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WO2008035026A3 - Style gauge for video game - Google Patents

Style gauge for video game Download PDF

Info

Publication number
WO2008035026A3
WO2008035026A3 PCT/GB2007/002735 GB2007002735W WO2008035026A3 WO 2008035026 A3 WO2008035026 A3 WO 2008035026A3 GB 2007002735 W GB2007002735 W GB 2007002735W WO 2008035026 A3 WO2008035026 A3 WO 2008035026A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
style
variable
adjusting
video
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/GB2007/002735
Other languages
French (fr)
Other versions
WO2008035026A2 (en
WO2008035026B1 (en
Inventor
Tameem Nadi Antoniades
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Europe Ltd
Original Assignee
Sony Computer Entertainment Europe Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Europe Ltd filed Critical Sony Computer Entertainment Europe Ltd
Priority to US12/440,309 priority Critical patent/US20100035678A1/en
Publication of WO2008035026A2 publication Critical patent/WO2008035026A2/en
Publication of WO2008035026A3 publication Critical patent/WO2008035026A3/en
Publication of WO2008035026B1 publication Critical patent/WO2008035026B1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Pinball Game Machines (AREA)

Abstract

Video game apparatus in which a game object acts within a game environment of a video game under the control of a user controller, the video game ending in respect of that game object when a game continuation variable reaches a game end amount; comprises: means for adjusting the game continuation variable towards the game end amount in response to time spent -playing that instance of the game; means for detecting game actions in respect of the game object; means for maintaining a game style variable indicative of the manner in which one or more predetermined game actions are carried out by the game object; means, responsive to a game action carried out successfully by the game object, for adjusting the game style variable to indicate a greater game style; means, responsive to a game action adverse to the game object, for adjusting the game style variable to indicate a lower game style or, if the game style variable reaches a level indicative of zero game style, for adjusting the game continuation variable towards the game end amount; and means for enhancing the ability of the game object to perform a game action in dependence on the level of the game style variable.
PCT/GB2007/002735 2006-09-19 2007-07-19 Style gauge for video game Ceased WO2008035026A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/440,309 US20100035678A1 (en) 2006-09-19 2007-07-19 Video game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0618407A GB2441976A (en) 2006-09-19 2006-09-19 Video game
GB0618407.1 2006-09-19

Publications (3)

Publication Number Publication Date
WO2008035026A2 WO2008035026A2 (en) 2008-03-27
WO2008035026A3 true WO2008035026A3 (en) 2008-05-22
WO2008035026B1 WO2008035026B1 (en) 2008-07-24

Family

ID=37421222

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2007/002735 Ceased WO2008035026A2 (en) 2006-09-19 2007-07-19 Style gauge for video game

Country Status (3)

Country Link
US (1) US20100035678A1 (en)
GB (1) GB2441976A (en)
WO (1) WO2008035026A2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090318217A1 (en) * 2008-06-24 2009-12-24 Acres-Fiore Patents Gaming device with durational game elements
US20110207529A1 (en) 2010-02-25 2011-08-25 Acres John F Personal electronic device for gaming and bonus system
US9286761B2 (en) * 2010-03-02 2016-03-15 Patent Investment & Licensing Company System for trade-in bonus
US8851978B1 (en) 2012-12-10 2014-10-07 Kabam, Inc. System and method for the provision of time-based awards in an online game
GB2571306A (en) * 2018-02-23 2019-08-28 Sony Interactive Entertainment Europe Ltd Video recording and playback systems and methods

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020025841A1 (en) * 2000-08-31 2002-02-28 Konami Corporation Game machine, game processing method and information storage medium

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6604008B2 (en) * 2001-06-08 2003-08-05 Microsoft Corporation Scoring based upon goals achieved and subjective elements

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020025841A1 (en) * 2000-08-31 2002-02-28 Konami Corporation Game machine, game processing method and information storage medium

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
"Combo (video games)", WIKIPEDIA, 6 September 2006 (2006-09-06), XP002472333, Retrieved from the Internet <URL:http://en.wikipedia.org/w/index.php?title=Combo_%28video_games%29&oldid=74087047> [retrieved on 20080310] *
JEFF GERSTMANN: "Aggressive Inline (GameCube)", CNET REVIEWS, 29 August 2002 (2002-08-29), XP002472334, Retrieved from the Internet <URL:http://reviews.cnet.com/gamecube-games/aggressive-inline-gamecube/4514-9583_7-30976613.html?tag=tool> [retrieved on 20080311] *

Also Published As

Publication number Publication date
GB2441976A (en) 2008-03-26
US20100035678A1 (en) 2010-02-11
WO2008035026A2 (en) 2008-03-27
GB0618407D0 (en) 2006-11-01
WO2008035026B1 (en) 2008-07-24

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