ViLE vilevn
Virtual machine implementation for visual novel games
Status: Beta
Brought to you by:
basftech
ViLE 0.4.x (Locutus) ================== ViLE (Visual Library Engine) is an interpreter system capable of emulating several visual novels. It is basically a portable drop-in executable, so you have to buy the original games in order to access the game resources and allow ViLE to do something usefull. Please see the dedicated readmes or our website (http://vilevn.org) for information on how to install the resources of specific titles. You might be particularly interested in README.source which contains compile- and platform specific information. ViLE is provided as-is under the terms of GPLv3, the authors does not assume liability in any way, please see COPYING for the complete license text. Resources ========= To execute the binary you will need a font for rendering text, a soundfont for synthesizing MIDI and an archive containing some media files. The defaults are distributed along with the source code: vilevn.pck Ubuntu-B.ttf GeneralUser GS FluidSynth v1.43.sf2 You can use the commandline interface to specify different resources. Hotkeys ======= ALT+1 Disable graphic filters ALT+3 HQ2X graphic filter ALT+4 HQ3X graphic filter ALT+5 HQ4X graphic filter ALT+F4 Exit ALT+ENTER Fullscreen F5 Load game dialog F6 Save game dialog F7 Options dialog F8 Return to title F9 Exit F10 Dump screenshot to file F11 Verbose output (debugging) Troubleshooting =============== You can make ViLE produce debug messages by passing the --verbose commandline option. This will usually tell you more about what problem you are experiencing or why a game fails to detect or load. In the latter case you might also want to try the --info parameter in order to see further information about your particular version of the engine. Examples: vilevn --verbose --game ... vilevn --info res vilevn --info runtime vilevn --help