WO2018176453A1 - 一种提示球赛转播的方法和数字电视 - Google Patents
一种提示球赛转播的方法和数字电视 Download PDFInfo
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- WO2018176453A1 WO2018176453A1 PCT/CN2017/079255 CN2017079255W WO2018176453A1 WO 2018176453 A1 WO2018176453 A1 WO 2018176453A1 CN 2017079255 W CN2017079255 W CN 2017079255W WO 2018176453 A1 WO2018176453 A1 WO 2018176453A1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/414—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
- H04N21/41407—Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44213—Monitoring of end-user related data
- H04N21/44222—Analytics of user selections, e.g. selection of programs or purchase activity
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
- H04N21/4334—Recording operations
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/436—Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
- H04N21/4363—Adapting the video stream to a specific local network, e.g. a Bluetooth® network
- H04N21/43637—Adapting the video stream to a specific local network, e.g. a Bluetooth® network involving a wireless protocol, e.g. Bluetooth, RF or wireless LAN [IEEE 802.11]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/442—Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
- H04N21/44213—Monitoring of end-user related data
- H04N21/44218—Detecting physical presence or behaviour of the user, e.g. using sensors to detect if the user is leaving the room or changes his face expression during a TV program
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/462—Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/462—Content or additional data management, e.g. creating a master electronic program guide from data received from the Internet and a Head-end, controlling the complexity of a video stream by scaling the resolution or bit-rate based on the client capabilities
- H04N21/4622—Retrieving content or additional data from different sources, e.g. from a broadcast channel and the Internet
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for program selection
- H04N21/4826—End-user interface for program selection using recommendation lists, e.g. of programs or channels sorted out according to their score
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/488—Data services, e.g. news ticker
- H04N21/4882—Data services, e.g. news ticker for displaying messages, e.g. warnings, reminders
Definitions
- the invention belongs to the field of household appliances, and in particular relates to a method for prompting a ball game to be broadcasted and a digital television.
- digital TV can record the team that the user is concerned about, because the network resources are already rich, the team can be the mainstream and non-mainstream teams of the five major league teams, NBA, NFL teams in Europe, and then the digital TV automatically timed to the Internet. Search in the port or TV program list, and produce the user's attention to the team program list, and promptly prompt the user by voice or information.
- the embodiment of the invention provides a method for prompting the ball game to be broadcasted.
- the purpose is to provide a method for actively searching for the player to watch the game in advance according to the broadcast time, in view of the fact that the current digital TV cannot actively prompt the user to pay attention to the defect of the team broadcast information.
- the present invention is implemented in such a manner that a method for prompting a ball game broadcast includes the following steps:
- the embodiment of the invention further provides a digital television, comprising:
- a recording unit for recording a user's attention team and an internet ball game search port, and recording a user's mobile phone Bluetooth information port;
- a search unit whose input end is connected to the output end of the record, and is used for periodically searching the broadcast program table and the broadcast time of the attention-playing team in the Internet to generate a ball game broadcast schedule;
- a judging unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the search unit, and is configured to determine whether the user is at home before the ball game is played 15 minutes according to the ball game broadcast schedule;
- the prompting unit has an input end connected to the output end of the determining unit, and is configured to send a ball game broadcast prompt to the user mobile phone.
- the invention can generate a game broadcast schedule by searching the game broadcast information of the player concerned by the broadcast program table and the Internet live broadcast resource network, and determine whether the user is at home before the game, so that the user can promptly push the prompt through the mobile phone Bluetooth information, and let the user Watch the team's game in time.
- FIG. 1 is a schematic flow chart of a method for prompting a ball game to be broadcasted according to an embodiment of the present invention
- FIG. 2 is a schematic structural diagram of a digital television according to an embodiment of the present invention.
- FIG. 1 is a schematic flowchart of a method for prompting a ball game broadcast according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
- step S101 the user's attention team and the internet ball game search port are recorded, and the user's mobile phone Bluetooth information port is recorded.
- the digital television is equipped with a Bluetooth module, and can connect the user's mobile phone, record the user's attention team and the Internet ball game search port, and the attention player can be the five major European leagues.
- the NBA and other teams in this example use the British team Arsenal as an example to record the Internet ball search port for Internet sports live portals such as LeTV Sports, PPTV and Live Broadcasting, and record the user's mobile phone Bluetooth information port as User A. Bluetooth port for mobile phones.
- step S102 the rebroadcast program schedule and the ball game broadcast time of the focused team in the Internet are periodically searched to generate a ball game broadcast schedule.
- the Arsenal-related game can be searched every morning at 0:00, and the broadcast schedule is formed according to the search result.
- the table contains Arsenal team and opponents, broadcast time, signal source.
- step S103 based on the game play schedule, it is determined whether the user is at home before the ball game is played 15 minutes.
- the game broadcast schedule before the game is played 15 minutes, it is judged whether it is at home by searching for the Bluetooth signal of the user A mobile phone.
- step S104 if the user is not at home, it remains as it is.
- the Bluetooth signal of the user A's mobile phone is not found, it means that it is not at home, and cannot watch the game, and it can be left as it is.
- step S105 if the user is at home, a ball game broadcast prompt is sent to the user's mobile phone.
- the user A if the user A is at home, the user will be sent a reminder to play the broadcast through the Bluetooth, and the prompt content is from the ball game broadcast schedule produced by the previous step.
- the invention can generate a game broadcast schedule by searching the game broadcast information of the player concerned by the broadcast program table and the Internet live broadcast resource network, and determine whether the user is at home before the game, so that the user can promptly push the prompt through the mobile phone Bluetooth information, and let the user Watch the team's game in time.
- FIG. 2 is a schematic structural diagram of a digital television according to an embodiment of the present invention, where the digital television includes:
- the recording unit 21 is configured to record the user's attention team and the Internet ball game search port, and record the user's mobile phone Bluetooth information port;
- a search unit 22 whose input end is connected to the output end of the record 21, for periodically searching the rebroadcast program table and the ball game broadcast time of the focused team in the Internet, and generating a ball game broadcast schedule;
- the determining unit 23 has an input end connected to the output end of the recording unit 21 and the output end of the searching unit 22, respectively, for determining whether the user is at home before the ball game is played 15 minutes according to the game play schedule;
- the prompting unit 24 has an input end connected to the output end of the determining unit 23 for sending a ball game broadcast prompt to the user's mobile phone.
- the working principle is as follows: the recording unit 21 records the user's attention team and the internet ball game search port, records the user's mobile phone Bluetooth information port; the search unit 22, the timed search broadcast program table and the broadcast time of the concerned team in the Internet And generating a ball game broadcast schedule; the determining unit 23 determines whether the user is at home before the ball game is played 15 minutes according to the ball game broadcast schedule; and the prompting unit 24 sends a ball game broadcast prompt to the user mobile phone.
- the invention can generate a game broadcast schedule by searching the game broadcast information of the player concerned by the broadcast program table and the Internet live broadcast resource network, and determine whether the user is at home before the game, so that the user can promptly push the prompt through the mobile phone Bluetooth information, and let the user Watch the team's game in time.
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- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Social Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Computer Networks & Wireless Communication (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
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Abstract
一种提示球赛转播的方法以及数字电视,方法包括:记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;若否,保持原样;若是,向用户手机发送球赛转播提示,其通过在转播节目表和互联网直播资源网搜索用户所关注球员的比赛转播信息,可以生成球赛转播时间表,并在求赛前判断用户是否在家,从而可以及时通过手机蓝牙信息推送提示,让用户及时观看球队的比赛。
Description
本发明属于家电领域,尤其是涉及一种提示球赛转播的方法以及数字电视。
随着多媒体科技的不断发展,数字电视已经逐步成为家庭必备的数字娱乐终端和多媒体信息终端,它在取代传统闭路电视信号模式的基础上,还能不断添加许多全新的业务应用,如3D、视频电话、WiFi无线、DLNA等。可以说,数字电视辅助电视机,提供了更智能、更具娱乐性和交互性的服务,使家庭电视向智能化和应用化发展。
目前数字电视连接上互联网以后,影视资源大大丰富,与以往选择电视台、被动看节目的方式相比,目前用户则通过数字电视连接互联网平台,即不仅可以通过既有的电视节目表,也可以通过互联网查找想要观看的节目,因此可以衍生出比较个性化、人性化的提示球赛转播的方式。
假如数字电视可以记录用户关注的球队,由于网络资源已较为丰富,因此该球队可以是欧洲五大联赛球队、NBA、NFL球队等主流、非主流球队,然后数字电视自动定时至互联网端口或者电视节目表中搜索,并生产用户关注球队节目表,定时通过语音或者信息等提示用户。
综上,针对于当前通过数字电视无法主动提示用户关注球队转播信息的缺陷,需要提供主动搜索、根据转播时间提前提示用户收看球赛的方法。
本发明实施例提供了一种提示球赛转播的方法,目的在于针对当前通过数字电视无法主动提示用户关注球队转播信息的缺陷,需要提供主动搜索、根据转播时间提前提示用户收看球赛的方法。
本发明是这样实现的:一种提示球赛转播的方法,包括以下步骤:
记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;
定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;
根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;
若否,保持原样;
若是,向用户手机发送球赛转播提示。
本发明实施例还提供了一种数字电视,包括:
记录单元,搜索单元,判断单元,提示单元,其中:
记录单元,用于记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;
搜索单元,其输入端与所述记录的输出端连接,用于定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;
判断单元,其输入端分别与所述记录单元的输出端以及所述搜索单元的输出端连接,用于根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;
提示单元,其输入端与所述判断单元的输出端连接,用于向用户手机发送球赛转播提示。
发明通过在转播节目表和互联网直播资源网搜索用户所关注球员的比赛转播信息,可以生成球赛转播时间表,并在求赛前判断用户是否在家,从而可以及时通过手机蓝牙信息推送提示,让用户及时观看球队的比赛。
图1是本发明实施例提供的一种提示球赛转播的方法的流程示意图;
图2是本发明实施例提供的数字电视的结构示意图。
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是发明实施例提供的一种提示球赛转播的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口。
在本实施例中,以用户A家里的数字电视为例,该数字电视配备蓝牙模块,可以连接用户的手机,记录用户的关注球队以及互联网球赛搜索端口,所述关注球员可以是欧洲五大联赛、NBA等任何球队,本实施例中以英国球队阿森纳为例,记录互联网球赛搜索端口为乐视体育、PPTV和直播吧等互联网体育直播门户,记录用户的手机蓝牙信息端口为用户A的手机蓝牙端口。
在步骤S102中,定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表。
根据上一步骤中记录的球队阿森纳和互联网球赛搜索端口,以及数字电视运营商提供的电视节目表,每天凌晨零点搜索阿森纳相关比赛即可,根据搜索结果形成转播时间表,该表包含阿森纳球队及对手、转播时间、信号来源。
在步骤S103中,根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家。
根据所述球赛转播时间表,在球赛播放15分钟前,通过搜索用户A手机蓝牙信号为依据判断其是否在家。
在步骤S104中,若用户不在家,保持原样。
如果没有搜索到用户A的手机蓝牙信号,说明其不在家,无法观看球赛,保持原样即可。
在步骤S105中,若用户在家,向用户手机发送球赛转播提示。
本步骤中,如果用户A在家,则通过蓝牙向用户发送将播放转播提示,提示内容来自前面步骤生产的球赛转播时间表。
发明通过在转播节目表和互联网直播资源网搜索用户所关注球员的比赛转播信息,可以生成球赛转播时间表,并在求赛前判断用户是否在家,从而可以及时通过手机蓝牙信息推送提示,让用户及时观看球队的比赛。
图2是本发明实施例提供的一种数字电视的结构示意图,该数字电视包括:
记录单元21,搜索单元22,判断单元23,提示单元24,其中:
记录单元21,用于记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;
搜索单元22,其输入端与所述记录21的输出端连接,用于定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;
判断单元23,其输入端分别与所述记录单元21的输出端以及所述搜索单元22的输出端连接,用于根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;
提示单元24,其输入端与所述判断单元23的输出端连接,用于向用户手机发送球赛转播提示。
其工作原理是:记录单元21,记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;搜索单元22,定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;判断单元23,根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;提示单元24,向用户手机发送球赛转播提示。
发明通过在转播节目表和互联网直播资源网搜索用户所关注球员的比赛转播信息,可以生成球赛转播时间表,并在求赛前判断用户是否在家,从而可以及时通过手机蓝牙信息推送提示,让用户及时观看球队的比赛。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。
Claims (2)
- 一种提示球赛转播的方法,其特征在于,所述方法包括如下步骤:记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;若否,保持原样;若是,向用户手机发送球赛转播提示。
- 一种数字电视,其特征在于,所述数字电视包括:记录单元,搜索单元,判断单元,提示单元,其中:记录单元,用于记录用户的关注球队以及互联网球赛搜索端口,记录用户的手机蓝牙信息端口;搜索单元,其输入端与所述记录的输出端连接,用于定时搜索转播节目表和互联网中所述关注球队的球赛转播时间,生成球赛转播时间表;判断单元,其输入端分别与所述记录单元的输出端以及所述搜索单元的输出端连接,用于根据所述球赛转播时间表,在球赛播放15分钟前,判断用户是否在家;提示单元,其输入端与所述判断单元的输出端连接,用于向用户手机发送球赛转播提示。
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| PCT/CN2017/079255 WO2018176453A1 (zh) | 2017-04-01 | 2017-04-01 | 一种提示球赛转播的方法和数字电视 |
| CN201780000648.0A CN107223336A (zh) | 2017-04-01 | 2017-04-01 | 一种提示球赛转播的方法和数字电视 |
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Citations (3)
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|---|---|---|---|---|
| US5410326A (en) * | 1992-12-04 | 1995-04-25 | Goldstein; Steven W. | Programmable remote control device for interacting with a plurality of remotely controlled devices |
| CN101197965A (zh) * | 2006-12-06 | 2008-06-11 | 联想移动通信科技有限公司 | 一种移动终端及在其上提醒收看电视节目的方法 |
| CN105554531A (zh) * | 2015-12-16 | 2016-05-04 | 江苏惠通集团有限责任公司 | 媒体内容推送方法及系统 |
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| US20040268403A1 (en) * | 2003-06-26 | 2004-12-30 | Microsoft Corporation | Context-sensitive television tags |
| CN101179685A (zh) * | 2006-11-08 | 2008-05-14 | 中兴通讯股份有限公司 | 一种移动终端上多媒体广播节目的提醒方法 |
| CN101707690A (zh) * | 2009-09-03 | 2010-05-12 | 中兴通讯股份有限公司 | Iptv系统中直播提醒的方法、装置及epg服务器 |
| CN102111675A (zh) * | 2010-12-24 | 2011-06-29 | 东莞宇龙通信科技有限公司 | 节目协同设置方法、节目协同设置系统及终端 |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5410326A (en) * | 1992-12-04 | 1995-04-25 | Goldstein; Steven W. | Programmable remote control device for interacting with a plurality of remotely controlled devices |
| CN101197965A (zh) * | 2006-12-06 | 2008-06-11 | 联想移动通信科技有限公司 | 一种移动终端及在其上提醒收看电视节目的方法 |
| CN105554531A (zh) * | 2015-12-16 | 2016-05-04 | 江苏惠通集团有限责任公司 | 媒体内容推送方法及系统 |
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