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Commit [r5340]  Maximize  Restore  History

fixed mesh to use the proper rsize

made order.h actually have a function to get the gunspeed
get the gunspeed better in fire
use the new gunspeed and range instead of the wrong ones
make the events depend on which faction (look inf action folder)
make the combatRole const
make 2 types of priority for turrets (with more being able to be hardcoded trivially go unroll loops!)

hellcatv 2003-01-29

changed /trunk/vegastrike/src/cmd/ai/aggressive.cpp
changed /trunk/vegastrike/src/cmd/ai/aggressive.h
changed /trunk/vegastrike/src/cmd/ai/event_xml.cpp
changed /trunk/vegastrike/src/cmd/ai/event_xml.h
changed /trunk/vegastrike/src/cmd/ai/fire.cpp
changed /trunk/vegastrike/src/cmd/ai/fire.h
changed /trunk/vegastrike/src/cmd/ai/order.cpp
changed /trunk/vegastrike/src/cmd/ai/order.h
changed /trunk/vegastrike/src/cmd/ai/turretai.cpp
changed /trunk/vegastrike/src/cmd/ai/turretai.h
changed /trunk/vegastrike/src/cmd/unit_generic.h
changed /trunk/vegastrike/src/gfx/mesh.h
changed /trunk/vegastrike/src/gfx/mesh_gfx.cpp
changed /trunk/vegastrike/src/gfx/sphere.h