WO2004054668A1 - ビックリ箱 - Google Patents
ビックリ箱 Download PDFInfo
- Publication number
- WO2004054668A1 WO2004054668A1 PCT/JP2003/015980 JP0315980W WO2004054668A1 WO 2004054668 A1 WO2004054668 A1 WO 2004054668A1 JP 0315980 W JP0315980 W JP 0315980W WO 2004054668 A1 WO2004054668 A1 WO 2004054668A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- action
- projecting
- case
- insertions
- projecting member
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/16—Boxes from which figures jump
Definitions
- the present invention relates to a game device.
- the projecting member in order to place the projecting member in the fixed position of the case, the projecting member is staken with an elastic force to lock the projecting member, and the inserted object is inserted into a specific insertion hole serving as a hit. The lock was released by the end of the inserted object when it was inserted.
- the jump-out member installed at the fixed position of the case is rotated to change the specific insertion hole serving as a hit. It is possible to predict to some extent the specific insertion hole that will be hit after a change from the volume.
- a big box of the present invention includes a case having a plurality of insertion holes in an outer wall portion, a projecting member installed at a fixed position of the case, and a plurality of insertion holes. A plurality of inserts inserted into each of them, a projecting force applying device for applying an elastic force in a projecting direction to the projecting member, and the projecting device against the projecting force of the projecting force applying device.
- a locking device capable of locking a member in a fixed position of the case, a release device for releasing locking by the locking device, and a detection device for detecting insertion of the inserted object into the insertion hole.
- a device, an action generation device for performing a predetermined action, and the number of insertions required before the projecting member jumps out, and the number of insertions of the object detected by the detection device is set. When the number becomes Actuating the release device after performing the predetermined Akusho on to down generator and a control device.
- the action is performed immediately before the projecting member jumps out, it is possible to enjoy the lingering sound of “hit” or “out” and to enjoy a sense of urgency.
- the number of insertions required until the projecting member jumps out is set for each game.
- the “start of the game” is performed, for example, by turning on a power switch or resetting a reset switch.
- the number of insertions required before the projecting member jumps out is set for each game, so if the number is less than the number of insertions inserted in one game, one time In this game, the pop-out member always pops out, and if the number exceeds the number of plug-ins inserted in one game, the pop-out member does not pop out in that one game. Therefore, it is possible to play a more varied game as compared to a case in which a projecting member always pops out in one game.
- the number of insertions required until the projecting member jumps out is equal to or less than the number of the insertion holes.
- the number of insertions required before the ejecting member jumps out is equal to or less than the number of the insertion holes, so that the ejecting member must be inserted while inserting the insertion object by the number of the insertion holes. Jump out. Therefore, it is effective when it is desired to color-code one game participant and another game participant.
- the big box includes a light emission operation, a sound output operation, or a vibration operation as the predetermined action.
- the action since the action includes a light emitting operation, a sound output operation, or a vibration operation, an interesting big box is realized.
- the big box performs another function that can be distinguished from the predetermined function before the number of insertions of the insertion reaches the set number.
- the “identifiable action” means, for example, a case where the light emission state, voice, music, or vibration state is different.
- “to perform” means that other actions may not be performed depending on the game.
- FIG. 1 is a perspective view of a big box according to an embodiment of the present invention.
- FIG. 2 is an exploded perspective view of the big box according to the embodiment of the present invention.
- FIG. 3 is a perspective view of a projecting member and a projecting force applying device of the big box according to the embodiment of the present invention.
- FIG. 4 is a longitudinal sectional side view of a device for applying force to eject a big box according to an embodiment of the present invention.
- FIG. 5 is a plan sectional view showing the operation of the detection device for a big box according to the embodiment of the present invention.
- 6A and 6B are configuration diagrams of a big box release device according to the embodiment of the present invention.
- FIG. 7A and 7B are configuration diagrams of a vibrating device for a big box according to an embodiment of the present invention.
- FIG. 8 is a block diagram of an internal circuit of the big box according to the embodiment of the present invention.
- FIG. 9 is a flowchart showing the operation of the control device for a big box according to the embodiment of the present invention.
- FIG. 10 is a diagram showing a list of big box hit actions according to the embodiment of the present invention.
- FIG. 11 is a diagram showing a list of out-of-box functions of the big box according to the embodiment of the present invention.
- FIG. 1 is an overall perspective view of a big box according to the present invention.
- the big box 1 has a case 2 that looks like a barrel having a plurality of insertion holes 2b in the outer wall 2a, an insertion object 3 inserted into the insertion hole 2b, and a flying object.
- the projecting member 4 is provided, and in the upper part, a projecting force applying device 5 (FIG. 2) for applying an elastic force to make the projecting member 4 fly out, and a pile is provided for the elasticity of the projecting force applying device 5.
- a locking device 6 that can lock the projecting member 4 in the fixed position of the case 2 in a fixed position, and a releasing device 8 (FIGS. 6A and 6B) for releasing the locking by the locking device 6.
- Detecting device 9 that detects insertion of plug 3, sound output device 10 that generates sound when plug 3 is inserted, vibration device 11 that vibrates case 2 when plug 3 is inserted, and release A control device 12 for controlling the operation of the device 8, the sound output device 10 and the vibration device 11 is provided. Then, here, the control device 12 automatically sets the number of insertions up to the hit mode, and according to the number of insertions of the insertion object 3 detected by the detection device 9, the release device 8, the vibration device 11, and the sound. Controls the operation of output device 10. 2. Overall operation
- FIG. 2 A specific configuration of the big box according to the present invention will be described with reference to the drawings below.
- FIG. 2 is an exploded perspective view of the big box 1
- Fig. 3 is a perspective view of the ejecting member 4 and the ejecting force applying device 5
- Fig. 4 is a longitudinal side view of the ejecting force applying device 5
- Fig. 5 is a detecting device.
- FIG. 6A and FIG. 6B are plan views of the release box 8 showing the operation of FIG.
- the case 2 is composed of, for example, an upper case 13 and a lower case 14 which are divided into upper and lower parts.
- a plurality of insertion holes 2b are provided.
- the top plate of the upper case 13 is provided with an opening 15 facing the projecting member 4, while the bottom of the lower case 14 emits the sound generated by the sound output device 10.
- a sound output hole (not shown) is provided.
- the projecting member 4 has the appearance of a doll.
- the ejecting force applying device 5 applies an ejecting force to the ejecting member 4, and is housed in the cylinder 16 and the cylinder 16 so as to be vertically movable, as shown in FIGS.
- the mouth 17 is provided.
- the upper end of the cylindrical body 16 is supported by a receiving portion (not shown) provided at the center of the upper case 13, and the lower end thereof is provided at a receiving portion provided at the center of the lower case 14. 18 fixedly supported.
- a spring 19 for applying a lifting force to the rod 17 is accommodated in the cylindrical body 16. Further, the outer periphery of the cylindrical body 16 can be locked in a state where the mouth 17 is lowered against the elasticity of the spring 19. Locking device 6 is installed.
- the locking device 6 includes a locking lever 20.
- the locking lever 20 is attached to the outer periphery of the cylindrical body 16 and operates around the shaft 21. Also, the locking lever 20 has its lower claw 22 inserted into the interior of the cylindrical body 16 and can be locked to the upper end of the flange 23 at the lower end of the rod 17. Further, the locking lever 20 is configured such that the claw 22 at the lower end thereof is biased inward of the cylindrical body 16 by the spring 24.
- the lower part of the flange 23 is tapered, and this tapered part hits the claw 22 when the rod 17 descends, and the claw 22 is pressed against the urging force of the spring 19 to form a cylinder. It works to move out of body 16.
- the release device 8 includes a motor 25, a gear 27 connected to the motor gear 26, a gear 28 provided coaxially with the gear 27, and another gear 29 connected to the gear 28.
- a rotating body 31 (cam) provided coaxially with the gear 29 and provided with an eccentric pin 30 is provided.
- the gear 27 is provided with a spring 32 for returning the gear 27 to the initial position.
- the release device 8 transmits the power of the motor 25 to the rotating body 31 via the gears 26 to 29 and operates the locking lever 20 by the eccentric pin 30 (see FIG. 4).
- the detecting device 9 includes a ring member 33 and a detecting switch 34 as shown in FIG.
- the ring member 33 is installed on a rotation guide portion 35 provided at an upper part in the lower case 14. Above and below this ring member 33, contact operating pieces 36 are physically provided at positions corresponding to the insertion holes 2 b of the case 2.
- the wedge-shaped portion (cam) 36 a at the tip of the contact actuating piece 36 rotates on the ring member 3 3 upon receiving the contact pressure of the plug 3 inserted into the arbitrary insertion hole 2 b of the case 2. It works to give power.
- the ring member 33 Under normal conditions, the ring member 33 is brought into contact with the contact operating piece by the return spring 37.
- the cam 36 of 36 is located inside the insertion hole 2 b of case 2.
- the ring member 33 rotates clockwise by a predetermined angle when viewed from above, and the insert 3 is inserted.
- the ring member 33 returns to the initial position at the opening 38. That is, the ring member 33 makes one reciprocating rotation each time the insert 3 is inserted.
- the detection switch 34 is provided on the ring member 33.
- the detection switch 34 is a normally open switch, and the pair of switch pieces 34 a and 34 b face the U-shaped part 39 formed in the lower case 14. In. As a result, the detection switch 34 is temporarily turned on each time the ring member 33 reciprocates.
- the sound output device 10 includes a DZA converter that converts audio data stored in the storage device 40 into an analog signal, an amplifier that amplifies the analog signal, and a speaker.
- the vibration device 11 includes a motor 41, a gear 43 coupled to the motor gear 42, a gear 44 provided coaxially with the gear 43, A gear 4 5 coupled to the gear 4 4, a gear 46 provided coaxially with the gear 4 5, a gear 47 coupled to the gear 46, and an eccentric pin 48 provided coaxially with the gear 47.
- a rotating body 49 (cam) and an oscillating body 52 that engages with the eccentric pin 48 through a long hole 50 and oscillates about a shaft 51 are constituted.
- the vibrating device 11 transmits the power of the motor 41 to the rotating body 49 via the gears 42 to 47, and swings the rotating body 52 by the eccentric pin 48.
- the control device 12 controls the release device 8, the sound output device 10 and the vibration device 11 according to the game program stored in the storage device 40, as shown in the block diagram of FIG. is there.
- step S10 detects the insertion of the insertion object 3 into the insertion hole 2b
- step S12 detects the insertion of the insertion object 3 into the insertion hole 2b
- step S12 a random number is generated within the range of the number of insertion holes 2b provided in the big box 1 ("1" to "24") (step S14).
- step S16 determines that a “hit” has occurred when the number of inserts 3 corresponding to the number of hits is inserted.
- FIG. 10 shows a list of per-actions. For each action type, an action pattern including unique sound effect data and a probability of occurrence of the corresponding action are set. Each action pattern includes, for example, a sound output operation of the sound output device 10, a vibration operation of the big box 1 by the vibration device 11, and a pop-out operation timing of the pop-out member 4. Are defined. As shown in Fig. 10, these actions are classified into per normal and per reach, and if per normal is selected, the effect is produced after the protruding member 4 protrudes with the popping sound.
- An action occurs when the sound output operation and the vibration operation are combined with the sound, and if the reach is selected, after the sound output operation or the vibration operation by the sound effect, the pop-out member 4 is generated together with the pop-out sound.
- An action is generated at the time of flight.
- the control device 12 determines that the insertion operation is “hit”, the control device 12 selects a hit action based on the occurrence probability from a list of hit actions. Specifically, for example, the action type is assigned to a numerical value of “1” to “100” based on the occurrence probability of each action type in advance.
- the control device 12 determines that the insertion operation is “hit”, the control device 12 generates a random number in the range of “1” to “100” and determines the action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, the projecting force applying device 5, and the like according to the corresponding action pattern to generate a hit action.
- the per-action is the per-expansion-reach action (for example, as shown in Figure 11, the action types “per per-reach C”, “per-reach”) D "), and in the event of an action per reach of this evolving reach, as a special case, the game proceeds as if one player inserts two plug-ins 3 in succession. In this case, the big box 1 operates so that the ejection member 4 jumps out in response to the second insertion operation.
- step S16 NO
- the control device 12 determines that the insertion operation is “disconnection”
- the control device 12 generates the disconnection action based on the action pattern of the disconnection action stored in advance in the storage device 40 ( Step S20), returning to step S10 and repeating the processing.
- Figure 11 shows a list of outliers.
- an action pattern including unique sound effect data and the occurrence probability of the corresponding outlier are set.
- a combination of a sound output operation of a sound effect by the sound output device 10 and a vibration operation of the big box 1 by the vibration device 11 is defined.
- an action pattern including unique sound effect data and an occurrence probability of “5 (%)” are set for the outlier action type “reach outlier C”.
- the control device 12 determines that the insertion operation is “out”, the control device 12 selects an out-of-box action based on the occurrence probability from a list of out-of-box actions. Specifically, as in the case of selecting an action, for example, a random action is used to determine an out-of-action to be generated. Then, the control device 12 controls the sound output device 10, the vibration device 11, and the like in accordance with the corresponding action pattern, and generates a missed function.
- the missed action includes the advanced type of out-of-reach action (for example, the out-of-reach action type “evolved-reach out of A” and “evolved-reach out of B” shown in Fig. 11), similar to the hit action.
- the game proceeds in such a way that one person continuously inserts two inserts 3. If an evolved out-of-reach action occurs, the second insertion operation that is inserted continuously is treated as an out-of-reach operation.
- the control device 12 determines the difference of the tenth line. Judgment "Jin” is made when inclusion 3 is inserted. Further, when the advanced out-of-reach action is generated in response to the ninth insertion operation, the control device 12 does not consider the second insertion object 3 that is continuously inserted. In other words, when the control device 12 generates the advanced out-of-reach function once in response to the ninth insertion operation, the control device 12 determines the “hit” in response to the insertion operation of the first insertion object 3. Judge.
- the control device 12 performs an evolved round action (for example, as shown in FIG. 10, the action type “C per evolved rib C”, “ Control so that D ”) does not occur per development reach.
- the per-action selected by the random number is an evolving-type per-reach action
- the controller 12 again generates a random number and selects the per-action again.
- the power source is not particularly limited, but a battery is used.
- the battery is removably stored in case 2.
- the knob of the power switch may be specially provided in the case 2, but may be configured so that the power switch is turned on when the rod 17 is lowered.
- a case having a plurality of insertion holes in the outer wall portion, a projecting member installed at a fixed position of the case, and inserted into each of the plurality of insertion holes
- a plurality of inserts a projecting force applying device for applying a projecting force to the projecting member in a projecting direction, and the projecting member against the projecting force of the projecting force applying device.
- a locking device that can be locked in a state where it is installed at a fixed position of the case, a releasing device that releases locking by the locking device S, and a locking device that locks the insertion object into the insertion hole.
- a detection device for detecting the insertion an action generation device for performing a predetermined action; and a number of insertions of the insertion object detected by the detection device by setting the number of insertions required until the projecting member jumps out.
Landscapes
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2003289075A AU2003289075A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
| EP03778902A EP1576991A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
| US10/537,817 US20060030236A1 (en) | 2002-12-13 | 2003-12-12 | Jack-in-the-box |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002362818A JP3816439B2 (ja) | 2002-12-13 | 2002-12-13 | ビックリ箱 |
| JP2002-362818 | 2002-12-13 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2004054668A1 true WO2004054668A1 (ja) | 2004-07-01 |
Family
ID=32588176
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2003/015980 Ceased WO2004054668A1 (ja) | 2002-12-13 | 2003-12-12 | ビックリ箱 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US20060030236A1 (ja) |
| EP (1) | EP1576991A1 (ja) |
| JP (1) | JP3816439B2 (ja) |
| CN (1) | CN1726066A (ja) |
| AU (1) | AU2003289075A1 (ja) |
| WO (1) | WO2004054668A1 (ja) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101287446B1 (ko) * | 2009-09-22 | 2013-07-19 | 이영주 | 가족 및 아이들 게임용 다트 룰렛 |
| SG185013A1 (en) * | 2010-07-09 | 2012-11-29 | Jakks Pacific Inc | Core with finger indentation and formed to expel an object concealed therein |
| US9345976B2 (en) | 2011-08-29 | 2016-05-24 | Mattel, Inc. | Toy figurine with removable features |
| KR20150099450A (ko) * | 2014-02-21 | 2015-08-31 | 김학경 | 황금알과 철기칼 보드게임방법 |
| US20170106297A1 (en) | 2015-10-15 | 2017-04-20 | Spin Master Ltd. | Assembly with toy character in housing |
| US9950267B2 (en) | 2015-10-15 | 2018-04-24 | Spin Master Ltd. | Assembly with object in housing and mechanism to open housing |
| JP6283897B2 (ja) * | 2016-03-16 | 2018-02-28 | 株式会社サンセイアールアンドディ | ぱちんこ遊技機 |
| JP6372865B2 (ja) * | 2016-03-16 | 2018-08-15 | 株式会社サンセイアールアンドディ | ぱちんこ遊技機 |
| JP6372864B2 (ja) * | 2016-03-16 | 2018-08-15 | 株式会社サンセイアールアンドディ | ぱちんこ遊技機 |
| US10717016B2 (en) | 2017-11-28 | 2020-07-21 | Spin Master Ltd. | Assembly with inner object in housing that breaks out of housing |
| CN109045718B (zh) * | 2018-10-12 | 2021-02-19 | 盈奇科技(深圳)有限公司 | 一种重力感应玩具 |
| US10603597B1 (en) * | 2018-12-13 | 2020-03-31 | Spin Master Ltd. | Article ejection structure |
| KR102318689B1 (ko) * | 2021-05-07 | 2021-10-27 | 이태우 | 룰렛 게임 장치 |
| WO2024048801A1 (ko) * | 2022-08-29 | 2024-03-07 | 이태우 | 룰렛 게임 장치 |
| KR200498152Y1 (ko) * | 2024-01-19 | 2024-07-12 | 주식회사 에프비존 | 룰렛을 이용한 탈출 게임 교구 |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0725997Y2 (ja) * | 1990-05-08 | 1995-06-14 | 株式会社トミー | ビックリ箱 |
| JP2512943Y2 (ja) * | 1993-01-29 | 1996-10-02 | 株式会社トミー | ゲ―ム装置 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2646646A (en) * | 1951-07-16 | 1953-07-28 | Marvin I Glass | Hammer toy |
| US3572715A (en) * | 1969-07-25 | 1971-03-30 | Carlos Ramirez | Aerial projectile with jack-in-the-box |
| US3894353A (en) * | 1974-06-24 | 1975-07-15 | Tomy Kogyo Co | Toy wherein movement of one element causes movement of another of a plurality of elements, in apparently random sequence |
| US4573427A (en) * | 1982-06-14 | 1986-03-04 | Peter Konzak | Bird scaring device |
| US4689034A (en) * | 1986-02-07 | 1987-08-25 | Coleco Industries, Inc. | Figure toy with projectile launching mechanism |
| US5213538A (en) * | 1992-01-02 | 1993-05-25 | Mattel, Inc. | Pop-action bouncing doll |
| US5458525A (en) * | 1994-09-20 | 1995-10-17 | How; Chin-Jung | Toy having a concealable and elevational head |
-
2002
- 2002-12-13 JP JP2002362818A patent/JP3816439B2/ja not_active Expired - Fee Related
-
2003
- 2003-12-12 CN CN200380105988.8A patent/CN1726066A/zh active Pending
- 2003-12-12 WO PCT/JP2003/015980 patent/WO2004054668A1/ja not_active Ceased
- 2003-12-12 US US10/537,817 patent/US20060030236A1/en not_active Abandoned
- 2003-12-12 EP EP03778902A patent/EP1576991A1/en not_active Withdrawn
- 2003-12-12 AU AU2003289075A patent/AU2003289075A1/en not_active Abandoned
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0725997Y2 (ja) * | 1990-05-08 | 1995-06-14 | 株式会社トミー | ビックリ箱 |
| JP2512943Y2 (ja) * | 1993-01-29 | 1996-10-02 | 株式会社トミー | ゲ―ム装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20060030236A1 (en) | 2006-02-09 |
| AU2003289075A1 (en) | 2004-07-09 |
| JP2004188106A (ja) | 2004-07-08 |
| EP1576991A1 (en) | 2005-09-21 |
| JP3816439B2 (ja) | 2006-08-30 |
| CN1726066A (zh) | 2006-01-25 |
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