Main doors opened slowly... Behind the door were waiting 24 different persons. People came to the main hall.
Pyro: Welcome! I see some familiar faces down there and some new faces. 7th edition of Pyro Games starts today. Been a while since i have seen this big group here.
Someone walks next to Pyro.
Who is that?
Pyro: Oh yes! She works as my co-host in this 7th edition. Please welcome Zurel!
Welcome, welcome!
Zurel: Thank you. I hope to see much action in this game. *Grins*
Pyro: Heheh. But let's move on to the Portal Room.
Pyro lead the group to the portal room. Newcomers asked from people who have been here before what those portals were. They explained them very nicely. Guys like Jack and Karote were surrounded by people since they were only ones here who have visited every portal.
Pyro: Okay not that long anymore! I have prepared a waiting room for u guys. I call u here when the time has come. Rest, eat or do whatever you want to. See ya guys soon!
Format:
[spoiler]Format is 3 faction Mafia game + third party. However. Mafia teams share same win condition. Example if every 6 member of Millefiore mafia is alive and there is less townies + third parties are killed... Millefiore wins. They are splitted into two. 3 and 3. Millefiore (1) night kills every odd night and Millefiore (2) kills every even night. If other team is wiped out the other team can kill every night. Phases are 24h unless something changes it. Phase change time is... since its summer time it happens gmt +3 11pm.[/spoiler]
Rules!
Every phase lasts 24 hours. Also i will info if there is some changes! I try be here and yell at chat something like TIME when time runs up. This means that every vote after that comment wont count. If you happen even vote 1 second before time post. Your vote counts. Game uses timer also!
2. Dead Players obviously doesnt make any strategy comments after their death cause dead men tell no tales.
3. Mafia players will met at secret clubs. Where they can discuss about their strategy!
4. Cheating is not allowed. Like you are not allowed print screen your role post to thread. Speaking about the fame outside of the game thread is not allowed. Also those who doesn't play are not allowed to help those who play! Also remember that every one is here having fun. Don't take this personally. This is just a game. Try to be civil! No unnecessary profanity.
5. If you have any questions about rules, roles, or anything you have in mind. You can PM me!
6. Lynching is very simple and everyone probably knows the format. lynch: username.
7. Color yellow is banned! D:
Win Conditions
Vongola: Kill every enemy in the game.
Genkishi: Last man standing.
Verde: Out number town and kill other enemies.
Millefiore: out number Vongola and kill other enemies
[center]Vongola Famiglia
Tsunayoshi Sawada - Vongola X
Ability 1: Hyper Mode - Tsuna is able to go Hyper mode once in a game during day time. He can challenge anyone for 1 on 1. Meaning every vote before the challenge was made will reset. Only Tsuna and his chosen person can be voted... (must be used at least 2 hours before phase change)
Ability 2: Guardian's identity - As Tenth boss of Vongola Tsuna can choose one of the Guardian whose identity he wants to know. However he cannot choose Storm Guardian Hayato Gokudera since it wouldnt be fun.
Reborn - Hitman
Ability 1: Golden Bullet - Bullet what can be shot towards other person. This bullet penetrates through armor and other protection (Phantom Armor, Strong Painkillers, Heal, Self Heal and so on). However Lambo's Lightning Armor protects against it.
Ability 2: Regular Bullet - Normal bullet what can be shot but this can be protected.
Ability 3: Poison Bullet - Bullet which contains poison inside. You can shoot someone with this. Person won't die right away after that night. Person who has been poisoned will instead die next night after the poison bullet has been shot. If that person is healed the night when Reborn tries to shoot the poison bullet or the night after gets healed. That person won't die.
Ability 4: Wounding Bullet - Bullet which can wound player for next two nights. Mean that's player is not able to use his night action for next two nights. Night when when the bullet was shot doesnt stop that night action. Doesnt effect passive abilities
Reborn can only put two bullets inside his pistol. So choose carefully.
Hayato Gokudera - The Storm Guardian
Passivie Ability: Right Hand Man - as Right Hand Man of Boss. Gokudera knows Sawada's Identity from start.
Ability 1: Investigations - Gokudera can investigate every night one person to learn that persons allingment.
Takeshi Yamamoto - The Rain Guardian
Passive Ability: Forgiveness - Yamamoto's relaxing spirit goes all way to the end. If Yamamoto is lynched. He forgives Vongola and disables mafia kill for next night (Doesnt effect Genkishi).
Kyouya Hibari - The Cloud Guardian
Ability 1: Alaude's Handcuffs - Hibari can handcuff someone during night to prevent that person using his/her night action during night.
Ability 2: Hibird - Hibird is a bird what follows most of the time Hibari. Hibari can use Hibird as carrier pigeon and send one message to some other player using Hibird.
Ryohei Sasagawa - The Sun Guardian
Ability 1: To the Extreme! - Ryohei's positive energy is positive for others too. Ryohei can every night boost 1 person to let them use ability twice. Unless ability is one shot that is.
Ability 2: Sun Light - As Sun Guardian, Ryohei is able to extend one day phase with one hour. Means next night is one hour shorter. Must be used at least 1 hour before normal phase change time.
Mukuro Rokudo - The Mist Guardian
Passive Ability: Twisted Mind - Mukuro's twisted mind makes him look bad during investigations.
Ability 1: Daemon Spade's Devil Lens - Mokuro can look trough the Devil Lens during the night to check one of the final lynch trains of the previous day to see how many bad guys were in it.
Chrome Dokuro - The co-Guardian
Ability: Backup! - When game begins Chrome chooses 1 one of the guardians who she wants to backup. If she chooses, for example, the Storm Guardian. After the Storm Guardian dies, Chrome takes his powers.
Lambo - The Lightning Guardian
Passive Ability: Lightning armor - Activates when he uses his Mama!. Every attack that comes towards him does not harm you + All other actions are disabled.
Ability 1: Mama! - When Lambo gets too scared he can yell Mama once and goes on rampage. All actions will target him that night. (One shot)
Dr. Shamal - Doctor
Ability 1: Heal He is able to protect 1 person every night.
Ability 2: Self Heal Shamal is able to protect himself once during the game.
Ability 3: Strong Painkillers When game begins he is able to give 2 night bulletproofs to 1 person.
Shoichi Irie - Arbiter
Ability: Negotations - Invite two players to secret place where they can negotiate with each others during day time. They get to know each others' roles and able to talk with each other in secret. Shoichi does not go to the negotiations.
(This time, unlike in HxH game Chef role which worked in the way that two people sent private messages through me and I would send the messages to each of them. This time I am going to use Drrrchat site. I will make a chat room named Pyro Games. Players join there and use their characters' names as nick names. They have time to chat there all the way to the phase end. After that I will kick both of them out of the room.
Spanner - Mechanic
Ability 1: Mini Moska - Mini Moska can give you doublevote for 1 day of your choosing. Additional vote is hidden. (Ability is used day time)
Ability 2: Strau Moska - Spanner is able to send Strau Moska once during the night to protect someone from night kill.
Ability 3: King Moska - Able to kill one person during night. However Spanner needs to choose 3 names and one of the three is randomly attacked by King Moska. If there are just 3 players alive + you, it automatically chooses one of the remaining 3. If just two, it randomizes between remaining two players.
Ability 4: Virtial Moska - Able once during game to investigate someone's exact role during night time.
Ability 5: Spanner's Nightcap - Every mechanic needs a good amount of sleep after a rough day. So on the night of his choosing he can rest peacefully. No actions can be targeted on him that night. He cannot use Moska either that night.
All Abilities are 1-shot
Dino Cavallone - Pipsqueak
Ability 1: My Men! - When game begins Dino chooses 2 persons whom he wants to make his men. This does not affect the chosen people any other way than they will be notified that Dino has chosen them to be his men. They do not know each other and they do not know Dino's identity. If Dino loses both of his men, Dino's other abilities become useless since he cannot do anything without them.
Ability 2: You can't touch me! - Dino cannot be directly killed if both of his men are still alive. Can be killed if other man is dead.
Ability 3: Slash and Dash! - Dino can whip someone during day time making that person's vote meaningles. Person will not know that he/she was whipped. It's revealed in final votes who was whipped if someone was.
Fuuta de la Stella - Recorder
Passive Ability: Night Action Summary - Fuuta will be told all of the abilities what were used during night.
I-Pin - Hider
Ability 1: Hiding - I-Pin hides every night behind someone. She can't be directly targeted but she takes the same action as the person who she hides behind.
Bianchi - Tracker
Ability 1: Tracking - Bianchi can track every night someone and see who he or she targets but not what action was performed.
[color=red]Millefiore Famiglia (1)[/color]
Byakuran - Boss
Passive Ability: Disguise - Byakuran has disguised himself so he appear town if investigated.
Ability: 1 Fake Mask - He can put fake mask on another player to appear town if investigated, but since he uses his own Fake Mask. He will be shown as anti-vongola that night.
Ability 2: Two Sides of Coin - He can choose either one of these abilities. They can only be used once:
[*] Joker - If he is lynched, he can choose one of his lynchers to die with him;
OR
[*] Saviour - If either he or one of the mafia members get killed during the Night, he can undo the death. Other players will only be informed that death has been avoided if he chooses to use this ability, but not whose death.
Daisy - Sun Funeral Wreath
Ability 1: Copycat - He can choose a dead player and use that player's ability for two consecutive phases (one Day phase and one Night phase), regardless of the player's alignment. This ability can only be used once.
Zakuro - Storm Funeral Wreath
Ability 1: Reconnaissance - On the night his Famiglia cannot kill, Zakuro can choose to be given the name of three people. One of them will be anti-town-aligned (They will be RNG).
Ability 2: Data Collection - Zakuro is the investigative role of his Famiglia. He can direct information from one player to another. However he cannot direct it to himself OR to the same person in consecutive Nights.
[color=purple]Millefiore Famiglia (2)[/color]
Kikyo - Cloud Funeral Wreath
Ability 1: Changing Direction - Every Night, he can choose to direct actions from one player to another. Once he can direct actions from himself to someone else.
Torikabuto - Mist Funeral Wreath
Ability 1: Virus - Torikabuto can stop all flow of information during the Night with virus. All investigations will have no result. This ability can only be used once.
Ability 2: False Report - On the Night his Famiglia cannot kill, Torikabuto can choose a player. If the player turns out to be carrying out an investigation that Night, he can give the player false information instead.
Bluebell - Rain Funeral Wreath
Ability 1: Paralyze - Every night, she can paralyse a player and render him or her incapable of doing any action.
[color=orange]Third Parties[/color]
Genkishi - Phantom Knight
Passive Ability: Phantom Armor - Genkishi's armor is made with some mystic powers. It prevents him dying during night time (unless some ability says otherwise).
Ability 1: Spectral Sword - Every night you can kill someone with your Spectral Sword.
Ability 2: Hell Ring - Genkishi is able to turn himself into Skeletal Knight once during game. Hell Ring is used during day phase. In Skeletal Knight form you are able to crush two opponents during night. Spectral Sword cannot be used while being in Skeletal form.
Verde - Mad Scientist
Ability 1: Brainwashing - Every night Verde is able to target 1 person. If that person is targeted to be killed. Instead of dying they become Verde's puppet. Person who is turned to puppet loses his/her abilities. Puppet's joins Verde's private group to chat with him. If he dies. Puppet's dies too.
Ability 2: Pistol Verde has 1-shot pistol what he can use to help him to make 1 puppet.
People came back to portal room. Ready and prepared.
Richtofen: Portal is ready for 24 Pyro!
Pyro: For 24? It should be prepared for 26.
Richtofen: For 26? There is just 24 players.
Pyro: Oh yes. But me and Zurel will join the game.... I'm like player too with my sadistness. WAHAHAH
Richtofen: AHAHHAHA That's WONDERFUUL!Portal prepared for 26 people. on three.... one... two...threee!
Pyro: Ladies and Gentlemen! Time is now... Entertain... Enjoy....Most important..... Have FUN!
Pyro started run and other started run too towards portal.
Inside Pyro's head: Too long i have escaped my fate.. Cause my fate is.... Be sadist... and be Good Guys enemy.... That's what Pyro Games stands for.... Unfair beatdown and pain.... for good guys.. WAHAHAHAHHA!
Pyro and others jumped through portal!
Richtofen: Good luck everyone... Since u will need it hahahahaha.... AHAHAHAHAHAHH!
Day 1
Vongola Family had meeting.
Shoichi: Me and Spanner finally were able to do it!
Gokudera: Able to do what?
Spanner: We were able to split their group in half.
Tsuna: What does that mean?
Spanner: It means they aren't together anymore. 3 and 3.
Mokuro: Kufufufu.
Tsuna: Mokuro!
Mokuro: Tsuna... I came help.... kufufufu
Gokudera: Don't touch our boss!
Bianchi: Wanna taste cake Gokudera?
Gokudera: S-sis! AARGH my stomach!
Gokudera fell on floor holding his stomach
Reborn: Ciaossu!
Tsuna: Reboorn!
Reborn: Tsuna! We need to use this change to strike back! We have to move now!
Ryohei: AAAH! Finally some ACTIOOON! LET'S GO LET'S GO!
Ryohei lead the group out of their base for new journey.... How this will go? Only time will tell.
TheConquerer said: Hmm I'm gonna vote Zymf
Because he's number 13 and 13 should die first
Counter-voting provides less information for the town, in case I end up getting lynched (I can explain if needed), so I'm not gonna counter-vote.
Instead I'm gonna vote for whoever is just beneath your name on the list, and that person is... Heartman
Well.. a vote is an indication of contempt, right?
Like, the moment TheConquerer placed a vote on me, we can allready establish that me and TheConquerer aren't on the same scum-team (unless he is bussing me). Therefore, if I simply counter-voted, then you wouldn't gain any new information.
However, if I vote someone else instead, such as Heartman, you'll know that I am not on the same scum-team as TheConquerer nor Heartman.
Zymf said: Well.. a vote is an indication of contempt, right?
Like, the moment TheConquerer placed a vote on me, we can allready establish that me and TheConquerer aren't on the same scum-team (unless he is bussing me). Therefore, if I simply counter-voted, then you wouldn't gain any new information.
However, if I vote someone else instead, such as Heartman, you'll know that I am not on the same scum-team as TheConquerer nor Heartman.
You seem to be giving D1 pressure lynches a lot more weight than they are worth. Instead of putting 1 vote on a lot of people, we should do a lot of votes on 1 person. It is still early phase so we could leisurely move our votes around. JOA may as well have admitted he does not want a D1 lynch, so there we have reason to lynch someone, better than a random vote atleast.
Only 4 people have voted so far, so there's still more than enough votes to create this pressure you seek. I am one of these 4 people who are getting votes on, so I want to give people some more options ^^
Zymf said: Well.. a vote is an indication of contempt, right?
Like, the moment TheConquerer placed a vote on me, we can allready establish that me and TheConquerer aren't on the same scum-team (unless he is bussing me). Therefore, if I simply counter-voted, then you wouldn't gain any new information.
However, if I vote someone else instead, such as Heartman, you'll know that I am not on the same scum-team as TheConquerer nor Heartman.
Jeez you dont need to post the Magna Carta, its day 1 it doesn't matter who you vote today since noone knows anything. Making theories is just gonna mess up your clear head.
Anyway gotta sleep
JOAOAA said: D1 lynches are bad especially if you end up lynching someone with a good role
Oh no pls. Not another D1 lynch argument. Anything but that. Just agree that lynching D1 is pro-town and I will move my lynch, and we can forget all this ever happened, yes?
Why do you talk to day 1 lynches as if it is the same every game? Games are different and sometimes it is good, sometimes is bad and sometimes is in the middle.
In this game as there are 3 parties I don't think it will matter if we lynch someone today or not as the last days will be important.
Also mass reveal will be bad as the mafia's don't know each other. There is a chance they to kill one of their own and if we reveal our roles we will lose that chance. But I am sure mass claim will be a good option when there are only few of the players remaining.
But in any case if you are going to die, by lynch you lose nothing to claim your role. If you can prove your role we should try to lynch someone else.
Quesitons:
1. Are the dead players roles revealed?
2. Are verde's puppets able to vote? Are they still part of their own faction or when they are Verde puppet's their win conditions are changed to be the same as Verde's?
JOAOAA said: Why would you risk losing 2 (maybe more) townies by day 2 to have some leads when you can wait till day 2 with less towny deaths and still have leads?
Day 1 lynch is most likely to happen anyway, no need for argument, rofl.
JOAOAA said: Why would you risk losing 2 (maybe more) townies by day 2 to have some leads when you can wait till day 2 with less towny deaths and still have leads?
You worded it to sound more in your favor m8.
"Why would your risk losing 2" town would be responsible for only 1 of these, and it is dual mafia so there would hypothetically be atleast 3 with both maf kills and the lynch.
"Still have leads" but not as many, and not as valuable. I'd say I am already getting some good leads based on this reaction.