all be bad, right?
I naturally assumed that the best Transformers comics must be the original Marvel ones then. That would explain why the comics license has remained active; the originals must have been so good that they left fond memories with a whole generation of readers, still eager to continue the experience.
As I’ve mentioned before, I didn’t really read comics growing up, usually only when relatives brought some home from the drugstore along with a filled prescription when I was home from school sick or something. I had only read one Marvel Transformer comic before, #17, of which all I really remembered was that the cover was pretty terrifying and that it was set on Cybertron and featured Blaster, the lame, Autobot version of Soundwave (I don’t know if it was just me or what, but with the exception of the Dinobots, I kind of hated all the Autobots—none of them were really anywhere nearly as cool as their Decepticon enemies, either in their designs, or voices or characters).
I was thus very excited to find a handful of old, battered, yellowed Marvel Transformer comics in the large comics collection recently bequeathed to me. Now I would discover whether Marvel’s were indeed the good stuff or not (Although recent evidence has emerged on the Internet that they probably weren't).
Well, six issues later, I’ve discovered that these comics aren’t very good either. I daresay they may be better than the other ones I’ve read though, at least in so much as that they were mostly done-in-one, easy-ish to follow and many of them at least had something to with the Transformers being unique lifeforms and/or revolve around Transformers issues of race wars, civil war and being unwelcome visitors on planet earth. The bulk of the Dreamwave and IDW comics I recently read, on the other hand, dealt with religious cults among the Transformers for some reason.
This has, by the way, all been an incredibly long-winded way of saying that I’m going to spend some time over the next few weeks or months taking a closer look at Marvel’s Transformers via these back issues, since I might as well try to make some use out of them.
So, first up is 1986’s Transformers #44, which contains “The Cosmic Carnival” by writer Bob Budiansky, penciler Frank Springer and inker Danny Bulanadi.
It opens with a splash page of a long, serpentine space ship, with beams of light shooting from its length at random intervals. Budiansky’s narration is actually pretty cool, so long as you remember to read it in the voice of the narrator of Transformers: The Movie, you know, the voice that says “It is the year 2005…” in the clip I linked to above:
From somewhere in deepest space it comes—A rippling serpent of cold, pitted steel. Its origin is unknown…its destination unclear. Only pinprick shafts of light disturb the dark monotony of its patchwork-plate skin…revealing nothing of their true purpose…or their sources.
It’s pretty purple, but no more purple than your average superhero comic of today that still employs narration.
“In a nearby sector, a far more familiar spacecraft continues its journey,” says the narrator on the next page, in a panel showing a spacecraft completely unfamiliar to me. Apparently, it is the Autobot starcruiser Steelhaven, traveling between Nebulos and Earth (Nebulos, by the way, was the name of the planet that the title character in IDW’s Stormbringer tried to destroy, I think).
Aboard the ship are Optimus Prime, Goldbug (who is apparently Bumblebee 2.0), some Autobots that don’t play any part in the story, and some humanoid natives of Nebulos, who underwent “the Powermaster process.”
One of them was actually named Lube. Oh, to be nine-years-old and not find the word “lube” completely hilarious!
It is an ad for a space circus (that’s what those lights from the ship on the first page were, ads being beamed from a space circus train), and the circus looks completely insane:
The Autobots are all WTF until they spot the Autobot Sky Lynx near the tail end of the ad. That’s him, the thing that looks like a cross between a pterodactyl and a space shuttle. He’s named Sky Lynx, even though space shuttles fly in space rather than the sky, and he doesn’t look anything remotely like a Lynx. You can tell he’s not a G1 Transformer based solely on his name.
Optimus decides to figure out what one of his warriors is doing performing in a circus when it should be working towards his ultimate goal of Decepticon genocide, so he and Goldbug pay the steep admission needed to investigate.
Among the cages and displays at the sideshow, they make an unexpected discovery:
Optimus demands to spake to the manager, so Berko introduces them to Mr. Big Top…
…seen here smoking a cigar that looks to be about the size of Optimus. Note the giant ashtray in the foreground.
Mr. Big Top informs them that the kids and Sky Lynx have all signed a contract and are here voluntarily as performers, and gives them passes for the show.
Optimus is still suspicious:
Hmm, that sounds familiar. Where have I heard that before…
Mr. Big Top slithers into the spotlight in the center ring to introduce “the star of our show—that metallic master of aeral acrobatics—Sky Lynx!”
In pterodactyl form, S.L. swoops o ut of cage, and, in a very confusing panel, transforms into a weird, bestial form (a lynx, I guess?), jumps around a bit on some high platforms, and then dives toward the ground in lynx mode, only to transform into a space shuttle and glide safely to the ground.
Backstage, Optimus and Goldbug talk to S.L. and learn how he came to be here. He was apparently flying the children through space when they saw the ad for the circus and went to check it out. When Berko discovered that they had no money to pay admission, he struck a deal with them, wherein they exchange their services for admission.
But as long as they’ve been there, they haven’t been able to work off their debt, and the children are trapped in an electrified cage that will blow up if anyone but Berko tries to open it.
This is a comic book with an important moral for children: Never sign a contract until after you’ve read the fine print. Also, you might want to have your lawyer look it over first.
When Berko comes to break up all the chatting, Optimus and Goldbug ask him to release Sky Lynx and the children, and, unprompted, Berko launches into a flashback of his own, telling how he went from being a common earth hobo to Mr. Big Top’s right tentacle man:
Optimus Prime, master negotiator, manages to sway Berko with a simple one-sentence offer to give him a ride back to Earth:The audience loves it!
While Big Top is threatening his former employee, Goldbug puts himself in reverse and WHOMP, Mr. Big Top gets locked in the cage.
********************
Speaking of giant transforming robots, were you aware of the existence of these two films?
Suddenly the Go-Bots don't seem so bad anymore, do they?
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