| Commit | Date | |
|---|---|---|
| 2010-03-10 02:52:13 | Tree | |
|
[r12693]
by
klaussfreire
Fixed uncrustify's mess with background cube vertex data a bit |
2010-03-10 02:51:32 | Tree |
|
[r12692]
by
klaussfreire
Ticket #7: compute and send light solid angles to shader techniques. Minimum adaptation of highend technique and shaders to account for light size. NOTE: added light size accounting to diffuse component computation, the effect is noticeable when getting very close to the sun. To-Do: adapt other techniques, adapt per-vertex lighting to also account for light size. |
2010-03-09 07:28:41 | Tree |
|
[r12691]
by
klaussfreire
Ticket #7 - compute and send solid angle to shader techniques * Added an "ApparentLightSizeArray" autoparam to techniques, see technique.h for details Incidently, found and corrected some minor shader-related bugs and some formatting issues. |
2010-03-09 07:24:15 | Tree |
|
[r12690]
by
klaussfreire
Fix GFXShaderConstantv functions, they wouldn't link because they were prototyped with unsigned counts but implemented with signed ones. |
2010-03-09 07:19:38 | Tree |
|
[r12689]
by
klaussfreire
Update configure.ac script to better check PNG support in light of recent incompatibilities. |
2010-03-09 07:18:10 | Tree |
| 2010-03-09 03:39:43 | Tree | |
|
[r12687]
by
dan_w
About 1/6 of the original cmake warnings squashed. Only a few files with warnings remain. |
2010-03-08 15:46:02 | Tree |
|
[r12686]
by
dan_w
About another 1/3 of the cmake warnings squashed. As per my previous commit, this needs reviewing and fixing by someone more familiar with the code. There are BUGS here. In mesh_gfx.cpp, for instance, there are two switch statements with conditions but where nothing is done in the bodies. Look at the diff and search for FIXME for bugs; some of which I addressed without knowing what I'm doing, and some of which I couldn't. |
2010-03-08 06:44:19 | Tree |
| 2010-03-07 22:32:39 | Tree |