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Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts

Wednesday, 30 August 2017

Lard on the Volga - Birthday Bash 2017


It seems strange how something always seems to crop up on the evening my local wargames club meets. School plays, my daughter’s swimming training, my son's football games, a phone call with work – whatever the excuse, it’s going happen on a Tuesday evening when my local club meets.

For a long time we’ve talked about meeting on a weekend, and putting on a club game. 

I turned 50 a little earlier this summer, and this seemed like a good excuse to hire the club venue and stage a large game of “Chain of Command” last Saturday. My chums Richard Clarke and Nick Skinner have already posted a ton of photos from the game on their fine Lard Island News blog. So what follows is my recollection of our visit to Korbinskaya on the Don River.

For anyone thinking about staging a “birthday game”, I can honestly simply say – do it! It’s a great way to arrive at “that” milestone, as well as spending the time with a great selection of friends who just also happen to be wargamers.

Setting the Scene


One of the fun things about any wargame is setting the scene. Rich sent a few emails to me in the week before the game, detailing the setting on the river Don at the small town of Korbinskaya and it’s nearby Collective Pig Farm No. 452. A force organisation table later and I was in business, sewing minefields, working out defensive positions and finding old photos on the internet of what a collective farm would look like. A little goes a very long way when it comes to inspiration!

The table

We ended up with a large wargame. Indeed, 22 feet of wargame, from the Don to Collective Pig Farm No. 452. As you’ll see from the photographs, Rich and Al’s terrain was a joy to behold.







The fine Russian buildings from Warbases, Sarissa and Charlie Foxtrot looked splendid. My favourite was a wonderful Russian Church, complete with boarded up windows and Bolshevik and Soviet posters demonizing the Russian Orthodox Church.


Logistics

Never let a wargamer go hungry or thirsty. It’s an old saying (I’m sure), but nevertheless it’s an accurate one. I had arranged for lunch to be shipped in from our local bakery including a selection of decadent, bourgeoisie confectionary. Inevitably this was enjoyed by the Soviet players just as much as by the evil Nazi players.





I was honoured by my Lard chums increasing our collective daily sugar intake by creating two cakes, which were unveiled at the end of the day’s gaming. Despite initial misgivings, the indoor (Health and Safety Approved) sparkler worked far better than the Soviet pioneers’ satchel charges on the tabletop.

The game

As all games seem to do, it raced by. The Germans thrashed forward to the small, Tasrist-era bridge over the Lenmakluski stream, while I attempted to corral a slightly-recalcitrant defence using fiendish Commissar methods. The Soviet sailors from the Black Sea fleet arrived in the nick of time, just as most of the crews from the T-34s were bailing out under steady German fire.








As you can see from the photos, the troops provided by Rich, Al and Ade were of a wonderful standard. Thanks chaps!

The After-game entertainment



The best part of wargaming is the friends you share the hobby with. As might have already been mentioned by Rich, one can only hope that the band enjoyed themselves as much as we did.

Wednesday, 26 March 2014

“A Mere Question of Pluck”: Talana Hill, 1899



Over the past few weeks, the St Albans club has been returning to the Second Boer War. For various reasons (family illness, work), I’ve missed the first couple of games, but I returned last night for the British assault on Impati Hill, north of Dundee in Natal province.


The scale used was the same as in previous games (6mm figures, courtesy of Baccus 6mm, scratch assembled terrain and a ground scale of (approximately) 1 inch to 50 yards). The rules – “A Mere Question of Pluck” were Rich’s own, and are bound to change as play-testing goes forward.

The actual battle was a very close run encounter, and the wargamed recreation stayed true to form. The result, after two and a half tense hours of play, was a marginal British tactical victory, won mainly by the ability of the British infantry to press on regardless of early casualties.

In one of those historical echoes (for which our games of the Second Boer War seem to be full of), the command of Sir William Penn Symons went strangely absent for long periods of the game. This wasn’t the result of a mortal stomach wound inflicted on his command figure (as historically), but owing to the vagaries of the card deck refusing to bring out his command card. At times like this, improvisation is the British watchword, and the infantry advance ground forward remorselessly, but at a initially glacial pace.


Instead of listing the events on this page, I have added a commentary to the photos. Let me know if you prefer this to a written narrative.





 
















Thoughts and impressions.

1.  The Boer Wars are a wonderful period to recreate, with numerous engagements, balanced but very differently configured opposing forces and variable commanders (particularly on the British side).  The sources are numerous and in English.  Some, perhaps many, of the tactical developments foreshadow, or influence, the tactics used in the opening months of the Great War.

2.  The Baccus 6mm figures are admirably suited to grand tactical battles.  They looked perfect on the tabletop.

3.  Integrating card-driven mechanics into the rules is proving interesting.  We are working on a number of variations involving tactical initiative cards - enabling these to be used in certain situations to provide impetus, or rallying, but at the risk that the initiative card may be lost or "burned".

4.  Playing the British forces (particularly infantry) is hard work.  They are somewhat unwieldy in the face of Boer Commando tactics and can be awkward to deploy.  Once deployed and moving, however, they are formidable.  Getting the British infantry to deploy and move forward aggressively is the main drain on the British command.

5.  Playing the Boers requires finesse and skill.  There are numerous tactical opportunities, but the forces are small and fragile if poorly deployed.  British artillery is a killer once finally deployed.


I'll finish by mentioning that we're hoping to run through other Boer War engagements over the next few weeks.  Hope you can join us for those!  


Monday, 11 November 2013

Blog-Con 2013 - a Brilliant Day Out

I travelled up to Nottingham for Blog-Con on Saturday and I thought I’d share my thoughts on a great event and a very fine day’s gaming. 

 
Nottingham is one of those large cities in the UK which I’ve driven past hundreds of times but which I don’t know at all well.  I had a good look at the City Centre when walking through to Foundry, where Blog Con was being staged. I came across one of those remarkable automata clocks which seemed to be an essential part of British shopping centre design in the 1970s. Slightly mad, but fun all the same. It still seemed to be drawing a big crowd, even at 9.50am on a Saturday morning.


Blog-Con and Foundry turned out to be very easy to find. It was precisely as depicted on Ian’s helpful Blog-Con blog post, and only 5 minutes (if that) from the Victoria Centre. I’d estimated that about 30-35 bloggers and gamers made the journey for BLog-Con, which makes it a very respectable turn-out for a first convention.

The helpful folks at Foundry put on a great event, allowing us to make use of their great venue and fine tables, some of which were slightly insanely contoured. One chap mentioned that their photogenic properties looked great on “Midsummer Murders”, for which they were originally built, even if standing troops on them was a real challenge.

I ended up playing three very fine games on the day. One game of “Chain of Command”, and a couple of games of “Blazing Saddles”. “Chain of Command” is fast becoming one of my favourite rule-sets, and the excellent game staged by great chum and Friend-of-Lard Mike Whittaker on Saturday was no exception. 



Set in a “small village on the South Downs”, it featured the Home Guard defending against a German assault from the “Crooked Billet” public house in the direction of Walmington-on-Sea. (Yes, THAT Home Guard). The German forces (commanded by yours truly) had to fight their way into the fringes of Walmington against a stout defence mounted by England’s finest (commanded by Glenn).

True to form, if not to history and accurate battlefield tactics, I decided to recce forward with my German armoured car, probing against the Home Guard and hopefully exposing their weak spots. Oh yes, it was one of those games, with more laughter, double-entendres and BBC light comedy jokes than you could shake a stick of Walmington-On-Sea pink and orange twirly rock at. 





We played for well over a couple of hours, with the result being very much in the hands of the valiant Home Guard. I managed to get my armoured car destroyed in a characteristically brave assault by Sergeant Wilson, wielding his “stocky bombs” with panache. 



Corporal Jones died a hero’s death, defending his butcher’s van to the last. Captain Mainwaring stayed out of the thick of the action at first – clearly playing the role of orchestrating defences instead of wielding his Webley – but came good in the end with an inspired piece of loop-holing which involved exploding a cluster of hand-grenades on the south wall of Warden Hodges’ “Fruit and Vegetable Emporium”. A wonderful game, umpired with great skill by Mike, and one which saw Glenn being a very worthy winner. Great entertainment, and proof that “Chain of Command” is as a lot of fun in a wide variety of settings.


The other two games featured Dave "One Man and his Brushes" Docherty’s fantastic western town, Serenity. I spent a good half an hour soaking up the atmosphere before playing a couple of games. The details were amazing – from prospectors’ camp sites, to funeral arrangers, to a saloon (complete with card sharps and “soiled doves”, to a gun store at which you could swap your ancient single-shot rifle for a Winchester repeater. Dave had thought through everything you needed for a perfect recreation of a Western town. 




 
But the most wonderful of all the additions was a 28mm scale train, which in each of the games would slowly leave Serenity station on the turn of a card (after signalling departure by a couple of blasts from Engineer Jones’ whistle). I think there are two things which immeasurably improve any wargames table – boats, and a train. So, I was kind of in heaven before the first game even started.





The scenario was broadly the same in both games – the villains have to rescue Johnny Ringo and get him out of Serenity on the Yuma express. Leaving at 3.10pm, no doubt. The Sherriff and his shotgun wielding deputy, Stumpy, have to stop the villains. A mob of Pinkerton Men is on hand to take Johnny Ringo into their own kind of custody in Tombstone for a fat ransom. And, of course, Billy the Kid is riding through Serenity just in time to add his own brand of teenage insanity to the mix.



Both games were simply terrific. I played the Sherriff in one, and the Pinkerton Men in another. Suffice to say that the first game ended with me arranging a lynching – that should persuade the Townsfolk that the Sherriff should get elected again next year – and the second involved one of my Pinkertons running down the track after a disappearing Johnny Ringo on the train, leaving for Yuma scot-free.


The rules, “Blazing Dice”, very generously available on Dave’s site, were perfect for a participation game. You could literally learn them in five minutes. They were card driven, with endless ability to build them out to add in new events and characters. Dave is a great umpire, and I can honestly say that if you ever get the chance to visit Serenity, you should most definitely not hesitate to give it a try.

Last, but never least, I want to say a big thank you to James, Ian, Andrew and Dave who organised Blog-Con, to Bryan and Diane for letting us play at the Foundry location, and of course to everyone else for coming (particularly to Fran and Ray for keeping me company in "The Forresters" until my own train rolled in to Nottingham).  Thanks so much to all of you!


I very much hope this will be an annual event. I’ll certainly be coming next year if it is.

Oh, and Happy birthday James!


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