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Showing posts with label FoGR. Show all posts
Showing posts with label FoGR. Show all posts

Sunday, 9 April 2023

FoGR Scots Covenanter v Scots Royalist

Another FoGR game in Norfolk, this time with my Scot's Covenanters taking on Bill's Scot's Royalist in 15mm. 

Even at 650 points the Covenanter army was huge with an impressive 15 units and four commanders. On the downside several units were 'Poor' quality and some had an insufficient number of muskets!

The Covenanters won the initiative and decided to attack in agricultural terrain. Heavily outnumbered the Royalists adopted a somewhat defensive deployment:


The Covenanter's pour forwards while the Royalist's send vast numbers of Highlanders to capture the village on the left:

Both armies continue their advances:

The Royalist Highlanders destroy some Dragoons facing them while Covenanter Horse push back the Royalist Moss Troopers:

The Royalist Highlanders capture the village:

The Covenanters are beginning to put pressure on the Royalist left though:

The Royalist foot decide it is time to advance and engage the weakened Covenanter centre:

With Covenanter Horse lurking the Royalist Highlanders seem unwilling to leave the village:

Finally the two main infantry lines clash! The Royalists have more troops in the front line but the Covenanters have more reserves (admittedly poor quality!) and the superior 'Campbell of Lawers' Regiment (in the blue bonnets) to contest the field:

A break-through for the Covenanters as the White Regiment first weakens it's opponent with some accurate (aka 'lucky') shooting and then charges in to finish them off:

Poor Covenanter foot to the rescue! Covenanter frame guns are also pounding the Royalist foot:

The veteran 'Campbell of Lawers' regiment storms through the Royalist foot producing a large hole in the Royalist line:

With a couple of other units down the Royalists admitted defeat and retired from the field. It's great to be getting back into FoGR, I think numbers certainly counted in this game (combined with a lotof 1's and 2's for Bill's death rolls) rather than lack of quality!


Friday, 3 March 2023

Field of Glory Renaissance Cossacks

Another addition to my 28mm FoG-R armies, this time four bases of Cossack light horse. I was told they were Croats but I'm fairly convinced they are actually Cossacks! As the Imperial army can have either Cossacks or Croats it does not make much difference:


I was also told they were by 'The Assault Group' but couldn't find them in their list, they are certainly really nice figures though and in their style. Another view of the unit:


Wednesday, 1 February 2023

FoGR TYW/ECW additions

 More plastic TYW/ECW units off the production line painted speedily with speed paints!

The 'Orange Coats'


The 'Purple Coats'

The Dragoons:

The infantry I did with blue sashes for use as Swedes mainly but the sashes are not that noticeable compared to the flags which can easily be switched.

I'm definitely impressed with the speed paints, for the right units they look great and are so quick to complete a unit once you get used to them. I now have twelve pike and shot units which is probably far too many for any table size I'm likely to play on!

Now I just need to finish off a couple of extra units for the Catholics and all the Swedish cavalry (plus guns and gunners).



Saturday, 28 January 2023

FoGR TYW Later German Imperialist v TYW Later German Protestant

The 28mm ECW/TYW army continued their run of games with an outing against Tim's army. We both went for Later TYW Germans, my version was more quantity over quality while Tim had invested in some superior infantry and attached battalion guns.

My Catholics attacked and the table ended up being fairly open. Both armies deployed in a similar way:


On the right cavalry are massed for action, the Catholics having support from some Dragoons and two infantry units while the Protestants only have a single superior infantry unit

The Catholics advance in depth:

On the left two lines of infantry face each other:

Will numbers or quality triumph? 

Both sides mounted eye each other warily:

On the left the Catholic infantry advance hoping to move their reserve infantry unit into a gap developing in the Protestant centre:

Shooting removes bases from both sides:

Close combat! The Protestant line charges:

On the right the fighting continues with the quality of the Protestant foot overcoming the numbers of the Catholics but not breaking them:

Finally the rather hesitant cavalry engage:

The result is inconclusive though:

On the left the Catholic infantry begin to break their Protestant equivalents:

The infantry fight on the right is finally ended when the reserve Catholic infantry charge the Protestants in the flank breaking them:

On the left despite being reduced to 50% strength and fragmented the Catholic infantry finish off their Protestant opponents:

Meanwhile a large cavalry melee has been fought out on the right with little result until one Protestant cavalry unit breaks finishing off the Protestant army:

Even at 650 points on a 6x4 table the units easily covered the table which is a bit of an issue. We also used the last lot of amendments to the rules making average units much tougher (they don't break on base losses so easily) which certainly affected the outcome as I had three infantry units which would have broken due to base losses but fought on successfully steadfastly refusing to rout or lose the last base!

Monday, 2 January 2023

FoGR TYW Later German Imperialist v ECW Royalist

The last game of 22 saw my first FoGR game for a considerable period with the under-used pike and shot army playing as Later TYW Imperialists against Bill's ECW Royalists. Not having played 28mm before we went for 650 points on an 8x4 table to give a bit more space.

Both sides deployed with the traditional infantry centre and mounted wings:


Initial manoeuvres with both sides closing: 

The left flank with the Imperialist artillery firing ineffectively!

On the right the Imperialist mounted await the advancing Cavaliers:

As the Cavaliers seem unwilling to advance further the Kurassiers turn to support their infantry. In the distance Dragoons battle it out in the field:

The Imperialist artillery finally manages to hit some Cavaliers:

As the infantry lines close an opportunity arrives for Imperialist horse to attack Royalist musket only armed men in the open:

The Dragoons hold on in the field while the infantry lines begin to exchange fire:

Mounted clash on the left! The Imperialists get the worst of it and lose a base:


Imperialist horse charge into the exposed musketeers:

The infantry fight intensifies:

Units charge home!

The battle rages on with neither side giving an inch:

The Royalist musketeers break and some of their infantry are fragmented:

The Dragoons have routed and the Imperialist right flank is wobbling:

At this point we called the game as it was getting late, the Imperialists probably had a slight advantage but the Royalists could easily have come back into it.

Great fun playing FoGR again, they are still one of my favourite sets of rules and I'm sure we would have got a result if we had not been so rusty and had to look a lot of stuff up which we had forgotten or were unsure about.

It was also a great looking game, increasingly I'm going back to preferring 25/28mm games and, with most of the army being plastic, they were not that heavy to carry! It has also inspired me to continue with the Swedish painting project as well.....


Wednesday, 28 December 2022

FoGR TYW Swedish

A while ago I picked up a Warlord Games 'Battalia' starter set cheaply on eBay with the vague idea of using it as the basis of a Swedish or Parliamentarian army to face my Royalists/Imperialists. 

As the project was making no progress I thought I'd try speed painting an infantry unit to see how they looked, being relatively simple uniforms they seemed suitable for speed paints. 

The 'Blue' unit:


The 'Greens':

The 'Yellows':

The 'Reds':

All four units with a General I got as my prize from the ADLG-R competition:

I must admit I think they came out well considering how little effort it was to paint them (I'm sure it took longer to make them, undercoat them and base them than it did to paint them!). The Flags of War flags really help as well and as with my other 28mm FoGR units can be changed to represent different nations (the flag just slides over a wire the standard bearer holds).

I have two units of Horse I could paint the same way though I'm not sure they will be so suited to speed paints and a couple of bases of Dragoons. Of course that isn't enough for an army so to have two armies I'll need to add some more, otherwise they can just be used as extra units for my existing army.