ViLE vilevn
Virtual machine implementation for visual novel games
Status: Beta
Brought to you by:
basftech
# # other.am # # Define links and includes for FFMPEG and Fluidsynth libraries # LIBS_FFMPEG = CFLAGS_FFMPEG = LIBS_FLUID = CFLAGS_FLUID = ## Define FFMPEG with dependencies if VILE_FEATURE_FFMPEG LIBS_FFMPEG += $(LIBSWSCALE_LIBS) LIBS_FFMPEG += $(LIBAVFORMAT_LIBS) LIBS_FFMPEG += $(LIBAVCODEC_LIBS) LIBS_FFMPEG += $(LIBAVUTIL_LIBS) LIBS_FFMPEG += $(LIB_FFMPEG_ARCH) if VILE_ARCH_MICROSOFT LIBS_FFMPEG += -lavifil32 -lvfw32 endif CFLAGS_FFMPEG += $(LIBSWSCALE_CFLAGS) CFLAGS_FFMPEG += $(LIBAVFORMAT_CFLAGS) CFLAGS_FFMPEG += $(LIBAVCODEC_CFLAGS) CFLAGS_FFMPEG += $(LIBAVUTIL_CFLAGS) endif ## Define Fluidsynth with dependencies if VILE_FEATURE_FLUIDSYNTH LIBS_FLUID += $(FLUIDSYNTH_LIBS) CFLAGS_FLUID += $(FLUIDSYNTH_CFLAGS) if VILE_BUILD_STATIC if VILE_ARCH_MICROSOFT LIBS_FLUID += -ldsound endif LIBS_FLUID += $(GTHREAD_LIBS) CFLAGS_FLUID += $(GTHREAD_CFLAGS) endif endif