WO2008035026A3 - Jeu vidéo - Google Patents
Jeu vidéo Download PDFInfo
- Publication number
- WO2008035026A3 WO2008035026A3 PCT/GB2007/002735 GB2007002735W WO2008035026A3 WO 2008035026 A3 WO2008035026 A3 WO 2008035026A3 GB 2007002735 W GB2007002735 W GB 2007002735W WO 2008035026 A3 WO2008035026 A3 WO 2008035026A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- style
- variable
- adjusting
- video
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Pinball Game Machines (AREA)
Abstract
L'invention concerne un appareil de jeu vidéo dans lequel un objet de jeu agit dans l'environnement de jeu d'un jeu vidéo sous la commande du dispositif de commande d'un utilisateur, le jeu vidéo finissant par rapport à cet objet du jeu lorsqu'une variable de continuation de jeu atteint une quantité de fin de jeu. L'appareil comprend : un moyen pour ajuster la variable de continuation de jeu vers la quantité de fin de jeu en réponse au temps écoulé à jouer cette instance du jeu; un moyen pour détecter des actions de jeu par rapport à l'objet de jeu; un moyen pour maintenir une variable de style de jeu indicative de la manière dont une ou plusieurs actions de jeu prédéterminées sont exécutées par l'objet de jeu; un moyen, sensible à une action de jeu exécutée avec succès par l'objet de jeu, pour ajuster la variable de style de jeu pour indiquer un style de jeu supérieur; un moyen, sensible à une action de jeu nuisible à l'objet de jeu, pour ajuster la variable de style de jeu pour indiquer un style de jeu inférieur ou, si la variable de style de jeu atteint un niveau indicatif d'un style de jeu zéro, pour ajuster la variable de continuation de jeu vers la quantité de fin de jeu; et un moyen pour améliorer la capacité de l'objet de jeu à effectuer une action de jeu en fonction du niveau de la variable de style de jeu.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/440,309 US20100035678A1 (en) | 2006-09-19 | 2007-07-19 | Video game |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB0618407A GB2441976A (en) | 2006-09-19 | 2006-09-19 | Video game |
| GB0618407.1 | 2006-09-19 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| WO2008035026A2 WO2008035026A2 (fr) | 2008-03-27 |
| WO2008035026A3 true WO2008035026A3 (fr) | 2008-05-22 |
| WO2008035026B1 WO2008035026B1 (fr) | 2008-07-24 |
Family
ID=37421222
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/GB2007/002735 Ceased WO2008035026A2 (fr) | 2006-09-19 | 2007-07-19 | Jeu vidéo |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20100035678A1 (fr) |
| GB (1) | GB2441976A (fr) |
| WO (1) | WO2008035026A2 (fr) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20090318217A1 (en) * | 2008-06-24 | 2009-12-24 | Acres-Fiore Patents | Gaming device with durational game elements |
| US20110207529A1 (en) | 2010-02-25 | 2011-08-25 | Acres John F | Personal electronic device for gaming and bonus system |
| US9286761B2 (en) * | 2010-03-02 | 2016-03-15 | Patent Investment & Licensing Company | System for trade-in bonus |
| US8851978B1 (en) | 2012-12-10 | 2014-10-07 | Kabam, Inc. | System and method for the provision of time-based awards in an online game |
| GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020025841A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6604008B2 (en) * | 2001-06-08 | 2003-08-05 | Microsoft Corporation | Scoring based upon goals achieved and subjective elements |
-
2006
- 2006-09-19 GB GB0618407A patent/GB2441976A/en not_active Withdrawn
-
2007
- 2007-07-19 US US12/440,309 patent/US20100035678A1/en not_active Abandoned
- 2007-07-19 WO PCT/GB2007/002735 patent/WO2008035026A2/fr not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20020025841A1 (en) * | 2000-08-31 | 2002-02-28 | Konami Corporation | Game machine, game processing method and information storage medium |
Non-Patent Citations (2)
| Title |
|---|
| "Combo (video games)", WIKIPEDIA, 6 September 2006 (2006-09-06), XP002472333, Retrieved from the Internet <URL:http://en.wikipedia.org/w/index.php?title=Combo_%28video_games%29&oldid=74087047> [retrieved on 20080310] * |
| JEFF GERSTMANN: "Aggressive Inline (GameCube)", CNET REVIEWS, 29 August 2002 (2002-08-29), XP002472334, Retrieved from the Internet <URL:http://reviews.cnet.com/gamecube-games/aggressive-inline-gamecube/4514-9583_7-30976613.html?tag=tool> [retrieved on 20080311] * |
Also Published As
| Publication number | Publication date |
|---|---|
| GB2441976A (en) | 2008-03-26 |
| US20100035678A1 (en) | 2010-02-11 |
| WO2008035026A2 (fr) | 2008-03-27 |
| GB0618407D0 (en) | 2006-11-01 |
| WO2008035026B1 (fr) | 2008-07-24 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| DPE1 | Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101) | ||
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| WWE | Wipo information: entry into national phase |
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| 122 | Ep: pct application non-entry in european phase |
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