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Commit Date  
[r5340] by hellcatv

fixed mesh to use the proper rsize
made order.h actually have a function to get the gunspeed
get the gunspeed better in fire
use the new gunspeed and range instead of the wrong ones
make the events depend on which faction (look inf action folder)
make the combatRole const
make 2 types of priority for turrets (with more being able to be hardcoded trivially go unroll loops!)

2003-01-29 10:51:43 Tree
[r5339] by hellcatv

added combat roles to these fuckers

2003-01-29 09:24:06 Tree
[r5338] by --none--

This commit was manufactured by cvs2svn to create tag
'AFTER_BIG_TARGETTING_CHANGE'.

2003-01-29 08:15:36 Tree
[r5337] by hellcatv

we made AI target shit right

2003-01-29 08:15:36 Tree
[r5336] by hellcatv

vega prioprities changed

2003-01-29 08:10:54 Tree
[r5335] by --none--

This commit was manufactured by cvs2svn to create tag
'BEFORE_BIG_TARGETTING_CHANGE'.

2003-01-28 09:32:34 Tree
[r5334] by hellcatv

fixed some problems with repair forcefully downgrading...fixed turret firing problems

2003-01-28 09:32:34 Tree
[r5333] by hellcatv

escort mission...mmm

2003-01-28 09:25:50 Tree
[r5332] by hellcatv

fixed new escort mission

2003-01-28 07:49:59 Tree
[r5331] by hellcatv

fixed the vector thing....fixed the debug vs thing... fixed the logos as a list.... fixed the "I won't fire guns" AI problem

2003-01-28 05:29:28 Tree
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