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Showing posts with label CR 15. Show all posts
Showing posts with label CR 15. Show all posts
Monday, 13 August 2018
Deep Dragon
As one would expect, deep dragons are found deep, deep in the earth. It's not completely certain whether deep dragons are their own species, or some kind of mutated version of a true dragon. Regardless, they're just as powerful as true dragons. Surface dwellers may now give a sigh of relief as it's made known that deep dragons have no interest in leaving their dark world. They sometimes make pacts with drow, but that's mostly to keep an eye on them and make sure that whatever the drow do, it won't interfere with the deep dragon's well-being.
Deep dragons cannot be trusted. They’re especially tricky creatures, and similarly difficult to fool. Even a wyrmling is born with innate true seeing, making them immune to the effects of illusions and invisibility. Older deep dragons become more attuned to their cavernous and stony environment. They start out being able to easily burrow through stone and worm their way though small cracks. By the time end of their lifespan, deep dragons can command the stone to open, close and warp as they please.
Why fight some repugnant humanoid skulking in the tunnel you've left behind when you can simply command the tunnel to seal itself, crushing the intruder?
Blanca’s Tumblr
Labels:
artist: blanca,
book: drow of the underdark,
chaotic,
CR 12,
CR 15,
CR 17,
CR 19,
CR 20,
CR 22,
CR 23,
CR 25,
CR 3,
CR 5,
CR 7,
CR 9,
evil,
type: dragon
Sunday, 16 July 2017
Illurien
Illurien of the Myriad Glimpses is a mysterious creature living in a secret location in the Outlands known as the Atheneum Nefarious. Little is known about her or where she came from. Some theorize that she was created by the lich god Vecna, but this is unconfirmed. Those who have seen her describe Illurien as a silvery woman dressed in simple robes which seems to be made out of water. Her face is blank save for two penetrating blue eyes. She does not speak, but her voice patters like raindrops inside her head.
She is also one of the most knowledgeable creatures in the multiverse and her secret library is only second in size to Boccob's own. Each drop that makes up her body and floats around her represents a piece of knowledge that she's gathered over an indeterminate amount of years. The fine mist that surrounds her can daze nearby creatures by bombarding them with thousands of factoids at once. She can extend her body in a strike that sucks out the memories and thoughts of an opponent, leaving them a brain dead husk. Illurien's knowledge of combat techniques and psychology make her especially adept at dodging attacks simply by calculating the location of greatest advantage.
Ilurien of the Myriad Glimpses can be summoned to answer questions, but she must be treated with the same level of caution one would treat a demon. She cannot be trusted.
It was very very hard not to design Illurien in such a way to make her look like Blue Diamond from Steven Universe. Robed watery (blue) lady? Come on now. Eventually I came upon a design that made her look a little bit more alien and possibly ghostly, but I'm happy.
Blanca’s Tumblr
Labels:
artist: blanca,
book: monster manual 5,
CR 15,
evil,
neutral,
type: outsider
Wednesday, 30 July 2014
Ice Weird
The Ice Weird is the more solid version of the Snow Weird, water-influencing rather than air-influencing. Like other Weirds, she's an especially powerful elemental tied to the mortal world by an elemental pool, a roiling mass of ice, which she cannot leave except to return to the Elemental Plane of Water, closing the pool behind her. Unlike the Snow Weird, she is unable to control the weather, her powers being more directed towards physical and mental handicapping.
Trying to make the Ice Weird sufficiently similar from the Snow Weird was a pretty tricky challenge, especially since there were aspects with the first drawing that I was happy with, but didn't want to repeat too much in the second one. Also there were a couple of visual tropes related to snow women that I wanted to avoid, namely the icicle / snowflake crown and white hair. Also, despite the fact that she and all weirds are supposed to resemble human women, I wanted there to be something somewhat inhuman about her. Whether I was successful or not is up to the viewer, but I'm fairly pleased with the results.
Labels:
artist: blanca,
book: frostburn,
CR 15,
neutral,
type: elemental
Wednesday, 2 April 2014
Angel of Decay
The Angel of Decay is not a true angel -- it's not any sort of extradimensional. Nor is it a true angel that has succumbed to some vicious corruption. The Angel of Decay is a physical manifestation of rot and gain nourishment from the decay of others. It's almost always in flight, but upon touching the ground, a pool of oozing putresence will form around it.
Sorry about the delay in updating. We've been quite busy and drained lately. But thanks to all of you who visit the site and to those who have purchased our book.
The Angel of Decay is a much more interesting creature that the original illustration led me to believe. In that image, the flesh of the angel seems to be dry and torn away from its bones in ragged strips. An while that's a valid way to potray an undead creature, it doesn't seem quite adequate for something symbolizing the decomposition of flesh. I ended up doing a fair bit of research on the spoilage of carcasses which is, needless to say, fascinating but gross. There are various stages to decomposition. First there's bloating as gases build up and various frothing liquids are expelled. Then the soft exposed tissues (eyes, mouth, wounds...) are consumed by insects -- a few videos I've watched had the heads of the experimental pig carcass dissolve into nothingness before there was much of a mark on the rest of the body. Then the body goops up until all the moisture leaves the body, and sometimes the stuff left after evaporation leaves a dark strain behind. Finally you have remaining dry tissue and bone. Decomposition changes according to the environment (see mummification).
So I decided to make the angel really goopy. The physical body of angel is in that state of decay where all the flesh is runny and blackened and being consumed by maggots. The angel's path is strewn with its own cast off rotting meat.
I also took inspiration from Biblical sources. I originally was looking as Pestilence of the Four Horsemen, but in the end I wanted to emphasize the angelic shape of the creature more. At the same time, I still wanted it to look alien and wrong. In the end I decided to make it look like a rotting seraphim. Seraphim were depicted as having six wings hiding the rest of the angel's body from view, save sometimes for a glimpse of the face, and covered in divine flame.
Labels:
artist: blanca,
book: libris mortis,
chaotic,
CR 15,
evil,
type: undead
Saturday, 2 February 2013
Xerfilstyx
The Xerfilstyx, also known by its more comfortable name of Styx Devil, is one of the natural residents of the River Styx, a long trail of oily blood-like water that runs through all the Lower Plains. Due to the river's length, it's possible to encounter this creature in Hades, Carceri, the Abyss, Pandemoium... but it will be a far more common sight in its native dimension, the Nine Hell.
The creature itself is of great size, resembling a cross between a horned man and a slug, with large wings and a great deal of exsanguinating suckers on its tail. It's difficult to say whether its home in the River Styx mean it's immune to it, or constantly under its power. The Styx has memory-wiping properties and even dipping a finger in it can cause the erasure of hours of your life. Complete immersion would leave you a blank slate as your memories are washed down the river. The Styx Devil is insane, possessing few, if any, of its own memories, and temporary keeper to the memories of countless souls as they wash over it. But in its dark heart the devil doesn't feel torture or grief at the absence of self, but joy in enlightenment. And it wants to share this joy with everyone.
The Xerfilstyx is an extremely powerful creature. Its constant subjugation by the waters of its own home probably prevent it from rising up and challenging the Lords of Hell. It has a great number of powerful spells, both protective and offensive. The tail is an appendage to be avoided; once its suckers attach to a person, the devil begins to drain both blood and memories. The stolen blood can be heated through the creature's hellish veins, mixed with the Styx waters and regurgitates on other unfortunates in a spray of boiling gore and forgetfulness.
Interesting note: the River Styx of the D&D cosmology is more alike to the River Lethe of Greek mythology. This was one of five rivers in Hades, all with different properties. Lethe is forgetfulness, Styx is hatred, Acheron is pain, Phlegethon is a river of fire and Cocytus is lamentation (possibly a river of tears). The Styx in mythology is the largest and most important (gods would swear on the Styx, since the goddess that represented it was considered honorable and true). Strangely, Charon the Ferryman doesn't even transport souls across the Styx; he does it over the Acheron. Maybe the threat of the painful waters dissuades any souls with cold feet from jumping in and swimming back to the living world.
Xerfilstyx's appearance influenced by the Glaucus atlanticus, also known as the blue dragon sea slug, an incredibly beautiful creature.
Labels:
artist: blanca,
book: fiend folio,
book: fiendish codex I Tyrants of the Nine Hells,
CR 15,
CR 18,
devil,
evil,
lawful,
type: outsider
Sunday, 13 January 2013
Red Dragon
Happy 200 images!
We mostly keep away from dragons and such to do some of the more obscure creatures in the D&D bestiaries. Those ones are usually a bit weirder and a bit what, but they're sometimes pretty cool and need more love. But in special occasions like these, you need to go back to the classics. Specifically, the classic final boss of the campaign and proof of your heroicness.
Among all the dragons, the Red Dragon is the one you really have to watch out for. They are the classic dragon: fire breather, gold hoarder, maiden eater, town razer. They are cruel, vindictive, greedy creatures and amongst the most powerful of dragons (only a fully grown gold dragon is stonger than a fully grown red). Even straight out of the egg, they're already the size of a human and are capable of taking down bears and similar dangerous animals. When they reach the Great Wyrm stage of their life, they're the only chromatic dragon to reach Colossal size, about 70ft in length. Even the main head of Tiamat, the chromatic dragon goddess, is that of a red dragon.
The first famous red dragon was Tolkein's Smaug from The Hobbit, who is the template on which all modern dragons come from. Which is a shame in some ways, because it feels like it limits them to a flying crocodile-dinosaur kind of form. I tried going in a more medieval direction with the Red Dragon, giving it some more leonine features, though he's still quite scaly and bat-winged.
Labels:
artist: blanca,
book: draconomicon,
book: monster manual,
chaotic,
CR 10,
CR 13,
CR 15,
CR 18,
CR 20,
CR 21,
CR 23,
CR 24,
CR 26,
CR 4,
CR 5,
CR 7,
evil,
type: dragon
Tuesday, 17 July 2012
Aoa
The Aoa are a phenomenon that occurs when rifts for the Positive and Negative Energy Planes touch. Some planar scholars theorize that they're energy-neutral version of energons. They float along in the Astral and Ethereal planes, but can sometimes be found near planar rifts, absorbing magical energy. In fact, they do little more than float, and are only motivated into movement by the presence of strong magical auras. Which is unfortunate for people travelling through its home planes, since that requires precisely that sort of magic. If you try to attack them by magic, there's a very good chance that the spell will be reflected back on the caster.
Aoa appear in two forms: Sphere and Droplet versions. The former is the parental form, and the latter is the small blob that breaks off when it reflects enough magic.
Labels:
artist: blanca,
book: fiend folio,
CR 15,
CR 3,
neutral,
type: outsider
Sunday, 17 April 2011
Grisgol
A Grisgol is a strange construct, made haphazardly but nonetheless dangerous. Its body is comprised of a tattered mass of various magical items, loosely held together by mummy-like bandages of spell scrolls and wards. Its arm might be a sword or staff; its head an enchanted helm, or its insides a clinking stack of alchemical potions - their highly chaotic, magical nature makes them immune to most magical effects. In addition to this, the enchantments usually used to power an ordinary golem are simply too weak to bring Grisgols to life; they are usually powered by a Lich's phylactery - a small trinket such as a jewel or phial containing the soul of a dead sorcerer. This makes them doubly dangerous - not only are their physical bodies corrosive and unstable, their souls are ancient and malicious.
Our second guest week begins tomorrow! As with last time, we'll be updating with a new image every day for a whole week, involving a bunch of different artists with different styles. Check back each day for some new artsy goodness.
Labels:
artist: joe,
book: monster manual 3,
CR 15,
neutral,
type: construct
Sunday, 3 April 2011
Battlebriar
Battlebriars are actually huge plants, magically grown by teams of druids to serve as living siege engines. Galloping along on six muscular legs, they resemble huge, knotted masses of bark and huge thorns, making attacking one in melee combat a treacherous task to say the least (to take no account of the creature's monstrous size). Often proving too wild for their creators to control, many Battlebriars now roam free in the forests of the world, killing indescriminately to feed.
Inspired a lot by horned lizards and by one of my favourite magic cards. I like how you have this stereotype of druids being peaceful hippies - I imagine one day they all just had enough of people ripping on them and thought "fuck it, let's make some CR 15 living siege weapons, that'll teach them to make fun of us". Those craaaaazy druids.
Labels:
artist: joe,
book: monster manual 3,
CR 15,
neutral,
type: plant
Sunday, 26 December 2010
Snow Weird
Enjoy your winter-related festivities, y'all.
Labels:
artist: blanca,
book: frostburn,
CR 15,
neutral,
type: elemental
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