Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments on-the-fly without having to reboot the game every time. Runs and looks equally well both on Linux and on Windows. Designed to be as fail-safe as possible to never lose your work if crashes should occur. Engine plus tools amounts to less than 50K LOC. Written in simple 'C-style' C++. It is easy for anyone to understand and make modifications. All the code is released under the very permissive MIT license and can be downloaded via GitHub by anyone.

Features

  • Cross-platform Editor
  • Lightweight codebase
  • Free and Open Source
  • Fast-iteration times
  • Data-oriented
  • Data-driven

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C

Related Categories

C Game Engines

Registered

2022-12-09