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Showing posts with label slaad. Show all posts
Showing posts with label slaad. Show all posts
Friday, 5 September 2014
EPIC MONTH: White Slaad
The Death Slaad isn't the final evolution of the slaad species. Neither is the White Slaad; it's merely the next step.
But first lets go over the many many steps needed to get to a white slaad. First a Blue or Red slaad needs to infect a spellcaster in order to create a Green Slaad. After a century, it becomes a Grey Slaad, and it can use a Ritual to become a Death Slaad. Then after yet another century, a Death Slaad becomes a White Slaad. And like I said, this isn't even it's final form.
But for now, the Slaad comes closer to the primordial chaos that originally birthed them as creatures. As well as having destructive chaos-themed magical abilities, the White Slaad is able to belch up chaotic goo which corrodes away the laws that hold matter together like acid. Even those who would normally have protection from chaos aren't a match for it, as it burns through the shielding magic.
I've kept going with the whole fungal thing that Joe did with his Death Slaad, since I was pretty disappointed with my original Green Slaad. The fungus thing adds a little something visually weird to what are otherwise yet another lizard/frog creature. The 3.0 edition of the Monster Manual actually had a nice table to slightly randomize the appearance and abilities of the Slaad. They still kept the basic giant toad-man thing, but you could sometimes get ones with snake hair, wings, petrification gaze, breath weapons or exploding poisonous boils.
Labels:
artist: blanca,
book: epic level handbook,
chaotic,
CR 21,
neutral,
slaad,
type: outsider
Wednesday, 5 March 2014
Death Slaad
Slaadi are well-known to come in several different varieties which function as castes in slaad society . The more commonly encountered red and blue slaads are the lowest forms, relying on brute force and bulk in combat. Above them sit the green slaads, essentially mutants, who are far less common and who make use of innate arcane powers to survive.
Green slaads that survive for more than a century undergo a curious transformation that remains highly mysterious to non-slaadi. They lose much of the pigment in their skin and a great deal of their bulk, whilst their magical abilities drastically increase in power. These so-called grey slaads are truly fearsome mages, and can prove difficult to deal with even for seasoned adventurers. However, some grey slaads choose to undergo a further, more sinister metamorphosis.
Nothing is known of the ritual that produces a death slaad. We may assume that the participants are willing - perhaps not. Perhaps all slaadi dread to eventually face it. Whatever dark magics are involved, the affected creature is changed utterly, becoming a single-minded entity of chaos and destruction. Death slaads are disciples of murder, pure and simple. They sit at the top of most slaad societies, relying on the (wholly credible) threat of violence to maintain their position.
I really like slaads, but I found this image really hard to work out! I won't bore you with the details but I went through a bunch of iterations. Slaads are just kind of featureless and froggy in most depictions, and it was tricky trying to work out a direction that I wanted to push it in.
The weird exposed gill-things on the shoulders & arms are inspired by the axolotl, bizarre, perpetually-juvenile salamanders that are (sadly) dying out in their natural environment. They have this weird, slightly gross quality to them which I like - like the death slaad ritual somehow provokes this strange evolution in the creature's body.
The "horns" are a cast-off from another idea I had about the death slaad ritual where the ritual involves giving the slaad this strange cordyceps-like fungal parasite which twists it further into this demented killer. I didn't want to make the creature look too "fungal" because I thought it might resemble the Verdant Prince, but I liked the wonky horns so I kept them.
Also I like how death slaads are more keen on melee combat, despite being spellcasters the whole rest of their lives. I like the idea that they got so advanced with magics that they can't even be bothered to do it anymore.
anyway, enjoy!
- joe
Labels:
artist: joe,
book: monster manual,
chaotic,
CR 13,
evil,
slaad,
type: outsider
Sunday, 31 October 2010
Green Slaad
The Slaadi are hermaphroditic toad-like creatures born of the Everchanging Chaos of Limbo, a highly morphic and dangerous dimension that only the most willful can control. The Slaadi have a parasitic form of reproduction, being born of egg implantations or diseases they inflict on other creatures. If the affected creature is a spellcaster, a Green Slaad is born. It's more intelligent and powerful than its lesser bretheren, has shapeshifting abilities and can summon others of its kind.
The Slaadi are a well-known trademark race of the D&D universe. Despite being creatures born of chaos, they aren't motivated by good or evil, though they are still destructive enough to be cast as villains. They are the only creatures who can effortlessly control the morphing of Limbo, as they're the only true natives of that plane. All Slaadi look like bipedal toads, but that isn't their original form. They are ruled by two Slaad Lords; one is a black skeleton and the other a golden ameoba. They decided to seal the Slaad race in their current form to prevent them to mutate into something more powerful.
Most Slaadi are red or blue, and they're the only two with the ability to reproduce. A Green Slaad is rare, and the longer it lives, the more powerful it becomes. If it lives long enough, it can become a Black Slaad, a creature too strong for the most powerful devils and dragons to destroy. Thankfully, it takes at least 400 years for a green to go through all the steps and rituals necessary to become black.
Labels:
artist: blanca,
book: monster manual,
chaotic,
CR 9,
neutral,
slaad,
type: outsider
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