WO2018173149A1 - Dispositif et programme de jeu - Google Patents
Dispositif et programme de jeu Download PDFInfo
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- WO2018173149A1 WO2018173149A1 PCT/JP2017/011436 JP2017011436W WO2018173149A1 WO 2018173149 A1 WO2018173149 A1 WO 2018173149A1 JP 2017011436 W JP2017011436 W JP 2017011436W WO 2018173149 A1 WO2018173149 A1 WO 2018173149A1
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- game
- progress
- player
- dice
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- the present invention relates to a game device and a program.
- CRAPS is a dice game in which two dice are thrown and a bet is made in anticipation of the outcome.
- game participants players
- a bet is made in anticipation of the outcome.
- game participants players
- One of the reasons why game participants (players) can participate in the game by throwing dice is one of the popular reasons. ing.
- the player expects the sum of the two dice rolls. As shown in FIG. 9, there are various combinations of the total outcomes. During the game, the dice are repeatedly rolled until a total of “7” is reached, and when the total of “7” is reached, the game is won and lost, and one game (hereinafter also referred to as “round”) ends. The player wins if the total of the outcomes he / she aims at comes before “7”, and loses when “7” comes out first.
- the player bets chips at an arbitrary place on the table according to the expectation.
- the first player (shooter) throws two dice and starts the game. If the total of the two dice on the first throw (come-out roll) is “7” and “11”, the shooter wins (natural) at that point, and “2”, “3”, “ If it is "12”, the shooter loses (craps) at that time and the round ends.
- the numbers are set as the point number, and the process proceeds to the second throw. For example, if the total of the outcomes is “6”, “6” becomes the point number and proceeds to the second throw.
- the shooter keeps rolling the dice with the 2nd throw, the 3rd throw, the 4th throw ... until the point number or "7" comes out, and if the point number comes out before "7", the shooter wins, the point number If “7” appears before the shooter comes out, the shooter loses.
- craps is a very popular game because it is a very simple basic rule to bet on whether a shooter wins or loses, but because it is simple, each player has a low payout rate There were many, and the device which raised the interest property of a game was calculated
- Patent Document 1 when a jackpot (big hit) setting is added to a craps game and a predetermined condition is satisfied, a jackpot is generated, and a high payout is given to the player.
- the content of improving the interest of the game by giving is disclosed.
- Patent Document 1 is based on a condition that the probability of occurrence of a jackpot is extremely low (for example, “7”). Since the other numbers “2-6” and “8-12” were all available before the game was released, it was not enough to attract the player's interest, and the game's interest could be sufficiently enhanced. There was no problem.
- the present invention has been made in view of the above, and an object of the present invention is to provide an unprecedented new craps game sufficient to attract the interest of a player.
- a game apparatus includes a first progress control unit that controls the progress of a main game of craps that determines a game outcome of a player according to a combination of two dice rolls, and a craps side bet game.
- a second progress control unit for controlling the progress of the number of times, the second progress control unit determines how many numbers different from the specific number are obtained before the specific number is obtained as the sum of the two dice rolls.
- a counting unit that counts and a determination unit that gives a player a privilege according to the count value based on the count value by the count unit.
- a program includes a first progress control function for controlling a progress of a main game of a crap that determines whether a player wins or loses a game according to a combination of two dice rolls; According to the progress of the game, a second progress control function for controlling the progress of the craps side bet game is realized, and the second progress control function is used until a specific number is obtained as a sum of the outcomes of the two dice. And a counting function that counts how many numbers different from the specific number appear, and a determination function that gives a player a privilege according to the count value based on the count value by the count function.
- FIG. 1 is an external perspective view of a game device according to an embodiment.
- a game device 100 illustrated in FIG. 1 is a stand-alone game device installed in a casino, an amusement facility, or the like. In the present embodiment, it is assumed that a player plays craps using the game apparatus 100.
- the game device 100 includes a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106 in appearance.
- the speaker 101 is sound output means for outputting voice guidance, sound effects, etc. of the game.
- the display device 102 is a display unit that displays an image (for example, a still image, a moving image, or a video) for expressing or producing a game.
- the operation input device 103 includes a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons.
- the operation input device 103 is not limited to such a configuration, and may be any configuration as long as the player can input an instruction, such as a touch panel or an operation stick.
- the card reader 104 is a card reader that reads information from cards owned by the player.
- the bill insertion device 105 is a device that reads inserted bills and tickets.
- the ticket payout device 106 is ticket output means for paying out a card to the player.
- the card read by the card reader 104 is a medium in which player game information is stored. For example, points acquired according to the game situation of the player can be additionally stored in the card. The player can obtain various services according to the information stored in the card, but the stored content of the card does not affect the game result.
- the game apparatus 100 includes a computing device as a control device that controls the game apparatus 100 in an integrated manner.
- the computing device 200 includes a control unit 201, a storage device 204, an audio processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. 208.
- the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
- the CPU 202 executes a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like, thereby controlling processing and operations of other hardware configurations.
- a predetermined software program for example, a game software program
- FIG. 2 only shows a main configuration included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing apparatus.
- the storage device 204 is composed of a hard disk or the like. Data is read from and written to the storage device 204 by the control unit 201. That is, data such as a software program necessary for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written.
- the sound processing unit 205 performs various sound processes under the control of the control unit 201.
- the image processing unit 206 performs various graphics processing under the control of the control unit 201.
- the communication unit 207 is an interface that enables communication with a server and other game devices.
- the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the card reading device 104, the bill insertion device 105, and the ticket dispensing device 106.
- the craps in this embodiment include a main game and a side bet game.
- the “main game” is a crap similar to the conventional one in which the total of the dice of two dice is predicted and a bet is placed in the betting area according to the prediction.
- the “side bet game” is an unprecedented craps bonus game for betting in anticipation of the occurrence of a jackpot, which is one of the features of this embodiment.
- the details will be described later, but the fact that the game characteristic peculiar to craps that the player could't decide the victory or defeat is often not decided only by throwing two dice once (that is, only by the first throw) It is a side betting game.
- the “jackpot” in the present embodiment represents a chance to obtain a high payout (high payout) that cannot be obtained in the main game. Participation in "JP Challenge Game”) is allowed.
- the “bet period” shown in FIG. 3 is a period for participating in the main game and / or the side bet game (in other words, betting on a predetermined bet area), which is given before throwing two dice. It is a period.
- a player who participates in craps sits on the game apparatus 100 and first, (1) whether to participate in both the main game and the side bet game or (2) whether to participate in either the main game or the side bet game. decide.
- the player operates the operation input device 103 of the game device 100 to thereby display the main game display area and the side bet game displayed on the display device 102. Bets chips according to the bet amount in each of the display areas.
- FIG. 4 shows a display area for a main game (hereinafter also referred to as “main game display area”) Ba1 and a display area for a side bet game (hereinafter referred to as “side bet game display area”) displayed at the bottom of the display device 102. It is also referred to as “.”
- FIG. In the main game display area Ba1, like the conventional craps, “PASS LINE”, “COME”, “DON'T PASS”, “DON'T COME”, etc.
- the bet position is set.
- the player bets chips according to the bet amount at a predetermined bet position in the main game display area Ba1 by touching the chip button Bc of each chip.
- the side bet game display area Ba2 is a display area unique to the present embodiment newly provided for the side bet game, and includes a side bet position Ps, a side bet display lamp La, and a jackpot / status display area Bmc. It is out.
- the side bet position Ps is a bet position for participating in the side bet game.
- the side bet display lamp La allows the player or the like to visually recognize the progress of the side bet game by turning on / off the lamp.
- the jackpot status display area Bmc is an area that displays whether the jackpot can be activated or not and the number of challenges of the JP challenge game in association with each other.
- Game progress period The “game progress period” shown in FIG. 3 is a period during which the main game and the side bet game are advanced. In the main game and the side bet game, two dice are thrown, and the game progresses simultaneously.
- (A) Main game The game progress of the main game is the same as that of the conventional craps. In other words, if the combination of the two dice rolls matches the player's betting position, the player wins. In this case, the control unit (first progress control unit) 201 pays out chips and the like based on the payout set for each bet position. On the other hand, if the combination of the two dice rolls does not match the player's betting position, the player is “losing”. In this case, the control unit 201 confiscates chips and the like bet on each bet position. When winning or losing is decided in this way, the main game ends.
- (B) Side bet game The game progress of the side bet game is unique to this embodiment.
- the next bonus stage i.e., how many numbers can be accumulated
- the "7" sum of the two dice rolls
- the number of numbers accumulated until “7” appears is referred to as “collect number” for convenience.
- the control unit (second progress control unit) 201 changes “4” ⁇ “8”.
- the corresponding side bet display lamps La are turned on in the order of "" (see FIG. 4).
- the control unit 201 blinks and displays the skull mark Md (see FIG. 4) superimposed on the number “7”, thereby ending the side bet game. Is visually recognized by the player. In this case, the number of collects is “2”, and the jackpot is not activated.
- the control unit 201 turns on the line “2-” in the jackpot status display area Bmc in order to inform the player that the number of corrections and the jackpot is not activated.
- the control unit 201 changes “4” ⁇
- the corresponding side bet display lamps La are lit in the order of “8” ⁇ “10” ⁇ “2” ⁇ “6” ⁇ “9” ⁇ “12” ⁇ “11” ⁇ “7”.
- the jackpot is activated.
- the control unit 201 turns on the line “8 2 Challenge” in the jackpot status display area Bmc in order to inform the player that the number of collects and the jackpot has been activated, and further the number of challenges of the JP challenge game.
- the “JP challenge game” in the present embodiment is a game in which three dice are thrown and winning or losing is determined according to the combination of the outcomes, and the following four winning combinations are set.
- ⁇ Winner in JP Challenge Game (from top to bottom) ⁇ First winning role: 1st round (“1 ⁇ 1 ⁇ 1”) ⁇ 2nd winning role ... Other double eyes (“2 ⁇ 2 ⁇ 2” etc.) ⁇ Third winning role ... Straight (“1, 2, 3", etc.) ⁇ The fourth winning combination ... Pair ("1, 1, 3", etc.)
- FIG. 5 is a diagram illustrating a game screen G displayed on the upper part of the display device 102.
- display areas B1 to B4 that display the combinations of the first to fourth winning combinations and the payouts in association with each other are provided on the upper portion of the display device 102.
- the control unit 201 advances the game with the first throw and the second throw using three dice.
- the game is “losing”, while any of the roles (for example, “other Zoro eyes” (second winning combination)) If established, it will be “winning”, and the player will be awarded a large payout set for this winning combination.
- FIG. 5 is a diagram illustrating a game screen G displayed on the upper part of the display device 102.
- display areas B1 to B4 that display the combinations of the first to fourth winning combinations and the payouts in association with each other are provided on the upper portion of the display device 102.
- the side bet game may continue without the side bet game being ended even if the main game is ended. For example, if “6” comes out in the first throw, “6” is set as the point number in the main game. When the point number “6” comes out in the second throw, the player “wins” and the main game ends. On the other hand, in the side bet game, even if the same number “6” appears in the first and second throws, the game continues until “7” appears. In this case, for example, the control unit 201 automatically throws two dice and continues the side bet game until “7” appears. Instead of the control unit 201 automatically throwing two dice, the player presses the die roll button Bd shown in FIG.
- FIG. 6 is a block diagram showing a functional configuration of the game apparatus 100 according to the present embodiment.
- the game apparatus 100 mainly includes a database 410, a progress control unit 420, and a display control unit 430 as functional configurations.
- the control unit 201 develops a game software program stored in a storage unit such as the storage device 204 in the memory 203 and executes the program (software) included in the game device 100. Realized by cooperation with hardware.
- the game apparatus 100 has other functions that a general game apparatus has in addition to the functions shown in FIG. 6, but description thereof is omitted here for convenience.
- the database 410 stores various information such as information necessary for processing executed in the game apparatus 100 and information generated by the processing.
- the database 410 includes, for example, a control software program for controlling the progress of the craps game, image (for example, still images and moving images) and sound data for expressing or producing the game, and the game in progress. Data related to the state (including parameters) is stored.
- the progress control unit 420 executes processing for controlling the progress of the main game of craps and the side bet game in accordance with the operation of the game apparatus 100 by the player and the control software program stored in the database 410.
- the display control unit 430 controls the display device 102 to display images such as still images and moving images for expressing or producing a game.
- the display control is performed according to instructions from the progress control unit 420 and the player.
- step S11 the progress control unit 420 executes an initial process for starting a craps game.
- the initial processing includes setting of two dice used for the game to be started, setting of various other parameters, display of the game start screen on the display device 102, and the like.
- the progress control unit 420 selects two dice to be used for the game to be started.
- the progress control unit 420 executes a bet process in response to a bet operation by the player.
- the progress control unit 420 may bet information on the main game (the presence / absence of a bet, a bet position, a bet amount, etc .; hereinafter, also referred to as “main bet information”) or a side bet game in response to a player's betting operation.
- Bet information (such as the presence / absence of a bet and the bet amount; hereinafter also referred to as “side bet information”) is stored in the database 410, and the display control unit 430 is controlled to display an image corresponding to the bet operation on the display device 102. To do.
- step S13 the progress control unit 420 executes a game progress process after the betting period ends.
- the progress control unit (first progress control unit, second progress control unit) 420 controls the main game and the side bet game to proceed simultaneously.
- the game progress of the main game of craps that is, general craps
- the description thereof will be omitted, and the game progress of the characteristic side bet game in this embodiment will be described in detail below.
- FIG. 8 is a flowchart showing a game process flow of the side bet game executed by the progress control unit 420.
- the progress control unit 420 throws two dice (step S100), and grasps the total number of the first throw. Then, the progress control unit 420 determines whether or not the first throw (total of the outcomes) is “7” (step S110). For example, when the progress control unit 420 determines that the first throw is “3” and is not “7” (step S110; NO), the total of the dice that have been thrown is the number that has already appeared (the dice) It is determined whether or not (step S115).
- the progress control unit 420 refers to the memory 203, sends an instruction to the display control unit 430 to turn on the side bet display lamp La corresponding to the appearing number (for example, “3”), and then sends the next throw. Is started (step S130), and it is determined again whether or not "7" is output (step S110). The progress control unit 420 proceeds from step S110 to step S115, and confirms that the same number (for example, “3”) has come out in the second throw following the first throw, the roll of the dice just thrown. The total is determined to be a number that has already appeared (step S115; YES), and the process proceeds to step S130 without incrementing the count value m and starts the next throw.
- step S115 and the like are provided is that when the sum of the dice rolls is a number that has already appeared, it is not counted as the number of corrections.
- the progress control unit 420 repeatedly executes a series of processes of Step S110 ⁇ Step S115 ⁇ (Sometimes Step 120 ⁇ Step S125) ⁇ Step S130 ⁇ Step S110 until “7” appears.
- the progress control unit (counting unit) 420 determines that “7” is output during the execution of a series of processes, it refers to the count value m at that time, and whether the count value m is 7 or more. It is determined whether or not, that is, whether or not the number of collected numbers (collect number) until “7” appears is “7” or more (step S140).
- the progress control unit (determination unit) 420 determines that the number of collects is “2” and is not greater than “7” (step S140; NO)
- the progress control unit (determination unit) 420 notifies the player that the jackpot is not activated along with the number of collects. Then, an instruction to light the line “2-” in the jackpot status display area Bmc (see FIG. 4) is sent to the display control unit 430, and the process is terminated.
- the progress control unit (determination unit, bonus game progress unit) 420 determines that the number of collects is “8” and is “7” or more (step S140; YES), the jackpot is displayed together with the number of collects.
- an instruction to light the “8 2 Challenge” line in the jackpot status display area Bmc is sent to the display control unit 430.
- the progression control unit (bonus game progression unit) 420 grasps the number of challenges of the JP challenge game (step S150)
- the progression control unit (bonus game progression unit) 420 starts the JP challenge game (step S160).
- the JP challenge game is a game in which three dice are thrown and the winning or losing is determined according to the combination of the dice, and the first winning combination to the fourth winning combination are set as the winning combination.
- the progression control unit (bonus game progression unit) 420 determines whether or not any winning combination is established within the number of challenges given to the player (step S170). For example, when the number of challenges given to the player is “2”, the progress control unit 420 determines whether a winning combination has been established in the two JP challenge games. If the progress control unit 420 determines that no winning combination has been established within the number of challenges (step S170; NO), the player determines “losing” and ends the process. In this case, the progress control unit 420 may prompt the user to participate in the next game, for example, by displaying a message such as “NEXT CHALLENGE” on the display device 102.
- the progress control unit 420 determines that any winning combination has been established within the number of challenges (step S170; YES), it grasps the contents of the established winning combination (step S180). Then, the progress control unit 420 acquires from the database 410 a high payout set for the established winning combination, gives it to the player (step S190), and ends the process. As described above, in the present embodiment, the highest payout is set for the first winning combination, and the payout set in the order of the second winning combination, the third winning combination, and the fourth winning combination is low.
- the highest payout is awarded due to the establishment of the first winning combination, while one pair (“1.1,3”) ”, Etc.), the lowest payout is awarded due to the establishment of the fourth winning combination.
- the outcome of two dice are aligned with “1 ⁇ 1”
- the outcome of the third (ie, last) dice will be “1” or the other number “2”. Since “6” determines whether the highest payout or the lowest payout is obtained, the player watches over the dice and confirms the dice roll.
- the payout of each winning combination (first winning combination to fourth winning combination) of the JP challenge game may be a fixed value, but may be arbitrarily set / changed by a game operator or the like.
- the payout the number of chips to be paid out may be set, but instead of this, a payout rate may be set, and which method is adopted is arbitrary.
- the type of each winning combination is not limited to four, but may be one or more.
- the participation condition for the JP challenge game is that the number of collects is 7 or more, but what conditions are set is arbitrary. For example, by setting the participation condition in the JP challenge game loosely (for example, setting the number of collects to 3 or more, etc.) and making it easier to participate in the JP challenge game, the interest of the game may be further enhanced. Also, the number of challenges of the JP challenge game can be arbitrarily set / changed by the game operator.
- a game using three dice is exemplified as the JP challenge game, but the present invention is not limited to this.
- Various games such as card games and roulette games can be adopted.
- a predetermined payout (privilege) may be given to the player on condition that the number of collects (for example, the number of collects; “4” or more) is reached.
- the privilege granted to the player is not limited to a dividend, and may be, for example, a service such as a popular game device or television, or an accommodation service of a well-known hotel, and what privilege is granted is arbitrary. Can be set and changed.
- unit does not simply mean a physical configuration, but includes a case where the function of the “unit” is realized by software. Further, even if the functions of one “unit” or device are realized by two or more physical configurations or devices, the functions of two or more “units” or devices are realized by one physical means or device. May be.
- the program for realizing the present embodiment described above may be stored in a recording medium. If this recording medium is used, the above-mentioned program can be installed in the computer.
- the recording medium storing the program may be a non-transitory recording medium.
- the non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.
- DESCRIPTION OF SYMBOLS 100 ... Game device, 101 ... Speaker, 102 ... Display device, 103 ... Operation input device, 104 ... Card reader, 105 ... Banknote insertion device, 106 ... Ticket payout device, 201 ... Control part, 202 ... CPU, 203 ... Memory 204: Storage device, 205: Audio processing unit, 206: Image processing unit, 207 ... Communication unit, 208 ... Peripheral device interface, 410 ... Database, 420 ... Progress control unit, 430 ... Lottery unit
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Abstract
L'invention concerne un dispositif de jeu comprenant : une première unité de commande de progression qui commande la progression d'un jeu de craps principal dans lequel il est déterminé si un joueur gagne ou perd le jeu en fonction de la combinaison de résultats de deux dés ; et une deuxième unité de commande de progression qui commande la progression d'un jeu de craps à pari annexe. La deuxième unité de commande de progression comprend : une unité de comptage qui compte combien de points autres que 7 sont lancés jusqu'à ce que 7 soit lancé sous la forme d'une somme des deux dés ; et une unité de détermination qui, en fonction d'une valeur comptée de l'unité de comptage, fournit un bonus correspondant à la valeur comptée.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2017/011436 WO2018173149A1 (fr) | 2017-03-22 | 2017-03-22 | Dispositif et programme de jeu |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2017/011436 WO2018173149A1 (fr) | 2017-03-22 | 2017-03-22 | Dispositif et programme de jeu |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2018173149A1 true WO2018173149A1 (fr) | 2018-09-27 |
Family
ID=63586313
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2017/011436 Ceased WO2018173149A1 (fr) | 2017-03-22 | 2017-03-22 | Dispositif et programme de jeu |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2018173149A1 (fr) |
Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5487547A (en) * | 1994-09-13 | 1996-01-30 | Hobert; Marcus V. | Craps layout arrangement having jackpot area |
| US5785596A (en) * | 1994-09-13 | 1998-07-28 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and mechanically generated randomized jackpot sequences |
| US5829749A (en) * | 1994-09-13 | 1998-11-03 | Hobert; Marcus V. | Method of playing a craps game with a jackpot wager |
| US20040173966A1 (en) * | 2002-02-28 | 2004-09-09 | Stasi Perry B. | Craps game improvement |
| US20080099991A1 (en) * | 2006-11-01 | 2008-05-01 | Shuffle Master, Inc. | Method of providing a running side bet wager on craps |
| JP2009165809A (ja) * | 2008-01-14 | 2009-07-30 | Aruze Corp | 1度のベット操作で通常配当と特別配当とを受け付け可能な遊技機およびその遊技方法 |
| JP2009195693A (ja) * | 2008-02-25 | 2009-09-03 | Aruze Gaming America Inc | サイドbet可能なゲーム装置及びそのコントロール方法 |
| JP2010522574A (ja) * | 2006-08-24 | 2010-07-08 | シーエフピーエイチ, エル.エル.シー. | マルチ−ディスプレイコンピュータ端末システム |
| US20120286473A1 (en) * | 2011-05-11 | 2012-11-15 | Ban Nguyen | System and Method for Playing Craps with Associated Wagering Game |
| US20130225254A1 (en) * | 2012-02-28 | 2013-08-29 | Joze Pececnik | Multiple number side bet in dice game |
-
2017
- 2017-03-22 WO PCT/JP2017/011436 patent/WO2018173149A1/fr not_active Ceased
Patent Citations (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5487547A (en) * | 1994-09-13 | 1996-01-30 | Hobert; Marcus V. | Craps layout arrangement having jackpot area |
| US5785596A (en) * | 1994-09-13 | 1998-07-28 | Hobert; Marcus V. | Craps layout arrangement with jackpot wagering area and mechanically generated randomized jackpot sequences |
| US5829749A (en) * | 1994-09-13 | 1998-11-03 | Hobert; Marcus V. | Method of playing a craps game with a jackpot wager |
| US20040173966A1 (en) * | 2002-02-28 | 2004-09-09 | Stasi Perry B. | Craps game improvement |
| JP2010522574A (ja) * | 2006-08-24 | 2010-07-08 | シーエフピーエイチ, エル.エル.シー. | マルチ−ディスプレイコンピュータ端末システム |
| US20080099991A1 (en) * | 2006-11-01 | 2008-05-01 | Shuffle Master, Inc. | Method of providing a running side bet wager on craps |
| JP2009165809A (ja) * | 2008-01-14 | 2009-07-30 | Aruze Corp | 1度のベット操作で通常配当と特別配当とを受け付け可能な遊技機およびその遊技方法 |
| JP2009195693A (ja) * | 2008-02-25 | 2009-09-03 | Aruze Gaming America Inc | サイドbet可能なゲーム装置及びそのコントロール方法 |
| US20120286473A1 (en) * | 2011-05-11 | 2012-11-15 | Ban Nguyen | System and Method for Playing Craps with Associated Wagering Game |
| US20130225254A1 (en) * | 2012-02-28 | 2013-08-29 | Joze Pececnik | Multiple number side bet in dice game |
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