I have been reading Michael J. White’s Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012 and while I initially approached it as a book to be reviewed, its structure makes that difficult. White presents material rather than arguments, and the result is less a finished history than a collection of notes toward one.

What struck me, reading it, was not simply what it documents, but how differently that period now tends to be remembered. The book can be read as part of the first draft of a history of 21st-century role-playing games, and in doing so it highlights a gap between the historical record and the popular understanding of that period.
I have argued before that the TTRPG hobby has a remarkably short memory, but reading White’s book made me realise that either I have been using RPG materials in a highly idiosyncratic manner, or the 2000s marked a shift in how the hobby approached differences in preferred styles of play: from something managed in real time at the table to something avoided through the alignment of system and players.
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