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Showing posts with label ADLG. Show all posts
Showing posts with label ADLG. Show all posts

Friday, 27 June 2025

ADLG Later Assyrian v Warring States Chinese

Another competition practice for Gordon, this time one where all the armies had to have at least two chariots. Having used my Early Carthaginians not that long ago I thought I'd use the Assyrians this time.

I'd noticed that several of the 'Biblical' armies in V.4 of ADLG had changed their lists a bit so I went for a version of Assyrian that was almost all mounted and chariots with a vague plan of moving around one flank quickly or flank marching. The army was pitifully small though at only 19 elements.

Gordon's army was an odd one, masses of elite infantry and chariots with a lot of skirmishers. Quite what the rationale was for Warring States infantry being so efficient I'm not sure! He thought his army was small with only 23 elements!

The battlefield ended up being fairly open so I decided to try something 'unusual' (aka probably stupid), deploying two commands on table and one flank marching. Gordon would hopefully assume my flank march would be coming on my right to defend the somewhat abandoned camp or perhaps hiding in ambush behind the hill while in reality it was set to arrive on my left flank. It was a substantial flank march too, over 1/3 of the army.


Conforming to the 'plan' the Assyrians rapidly redeploy to their left leaving much of Gordon's army with little to do:

The Chinese slowly turn to face the Assyrians while sending a substantial force to attack the helpless Assyrian camp:

First contact! Chinese swordsmen charge Assyrian cavalry. The flank march has not arrived yet but with a 1/3 chance of arrival every turn surely they will turn up soon:

There are huge gaps in the Chinese line and so far everything is going to plan apart from two things. Firstly the Assyrian camp has been sacked (4 losses out of the 12 needed to break the army until the flank march arrives) and secondly the flank march has STILL not arrived:

Pinned against the table edge Chinese cavalry charge into Assyrian infantry. The odds favour the Assyrians here:

The slow moving Chinese are still struggling to engage the Assyrians, there are plenty of opportunities for the flank march to take when it arrives. No dust clouds, no flank march:

Now the Assyrians are starting to struggle a bit, losing the odd element and taking a few shooting hits. It does not take long to rack up 12 losses. The Chinese have lost more but then they have their whole army present so they don't care so much:

The army subsides to defeat despite only having lost (I think) two elements and a few shooting hits! The Chinese had lost quite a few more:

The errant flank march which could have appeared and changed the battle if only they had not got lost/turned traitorous/decided to stop off at McDonalds on the way: 

Despite being a bit of a disaster this was actually a really fun game, the plan was very different to usual and caused Gordon a lot of problems partly I think due to being so risky he didn't quite understand it! We played a fair few turns so with a 1/3 chance of arrival every turn the odds should (SHOULD) have been on them arriving in a decent place and making a significant difference.

As a practice I'm not sure how useful it was for Gordon, he reckoned that firstly no sane competition player did flank marches with anything other than a few elements of LH and secondly that the army composition was actually different and quite nice with a lot of firepower and manoeuvrability.

One thing for sure is that the commander of the flank march will be suffering all the insanely cruel torments Assyrian rulers were capable of inflicting! 


Sunday, 8 June 2025

ADLG Tang Chinese v Central Asian City States

More competition practice for Gordon, this time Tang Chinese against his Central Asian City States The terrain fell kindly for the Chinese allowing them to secure both flanks against the entirely mounted Turkish army:


The Turks attempt to exploit the weakness of the Chinese medium swordsmen against mounted while the Chinese bring up their heavy foot in support:

Turkish cavalry attack:

The Chinese line largely holds on:

More troops are fed into the fight:

The Chinese cavalry sense there may be an opportunity for them:

Chinese medium swordsmen collapse after a hard fight:

The heavier Chinese foot are inflicting losses on the Turks though;

The Chinese have set up a new defensive line which the Turks are reluctant to engage:

On the right the Chinese force back a few Turkish skirmishers:

The fight is now turning in favour of the Chinese:

Quantity over quality sometimes works:

Gaps start to appear in the Turkish ranks:

The fight continues:

Eventually the Turkish army breaks:

A close game largely decided on by Gordon's army being very small and unable to take that many losses! The terrain definitely favoured the Chinese negating almost all of the Turks ability to redeploy though they did get to open the attack against the most vulnerable troops in the Chinese army.

Wednesday, 14 May 2025

ADLG Early Carthaginian v Pergamon

More ADLG practice for Gordon, this time my Early Carthaginian took on his Pergamon army. Gordon deployed right across the table while I went for a more compact position:


No problem with allied generals this time for Gordon, the Pergamon army advances quickly while trying to outflank the Carthaginian right which redeploys to face them:

There are some good things here (warband facing spearmen) and some bad (chariots which are great against warband behind cavalry who are not!):

Infantry lines crash into each other! The Gallic warband gets the better of it's opponents:

Perhaps the chariots will get their chance once the cavalry have been destroyed? 

Perhaps not as the chariots are forced to scuttle away:

Fighting rages on with both sides taking losses:

Finally the chariots manage to get into the fight and the Pergamon army is broken:

A close game that was great fun, my chariots drove around aimlessly for ages but finally managed to make a difference at the end. The other notable thing was the abysmal performance of the elite, armoured, very expensive Carthaginian Citizen Spearmen who put up no fight at all!


Tuesday, 13 May 2025

ADLG Teutonic Knights v Feudal German

An outing for my Teutonic Knights against Feudal German for another competition practice for Gordon. I went for an (almost) all mounted version of the army with just knights and light horse hoping to maneuverer to overwhelm part of the German army while delaying the rest with the light horse.

The Teutons move forwards quickly while the Germans are hampered by their Swedish ally being unreliable:

The army starts to redeploy to face the advancing Germans:

Light horse move up on the right to delay the rest of the Germans. The German allied command remains resolutely uncommitted to the cause:

If the Teutons can sort themselves out in time they should be able to overwhelm the Germans on the left flank, the question is will they sort themselves out or be taken out piecemeal?

The two sides prepare to engage:

Most of the German army is watching from a safe distance:

The initial Teuton attack goes badly:

Another clash is imminent:

If at first you don't succeed try again:

On the left the Teutons are finally in place and ready to charge. The Swedes continue to refuse to participate in the background:

Face off:

On the left after an initial setback the Teutons have overwhelmed and mopped up the Germans facing them:

Total victory as the last enemy is wiped out:

The situation is looking very bad indeed for the next group of Germans now their flank is exposed:

On the right the German knights advance slowly:

It's crunch time! The Swedes finally decide to join in the fight:

Both sides lose men but the Teutons are well on top overall:

The Germans break giving the Teutons a victory:

The unreliability of Gordon's Swedish ally pretty much decided this game, they refused to move for ages while the Teutons slowly rearranged themselves and picked off enough Germans to win with relatively few losses.