[go: up one dir, main page]

Thinking about X-Wing again

I’m not about to go off the deep end here, so don’t worry right away! However, my youngest daughter has been unwell so I’ve been sat up for most of the night with her. Lots of time for thinking. And I’ve recently been thinking quite a bit about X-Wing again, once the best-selling miniatures game that was able to knock Warhammer 40k off its pedestal. It seems so very long ago now that I was into that game, but as will come as a surprise to quite literally nobody, I used to own everything for this game, and I loved it very much.

X-Wing

I barely played it, though, and so shortly before I moved out of my flat back in 2016-7, I sold it all. Le sigh. I suppose it wasn’t necessary a bad thing to get rid of it, because there was a lot of it, plus the extra cash came in handy as I needed to do a lot of improvements to the house I’d bought at the time.

I haven’t really given it much thought in the years since, but I chanced upon a mention of it in a YouTube video recently, and it got me pondering once more…

The game dates back to the mists of time we now call 2011, when FFG had bought the Star Wars license. X-Wing was the very first game they announced, followed swiftly by the co-op LCG. It wasn’t until 2012 that the game came out, and I picked up a core set but wasn’t immediately enamoured. I think I much preferred the card game, even though it was no longer co-op, and so the idea of moving miniatures around with those templates all seemed quite foreign to me.

X-Wing

However, I think it was a couple of years later, in 2015, that I started to seriously get into it. I think I’d been collecting it anyway, but I started to play fairly regularly at the store, and played in some tournaments there. I can remember horrifying the locals with the fact I wasn’t particularly serious about the game, but it did seem to be thriving for a good while, and I enjoyed being around it.

I think the second edition of the game came out in 2015, around the time of The Force Awakens, and it was a bit of a weird time for everything. There was an element of backwards-compatibility, but on the whole it left my local community a bit divided, despite the best efforts of the store. It was at this point that I ended my journey with X-Wing, and like with almost everything at this time, it was subsumed by the behemoth that is Warhammer 40k.

So where is X-Wing these days? What’s going on with it?

Back in the midst of the global pestilence, FFG/Asmodee moved all of the miniatures lines to the new Atomic Mass Games studio, and while AMG have been supporting Legion, X-Wing didn’t really get anything at first. They apparently fiddled around with the rules, banned some cards, and generally confused the players, but it’s only been this summer that they’ve started to release stuff for the game. Seems like it has now expanded into the Prequel era, and games are narrative-driven, which I think sounds great. Unfortunately, they have released bundles of 4 ships for the Empire and the Rebels, calling them “starter boxes”, for £70 or so!

It seemed like it could be fun to dip back into the water, but at that price point, I don’t think it’s really feasible for me to investigate it further.

Which is a shame, because the scenario focus that seems to be placed on it this time around seems really interesting. There are card packs for the Battle of Yavin, for example, which introduces a scenario and gives “standard” ship builds, so you’re no longer picking who you want in your roster and how each ship is upgraded. It seems interesting, and from what I can tell, they’re doing some work to overhaul the game into their new system through these kind of card packs, rather than releasing any more ships. It seems a bit awkward, then, if you buy second-edition ships, but then these card packs to play them?

It sounds like X-Wing is maybe in a bit of a mess right now, which is a shame because it was such a great game! When I started thinking about this post, I was full of nostalgia for it, and had been vaguely thinking it might be fun to pick up a core set again to explore the game once again. I still think I might yet look to pick some stuff up, if I can find anything cheaply online, but I’m not looking to amass a huge collection again. I would love a couple of different Rebel ships, some Imperial ships, maybe even some Scum.

It’s interesting to me, because I’ve been looking a lot at these old games lately, and in part I think it’s like one long nostalgia trip. There are solo rules for X-Wing that I hadn’t realised existed, so it wouldn’t necessarily be a waste of time, money and effort to get some of these things. Time will tell, though, I guess!

Movie Night: Iron Man

My wife and I have decided to yet again try to watch the MCU from the beginning, starting with the masterpiece that is Iron Man (2008).

I use the word only somewhat ironically; I mean, it’s not really going to cause folks to ask any deep or searching questions about life and the human condition, but I really love it for what it is. I think it was able to build a new type of comic book film that obviously served as the foundation of the juggernaut that the MCU became.

I’m not going to go hugely into analysis in these posts, as better-qualified people than me have already talked about these films. I think I’m going to be thinking about these things more in terms of how I feel about the film. And for Iron Man, it’s just joyful.

One of the things that has always impressed me is how the film takes the original Iron Man #1 storyline, but updates it to the modern day so well. Tony Stark isn’t captured by Chinese communists, but Afghan insurgents. The same principle is there, but it works really well in this new version. I don’t know if they were trying to make a blockbuster for the sake of it, or if the intent was to craft a great story, but there’s a lot of heart in here, which I suppose we’ve seen from Favreau in stuff like The Mandalorian.

What else is there to say about a 15 year old movie that launched the most successful film franchise of all time? It’s just great, and one of the most enjoyable films I’ve ever watched 😃

Black Friday comes early!

Well folks, today I have finally caved and I bought two heroes for Marvel Champions that I have been trying to avoid. Spider-Ham and SP//dr are two heroes that I think were made as a bit of a joke, or something? I’ve heard the Spider-Verse wave was made as a favour to the designer, Michael Boggs, who was leaving FFG and so they let him do one final passion-project before he went, so I guess that explains the somewhat disjointed, anything-goes feel of the heroes.

Spider-Ham has got to be the very nadir of this series, I just get so annoyed whenever I think about it. However, his deck has got some interesting cards in there, and while the Justice cards have quite a few reprints from earlier sets (I think by design, as they realised he might not be the biggest attraction), they’re still good overall, and it’ll be nice to have them for the collection.

SP//dr is the least-egregious of the two, and comes with more new Protection cards in her deck. The hero cards are also not entirely terrible, and I think of this pair, I could see myself playing this deck before stripping it for parts.

They both come with modular encounter sets rather than additional player cards, which was the thing for this cycle of course, so it’s always good to have these as well.

However, the best part of all of this is that these guys were 50% off for an early Black Friday event at my local store, so I was overjoyed to get these two at such a discount! I had kinda resigned myself to getting them, of course, for completion and all, but it’s great to get one essentially for free!!

Thinking about Marvel Champions

Hey everybody,
So far, I have only played one game this month. I think I’m back to being obsessed. Marvel Champions has continued to surprise me, since I first picked it up almost 18 months ago, right up to today. Of all the LCGs I own, it’s really interesting how the level of my interest in the source material is wildly out of proportion with the amount of time I have spent thinking about it. By rights, it should be my number one game. I have spent so much time thinking about it, and playing it, and deckbuilding, and reading up on it, to say nothing of the amount of money that I have spent on the game, full stop!

Marvel Champions

Years ago, I used to collect Marvel comics monthly. It all got a bit out of hand around the time of the House of M event in 2005, when the comics crossed over into every line they published, and I was spending around £110 a month to stay current. I think I enjoyed the comics, but it kinda irritated me that you needed to read so many different comics to keep up.

Anyway!

As far as the LCG goes, it is definitely one of my all-time favourite games, and I’ve racked up quite a few games this year already. I always think that if a game is so good that it can make you want to want to immediately play it again when it’s over, then it’s got to be good. And the amount of times that I have done exactly that is testament to how good I think it is!

Marvel Champions

One of the things that I find very curious about Marvel Champions is how my attitude towards the deckbuilding has changed over time. Very early on, I was all about building my own decks, and when I bought stuff I would immediately break it down into the component parts, before realising that the pre-constructed decks are often a whole load of fun to play, anyway. I wrote a blog about this at the start of the year, talking about the precon decks and the benefits of going your own way. While I have played the bulk of my games this year with the heroes in their precon form, I have always tinkered slightly, swapping a card or two here or there, but nothing quite so drastic as a whole deck. However, I’m once again musing a bit on the deckbuilding side of things, and have been performing surgery on Captain America’s deck, as well as pretty much rebuilding Spider Woman to try her out. I’m now considering swapping whole decks between heroes, which I think is one of the big benefits of this game – in theory, you can take two different decks, swap the hero cards around, and immediately have new takes on those heroes.

I’ve got a lot for this game, but I have been playing with just a small bunch of cards, so was making a serious effort to play with heroes that haven’t seen much table time. After playing a couple of games this week with my old favourites, Black Widow and Captain America, I’ve come to realise that it’s probably silly to try to force myself to play with the other stuff. While it’s true that I should make use of the things I have, I don’t think it’s helpful to stop myself from playing with, say, Spider Man, just because I’ve already played a dozen games with him, whereas I’ve only played Ant Man twice. I mean, Spider Man is a fantastic hero – and, ultimately, it’s my game, I can play however I like!

Marvel Champions

It’s definitely fun to rediscover heroes like Thor, though, and to swap out cards to see how they would play with other options in there. I don’t want to end up with just the same old heroes, of course, which is why I’ve made an effort to keep up with it all so that I can have the variety. But at the same time, one of the great strengths here is how it can work like a board game, and I can just pick my decks and go. I have every villain scenario sleeved and ready to go, and I have around 30 hero decks sleeved and ready to play, so it’s very much a case of always having the ability to just shuffle up and play. Targeting the stuff that hasn’t seen the light of day before is always good, to make sure I’m getting my money’s worth, and all that, but I don’t think I should be doing it to the exclusion of otherwise playing the game!

Marvel Champions

I’m having a blast with Marvel Champions right now, and I’m so glad my buddy Tony suggested / coerced me into getting it!

Enter the Dragon!

Hey everybody,
I’ve mentioned L5R a lot recently, and I just wanted to share my joy at the fact that I have now got 3/4 of the total product line for this amazing game, having received the Seekers of Wisdom clan pack today!

The clan packs are slightly bigger dynasty packs, and include a bevy of new cards for the clan they focus on – in the case of Seekers of Wisdom, that’s the Dragon clan. Dragon was one of the clans that I was immediately drawn to as I started to delve deeply into the lore of the game, but I had been a bit worried that I wouldn’t be able to pick this pack up. Like a lot of the later stuff, the Dragon clan pack seems to have had a smaller print run and so seemed quite spare on this side of the Atlantic.

The Dragon clan is interesting to me, because they have a focus (in game terms) on attachments and (in the lore) on monks and enlightenment. The interesting thing, to me, is how they seem able to play characters on other characters as attachments, it’s something I find very interesting. In terms of the lore, the Dragon ancestral lands lie to the north-west of Rokugan, in a mountain region that is rife with heretical sects that have sprung up in the wake of the numerous hardships, such as the tsunami, that have hit the world. There’s a short story that forms part of the First Scroll fiction that talks about the Dragon clan almost dying out, as their birth rate has rapidly decreased. It’s very interesting, and something that I am keen to explore further!

In gameplay terms, they seem a little tricksy, but not massively so. There is a blog post coming about the importance of fundamentals in these kinds of games, but suffice it to say, I like Dragon because they don’t overly break the core mechanics of the game. They aren’t a boring clan, though, as their thing with attachments goes to show how they have some elements that are very interesting overall. I find myself drawn to the fact they play straight-up, if that makes sense – there’s no cancel effects like Scorpion, for example. 

All in all, I’m very happy to have my hands on this pack. I’ve now got a total of 31 products for the game (there were 41 releases in total), so I’m thrilled that I have been able to get so much of it after it ending over two years ago.

Marvel Champions: The Hood

Marvel Champions

The Hood was the scenario pack that came out during the Spider-Friends wave in 2021, and features a single scenario where you go up against The Hood, a villain I wasn’t really that familiar with up until this thing came on my radar. I think he’s a street-level villain of folks like Spider Man and the like? Marvel history is complicated, so I could be wrong there. I picked this up at the start of the year, and have only played it once up to now, though have used parts quite a few times since.

Marvel Champions

The main schtick of this pack is the enormous amount of modular encounter sets that come with it – there are nine modular encounter sets, along with Standard II and Expert II sets that can replace those found in the base game. There has always been a bit of a thing around these sets, in that the tokens and dials from that set you can always proxy from dice etc, but the Standard and Expert sets are needed, meaning you can’t not pick up the core set. With this pack, however, in theory you could now bypass buying the core and instead pick up whatever you wanted. That said, Standard II and Expert II are particularly hard encounter sets; they were probably created for those long-time players who want a variety in the challenges they’re facing.

In keeping with the theme of the street-level criminal thing, we have a host of encounter sets that use the more common criminal type of villains, and not major players. There are all manner of characters in here that I’ve either never heard of before, or that I had tried to forget about. Mister Hyde and Beasty Boys being prime examples there. We have Crossfire’s Crew, one of my favourite sets, and interestingly one that uses Hawkeye’s nemesis as a character. Brothers Grimm and Sinister Syndicate lean into the weirder side of Marvel’s history. We also have an encounter set for the Wrecking Crew, who of course had their own scenario pack earlier in the game’s life.

We then have three encounter sets that are just delightfully generic, and would very easily slot into any villain’s deck. State of Emergency is full of side schemes, and Streets of Mayhem is full of environments, while Ransacked Armory contains attachments, alongside two guards. They work very well with a variety of villains throughout the game’s line, and I think it’s almost worth getting the pack just for these alone!

However, let’s talk about the main attraction, The Hood himself, and see how it all fits together.

Marvel Champions

The Hood is a fairly tame villain, with 1 scheme and 1 attack at level one, and that ramps slowly to 2 scheme for level two, and three scheme/two attack for level three. His thing, as I’ve said, is working off the number of encounter sets he comes with – when you set up this villain, you choose 7 modular encounter sets at random, and shuffle one of them (plus the Standard deck) into the main villain deck. Other card effects that we’ll talk about shortly will bring more encounters into the deck, and they all work towards his Foul Play effect, which discards cards from the top of the villain deck and, if they do not belong to The Hood’s own encounter set, you deal them to yourself as face down encounter cards. And there are only ten cards in his set to start with. So as time goes on, and you’re adding more encounters into the villain deck, the odds of still encountering one of the Hood encounter cards become more and more slim.

There are three treachery cards in The Hood’s deck that will activate the Foul Play ability, regardless of what form you’re in (hero or alter-ego). There is an attachment that forces you to activate it whenever The Hood activates against you; there is a side scheme and a minion that also trigger it. Finally, there is a treachery that will add in another encounter set to the villain deck, then trigger Foul Play. So there is a lot going on to trigger this off.

As the main scheme advances, more encounter sets are included into the villain deck, and of course will trigger Foul Play as well. The third stage forces you to resolve it each villain phase, as well, so things can stack up very quickly if you take your eye off the game! 

For all of that, though, I have never thought of The Hood as a difficult villain to play against. He’s one that I actually find myself enjoying, because things work well together like a well-oiled machine, but it somehow has never felt particularly overwhelming. It all comes together really well, don’t get me wrong, so I wouldn’t call him an easy one either. I think it’s very much in line with the other scenario packs, where the designers have a lot more freedom to be weird and try different things, whereas the campaign boxes have more of the standard sort of thing (although even then, we still get stuff like the Tower Defense scenario).

I have seen some pretty negative reviews of this pack – or, more specifically, the Hood scenario itself. It seems to come down to the fact that Foul Play has the potential to bury you in encounter cards, and depending on which encounter sets you’ve included in the mix, they could be deadly. You’re not limited to the sets he comes with, of course, so a game could see The Hood team up with Hydra, or the Brotherhood or Frost Giants. If you end up having to face off against a couple of Sentinels, while The Hood keeps on scheming, then I can see how this could feel like impossible mode from the off. However, even the negative reviews seem to agree that the pack is worth it for the wealth of modular encounter sets that can be used to breathe so much more life into older content.

All in all, I think The Hood is one of the most under-appreciated scenarios in the game, and he’s one that I would definitely recommend to new players, if for nothing else than the joy of running the Rhino scenario with Streets of Mayhem and Crossbones in the deck!

It’s beginning to look a lot like Christmas…

Now that we’ve made it past Bonfire Night, I’m beginning to feel the irresistible pull of the festive season as the nights continue to draw in. My wife and I have been talking a bit about Christmas lists, and I’ve been thinking quite a lot about getting a new board game – as distinct from any kind of card game. I’m actually quite excited about this development, though, which is my main reason for writing this post!

After reading this review from Stidjen back in August, I’ve had Dune Imperium on my mind for a while. A combination of deck-building and worker placement set in the world of Dune, it sounds like it would be great. I’ve done a lot of research, and focused mainly on negative reviews to see what I can expect.

In the process of this research, though, I think I’ve begun to rediscover something of the old joy from being a board gamer. I’ve discovered there’s a whole world out there of YouTube channels beyond Rodney Smith’s Watch It Played stuff, and it’s very cool to see. I haven’t been this excited for a board game for about a decade, and it is really good to be feeling the old vibes once again!

I’m definitely looking forward to some festive games on the desert world of Arrakis, and I’m hoping to once again do a Jolabokaflod with my better half – naturally, with something from the grim darkness of the far future…

Marvel Champions, musings and more

Hey everybody,
The recent flurry of excitement with Marvel Champions, as we have the third Mutants box announced as well as the ongoing second Mutant wave providing interesting stuff has once more turned me in the direction of this game. I had a great game recently, with Scarlet Witch and Hawkeye going up against Absorbing Man from the Red Skull box, and it was a lot of fun, I must say!

Marvel Champions

Absorbing Man is looked upon pretty poorly by the community, from what I can see. I’m sure it’s perfectly feasible to defeat him well before he gets to the magic number of 5 delay tokens on his scheme, which makes things slightly worse for everybody, though on the whole I think he’s seen a bit like Rhino from the core set, and just not a challenge. His “thing” revolves around environments, which have traits such as metal or stone, which transfer across to Absorbing Man himself. There are then encounter cards that work off whether he has specific traits, with a side scheme that gives him all the traits to make sure these cards trigger. I think he’s seen as a fairly underwhelming villain because it is actually quite rare for all of these things to line up – the environment might give him the stone trait, but all the cards that deal damage based on the stone trait are discarded as boost cards, and the encounter cards that we need to worry about want him to have the metal trait, for example.

Marvel Champions

Well, what I always find with these types of situations is to take either sub-optimal decks, or mismatched heroes, and see where it goes! Hawkeye is usually pretty decent, and Scarlet Witch has been very powerful for me in the past, but when I played them together it became apparent that they weren’t working well together – there were so many rounds when Hawkeye just had nothing to do, and Scarlet Witch was eventually defeated due to mismanagement of her health, which meant the game was over right then, due to the scheme accruing enough threat for the loss. 

But it was still a lot of fun, I have to say. I have tinkered ever so slightly with the decks now, so that there are a couple of different cards in each one, so we shall see how they fare when I take them out again – hopefully soon!

Marvel Champions

I’ve recently been putting off opportunities to play Marvel Champions, though, and I think it’s due to wanting to reconnect with some of the older games in my collection – Lord of the Rings LCG in particular. However, it’s such a great game, and I do enjoy it very much! There’s a degree of analysis-paralysis going on when I decide to play it, however, due in part to the fact that I have so much stuff for the game now! I have pretty much everything, at this point: I think I’m missing Spider-Ham and the other weird Spider one, and of course all of the most recent X-Men wave because that is coming my way for Christmas. However, that’s a choice between 35 villain scenarios, and 43 heroes to throw at them. I’ve had to set up a spreadsheet to track which ones I’ve played, and have tried to target my attention at those who have seen fewer plays so far!

Sometimes I feel like I should invest in some kind of proper storage solution for the game – it’s been working fairly well for me, I suppose, having each campaign in its box (Mad Titan’s Shadow is doubled-up inside Red Skull) and then the heroes sleeved up and ready, with X-Men and Guardians confined to their respective boxes. If this was a sort of lifestyle game, I would probably invest in something a bit better, to collect things up a bit more, but as much as I have for this game, and as much as I enjoy playing it, somehow I just don’t seem to see this game in that sort of category for me. They are only in cardboard boxes, though, and I’ve seen plenty of folks with them falling apart, which does make me wonder somewhat.

Marvel Champions

I still haven’t found a good solution yet, unfortunately, and I suppose my focus has always been more on acquiring more games, rather than looking at the storage for those games. Doesn’t make sense, when I put it like that!

Arkham thoughts

Hey everybody,
Last month, I played a lot of games. Among the highs and the lows, I also finished my fourth run-through of the Dunwich Legacy campaign, and so I thought it would be interesting to talk about this. Way back in the mists of 2016, when the Arkham Horror LCG came out, I can remember playing through the core set campaign with Roland Banks, and thinking about both how amazing it was as a game experience, but also decrying the fact that, as a story/narrative driven game, how the replayability probably wouldn’t be there. Once I’d been through Night of the Zealot, I felt zero or less compunction to actually play it again, because I knew the story. Even if the experience would have been different because of using different investigators, I didn’t think I would feel a great need to replay this one.

Well, what did 2016 me know?

I have played Night of the Zealot five times now, and despite the fact that it’s the same story each time, it’s still reasonably interesting to play with different investigators, provided you leave enough of a gap between run-throughs. But Night of the Zealot isn’t really the best example of a campaign, as we know, so let’s talk about the first one for the game, The Dunwich Legacy. This was the first full-length campaign for the game, clocking in at eight scenarios that tell a tale that manages to rehash The Dunwich Horror with a few new tweaks that help to make the story its own thing. The premise of the story is that two professors have gone missing, colleagues of Dr Henry Armitage who assisted him during the events of Lovecraft’s original story. We’re presented with the choice of going to rescue one (at the university) or the other (at the sleazy bar), and the story is subtly different depending on which choice we make.

Thereafter, it becomes a fairly linear affair. We go to the Museum to get a copy of the Necronomicon, before we get the train to Dunwich. When we get there, things are going a bit crazy, and the townspeople have been abducted. When we find them, we also learn a bit more of what’s going on, so we go monster hunting in the surrounding countryside. We finally make our trek up Sentinel Hill, as we attempt to prevent a madman from calling down the apocalypse (also known as Yog Sothoth) by travelling through to the Other Side and back again.

It’s all very standard stuff, but with the right mix of investigators, it has proven to be quite a lot of fun, I think! I did make the mistake of building a couple of decks for an investigator pairing which, on reflection, wasn’t right for the scenario, and I didn’t really enjoy it as perhaps as much as I otherwise would have, back when I took Tony Morgan and Mandy Thompson to Dunwich. But I think that was due to the fact that Tony didn’t have a great deal of stuff to do, being built primarily as a monster-hunter.

The Dunwich Horror is one of my all-time favourite Lovecraft stories, and so I am already coming at this campaign from a positive place. I also really enjoyed the Dunwich Horror expansion for the original Arkham Horror board game, it was one of my all-time favourites to include. Getting to revisit not only the story but also the artwork and locations from the board game expansion is one of the high points, for me, when replaying this campaign, and I think it’s interesting to see how my attitude has changed to replaying campaigns. Indeed, I would actually say that I could happily play this one for the fifth time maybe next year.

Path to Carcosa

Interestingly, though, when I played through The Path to Carcosa for the second time, I didn’t feel that same sense of amazement that I had when I first played it. I do wonder if that may have been in part due to the investigator choice again, of course, but there’s also another thing at play, for me at least, that I haven’t really talked a lot about before.

Arkham Horror LCG is one of the most atmospheric games I own. I find that it’s not the sort of game that you can just sit down and enjoy as a puzzle – by which I mean, you’re not just comparing statlines and blasting through for round after round. You need to sit back and read the flavour text, and some campaigns dial this up to 11. The Path to Carcosa is definitely one of those, and you need to really dive into it. Playing it just to get through the campaign isn’t going to lead to a good gaming experience, I don’t think, and while this perhaps sounds obvious, I think it’s something that I need to pay more attention to with my games.

After I had finished playing the Dunwich Legacy, I immediately built some more decks to try out, but with no clear idea of which campaign to play with them. I think it’s really important to have an idea for what I want to actually play with these things, and not just have some decks ready to go, with the intention of using them for any campaign that takes my fancy. It’s really similar to how I was approaching Lord of the Rings LCG until quite recently, where I had my decks almost permanently set-up and ready. I realise this probably isn’t interesting to most people who read this stuff, or else might be obvious to most other people, but it’s something that I think I need to practice more often. I think it was really great to build those decks for Rex and William, then start playing that same day – in fact, it was probably key to playing through the whole campaign in a matter of days, rather than the usual month or so that I tend to take with these things!

In short, then, I am surprised at how much replayability there is in the campaigns for Arkham Horror LCG, despite my initial misgivings about it all. However, I think I need to be more careful in planning out exactly which campaign I’m going to play, and build decks for that campaign, then start playing it. That way, hopefully, I’ll be able to immerse myself more in the story and, as such, will find it a much more enjoyable experience!

Age of Apocalypse!

Here we go!

After the recent teaser, FFG have announced the third mutants box for Marvel Champions. We’re getting Magik and Bishop, as well as a brace of villains to go up against. Much like the last box brought us player side schemes, this one is coming with Missions, which sound very interesting. They’re side schemes that only allies can thwart, and there’s some nice theme coming through on this.

We also get a Standard III set, which sounds very interesting! Apparently not as difficult as Standard II, it’s just “different” and I’m all for it!

I’m still looking forward to getting NeXt Evolution for Christmas this year, but it’ll be good to get my grubby paws on this one when it comes out next March. Perfect as an Easter present to myself, I think!

Bishop comes with a Leadership deck, while Magik has Aggression. I like the fact these heroes are back as X-Men though, as hopefully that’s going to help with the synergies from Mutant Genesis. The upcoming hero packs seem to be confirmed as Nightcrawler and Iceman, and most likely Jubilee, but not sure about the last one. We shall see!!

All in all, very excited for this one!