WO2023032266A1 - 情報処理装置、情報処理方法およびプログラム - Google Patents
情報処理装置、情報処理方法およびプログラム Download PDFInfo
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- WO2023032266A1 WO2023032266A1 PCT/JP2022/009107 JP2022009107W WO2023032266A1 WO 2023032266 A1 WO2023032266 A1 WO 2023032266A1 JP 2022009107 W JP2022009107 W JP 2022009107W WO 2023032266 A1 WO2023032266 A1 WO 2023032266A1
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- seat
- information processing
- sound field
- purchased
- cheers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/302—Electronic adaptation of stereophonic sound system to listener position or orientation
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/02—Reservations, e.g. for tickets, services or events
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10K—SOUND-PRODUCING DEVICES; METHODS OR DEVICES FOR PROTECTING AGAINST, OR FOR DAMPING, NOISE OR OTHER ACOUSTIC WAVES IN GENERAL; ACOUSTICS NOT OTHERWISE PROVIDED FOR
- G10K15/00—Acoustics not otherwise provided for
- G10K15/02—Synthesis of acoustic waves
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R27/00—Public address systems
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
Definitions
- the present invention relates to an information processing device, an information processing method, and a program.
- the present disclosure proposes an information processing device, an information processing method, and a program capable of providing highly realistic content.
- an information processing device has a processor that reproduces a sound field generated in a seat purchased by a ticket purchaser. Further, according to the present disclosure, there are provided an information processing method in which the information processing of the information processing device is executed by a computer, and a program for causing the computer to implement the information processing of the information processing device.
- FIG. 10 is an explanatory diagram of a seat exchange application using chat
- FIG. 10 is an explanatory diagram of simultaneous viewing application using chat
- FIG. 11 is a diagram for explaining an experience example of online live viewing
- FIG. 11 is a diagram for explaining an experience example of online live viewing
- It is a figure explaining an example of a virtual cheer system.
- It is a figure explaining an example of a remote virtual live system.
- It is a figure which shows the hardware structural example of a server.
- FIG. 1 is a diagram showing an example of a content distribution service DS.
- the content distribution service DS is a service that distributes content such as concerts, stage performances and talk events online to ticket purchasers TP.
- Content to be distributed may include both live events and past events, but an example in which live events are distributed will be described below.
- the content distribution service DS is implemented by an information processing system including a server SV and terminals TM.
- the user US accesses the ticket purchase site using a terminal TM such as a smartphone.
- the user US designates a seat position and purchases a ticket while referring to the seating chart SC of the venue CV of the event.
- the user US can apply for a friend FD to be registered in the server SV.
- the seat (purchased seat ST) specified by the ticket purchaser TP can be changed after purchasing the ticket using the "seat change" button BT3 (see FIG. 3).
- the ticket purchaser TP can change his seat ST-1 to a position closer to his friend's seat ST-2.
- the user can enjoy conversation with the friend FD during the live performance.
- Information about the seat position (for example, seat number) of the ticket purchaser TP is registered in the server SV as seat information.
- Live video data LV and live audio data LS of the venue CV are transmitted to the server SV from a plurality of cameras and microphones installed in the venue CV.
- audio data representing the cheers (cheers data CH) is transmitted from the terminal TM of the ticket purchaser TM to the server SV.
- voice data (conversation data TD) representing the conversation is transmitted from the terminal TM of the ticket purchaser TM to the server SV.
- the server SV uses various data received from the venue CV and the terminal TM to generate video and audio to be viewed at the seat position of the ticket purchaser TP.
- the volume is set based on the distances from the performer PM (stage) serving as the sound source, the friend FD, and the audience.
- Information processing of the server SV is performed by the processor PR.
- the server SV generates sound data that three-dimensionally reproduces the sound field of the sound heard from the stage based on the positional relationship between the purchased seat ST and the stage.
- the server SV Based on the positional relationship between the purchased seat ST and the friend's seat, the server SV generates audio data that three-dimensionally reproduces the sound field of the conversation heard from the friend's seat.
- a cheering sound is generated such that the cheering can be heard from the direction of the purchased seat ST (spectator seat) of the audience member AU.
- the server SV generates sound data stereoscopically reproducing the sound field of the cheers heard from each spectator seat based on the positional relationship between the purchased seat ST and each spectator seat.
- the server SV uses the generated video and audio to generate distribution data SF.
- the distribution data SF is associated with the seat.
- the server SV transmits the distribution data SF to the terminal TM of the ticket purchaser TP who purchased the corresponding seat.
- the ticket purchaser TP can obtain a high sense of realism as if he were watching at the venue CV.
- FIG. 2 is a diagram for explaining the ticket purchase procedure.
- the user US operates the touch panel DP of the terminal TM to log in to the ticket purchase site (STEP A1).
- the user US confirms the contents of the ticket and selects whether to watch the live performance online (online live viewing) or go directly to the venue to watch the live performance (venue participation) (STEP A2). In the example of FIG. 2, online live viewing is selected.
- the user US designates the seat ST (STEP A3).
- seats with seat numbers "A9", “A18” and “F11” are designated.
- “Free” means that all seats can be freely moved and viewed.
- the position of the viewing seat can be instantly switched by operating the terminal TM. Therefore, the user US can purchase multiple seats at the same time.
- the cost of purchasing a ticket will vary depending on the number of seats purchased. The more seats you purchase, the higher the ticket purchase cost. Ticket prices may vary depending on seat location. For example, there is a possibility that a particular seat will be popular because the closer to the stage the larger the image is and the easier it is to see, or the more three-dimensional sound is heard in the center of the venue CV. In that case, the operator can sell tickets for popular seats at a higher price.
- the operator can arbitrarily decide whether to sell one ticket or multiple tickets for each seat. Since the ticket purchaser TP views the video and audio to be viewed on the seat at home via the terminal TM, the same seat can be shared by a plurality of people.
- the user US can confirm the venue information by tapping the "venue information" button BT1.
- the venue information includes various information about the venue (word-of-mouth information about the venue, etc.).
- the user US can decide which seats to purchase while confirming the venue information.
- the user US sets the method for releasing the purchased ticket (STEP A4).
- information to be disclosed includes ticket information (ticket content, viewing method) and seat number information.
- ticket information ticket content, viewing method
- seat number information As for the disclosure range, it is possible to select from four options: “not disclosed”, “disclosed only to friends”, “disclosed to friends of friends", and “disclosed to all”.
- a new communication may occur, such as a friend FD who sees the published contents purchases the same ticket or purchases an adjacent seat.
- a function may be provided for notifying that a friend FD who has applied for a friend is participating in the same event after ticket purchase.
- the seats to be sold may be virtual seats such as high seats or backstage seats that are not in the actual venue CV.
- the operator can arbitrarily determine the number of seats, the arrangement pattern of the seats, and the like.
- the ticket purchaser TP may select a preferred seat arrangement pattern from a plurality of seat arrangement patterns prepared by the operator.
- FIG. 3 is a diagram for explaining seat change based on venue information.
- the user US logs into the ticket purchase site and checks the ticket purchase history (STEP B1).
- a list of purchased tickets is displayed on the touch panel DP of the terminal TM.
- the user US can check the venue CV of the event, the seat number of the purchased seat ST, and the comments of others participating in the same event (STEP B2). Others' comments can be filtered based on seat search and viewing style.
- the user US can create a comment by tapping the "edit comment" button BT2.
- a "seat change” button BT3 is displayed below the seat number display position.
- the user US can change the purchased seat ST using the "change seat” button BT3.
- the user US taps the "venue information" button BT1 to display comment information on past events held at the same venue (STEP B3).
- the order of display of comments is determined based on the positional relationship between the seat of the person who posted the comment and the seat of the user US. For example, if there is a contributor with the same seat number as the user US, the comments of the contributor with the same seat number are preferentially displayed.
- the user US can use the "seat search" button BT4 to narrow down the comments. For example, when the user US taps the "seat search” button BT4, the seating chart SC is displayed (STEP B4). The user US taps the seat to designate the poster's seat. The server SV extracts the comment of the contributor of the designated seat and transmits it to the terminal TM (STEP B5). In the example of FIG. 3, the comments of the contributor in seat "A1" are selectively displayed. The comment may display the posting date.
- FIG. 4 is an explanatory diagram of a seat exchange application using chat.
- the user US operates the ticket purchase history screen and confirms other people's comments about the event to be attended (STEP C1-C2).
- the user US confirms the participation status and seat position of the friend FD based on the comment information.
- the user US When the user US wishes to sit next to the friend FD, the user US confirms the reservation status of the seat next to the friend FD. For example, the user US uses the "seat search" button BT4 to search for the comments of the person who posted the seat next to the friend FD (STEP C3). If the comment hits, it can be understood that the seat next to the friend FD has been purchased by this contributor. In the example of FIG. 4, the friend FD's seat number is "A1". As a result of the user US searching for the comments of the person who posted the seat "A2", one comment was hit.
- the user US uses the chat function to request this poster to change seats. For example, the user US activates the chat function by tapping the poster's comment, and writes a seat exchange request message in the reply column of the comment. If the contributor has accepted the request, the user US uses the "seat exchange request" button BT5 to apply for a seat exchange between the user US and the contributor (STEP C4).
- FIG. 5 is an explanatory diagram of simultaneous viewing application using chat.
- the user US confirms the participation status and seat position of the friend FD using the same method as STEP C1-C2 in FIG. 4 (STEP D1-D2).
- the user US uses the chat function to request the friend FD to view the program simultaneously.
- the user US taps the friend FD's comment to activate the chat function, and writes a simultaneous viewing request message in the reply column of the comment.
- the friend FD accepts the request, the user US applies for simultaneous viewing by the user US and the friend FD using the "apply for simultaneous viewing" button BT6 (STEP D3).
- 6 and 7 are diagrams for explaining examples of online live viewing experiences.
- the ticket purchaser TP uses the terminal TM to view the video and audio of the live venue.
- a plurality of cameras are installed in the venue CV so as to surround the stage.
- the server SV uses a free-viewpoint video technique or the like to generate a viewpoint video (viewpoint video) according to the seat position of the ticket purchaser TP from the videos captured by a plurality of cameras.
- the server SV transmits the generated viewpoint video as a live video VID to the terminal TM of the ticket purchaser TP.
- the server SV may generate a live video VID that changes according to the movement of the head (change in viewpoint). good.
- the server SV can determine whether or not to change the live video VID following the movement of the head based on the user input information transmitted from the terminal TM.
- the server SV acquires the live audio data LS from the venue CV.
- the server SV acquires cheer data and conversation data from the terminal TM of each ticket purchaser TP.
- the server SV identifies individual sound sources included in the voice. In the example of FIG. 6, the sound sources are the performer PM who plays and talks, the friend FD who converses, and the audience AU who cheers.
- the server SV associates the position of the sound source with the sound for each sound source that generates the sound field.
- the server SV calculates the positional relationship between the purchased seat ST and the sound source for each sound source.
- the server SV generates audio data that three-dimensionally reproduces the sound field produced by the sound source based on the calculated positional relationship.
- Stereophonic data of each sound source is thereby generated.
- the stereophonic data is sound data for stereoscopically reproducing the sound of the sound source at the purchased seat ST.
- the server SV transmits the stereophonic data of each sound source together with the live video LV as distribution data SF to the terminal TM of the ticket purchaser TP. As a result, the server SV reproduces the sound field generated at the purchased seat ST of the ticket purchaser TP.
- the reproduced sound field includes the sound field of the voice heard from the stage, the sound field of the conversation heard from the friend's seat, and the sound field of the cheers.
- the performer PM is performing on the stage. Sounds heard from the stage include performance songs and stage banter (performer PM chatting between songs). Cheers include a conversation with the performer PM during the stage banter.
- the terminal TM reproduces the live video LV and audio transmitted from the server SV. If there is a friend FD who has applied for simultaneous viewing, the thumbnail FV of the friend FD is displayed on the touch panel DP together with the live video LV.
- the display position of the thumbnail FV is determined based on the positional relationship with the friend's seat. For example, if the friend's seat is on the left side of his/her own seat, the thumbnail FV is displayed on the lower left corner of the touch panel DP. If the friend's seat is on the right side of his/her own seat, the thumbnail FV is displayed on the lower right of the touch panel DP.
- the user US can display the "Settings" button BT7 by tapping the upper right corner of the touch panel DP.
- a setting window SW as shown in FIG. 7 is displayed on the right side of the touch panel DP.
- the setting window SW displays a UI (User Interface) for independently adjusting the volume of each sound source.
- a UI is displayed for adjusting the volume of the live performance, the volume of the conversation with the friend FD, and the volume of the cheers.
- the server SV independently adjusts the volume of each sound source included in the sound field based on user input information input using the setting window SW.
- the adjustment window SW also displays a switch BT8 for switching the conversation concentration mode and a switch BT9 for switching the cheering mode.
- Conversation concentration mode is a mode that eliminates the directionality of voice caused by the positional relationship between the seat of the user and the seat of a friend. Turning on the conversation concentration mode makes it easier to hear the voice of the conversation.
- the cheers mode is a mode for approving the audio distribution of the voice of the user US of the terminal TM as cheers. When the cheers mode is turned on, the voice of the user US is reproduced as cheers together with the voices of other audience members AU.
- FIG. 8 is a diagram illustrating an example of a virtual cheering system.
- the distribution data SF includes the cheer data CH of each audience member AU.
- the audience AU can select whether or not to deliver their own voice as cheers by switching the cheering mode. Therefore, the cheers viewed through the terminal TM selectively include the cheers of one or more spectators AUs who have approved the audio distribution (the cheers mode has been turned ON) among all the spectator AUs who have purchased tickets.
- the server SV acquires the cheer data CH as data linked to the seat position.
- the server SV synthesizes the cheering data CH of all the spectators AU whose voice distribution has been approved based on the seat position of each spectator AU. As a result, audio data that can stereoscopically reproduce cheers having directivity according to the seat position at any position is generated.
- the server SV synthesizes the cheering data CH of all the audience members AU whose voice distribution has been approved based on the positional relationship between the purchased seat ST of each audience member AU and the purchased seat ST of the user US. As a result, the server SV generates audio data capable of stereoscopically reproducing the sound field of the cheers generated at the purchased seat ST of the user US.
- the server SV includes the generated audio data representing the cheers in the distribution data SF of the user US and transmits the distribution data SF.
- the server SV synthesizes the cheering data CH of all the audience members AU whose voice distribution has been approved, based on the positional relationship between the purchased seat ST of each audience member AU and the stage. As a result, the server SV generates sound data (total cheer data TCH) capable of stereoscopically reproducing the sound field of cheers occurring on the stage.
- the server SV transmits the generated total cheer data TCH to the speakers in the venue CV.
- the performer PM performs while listening to the cheers of the audience AU. Since the voice of the audience AU can be heard, the performer PM can communicate with the audience AU during the stage banter.
- the server SV can remove inappropriate utterances included in the cheers using a speech recognition technique as described in WO2018/088319. At this time, the server SV issues a warning to the speaker who has made inappropriate remarks, and if the same speaker makes inappropriate remarks the number of times exceeding the allowable standard (for example, three times), the speaker is dismissed. (lost the right to speak).
- the server SV When the server SV detects inappropriate remarks, it can replace cheers obtained live with past similar cheers and distribute them.
- the delivered cheers are past cheers that do not contain inappropriate remarks, similar to the lively captured cheers.
- the server SV stores past live cheer data, and uses AI (Artificial Intelligence) to extract cheers similar to currently acquired cheers from the past cheer data.
- AI Artificial Intelligence
- FIG. 9 is a diagram illustrating an example of a remote virtual live system.
- the video and audio of the performance performed at the venue CV of the event were delivered to the terminal TM.
- the performance is performed at a place other than the venue CV of the event.
- Performer PMs also perform at places separated from each other.
- the video and audio of each performer PM's performance are synthesized and delivered to the terminal TM.
- the position PO of each performer PM on the stage is predetermined.
- the server SV generates stereophonic data of the performance of each performer PM based on the positional relationship between the seat of the ticket purchaser TP and each performer PM (sound source).
- the server SV synthesizes the stereophonic data of each performer PM and transmits it to the terminal TM of the ticket purchaser TP. As a result, the server SV reproduces the sound field generated at the purchased seat ST of the ticket purchaser TP.
- the server SV reproduces the sound field generated at the purchased seat ST based on the acoustic characteristics of the venue CV (reverberation time, ST (support), echo time pattern), the position PO of the performer PM, and the position of the purchased seat ST.
- the acoustic characteristics of the venue CV are measured in advance by the operator of the venue CV.
- the server SV acquires the acoustic characteristics of a plurality of measurement points MP set in the venue CV as the acoustic characteristics of the venue CV.
- the server SV corrects the performer data of the performer PM acquired at another location based on the acoustic characteristics of the measurement point MP closest to the position PO of the performer PM on the stage.
- the server SV uses the corrected performance data as voice data of the performer PM.
- the server SV uses the acoustic characteristics of the measurement point MP closest to the seat position of the ticket purchaser TP to generate stereophonic data for stereoscopically reproducing the corrected performance data at the seat position.
- the distribution data SF may be generated based on the background video and audio characteristics of the virtual venue CV designed by the operator.
- FIG. 10 is a diagram illustrating a hardware configuration example of the server SV.
- the server SV functions as an information processing device that processes various types of information.
- Server SV is realized by computer 1000 as shown in FIG.
- the computer 1000 has a CPU 1100 , a RAM 1200 , a ROM (Read Only Memory) 1300 , a HDD (Hard Disk Drive) 1400 , a communication interface 1500 and an input/output interface 1600 .
- Each part of computer 1000 is connected by bus 1050 .
- the CPU 1100 operates based on programs stored in the ROM 1300 or HDD 1400 and controls each section. For example, the CPU 1100 loads programs stored in the ROM 1300 or HDD 1400 into the RAM 1200 and executes processes corresponding to various programs.
- CPU 1100 may form a processor PR.
- the ROM 1300 stores a boot program such as BIOS (Basic Input Output System) executed by the CPU 1100 when the computer 1000 is started, and programs dependent on the hardware of the computer 1000.
- BIOS Basic Input Output System
- the HDD 1400 is a computer-readable recording medium that non-temporarily records programs executed by the CPU 1100 and data used by such programs.
- HDD 1400 is a recording medium that records an information processing program according to the present disclosure, which is an example of program data 1450 .
- a communication interface 1500 is an interface for connecting the computer 1000 to an external network 1550 (for example, the Internet).
- the CPU 1100 receives data from another device via the communication interface 1500, and transmits data generated by the CPU 1100 to another device.
- the input/output interface 1600 is an interface for connecting the input/output device 1650 and the computer 1000 .
- the CPU 1100 receives data from input devices such as a keyboard and mouse via the input/output interface 1600 .
- the CPU 1100 transmits data to an output device such as a display, a speaker, or a printer via the input/output interface 1600 .
- the input/output interface 1600 may function as a media interface for reading a program or the like recorded on a predetermined recording medium.
- Media include, for example, optical recording media such as DVD (Digital Versatile Disc) and PD (Phase change rewritable disk), magneto-optical recording media such as MO (Magneto-Optical disk), tape media, magnetic recording media, semiconductor memories, etc. is.
- optical recording media such as DVD (Digital Versatile Disc) and PD (Phase change rewritable disk)
- magneto-optical recording media such as MO (Magneto-Optical disk)
- tape media magnetic recording media
- magnetic recording media semiconductor memories, etc. is.
- the CPU 1100 implements various functions of the computer 1000 by executing programs loaded onto the RAM 1200 .
- the HDD 1400 also stores a program for causing the computer 1000 to function as the server SV.
- CPU 1100 reads and executes program data 1450 from HDD 1400 , as another example, these programs may be obtained from another device via external network 1550 .
- the server SV has a processor PR.
- the processor PR reproduces the sound field generated at the purchased seat ST of the ticket purchaser TP.
- the processor PR calculates the positional relationship between the purchased seat ST and the sound source for each sound source that generates the sound field.
- the processor PR generates sound data that three-dimensionally reproduces the sound field produced by the sound source based on the calculated positional relationship.
- the processing of the server SV is executed by a computer.
- the program of the present disclosure causes a computer to implement the processing of the server SV.
- the sound field includes the sound field of the voice heard from the stage, the sound field of the conversation heard from the friend's seat, and the sound field of the cheers.
- the processor PR generates audio data that three-dimensionally reproduces the sound field of the audio heard from the stage based on the positional relationship between the purchased seat ST and the stage. Based on the positional relationship between the purchased seat ST and the friend's seat, the processor PR generates audio data that three-dimensionally reproduces the sound field of the conversation heard from the friend's seat. Based on the positional relationship between the purchased seat ST and each spectator seat, the processor PR generates audio data that three-dimensionally reproduces the sound field of cheers heard from each spectator seat.
- Cheers selectively include the cheers of one or more spectator AUs who have approved audio distribution among all spectator AUs who have purchased tickets.
- the processor PR removes inappropriate remarks included in the cheers.
- the processor PR issues a warning to the speaker who made the inappropriate remark.
- Cheers are past cheers that do not contain inappropriate remarks, similar to the cheers captured live.
- the processor PR reproduces the sound field based on the acoustic characteristics of the venue CV, the positions of the performers PM, and the positions of the purchased seats ST.
- the processor PR independently adjusts the volume of each sound source included in the sound field based on user input information.
- An information processing device having a processor that reproduces a sound field generated in a seat purchased by a ticket purchaser.
- the processor calculates the positional relationship between the purchased seat and the sound source for each sound source that generates the sound field, and based on the positional relationship, generates audio data that stereoscopically reproduces the sound field generated by the sound source. generate, The information processing apparatus according to (1) above.
- the sound field includes a sound field of audio heard from a stage; The information processing apparatus according to (1) or (2) above.
- the processor generates audio data that three-dimensionally reproduces the sound field of the audio heard from the stage based on the positional relationship between the purchased seat and the stage.
- the information processing device according to (3) above.
- the sound field includes a sound field of a conversation heard from a friend's seat, The information processing apparatus according to any one of (1) to (4) above.
- the processor generates audio data that three-dimensionally reproduces the sound field of the conversation heard from the friend's seat, based on the positional relationship between the purchased seat and the friend's seat.
- the sound field includes a cheering sound field;
- the processor generates audio data stereoscopically reproducing a sound field of cheers heard from each spectator seat based on the positional relationship between the purchased seat and each spectator seat.
- the cheers selectively include cheers of one or more spectators who have approved audio distribution among all the spectators who have purchased tickets.
- the information processing apparatus according to (7) or (8) above. The processor removes inappropriate remarks included in the cheers, The information processing apparatus according to any one of (7) to (9) above. (11) the processor warns the speaker who made the inappropriate remark; The information processing apparatus according to (10) above. (12) The cheers are past cheers that do not contain inappropriate remarks, similar to the cheers captured live. The information processing apparatus according to (7) above. (13) the processor reproduces the sound field based on the acoustic properties of the venue, the positions of the performers and the positions of the purchased seats; The information processing apparatus according to any one of (1) to (12) above.
- the processor independently adjusts the volume of each sound source included in the sound field based on user input information.
- the information processing apparatus according to any one of (1) to (13) above.
- a computer-implemented information processing method comprising reproducing a sound field occurring at a purchased seat of a ticket purchaser.
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Abstract
Description
[1.コンテンツ配信サービス]
[2.チケット購入]
[3.会場情報に基づく座席変更]
[4.チャットを用いた座席交換申請]
[5.チャットを用いた同時視聴申請]
[6.オンラインライブ視聴の体験例]
[7.仮想歓声システム]
[8.遠隔バーチャルライブシステム]
[9.ハードウェア構成例]
[10.効果]
図1は、コンテンツ配信サービスDSの一例を示す図である。
図2は、チケット購入手続きを説明する図である。
図3は、会場情報に基づく座席変更を説明する図である。
図4は、チャットを用いた座席交換申請の説明図である。
図5は、チャットを用いた同時視聴申請の説明図である。
図6および図7は、オンラインライブ視聴の体験例を説明する図である。
図8は、仮想歓声システムの一例を説明する図である。
図9は、遠隔バーチャルライブシステムの一例を説明する図である。
図10は、サーバSVのハードウェア構成例を示す図である。
サーバSVは、プロセッサPRを有する。プロセッサPRは、チケット購入者TPの購入座席STに生じる音場を再現する。例えば、プロセッサPRは、音場を生成する音源ごとに、購入座席STと音源との位置関係を算出する。プロセッサPRは、算出された位置関係に基づいて、音源によって生じる音場を立体的に再現する音声データを生成する。本開示の情報処理方法は、サーバSVの処理がコンピュータにより実行される。本開示のプログラムは、サーバSVの処理をコンピュータに実現させる。
なお、本技術は以下のような構成も採ることができる。
(1)
チケット購入者の購入座席に生じる音場を再現するプロセッサを有する情報処理装置。
(2)
前記プロセッサは、前記音場を生成する音源ごとに、前記購入座席と前記音源との位置関係を算出し、前記位置関係に基づいて、前記音源によって生じる音場を立体的に再現する音声データを生成する、
上記(1)に記載の情報処理装置。
(3)
前記音場は、ステージから聞こえる音声の音場を含む、
上記(1)または(2)に記載の情報処理装置。
(4)
前記プロセッサは、前記購入座席と前記ステージとの位置関係に基づいて、前記ステージから聞こえる音声の音場を立体的に再現する音声データを生成する、
上記(3)に記載の情報処理装置。
(5)
前記音場は、友人席から聞こえる会話の音場を含む、
上記(1)ないし(4)のいずれか1つに記載の情報処理装置。
(6)
前記プロセッサは、前記購入座席と前記友人席との位置関係に基づいて、前記友人席から聞こえる前記会話の音場を立体的に再現する音声データを生成する、
上記(5)に記載の情報処理装置。
(7)
前記音場は、歓声の音場を含む、
上記(1)ないし(6)のいずれか1つに記載の情報処理装置。
(8)
前記プロセッサは、前記購入座席と各観客席との位置関係に基づいて、各観客席から聞こえる歓声の音場を立体的に再現する音声データを生成する、
上記(7)に記載の情報処理装置。
(9)
前記歓声は、チケットを購入した全ての観客のうち音声配信を承認した1以上の観客の歓声を選択的に含む、
上記(7)または(8)に記載の情報処理装置。
(10)
前記プロセッサは、前記歓声に含まれる不適切発言を除去する、
上記(7)ないし(9)のいずれか1つに記載の情報処理装置。
(11)
前記プロセッサは、前記不適切発言を行った発言者に対して警告を行う、
上記(10)に記載の情報処理装置。
(12)
前記歓声は、ライブで取得される歓声に類似する、不適切発言を含まない過去の歓声である、
上記(7)に記載の情報処理装置。
(13)
前記プロセッサは、会場の音響特性、演者の位置および前記購入座席の位置に基づいて前記音場を再現する、
上記(1)ないし(12)のいずれか1つに記載の情報処理装置。
(14)
前記プロセッサは、ユーザ入力情報に基づいて、前記音場に含まれる個々の音源の音量を独立に調整する、
上記(1)ないし(13)のいずれか1つに記載の情報処理装置。
(15)
チケット購入者の購入座席に生じる音場を再現することを有する、コンピュータにより実行される情報処理方法。
(16)
チケット購入者の購入座席に生じる音場を再現することをコンピュータに実現させるプログラム。
CV 会場
PM 演者
PR プロセッサ
ST 購入座席
SV サーバ(情報処理装置)
TP チケット購入者
Claims (16)
- チケット購入者の購入座席に生じる音場を再現するプロセッサを有する情報処理装置。
- 前記プロセッサは、前記音場を生成する音源ごとに、前記購入座席と前記音源との位置関係を算出し、前記位置関係に基づいて、前記音源によって生じる音場を立体的に再現する音声データを生成する、
請求項1に記載の情報処理装置。 - 前記音場は、ステージから聞こえる音声の音場を含む、
請求項1に記載の情報処理装置。 - 前記プロセッサは、前記購入座席と前記ステージとの位置関係に基づいて、前記ステージから聞こえる音声の音場を立体的に再現する音声データを生成する、
請求項3に記載の情報処理装置。 - 前記音場は、友人席から聞こえる会話の音場を含む、
請求項1に記載の情報処理装置。 - 前記プロセッサは、前記購入座席と前記友人席との位置関係に基づいて、前記友人席から聞こえる前記会話の音場を立体的に再現する音声データを生成する、
請求項5に記載の情報処理装置。 - 前記音場は、歓声の音場を含む、
請求項1に記載の情報処理装置。 - 前記プロセッサは、前記購入座席と各観客席との位置関係に基づいて、各観客席から聞こえる歓声の音場を立体的に再現する音声データを生成する、
請求項7に記載の情報処理装置。 - 前記歓声は、チケットを購入した全ての観客のうち音声配信を承認した1以上の観客の歓声を選択的に含む、
請求項7に記載の情報処理装置。 - 前記プロセッサは、前記歓声に含まれる不適切発言を除去する、
請求項7に記載の情報処理装置。 - 前記プロセッサは、前記不適切発言を行った発言者に対して警告を行う、
請求項10に記載の情報処理装置。 - 前記歓声は、ライブで取得される歓声に類似する、不適切発言を含まない過去の歓声である、
請求項7に記載の情報処理装置。 - 前記プロセッサは、会場の音響特性、演者の位置および前記購入座席の位置に基づいて前記音場を再現する、
請求項1に記載の情報処理装置。 - 前記プロセッサは、ユーザ入力情報に基づいて、前記音場に含まれる個々の音源の音量を独立に調整する、
請求項1に記載の情報処理装置。 - チケット購入者の購入座席に生じる音場を再現することを有する、コンピュータにより実行される情報処理方法。
- チケット購入者の購入座席に生じる音場を再現することをコンピュータに実現させるプログラム。
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| JP2023545025A JPWO2023032266A1 (ja) | 2021-09-03 | 2022-03-03 | |
| EP22863856.5A EP4387277A4 (en) | 2021-09-03 | 2022-03-03 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM |
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| US8588432B1 (en) * | 2012-10-12 | 2013-11-19 | Jeffrey Franklin Simon | Apparatus and method for authorizing reproduction and controlling of program transmissions at locations distant from the program source |
| WO2016039156A1 (ja) | 2014-09-11 | 2016-03-17 | 株式会社ソニー・コンピュータエンタテインメント | 動画像送信装置、端末、動画像送信システム、制御方法、プログラム及び情報記憶媒体 |
| WO2018088319A1 (ja) | 2016-11-11 | 2018-05-17 | ソニーモバイルコミュニケーションズ株式会社 | 再生端末及び再生方法 |
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| US7684577B2 (en) * | 2001-05-28 | 2010-03-23 | Mitsubishi Denki Kabushiki Kaisha | Vehicle-mounted stereophonic sound field reproducer |
| JP5568915B2 (ja) * | 2009-07-29 | 2014-08-13 | ヤマハ株式会社 | 外部機器制御装置 |
| US10531220B2 (en) * | 2016-12-05 | 2020-01-07 | Magic Leap, Inc. | Distributed audio capturing techniques for virtual reality (VR), augmented reality (AR), and mixed reality (MR) systems |
| US10621784B2 (en) * | 2017-09-29 | 2020-04-14 | Sony Interactive Entertainment America Llc | Venue mapping for virtual reality spectating of live events |
| US10953322B2 (en) * | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
| US10687145B1 (en) * | 2019-07-10 | 2020-06-16 | Jeffery R. Campbell | Theater noise canceling headphones |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8588432B1 (en) * | 2012-10-12 | 2013-11-19 | Jeffrey Franklin Simon | Apparatus and method for authorizing reproduction and controlling of program transmissions at locations distant from the program source |
| WO2016039156A1 (ja) | 2014-09-11 | 2016-03-17 | 株式会社ソニー・コンピュータエンタテインメント | 動画像送信装置、端末、動画像送信システム、制御方法、プログラム及び情報記憶媒体 |
| WO2018088319A1 (ja) | 2016-11-11 | 2018-05-17 | ソニーモバイルコミュニケーションズ株式会社 | 再生端末及び再生方法 |
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| EP4387277A4 (en) | 2024-08-14 |
| US20240357303A1 (en) | 2024-10-24 |
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