Follow us on our offical Facebook page!
Showing posts with label CR 3. Show all posts
Showing posts with label CR 3. Show all posts
Monday, 13 August 2018
Deep Dragon
As one would expect, deep dragons are found deep, deep in the earth. It's not completely certain whether deep dragons are their own species, or some kind of mutated version of a true dragon. Regardless, they're just as powerful as true dragons. Surface dwellers may now give a sigh of relief as it's made known that deep dragons have no interest in leaving their dark world. They sometimes make pacts with drow, but that's mostly to keep an eye on them and make sure that whatever the drow do, it won't interfere with the deep dragon's well-being.
Deep dragons cannot be trusted. They’re especially tricky creatures, and similarly difficult to fool. Even a wyrmling is born with innate true seeing, making them immune to the effects of illusions and invisibility. Older deep dragons become more attuned to their cavernous and stony environment. They start out being able to easily burrow through stone and worm their way though small cracks. By the time end of their lifespan, deep dragons can command the stone to open, close and warp as they please.
Why fight some repugnant humanoid skulking in the tunnel you've left behind when you can simply command the tunnel to seal itself, crushing the intruder?
Blanca’s Tumblr
Labels:
artist: blanca,
book: drow of the underdark,
chaotic,
CR 12,
CR 15,
CR 17,
CR 19,
CR 20,
CR 22,
CR 23,
CR 25,
CR 3,
CR 5,
CR 7,
CR 9,
evil,
type: dragon
Monday, 6 August 2018
Hell Hound
Hell hounds are the canine companions of the servants of the denizens of Hell. Bred for size, viciousness and trainability, hell hounds can grow large enough to be used as mounts in the eternal wars between Hell and the Abyss. Wild hell hounds can also be found in wandering in packs throughout this evil plane, and while they're scrawnier than their tamed bretheren, they're also much more cunning.
Evil wizards and warlords will often summon or otherwise procure a hellhound for their own destructive needs. However, the hound's fiery breath and sulphurous smell makes them extremely hazardous to the very flammable Material Plane. Summoning, though only short-term, is probably the more sensible option if you have the means. Otherwise be ready to build stone pens. And make sure that you use good lucks; though beastly, hell hounds are smart enough to work out simpler locks.
Other wizards, fervent seekers of higher truths, also summon hell hounds in an attempt to answer a frustrating question:
Can this hound be a Good Boy when they are, by definition, a Very Bad Dog?
Blanca’s Tumblr
Labels:
artist: blanca,
book: monster manual,
CR 3,
CR 9,
evil,
lawful,
type: outsider
Sunday, 5 February 2017
Astral Construct (Agile Loper)
Psionics users (a.k.a. psychics) use a different type of power from traditional magic. Their powers are based on affecting their surroundings by exerting their mental powers to affect physical objects or other minds surrounding them. Generally, psionicists don't deal with the plethora of other planes that make up the universe. If they do, it'll be the Astral Plane, mind dimensions and dreams, and, on extremely rare instances, siphoning energy from the evil and good, and positive and negative planes.
Your tradional arcane and divine magic user is able to summon allies from other dimensions from other planes, pulling a physical creature out of their home plane onto the Material Plane. Psionicists can't do that.
But some psionicists achieve a close second. They can bring in ectoplasm from the astral plane and condense it to take on a solid, quasi-alive form for a few seconds or minutes. These are called astral constructs.
Some especially talented psionicists are able to make their astral constructs take on forms suited for specific tasks. The agile loper type of astral construct is made for speed and charges. The ectoplasm around the "head" is under great pressure, forming ultra-dense, very hard horns to knock down opponents so the construct can trample them underfoot.
Back to constructs!
This isn't a conscious choice, mind you. When I can't think of a creature I particularly feel like drawing, I use a system to randomly select one out of the monster manuals. I just happens that that same system sometimes gives me similar types several times in a row.
I really want to try out a game with psionics, but I've heard that they're notoriously unbalanced. Maybe if you run a game that only has psionics and no arcane / divine magic? I don't know.
Blanca’s Tumblr
Labels:
artist: blanca,
astral construct,
book: complete psionic,
book: expanded psionics handbook,
CR 1,
CR 1/2,
CR 10,
CR 2,
CR 3,
CR 5,
CR 7,
CR 8,
CR 9,
neutral,
type: construct
Monday, 30 January 2017
Allip
Ghosts are created when the person's death happens when there's unfinished business in the world of the living and/or under especially traumatic circumstances. The allip is specifically the ghost of someone who was driven to madness and, eventually, suicide. As a result, the allip is both insane and vengeful, focusing its attention on those it blames for its traumatic death.
The allip can't communicate verbally, but babbles a constant stream of nonsense noise that attracts the attention of anybody that hears it. This ghost is completely incorporeal, but those who have been "touched" by the insubtantial shade report a cold shrivelling in their brains, similar to the feeling that mediums have reported when attempting psychic communication with it. If the allip has focused its attention on you, it's impossible to escape without divine aid.
Allips can be confused with banshees, a similar wailing, vengeful spirit. However, allips have no discernable gender and their voice is nowhere near as deadly.
Moving on from constructs (for now)! Allips are a monster that gets complained about on occasion because its abilities are what is called "save or die". Essentially, creatures have attacks or abilities which are normally countered by your own defenses. An orc with a club will have to bypass your armour in order to deal damage, a dragon's fire breath will have to bypass your Reflex (itself your natural dexterity plus any bonuses you have). But an allip's Madness ability has no save against it, and its incoporeal touch only has to phase though armour. While they deal no physical damage, the allip's attacks deal ability damage, your stats instead of your HP. As a low-level monster, you're probably not going to have access to the means needed for healing your stats. Meaning that in 4 hits an allip can essentially render your character unplayable by reducing it's Wisdom stat to 0, driving it insane.
If you see an allip, run.
Blanca’s Tumblr
Labels:
artist: blanca,
book: monster manual,
CR 3,
evil,
neutral,
type: undead
Sunday, 14 June 2015
Gelatinous Cube (& Happy 300th Post!)
Gelatinous cubes are a subset of oozes which share the remarkable tendency to settle comfortably into a cuboid shape at rest. While this might seem a uselessly bizarre trait, wizarding opinion speculates that the creatures may have thus evolved to comfortably exist in the man-made structures of abandoned underground structures such as crypts and dungeons. Here they simply "occupy" a cube of space, stretching wall to wall and waiting, spider-like, for prey to stumble upon them, whereupon they absorb and devour it.
Of course, the particular danger inherent in gelatinous cubes is their near-transparency when not feeding. For new adventurers, a seemingly vacant corridor can quickly go from being a symbol of brief merciful respite ("oh, thank goodness there are no hobgoblins here!") to one of flesh-eating protoplasmic death ("it's eating our cleric!!!! And then it's going to eat me!!!! OH MY GOOOOOOD" etc etc).
---
So, happy 300th post, everyone! We decided to go for something classically D&D-ish with this one, and as we're always pretty short on Oozes (an amorphous blob of goo is actually pretty hard to make into an interesting drawing, huh) I thought I'd go for one of the more famously silly variations on the creature type. Gelatinous cubes have become pretty iconic among the fanbase (usually depicted with the traditional skull or somesuch floating within), confirming their awkward charm. I don't know the true origin of the creature but part of me suspects that the thing was an inspired by-product of trying to codify an ooze within a system with a grid-based ruleset. They make undeniably great corridor-filling deathtraps, but consider hanging one silently from a ceiling, then dropping it on your unsuspecting party!
Also featured in this particular image is a hapless Razor Boar, which some among you may remember as Blanca's very first image for the blog way back in 2010. Drawing this I actually felt pretty sorry for the little fella. Getting eaten by an ooze is probably not a good way to go, as evinced by the 1988 remake of the classic horror/sci-fi B-movie The Blob (warning, very gory!) and, to a more comical extent, Death Bed: The Bed That Eats (superbly reviewed here by the guys over at Redlettermedia).
Anyway, thanks to everyone who continues to follow us, we appreciate it. We're nearing completion on the second book now, it should be out in the later half of this year, so keep your eyes peeled for more news on that. Obviously thanks to Blanca, too - I feel a bit of a sham filling in for our 300th post when it's mostly Blanca's efforts that have kept the blog going over the years. Here's to 300 more!
- Joe
Labels:
artist: joe,
book: monster manual,
CR 3,
neutral,
type: ooze
Sunday, 31 May 2015
Bajang
The Bajang is an evil forest spirit which looks like a tiny person. Then they turn into a jungle kitty. Then they poison you. Bad juju.
I did a bunch of research on this particular creature because stuff in Oriental Adventures tends to be inspired from actual creatures. I actually prefer that creature a bit more to the statted one. Doing the research was actually a bit tricky because a good amount of it seemed to directly reference D&D or were very short/misinformed, but I eventually found some stuff in Malay Magic by Richard Skeat and some other sources. So get ready for a history lesson y'all.
Bajangs are one of several Malaysian ghouls related to miscarriages and stillbirths. Bajangs are evil spirits found in dead male babies, usually risen by wizards and enslaved as familiar spirits. They are used to cause disease (epilepsy, hallucinations, etc) and are usually seen in the form of a polecat (called a musang). Now this last bit is where a good amount of misinformation starts, since a lot of my other sources seem to think polecat = regular wild cat of some sort when they're a bit closer to weasels. So while Malaysia does have a bunch of wild felines, the legend of the Bajang may have referred to a civet, called musang in South East Asian languages. But civets are weird big leopard-weasel things, so I can see why it's just easier to simplify it to jungle cat for Western audiences.
So I can see why there was a lot of shifting around with the folklore when it came to writing a D&D entry. When you're playing D&D you don't especially want to think about dead babies that want to eat other babies (and fetuses). But I don't see why they have to be classified as fey creatures rather than undead or outsiders. In my research I found maybe two references to them being jungle spirits (and even then those might just be Bajangs who were able to escape their masters). The Dryad-like tie to a tree is also something I wasn't able to confirm, though this may be a spin-off from Bajangs being trapped by their masters in bamboo tubes or chests.
Just make it an outsider that looks a bit like a baby. And that's also a were-civet. There you go.
I did a bunch of research on this particular creature because stuff in Oriental Adventures tends to be inspired from actual creatures. I actually prefer that creature a bit more to the statted one. Doing the research was actually a bit tricky because a good amount of it seemed to directly reference D&D or were very short/misinformed, but I eventually found some stuff in Malay Magic by Richard Skeat and some other sources. So get ready for a history lesson y'all.
Bajangs are one of several Malaysian ghouls related to miscarriages and stillbirths. Bajangs are evil spirits found in dead male babies, usually risen by wizards and enslaved as familiar spirits. They are used to cause disease (epilepsy, hallucinations, etc) and are usually seen in the form of a polecat (called a musang). Now this last bit is where a good amount of misinformation starts, since a lot of my other sources seem to think polecat = regular wild cat of some sort when they're a bit closer to weasels. So while Malaysia does have a bunch of wild felines, the legend of the Bajang may have referred to a civet, called musang in South East Asian languages. But civets are weird big leopard-weasel things, so I can see why it's just easier to simplify it to jungle cat for Western audiences.
So I can see why there was a lot of shifting around with the folklore when it came to writing a D&D entry. When you're playing D&D you don't especially want to think about dead babies that want to eat other babies (and fetuses). But I don't see why they have to be classified as fey creatures rather than undead or outsiders. In my research I found maybe two references to them being jungle spirits (and even then those might just be Bajangs who were able to escape their masters). The Dryad-like tie to a tree is also something I wasn't able to confirm, though this may be a spin-off from Bajangs being trapped by their masters in bamboo tubes or chests.
Just make it an outsider that looks a bit like a baby. And that's also a were-civet. There you go.
Labels:
artist: blanca,
book: oriental adventures,
chaotic,
CR 3,
evil,
type: fey
Sunday, 12 April 2015
Cockatrice
The Cockatrice, despite being on the small side and having little physical strength, can be a dangerous creature to contend with for even seasoned adventurers. Around the size of a small pony, it can attack with its claws and beak with some ferocity if angered. More problematic by far, though, is its magical gaze, which can instantly turn the recipient to stone.
The Cockatrice would doubtless be a less famed creature if not for this ability. Its body, an absurd amalgam of drake and cockerel, poses little threat to a well-armoured combatant, and its intelligence is animalian. But the Cockatrice is relatively common, and can be found in small flocks in many parts of the material plane, and where they do congregate near human habitation, they can pose something of a serious problem.
Hey! Joe here, haven't posted in a while (maybe a year now?) but I'm making a concerted effort to get back into the swing of things. Honestly I've started and left unfinished about four drawings for the blog since my last post, but for some reason I developed a really sheer artistic block about D'n'D and couldn't finish anything at all. It sucked! Obviously Blanca's incredible for keeping everything going for so long, with my various hiatuses I think the blog's success definitely owes more to her ability and resilience than anything. So thankyou Blanca! yaaaay
but yeah, hope you like my Cockatrice. Chickens are great fun to find reference images of, particularly the big fluffy fat-looking ones. For pop-culture depictions of Cockatrices the ones in FFXII are some of my favourites!
Labels:
artist: joe,
book: monster manual,
CR 3,
neutral,
type: magical beast
Sunday, 15 March 2015
Ghosteater
The Ghosteater is a fairly benign creature, an incorporeal who feeds on other incorporeals. It's kind of obvious.
In the City of Manifest, they can be a bit of a problem.
In the Ghostwalk campaign there's a special city and surrounding area where life and death have a grey area in between, the City of Manifest and the Spirit Wood, which lie over the Veil of Souls (a weak point in the barrier between Life and Death). Due to interplanar shenanigans, loss of a body doesn't mean your soul has to cross over right away. In fact, anyone who dies in this area can choose to either move on or stay in the Material Plane as a ghost, though they will eventually find themselves drawn to the Other Side.
What I'm saying is that Manifest has a lot of ghosts living and working and generally being functional members of society. Having a Ghosteater running around is like having a tiger running around in a regular city of people made of tasty meat.
The Ghosteater is only ever aggressive to ghosts and ignores corporeal creatures. It has growths on its back, something like sacks or boils, that can exude tentacles to grab ghosts. This is very mentally draining for the ghost and when incapacitated, the ghost is aborbed into the growth, where it's digested. Maybe you can call this digestions a True Death, since when the soul is gone there's just no more existence.
Labels:
artist: blanca,
book: ghostwalk,
CR 3,
neutral,
type: aberration
Sunday, 1 September 2013
REDUX MONTH: Spriggan
Here's my second image of Redux Month, the Spriggan! You can see the old version here (if you wanna).
I faffed for ages with this one and I'm sort of lukewarm on it, but I still like it better than the original. I actually hate looking at the old one because at the time I was experimenting a lot with this attempt at scratchy black linework that looks kinda brushy in imitation of artists like Nate Powell and Paul Pope, but I could never get it looking right because my basic drawing skills aren't up to it. I guess I quite like the sheer amount of hair he develops after "hulking out" (Spriggans, in case you didn't know, can grow in size from a small gnome-like creature to a gigantic gorilla monster) - here the change in appearance is less extreme - he just sort of thickens and his hair becomes a little tuftier. Looking between them I think my approach to linework is better in general now, I feel like I don't have to "fake" a lot of the things I used to.
The dude here is modeled on a gibbon, which are my favourite apes.
Sorry about the slow posting this month, I'm working full-time on a commercial job and I'm trying really hard to keep the quality up so I don't feel like I've regressed!!
- Joe
Labels:
artist: joe,
book: fiend folio,
chaotic,
CR 3,
redux month,
type: fey
Friday, 24 May 2013
Centaur
Sorry for the lateness of this! Busy work and busy weekends make Joe a tired boy. Also apologies for the boobs on display here, I just felt like 99% of the fantasy centaurs I see are bare-chested, muscled males and I felt like switching up the gender - the result is something like Walt Disney's (planned) topless centaurs for Fantasia meets Merle from Escaflowne or some other borderline-furry catgirl cheesecake from my youth. I'm not much fond of furry art (to put it lightly), but for some reason centaurs and mermaids seem to avoid my distaste.
In any case, I've been looking at a lot of drawings of girls lately (Chris Sanders, Alex Ahad) and I felt like trying my hand at a pretty girl - I think the hair is a little boring, but I like the face and the rest of it. Maybe I'll change up the hairstyle later - for now, I'll just post it. Feel free to berate me in the comments for my possible idle sexism / corruption of America's youth etc etc. :)
- Joe
PS be sure to look at it full-size! I might put up some detail images tomorrow.
Labels:
artist: joe,
book: monster manual,
CR 3,
good,
neutral,
type: magical beast
Sunday, 12 May 2013
Cursed Cold One (Gelun)
The Cursed Cold Ones may once have been humans. Once. Now they're translucent humanoid creatures entirely dependant on heat. Any temperature below searing hot causes them to freeze into a block of ice and enter an agonizing state of hibernation.
To counter this, they live primarily in hot deserts, where they're guaranteed long days of extreme heat and sunlight. But desert nights are notoriously cold and the Cursed Cold Ones must find a heat source of risk becoming blocks of ice for the next few hours. Because their bodies are natural heat sinks, their touch is much like the attack of an Ice Serpent, freezing their victims as they drain them of their heat. Even their gaze can cause an enemy to reel with sensations of deep cold.
Tried to get some sketchy shading with this image. Sometimes I really like the scratchy dark shadows I do in my sketchbook.
Labels:
artist: blanca,
book: sandstorm,
CR 3,
neutral,
type: aberration
Sunday, 24 March 2013
Semnurv
Semnurvs are intelligent magical beasts who fiercely serve as champions for goodness and law. They have the appearance of a large dog with enormous, colourful wings in place of forepaws, using them to swoop down on enemies from great heights.
Semnurvs (or Simurghs), far from their rather... furaffinity.net interpretation in D&D, are actually a genuine mythical creature from iranian folklore, which makes sense as they fit into the whole "winged mammals" thing that you get quite a lot in the middle east (sphinxes, lamassus etc). Persian myth, as with every other moderately obscure folkloric tradition, has some pretty interesting nuggets in there if you're prepared to look!
Fairly quick one this week, as I still have another to catch up on to bring me up to date. I used a combination of Paint Tool Sai and Photoshop. The first time I used a tablet to draw was using the old Painter Classic when I was a kid, and Sai's a similar sort of thing. Even though paint programs like that are obviously never going to be quite as charming as the real life painting they're trying to emulate, the physical feel of the colour is still really fun. It's nice how colour mixes and drags in ways that you don't get in photoshop. I want to be able to do more sophisticated painting in the program but I started off with something pretty basic and graphic.
We were busy at last weekend's Birmingham MCM Expo and we're gearing up to exhibit at the main London MCM this May! Dungeons & Drawings are working on some big things right now, so if you're in London or even in England at all, do consider dropping by, we'd love to say hi.
- Joe
PS his head is modeled off a Borzoi, which I think is a particularly awesome-looking breed of dog.
Semnurvs (or Simurghs), far from their rather... furaffinity.net interpretation in D&D, are actually a genuine mythical creature from iranian folklore, which makes sense as they fit into the whole "winged mammals" thing that you get quite a lot in the middle east (sphinxes, lamassus etc). Persian myth, as with every other moderately obscure folkloric tradition, has some pretty interesting nuggets in there if you're prepared to look!
Fairly quick one this week, as I still have another to catch up on to bring me up to date. I used a combination of Paint Tool Sai and Photoshop. The first time I used a tablet to draw was using the old Painter Classic when I was a kid, and Sai's a similar sort of thing. Even though paint programs like that are obviously never going to be quite as charming as the real life painting they're trying to emulate, the physical feel of the colour is still really fun. It's nice how colour mixes and drags in ways that you don't get in photoshop. I want to be able to do more sophisticated painting in the program but I started off with something pretty basic and graphic.
We were busy at last weekend's Birmingham MCM Expo and we're gearing up to exhibit at the main London MCM this May! Dungeons & Drawings are working on some big things right now, so if you're in London or even in England at all, do consider dropping by, we'd love to say hi.
- Joe
PS his head is modeled off a Borzoi, which I think is a particularly awesome-looking breed of dog.
Labels:
artist: joe,
book: fiend folio,
CR 3,
good,
lawful,
type: magical beast
Sunday, 24 February 2013
Fire Bat
The only thing worse that getting a bat stuck in your hair is when said bat is on fire. If you're familiar with the Zelda series, you know how annoying a fire bat can get.
Like the Salamander, Rast and Efreet, the Fire Bat is a creature native to the Elemental Plane of Fire. They normally appear as winged bitey fireballs and reveal their more bat-like nature when their fire is extinguished (normally on death). At first you might think that the Fire Bat is your pretty standard fire-based creature. If it touches you, it burns, capable of setting things on fire, etc... But it also has a pretty interesting ability.
These fellas are voracious flesh eaters. Their strategy is to bite someone, keep their teeth in until they've eaten their fill and then fly away. However, where a fire bat gets full, it has a change to split into two fire bats. Both of which are hungry.
Just carry a bucket of water with you. They don't like water.
Labels:
artist: blanca,
book: monster manual 2,
CR 3,
evil,
type: elemental
Monday, 11 February 2013
Yeth Hound
The mythology of the yeth hound is a lot more interesting than the illustration in the Monster Manual would have you believe. They appear in the folklore of the British Isles, being described as the Devil's headless hunting hounds. Other sources say that the yeth hound is the spirit of an unbaptized child. The Isles have a good deal of legends involving ghostly dogs and large cats prowling along the moors. They also go by the name of yell hound, wish hound or whist hound. Their cry is both terrifying and mournful.
So it's kind of a shame that since the Yeth Hound is a headless dog, the official illustration is of a dog with a vaguely humanoid face. Especially since there's already plenty of other kinds of hellhounds and beastly canines among the monsters of D&D.
Their native plane is also quite interesting. The Gray Wastes of Hades are a plane of neutral evil, located between Hell and the Abyss, and is used as the main battleground between devils and demons. It seems to be the opposite of the Blessed Fields of Elysium. Where Elysium is colourful, warm and euphoric, Hades is pale, cold and depressing. Like Elysium, it can alter the mood of those who live in it, this time by making you as morose and apathetic that you can't find the energy with which to leave. The plane drains you of colour and substance, until you become a translucent shade.
Also, try to find The Drolls, Traditions and Superstitions of Old Cornwall by Robert Hunt. It's an older book (1881), so it may be difficult to get a hold of. But it tells lots of neat stories of giant, fairies, ghosts and demons that haunt the English countryside, and its where I got my Yeth Hound info from.
--Blanca
Labels:
artist: blanca,
book: monster manual,
CR 3,
evil,
type: outsider
Monday, 28 January 2013
Xorn
The description of a Xorn in the first Monster Manual makes it sound almost like an earth elemental or a construct - a "stonelike" body, "stone-lidded eyes" - so I thought I'd take it away from the twisted, frog-like depiction in the illustration and more towards my preferred chunky, geometrical look. If the arms were segmented they'd remind me of those Laputa-esque robots in the fleetway Sonic comics.
The description of the Xorn's Earth Glide ability is kinda weird as to how you might visualise it. As with the Phase Spider I'd need to animate that blue-edged glow to properly communicate how it's meant to look! Maybe one day.
- Joe
Labels:
artist: joe,
book: monster manual,
CR 3,
CR 6,
CR 8,
neutral,
type: outsider
Wednesday, 12 December 2012
Salamander
Salamanders are serpentine creatures from the Elemental Plane of Fire. Like a lot of fiery creatures, they're the sort of monster that you don't want to touch unless you've got your fire resistance spells up. Or like blisters. They can also transfer heat through their weapons so there's that too.
They're not especially strong creatures, though they're quite intelligent and difficult to damage unless you've got some magic weapons (which you should probably have if you were doing the planar travel shenanigans). They make pretty good guardians if you need your temple guarded by something that can probably subsit on coal and wood. They also have a tendency to get summoned by people who want them some finely crafted metalworks, since these guys are also very skilled blacksmiths.
There are different levels of salamander too. You've got your average salamander, which is pretty dangerous. There's also smaller guys called flamebrothers, which tend to get pushed around by their larger bretheren. Then you have salamander nobles, which can get pretty big, are master smiths and have all sorts of nasty fire-based spells that include summoning Huge fire elementals.
Bring some oven gloves and some cold spells is what I'm saying.
Labels:
artist: blanca,
book: monster manual,
CR 10,
CR 3,
CR 6,
evil,
type: outsider
Tuesday, 4 December 2012
Quell
A Quell is physically a very weak undead creature, just CR3. Barely corporeal, its matter flows around it like cloth, surrounded by a swarm of floating runes of blasphemy and breaking. What marks it out is its loathing for deities and their followers - a loathing that manifests in an ability to completely cut off divine spellcasters from using divine magics against it. By itself, a Quell poses little threat; added to a group of sturdier undead it can effectively shut down a party's main means of survival for long enough for its brethren to do the necessary damage. For this reason, Quells are eagerly sought out by necromancers seeking to bolster their forces.
Labels:
artist: joe,
book: libris mortis,
CR 3,
evil,
lawful,
type: undead
Sunday, 30 September 2012
Ixitxachitl
Yet another monster with those names I either constantly have looked up or be ready to copy paste. Looked up if it was based on or inspired by some mesoamerican monster, but it doesn't seem to be.
These dudes are manta rays with a bad disposition. And that's pretty much the beginning and end of it. When I first saw them I was hoping they were gonna be some kind of aboleth-like creature but they are literally intelligent four-foot long manta rays. The Demon Lord Demogorgon just gathered a bunch of these little fellas up and gave them smarts and a superiority complex. They're not even stingrays (no poison), they're just kinda slippery and mean. I've attempted to give them something a little more to their look so they have tell-tale signs of demonic influence. Some of them are called Vampiric Ixitxachitl, which aren't undead, just a subspecies that can feed off your life energy.
They should make for an interesting early-level enemy for your underwater campaign, instead of relying on kuo-toa and sahuagins. Plus your players may not think too much of the innocent little ray that's lying in the sand. Then come the negative levels.
Labels:
artist: blanca,
book: monster manual 2,
chaotic,
CR 1,
CR 3,
evil,
type: aberration
Sunday, 9 September 2012
Fire Mephit
Lady, you need to get yourself a new job. Or hire some adventurers.
Despite their devilish aspect, Fire Mephits aren't evil hell-creatures. They're mischevious creatures from the Elemental Plane of Fire that you'll maybe be able to reason with. All the Elemental Planes (and some Quasielemental planes) have mephits in them, with their own set of abilities.
Just realized that I drew this guy as the wrong size category. Let's just say he's a young mephit. Or that this is a really big pie.
Labels:
artist: blanca,
book: monster manual,
CR 3,
neutral,
type: outsider
Monday, 30 July 2012
Dark Creeper
Despite their name and light-hating ways, they're not evil creatures (but they're not good either). They prefer to be left to themselves and will run from most conflicts. Just don't bring a lamp or torch, because they'll tear you to shreds if them see you using such an item.
Labels:
artist: blanca,
book: fiend folio,
CR 3,
neutral,
type: humanoid
Subscribe to:
Comments (Atom)