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Showing posts with label CR 18. Show all posts
Showing posts with label CR 18. Show all posts

Sunday, 24 April 2016

Ki-Rin


Should you see a ki-rin in your vicinity know that somebody is about to have either a very good or very bad day. It is an agent of truth and order and spies into the minds of those around them to find evil thoughts. To those it finds worthy, it gifts clothing and items, or otherwise appears as an omen of good fortune. The ki-rin is a horse-like creatures that, despite their massive size, have such a light footsteps that they won't bend a blade of grass beneath their hooves.

Doing research on this was interesting. I'd been aware of the kirin/qilin creature for a while, and was well aware of how weird it is that it's called "the unicorn of the east" when most depictions of this dude show him with two. It's more common in Japan to see a kirin with one horn, but most other Asian cultures with a version of this creature go for the two-horn thing. Like a deer. Or a giraffe. Which is actually what the creature is based on, actually. Some Chinese bigwig centuries ago got a giraffe as a gift and was all like, this means I'm super important, and lots of weird iterations later we get the horse-deer-dragon-cloud thing that the qilin appears as. "Kirin" is actually the Japanese word for giraffe, kinda how "baku" is the word for tapir.

Ki-rin's horn is inspired by this funky little mutant deer skull thing. Oh nature, you goof up sometimes.

Blanca’s Tumblr


Correction: While giraffes and kirin/qilin are closely associated, the mythological creature is likely not based on the other. The earliest mention of a qilin is in 5th century BC China, while a real giraffe was brought to China in the 15th century (i.e. about 2000 years later) by the explorer Zheng He. While it’s possible that the original qilin was based on an ancient giraffe sighting by some other explorer or visitor to China, there is no actual record of this being the case. The Yellow Emperor (from the 2500s BC) supposedly had some qilins, but since he’s more of a King Arthur type legendary figure, we should take that with a grain of salt.
Special thanks to @unikirin for spotting my mistake.

Sunday, 13 December 2015

Shadow Giant

The shadow giant is the second most powerful of the true giants (the most powerful being the mountain giant). While these creatures are in possession of the strength common to their kind, the source of their power comes both from the uncanny way they just know how to kill and the close relationship they have with darkness. Shadow giants are assassins, the kind you may send to take out a dragon or demon with a death attack when the crash and bang of ordinary adventurers just won't do. These giants are also masters of shadow, being able to weave them into all sorts of creatures and weapon and dark imitations of incredibly powerful of spells. If a shadow giant can't kill you, it may imprison you in a gem for all eternity.

Honestly, when I read the entry for the shadow giant I found it a bit silly. A giant with a death attack? Seems a bit overkill when a single punch will probably kill smaller creatures. Sneak attack, weakness to light, so on. Let's see what the spell-like abilities are. Deeper darkness and blur are pretty okay, shadow walk fits with the theme. It's got shadow evocation and... shades? Wait, it has shades as an at-will ability? As in able to cast an 8th level or lower conjuration (summoning or creation) spell every turn for free? At will?

So it's that last bit that I think makes the shadow giant hardcore. Granted, shades may not work on those who realize that whatever spell it's copying isn't the actual real spell, but even then it has an 80% success rate.

So if I were a DM using a shadow giant I would just have it copy the trap the soul spell ad nauseum until the whole party is trapped in gems. Then I would make a tasteful necklace out of their trapped souls.

Sunday, 14 September 2014

EPIC MONTH: Shen Lung



The Shen Lung is one of many different dragons of the Lung type. Ordinary dragons are highly magical creatures, but in the end they are merely intelligent, large and potent beasts. The Lungs are inherently mystical beings allied to the elements who cross the boundary between the Spirit World and the Material Plane at will. Their powers come from a mystic pearl embedded in their heads (or brains), which allow them to fly without wings, riding the currents of air.

The Shen Lung (the Spirit Dragon) is among the lungs that mortals are most likely to meet, where all others prefer to remain hidden away in their celestial palaces or in the Spirit World. An aura of divine purity exudes from this dragon, repelling all verminous beasts that would dare approach it. It has special power over water and is often found near rivers inhabited by Chiang Lungs, whom they are bodyguards to. Pleasing a Shen Lung results in good harvests, while insulting one can lead to floods and blights, as it has control over the weather.

I like the traditional D&D dragons (blue and black are my favourites), but I have a soft spot in my heart for the lung type dragons. I think it's mostly the way they don't have wings but can still fly. There's just something quite cool about that. And the whole mystic pearl thing. Some Chinese (and I'm assuming other Oriental tales) feature the dragon's pearl being found by a human and then it bringing them good luck.

Some of you may recognize the name Shen Lung from the Dragon Ball series, where the 7 dragon balls (mystic pearls?) were gathered together to summon Shenron (or Eternal Dragon, or Shenlong) to grant the gatherer a wish.

The final image of Epic Month, which also consisted of the Phoenix, Phane and White Slaad. Using a dragon feels a bit like cheating, since dragons have more than one challenge rating depending on their age. But from 800 years onwards a Shen Lung is over CR 20 so that means it becomes an epic level creature so yeah.

Thursday, 14 February 2013

Zodar

Beedle had been ready to run the moment he saw it move. Seasoned treasure-hunter or no, a gnome is wise to observe discretion over valour when, in the act of raiding some dead god's temple, he sees what appears to be a broad statue of bolted black metal shift its weight and come alive! Legging it out of the temple with a small sack-full of gold, he nevertheless considered the day well-spent.

It was the following night that he realised things would not go so smoothly. Awoken by an odd sound on the wind, he peered from his tent to note - with horror - that the statue had followed him! Rather than attacking him it simply stood, observing him with an unfaltering gaze.

At first, Beedle had made the obvious assumption that it was some avenging demon, set in place by its masters to protect their treasure. But the thing did not seem the least bit interested in the gold. It seemed rather to simply appreciate his company, and it followed him wherever he went. Whatever it was, it certainly had the gnomish spirit of adventure! It wasn't the slightest bit afraid of trespassing in ancient tombs and temples. And it was handy in a fight, too - the thing could pop a goblin's head off like a corked bottle! 

The hat and cape were Beedle's idea, but he had a feeling the golem didn't mind. This would be the beginning of a beautiful friendship.

Zodars are pretty cool! A construct of unknown origin (no cop-out "a-wizard-made-it" backstory here; it's completely open), basically a shell of black metal filled with weird muscle-goo that can puff up to become strength 50 for a turn. For a medium-sized humanoid this is pretty crazy - but the interesting stuff is in the additional details.

 Firstly, Zodars are actually capable of altering reality with a Wish spell once per year (although, the book tells us, they rarely deign to do so). Also, despite not having an intelligence score, they are capable of speech, although a Zodar is not likely to speak more than a sentence in a human's lifetime. And get this - when they do speak, every creature that hears it understands it regardless of what languages they know. Weird, huh? Also the armour Zodars are clad in is presumably some mysterious dimension X material because they are literally invulnerable to all damage except by bludgeoning weapons.

They sound sort of eccentric, too - apparently they occasionally travel around with adventuring groups on an enigmatic whim. The book sets it up that they're moved to do so by strange profound force but I like the idea that they just find adventuring fun.

SHINY BLACK THINGS AGAIN WOO HOO

- Joe

Saturday, 2 February 2013

Xerfilstyx


The Xerfilstyx, also known by its more comfortable name of Styx Devil, is one of the natural residents of the River Styx, a long trail of oily blood-like water that runs through all the Lower Plains. Due to the river's length, it's possible to encounter this creature in Hades, Carceri, the Abyss, Pandemoium... but it will be a far more common sight in its native dimension, the Nine Hell.

The creature itself is of great size, resembling a cross between a horned man and a slug, with large wings and a great deal of exsanguinating suckers on its tail. It's difficult to say whether its home in the River Styx mean it's immune to it, or constantly under its power. The Styx has memory-wiping properties and even dipping a finger in it can cause the erasure of hours of your life. Complete immersion would leave you a blank slate as your memories are washed down the river. The Styx Devil is insane, possessing few, if any, of its own memories, and temporary keeper to the memories of countless souls as they wash over it. But in its dark heart the devil doesn't feel torture or grief at the absence of self, but joy in enlightenment. And it wants to share this joy with everyone.

The Xerfilstyx is an extremely powerful creature. Its constant subjugation by the waters of its own home probably prevent it from rising up and challenging the Lords of Hell. It has a great number of powerful spells, both protective and offensive. The tail is an appendage to be avoided; once its suckers attach to a person, the devil begins to drain both blood and memories. The stolen blood can be heated through the creature's hellish veins, mixed with the Styx waters and regurgitates on other unfortunates in a spray of boiling gore and forgetfulness.

Interesting note: the River Styx of the D&D cosmology is more alike to the River Lethe of Greek mythology. This was one of five rivers in Hades, all with different properties. Lethe is forgetfulness, Styx is hatred, Acheron is pain, Phlegethon is a river of fire and Cocytus is lamentation (possibly a river of tears). The Styx in mythology is the largest and most important (gods would swear on the Styx, since the goddess that represented it was considered honorable and true). Strangely, Charon the Ferryman doesn't even transport souls across the Styx; he does it over the Acheron. Maybe the threat of the painful waters dissuades any souls with cold feet from jumping in and swimming back to the living world.

Xerfilstyx's appearance influenced by the Glaucus atlanticus, also known as the blue dragon sea slug, an incredibly beautiful creature.

Sunday, 13 January 2013

Red Dragon


Happy 200 images!

We mostly keep away from dragons and such to do some of the more obscure creatures in the D&D bestiaries. Those ones are usually a bit weirder and a bit what, but they're sometimes pretty cool and need more love. But in special occasions like these, you need to go back to the classics. Specifically, the classic final boss of the campaign and proof of your heroicness.

Among all the dragons, the Red Dragon is the one you really have to watch out for. They are the classic dragon: fire breather, gold hoarder, maiden eater, town razer. They are cruel, vindictive, greedy creatures and amongst the most powerful of dragons (only a fully grown gold dragon is stonger than a fully grown red). Even straight out of the egg, they're already the size of a human and are capable of taking down bears and similar dangerous animals. When they reach the Great Wyrm stage of their life, they're the only chromatic dragon to reach Colossal size, about 70ft in length. Even the main head of Tiamat, the chromatic dragon goddess, is that of a red dragon.

The first famous red dragon was Tolkein's Smaug from The Hobbit, who is the template on which all modern dragons come from. Which is a shame in some ways, because it feels like it limits them to a flying crocodile-dinosaur kind of form. I tried going in a more medieval direction with the Red Dragon, giving it some more leonine features, though he's still quite scaly and bat-winged.

Thursday, 22 November 2012

Ocean Strider


The Ocean Strider is a sea-bound guardian. They appear as 20-foot tall humanoids with rubbery orca-like skins that walk on the surface of the water. The very sight of this black and white colossus walking towards your boat, wreathed in fog and flanked by dire sharks, whales and giant quid is enough to strike fear into the scurviest of sea dogs.

It's a little unclear whether the protection they give their spot of the ocean is altruistic or fierce territoriality. What are you doing on my property, and all that business. Any creature that doesn't belong is that part of the ocean is quickly seen to. So any boats that have the misfortune of being there can expect some kind of encounter with these guys. Fortunately, the promise to keep fishing to a minimum, avoid dumping, and getting out as soon as possible is all they ask. But if you try to fight them or sail by, you can look forward to terrible weather, attacks by elementals, having your ship sunk and your crew eaten by sea creatures. Also they reeeeally don't like anyone who wants to plunder the ocean depths.

I really like orcas. They're one of the more striking sea-mammals, thanks to their monochromatic markings. I also really like fey, the balance between nature protector and tricky little jerk. So obviously I really like this creature.

However, the stat block is kinda confusing. So they're Huge sized creatures, yes? Then why do they only have 19 STR? I know that Ocean Strider's are fey, which are always more about trickiness than brute strength, but this is a fey that's half killer whale and it likes to sink ships. For reference, an orca as statted out in the books has 27 STR. The description says they normally wear mithril armor, but that's not taken into account in the AC. They wield Gargatuan weapons, but I don't think the numbers are quite right (doesn't a Gargantuan falchion deal 4d6, not 2d8 damage?). And their CR is 18, but they seem a little too weak for that. I guess they get a couple of CR points for the extra damage they can do with their summoning spells and the fact that if they get you in the water, that's probably gonna be it for you. I don't know if I'm just misunderstanding the stat block though. I still like this creature though.

Wednesday, 11 April 2012

Siege Crab


The kuo-toa priests and alchemists were finished. Years of research, prayers and failures had resulted in the ultimate weapon for their sea-floor expansionist war. Tomorrow a high priest with the coral circlet and his bodyguards would crawl through the belly compartment and lead the attack, but tonight the army would dine on their creation's discarded entrails.

The Siege Crab is a half-living tank, forged by the Kuo Toa (or any other evil sea-dwelling race, should you wish) by surgical and magical means. A live giant crab is taken and a chunk of its insides are taken out to create a small transportation area where its handlers can sit. Its carapace is reinforced with runes to give it resistnace to spells and even block the attacks from incorporeal creatures. Its sheer size and powerful pincers make it ideal for destroying fleets and razing cities.

Of course, since its half alive, that means that the death of its controller can result in, at best, a bored crab, or, at worst, a confused and pained rampaging creature. Also, if you happen to down the crab, that's pretty much a guarantee that the people inside it are trapped and will eventually starve, since the crab will almost inevitably land on its belly.

Monday, 15 August 2011

DRAGON MONTH: Black Dragon



Black dragons are the most cruel-tempered of the chromatic dragons. Where blue dragons are vain, reds are tyrannical, greens are two-faced and whites are primal, blacks are petty. They despise all beautiful things. These dragons are of corpse-like apperance, growing more and more skeletal with age, and live in fetid swamps. They surround themselves in darkness, slime and putrefaction. The meat they eat is of creatures they've eaten and allowed to rot in the stinking pools of their undewater homes. Black dragons are ambushers; their chosen homes have too many trees for flight, and its easier to lie in the cool mud and wait for some hapless victim to walk by.

Tried to do something a little bit more unusual with this dragon. I ended up taking a lot of influence from Oceanic and Inuit masks.

Thursday, 4 August 2011

DRAGON MONTH: Green Dragon


Green Dragons are your fairly classic creatures: they're huge, they live in forests, they eat faeires and elves and other good creatures. Out of the five chromatic dragons, the Greens are one of the two lawful species (the other being Blue). However, unlike their Blue cousins, Green Dragons aren't creatures of honour. Be wary of them. Though they pride themselves on appearing civil and being masters of the spoken word, this is a paper-thin disguise. Green dragons are jealous, covetous creatures. Their words mask insults and their promises are broken when their mood sours, and you'll find yourself burnt from the inside out by their chlorine breath.

My contribution to DRAGON MONTH, ladies and gents. Behold our attempts to these creatures interesting again, since Smaug cemented the scaly lizard look. Admittedly, I'm not off to the best start with the whole "let's make this original" thing. I'll try something weirder with my next dragon. With this one I ended up trying the pixelly-style thing, which is a lot harder that I'd originally anticipated.

I've started a special tagging method over at Reference Reference. Now you can look at specific images that served as guides for the Green Dragon.

Sunday, 17 July 2011

Necropolitan

When you reach the tower where the princess is held captive, you find a withered woman dressed in silks, gems and a delicately coiffed wig. Lipstick would do little to emphasize something that's long since shrunken back so close to the skull. And what would eyeliner do to eyes already so shadowed within such dark eyesockets? You'd be horrified, but your mission was to rescue the princess of Nocturnus, city of the undead.

Necropolitans were a new player race introduced in the horror-themed Libris Mortis. The idea with them is that you asked already-existing necropolitans for permission to join their numbers. If they accepted you, you go through a long and painful process where life energy is drained through your body and is replaced with negative energy. Unlike, say, a lich, another intelligent undead whose own willing transformation from living to dead involves concentrated evil, necropolitans aren't necessarily members of the dark side.

The book kinda implies that they're just really reserved, serious scholars who'd prefer to be left alone by anyone who thinks the undead are shambling abominations.

Saturday, 2 July 2011

Wendigo

The Wendigo is a malevolent spirit of the cold wastes, driven by purely by hunger. It has no feet, and leaves no tracks on the ground. Sometimes its body turns misty and can't be seen but out of the corner of your eye. You're more likely to hear him that see him, his gibbering laughter sweeping across the empty landscape like with.

So the winner of last week's poll was Middle Eastern / Indian monsters and North American monsters, with an equal amount of votes. I decided to pick North American monsters, since they're under-represented in modern fantasy culture outside the odd shaman, thunderbird and, of course, Wendigo.

Fun fact! Apparently the word Wendigo comes from the proto-Algonquian "wintekowa", possibly meaning "owl". At least according to the internet. Maybe they were freaked out by the hooting of owls at night? Anyway, that's why I decided to give the Wendigo a more rounded head instead of something wolfy or deer-like, like a lot of modern fantasy does.

I decided to play on the description in the D&D books that says they have a Corner of the Eye ability. Whenever a wendigo Wind Walks, they can never been looked at directly, always seeming to appear just out of your field of vision. This was pretty tricky, and I decided to try to employ the Hidden Face illusion trick. I'm not sure how well it worked though, so you guys'll have to tell me.

Man, I'm late this week.

Did a little bit more work with the tags this past week. Monsters are now also orginized by alignment (chaotic, lawful, evil, good, neutral) and whether they're template creatures.

Friday, 22 April 2011

GUEST WEEK: Blackstone Gigant by Charlie Hamill

The Blackstone Gigant is a gargantuan guardian of unholy temples. Created from massive blocks of dark stone by evil priests, they are usually carved in the shape of many-armed female demons. They're unlike other golems in that Blackstone Gigants have basic malignant intelligence. Her touch can turn her victims to stone, allowing her to cruelly shatter their petrified bodies to make into morbid jewellery. Should she choose not to shatter them, she can bring them back to life later on, completely under her control. Despite their massive size and cumbersome bodies, Blackstone Gigants are capable of effortless flight.

This image is brought to you by Charlie Ray Hamill. He's also an excellent photographer and a huge fan of glamorous and dangerous ladies.

Sorry about the late double-post (this was supposed to be up yesterday), but we're currently enjoying a short holiday in Spain and wifi-equipped cafés are a little harder to come by than we anticipated. Oh well!

Sunday, 27 February 2011

Odopi


Odopii are legendary beings of chaos and evil from the Tarterian Depths of Carceri. A directionless bundle of twisted limbs, the Odopi moves constantly and inelegantly onward by rolling on its many hands, each with an ugly yellow eye in its palm. Their huge bodies can lay waste to cities in moments.

I wanted to try a more painterly style again with this one, I guess it's sort of like a cross between the Necronaut and Shivhad. What can I say, I love drawing bony arms.

Also he's supposed to be rampaging through the Clockwork Nirvana of Mechanus, another planar realm based on order and lawfulness. I might work some little robot men into it to get a better sense of scale.

NB - click on the image to see it full size, the colours got kinda messed up in the blogspot thumbnail.

Sunday, 20 February 2011

Bulette


A Bulette, or land-shark, is a huge quadrupedal burrowing creature. Strong and mindless, Bulettes live simply to eat, and with such a massive body comes a notoriously resilient digestive sytem. Bulettes are true omnivores and will eat literally anything, including animals, plants, metals, even soil and rock if nothing else is available. Solitary creatures (except in certain terrifying situations where they reside with a mate) Bulettes are mercifully rare.

Back to routine! After posting the animations we're back to just static illustrations for a while (although keep your eye out for an animated .gif or something). Trying to go for a stylised Craig McCracken look here, whilst tipping my artsy hat to that other great land shark.

Sunday, 9 January 2011

Gynosphinx


Sphinxes are a family of creatures that widely vary in their levels of intelligence. Hieraco- and Criosphinxes are little more than savage animals, chimaeric creatures who fly and hunt effortlessly, rarely concerning themselves with anything above their basic urges. Gynosphinxes are much more intelligent creatures, with such great intellects that their their time is mostly spent in contemplation of things far more sophisticated than the human mind could appreciate. They are famously fond of puzzles, riddles, or ways of thinking that challenge their (already vast) understanding of the world, and are known to have much respect for creatures capable of appreciating such things. Though physically mighty they are reluctant to fight and would much rather win over an enemy with words than claws.

As requested by Wolfgang Baur, who runs Kobold Quarterly and has done an awful lot of stuff for a variety of roleplaying games! I like any creature that's basically "x-but-with-a-human-face", as it feels like these have really creepy, Boschian inspiration for them. I assume sphinxes were at least partially inspired by this kind of thing (be warned, it's kind of gross) but regardless it's nice to see a mythical beast that doesn't present women in a completely psychotic way (I'm looking at you, Harpies!).



Another reminder that tomorrow we start our Guest Week! check back every day, we'll be uploading another picture by a different artist. IT WILL BE AWESOME

Sunday, 2 January 2011

Valkyrie


These are the maidens of battle, towering above mortal man, born from the spilled blood of war gods. On their steeds the Valkyries are part of the endless battles of the Heroic Domains of Ysgard, or fly over earthly wars in search of great warriors. Their eyes always crackle with lightning, as do their swords. They know no cruelty, but they also know no mercy.


There are actually two entries for the Valkyrie creature in the books of Dungeons & Dragons 3.5. The first is a storm-wielding woman of fury with wings and hooves, and the second one is essentially a celestial level 20 Paladin. I liked aspects of both (the lightning of the first and the steed of the second) and decided to combine them into a single image.

This image is dedicated to Wolfgang Baur, publisher of the D&D/Pathfinder magazine Kobold Quarterly, who requested this creature.

Sunday, 14 November 2010

Yrthak



The Yrthak is a monstrous flying reptilian creature. They are omniverous, but with a preference for meat, and are well-equipped with some extraordinary features for hunting. Although blind, a special sensory organ on the tongue informs them of the exact location of anything making a noise within around 120 metres, allowing them to swoop in deftly for the kill. For well-armoured foes, they posess the ability to use the large, spiralled horn on their head to emit a concentrated burst of sound, powerful enough to knock down and deafen anyone caught in its path. It is thought that this strange organ is also used in communicating (since the creature does not speak), and echolocation.

To clear up any confusion, the Yrthak is pictured above hunting another odd-looking creature, the bird-horse or Achaierai, with which it shares the environment of "temperate mountains". This week's theme is "flyers", and it took me a few goes to get it right (or at least "okay").

Tuesday, 12 October 2010

Megaloceros


The Megaloceros is a gigantic deer that wanders in herds over the frozen tundra. Its likeness is found carved out of bone, stone and wood in many towns and tribes, since its commonly used as a totem creature. Atop its skull are two massive horns, its primary means of defence. If you are not trampled underfoot, the deer will gore you with its horns, lift you up with them, and toss you away. Their skulls are coveted as ornaments, and live ones make powerful mounts.


This is the first chance either of us have gotten to do something that properly goes under the animal catergory. Most animal-like creatures in D&D have some kind of magical power; anything that falls under the category of an animal is just your average, mundane critter. Not something that's really meant for a fantasy art blog. We have more interesting things to draw than a dolphin or a badger.

But these guys are pretty exceptional. A megaloceros is an actual prehistoric creature (the Frostburn book has a lot of those) that roamed the world when it was a little bit colder and animals were a little bit bigger. A simpler name for these guys are Irish Elk, even though they aren't really Irish. The skeletons for these are amazing to stand next to.

Monday, 6 September 2010

Rast





When traversing the elemental plane of fire, there are numerous dangers that face the adventurer. Rasts are by no means the greatest threat to travellers bold enough to explore this unwelcoming dimension, but to the ill-prepared they can prove deadly enough. Rasts are creatures of little more than animal intelligence, floating about in packs and hunting whatever they can find. It is a well-known fact that Rasts have an almost vampiric fondness for blood.

Rasts are one of the sillier-looking monsters in the first monster manual - kind of like the little head spider thing from John Carpenter's The Thing - I went with more of a blood-crazed jellyfish look in mind.