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Showing 220 open source projects for "memory game"

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  • 1
    Crown Engine

    Crown Engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform.
    Downloads: 4 This Week
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  • 2
    FlatBuffers

    FlatBuffers

    Memory Efficient Serialization Library

    FlatBuffers is an open source, cross-platform serialization library designed for maximum memory efficiency. Originally created at Google for game development and other performance-critical apps, FlatBuffers has the unique ability of allowing you to directly access serialized data without having to parse or unpack beforehand. Since the only memory needed to access your data is that of the buffer, it is also very memory efficient and fast.
    Downloads: 30 This Week
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  • 3
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 3 This Week
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  • 4
    StoryMem

    StoryMem

    Official code for StoryMem: Multi-shot Long Video Storytelling

    StoryMem is a narrative-focused memory accumulation system that lets users build, store, and reference past conversational context or story elements with an AI, effectively enabling the AI to maintain and recall personalized story memories or character arcs over time. Instead of treating each interaction as stateless, it tracks user-defined memory nodes, tags, and story threads so that future interactions can draw on established narrative context like character traits, past events, or ongoing plotlines. ...
    Downloads: 3 This Week
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  • 5
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure.
    Downloads: 1 This Week
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  • 6
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 3 This Week
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  • 7
    FerrumC

    FerrumC

    A reimplementation of the minecraft server in rust

    FerrumC is a re-implementation of a server for the game Minecraft (version 1.21.8) built from scratch in Rust, designed to offer significantly improved performance and memory efficiency compared to vanilla server implementations. By using Rust’s concurrency and safety guarantees, FerrumC runs fully multithreaded, allowing it to utilize all available CPU cores — which helps deliver smoother, low-latency, high-throughput multiplayer experiences.
    Downloads: 1 This Week
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  • 8
    Docker Minecraft Server

    Docker Minecraft Server

    Docker image that provides a Minecraft Server for Java Edition

    A Docker image and CLI utility by "itzg" for running a complete Minecraft Java Edition server in a container. It automatically downloads the latest stable game version, supports mods, plugins, snapshots, and simplifies orchestration in Docker or Docker Compose environments.
    Downloads: 1 This Week
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  • 9
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals....
    Downloads: 43 This Week
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  • 10
    CryoUtilities

    CryoUtilities

    A utility to improve performance and help manage storage on Steam Deck

    The CryoUtilities repository is a collection of scripts and graphical utilities developed to help Steam Deck owners optimize the performance of their handheld gaming systems and manage storage more easily under SteamOS (and other Linux distributions in a best-effort manner). It provides tools to tweak memory management parameters such as swap size and swappiness, adjust HugePages and kernel memory behaviors, and free up space by cleaning leftover game data, shader caches, and compatibility data for uninstalled titles. The utilities aim to balance performance and system responsiveness, especially in gaming scenarios where constrained RAM and storage throughput can cause stutters or slow load times. ...
    Downloads: 0 This Week
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  • 11
    Clay

    Clay

    High performance UI layout library in C

    Clay (short for “C Layout”) is a high-performance 2D UI layout library in C, offering a declarative, Flexbox-like layout model with microsecond performance. It features a single-header design, zero dependencies, and support for WebAssembly, making it lightweight yet powerful for responsive UI rendering. The Clay macro by default accepts an ID as its first argument, which is usually provided by the CLAY_ID() convenience macro. Elements can also be created with auto-generated IDs, by using the...
    Downloads: 3 This Week
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  • 12
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms. With an active community and frequent updates, Axmol is a solid...
    Downloads: 2 This Week
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  • 13
    CGL

    CGL

    CGL (C Game Library) is a multipurpose library

    cgl is a compact, header-only C graphics library for 2D drawing operations using software rendering. Designed for simplicity and portability, cgl allows rendering of primitives such as lines, circles, triangles, and text to an in-memory framebuffer, which can then be displayed with any platform-dependent backend. It’s ideal for building custom engines, retro-style games, GUIs, or educational demos where GPU acceleration is not required. Its small footprint and lack of external dependencies...
    Downloads: 6 This Week
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  • 14
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    ...Ultralight is engineered for peak performance, ensuring minimal CPU and memory usage. Customize low-level platform functionality, integrate JavaScript directly with native code, dive deep into performance tuning, and more. Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems.
    Downloads: 3 This Week
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  • 15
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to...
    Downloads: 7 This Week
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  • 16
    EnTT

    EnTT

    A fast and reliable entity component system (ECS) and much more

    EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. ...
    Downloads: 1 This Week
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  • 17
    PCSX2

    PCSX2

    The Playstation 2 emulator

    ...Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. ...
    Downloads: 63 This Week
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  • 18
    Pong Game

    Pong Game

    Two player Table Tennis video game made usign Python's PyGame library.

    PyGame module inspired video game, "Pong" written exclusively in Python, is a great way to present the utmost capabilities and potentiality of the programming language.
    Downloads: 3 This Week
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  • 19
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    ...As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s possible to run some code on it. I had neither the cartridge nor the GPU emulation yet, so even the simplest game wouldn’t be an option. However, when the original Gameboy starts, it executes a simple 256-bytes program, a kind of firmware displaying the Nintendo logo and self-testing the system. ...
    Downloads: 1 This Week
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  • 20
    The Pink Valley

    The Pink Valley

    Surreal psychological horror exploring memory, trauma, and isolation.

    THE PINK VALLEY 1.1 is a surreal first-person psychological horror experience focused on atmosphere, symbolism, and emotional exploration. Designed as a short but intense standalone game, it places players inside a strange and unsettling world where reality feels fragile and meaning is hidden beneath the surface. Set in the mysterious Pink Valley, the game presents empty spaces, unnatural colors, and distorted architecture that create a constant sense of unease. There are no clear instructions or explanations—players are encouraged to explore, observe, and interpret the environment on their own. ...
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    Downloads: 3,944 This Week
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  • 21
    MonoTorrent

    MonoTorrent

    The repository for MonoTorrent, a bittorrent library for .NET

    ...Prioritise specific files. Selective file downloading (including the ability to not download specific files). Rarest first piece picking (takes priorisation into account). End-game mode to boost the last 1-2% of the download. Sequential downloading (for media files). Per-torrent download/upload rate limiting. Overall download/upload rate limiting. In memory cache to reduce disk reads. Auto-throttling if the download rate exceeds the piece verification/disk write rate. IPV4 connections. IPV6 connections. IP address ban lists. ...
    Downloads: 0 This Week
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  • 22
    Workerman

    Workerman

    An asynchronous event driven PHP socket framework

    ...Based on the high-performance Epoll event network library, a single machine can support millions of concurrent connections, with a long connection throughput of up to 36W/S. Objects such as PHP database can be resident in memory, reducing analysis and compilation and network overhead.
    Downloads: 0 This Week
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  • 23
    LGames

    LGames

    Good-looking and addictive OpenSource games

    LGames is a collection of neat, good-looking and addictive open source games for Linux and Windows. Some projects included are: LBreakout - Arkanoid / Breakout clone, LTris - classic and modern tetris combined in one game, LPairs - classic memory game, LMarbles - Atomix-like puzzle game and LGeneral - turn based strategy game engine to, e.g., run Panzer General.
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    Downloads: 392 This Week
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  • 24
    Fortnite Cheats Aimbot ESP Skinchanger

    Fortnite Cheats Aimbot ESP Skinchanger

    Free Fortnite Cheats : Aimbot + ESP + Skin Changer + Spoofer | NEW

    Welcome to the Fortnite Cheats SourceForge repository! This project provides advanced tools for Fortnite, including a powerful Fortnite aimbot, Fortnite ESP, Fortnite wallhack, and other hacks. Built with C++ and memory manipulation techniques. Minimum System Requirements: Operating System: Windows 7/8/10 64-bit Processor: Intel Core i3 2.4 GHz or equivalent Memory (RAM): 4GB Graphics Card: Intel HD 4000 Storage: SSD with at least 26GB of available space
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    Downloads: 2,480 This Week
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  • 25

    MetalFatiguePatchProject

    Metal Fatigue fix to the crash due to "too little memory available"

    MetalFatiguePatcher This project exists to fix the crash due to "too little memory available" in the game Metal Fatigue. With this release, the RAM crash bug has been fixed. Especially in the multiplayer of the Steam version of Metal Fatigue there were crashes if there were too many units in the game. However, the unit limit, which only applies to the host and the bots in multiplayer, but not to other players, has still not been increased
    Downloads: 15 This Week
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