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WO2017120964A1 - Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps - Google Patents

Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps Download PDF

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Publication number
WO2017120964A1
WO2017120964A1 PCT/CN2016/071142 CN2016071142W WO2017120964A1 WO 2017120964 A1 WO2017120964 A1 WO 2017120964A1 CN 2016071142 W CN2016071142 W CN 2016071142W WO 2017120964 A1 WO2017120964 A1 WO 2017120964A1
Authority
WO
WIPO (PCT)
Prior art keywords
time
user
game
specific app
app
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2016/071142
Other languages
English (en)
Chinese (zh)
Inventor
段春燕
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to PCT/CN2016/071142 priority Critical patent/WO2017120964A1/fr
Publication of WO2017120964A1 publication Critical patent/WO2017120964A1/fr
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/30Monitoring
    • G06F11/34Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones

Definitions

  • the invention belongs to the field of mobile phones, and particularly relates to an information insertion method and a time control system for game time control.
  • the embodiment of the invention provides a method for inserting information during game time control, and aims to assist the user to reasonably control the game time and highlight the rights of the patent (application) right holder.
  • the present invention is implemented as follows: a method for inserting information during game time control, comprising the following steps:
  • the embodiment of the invention further provides a time control system, including:
  • a recording unit for recording a user-preset usage time threshold for a specific app
  • a timing unit for starting timing when the user opens the specific app
  • An operation unit the input ends of which are respectively connected to an output end of the recording unit and an output end of the timing unit, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
  • An information insertion unit whose input end is connected to an output end of the operation unit for closing the specific app in the operation unit At the time, the patent information is pushed to the user.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user starts the game with the time set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone can Automatically close the game App, while protecting the rights of the patent (applicant) right holder.
  • FIG. 1 is a schematic flowchart of a method for inserting information during game time control according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention.
  • Figure 1 is a diagram of an embodiment of the invention. A schematic flowchart of the information insertion method at the time of game time control, for the convenience of explanation, only the parts related to the embodiment of the present invention are shown.
  • step S101 the user-prescribed usage time threshold for a specific app is recorded.
  • the user presets the usage time for a specific app in advance, such as : On the mobile phone, the game time of 'fishing people' is preset to 1 hour, and the game time of 'National Aircraft Wars' is preset to 0.5 hours on the mobile phone, and the game time of 'Knife Tower Legend' will be on the mobile phone. The default is 2 Hours. In this operation, the user needs to pay attention to the fact that the mobile phone itself does not distinguish between the application software, and the mobile phone can correctly distinguish it only after the user sets it.
  • step S102 when the user opens the specific app, timing is started.
  • the timing system When the user opens the application software preset by the user, the timing will start. When the application software that is not preset by the user is opened, the timing system does not give the timing. For example, the user opens the game every day, because the user has not set the usage time of the game, so the timing system does not count. When the user opens the game of fishing talent, because the fishing player is the user’s preset game time in advance. 1 hour, so the timing system starts counting when you start fishing.
  • step S103 when the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed. At the same time, push patent information to users.
  • the user sets the game time of 'fishing people' in advance to 1 Hours, when the user plays the 'fishing up to people' game for more than the preset time, the phone automatically closes the app for 'fishing people' .
  • the game time of other games set by the user is started when the game with the set game time is turned on, and the game time is compared with the above set game time. If the set game time is exceeded, the phone will automatically close. The game. This operation prevents the user from forgetting the time while playing the game and indulging the game.
  • the patent information includes, but is not limited to, the state of patent application of the technology, the patent application of the technology / Information on the right holder, the patent application number of the technology, the patent application date, and the like.
  • the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
  • the patent information is editable and can be based on patent application rights / The transfer of patent rights, dynamically pushed to the user: the current relevant rights holder of the patent.
  • the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App, while protecting the rights of the patent (applicant) right holder.
  • FIG. 2 is a schematic structural diagram of a time control system according to an embodiment of the present invention, where the time control system includes:
  • a recording unit 21 configured to record a usage time threshold preset by the user for a specific app
  • the timing unit 22 is configured to start timing when the user opens the specific app
  • the operating unit 23 has its input terminal connected to the output end of the recording unit 21 and the output end of the timing unit 22, respectively, for When the timing time exceeds the usage time threshold of the specific app, the specific app is automatically closed;
  • An information insertion unit 24 having an input connected to an output of the operating unit 23 for closing the specific When the app is launched, the patent information is pushed to the user.
  • the working principle is: the recording unit 21 records the user-preset usage time threshold for a specific app.
  • the timing unit 22 performs timing according to the specific app time that the mobile phone is turned on, thereby ensuring the recording of the usage time, and the operation unit 23 For automatically closing the specific app when the user actually opens a specific app for a usage time exceeding a usage time threshold of a specific app preset by the user, and simultaneously inserting the information into the unit 24 Push patent information to users.
  • the invention can set the time for playing the game when the user is sensible, and record the time when the game starts when the user opens the game in which the game time is set in advance, and when the user plays the game time exceeds the preset preset game time, the mobile phone Can automatically close the game App, while protecting the rights of the patent (applicant) right holder.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Telephone Function (AREA)

Abstract

Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps. Le procédé comprend : l'enregistrement d'un seuil de temps d'utilisation prédéfini par un utilisateur pour une application spécifique (S101) ; lorsque l'utilisateur ouvre l'application spécifique, le lancement d'un compteur (S102) ; quand le temps écoulé dépasse le seuil de temps d'utilisation de l'application spécifique, la fermeture automatique de l'application spécifique et, en même temps, la poussée d'informations de brevet vers l'utilisateur (S103). Un temps de jeu peut être défini lorsque l'utilisateur est rationnel, quand l'utilisateur ouvre un jeu pour lequel un temps est défini à l'avance, l'instant auquel le jeu commence est enregistré, lorsque l'utilisateur a joué au jeu pendant une durée dépassant le temps de jeu défini à l'avance, l'application de jeu peut être fermée automatiquement par un téléphone mobile et, en même temps, les intérêts du titulaire de brevet (demandeur) sont préservés.
PCT/CN2016/071142 2016-01-17 2016-01-17 Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps Ceased WO2017120964A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/071142 WO2017120964A1 (fr) 2016-01-17 2016-01-17 Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2016/071142 WO2017120964A1 (fr) 2016-01-17 2016-01-17 Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps

Publications (1)

Publication Number Publication Date
WO2017120964A1 true WO2017120964A1 (fr) 2017-07-20

Family

ID=59312124

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2016/071142 Ceased WO2017120964A1 (fr) 2016-01-17 2016-01-17 Procédé d'insertion d'informations lors de la régulation de temps de jeu, et système de régulation de temps

Country Status (1)

Country Link
WO (1) WO2017120964A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107526675A (zh) * 2017-09-30 2017-12-29 广东欧珀移动通信有限公司 记录应用信息的方法、装置、存储介质及电子设备

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101841597A (zh) * 2010-03-23 2010-09-22 深圳市五巨科技有限公司 一种控制移动终端游戏进行时间的方法和装置
CN103024168A (zh) * 2012-12-07 2013-04-03 广东欧珀移动通信有限公司 一种手机的监控控制方法
CN103731849A (zh) * 2012-10-13 2014-04-16 成都哆可梦网络科技有限公司 防沉迷手机游戏在线监控系统
CN104966171A (zh) * 2015-07-17 2015-10-07 北京国之专利预警咨询中心 一种用于信息提醒的方法及设备
CN104980565A (zh) * 2014-04-09 2015-10-14 小米科技有限责任公司 终端防沉迷方法及装置
CN105120080A (zh) * 2015-07-23 2015-12-02 Tcl移动通信科技(宁波)有限公司 一种移动终端的防沉迷控制方法、系统及移动终端

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101841597A (zh) * 2010-03-23 2010-09-22 深圳市五巨科技有限公司 一种控制移动终端游戏进行时间的方法和装置
CN103731849A (zh) * 2012-10-13 2014-04-16 成都哆可梦网络科技有限公司 防沉迷手机游戏在线监控系统
CN103024168A (zh) * 2012-12-07 2013-04-03 广东欧珀移动通信有限公司 一种手机的监控控制方法
CN104980565A (zh) * 2014-04-09 2015-10-14 小米科技有限责任公司 终端防沉迷方法及装置
CN104966171A (zh) * 2015-07-17 2015-10-07 北京国之专利预警咨询中心 一种用于信息提醒的方法及设备
CN105120080A (zh) * 2015-07-23 2015-12-02 Tcl移动通信科技(宁波)有限公司 一种移动终端的防沉迷控制方法、系统及移动终端

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107526675A (zh) * 2017-09-30 2017-12-29 广东欧珀移动通信有限公司 记录应用信息的方法、装置、存储介质及电子设备

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