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Commit Date  
[r12684] by safemode

Replace obsolete debugging calls in vsimage and one annoyance in unit_generic, fix vs_dprintf

2010-03-07 22:30:37 Tree
[r12683] by safemode

merging trunk -r12682

2010-03-07 18:35:55 Tree
[r12682] by dan_w

Here's about 1/3 of all the warnings from cmake squashed. WARNING: There were/are many BUGS which I could not properly fix; namely variables that were declared without initialization, then initialize inside some conditionals or cases but not others, and subsequently used. In 90% of the cases I initialized them to zero, or to 0.0f, or to enum Ok, etceteras; but this NEEDS attention from someone more familiar with the code. Check the diffs. Many files like that. Warnings from the collision library were made to shut up with a pragma. They rely on sizeof(float)==sizeof(int) and (int&)float(0.0f)==int(0), which happens to be true, currently, with AMD athlons and compatible cpu's. Terribly incorrect library, tho.

2010-03-07 07:44:48 Tree
[r12681] by dan_w

Removed obsolete cubemap texture transfer debugging messages.

2010-03-05 03:43:29 Tree
[r12680] by hellcatv

remove needless debugging printouts

2010-03-05 00:06:54 Tree
[r12679] by dan_w

Fixed a typo in my last mesher commit, and made some vs_cubemap_gen progress.

2010-03-04 16:50:57 Tree
[r12678] by dan_w

I believe I've squashed a little bug in mesher. See Ticket #16.

2010-03-04 02:57:07 Tree
[r12677] by dan_w

A bit more work on vs_cubemap_gen.

2010-03-03 09:23:23 Tree
[r12676] by dan_w

Commiting this evening's progress on vs_cubemap_gen before I fall asleep and my head hits the delete key.

2010-03-03 06:36:21 Tree
[r12675] by dan_w

Committed the beginnings of "vs_cubemap_gen", a tool that will produce correctly filtered, seamless, high quality dds cubemaps; better than ATI's CubeMapGen by a mile.

2010-03-02 21:09:24 Tree
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