Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.

Features

  • Cross-platform export: desktop, mobile, web, and console targets from one codebase
  • Built-in IDE/editor including scene editor, tilemap editor, particle editor, asset management, and build/export tools
  • Lua scripting for gameplay logic, with optional native extensions for performance-critical modules
  • Component-based architecture and message-passing system for modular, reactive game logic
  • Support for 2D (sprites, tilemaps, GUI, particle effects) and basic 3D (models, meshes, custom shaders, 3D scene support)
  • Lightweight builds with low memory and binary footprint, ideal for mobile and web games

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Game Engines

Registered

2025-12-01