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Showing posts with label trench terrain. Show all posts
Showing posts with label trench terrain. Show all posts

Tuesday, 11 December 2012

One project ends….another (almost) begins



I finished painting the ruined version of das Rattenloch late last night.  It’s been a journey, I can tell you!  Ruined buildings always seem to take me far longer to finish than their intact equivalents, perhaps by an order of 50%.



I’ve detailed the full progress of the build in Richard Clarke’s and Nick Skinner’s “TooFatLardies Christmas Special 2012”, together with a set of thoughts and guidelines for building ruined terrain.  I thought it was only fair to post a couple of pictures here to see a small snippet of what you’d be getting before you rush out and purchase this fine publication.  Rich has told me that the “Special” should be available by next Monday (17th December) direct from the TooFatLardies site at the very reasonable price of £6.




I should add, dear readers, that I receive not a penny, euro cent or dime for my contribution to the Special.  That’s not a complaint!  But somehow I thought I’d mention it in case I was suspected at diverting people’s hard earned cash into my own pockets.  Perish the thought!!

For long time readers of this Blog, here’s a comparison shot, before the railway-artillery and after (so to speak), of the intact Rattenloch and the ruined version.



So, one project over and another about to begin.  I am talking, of course, about the exciting news that I’m taking part in the Analogue Hobbies 3rd Annual Painting Challenge.  This should be a great deal of fun, and already I feel a bit of a buzz about getting back to painting miniatures after a slightly frustrating autumn of real life work pressures and terrain building in the hobby. 



One of the suggestions this year is that the aspiring competitors paint their figures according to a “Personal Challenge Par”.  I’ve been thinking where my “Par” is likely to land, and which painting project theme I want to follow.   It’s a tricky decision.  I have a few projects on-going at present, but the  Analogue Hobbies 3rd Annual Painting Challenge seems a great opportunity to make a bold statement and try and paint through a whole new collection of figures.

With this in mind, and true to the fantastic spirit of the contest, I’m going to be focusing on ……  cue drum roll …….




 ……. painting up the force of French poilu from Verdun 1916 which I bought from Rob Broom at Scarab Miniatures back in (embarrassingly) December 2009.  These wonderful and characterful sculpts have languished in a cardboard since I bought them from Rob at the Gripping Beast Great war Games day in Evesham in December 2012.  And yes, it is about time I painted these figures and finally worked out how to paint Horizon Bleu!

The Analogue Hobbies 3rd Annual Painting Challenge starts at 12.01am on 20th December – so watch out for updates, folks, although you'll see any new painted miniatures on Curt's Analogue Hobbies blog first by a day or so.

And for those waiting for the Picts to appear – yes, OK, once I’ve done the les Poilu, the Picts are definitely next!

Tuesday, 26 June 2012

Das Rattenloch: Part 5 – Putty and Painting

A bit of a bumper update this one, to go through the last stages of building the late First World War German bunker, das Rattenloch, and its painting.  I don’t know how many of you have taken on board a project and felt it weighing like a small millstone around your neck until you finished it.  Well, that’s kind of how I felt in finishing this terrain board off!


Don’t get me wrong, I’ve really enjoyed the process of getting to where I have done.  However, what started out (rather over-optimistically) as a weekend project is still on-going three weeks later.  I’m not sure why it’s taken so long, although you’ll see that the “putty” stages with the bunker took a great deal longer than expected.  I’m sure there’s a quicker way of doing that part, and I’ve offered some suggestions of where I went wrong.

Wednesday, 20 June 2012

"Das Rattenloch" – Part 4: The Defenders of the Position



With sincere apologies in advance for yet more mangled German, this blog post introduced the occupants of das Rattenloch. What I wanted to try and do as part of the project was to integrate a small number of figures closely into the terrain. I would have one section to deploy intact into the bunker itself, and another couple of sections and support weapons which could be deployed into the position once the bunker was destroyed. The German defenders would be position defenders, or Stellungsbattalionkämpferer - far from the elite of the German army, but still more than capable of clinging on grimly in the face of repeated British attacks.





I was quite taken with the idea of trying to match the painting of the German defenders with the painting of the bunker (of which more in a future Blog post) and to try and match up the bases on the figures with the terrain in which the bunker is located. I thought this would probably be simple enough for the Stellungsbattalionkämpferer occupying the intact bunker position, but perhaps a little more challenging for the troops who would be occupying the destroyed version of the bunker which I’m currently building.

This might not make a huge amount of sense to you all right now, but please hang in there.  It should become clear eventually!

Wednesday, 6 June 2012

Die Rattenkeller – Part 2: Trenches




I have to be honest with you, dear Readers .... the next part of the building of the Rattenkeller terrain board is pretty uninteresting.  It’s a reminder that big chunks of terrain building is, well at least in my book, all about patience and doing repetitive tasks as well as you can.  The overall effect is worth it in the end – you just have to tell yourself that as you start getting very, very bored!



I did find a couple of podcasts (Life After The Cover Save episode 50, The Overlords episode 101), some decent music ("Seventeen Seconds", The Cure) and a couple of DVDs (“The Guard” and “Drive”) on the portable DVD player helped a lot to keep the concentration going.  Well, I know …. but it was a lot more interesting than the Jubilee concert on Monday night!

Anyway, how far did I get towards finishing?

Monday, 4 June 2012

"Die Rattenkeller" – a Jubilee Weekend project


I don’t often go green with envy, but the moment I saw it, I knew I wanted one.  And in the year since it first appeared, I’ve kept thinking about how I would make it, how it might be different, how he did it, and how I could try and do something which was worthy of comparison.

What on earth am I talking about? Here’s an idea …



Wednesday, 14 December 2011

"Scharnhorst" and "Gneisenau": A "Through the Mud and the Blood AAR" for Third Ypres, 4th October 1917

Last night, we played the second of our brace of games set in the Ypres Salient in the autumn of 1917.


As I mentioned in my last blog post, this game followed from a pre-game series of emails between the players in the game. The intention was for the decisions made by the players in the pre-game to influence the forces available and the tactics used by the German and British sides during the Tuesday night club wargame and also the precise terrain over which the game was to be fought.


The game played was the most promising of a number of encounters between the British 62 Brigade, part of 21 Division in the British Fourth Army, and the German 14th Reserve Infantry Regiment. The pre-game emails were focused on the British advance against German defences in depth in an area bounded by Jetty Wood to the North, and Juniper Wood and Juniper Cott to the South.

The Objectives

Being part of a pre-game sequence of emails, it was difficult to set the same fixed objectives as I would normally do in a scenario. Each player had stated in their emails what they wanted to achieve by the end of the mini-campaign, but translating that into hard objectives on the tabletop as slightly more challenging. I settled the objectives after discussion with the players – with the British objective being to navigate along the road from Polygon Wood to Reutel village (which ran across the North edge of the table, and for the Germans to prevent this happening).

The Terrain

The terrain over which Third Ypres was fought, and the changes to that terrain brought about by changing weather, was critical to the relative successes and failures of British operations in the Ypres Salient. In this context, the images of the flooded, shell-pocked terrain around Broodseinde, Zonnebeke and Passchendaele have become the signatures of the battle (even though at times during the Third Ypres battles large portions of the Salient were dry and dusty). It was therefore straightforward to mention to the players that their use of terrain, and navigation over the battlefield, would be key elements in the wargame.



The south of the table featured the edge of Juniper Wood, which petered out into a couple of isolated copses to the north. Alongside the eat edge of the wood was an artillery bunker, revealed in the first instance to the British players as simply being a reinforced shellhole. The reasoning here was that letters and post-war accounts by Tank Corps crewmen regarding concealed German artillery positions generally seem to have noted that a number of German field gun positions were practically invisible until the tank was very close indeed. I made the artillery Stellung accordingly difficult to spot for the British.

To the east of the table were two German MEBUs, or prefabricated concrete pillboxes. These were a typical feature of the German defences in the Ypres Salient. They proved historically to be a thorn in the side of attacking British and Imperial troops, necessitating a number of different tactics in order to neutralise them. The German player (Elton) has placed these carefully to provide mutual support on the campaign map, and they proved as venomous in the game as their historical counterparts had done. With a certain grim nod to the past, the northern pillbox was named “Scharnhorst”, the southern “Gneisenau”.



The terrain on the table was uniformly stated to be poor, requiring any movement to be at a -1 per pip of each movement dice. There was also the possibility of some of the terrain being abysmally bad, this being determined according to a random roll and reflecting the poor, rainy weather on the previous three days in the pre-game campaign.

The German player was also informed that prior to the start of the game, a creeping barrage had passed over his positions, dislocating his communications with his SOS artillery and causing some casualties in the pillboxes following several Stollenknicker, or large calibre dug-out smashing shells.



The British route of advance was equally testing. The road to Reutel was deemed to have been badly shelled by both sides in the previous days, and was negotiable only with great care. The road ran along the North of the table, but was difficult to follow for any British forces – especially if under fire. Crossing the short distance across the table, a mere 48”, would not be easy.

The Game

The British infantry from “A”Company, 1/Lincoln arrived slowly owing to being stretched out slightly along the road to Reutel (another requirement of a pre-game email from the British players). The first section to arrive occupied a small copse by Juniper Wood, closely followed by the first of a section of Mark IV tanks from “B” Battalion of the Tank Corps.


Black Prince II, a male Mark IV tank commanded by Captain The Honourable Roger Gustard-Woode, crawled cautiously onto the table, moving slowly along the road with its supporting infantry.


The pre-game emails had revealed Captain Gustard-Woode to be a most entertaining character. Here’s the description from Panda, the British Tank Corps commander:

Captain The Honourable Roger Gustard-Woode is part of the landed gentry. His great grandfather had been influential in the development of corn thrashing machines, on the basis of which the family fortune was made. The Captain, like his father, took a keen interest in the workings of the farms and estate, and the introduction of machinery into the working day. It is for this reason he chose the tank instead of the lance, following his keen interest in farming machinery. A keen sportsman, Roger is often seen carrying a hockey stick, a hangover from his university days as First team captain. A rather social chap, his keenness to encourage a corps d’esprit amongst his men can sometimes take precedence over his other duties. However, Roger is rather hands on in terms of the technology at his disposal, and can happily spend hours talking and working alongside his engineers and crews, and often when other duties are to be attended to. Captain Gustard-Woode has chosen to spend time with his crew and their machines, tinkering with their new technology - sometimes to the annoyance of the engineers. In respect of extra equipment, the Captain recognises the importance of clear communications, and therefore has given orders for extra signalling equipment. Pigeons for signalling? No Sir, only for dinner!

Eminently sensible, and characteristics which were reflected in the Captain’s performance with a couple of “house-rules”. These came in handy because no sooner had Black Prince II clanked its way onto the table than the German Blinds card was drawn, enabling the sharp eyes of Gefreiter Dieter Jaeger of 3rd Battery, 18th Bavarian Foot Artillery Battalion to drag the camouflage and scrim netting from his gun and strike the lumbering tank at long range. Firing his 77mm M1916 field gun after spending an action aiming, Gefreiter Jaeger’s first shot hit Black Prince II, shocking the driver and bringing the tank to a shuddering halt.




Stationary, Black Prince II started to slip into the Flanders mud. History repeated itself. “We travelled literally one foot to each revolution of the tracks”, recalled Second Lieutenant Wilfred Bion at Third Ypres. Panda and the other British players shared his experience and the tank bogged.

Immobile, with tracks revolving slowly into the mud, Black Prince II was a perfect target. Gefreiter Jaeger did not miss. The second shot smashed through the sponson, with Black Prince II catching fire, its crew scrambling out of the door hatch


Six of the eight crew, and Captain Gustard-Woode made the exit, gathering as an informal section by the now-blazing tank, thick black smoke enulfing the scene. One gunner had the presence of mind to drag out a spare Lewis gun from one of the sponsons before the fire engulfed the “bus”, and quickly deployed the weapon (somewhat ineffectually) against the Scharnhorst pillbox.



By now, British forces were streaming into the field. Brigand II, another male Mark IV tank commanded by First Lieutenant Charles Kimpton, rolled off the pavé road just avoiding Black Prince II and commenced firing with its 6pdr quick firing sponson mounted guns against Scharnhorst.



Its attack at long range was complimented by a swift attack off Blinds by another section of 1/Lincolns, this time with bombs at close range.




Keeping out of the arc of fire of a German maxim MG08 heavy machine gun in Gneisenau, the British bombers infiltrated to the rear of Scharnhorst and routed a defending section of German infantry guarding the entrances to the pill box.


With the Stellungbattalionkämpfer guards routed, the remaining bombers threw grenades into the rear of Scharnhorst. No quarter was asked, and none was given. As historically, the fighting had taken a bitter, cruel turn.


Gefreiter Hans Fassbinder, seeing the British bombers capturing Scharnhorst and frustrated by the narrow firing angle of Gneisenau’s embrasure, urged his crew to drag the Maxim heavy machine gun to the roof of the pillbox. The arc of fire was greater, and soon Gefreiter Fassbinder was directing withering fire against British forces on the north of the table.




The fire cut through both a British section and also the remaining crew of Black Prince II, but not before captain Gustard-Woode had gallantly rapped on the side of Brigand II with his hockey stick and demanded entrance to carry on the assault. He now led the remaining three tanks of his section, Brigand II which was now accompanied by two females – Belladonna and Banshee. More infantry was arriving, still in somewhat of a piecemeal fashion, as 1/Lincoln’s “A” Company headquarters deployed on the board together with First Lieutenant Percy Grantham.






By now the combined firepower of the “B” Battalion tanks was causing problems for the occupants of Gneisenau and also the artillery Stellung in the south of the board. Gefreiter Jaeger’s artillery crew has suffered two fatalities under Brigand II’s 6 pdr guns, with a strafing run by an RFC close support SE5 adding to the German discomfort.

While the German players attempted to rally their forces ….


… another British section waded through flooded shell-holes to pepper Gneisenau and it’s defenders with rifle grenades



As Captain Gustard-Woode rolled his tanks forward, even at one point navigating on foot before Brigand II, the German reinforcements arriving through Juniper Wood came too late.



Not even the presence of two high-quality German snipers, relocated by the German players from their reserves to the south of Juniper Wood, and the arrival of two additional sections of high quality trench cleaners under Major Ulrich von Bek, the local kampftruppenkommandeur, could stop the British forces getting close enough to an exit to call the morning’s attack for the British.


The Aftermath

So, there we have it. A larger, and more complicated, game than last weeks which I found much more challenging to umpire at a good pace. The duel between the tanks and artillery see-sawed dramatically in the two hours of the game. What seemed at first to be a withering fire by the German field artillery against stationary bogged-down British tanks son became a far more erratic sniping as crew casualties impaired the loading time and accuracy of Gefreiter Jaeger’s gun Bavarian crew.

The players seemed to feel that the pre-game emails had been worthwhile, and that they had set the scene for each of the games. This helped save time on the two nights we played, as well as helping to orientate players who were not very familiar with Third Ypres or the Great War in general.

Next, I hope to post up the pre-game/ mini-campaign emails and some notes for both the games. I always enjoy reading those sorts of things and I think from some of the previous comments that some of you may like that as well. Hopefully I can post them this coming weekend.

Friday, 28 October 2011

77mm Field Gun Position and Trench paraphernalia

It's been a while since I posted, but I've been doing a fair amount of hobbying in one form or another during the last few weeks despite losing my painting area at home.


I built up an insert for one of the terrain boards in September, and finished painting it earlier this week. I was interested in trying to swap out one of the inserts which is currently a reinforced shell crater for an insert which features a dug-in position for a German 77mm field gun. I came by a few photos of this sort of arrangement on the internet.


Unfortunately, I can't locate the work-in-progress photos of how I went about building the position. However, it was pretty simple to make, involving Styrofoam being cut out and glued to a plywood base as a first step. I measured the Styrofoam before gluing to the plywood base to make sure the new insert would fit into the board. The internal details were then finished and painted before the roof was prepared, the latter being based on a piece of plywood and an assortment of sticks from the garden. Finally, I made some Milliput sandbags and stuck these around the base before the roof was glued on. One the rook was fixed in place, I added some more of the Milliput sandbags and painted anything remaining on the insert which wasn't finished off yet. Here's the finished insert, awaiting the 77mm guns (more of which in the next post!)




I also finished off some trench items. You may remember seeing these earlier in the summer. Generally, I think trenches (and most terrain) looks better with some bits-and-bobs strewn about. They give terrain that lived in look, which helps when you're trying to imagine the battle raging over the table top. There's no magic in these items - the boxes are resin casts from Hovels, the grenades and helmets are from Bolt Action Miniatures and the map's made from a piece of foil from a wine bottle.







I'll post the figures I've finished off over the weekend. Thanks for reading and catch you next time.
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