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WO2018093083A1 - Appareil et procédé pour fournir un service de communauté en ligne correspondant à un groupe d'utilisateurs de jeu - Google Patents

Appareil et procédé pour fournir un service de communauté en ligne correspondant à un groupe d'utilisateurs de jeu Download PDF

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Publication number
WO2018093083A1
WO2018093083A1 PCT/KR2017/012481 KR2017012481W WO2018093083A1 WO 2018093083 A1 WO2018093083 A1 WO 2018093083A1 KR 2017012481 W KR2017012481 W KR 2017012481W WO 2018093083 A1 WO2018093083 A1 WO 2018093083A1
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WIPO (PCT)
Prior art keywords
community
game
guild
user
interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2017/012481
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English (en)
Korean (ko)
Inventor
정제윤
조준영
김정환
조윤빈
이종하
민준
김영진
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Netmarble Corp
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Netmarble Games Corp
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Publication date
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Publication of WO2018093083A1 publication Critical patent/WO2018093083A1/fr
Anticipated expiration legal-status Critical
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/40Business processes related to the transportation industry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • G06Q10/40
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Definitions

  • It relates to the provision of online community services, and more particularly to services that reflect the events and information of game user groups in the online community.
  • An online community service is a service that provides online space for netizens to produce and share information.
  • the use of community services that share game information and opinions among game users is also common.
  • guilds vs. guilds are gaining popularity, and information exchanges and opinion sharing among guild members are taking place in the online community. .
  • Korean Patent No. 10-1628350 (announcement date June 9, 2016) proposes an in-game messenger providing service.
  • the present invention relates to a text reflected through a messenger program reflected in an in-game chat.
  • Korean Patent Laid-Open Publication No. 10-2013-0115020 (published 21 October 2013) prepares a plurality of online communities graded according to a user's game level, and recommends a community suitable for a specific user. Invention.
  • the online community server receives an event in which a user group, an exemplary but not limited guild, is created in an imgame interface of a mobile game through a software development kit (SDK).
  • SDK software development kit
  • the online community server then automatically creates a community corresponding to the game user group. For example, when a user creates a user group such as a guild in an in-game interface, a community of the guild is automatically created at the same time.
  • a graphical user interface (GUI) that allows access to the community, such as the 'community' button, is activated in the in-game interface.
  • GUI graphical user interface
  • the URL of the generated online community is called through the SDK so that the server can provide access to the community.
  • the SNS account login function may include 'login with Facebook', 'login with KakaoTalk', 'login with Google Account', 'login with Naver ID', and the like. Can be.
  • the online community server when any first user joins the user group (guild) on the in-game side, automatically joins the first user to the community without joining a separate online community. And update the community subscriber database. Therefore, in the in-game interface, the user only joins the guild, and automatically joins the guild's community.
  • the method when the first event of a predetermined type associated with the game user group occurs in the online game, the method may be configured to notify the community corresponding to the game user group.
  • the method may further include performing a reflecting first process.
  • examples of the 'first event of a predetermined type' described above are various.
  • such a first event may involve a new guild member joining a guild, a portion of the guild member leaving the guild, a guild war (group game or joint mission), the start or end of a guild, It may include various things such as statistics (history, odds, etc.), anniversaries, and changing user information of each guild member.
  • the user information change may include at least one of a level change, a profile change, a nickname change, a character change, and a change in item possession in the user game.
  • the online community server performs a first process that reflects the first event, which includes various embodiments. For example, in response to the change of the user information, changing the information of the corresponding user in the community may be included in the first process. For example, when the user nickname of the guild member in the in-game is changed or the user level is increased, the first process may include changing the nickname of the user and raising the level in the online community.
  • embodiments may be selectively reflected according to community policies or user settings, rather than being unconditionally reflected.
  • the first processing may include automatically posting a post within the community.
  • the first event may include a start of a group game associated with the game user group, an end of the group game, a result of the group game, a start of mission performance, a end of mission performance, and a change of statistics associated with the game. It may include at least one of.
  • the online community server then automatically creates a post for this event and posts it within the community.
  • Such postings may include, but are not limited to, posting posts in the community's timeline. It is possible to simply post a predetermined text, but it is also possible for an embodiment in which a still shot of a game side, such as a guild war, is included in a post in the form of a thumbnail.
  • an API when there is a new activity in the community, such as an information change or a post posting, an API is displayed which displays a block icon indicating the occurrence of the new activity in the in-game interface through an SDK associated with the online community server.
  • the step may be further included in the method.
  • a bullet icon may be, for example, an "N" bullet badge representing "New" is exposed on the 'community' GUI, but this is merely an example and is not limited thereto.
  • the guilt withdrawal of a specific guild member from the in-game side is automatically reflected in the online community.
  • the game user group (guild) and the second user who is subscribed to the community withdraw from the game user group in the in-game interface
  • the second user is withdrawn from the community and the community subscriber database is updated.
  • the step may be further included in the method.
  • the method may further include disassembling the community corresponding to the game user group. have. Therefore, when a guild disappears, the online community of the guild may be deleted.
  • the data may be temporarily stored for a predetermined period.
  • the disposal of the online community server is performed in the in-game interface through an SDK associated with the online community server.
  • the method may further include exposing a message associated with the.
  • a computer program stored in a recording medium is provided.
  • the computer program is executed by a computing device to perform a series of methods for providing an online game.
  • the method may include calling a predetermined community SDK when an event in which a game user group is generated in an in-game interface of the online game occurs; And calling an API for newly creating a community corresponding to the game user group through the community SDK.
  • the program stored in the recording medium may include an instruction set for performing the steps.
  • the method when the access interface from the in-game interface to the community is selected, the method may further include calling the community URL through the community SDK to access the community.
  • the computer program stored on the recording medium may comprise a set of instructions for performing these steps.
  • FIG. 1 is a service flowchart illustrating a community service providing process according to an embodiment.
  • FIG. 2 is a flowchart illustrating a method of operating an online community server, according to an exemplary embodiment.
  • FIG. 3 illustrates an in-game interface when a guild community is created according to an embodiment.
  • FIG. 4 is a flowchart illustrating a method of operating a server when accessing a community through an SDK in an in-game according to an embodiment.
  • 5A and 5B illustrate a login interface in a community access process according to one embodiment.
  • FIG. 6 illustrates a community screen when a community is logged in according to an exemplary embodiment.
  • FIG. 7 illustrates a community screen when a user who is not a guild member approaches a guild community, according to an exemplary embodiment.
  • FIG. 8 illustrates an example screen configuration in which information of a guild member is exposed at a bottom of a post created in a guild community according to an embodiment.
  • FIG. 9 illustrates an example screen configuration for exposing a specific member's profile in the guild community according to one embodiment.
  • FIG. 10 is a flowchart illustrating a process of reflecting a corresponding event in an online guild community when an in-game guild event occurs according to an exemplary embodiment.
  • FIG. 11 illustrates a service in which a guild member joining post is automatically posted to an online guild community when a new guild member joins a guild.
  • FIG. 12 illustrates an example in which a badge badge is exposed in an in-game interface of an online game when a new post occurs in an online guild community according to an embodiment.
  • FIG. 13 illustrates an example of exposing a corresponding post content to a field of an in-game game in an online game when a new post occurs in an online guild community.
  • a guild is a group of users in the game. In an online game, it can be interpreted as a group of users with the same sense of belonging under one name.
  • an exemplary name of a user group, 'guild' is used interchangeably with 'user group', but the user group is not limited thereto, but the expression of blood pledge, legion, alliance, group, etc. It may include.
  • a guild member is a member who is a member of a guild. Each individual guild member gathers to form a guild. Like the guild's name, it includes not only guild members, but also clan members, legion members, and allies.
  • Guild leader means the head of the members who are members of the guild.
  • the first member to create a guild is the boss.
  • the guild leader is the person who has overall authority over the operation of the guild, such as joining and removing guild members and participating in the guild.
  • the guild leader has general authority, some of the guild members may be staff members in addition to the guild leader. Such management may exercise at least some of the operational authority for the operation of the guild and / or guild community.
  • guild wars mean that there are wars between several guilds in the game.
  • the goal of the guild war may simply be to kill enemy hostile guild members, kill other monsters in the game, or defend the target point.
  • guild wars may include the performance of missions or games with computer / artificial intelligence, as well as wars with opponents' guilds.
  • the exchange of information via the API between the game server and the community server occurs when the guild is first generated by the guild.
  • the community server automatically and substantially simultaneously creates a community of the guild based on the received information.
  • the information (event information) is similarly transmitted to the community server through an API call or the like.
  • the community server receiving the guild member's subscription information automatically joins the guild member to the community.
  • the guild member withdraws from the game the guild member's guild withdrawal information is immediately received by the community server, and the guild member is withdrawn from the guild community.
  • the guild leader closes the guild, the guild is closed at the game server and the guild community is automatically closed at the same time.
  • FIG. 1 is a service flowchart illustrating a community service providing process according to an embodiment.
  • the configuration on the left shows the events occurring in the in-game, and the configuration on the right shows the content processed by the community linked to the group according to these events.
  • the guild leader When the guild leader generates a guild 111 in the game, the community of the guild is automatically generated 121 in the community server.
  • Guild creation information is connected to the community server through the SDK.
  • a guild community is created in the community server, the game is notified of the creation of the community.
  • the community access button eg, a graphical user interface called 'community'
  • This process creates a guild and creates a corresponding guild community. There is no need for a separate guild community creation process, and only the exposed community access button in the game can be pressed to induce the use of the community.
  • the guild community server calls an API to automatically join the guild member to the guild community (123). If you join only the guild in the guild game, you will automatically join the guild community, so access to the community is good because you do not need a separate application and approval process. Only a separate community subscription may not be provided. Since guild members may want to operate the guild community in a closed manner, joining the community can only be performed by joining the guild in-game, unless there is a separate setting or policy change. And anyone who is not a member of the community (that is, not a guild member) can only see the minimum amount of information even if they access the community. It may be about checking the guild introduction and brief information. Of course, this is only one example, so it can be set differently.
  • the API of the community may be called and the content is automatically posted 124 to the guild community.
  • In-game issues here refer to the guild's membership, the guild's withdrawal, the expulsion of the guild, the start of the guild, the end of the guild, the change of the guild, and the guild's rank change. This includes, but is not limited to, general issues that may arise in relation to the guild.
  • the push event may be transmitted to the in-game.
  • the information is then reflected in the in-game (115).
  • announcements and the like may be texted in the in-game message window.
  • the interface may expose 115 "N" meaning new. This enables bidirectional information exchange between in-game and community.
  • the API is called to the community server to automatically leave the guild community 126. This is to prevent you from remaining as a member of the community while leaving the guild. Of course, this can also be set differently depending on the policy.
  • the guild community is automatically closed together (127). This is a series of processes that provide guild and guild community services.
  • FIG. 2 is a flowchart illustrating a process of creating a community of a guild when a guild is generated in an online game according to an embodiment.
  • the community server receives the creation event of the guild (210).
  • the community of the guild is generated 220 in the online community based on the received information.
  • the process 230 is performed accordingly.
  • the community server receives a guild member joining event and joins the guild member to the guild community. The guild member then handles the task when calling the community from the in-game interface.
  • the in-game interface 310 is provided in the mobile device 300.
  • 3 illustrates an in-game interface when a guild community is created according to an embodiment.
  • a guild community is automatically generated in the community server, and a community button 320 is generated in the in-game interface.
  • Embodiments that do not exist and are possible are also possible, and embodiments that are deactivated and then activated are also possible.
  • the community button may be a graphical user interface (GUI) accessible to the community.
  • GUI graphical user interface
  • At least one SNS account login function or SDK may be used.
  • 4 is a flowchart illustrating a method of operating a server when accessing a community through an SDK in an in-game according to an embodiment.
  • the operation method of the community server includes receiving a community call through a game SDK (410), providing a community connection (420), and checking login information (430). If the existing login information is confirmed, the community page load providing step 450 may be performed. However, if the login information is not confirmed, step 440 of providing a login through the SNS account may be performed. Once the community's call information is received via the game SDK, access to the community may be provided. However, to use the closed community, login is required. Therefore, the login information of the user is confirmed. If the login information exists, the community page load is provided immediately. If the login information does not exist, login through an SNS account may be required. In embodiments, a Google+, Naver, Kakao account, Facebook account, etc. may be used in providing a login. However, it is not limited to the above-listed SNS, any SNS that provides account information may be provided. After providing the SNS account login, the community page load is provided after the login information is verified (450).
  • the login through the SNS account is not only an embodiment in which the service may be selectively provided, but in another embodiment, a self-member registration and login process for the community service may be provided instead of the login through the SNS account.
  • Such self authentication may include, for example, an authentication system of the OAuth2.0 specification.
  • 5A and 5B illustrate a login interface in a community access process according to one embodiment.
  • the SNS login interface there may be a guild's name, a welcome phrase, an SNS login button, a login grace button, and the like.
  • To use the guild community press the SNS login button and select one of your SNS accounts to perform the login procedure. If you press the button to suspend login, you can go back to the in-game screen or only the public information (minimum information) of the community can be provided. In this state, there may be usage restrictions such as not being able to see at least a part of the post or writing a post.
  • the SNS login interface 520 is viewed.
  • the guild leader may have a guild's name, a welcome phrase, an SNS login button, a login grace button, and the like.
  • FIG. 6 illustrates a community screen when a community is logged in according to an exemplary embodiment.
  • a screen of the guild community is displayed.
  • the name 610 of the guild may be displayed at the top of the screen.
  • the configuration of this screen is only a configuration according to an embodiment, and specifically, the level of the guild, the number of guild members in the guild, etc. may be displayed, and any matter related to the guild may be used.
  • the composition of the screen is not limited to the post appearing below. In some cases, the post may appear on the entire screen. Since the community interface configuration is a matter that can be understood by those skilled in the art without great difficulty, a detailed description thereof will be omitted.
  • FIG. 7 illustrates a community screen when a user who is not a guild member approaches a guild community, according to an exemplary embodiment.
  • the guild's posting cannot be viewed, and only some information 710 such as the guild's name, the guild's ranking, and the date of the guild's creation can be viewed.
  • Guild posts can include guild warfare strategies, key member information, and more. If a member who is not a guild member approaches the guild community to view the information, a power or strategy may be exposed, so this approach requires a certain restriction. In addition, if a user who is not a guild member can read all the posts of the guild community, there may be a problem that the guild member's cohesion is reduced or the guild strategy is exposed.
  • this process can be a means of providing closure to the guild community.
  • the guild leader changes the bulletin board authority to the entire disclosure, even if you are not a guild member, it is possible to access the corresponding bulletin board, read the article, and / or write the article.
  • the default value is 'member public' setting, but the authority can be changed later by administrators such as guild leaders.
  • FIG. 8 illustrates an example screen configuration in which information of a guild member is exposed at a bottom of a post created in a guild community according to an embodiment.
  • the author's information is exposed 820 at the bottom of the post.
  • the author's information may be organized in a form of a name card or user profile, and the exposure method is not limited to the form of a business card.
  • the information that may be exposed may include the guild's name, the publisher's nickname, the total number of posts posted by the publisher, and the race in the game.
  • FIG. 9 illustrates an example screen configuration for exposing a specific member's profile in the guild community according to one embodiment.
  • various information 910 in the game is disclosed.
  • various information may include the name of the guild subscribed, the level of the character, the race of the character, the rating of the league in the game, and the like, as shown.
  • This in-game information is received from the game server and updated when a change occurs.
  • such a process may also be an automatic change of information in the in-game side is automatically reflected to the community user information.
  • FIG. 10 is a flowchart illustrating a process of reflecting a corresponding event in an online guild community when an in-game guild event occurs according to an exemplary embodiment.
  • a first event of a predetermined type associated with the game user group occurs in the online game (1010)
  • an API corresponding to the event may be executed (1020).
  • Event corresponding APIs corresponding thereto may be different according to individual events that occur.
  • a first process of reflecting the first event is performed in the community corresponding to the game user group.
  • examples of the 'first event of a predetermined type' described above are various.
  • a first event may involve a new guild member joining a guild, a portion of the guild member leaving the guild, a guild war (group game or joint mission), the start or end of a guild, It may include various things such as statistics (history, odds, etc.), anniversaries, and changing user information of each guild member.
  • the user information change may include at least one of a level change, a profile change, a nickname change, a character change, and a change in item possession in the user game.
  • the online community server performs a first process that reflects the first event (1030), wherein the first process includes various embodiments. For example, in response to the change of the user information, changing the information of the corresponding user in the community may be included in the first process. For example, when the user nickname of the guild member in the in-game is changed or the user level is increased, the first process may include changing the nickname of the user and raising the level in the online community.
  • embodiments may be selectively reflected according to community policies or user settings, rather than being unconditionally reflected.
  • the first type of processing may include automatically posting a post in the community.
  • the first event may include a start of a group game associated with the game user group, an end of the group game, a result of the group game, a start of mission performance, a end of mission performance, and a change of statistics associated with the game. It may include at least one of.
  • the online community server then automatically creates a post for this event and posts it within the community. Such postings may include, but are not limited to, posting posts in the community's timeline.
  • a still shot of a game side such as a guild war
  • a post in the form of a thumbnail
  • various types of content such as video clips and hyperlinks, may be included in the post posting.
  • the online community server when any first user joins the user group (guild) on the in-game side, automatically joins the first user to the community without joining a separate online community. And update the community subscriber database. Therefore, in the in-game interface, the user only joins the guild, and automatically joins the guild's community.
  • 11 illustrates a service in which a guild member joining post is automatically posted to an online guild community when a new guild member joins a guild.
  • a corresponding API is executed and automatically creates a post 1100 in the guild community.
  • the automatically generated post may include a phrase 1110 indicating a new guild member's subscription and a phrase requesting a welcome of the new guild member.
  • Automatically generated posts can be written by other guild members as well as posts written by guild members, or create a separate emotion expression (1120).
  • the guild member's in-game character interface, level, race, etc. can be variously described.
  • new guild members In a conventional guild community system, new guild members must write their own introductions, which may cause inconvenience in writing a post. You may also feel rejected in that you write your own.
  • a new member can easily introduce themselves to a guild member, and can easily join with an existing guild member.
  • existing guild members can quickly identify and welcome new guild members through automatic posts. By encouraging access to the guild community, you can activate the guild community through automatic posting. This can lead to the revitalization of the guild community and the rise in popularity of the game.
  • an API when there is a new activity in the community, such as an information change or a post posting, an API is displayed which displays a block icon indicating the occurrence of the new activity in the in-game interface through an SDK associated with the online community server.
  • the step may be further included in the method.
  • a bullet icon may be, for example, an "N" bullet badge representing "New" is exposed on the 'community' GUI, but this is merely an example and is not limited thereto.
  • FIG. 12 illustrates an example in which a badge badge is exposed in an in-game interface of an online game when a new post occurs in an online guild community according to an embodiment.
  • the bullet badge 1220 is exposed to the move to the guild community button.
  • the bullet badge may be exposed anywhere in the surroundings as well as in the top left of the community move button.
  • the notification of the new post may be changed in the in-game by blinking the community move button or changing to another preset color. Although not shown, it may be accompanied by a kind or brief summary of what the new community activity is.
  • FIG. 13 illustrates contents of posting contents in a field of an in-game according to an embodiment.
  • the post written by the guild leader may be exposed in the posting unit 1310 through which the contents of the post are exposed.
  • Guild leader can write a post directly in the post 1310 in the game, in this case, the same post is automatically posted to the guild community.
  • the contents of the notice may be exposed to the in-game posting section.
  • the guild community automatically writes articles written in the posting, reducing the hassle of repeating the same announcement, and increases the utilization of the community by allowing you to check the notifications in the game only by accessing the community without accessing the game. .
  • the guilt withdrawal of a particular guild member from the in-game side is automatically reflected in the online community. For example, when the game user group (guild) and the second user who is joined to the community withdraw from the game user group in the in-game interface, the second user is withdrawn from the community and the community subscriber database is updated. do. As described above, the withdrawal from the guild can also be withdrawn from the community, so the closure of the community can be maintained.
  • the associated guild community may be automatically closed.
  • the DB Data Base
  • the guild community is closed after the second predetermined period elapses.
  • the guild community's DB is deleted.
  • the guild leader requests the elapsed time before the first period elapses, the guild community is regenerated.
  • the community server may expose a message related to the disposition in the in-game interface through an SDK associated with the online community server when a specific community receives disposition of either disabling or closing according to a predetermined rule. have. This is to inform the guild members.
  • the apparatus described above may be implemented as a hardware component, a software component, and / or a combination of hardware components and software components.
  • the devices and components described in the embodiments may be, for example, processors, controllers, arithmetic logic units (ALUs), digital signal processors, microcomputers, field programmable arrays (FPAs), It may be implemented using one or more general purpose or special purpose computers, such as a programmable logic unit (PLU), microprocessor, or any other device capable of executing and responding to instructions.
  • the processing device may execute an operating system (OS) and one or more software applications running on the operating system.
  • the processing device may also access, store, manipulate, process, and generate data in response to the execution of the software.
  • OS operating system
  • the processing device may also access, store, manipulate, process, and generate data in response to the execution of the software.
  • processing device includes a plurality of processing elements and / or a plurality of types of processing elements. It can be seen that it may include.
  • the processing device may include a plurality of processors or one processor and one controller.
  • other processing configurations are possible, such as parallel processors.
  • the software may include a computer program, code, instructions, or a combination of one or more of the above, and configure the processing device to operate as desired, or process it independently or collectively. You can command the device.
  • Software and / or data may be any type of machine, component, physical device, virtual equipment, computer storage medium or device in order to be interpreted by or to provide instructions or data to the processing device. Or may be permanently or temporarily embodied in a signal wave to be transmitted.
  • the software may be distributed over networked computer systems so that they may be stored or executed in a distributed manner.
  • Software and data may be stored on one or more computer readable recording media.
  • the method according to the embodiment may be embodied in the form of program instructions that can be executed by various computer means and recorded in a computer readable medium.
  • the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
  • the program instructions recorded on the media may be those specially designed and constructed for the purposes of the embodiments, or they may be of the kind well-known and available to those having skill in the computer software arts.
  • Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
  • Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
  • the hardware device described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.

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Abstract

L'invention concerne un procédé pour service de communauté en ligne en interfonctionnement avec un jeu en ligne. Selon certains modes de réalisation, la création d'un groupe d'utilisateurs et des changements dans les informations d'un groupe ou de membres du groupe, qui ont lieu dans un jeu en ligne, sont reflétés dans le service de communauté. Cette réflexion peut comprendre la création d'une communauté ou la création d'activités de communauté.
PCT/KR2017/012481 2016-11-16 2017-11-06 Appareil et procédé pour fournir un service de communauté en ligne correspondant à un groupe d'utilisateurs de jeu Ceased WO2018093083A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2016-0152677 2016-11-16
KR1020160152677A KR101815478B1 (ko) 2016-11-16 2016-11-16 게임 유저 그룹에 대응하는 온라인 커뮤니티 서비스 제공 장치 및 방법

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WO2018093083A1 true WO2018093083A1 (fr) 2018-05-24

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PCT/KR2017/012481 Ceased WO2018093083A1 (fr) 2016-11-16 2017-11-06 Appareil et procédé pour fournir un service de communauté en ligne correspondant à un groupe d'utilisateurs de jeu

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KR (1) KR101815478B1 (fr)
WO (1) WO2018093083A1 (fr)

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CN113342833B (zh) * 2020-02-18 2025-08-22 腾讯科技(深圳)有限公司 游戏数据处理方法、装置、存储介质和计算机设备
KR102690978B1 (ko) 2023-07-20 2024-08-05 주식회사 위드림온 Sns 문서 유사도 기반 온라인 커뮤니티 서비스 제공시스템 및 방법

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