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Ticket #7: compute and send light solid angles to shader techniques.

Minimum adaptation of highend technique and shaders to account for light size.

NOTE: added light size accounting to diffuse component computation, the effect is noticeable when getting very close to the sun.

To-Do: adapt other techniques, adapt per-vertex lighting to also account for light size.

klaussfreire 2010-03-09

changed /trunk/data/programs/highend.fp
changed /trunk/data/programs/highend.vp
changed /trunk/data/techniques/highend.technique